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  1. GC pad turned up today from Nintendo store. I played a couple hours of Wind Waker this evening, felt good. It can turn on the S2 from sleep like the S2 Pro controller, too.
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  2. I am fairly anti AI in general, more through stubborness, but have little need for it in everyday life. Want to do something i dont know how then i would try every otber avenue first. Can i teach myself or research first. Yes I can see some benefits, but I fear that its one of those technologies that will end up taking more away from us than giving. Im going to try and keep my intelligence (or lack of) analogue.
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  3. I only done the prologue and the game really just starting, but I’ve been playing The Alters on Gamepass and damn. A game with a compelling story. So far the gameplay is all resource farming and base management which is fine. But the story is like that film Moon where you have to clone yourself to help manage the base, but you can change certain parts in your clones’ life to make him different with different personalities and different skills. Not technically a clone, which is why I guess they call it an alter. The first alter creation seems pretty tutorial based but when having conversations with him he’s really pissed off and kind of hostile and does a good job of making you unsafe, alone with a copy of yourself. It’s an immediately gripping way to tackle the scenario of how do you handle a clone of yourself, tell them what’s going on and keep them on side. The dialogue options were open to lying to him but I chose to be honest. I think the way this part plays out the dialogue options won’t make a huge deal of difference (and they’re very limited). But from what i’ve read this can really spin out in different ways so i’m curious in seeing how this can go now in act 1 There’s a lot of sci-fi effects and borderline sci-fi horror atmosphere that goes along with it. I don’t want to get too far ahead of myself and it felt a bit early to start a thread for it but I can’t lie, this game got me interested and excited and was hard to stop playing earlier. It seems pretty cool
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  4. Brand new Mega Drive game! ZPF, I backed it on Kickstarter and nicely they've sent the physical Mega Drive versions out before they've finished the Steam version, so this isn't just a nice thing for the shelf, it's actual got played for a while today. Based on my first impressions, and I don't understand a lot of it except dodging and shooting (it's a shmup), it feels a little different than the Steam demo. My memory is that was a lot harder, maybe just because I was using the Xbox pad whereas the Mega Drive pad I'm using has a proper d-pad Oh, also a Pinky demon because I'm all about Doom at the minute
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  5. Could you have asked a harder question @Nag lol I honestly don’t know. I think at the top, corporate end like Sony, Ubi, EA, etc they need to try make live service games but I don’t know why they spend 100’s of millions on such dice rolls that have only been tried internally. Even Valve, probably one of the safest game companies in the business has a new live service hero shooter thing which is clearly not a polished product and they’re rolling it out slowly and in test beta’s etc I know Sony for example has put themselves in this prestige game market so they probably think that everything they release needs to look like a billion bucks but I think this is just a wrong way to go Also I don’t think modern gamers crave photo realism or extreme production values all the time. A co-op mountain climbing game called Peak came out of nowhere over the past couple of weeks and sold over 2 million copies. I think the publisher had such little confidence in it that they released it at a discount price and put out a joke tweet over the fact they wished they charged the whole 7 dollars or something. Anyway. I know mega companies don’t care about games at such small scale. But even things like Expedition 33 could be used as a good example of. At the top end of the business I would like these companies to learn to introduce risk in smaller scale projects and if it hits then go all in after with a huge sequel or start pumping money in to it’s live service aspects, etc. I think they just need to stop going all-in every time, though In terms of the mid range, AA and indie devs. God knows. Please keep making unique games and passion projects and best of luck to them
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  6. Divinity: Original Sin 2: Definitive Edition (PC - Steam) Yakuza 5 Remastered (PC - Steam) Lost In Play (PC - Steam) A Case of Mistrust (PC - Steam) Castle Of Illusion (PC - Steam) Karateka (PC - Steam) Grow Up (PC - Steam) Coffee Talk (PC - Steam) Cat Quest (PC - Amazon) Spilled! (PC - Steam) Unavowed (PC - Steam) Avowed (PC - Game Pass) White Shadows (PC - Steam) New Star GP (PC - Steam) Yakuza 6: The Song Of Life (PC - Steam) Deliver At All Costs (PC - Epic) Dredge (PC - GOG) Robocop: Rogue City (PC - Steam) The 'RPG'-like side of things (stats, gun PCB upgrades etc.) definitely feel a little undercooked, but the rest of the game is really fun to play. Given how little care has been taken with the Robocop property over the years in film & tv etc. I was surprised how good this was.
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  7. That's kind've the point... I can't remember the game at all.
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  8. Oddly enough the only somewhat important piece of prior knowledge you 'need' for this is the DLC for Inquisition, Trespasser. But I also never played that and the game fills the gap with certain dialogues and codex entries so it's not that big of a deal. There's an interesting revelation later on that harks back all the way to DA1 but I've also read from people that are super into its lore that it's also kind of contradictory. Anyway, tl;dr, this is basically a sequel to Inquisition but it also tells you what you need to know (thankfully, because Inquisition is a boring slog). Also I think the first 15 and the last 15 hours of this are the best, the 50 or so in the middle are stretched by a lot of companion quest padding. But I guess you'll see when you get there. I never felt bored by it, but it could have been tightened a bit.
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  9. Had to cleanse myself from the latest Cross Worlds marketing.
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  10. You say that like it's a bad thing? I'm a modern man. I'm happy for her to be the bread winner while I waste my time on games.
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  11. Main game - done SpongeBob DLC - done - amazing. graphics were tons of fun, and the levels were full of references. BTTF DLC - done - I loved the incidental effects on these levels, especially the Jaws 3D hologram Warhammer 40k DLC - done - I was always interested in the Warhammer universe. This DLC was just tedious, though. And the last ship was just ridiculous. Alice in Wonderland DLC - done - this was fun. Some nice, twisted artwork, very bright and colourful. I enjoyed this. Shrek DLC - done - listen. If you're gonna let me go the Duloc's entrance area, and you're gonna let me pull the lever to activate the information booth, you should play the song. This DLC did not. I disliked playing it until it sent me to Shrek's swamp, where I earned the trophy 'Somebody Once Told Me...' for cleaning his outhouse door first. Wallace and Gromit DLC - on level 3 of 5 - I really, really like this one. The locales are awesome, and like sponeBob it's absolutely packed with references. I think it's safe to say I've put a lot of work in cleaning up the mean streets of Muckingham and its associated areas. I really want to go for the platinum after this much work, but I just can't get the gold medals on challenge mode at the minute.
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  12. I'm about 8 hours in and in Act 3. I'm really liking it, think it's better than the first game, at the cost of it being less interesting. Some of what's happening the nature of it being a sequel. I would compare the effect to Metroid Prime 1 to Metroid Prime 3. Being a sequel it gets to expand and add more to the experience, but it's still the second time experiencing the game so it's less impactful, doesn't hit as hard and is comparing to an expectation instead of setting one. Another reason this game is less interesting than the first game is the speed it ramps up. However you feel about DS1, spending 10-15 hours trudging over hills, back'n'forth bases, dodging ghosts was very unique and the game felt like a real test of endurance, both for Sam and the player, and really captured the feeling of isolation and the weight of the world on your shoulders. The sequel gives you a motorbike at about the 3 hour mark, and the game is so active with other players setting up battery chargers, bridges and Time Fall shelters everywhere that feeling of hardship that the first game created is not really here. Which after thinking about it, I think is an improvement and the correct way to go. Ultimately I played the first game to death and experienced that sense of loneliness and self sufficiency, I don't need to or want to do that again. There's a reason I've never replayed the game. So the fact DS2 is speeding past that process, and seemingly just trying to be a more fun video game, is making it enjoyable. But the cost is so far, this game is less impactful, considerate or heavy than the original. Death Stranding 2 feels almost as much as a sequel to MGS5 as it does Death Stranding 1. Besides the exploration, another way this game is being more playful and traditional video game is with unlocks. The amount of weapons, gadgets, tools, perks, upgrades, tactical camo, resources unlocking is constant and non-stop. It really brings to mind MGS5's never ending R+D lists of toys, except this time unlocks are done by levelling up cities by delivering packages and completing missions instead of any kind of economy based thing. The game forces combat much more than the first game as well, both against humans and ghosts. I barely caried weapons in the first Death Stranding. Here I always make sure I'm packing something, especially in ghost territory, as they're much more aggressive and give chase even when not fully alerted. It's really quite brilliant so far and a lot of fun. I already have a pistol that shoots grenades, a tranquilising sniper rifle and a puppet I can throw in the air for reconnaissance. Part of the reason the game gives so many more toys is because this game is a lot harder than the original. Besides ghosts giving chase and humans have MGS5 levels of vision where they see really far, the environment is more hostile with earthquakes, Time Fall and sandstorms (Which honestly not played a huge role yet but is still proven tricky even the limited times it has come into effect) and the ground is generally harder to navigate as well. Even though motorbikes unlock early, they're certainly not all-terrain vehicles. Lastly the story is a lot more straightforward. It's still grounded in Death Stranding's nonsense, which has forced me to read the glossary a lot because the recap is not enough. But the first game felt so bogged down in world building and the dialogue was so poor it was difficult to grasp anything past the basic concepts, or even really care about the larger narrative. DS2 still has some of these problems, every character you meet has insane context to their being which for me ranges between laughable and eyeroll. But the punch of the story is more straight forward. Essentially Sam has lost something important and that's his motivation for being on the road this time Kind of like the gameplay, the story feels a lot more like MGS5. There's several different shady corporations, factions, acronyms, private benefactors, government control ideas and such being thrown around. It introduces some new strange, sci-fi concepts to the world of Death Stranding, but mostly it's filling out the world with more classic Kojima military and government conspiracy themes. Having said that, how well the game is doing this kind of story is up for debate. The way Sam is introduced to his 'Boss' is the most ridiculous shit in the world. Overall I'm really enjoying it. It's super fun to play, the story is more accessible, and though the objectives are the same as the first game the amount of things there are to play with give the game a better sense of variety and organising loadouts and preparing for missions, particularly combat missions, is really fun. But it's definitely a less striking game. Some of that is because it's the 2nd time, some of that is because it's more of a traditional video game, and some of that is it's straight up faster and more fun than the gruelling, trudging, marathon experience of the original
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  13. In my first few months of using gamepass on PC I had games that I had installed functionally "disappear" from my machine. You could be playing perfectly fine one day, then the following day try to launch it and nothing would happen. If you tried to update or re-install from the app or windows store it would tell you the game was already installed, but if you tried to uninstall, windows would tell you it isn't there. It seems better these days, but also I only re-up game pass for a month or so at a time when I really want to play something.
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  14. This not true for me at all. When I do play games on PC it’s 95% Gamepass stuff and have had very little issue. When trying to play Persona 3 Reload sometimes it wouldn’t launch, I can’t remember what the work around for it was. That was annoying but just PC gaming, really The only way I interact with Steam lately is through Steamdeck. Which is not because I dislike Steam on PC but Gamepass has me covered
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  15. Taking a break from a lot of the history stuff I was reading, I got To Kill a Mockingbird. I've never seen the film (well I saw a little bit of it in The Darkness video game) so I didn't really know what it was about, but more than halfway through I sorta conclude it's like a William Faulkner book but really straightforward (they teach it in US schools so I guess I see why). Like Faulkner in that it's about deeply ingrained prejudice in the Depression era southern states of the US. But written in a very cliched and patronising way, trying to generate understanding for people who only know hate. I'll complete it, but its simplistic messaging isn't doing much for me, but going in I didn't really understand that it was a book for children tbh. It's a very short and easy read anyway
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  16. I liken it to lens flair in games. For a while everything had lens flair. The fucking light in your fridge would have lens flair. Then people realised that maybe you didn't need lens flair off every single light source, and we got normal, sensible usage out of it that's where we're heading to with AI. There's uses for it, not every thing needs it. Unfortunately, the people at the top of businesses don't know how to do anything, which means they don't know what it's needed for
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  17. we've got a girl starting at work who, in her interview, asked us what our thought were on using AI. She didn't really expand on why she was asking, but we use a bit to expand images (where we need to resize stuff and need a bit more wall or whatever). We don't use it to write the copy though, as that's why the role exists, so that we're not just getting AI slop. It's made me a bit worried about her, with the context of students using AI for all their work and not doing any of it themselves. Handy to know how to use it I guess, but it does mean they can't actually do the task themselves. We interviewed her over a month ago and I still think about that question. Over the next few weeks I've got to teach her Photoshop, copywriting, our systems, and our products, potentially even design although that's the thing I'm hoping she's good at. I was told not to show her too much because she's meant to be my junior, and I'm wondering if that will even be a problem as it might be more of an issue that I find out she's just been uploading AI generated stuff
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  18. I don't disagree with that, I think though I feel forced into using it more as standard search engines have become plagued by useless SEO shit (a lot of which, ironically, written by AI). One of the reasons I've gotten back into reading is I feel like we're heading towards a cognitive crisis, where people will outsource literacy itself to AI and their ability to absorb, understand and critically evaluate information will atrophy. So I want to redevelop these muscles a bit
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  19. Got to admit, when I had this recommended to me it raised an eyebrow, it just doesn't look like it's going to be any good. It is, however, great. It's got the same 2d sprites that face you no matter how you move around them that the likes of Doom and Duke Nukem had, but it doesn't play at the pace they did, and nor does it throw enemies at you like you might expect. The plot is that there's been an outbreak, a city has gone in to lockdown, with government death squads slaughtering anyone they see inside the zone. You play as someone who is in the zone, and have to fight your way through the infected, the soldiers, then eventually find out what the real plot is. It's played very tongue in cheek, with Max Payne style digitised comic strip cutscenes It's pretty short, about 2 hours, and it's fairly easy, although I would recommend saving from time to time because you can take a lot of damage quickly and I wouldn't fancy starting the levels from scratch. It's really cheap too, just over £2 in the sale
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  20. I'd argue Sega Soccer Slam was the better, albeit significantly more racist one of these games
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  21. halfway through the year and I've bought 18 albums released in 2025 so far, so I thought I'd do an indulgent massive post . A couple of them like Mogwai and Pup I'll probably end up mentioning at the end of the year, Mogwai's is pretty decent, not their best, Pup I really like. Home Is Where sounds like a Home Is Where album, and the Michael Cera Palin album is good, but I've not had a huge amount of time with it yet but I like them, one for the emo/punk thread A few I've bought haven't really paid off. I bought The Sinews after hearing a track on Bandcamp called The Door Into Tomorrow, which is a cool bluesy grunge post-rock thing. Unfortunately the rest of the album sounds like it was recorded on an old tape player and was just the first 12 songs they wrote, regardless of if they were any good. That one track is a fucking tune though https://thesinews.bandcamp.com/track/the-door-into-tomorrow Bad Request Machines I want to like more than I do I think, there's an element of butt-rock to them //cdn.theforum365.com/emoticons/icon_lol.gif I think if you like Monster Magnet you might like them, they're fun, they're from Brazil, and they sort of sound like they're from the nu-metal era without being nu-metal, a little overwrought. The album is pay what you want on Bandcamp, it's fun, a bit of a guilty pleasure, I'm listening to it as I type and they are fun opening track as a sample: https://badrequestband.bandcamp.com/track/feel-this-desire Some of the other stuff I liked without loving, This Does Not Exist are decent, in a Maserati heavy post-rock kind of a way. Oversize I saw supporting Rival Schools, their album is good but the CD has a weird thing where the tracks end in the wrong place, anyway, decent modern emo band. They Don't Sleep Anymore (Save Nothing) is pretty good, more of a post-hardcore album, I like this a lot, and Say Nothing is probably the stand out song Suzzallo - The Quiet Year is a fuzzy grunge album, all about the death of the singer's young son. It's pretty good, sonically it's not too maudlin, it's good, but you can tell the singer doesn't usually write this kind of stuff, but it's good, not especially heavy but there's plenty of melodies. Lyrically it ranges from really sweet memories about time with his son to lines like "give me a time machine, I'd do everything different, and maybe you'd still be here with me" Silver Tears is an Italian/German synth goth duo, and they're kind of fucking great. It could do with a bit more meat in the background, but there's some proper bops on it. Not my favourite album of the year, but worth a listen definitely Take that Silver Tears album but at a sleazy scuzzy layer to it and you get Plough. This was a real surprise, it's one guy and it's one of the albums from this year I put on most often. Great opening track, I'd love to watch him live if he were to ever put a band together and come over. This is cheap on Bandcamp too https://plough.bandcamp.com/album/plough Softcult - See You In Heaven. Another fuzzy grunge album, this maybe loses its way toward the end when it gets a bit more shoegaze, otherwise I think it's up with my albums of the year, it's great March On, Comrade - The Gift You Can't Contain. I got their previous album back in 2021 and really liked it, they seem like decent people too, supporting foodbanks with their sales and stuff. Again, really cheap on Bandcamp, only $5. I'm not entirely sure how to describe their sound on this album other than using overwrought again //cdn.theforum365.com/emoticons/icon_lol.gif I guess emo in that sense of having a wide sound rather than being pop-rock or an off-shoot of hardcore. Probably not for everyone, good band name though You, Infinite I've not had chance to listen to loads of, but I wanted to mention them because it's a couple of the lads from This Will Destroy You, and kind of channels their earlier stuff, so it's more of a PSA for anyone who liked them https://youinfinite.bandcamp.com/album/you-infinite Swans - Birthing I fucking love Swans, they are very much not for everyone, and Birthing falls in to the same sound as their last few albums. Not their most difficult album, probably not their best, but it's good if you like proggy riffy fever dreams This one is a good news one. Alan Sparhawk, formally of Low, put out a new album called With Trampled By Turtles (the band that's supporting him with it, fittingly). For those that don't know, Low were a brilliant slowcore folk band, husband and wife (Alan and Mimi), with a bass player. Mimi passed away a few years ago, and Alan put out an album last year that kind of followed a direction Low were going down with manipulated vocals and sounds, to an extreme, because he couldn't bear to sound like Low. It wasn't amazing as an album but he clearly needed to do it. With Trampled By Turtles gives him a full band as backing, a meatier sound than Low, and shows what a good songwriter he is. Brilliant album, and I'm legitimately pleased he's found himself again, especially as his voice has got so much stronger over the decades. I'd love him to work with them again
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  22. Take note Disney Also another Eddington trailer
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  23. Fallout (original) Not sure that I'm 'done' done with it, I might try it some more, but feel enough done to write a slightly sniffy impression of it as I don't see myself wanting to spend more time with it right now. On the one hand, I was surprised by how much it is like the newer games specifically when it comes to character building. Same SPECIAL system, affects skills mostly the same way although they make sure to tell you the formula it uses to calculate their effect on stuff as it's a turn based game and not an action one. So that's the type of thing you got to know. Other difference is it has things like armour class, like Baldur's Gate, but apparently damage resistance is more important so not a major thing I liked the different choices some quests gave, where you can do things like take money from Keith David up front to assassinate somebody, then also take an advance payment from the cops to snitch on him. Altho this specifically is where I hit the wall, I'm getting smacked around by him pretty hard. I think I made some really bad build decisions maybe, or I need to come back later, but something about the world and storylines aren't really making me feel like the hard work is worth it with this one. At least, not right now. May re-roll in the future cause I think doing a melee build without full agility and 1 point in luck (along with a perk that disables crits) hasn't exactly set me up for success early in life Interesting thing about this game: it has a hard time limit. You're supposed to get a chip to fix the water filter of your vault or something, or else it's game over. 140 in-game days I think, I am at around 90 left. Old RPGs don't fuck around.
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  24. I've decided that the best way to time parries is by listening for the crescendo of the attack sound effect rather than waiting for visual clues. Consequently I've racked up the DBs on my telly and, since my gaming cave is an extension on the side of the house, I'm constantly being visited by non expedition members of my household wearing 'What the fuck' expressions on their faces. Why must I suffer these 'little people.'
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  25. We've always been at war with Lord Zedd Wait it's 1884 not 1984 fuck
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  26. 04/01/25 - Indiana Jones and the Great Circle (XSX GP) - Complete 05/01/25 - Iron Meat (PS5) - Platinum 05/01/25 - Still Wakes The Deep (XSX GP) - Complete 19/01/25 - The Messenger (PS5) - Complete & Picnic Panic 30/01/25 - Ninja Gaiden 2 Black (XSX GP) - Normal 02/02/25 - Silent Hill 2 Remake (PS5) - (01/02/25) - Complete / (02/02/25) - Platinum 09/02/25 - Citizen Sleeper (PS5) - Purge Complete 03/03/25 - Black Myth Wukong (PS5) - (28/02/25) - Regular Ending / (02/03/25) - True Ending / (03/03/25) - Platinum 15/03/25 - Nikoderiko: The Magical World (PS5) - Complete 23/03/25 - Like A Dragon: Pirate Yakuza in Hawai (PS5) - Complete & Platinum 10/04/25 - Super Mario Bros 3 (NSO) - Complete 14/04/25 - Earthbound Beginnings (NSO) - Complete 16/04/25 - South of Midnight (XSX GP) - Complete 19/05/25 - Clair Obscur: Expedition 33 (XSX GP) - Complete 31/05/25 - Sea of Stars (XSX GP) - Throes of the Watchmaker & Main True Ending 13/06/25 -Mario Kart World (Switch 2) - Grand Prix Complete 26/06/25 - Ghost of Tsushima (PS5) - Complete That was really great. Easily one of the better open world games I’ve played.
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  27. Tbf I had no idea Anora could double up as a comedy from the synopsis I read but it's genuinely funny in places... the ending is pretty heartbreaking though.
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  28. From what I understand, 28 Years takes some pretty extreme tone shifts. So does Anora but it works really well, like a combination of genres that don't seem like they should fit but do
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  29. Yeah, Dan Mora is a new hotshot artist over at DC for the past couple years
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  30. Come issue 25 of Transformers there's a new creative team... Robert Kirkman himself takes over writing and Dan Mora as artist (big on DC stuff, is that right @Maf?) I know these interior shots look super good.
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  31. So far what I've bought. It only cost about £15 for them all. Granted none of them are big names
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  32. Watched a couple of films yesterday... 28 Years Later... While I enjoyed this it didn't hit quite as hard as I would've liked or hoped it would after reading a couple of reviews... the actual story was fine, the acting was great but there's a few things i take issues with which I'll list with no explanation so it shouldn't spoil anything, Alphas, baby and the wtf was that ending. Anora... I'll come straight out and say it there's quite a few reasons to like this film 😉 but taking away the nudity still leaves a great film in itself... it turned out to be the polar opposite to what I was actually expecting and was all the better for it. If someone had told me the day before watching these that my preference would've fallen that way I would've laughed in there faces.
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  33. Quite a good few discounts on steam Robocop for a fiver, which is probably the best deal I've seen on there so far: https://store.steampowered.com/app/1681430/RoboCop_Rogue_City/ Rogue Trader for 25 euro, 50 percent off, CRPG that Shiny has been playing: https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/ Battlefield 1 for 2 euro, dunno how good it is but have always been curious about the idea of a AAA First World War game: https://store.steampowered.com/app/1238840/Battlefield_1/ Cruelty Squad, a fiver: https://store.steampowered.com/app/1388770/Cruelty_Squad/ Kingdom Come 2 is 20 percent off as well but I'm going to continue waiting on that, until I beat the first one
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  34. Same. She seemed strong if you could use her well but I kept getting confused and the time it took to build up her light and dark charges I could win the fight with another member.
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  35. I just switched her out. She seems like she could be really good, but she didn't work in the set up I had with the other characters
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  36. I started playing the first game last night. Never played it before. Think I've played a bit of the second one but so little and so long ago basically irrelevant. It's PS1 as fuck. Which is neat and charming in it's own way. Took me 3 hours to get past the first boss. All of it was a cinch except for one fucking room with weights on the side that you have to jump on in the physical world to move them. I guess the hour + I spent in that room I must have been in the spirit world (Or whatever) every single time I leapt on them. I was this close to consulting Google but then I jumped on the platform in the real world and it moved and I was so mad. Like I seriously never did that? I got stuck for so long I ended up teleporting back to the beginning of the game and finding a human city which I got quite in to and then stuck by a gate and had to go back and ended up at the same weighted room again and almost broke and looked up the answer. This all should have taken hour and a half tops but this one room screwed me over so much The boss also took 2 attempts and about 15 minutes to beat. Melchoir or something, Raziel's brother. Big slug looking slug. The set up is there's 2 switches behind gates and I couldn't work out how to pass through before seeing there were big, obvious gaps in the wall to jump through. As soon as I saw that it was GG and squashed him to death. I was a bit fucked up on sleeping tablets and started at 12am and played until 3am so some of the mechanics weren't quite taking. Like I was getting really annoyed that when I found a blue spot to travel back to the real world, but couldn't, before remembering/figuring out you have to be at max health to activate them. After beating the boss I got my first power that lets me traverse gates in the spirit world, and I also got this "eye power" which I have no idea what it does or what it's for. But it seems it can only be used in specific places so when it pops up again I'll figure it out Enjoyed it a reasonable amount. My only disappointment is I thought the story in these games were supposed to be good, and maybe it warms up, but it's pretty so-so so far. I also thought these games were Zelda-like. I can see with the upgrade ability and the heart container equivalent I got but the level design is very corridor and flat so far. But I'm not very far, maybe it gets more interesting. Enjoying it, it's cool. But maybe next time I play it I won't leave it so late
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  37. I got 4 heart containers, 1 more to go before I complete the first set. I thought I saved my game correctly but I guess I didn't read it right because when I reloaded my game to get back to the beginning quicker it lost all my progress and I had to go get them again. Only took about 20mins but ugh. The warping and map in this game is err...rough. But in better news I punched Kain 3 times and got the Reaver of Souls sword which takes the time limit of being in the physical world. That's nice, the time limit thing was starting to irritate. The Kain boss fight was weird. His sword just shoots a yellow homing laser which immediately kills. So after dying first time I thought clearly not ready for that. But after finding no other paths I gave it another go and you just need to run and punch him once before the beam charges. Do it 3 times and win. Very strange Now I have to go east and kill a guy in a citadel. I'm hoping my next power is to be able to climb because I've seen so many places that are clearly hiding secrets/paths and are unreachable. I also can't imagine what other power ups there could be other than a better glide or double jump.
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  38. "I wish for a Panzer Dragoon Saga remaster"
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  40. Raidou on PS5. Jimmy White on Dreamcast, less because I'm in the mood for a snooker game, purely because it was a cheap one to add to the collection Athlete Kings / Decathelete as it is in Japan. Loved this back in the day, suspect I'm awful at it now, especially against the computer
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  41. This song lives rent free in my head at the moment...🥰
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  42. https://www.gematsu.com/2025/06/pragmata-launches-in-2026 Coming in 2026.
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