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Everything posted by Nag
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Call of Duty are getting progressively shitter though, according to review scores... these aren't. I think this'll do fine... but this is my hill so there you go. π
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Given the numbers the Remakes have achieved (and VII/Village tbf) I can see why they wouldn't overly rock the boat in terms of design.
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I'll give it a shot in my next session.
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I made a start on this yesterday, made it to the beginning of chapter 3 before shutting it off. Off the bat this has the distinct advantage of being the first game I've played since completing Code Violet and as such seems absolutely excellent in comparison but to give it its due it seems like a fairly decent AA game in its own right. Main characters seem likable enough, the game looks good (especially the scenery) and the combat is inoffensive enough, I'm concentrating on my magic skill tree to begin with. The one fly in it's ointment is the performance, I'm playing in quality mode and there's a fair amount of stuttering going on especially when changing camera directions quickly... oh and I've had a trophy that refuses to trigger. Other than that not a bad showing to begin with for sub 17 quid.
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Thing is that's probably best in class given the type of games these are. It could be argued that the combat in The Last of Us 2 surpassed these even all that time ago but that's a very different type of game in my opinion. I'll admit I was a little apprehensive when it was revealed how the campaigns would be set up but I think being able to let loose every once in a while as Leon will feel as cathartic as hell. I'm also longing to see how they tie this in to the established lore and if any other long standing characters make an appearance... building this up as a return to Raccoon and having Alyssa and Leon be the sole returnees would be a shame.
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Opie from Sons of Anarchy... and the voice of Thor in God of War RagnarΓΆk.
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Unfortunately that's a good description of the game... especially in NG+.
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I want that Leon watch... π’
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It does have NG+... π
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Yeah... I think you should fuck off. π
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I probably made my playthrough of Code Violet worse than it needed to be (if that's even possible) by dropping the difficulty to easy and having the game give pretty much no push back at all... like I mentioned in the thread I dispatched this T-Rex boss in three magnum shots, it didn't even get to make a step. But that game didn't deserve any more time than it got.
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Although achievements/trophies are mentioned (and it's a big thing) it's kind've the gamer mindset I was going with more than anything... refusing to alter the difficulty level just because and such. @Maf must get this a bit... I know how he plays games and gets peeved if he feels he's not playing it well even if he's making progress in it.
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https://www.theguardian.com/games/2026/jan/14/whats-behind-gamer-brain I'm pretty certain I suffer from this to varying degrees...
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There's a distinct lack of boobs in that trailer though... π’
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The only thing that could've made that mix better is if the dinosaurs were metal and could turn in to robots... imagine that! π
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I got a shiny Platinum trophy... so suck it. Seriously though in regards the ending trophy it's sitting at "very rare... 12%"
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I'm (hopefully) going to see it on Saturday...
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Finished this earlier... it never rose to anything above dreadful. Sequences ending without any real idea of what I did to get to the end seemed to be the big conclusion. Even the T-Rex boss fight ended before it began... 3 magnum bullets ended him before he'd taken a step. So that's two terrible games on the bounce from this dev... you'd think that would put them on thin ice but I think this had done good numbers with pre-orders so who knows.
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What do you wear?... the boxes they come in?ππ
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Cheers @Maryokutai... this'll probably be my next game once I'm done suffering/playing Code Violet.
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I'm not going to disagree there... but to a point in some ways it's actually fairly funny to an extent as in just how inept the game actually is. You can see the ideas they've nicked from other games and how badly they've been implemented in this.