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Showing most liked content since 23/04/24 in all areas

  1. One of my favourite games got a sequel, has eventually got an English translation, and got a physical release in the US Touch Detective!
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  2. Hope the full game clicks more than the demo...🤞
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  3. Haven’t even tried the demo yet but saw it for a decent price so… Im an idiot.
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  4. Etrian Odyssey I, II & III HD Remaster. Asian version with English text in-game.
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  5. Bough Indika and Crow Country on Steam
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  6. The one I'm least familiar with. Let's go!
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  7. I got Sonic Superstars and Star Ocean in a Amazon sale last week and GTA5 was only £15 regular price.
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  8. Been looking forward to this one.
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  9. I bought the Grand Slam edition on CD Keys for £75 with a five pound discount code (it's £105 on the Microsoft store/PSN), and have put around 8 hours in already. 👌
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  10. new Steam games the Dark Void games are being delisted, and while I have the main game on PS3, having a sensible way to play it isn't the worst thing. Gotham was like £3 on cdkeys if anyone else is curious
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  11. Got the entire FF13 series on X360. might see if I can get some replacement boxes as these ones are in bad shape. £20 for the lot, though, so not bad
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  12. When game one and two are free, why not?
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  13. Got my PC built now really pleased with it. CPU - Ryzen 7800x3d GPU - Amd 7900xt MEM - Corsair Vengence DDR5 6000mhz MBD - Msi B650 Tomahawk SSD - 2tb gen4 wd black sn850x Deepcool LT520 cooler Fractal North case with addex wood effect vinyl over the shroud😎
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  14. Went to see Bruce Springsteen at the Principality Stadium Cardiff yesterday. I was a huge fan until about 20 hrs ago, then a bizarre twist of circumstances saw my wife and I going at fairly last minute to what proved to be a fantastic 3 hr show - which fortunately for me was heavily weighted to playing lots of his older stuff that I was familiar with. However what was weirdly unexpected, and really quite irritating was, despite paying £150 for an Upper Tier seat, was the amount of people who were constantly up & down the aisle during the concert, going to the bar, food stands (and toilet I guess), and scrolling through their phones - it's like FFS the show is on, isn't that what you're here to actually watch !?!? I know it's not the theatre, but really..... Anyway it was a great night (and a rare photo where no fccker is walking up & down the aisle)!
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  15. Since this was available on Game Pass day one, I jumped in over the weekend and finished it on monday night. You control Harold, a depressed handyman on a colony ship which left Earth several generations ago to find a new home, but which crashed on an ocean planet and is now an underwater city for the inhabitants. I thought it was going to be a 2D adventure game style affair, but there's not really any puzzles or challenge involved. It's much more a narrative game, you go around the ship talking to people to tick off items on your to-do list which moves the story forward. I imagine this could disappoint some people, as you don't really 'do' a lot else. It's a pretty slow-paced game as well. I've seen Wes Anderson's name bandied about a lot in articles and reviews, and although I feel some of it is rather a surface level reaction to the look of it, there were some moments especially towards the end that I think would be right at home in one of this films. It looks incredible, from the clay model style characters, to the ship locations. It's also got a nice, low key soundtrack. I really enjoyed taking my time wandering around the ship, talking to people and the gentle pace that the story moved along. I can also see why that won't be everyone's cup of tea.
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  16. The sexual tension in this thread is palpable...
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  17. Went shopping for trousers today and came home without new clothes but three books. Cat book is for my mum who recently told me she'd like to read some English stuff. The left one I only bought because of the funny format. Middle one sounds super interesting, I hope I'm smart enough to understand big water talk.
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  18. Don't you have to interact with other human beings to play that? 🤢🤢🤮
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  19. THE END Still a great game. There is a reason it has such a high level of respect within the FF community to this day. It's not perfect. Some mechanics are Very rough prototypes of what we would enjoy in later FF. Plus, the obtuse side quests and nonsensical additional characters do it no favours. Especially in the second half of the game. But when it works, it works. There is a moment of the final cutscene. Alongside a particular swell of the ending theme that even got to me, well done game. The final dungeon and boss are still the right amount of challenge. Even when I had one of the game breaking spells. While there is still a superboss encounter on the map, I think I'm done. 8/10 Thanks for bringing me back to it @Metroid66
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  20. Disagree, that's not the way of the monk. No shortcuts. Only manual inputs.
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  21. A bit surprised this doesn't have a topic yet as I think the other games did have a few fans here. But then again I bought this on release and only now felt in the right mood to play it, so maybe it just came out at the wrong time. This immediately feels a lot more like 1 than 2, which is most likely a byproduct of it being made by Deck Nine (Before the Storm) who feel probably more comfortable reproducing what worked in the first place and a desire to, well, get back to what worked in the first place. Alex, the protagonist, is extremely approachable in an almost ironic way as she's a bit of introvert with a loaded background, so not unlike Max from the original. Setting the game in a small, rural area in some fictional part of an American mountain range gives it a very idyllic and soothing feel where standing around and rotating the camera is a joy in itself. A byproduct of this is that it also goes back to a fixed cast of NPCs with their own jobs, motivations, backgrounds and personalities. It is not without its faults – Alex' superpower is 'just there' and I find it baffling how the promo material spoiled this game's Aerith moment – but I felt right at home from the first minute. It's just a wonderfully cleansing experience, though it'll probably throw some existential angst in my direction soon (I'm only on chapter 2). One other thing I want to point out is that it looks phenomenal. The lighting, use of colours, the significantly improved facial animations all result in this not being the best-looking LiS title but a genuinely beautiful game even by other standards. It's also the first game in which I actually noticed Raytracing (which can be activated in Performance mode, too) when looking at the extremely realistic reflections on Alex' glasses. They look so good in fact that they almost clash with the slightly dreamy and soft art style. Playing this amidst the recent Square Enix news feels a bit bittersweet as well because I'm unfortunately not expecting them to finance another one of these anytime soon. So I'm definitely taking my time with it and enjoying the ride. Edit: Glasses
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  22. Felvidek is a funny odd game, I'm early but I think I really like it. You play as a drunk knight, who forces a haughty priest to help him investigate why the old castle has just burst in to flames. From there you uncover some weird occult foreign plot, I'm not far enough in but I do know the script is really funny It plays like an old pc rpg in terms of movement, but with basic jrpg combat. Graphically it looks like an old pc game meets PS1 cutscenes., The music is great... I don't know what else to say about it other than an hour in I'm enjoying it, but I'm really early and it's one of those games I'm not inclined to just sit and play for prolonged periods Here's the trailer
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  23. I got an oled switch but it looks exactly the same as the old one.
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  24. Rocksmith+ coming to PS5 in June. https://www.psu.com/news/rocksmith-will-arrive-on-ps5-in-june-2024/
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  25. I think a couple of years ago, after Last of Us 2 and God of War 2 I think the general consensus was that games needed to be shorter. Spiderman 2 is another, Sony games did seem to be getting too long. Personally I feel like you could give me a 4 hour game and I'd make it take 8 at the minute, everything seems to be taking me ages. I'm not against short games though, 8 hours is fine, so long as it's paced well as Maf says (same if its 80), 8 hours and 3 of that is cutscenes and tutorials, nah
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  26. Finished this the other day, its pretty good imo. Its like a 2.5D sidescrolling platformer most of the time but the gameplay varies level to level based on which version of peach you have, like ninja peach, kung fu peach, cooking peach, detective, swimming etc. (not sure on the actual names of all these) and id say the levels vary in quality as well like i wasnt as keen on the cooking, and really liked the ninja stealth levels for example. Feels similar to a kirby game in some ways, like its on the easier side, but i like that as im not good at platformers. How ninja peach hides is great, really enjoyed the animations and stuff there. Some of the levels you have a grapple hook that reminds me of an old xbla game that was really good (bionic commando?). So yeah its probably not going to blow your socks off but overall good stuff imo, enjoyed it.
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  27. Honestly I am ready for the wheels to fall off. Start fresh and build on the ashes of what we've learned. Also the reason Nintendo aren't involved in this is they're 20 years behind every cunt else. You've only to look at the steps into online decades after everyone else perfected it and see what a fucking clueless set of cunts they are. I have said it time and time again. I can't wait for the big publishing houses to fucking fold. Let the creative people that want to make the thing they want to make go make them without being tethered to some bs doctrine that it has to have this and that feature. Will the games be less polished than they are now? Sure. But it won't be the 200th edition of CoD creatively treading water but making all the money. If you cannot tell, I am very disillusioned with the status of the game industry as it is, the console markets and generally the state of gaming as a whole, but especially the big AAA stuff. It's been shitty for a long time, only now are people starting to see the rot coming through, a rot that's been present since maybe the late 00's/mid 10's?
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  28. Unusually provocative for a Japanese developer, which cements just how big of a fuckup this entire thing is.
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  29. Animal Well…new classic metroidvania? Reviews: Eurogamer - 5/5 Destructoid - 10 Nintendo Life - 10 PC Gamer - 90% IGN - 9 Game Informer - 9 Gamespot - 9 RPS - Recommended Polygon - Recommended I might treat myself to it this weekend.
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  30. Now they're just getting silly with it: https://www.theverge.com/2024/5/8/24152137/xbox-hi-fi-rush-tango-gameworks-matt-booty 🤡
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  31. Here's something to keep you occupied until next March: (Depending on your age this is either a joke post or a serious one. The Deluxe Edition looks neat.)
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  32. I beat it yesterday. Except for those couple of hours early on, I'd say shortly after the introduction to around 4 or 5-ish hours of playtime, which felt really gimmicky and as if the game wasn't going anywhere, I actually enjoyed this quite a bit. And while I will never in this life become a fan of splitting up your party, I think this game at least somewhat earns it through those unique 'team puzzle dungeons' and, early on, by the way the story is told around this ensemble cast. Towards the end of the game it becomes a bit annoying to have to go to the airship to switch around party members though – that's one aspect where a modernised version could add some QOL improvements. Speaking of modernised, I wish they had added character portraits to the text boxes, I didn't like those little colour-coded name borders. One thing I wish it had explored a bit more is the tech aspect of the whole Magitech thing. There's something about the beginning with these mechs that I find really fascinating, it conjures a very unique atmosphere that even later, less fantasy-tropey instalments like 7 and 8 didn't pull off. But they relatively quickly sideline all that stuff except for a couple of visits to the Imperial Capital and it turns into a more classic FF experience for the most part, with a slightly more muted colour palette than usual. The tone also kind of jumps around a bit, when scenes of heavy loss are followed up by Gau goofing around. But maybe I'm being too harsh here with a game from the early 90s, made with pixel sprites, especially as some scenes really do hit hard (beginning of the second half for example). I've also asked myself the question if I had liked it more or less had I played it back in the day. Tendency towards less, because I could imagine myself not handling some mechanics rather well, and the game potentially becoming extremely hard if you don't do it. I'm not sure where I'd place it on a personal FF ranking, probably around the lower end of a top 5 I'd say. It also showed me how much I miss Amano's artwork – the Pixel Remaster has a little gallery with character art and there's some really wonderful stuff there. Some characters that look a bit weird ingame like Cyan really come to life here.
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  33. NOOOOOOO!!! Not the Hi Fi Rush lot. Man the industry is proper fucked. The Xbox brand especially just seems to be toxic as fuck at the minute. No positive news stories around them for a long time. They need games more than anyone yet closing studios that are actually making them. Fuck this. Cunts
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  34. I think 9 years refers to when they first talked about NX but yeah, it's been a while. I honestly find it hard to get excited for whatever's next, but that's mostly due to the current industry climate and personal life stuff. But maybe Metroid Prime 4 can change that. Btw. Nintendo also released a couple of numbers recently, most of it big money stuff that's not interesting, but they seem to be at an almost exact 50:50 split of retail vs. digital sales now, a significantly lower pro digital ratio than its competition, which is good to see.
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  35. DEATH TANK ZWEI - one of the best games on saturn was a hidden mini game type thing, you had to have duke nukem and a quake save iirc to unlock it. its like a real time single screen worms for upto 7 players. geometry wars too, the first one was a minigame in pgr2, and theres a different version in pgr4
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  36. Tried this out today after reading about the studio's closure (bought it a while back). This is an absolutely fantastic game with a mile-high skill ceiling that I will never boot up again. Fifteen to twenty years ago I could have seen myself getting home from school and grinding this for a couple of hours per day and doing cool stuff, but I lack both the energy and motivation for that today. But it's really excellent stuff, the kind of game that demands a lot of devotion and muscle memory training, almost like a single player fighting game. It feels a bit like if someone mixed together Tony Hawk's and The Club and to everyone's surprise it worked. It's a shame it never really caught an audience, I'd like to think this could have become a streamer hit or something if the right people had picked it up. But I also remember the marketing being a bit odd and thinking for the longest time that it was a multiplayer title. Real shame it didn't pay off, they put a lot of energy into this.
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  37. "Hey we're bringing the rebooted Tomb Raider games to Gamepass - what order shall we put them up ? "Erm 3, 1, (then 2?) sounds about right ......" Well at least they (are?) saving the best until last - Rise of the Tomb Raider was clearly the best !
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  38. One of the things I find fascinating about Old Zelda vs New Zelda is fundamentally the game's are still "What is over there, and how do I get to it?" It's been that way pretty much since aLttp, except they've kept the hands off approach of Zelda 1 Not to say the new games are exactly the same. But they've taken that same idea and updated it Same way you would see a chest on a ledge and be like "How do I get that?" then figure out the traversal puzzle from Link's arsenal of Inspector Gadget tools. Now it's the same thing, except everything is just more open You can still see things which are out of reach and think "How do I get that?" but instead of being limited by the scripted function of the tools, you just start banging shit together, quite literally in TotK, and what used to feel like player ingenuity, is now actually player ingenuity. It is the game these people always loved except frankly, there's more than one answer and that answer isn't spelled out for you (Even though it is sometimes. They leave pre-fab shit around areas so you can start understanding and putting new ideas together) But I think some people don't like that. A lot of gamers like there only being one answer, or the answers being very direct/visible I remember when the trailer for BotW came out and was very disappointed. I thought oh they turned Zelda in Skyrim x Minecraft how sad. But then when playing it and it clicked I wondered why I still loved it. At first I was like maybe because it's still Zelda themed, or it's the music, etc. It wasn't until much later that I realised no, it's because it's still the game I enjoy, it's just all-new. It's one of the best examples of true evolution of any game series. And I'm not in to crafting or survival, really. I'm not opposed to it, but I'm not interested in that being the main challenge. In the new Zelda games they've managed to make it natural, so resources are accumulated easily as you do stuff instead of stopping to mine rocks or cut trees because you need to, etc, and then they Nintendo-fied it so you can play with the resources instead of just needing a required number of things to do a thing. I'm not big on these mechanics generally, but they fucking video game-d it the right way and it's brilliant when you think about how it complements that same core idea of exploration puzzles and using the environment. And there's like a million more things I could get into with TotK. But specifically around the way this letter starts with Old Zelda vs New Zelda - I'm not saying it's exactly the same. But it is still fundamentally a game of exploration puzzles. I sort of love that every time I approach a wall to scale, I'm already problem solving. This is still a puzzle game at it's heart.
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  39. I don’t fear change. I just don’t like it.
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  40. In seriousness, I hate the "doesn't respect your time" criticism. It mostly comes from wanting to finish something so you can get to the next thing. I think TotK can be played in small chunks and it's mostly a big collection of small experiences. You don't have to play, read, watch every bit of entertainment out there. I think they're wrong for a lot of reasons but that criticism is one that always grinds me
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  41. That’s the part I was talking about. Really well done
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  42. Thought I was over leveled on my way to the floating continent. Not so. Major difficulty spike had me floundering against an unexpected I had to juggle my espers a bit for the first time and had an extremely satisfying win with Ceres, Sabin and Cyan. I also think that fight might have been the one @Maryokutaireferenced earlier in the thread about logic defying antagonists. Talk about a fish out of water😀
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  43. Forgot to say we binged Fallout over the weekend, yeah... it was great from start to finish. Even knowing how violent the game can be I wasn't really expecting it from the show... Still had a great sense of humour though. Like others have said there's literally loads they haven't touched on for the second season.
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  44. Went over my screenshots folder the other day, there's just something about Atlas Fallen's look that I find incredibly pleasing to the eye. Also a good case of how stylised, manual lighting can still impress in the age of RT imo.
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  45. I don't see any downsides to just passing them around and giving everyone as many tools as possible. The only thing you have to pay attention to is having the right Esper equipped at the moment a character is levelling up, because not all of them give stat bonuses (mentioned at the very bottom of the Esper description). From what I understand that's the only way to actually increase the base stats, so you need to take advantage of that as much as possible. At least that's how I understand the system and how I've been playing, there's probably more invisible stuff to it but for a normal playthrough this should hopefully be good enough. As for the number of characters to keep relevant, I just hope the game lets me keep my favourites, because I'm very much neglecting some (mainly Cyan and Gau).
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