All Activity
- Today
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They talk a bit about the Xbox version of FFXVI here, specifically Series X. The summary is that the resolution is lower than on PS5, in certain modes even significantly so (Performance mode goes from 1080p on PS5 to 720p on Xbox). On the plus side, or rather as a byproduct, the framerate is more stable, so Quality mode is basically a locked 30fps and performance a locked 60fps. IIRC the latter was a rollercoaster on PS5, so that's good I suppose, but no idea how a 4K TV deals with a 720p image. Seems like they half-arsed the port a bit though, but at the same I can't really fault them because without a Gamepass deal there's really not much money to be made on Xbox anymore unless you're COD or FIFA. I'm just happy it finally is on the platform, though I'm not sure yet when I'm going to give it a try.
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Around 60 hrs now, and still thoroughly enjoying this - albeit some of the space combat feels wholly unbalanced (when you run into a bunch of OP enemy ships - which you don't get any prior notice of the fight difficulty until you're blasted into pieces, and therefore just avoid the conflict upon reload - on the flip side blasting away space pirates in a single turn feels good....).
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I did a MooMoo Farm time trial at the mention of them above, deffo enjoyable. @spatular it reminds me of trying to beat your Forza (3?) times back in the day I hope we can try each other's ghosts, so far I only saw the Nintendo one and also my own. Edit: I don't think we can choose 'friend's' ghosts, there seems to just be a list of the top times to compete against.
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I finally got to Hypersonic last night, I regret it this morning though as I stayed up waaaaaay too late. I hit the zone and got 1st across all of Sub and Supersonic (this might also have been because I fused a killer ship/craft).
- Yesterday
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The amount of characters in video games I do not care about at all, and this game is getting me hooked on nearly every subplot. I think why it works in DQ is because it’s really earnest. It’s not overdone, it doesn’t outstay its welcome, it’s not desperately tugging at the heart strings. Each side story or place you go is stripped down to its bare minimum but all essential. Anyway, this was the most tragic death so far. I must be getting close to the end. Almost 50 hours in and looking at this alchemy recipe list all the stuff I want to make next requires rare materials
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Knockout Tour is the video game equivalent of chaos theory
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Eggers might be doing a Christmas Carol, whether it happens or not that just sounds like a cool idea to me. Dafoe as Scrooge of course https://deadline.com/2025/06/robert-eggers-a-christmas-carol-warner-bros-willem-dafoe-1236431360/
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Tbf that's deserved @DANGERMAN... 👍
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Probably showing a lot of the 3rd act here but looks awesome
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I got an email, but when I opened it it called me a Sony Pony and flipped me the bird 😩
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I enjoyed it for the most part, but it's still such a rushed series, and I don't understand why they didn't learn a lesson from the 1st series on that front
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Same, I don't own Ultimate Edition and had a code sent earlier for Reloaded. I have played through it, though.
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I've had the message and code... but to the best of my knowledge I don't own the digital version of Ultimate Edition. I'm not gonna say no though.
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Interesting info here that in this DC universe superheroes have been around for 300 years, Superman has only been around for 3 years, and he is officially the strongest superhero of them all
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I am guessing the other people here that own it will also get a free upgrade too. Keep an eye on your messages on Xbox.
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A bit of a technical analysis from maf's favourite youtuber. I think we all noticed ourselves that its native resolution is rather low, so it was interesting to hear they're preparing a patch for next week which adds a new visual setting that ditches DLSS in favour of the tried-and-tested dynamic resolution approach they used in RMX. I doubt this will help on a 4K TV, but it might end up being a huge boon for handheld mode (and to an extent ancient TVs like mine).
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Slogging through misery might be a bit too harsh but it is definitely the kind of game I need to be in the right mood for, which likely explains why I haven't gotten around to the sequel yet.
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I could see leadership maybe targeting a younger demographic when developing a live service game (possibly f2p, too), which would explain the MCU-ish tone and writing, whereas a pure single player RPG build on the foundations of BioWare's past projects is very much millennial/boomer territory. At least that's my initial thought on the matter, haven't read the piece yet, but I'll save it for later. The ME team having basically directed the ending makes so much sense in hindsight though. Not getting into detail here to avoid spoilers but it's basically just a fantasy spin of something straight out of Mass Effect. Though all that said, I can't stress enough how good of a job the actual programmers did on that game considering its turbulent development. I have not seen such a clean, smooth and bugfree AAA game from a third-party studio on release in quite some time.
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VIII feels surprisingly good to play in the third person update they included with the Rose dlc.
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I've not loved the RE sequels tbh, VII was a cool reboot but was a bit rough and VIII I really didn't take to and didn't complete. But I loved 2 remake and 4 was excellent too, played it over and over (S+-ed that shit twice, baby). I'm waiting for them to pull something off with the mainline REs that get me on board but there's something with them that feels missing. The original 'open world' leak sounded pretty interesting in its potential for reinvention, rather than iteration yet again. Hopefully the long dev this has seemed to have will make it more interesting than VIII
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Has that ever worked well both ways? That’s 2 very different play styles. Hope they don’t fuck it up by not committing to one & both end up feeling shit.
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https://www.eurogamer.net/i-played-resident-evil-9-and-they-heard-me-scream-in-the-booth-next-door Playable in first and third person viewpoint confirmed.
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A post-mortem into the game by Jason Schrier. I've not played the game and don't think I will so I'm just summarising what it says here, but he describes an environment where the team was pulled in many directions by a GAAS strategy, then back to single player, then a development window of tight deadlines, continuously delayed, leading to a situation where it sounded like the game never really had the time to breathe and allow the team to implement the sort of mildly reactive RPG elements they were famous for in the past. Also explains why the game has a 'MCU' snark kind of tone, that it came moreso from its original conception as a GAAS game than a single player installment (which I don't totally understand, I figure a multiplayer game doesn't have to be this totally frivolous thing but anyway) https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0OTY0ODYyOCwiZXhwIjoxNzUwMjUzNDI4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0D0urTjRUJqH0oOP38TpvlX4HOdjPQ-V_tc8l2kNFWg&leadSource=uverify wall Also describes some significant creative/political conflicts between the ME team and DA, the former of whom seem to have had more sway in influencing higher management and were given such latitude in DA's design that they directed its ending, by the sounds of things, but in doing so diminished the standing of the actual development leaders on the DA project
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Well, turned out to be nothing anyway