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one-armed dwarf last won the day on October 12
one-armed dwarf had the most liked content!
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Well now I'm leaning towards the God of Mischief. Or Luna Snow, who seems easy to learn the role archetype on.
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Reminds me how in FFXIV the black mage class is the hardest class in the game to optimise cause of its slow cast speed and requirement to weave teleports/instacasts during some of its movement. But it's the posterboy class of the game and most of the playerbase simply runs around not doing anything and doing less damage than a healer. I'm pretty traumatised still by this I have to be honest. Now I'm thinking PUG Spideys will be this.
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Apparently Spiderman is the hardest character to play, speaking of Nero he has a rhythmic combat system where you have to alternate between punches and webs cause the webs debuff enemies defense but they lose the debuff on punch
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I would like to play a support character in a game like this eventually but I think roles like that I would want a decent enough understanding of the base level of the game first. I prefer playing support in stuff like XIV cause that's what makes you feel like a real superhero, rather than being self-obsessed playing a solo game. I remember hard carrying some random duty finder normal mode raid in FFXIV as a scholar and you're putting out so many fires and pushing the team to victory in a big way
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Watching some gameplay I really hope it has a FOV slider on PC 🤢 Tried to watch the Hawkeye footage on IGN and couldn't get through it or it might not be the FOV as such but the amount of visuals moving on screen at once, hopefully higher framerate on PC helps there
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Wow I'm really surprised maf wants to play as Spiderman Looking at the trailers, Hawkeye seems cool. He can parry and knockback stuff with his knives, sort of feels like a zoner guy. Sorry Squirrel Girl That said I feel like there's something missing in these trailers, they sort of make all the characters seem really repetitive in gamestyles Spidey seems the closest you get to a Nero-esque DMC character. High mobility, pulls enemies in and launches them for air combos
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I went and tried that Mouthwashing game. It's a visually interesting psychological horror that will take you about 2 and a half hours to complete. Emphasis on the 'psychological', and it has a non-linear fragmented narrative that uses its absence of context (at first) to slowly reveal what's going on. It's about 5 members on a space tanker or something, similar setup to Alien but not quite a similar story. It crashes into an asteroid for some reason and things get fucked up by that and off it goes. I'm putting it in the bucket tho as even tho it looks cool I don't really think the game is that thematically that interesting, nor gameplay wise to create a proper thread for. Its storytelling is too obvious with what it's going for, considering the cool techniques it's trying to use. I will say though it has some pretty good scares, it's rare you find a game which finds surprising ways to do spooky scenes. (now Cruelty Squad on the other hand, why didn't I create a thread for that game, it's so good)
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Apparently Mouthwashing is really good so there's another game for Maf's play-by-January list
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The only thing that feels sort of creaky to me are the Combine, I don't know why they like to just stand around getting shot so much. Again it makes up for it in other areas, and the Combine are a smaller component of everything going on the game versus the way HL1 was, but it is noticeable. Also I feel very vindicated by the bit 6 minutes in where he talks about the dynamic item resupply thing, I literally noticed that in the comment I made on the other page lol, I can see the code of The Matrix I do think though that is one reason why Episode II is so strong, cause it more sensibly limits your ammo in situations that push you towards different and more creative solutions, and they give you an AI ally at the same time to achieve stronger synergy with them as well. Ep I tried this too but did it in more boring ways. Alyx (the VR game not the character) does it also which forces you to use the gravity gloves to scavenge for supplies, it's a key thing that HL2 base game is weaker at than the other games as it's sort of fundamental to the shoot think survive gameplay loop, survival is not a problem on HL2 vanilla, except in Ravenholm Playing HL put me back in the mood to play FEAR again, I remember the enemies in that feeling very dangerous. Just bought it on the steam sale, and the sequels which are meant to be rubbish but lets see
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That section is bad, I just used my gravity gun to knock the sand antlions over on my current playthrough, sprinted right through otherwise It's a bizarrely optional gimmick. The only levels I don't really love are that one, Ravenholm (controversial) and Follow Freeman cause it's really hard and striders don't become fun until Episode 2 with the car and Magnusson device The best bit is where you're storming a prison with an army of antlions. Just zerg rushing the Combine with bugs. The thing that keeps these games interesting to return to is the variety they have in their gimmicks and I can't say the same for Halo 3 and CoD4. Halo CE felt really fresh at the time with the variety in vehicles and also its enemy design though The other thing about these games tho is they aren't strictly shooters in the limited sense as Halo and COD but are a combination of other things as well. So they don't live and die by that aspect. Playing through HL1 and its expansions really kinda hammers home how they are sort of platforming horror games, which happen to have fun guns. If you don't like the gunplay in HL2 you could still try the PC version of HL1 cause it feels a lot better IMO, especially compared to PS2 which wasn't good at all
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Beat the two HL2 episodes Episode 2 is a great expansion. Because of how well it captures the right way to do this sort of expansion, where you can take for granted that the player has developed the muscle memory with Gordon's tools in the base game and then quickly give them all those tools again and ask them to master them further with a combination of more pressing challenges. The rather basic vehicle section from HL2 is iterated on and given a miniature open world to explore, and then that radar is further enhanced with a tremendous gameplay section where you're playing base defense against striders, and using your gravity gun to put sticky bombs on them and doing turbo and handbrake turns into the hunters that protect them. They also do really clever things early on with limited resources Ravenholm-style and an AI Vortigaunt, where they make you knockdown antlions and finish them off, or let the Vort do it, and the chase sequence with the queen is really cool too and so is the following fight in the valley where they headbutt cars and lob them into the air at you Episode 1 is sort of the opposite, I mean in terms of being great. Cause it isn't, it's pretty mid. It's mostly an epilogue to HL2 with a remix of very familiar tricks and gimmicks from the that game, albeit one of them is fun with how they use darkness and lights and Alyx's AI to fight for you. I went for the no guns achievement here to try and push those systems as far as possible. But I still think Episode 1 is bad, like a 5/10. Episode 2 is close to a 10/10, but when they call them 'episodes' they really mean it cause they feel like episodes in a TV series with a very different structure and pacing to HL2, and the absence of follow up just casts a shadow of weirdness over it all cause it's all escalation and building up to something which never occurs. Least not yet anyway, HL Alyx and recent leaks make it seem likely it'll finally be followed up on in a big way. But it won't fix the strange feeling of failure which hangs over these two 'mini' games, even if one of them is close to the peak of the HL experience it just gets dragged down by the stink of Ep 1 and the non-existence of Ep 3
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UFO 50 is a whole project by itself so you can safely skip that one. It's just mammoth
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2 weeks late but arrived in good nick at least Can't wait to see these lifelike colours in a black and white movie
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My brother has the OLED and I was v impressed by the screen, unlike the Switch OLED it does HDR. Tho you have to cap it to about 75 percent or it clips the highlights. Still the best handheld screen I've seen tho