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one-armed dwarf

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one-armed dwarf last won the day on July 13

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  1. This modded campaign has hands 🤕 I've gotten to Super Gore Nest and am fighting a traffic jam of assholes, waves of them. The mod also includes possessed enemies, which can't be faltered/stunned, removing the core mechanic used to combo. Which I'm not fond of, it means you need to run away a lot, which isn't really how Eternal usually works. You're supposed to just be aggressive, lock them down with massive attacks and weak spot kills, bang bam kablam 👊 💥 The upside is that this is like a hyperbolic time chamber for when I next attempt Ultra Nightmare, cause Nightmare seems easy next to this nonsense. I'm thinking I'll try the second DLC first as I heard it was an easier way to get into UN
  2. There's a pretty interesting write up here on the lack of ethics over where The Odyssey was filmed, in occupied territory in Western Sahara. Something I didn't know about: https://www.theguardian.com/film/2026/jul/16/the-odyssey-sahrawi-people-christopher-nolan-western-sahara
  3. It's too late to get into XIV at this point, but that's a PC-ass PC game I would say. Certainly the platform that it's best suited to On topic, I need to see more of this. The blurry diorama look and billboard sprites is a thing that I just can't really get around to thinking it looks good. It's like, I dunno, if someone made a 3D black and white film or something. But the turn based combat seems interesting. My prediction is that Square are testing the waters for a turn based FFXVII, as they've probably over-served people on action combat at this point and need to try something new (old)
  4. Counter-argument, get it on steam so you can play it on the Bullshit Steam Deck and the Bullshit Desktop, best of both worlds
  5. Man, more bad news https://www.thegamer.com/playstation-6-store-121-countries-wont-have-access/ Similar to the situation with Tokon, although I was reading with that game that some of the countries blocked are now unblocked. So there's a potential upside that Sony are working on fixing this before PS6 I reckon
  6. https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft Reminds me of
  7. On level 4 of this now, once you get the Super Shotgun it really gets a lot more manageable. So it's smooth sailing from here I think One of the things the mod does is it sort of puts these green portals in the level to jumpscare you with new fights, like a giant cyberdemon. But they're a bit buggy and sometimes the scripting doesn't do it right, like it loads the base content but with a portal in front of it you can't go through. Sometimes a marauder appears behind a door and you can't fight it, or it gets stuck on a box. Actually, there's lots of things like that, pathfinding/scripting that breaks, so clearly they had to design enemies and levels for certain areas and the mod shows why. On one bit it loaded three marauders at once, but they all fell down a hole and died. I think that was supposed to be a joke though, no way am I ready for three. The mod can be a bit of a dick with the marauders, they really are more of a 'post-Ballista' kinda enemy, trying to parry them with a combat shotgun and sniper rifle feels weird and weak. It throws a lot of Doom Hunters at you and I'm getting rather good at figuring out how to fight them. Charge up the plasma gun, burst it, then blood punch them when they're stunned, back off and quick swap to something else. Cyberdemons aren't a huge threat anymore either. What gets me are those Pain Elementals, you don't really have the right weapons for them at this point. Just rocket launcher. The mod also put in a slayer gate in Cultist base, but it was pretty easy, just a bunch of mancubuses, cacodemons and spider guys. Some of the fights to get there were ten times harder than that. I don't think any game has done hook mechanics as well as Eternal did with the Super Shotgun. The dimension it adds to the combat, the verticality, the way it lets you use the arenas and carry out an offensive from every angle, nook and cranny, but also the way you can use it to quickly scoot around an enemy and pick up some items before chainsawing their arse. I don't think this game will ever feel dated, everything flows and stacks on top of each other so well, each playthrough reveals a new layer. Its only big issue imo is Doom 2016 had such a better soundtrack, and the way that game is paced and escalates from moment to moment is a lot stronger, even if the gameplay is pretty linear.
  8. Looking for a reason to get out I went to see Repo Man (1984) at the Lighthouse cinema Sometimes I think I like weird films but then I see a thing like this and think actually, maybe I'm just too square. Its about these guys who repossess cars when people default on their loans. Harry Dean Stanton is in it, and so is Emilio Estevez, Charlie Sheen's brother. It's also a about a guy with a lobotomy driving around a car with nuclear aliens in the boot, or something, and weird punk gangs get involved too and do some crimes. Sometimes people explode, it's a thing that happens I didn't find it as funny as everyone else did, I'm just too square. It's kinda on the same wavelength as They Live I guess
  9. Yeah, that's basically it, it's a character development and backstory chapter that punctuates the other two acts. I think they could have come up with some more interesting stuff, it's a bit too uneventful for a standalone game imo, though Gongaga is probably the biggest highlight in that regard. But dossing around is something that modern FF has missed, the PSX era of FF had a lot of dossing and I think it's what gave those game's flavour that the modern era didn't have as much, except for Rebirth. The 90's games had this tertiary scope to the adventure, which made them feel like bigger games than they were, without being totally maximalist like Rebirth is (which I like about it fwiw) It's why I think a lot of fans of that era of FF had a really strong (positive) reaction to what they did in Rebirth, cause it's like we've been waiting for this type of game since then.
  10. I'd like to play a really gritty game about sailing with a lot of management aspects. I think the way Ubisoft type games do it is too lightweight, too much like a theme park ride Give me a scurvy meter to manage.
  11. GDQ is supposed to be for charity, but they must have messed up somewhere cause apparently this year they were sponsored by SNK, who are in the business of laundering the reputation of MBS these days. They've cancelled that partnership now though You'd think tho that would be something organizers would be on top of, it just makes the whole event so ethically compromised
  12. I've been watching some of the high level gameplay of the DLC, it's crazy how much better the game looks with the spear. Probably not on the same level as Eternal, but very fucking close looking. The combos and speed, as well as the verticality are all there now. It's clearly one for the sickos, like the first Eternal DLC was. This is why I can't get on the anti-DLC train, there's a lot of scope to iterate on the core fundamentals in really interesting ways that you can't with a full sequel. Especially now, with modern budgets
  13. Well, I'm booked in now for (fake) IMAX at cineworld parnell street. Looking forward to not understanding a single line of muffled dialogue One day, we'll have a real IMAX screen
  14. See, I liked those parts in the first season, cause it was (relatively) grounded and was using the mutants stuff as a real world allegory. When you start talking about time travel backwards and forwards and Apocalypse whatever, bye, I've lost interest. Too weird now
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