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one-armed dwarf last won the day on January 30
one-armed dwarf had the most liked content!
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I don't know the answer to that but I do remember reading an article recently that was about difficulty in getting promotions in Hollywood cause of all the old guard staying put I don't know if this was that same article but it seems to be about the same thing https://www.hollywoodreporter.com/business/business-news/hollywood-workers-stuck-battle-opportunity-1236047705/ Tho it seems to be more about people in the boardroom than people actually making the films
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It's because people threw a wobbler at comments Anthony Mackie made. Super benign comments as well, that Captain America isn't specifically about America but a sort of personal and moral ideal to aspire to. I mean I don't read comics so I don't know but it seems perfectly unobjectionable but the anti woke weirdos made it their new thing to get repetively riled up about Disney are going into an "anti DEI" era now tho so maybe they will begin to find common ground with the twitter assholes
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Had to check what was even coming out. I'm looking forward to Doom but I'm also suspecting i might find it a bit boring. Death Stranding 2 is coming out but I might wait to play that on PC
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It could be a fun discord game, with a heavy discount. Metal Gear Survive vibes remain with this tho
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I'm at the endgame now, more or less. Sort of surprised that I still had it in me to play this game twice in less than 12 months, so it wasn't just a honeymoon sort of experience and is definitely one of my favorite Final Fantasies, top three I reckon. It still has this vaguely disappointing thing about it though in that its story is like a sidequest looking for a main quest, and nothing that happens along the way is really that important. Which keeps original VII and VIII above it in those rankings, also VIII's card game is better and more integrated into that game's progression systems. The thing with the Tiny Bronco, how it reveals how the whole world is linked, that's really cool. But it's undermined a bit by a sense of pointlessness, cause there's no reason to use it. Which tells me that they should have just made these games a duology and cut things out, and completed its story here. Making a faithful remake (well, sort of faithful) was the wrong way, needed a bit more compromise here.
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I watched Stagecoach (1939) on criterion channel, I have a sub on it with a VPN. I've basically avoided most classic westerns cause well the whole thing seems so jingoistic and racist to me. Which well, this is when it comes to its depiction of native American tribes, but I was also just sort of gripped by it. Premise is a bit 7 Samurai in how it brings all these different types of characters together, a Marshall, a gambler, a sex worker, a drunk doctor (the best character), an outlaw played by John Wayne and a buncha others. It establishes and builds their relationships with such ease in just 90 minutes. Definitely gives you the sense of how John Ford's films made such an impression on Kurosawa in terms of development and action at least, and the economy of its visual storytelling Basically they're trying to get to some town, I forget the name of it, but they ride through Apache land and will instigate an attack on them if they do so. Ends up sort of being about how they learn to look past their prejudices towards each other and band together to stay alive, which is a bit ironic in a way The only other John Ford I'd seen before is The Searchers (1956), which is a film I could not understand the appeal of all at the time I watched it, pretty much hated it so I might give it another look down the line to re-evaluate maybe
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Was reading some impressions of this and it sounds like an incredibly repetitive multiplayer roguelike without procedural RNG elements. Here's a video I saw of it, man I am so over this type of combat. Like I feel burnt out just looking at it
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What I want to know is how they handle the dual handguns thing. She didn't have them at all in the game, but they were on the cover. It was so weird, I'll never get over it
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Here's the opening scene to that Mussolini series, sky put it on their youtube channel. I've not actually gotten into the rest yet, sort of have to be in the mood for it I think so I'm taking it slow. Obviously it's a spoiler from the first couple of minutes, but it shows the style they're going for here. Also I consider this a crosspost with the politics thread lol
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It looks like there are two types of attacks happening, ones which involve both character and puppet attacking together and other ones where they are desynced. Some of them use the blue stamina resource and some don't but it's not clear why. It reminds me a bit of Zato in Guilty Gear Strive. Also has a bit of a style switching thing as the puppets are mapped to the dpad, so git gud at claw grip 🦀 More I look at it more on board I am tbh, it's got some weirdness but this is a genre which badly needs new blood, can't just be DMC and Bayo especially with how infrequent those games release
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I'm with Sly on Bio 1, it's like, I dunno. This sort of surface level take on immersive sim. I do enjoy the twisted liberterian critique thing going on, although I also hate how it made loads of gamers read Atlas Shrugged so they could get all the references, nooo
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It looks very standard tbh, hoping that there's more juice in the full game or even whatever demo comes out down the line. As always with games like this if there's a deep and expressive combat system you can't really expect the previews to show the extent of it cause there's a lot to learn. But I'd probably rather replay Bayonetta 3 at this point. The constant cutscene interruptions during the boss fight are a pet peeve, I am still very devil-triggered by that final fight against Vergil in DmC that did that constantly.
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As far as I'm aware, the background with this one is it started out being just one guy working on it, that's why it's taken so long. It also was inspired by the trailers for FFXIII Versus, the earlier version of XV that got cancelled. It's sort of derivative on purpose or something
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I want to say that the original DMC was a beneficiary of when capcom sent a load of RE4 designers around Europe to find inspiration for its environment design, back when the game was itself RE4, but I've no idea. It seems like it would tho, and I still think it's the best looking out of all of them, the reboot included. This does look very generic but as long as there's decent visual variety in its locales I won't really care, that's the thing which can make these games drag a bit.
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