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Sly Reflex
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  • 4 weeks later...

They announced that new headset apparently

 

https://www.resetera.com/threads/playstation-vr2-and-playstation-sense-controllers-officially-announced.535355/

 

4k HDR, foveated rendering. The foveated rendering thing is where they render less detail in your periphery view. Cause this isn't a screen, so you don't need to see it all all the time.

 

They didn't really show anything interesting here. Some Horizon VR thing, but no gameplay. No HL Alyx or anything like that. Will they really go for it with PSVR2 or will it just be a PS Vita style thing that gets forgotten quickly. Hope not

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The way I see it is PSVR (whether V1 or V2) is a subculture to PS4 or PS5 ownership - where the mainstream rarely talks about PSVR.

 

The fundamental issue is whether it's best to dump £1000 or so on PS5 and PSVR V2, or on a PC & Valve VR, or just to go for a cheaper standalone like Oculus - but I'm still not personally convinced whether they are a true immersive, must have experience, beyond the initial wow factor (or is it just a more fancy 3DTV, 3D Cinema, Eyetoy, or Kinect, destined for the corner of the room in months to come (or at least until a standard VR format determines the way ahead) - albeit this could partly be due to lack of media coverage.

 

https://www.eurogamer.net/articles/digitalfoundry-best-vr-headset-for-half-life-alyx-7020

 

I still reflect on going to one of the Sony PSVR launch events in Bristol, where they gave you a 1 hour to play a bunch of games - and it was fantastic. Shame they didn't push a pre-order then too, and that subsequent unavailability, of headsets & move controllers, soon dimmed my enthusiasm.

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As an aside, and slightly off topic, has anyone made a game that mixed VR with AR, so you have an immersive overlay against your standard backdrop (but with a greater 'realism' to 2D AR)?

 

I can recall people thinking that AR was a game changer, and there was an initial push on AR with the 3DS and later Pokémon Go, but the novelty of seeing a Pikachu in your garden soon wore off.

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A dedicated PCVR headset at this point isn't worth it, that format is basically dead. But an Oculus works on PC anyway so you get both with that.

 

The reason I question their commitment is that Horizon trailer they showed looked like one of those dumb 'VR experience' things they would show you in a kiosk. Yes the graphics looked good (for vr) but I think once you spend a good while with VR you realise that graphics don't matter for shit, interactions are much more important.

 

As for what VR has to offer, its controls. I think it's hard to explain VR sometimes cause fundamentally it's about replacing the left and right analog stick with your own body and hands, and head and eyes. Your own posture is a control scheme, etc. We are still at a very early stage of exploring that space. But I think it's just best thought of as an extremely high fidelity input control scheme, rather than an immersive way of playing familiar games. The latter are those boilerplate 'experiences' where they just put you in first person and you look around, the former is stuff like HL Alyx, or Walking Dead Saints and Sinners

 

Being able to move your hands independently of your view is a pretty cool thing, you start to notice how limited a standard fps feels where your gun is always the exact center of what you're looking at. And you can only do one thing at a time, most of the time, unless a developer implemented a way not to. VR is much more expressive in a way inherent to the medium, even if it might seem simple like multitasking your guns and equipment in RE4 VR. A developer could not possibly implement a system in a flat screen game that would capture every possible action a VR player could take, its much more emergent in that sense

 

Sony seem to have one foot in the past with this thing tho by making it wired. It's a much bigger deal than graphics, cause having a wire limits you a lot in all the stuff I described. Much more than slightly foggier or laggier visuals would

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Havent they said its only a one wire setup to me one wire witbout a break out box is okay. 

 

Assuming ps4 conrent would work on new headset then they jave a good library of content availible. 

 

The Deal breaker to me is cost. 

It needs to be at a reasonable price to justify a impulse purchase.  As well as commifing to as much new content as they put out with PSVR1.

 

I got my first headset at about 250 if I recall right.  I honestly think this needs to come in around 350 but I dont see that happening. 

 

But anything over 400 I think will massively jepordise their existing sucsess in the market. 

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I was reading about this on EG. Honestly the one wire thing is the biggest selling point to me. PSVR's biggest obstacle is the complicated set up and space it takes up. If it's down to one wire - amazing. Hopefully the PSVR1 stuff is compatible with it too 

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My understanding of the PSVR1 stuff is it's pretty limited by the camera requirements, and the extremely shit control methods they used back then. Could be a bit of a task to get that stuff working seamlessly, I would bet it would need a lot of 'remaster' patches and stuff like that.

 

At the same time a lot of that PSVR1 stuff is on PC and the PSVR2 versions would just be that, presumably. Expect that Walking Dead game to be one of them.

 

Big thing I want is more horror and immersive sim style games. Never has a genre being more well suited to a medium while also being simultaneously underserved by it. Walking Dead is one of the few which try to deliver it. Alyx, while not horror, had stuff where if you are the kind to get scared there's really interesting gameplay applications for that

 

Spoiler

Like almost dropping a bottle of vodka on the floor as you nervously rummage for ammo in a bunch of drawers in a vodka factory, only to just manage to catch it before it smashes and you alert a big monster. Good shit.

 

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2 minutes ago, mfnick said:

Could do with sorting out how bullshit their handling of transferring from PS4-5 versions are if they’re going to keep cross gen going even longer. 

I'm fairly sure they have, Final Fantasy, which you had issues with, just predates the changes. I'm sure I saw something (in this thread?) saying they'd sorted something in the backend

 

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Ah, fair enough. Will have a Google.

 

On a side note (& I have googled this but didn’t see a definitive answer). Do external Hard drives work ok now? They used to cause all sorts of issues & could really do with one but scared to plug one in. 

 

 

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@mfnick I might actually be wrong about Sony fixing your issue. They've made it so saves can be done more straightforward now, but I've a feeling your issue was slightly different to that...

 

Harddrives work, although there is a minimum size. Niche issue, but I tried using an old SSD but it was only 120gb which isn't supported. Most people will do larger than that

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I'm pretty certain it's not fully resolved, I think it was Alan Wake Remastered I bought through the PlayStation Store on a PS5 and yet it still tried to download the PS4 version... why would I want that? Stupid system.

 

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just to pick up on this, I bought Metro Exodus last night and it popped up with an option to download the PS5 version, I assume to download the PS4 version I'd have had to go in to a menu

 

 

edit: in case this wasn't clear, it was meant as in I think Sony might have heard the criticism and fixed some stuff rather than a defence

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From Eurogamer

 

Quote

PS3 games have started popping up on the PlayStation 5's store.

Up until now, PS3 games on the PS Store would typically redirect you to Sony's on-demand streaming service, PlayStation Now - which is, in fact, what happened when I checked the store myself this morning when preparing this story.


 

Others, however, were able to see PS3 games on the store complete with a price tag, adding credence to unconfirmed rumours that Sony may be preparing a backwards compatibility service to rival Microsoft's long-standing one (thanks, VGC).

Interestingly, the same can't be said for the online store you access via your web browser; I checked using the same search criteria, and only PS4 and PS5 games are displayed. Curiouser and curiouser, eh?

This could merely be a glitch or storefront error, of course, but given you can add these PS3 titles to your wishlist, it might well be evidence that Sony's new subscription service, codenamed Spartacus, is indeed on its way - particularly as Sony recently pulled PlayStation Now gift cards from sale without explanation.

 

https://www.eurogamer.net/articles/2022-01-16-ps3-games-are-now-on-the-ps-store-fuelling-rumours-backwards-compatibility-is-on-its-way-to-ps5?utm_source=rss&utm_medium=Sendible&utm_campaign=RSS

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