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  1. I've been holding off starting a thread about this because I'm not really sure what to make of it. I'm playing it through again for the same reason, and it's a different experience 2nd time through I was never the biggest fan of the first Panzer Dragoon, it's fine, but I think the sequel is the better game imo. I've never been able to place why I prefer the 2nd, but this remake does capture the feel of it well. The target reticle is kind of unique, rather than just being 1 square like Rez, it's made up of 3, different sizes to relate to how far away from you they are. As a consequence it feels like you're shooting down a cone, aiming with a cone, it's not as flowing as I'd like. It's also hard to place where your dragon is, it moves with the world a little, and it's quite a big target Or it was. Last week Panzer Dragoon Remake was patched, and amongst the changes were some slight tweaks to the dragon's movement, and it feels like it's now taking up a bit less room on the screen. There is a chance that might be because of the other big change is that they've doubled the framerate, and there's now a 60fps option The 60fps mode makes the game a lot better, it's a lot easier to aim and dodge, it's just a better game now, significantly so. The only downside, this is only on Switch currently, and doubling the framerate really hits the graphics. For the most part it's ok, a bit blurry, but in handheld in particular it looks fine. However, there's a forest area where the resolution drops so low it's hard to pick out bullets and distant enemies against the grain I'm definitely enjoying it a lot more since the patch, and I hope they do get to Zwei and then Saga. I suspect it might be better to wait for the other console versions (at least the upgraded ones) and PC, where the framerate won't be such a detriment to the resolution
  2. I've done the first two worlds so far and it's pretty good, unsurprisingly. The things that happen seem to mostly be about nostalgia, or at least the bits that have stuck out. You have a SMB3 style map with little huts where you get stuff and there was a level where you make your way over a bunch of moving tanks. But there was a level that used shadows to some cool effect and I hope its expanded on. But listing the stuff doesn't do it justice. Everything just feels really tight and polished, more so than the older 3D games. I feel like I can maneuver Mario around really confidently. Like sprinting around narrow paths is doable and you're not having to do a balancing act all the time which 3D platformers have taught us to expect. It really does bring the best of either the constant sprinting and careful jumping of the 2D titles and exploring with the weird mechanics of the 3D games (like having to get places with a certain power-up). So surprise, surprise. It's brill.
  3. Rikzilla

    Overcooked 2

    Anyone else picked this up or are planning to give it a go? My girlfriend and I have cleared the first world with three stars on each and haven't broken up yet so I think we're good for marriage. So far it's a massive improvement over the first. Everything feels tighter, there are loads more recipes to make and more interesting level variations, and you can now throw stuff across the kitchen. It has online co-op and vs too this time around!
  4. Don't think this ever migrated into the Games thread, but I started playing it today. It's pretty clunky, but already has a few interesting ideas in terms of making you work things out whilst investigating/researching and linking events together when using the psychic flashbacks. The Lovecraft vibe is quite obvious, and combat best avoided at times rather than head on. Promising few hours, so I'll be seeing this through.
  5. I'm not expecting a lot of replies to this, but I played through this yesterday and it's really good. Joe & Mac Returns is an old arcade game, it came to my attention from a video about great games that stayed in the arcade. It's now had a port to Switch, where it was on sale, its possible it's on psn or Xbox too. Gameplay wise it plays like the original Bubble Bobble. Levels are a single screen, you jump between platforms hitting enemies with your club then putting them in a sack. Next time you attack you'll throw them at other enemies. If you managed to stun and collect multiple enemies at the same time you'll throw a larger sack that will bounce around. The level ends once you've beaten the enemies, and there's usually women to save. Every world has a boss, you beat these by bagging enemies and throwing them at the boss, you club does nothing to them directly There's 2 problems with what is otherwise a great little game. First the controls. A attacks and B jumbs. That's fine, except, as we all agree, Nintendo have their buttons the wrong way around, so what should be the attack button is jump. If you could reassign them this wouldn't be a problem but you can't and I never quite got the button layout drilled in to my head The other problem is it is a bit letchy. The rescuing girls is whatever, it's a product of its time, it's the cut scenes that are the problem. In between worlds you'll get little vignettes of Joe and Mac trying to sneak a peak at the pretty girls, they're cave men so it fits the theme. But there's a couple of times the women are bagged up and dragged away with there underwear being thrown back on screen. Best not to think about too much I guess, and ignore the laugh track that plays, but it really, really seems out of place now Aside from that I really enjoyed this, it was on sale so only a couple of quid
  6. I've seen so much praise for this, review scores and whatnot, i was sort of sceptical but got it anyway. was sort of underwhelmed in the areas of graphics and emotion, it does look really nice and the story is alright i guess but too much hype. anyway onto the important bit - it plays flipping brilliantly, the enemies sometimes seem a bit pointless, especially at the start, then you unlock something really cool that makes them more interesting/not-pointless. it's a platform puzzler metroidvania sort of thing - with only a small amount of puzzling so far, more like complicated and satisfying platforming like super meat boy/guacamelee, it's tough but not super difficult yet anyway, and i'm not that good at platformers. some sections are so much fun i didn't mind dying and retrying if i messed them up. controls great too which is pretty important when things get tricky. so yeah double thumbs up so far. edit - oh yeah there's an interesting save system too, not many proper checkpoints but you can save/checkpoint pretty much anywhere you want, but it uses energy so you can't do it all the time, and that energy can unlock doors so do you save or keep the energy in case you need it? not sure what i think to this yet but it's not been a massive help/hindrance either way. and there's a sort of rgp lite levelling up thing where you unlock perks and stuff. edit 2 - mini bosses so far have been a bit disappointing. not sure if i've fought a proper boss yet.
  7. So that little Zelda-like with the weird title and a soundtrack from Uematsu is shifting its viewpoint (and production values) for what is possibly the most ambitious sequel in the indie space I've ever seen. Oceanhorn 2 doesn't quite wear its inspirations on its sleeve as clearly as the first one did. In its essence it's a very classic action-adventure game, but there are also shades of JRPG in there. It's not quite as clear cut as the internet would make you believe and comparing it to one or the other feels rather unfair then. If I absolutely wanted to compare it to other games, I'd call it a mix between Sudeki and Venetica in how it's structured and as far as its noticeable flaws thankfully don't impact the enjoyment too much. So far my character can fight with a sword, throw bombs and shoot non-elemental, fire or electric pojectiles with his gun. All those actions are used for combat (more on that later) and puzzle-solving. You can burn certain wooden obstacles with the fire shot, charge generators with electricity, blow stuff up with your bombs - the usual stuff. Exploring the various locales (towns, cities, fields, dungeons) yields a couple of rewards, but they're not particularly impressive for the most part and usually consist of trinkets that will be immediately transmuted into a certain amount of money. Occasionally you'll find shards which are used to power up your equipment or heart pieces which bump your maximum amount of life after finding three. I really enjoy wandering around the areas and getting rewarded for it, but there could have been a bit more to keep you motivated (maybe scrolls that unlock special moves in combat or mixed-elemental shots would have been a cool idea). I've also travelled by boat on the world map a bit but so far it looks like this aspect will become more important later on. Right now everything that isn't part of the next story destination is blocked off. Speaking of combat, which unfortunately is the game's weakest link. It's not fundamentally bad: hitting an enemy with your sword feels good and does solid chunks of damage, aiming and shooting with the gun works better than I expected it to. But combining everything together feels clunky, secondary combo hits have to be inputted right at the tail end of a swing and enemy attack patterns feel random and oddly animated so you never really know if you have time for one or three attacks before they counter, as they never flinch -- unless hit with a critical attack, which you have no control over unless it was a surprise attack. With better readability and a more fluent moveset combat would have been solid. As it is now it's more of a hit-and-run affair. It's not game breaking and there aren't too many fights anyway, but still something to keep in mind. So that's basically it, you run around exploring the world, find secrets, solve puzzles and fight the occasional monster or two. It's a very classic game-y setup but I enjoy it quite a lot. It's a charming throwback to those colourful action adventures from the PS2 era. There's a bit of story there as well but it's not the main draw certainly. Still, to give them some credit, they at least try to build upon the lore they established in the first game, but it's nothing we haven't heard or read before. The player character is unfortunately silent, but he's accompanied by two likeable, if a bit tropey, party members who can also be used in puzzles (and are absolutely useless in combat). Visually it's one of the prettiest games on Switch which came a bit as a surprise considering it's an indie title. Very clean style, popping colours, a lot of detail, good animations for the most part, solid performance, great lighting and despite all of that the loading times are some of the shortest I've seen on the system so far (it takes 20 seconds after clicking on the icon on the Switch menu to being able to walk around). This is getting a lot of flack online for being "not as good as Zelda" which I think is both unfair and not even entirely true, since it doesn't even want to be a Zelda-like. It's flawed but enjoyable, maybe lacks some depth but makes up for it with its charm and beautiful world. The price tag might look a bit steep at first glance but I don't regret buying it. Spent the best part of my weekend playing it and am looking forward to more.
  8. Got this through yesterday. It’s brilliant. Looks and feels great, always preferred this to Mario Kart and even from my short go last night I stand by this thought even more now. Loads better than Team Sonic Racing too. Transformed is a different matter though.. Anyone who enjoyed it back in the day get on it. Just as good as I remember it being. Negatives? It hitches every now and again surprisingly (playing on a X1X). & the load times are excruciating! I’m not one to normally complain too much about long loads as long as they’re infrequent but here they are frequent and seriously bad. To the point I could see it ruining the “quick go” and “just one more race” elements causing me to play it less. We’ll see.
  9. Having played the opening scene of this game I'm going to cautiously give it a "highest recommendation". In fact the opening scene was pretty much perfect so I'm looking forward to getting stuck in. Two of the games planned five acts have been released so far. The official website gives a pretty good description: So far the game has a Cormac McCarthy feel to it which I really like.
  10. Craymen Edge

    Horace

    Horace is a narrative platform adventure about a robot butler that's absolutely full of charm and wit. It's very British in character with tonnes of jokes and references to old computer games and 80's and 90's pop culture. The story is told through cutscenes in a pixel art style narrated in the robotic voice of Horace, and really goes places. Just when you think it's going to be a tale of robotic domestic bliss, everything changes. The game itself has some pretty fiendish platforming with metroidvania style uprgades and is really fun to play. The levels and and what you need to do in them show a lot of imagination and variation. Death comes regularly, but infinite lives and and instant respawns help alleviate frustrations. My only criticism is that it's maybe a little long, but I had a blast with it.
  11. I think Murder By Numbers was pitched to me as Picross meets Phoenix Wright, and initially that seems to be a big grand, it's just picross with a murder mystery plot. A reasonably well told plot, it's got quite a sharp script, big characters, it's kind of funny at points, especially with how they use their still art assets to animate a scene, it's well done. The gameplay though is just scrolling around an area to find a hidden object, when your cursor glows red to say you're on it you trigger a Picross puzzle. If you don't know what picross is, it's like sudoku mixed with a crossword. You have numbers on the side and top of a grid, e.g. 3, 4. That means of that row a run of 3 blocks will be coloured, then a run of 4, its your job to completely fill in the grid. The solution here always ends up being a clue (near enough), something relevant to the mystery. where it does start to remind me of Phoenix wright more is that you can talk to the other characters. Mostly this is simple, you run down a list of questions. However, you can start to present them with the items you've found, which can trigger them to offer up more information, and move the plot on I'm enjoying it. I'm hoping it gets a bit more meaty. I was going to say gritty, but I don't think it needs to, it's tame really, but equally it hasn't really reached something like Danganronpa, which is silly, but compelling and adult
  12. radiofloyd

    Spiritfarer

    Picked this up as something bright and colourful to counteract how dark and oppressive Outer Wilds is. You play as Stella, accompanied by her pet dog Daffodil, who has taken over from Charon as the “spiritfarer” - in other words, it’s a death management sim, but it’s not gloomy at all. The game looks and sounds absolutely stunning. I’ve literally only played 30 minutes but I loved it. Seems like the game will be a mix of exploration with gentle management elements.
  13. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
  14. Sly Reflex

    PAYDAY 2

    I've had a quick 10 minutes on this, so my thoughts will be brief. The game setting is quite unlike anything I've ever played. It's a 4 player co-op game where you are tasked in casing a job and carrying out a heist. However it doesn't play sneaky like you would expect it to. You basically set up covering as many angles as you can, and then when you are ready you pull your gun and begin being a nasty little shit. The game reminds me a lot of Left 4 Dead for some reason. Your team of people start out with 2 weapons but you can level up and rejig what you take with you. This includes ammo bags and medic stuff among other things. The events work similar to the events in Left 4 Dead but have more persistence. Instead of one event that you complete and pass, you are put into a play area where several events knock on to each other. While these events get deeper and deeper to the objective, the authorities will start to try and stop you from getting to them. Again, this reminds me of Left 4 Dead, security guards are hopeless and easily dealt with, police are harder and then swat and other stuff starts to show up, with each unit having a special niche similar to the Left 4 Dead special infected. A typical section will have you race to an objective, and then defend it against waves of swat before it being completed and moving onto the next part of the heist. It's not too hard to follow. The bad news for some is that I could find no controller support in game. I did a quick scan and found THIS, but I'm not sure how you configure it in. If you cannot get it to work it looks like you're stuck with KB+M controls. It's not so bad though, I'm no whiz and I did fine, there's a lot of leeway that should get you used to playing with those tools instead of a controller. I'm looking forward to playing it in a group, I bet it's a right laugh.
  15. I've been playing this most of the day, to the point i had no idea it was so late! and a quick go when it came out friday night on steam. it's totally awesome to the max it's a 2D bullet hell shooter, it started out as a Japanese indie game, then made its way to arcades, and this steam version seems to be a port of the arcade version with some new features. the general idea is to shoot stuff and dodge stuff as usual, and the basic scoring system involves shooting stuff at close range (any shooting will build it up but just slower) to build up a boost meter, which has 2 levels, when the meter gets above a certain point you can use it as a bomb, and if the first level is maxed out you can go into boost mode where you have more firepower and get more points - there's also a second boost mode you can enter if you fill up the meter again (or filled up both levels in the first place), which i believe gets you more points still. i'm still not totally up on the scoring so there is more to it than that - there's also a lock shot button which can be used at the same time as normal shot, think this is supposed to be used for killing big enemies for scoring. going into boost is crazy, stars all over the screen to collect, mass destruction and bullets everywhere, and double boost mode is equally crazy, with more stars but less bullets as you'll be killing everything faster, but it doesn't last long. there's a boost mode which seems slightly easier, where you go into boost mode automatically and stay there till you bomb or die. there's loads of modes: novice - boost novice - original arcade - boost arcade - original arcade - unlimited? - can't remember exactly what its called but its a really really hard version of the game - like futari ultra or something. arcade - time attack - this is a new 3 mins stage - unlimited lives - get as many points as you can. i've tried all the modes now - managed to 1cc novice boost after 3 or 4 tries so it's maybe a bit too easy but that's the idea of the novice modes - it was still great fun. novice original - had a few goes and got near the end - will keep trying for the 1cc. the arcade modes are quite a lot harder, i struggle with the 2nd level boss - it might be a bit of a difficulty spike as stage 3 is alright imo. hopefully the hidden ship will help with arcade mode - there are 4 ships - i've still not unlocked the last one - apparently its overpowered so i look forward to giving it a try in the arcade modes. i am really enjoying it at the moment but i guess it might end up a bit like SDOJ where the novice modes fun but too easy to stick with long term but the main modes are too hard for me - too early to call this mind. the graphics and sound are generally great but the sprites are sometimes a bit blocky and dodgy looking - the explosions/bullets/gold stars/player shot in boost mode all look amazing, it's like a symphony of madness, colours and stuff everywhere. it's got online leaderboards and replay saving. i have had some problems getting it to run in the desired aspect ratio/screen size on my screen in full screen mode - easy way to avoid this is to play in windowed mode and stretch the window as desired. also it's currently under £5 on steam - i think this is an amazing bargain - probably a goty contender for me. http://store.steampowered.com/app/285440/?snr=1_7_15__13 anyone else playing this?/might pick it up? (you should ) also here is someone destroying the first stage making it look much easier than it actually is (maybe i should find a more standard player for a video demonstration but most videos are the old version at the moment), although the first stage is quite easy:
  16. I'm pretty sure this was free on Switch. There's a publisher on there that gives things free if you've bought their other games, so a couple of people on here might have this. I've got to say, it's worth paying for, it's a great little game. You play as a circle missing a slice who sets off on a journey to make themselves whole. The gameplay is simple, roll and jump. You eventually meet a stick who has never explored or experienced much who joins you, now you can stick to things. Eventually it becomes apparent that stick just wants to lay down roots and you're pushing them in to things they aren't wanting to do. So you break up, then you meet Moss who has no interest in a relationship and just wants comfort. Now you can only cling to things, you can't jump anymore. The game goes on like this, new people, new types of relationships, and new gameplay. It gets relatively heavy and does a good job of tieing its themes in to gameplay. It's way longer than I expected too, a good few hours. Genuinely one of the best things I've played on Switch this year
  17. I was never going to buy this. I always wanted to play Gal Fighters on the Neo Geo Pocket but never picked it up, now it's really not worth the price, especially as it's just the Fatal Fury game with a different roster. SNK Heroines Tag Battle isn't Gal Fighters, but it leans on it. It's more gratuitous than Gal Fighters, which was just a fighting game, and Mai aside, treats the female characters as it would the males. This takes Terry and makes him a pretty girl, puts everyone in revealing novelty costumes, it's like a Tecmo game. I didn't want to support that, but the novelty got the better of me so I picked it up cheap intending to never play it. Boredom and lack of things to play on the Switch got the better of me, and now here we are It's not that bad a game. It's a tag battle, but with layers of confusion that make it kind of impenetrable. There's an auto-combo system, so press either of the attack buttons and you'll chain together a string of attacks, and you can finish with a special move. Special moves are a button press too, so down + special does one thing, back + special something else, simplistic but it's fun enough. There's orbs dotted around the stage than can be smashed, and I think recover energy from your support character, I'm not sure, this is where the game starts to lose me a bit You pick two characters, one is the fighter, one is support, but you can switch between them. They share the same health bar, so there's no great benefit in switching, but they have different special meters. Whenever you use a special attack your special meter drains, but does refill slowly over times. I'm not a fan of this system at all, I just don't see the benefit. However, and this is something I conceptually like but in practice I find unreadable, you don't win the fight by depleting your opponents health bar, instead you have to do enough damage to get them in to the danger zone then launch a super move. you can only launch a super move if you have enough special bar left. How much is enough? Fuck knows, so it seems better to just switch characters once you've done the damage. You can also have your support character throw shit from the background, the computer does this all the time, the final boss especially, I've never worked out how to do it. Also there's a block button rather than just pushing back, this is shit, plus there's no way to break combos, which I'm not against on principal, but with some of the cheap shit the final boss pulls. And on that note. The game is very easy, it's no wonder I never learnt how to play it, but the final boss is proper cheap, difficult SNK. It will straight up cheap at times, seeming to skip animations so it can dodge or block your supers and countering perfectly to end the fight. I was seemingly getting stunned in one hit so I could be finished too. Infuriating, and enough of a reason to never play it again. It's not irredeemably bad, but there's enough wrong with it, the story, the confusing systems, the slowdown, the final boss, that I'm not looking to learn how to play it
  18. illdog

    Pikmin 3

    This games all about being awesome. If you want to be awesome, play this. Its pretty hand holdy to begin with as you'd expect from Nintendo. Story wise, does it matter? Ship crashes, 3 different crash site for three different main characters, shut the fuck up cos I want to play. First dude (Charlie) you get to control gets you used to commanding pikmin around, second dude (Alph) gets you to building stuff and creating new pikmin. Ive met up with the third, this is a chick called Brittany, she showed me that with two main characters on screen we can split in to teams and multi task. I already met up with two types of pikmin, red and rock, rock pikmin being super awesome and tough, so i can split in to multiple teams with multiple pikmin? This is gonna hurt my poor brain. Looks effin gawjus, cant wait to playa new Zelda game like this. Wii pad is lovely, sticks are just right, movement is super smooth and the buttons arent at all confusing so far. Also have an instant affinity for my pikmin chums, the lovable buggers. Just finished Day 2, have to stop for a little bit now but hoping to wank some time in over the weekend. Loving my Wii U.
  19. spatular

    Hotshot Racing

    so this is the new racing game that looks like virtua racing. edit- here’s a video: i like it. The handling is good, it’s like old school arcade drifting, a little bit like outrun 2 - although I don’t want to get anyone’s hopes up, it’s not as good as outrun 2. Not many things are. Also you get boost from drifting. so the time trials are really good fun, there’s staff ghosts to beat and leaderboards and stuff. I’ve spent most of my time trying to beat the staff ghosts and friends. the racing is where we start to see problems, the AI/rubber banding are both very agressive, it’s weird. They will ram you, and even if you save up boost and use it all at once they will still be right behind you. It’s still manageable, not had many problems winning the championships on hard mode, but guess expert mode could be annoying. I pretty much think all racing games have bad AI though so it’s just a bit more worse than usual here. I prefer time trials so it won’t affect me as much. there are a lot of cars, 8? Drivers who have 4 cars each. With different stats and stuff. Most/all based on real cars, I’m disappointed the GT-ONE doesn’t seem to be the fastest for time trials so I can’t use it. the tracks, hmmm, there are some cool tracks, they look nice, but overall I’m less convinced by the tracks, instead of having a few basic tracks, some intermediate tracks and some tricky ones, they all seem to be on a similar level, Some a bit harder but mostly quite easy to get round, quite wide. They aren’t bad mind, there’s one with dinosaurs and everything, I sort of like them but they could have been better I guess. There are a decent amount of tracks, 16 I think. And you can play them reversed, or was it mirrored? Can’t remember. its on gamepass, that’s the version I’m playing. Not 100% sure but don’t think it’s on pc gamepass. I think it’s out on everything, steam, PS4, Xbox, switch. so overall it’s thumbs up for me, think I’d have been happy to pay the preorder price which was about 12 quid, bearing in mind I really like time trials so am less bothered about the AI annoyances.
  20. Hendo

    Double Kick Heroes

    Couldn’t find a thread on it, nobody else played this? It’s a rhythm action game for those who like metal and killing zombies. Worth it alone for noticing how close the fake versions of bands like Iron Maiden and Faith No More are. At least watch the opening few minutes of the story, I’ve been having a great laugh with it. On GamePass currently, worth a look.
  21. Its good. I don’t have a problem with the controls and the shooting works out ok if you have something in the circle. I had my mech knocked out and now I’m running around on foot not knowing how to revive it though. ??‍♂️ 481A11B8-81F0-488C-801D-F8AB5548DAB8.mp4
  22. Put a few hours into this today and it’s fantastic. It’s the spiritual successor to Wonder Boy and was developed in collaboration with Wonder Boy series creator Ryuichi Nishizawa. You play as a kid called Jin who goes on a quest to collect 5 magic orbs in order to free his homeland from a curse that’s changed everyone into animals. He’s turned into a pig at first, and each orb he collects gives him the ability to turn into a different animal (so far I have snake and frog warrior). It’s a 2D Metroidvania style adventure with beautiful hand drawn graphics similar to the Wonder Boy III remake, with lots of back tracking and exploring to do whenever you get a new animal power. There are RPG elements too such as health containers to give you more hit points, and weapons, armour, and magic spells to find out in the world or buy from various shops. It’s just the right side of challenging, although so far the bosses I’ve come across have been an absolute breeze.
  23. I'm guessing at the tags because I assume it's on everything. It's more 8bit Castlevania style action, and it's very good. It's a lot longer than the original, and they seemed to have listened and altered the characters a little. Zangatsu has returned but he's altered a little, in the first game it amazed me how useless he was considering he was the main character, here he's immediately more useful with that really getting doubled down on later on. Dominique is back too, she has a better jump and attack reach than Zangatsu. She has a bounce move that let's you access certain areas if you're good with it, I'm not. Her spells are probably better kept as support. She can heal people with the right item, and if you can find the rare pick up she can also resurrect your party members. The two new characters are Robert, a sniper with a terrible jump and a weak, but occasionally very useful long distance attack. He can co prone and bounce off walls, again useful for shortcuts. He also has a really powerful special attack but it's restricted in range. If his health was better he'd be really useful. The most useful character is probably Haichi, who I'll describe as a mech. He's got the most health, can hover, destroys spikes when he stands on them and isn't affected by ice. His basic attack is pretty hefty and his only special is that he can go invincible, so you can sit him in front of bosses and beat the fuck out of them for as long as your magic lasts Curse of the Moon 2 seems to me a lot easier than the first game, maybe I'm wrong and I'm just more practiced at this sort of game again but I don't think I lost a life until stage 3. It's a lot longer, which is no bad thing, more inventive. My understanding is that there's a false ending which sounds a bit of a twat, but having not seen it I can't really judge it Really enjoying it though, I was playing it at release but put it down, glad to be back playing it
  24. So I started this, played like a 2 hours or so. It's very anime. It's also way more action RPG than you might expect. Combat is fast but grounded and overall your options seem pretty limited early on anyway. Kind of like Nier Automata. Attack, dodge, attack, dodge etc. So far. I've not fully worked it out yet. It's hard to learn so far cause theres a lot going on the screen at once and the frame rate is pretty bad. It's got a cool style though. It makes me roll my eyes when people say "X is like Bladerunner" , but this is like that. But anime and not as dark. Your "legion" does it's own thing usually, but you can leash it around and have it counters attacks while your cop guy or girl does his own thing too. Like if you see a red beam on the ground then it's a tell for a charge attack. You send your legion over and you can catch them before it hits. Stuff like that seems like it could be cool. But honestly so far it's pretty mashy and hard to follow. The frame rate is a killer. I am getting D ranks tho so my rubbishness is definitely a factor Mission 2 boss is cool though.
  25. I did look for an old thread but it looks like one doesn't exist. I got it the other night on the Switch since it's the version with the free style switching. It's a cool idea that's in later DMC games and I thought it may be fun in this game. In the original you picked a style at the start of a mission. Basically the styles are Sword Master, Gunslinger, Trickster and Royal Guard. They all give you different abilities. The first two are fairly self explanatory while trickster is mostly about dodging and royal guard is a parry system. I do have a bit of a problem with it. It's just the way it levels. In later games you upgrade the styles with red orbs (which give you more moves), the same way as everything else, but here I think it upgrades by how much you use it. So I'm not getting the freedom I'd like without spending a lot of time in the Bloody Palace with the main goal of using a particular style a lot. So that's kinda disappointing since I forgot how it worked. I've forgotten a lot of stuff to be honest. I was having a hoot at first. I sunk in four hours in one session, going along quite well which surprised me as going back to Bayonetta kicked my arse. DMC3 is easier than I remember but then I got to a succubus type lady boss, which I think you get the guitar weapon from but I just can't seem to beat her. I don't seem to be doing any damage but she wrecks you with some of her attacks. I call bullshit, I think she's busted. But I'm sure I did beat her back in the day as I remember messing around with that guitar weapon. How I did it, I have no idea.
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