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Showing results for tags 'Switch'.
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Ive played this beyond its terrible tutorials now and so I'm willing to give impressions ok? Its good fun. It isn't like ssx no, or any game of that kilt. It isn't trying to be and those games dump you at a start line and grab you back once you're done. Here we have a big emphasis on exploration, online competition and risk taking. It looks beautiful and you can snap around the map quickly with zero load times to areas you've scoped out using your binoculars during a walk about. Please enjoy my video Paragliding is boring as fuck. I don't understand it really. I hate the music selection. When you die it plays the piano melody from To Build A Home which was funny at first but you can't turn it off and if you're doing something in which you die a lot you'll hear it a lot as it doesn't stop playing on resetting the challenge/race. I'm not super far into it, it's probably massive, but it's quite relaxing and to be minding your own business for then a fellow player come over beside you and do tricks together is quite charming. It's akin to Journey in that aspect.
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Been plugging away at this in fits and starts since Xmas but have finally managed to make some headway on it this week since finishing DQXI. I had been excited to play through these as I missed out on 1 and 2 when I was a kid but absolutely loved Year of the Dragon. I knew these games couldn’t match the levels of nostalgia I had for the Crash Remaster Trilogy but I nevertheless wanted to play through them and see if they stand up in 2019. I’ve been playing the first game in the series, about 8 hours in. My impression so far has been a mixed one really, it definitely hasn’t matched up to Crash in terms of difficulty or challenge which has been a disappointment and the whole ethos of the game overall is way more chilled than Crash. It’s more along the lines of a DK64/Banjo-Kazooie type collectathon platformer where you have to get x amount of items, gems etc. To 100% a level. These kinds of games are as rare as hens teeth these days and playing through it after lots of massively long games is a breath of fresh air. Every now and then it’s good to just play a game that is charming and fun and this has got both those elements in abundance. The graphics are excellent too with some really beautiful areas, I’ve obviously no idea how these compare to the original but I know there was initially some controversy over the sky-boxes or something but that all went over my head. But yeah, each zone is of a fantasy-type motif but featuring the usual snow, desert, earth type areas but the heavenly one in the clouds I’m in now and the last swampy area have been a real delight. I have found myself growing tired of it after awhile as the same collectathon-type levels (only broken up by the odd flying challenge level - which are excellent and provide the only real challenge in the game) get very repetitive after awhile. Sometimes I can’t really be arsed to play it but then I’ll dip back in, get in a level and just get utterly lost in it. It really sets the ol’ endorphins off in the brain every time you do something, you get gems and a cool little melody plays, you kill an enemy and the same happens, you free a Dragon, you make a tricky gliding jump and it’s satisfying, it just feels good. It just ends up being a real dopamine rush with positive reinforcement after positive reinforcement handed out to you, like constantly getting patted on the back. It’s a nice feeling. But yeah, it’s not amazing or anything but I recommend it for the £20-odd I paid for it. I have a feeling 3 will resonate with me the most since that’s the only one I’d actually played previously. Pics:
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I liked the look of this when Nintendo showed it in their indie showcase, so I took a chance on when it was discounted a little recently. But I’m not sure whether or how much I like it. I’ve just been playing the single player mode. As you can see in the trailer, it’s a kind of wacky, fun pool game, you play as the cue ball who you can freely move around and the aim is to knock all the other balls in the level/stage/pool “table” into various pockets. Of course this involves playing a shot like you normally would in pool or snooker, but it also usually involves various interactions with the environment and many of the balls don’t just stand still either. You move your character, the cue ball, with the left analogue stick, and when you’re taking a shot, you move the direction the cue stick is aiming with the right analogue stick. This part is a bit fiddly and it’s the main reason why I have mixed feelings about the game. But it works a little bit better with a pro controller than with the switch’s analogue stick. Aside from clearing the table and potting the black ball, each level has other challenges you can aim for - completing the level within a certain time, completing the level within a certain number of shots, potting all the balls in the level (many of them are hidden) and also making sure you don’t accidentally pot the white ball. I usually fail most if not all of these, but I don’t really care. The game has a vibrant, fun, colourful art style in the spirit of games like Cuphead and Hidden Folks, and the levels have lovely music too, so on the artistic front it’s no slouch. For now I’m just going to keep playing in 15-20 minute bursts.
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I’m about three hours into this. It’s the second game by Sam Barlow who made Her Story, and it’s the same style as Her Story but with more characters/actors. I’m enjoying it. The story isn’t super fascinating but it’s engaging enough. The music is atmospheric and very well done (I don’t remember music at all in Her Story) and there are some other nice touches that add to the atmosphere of the game. And unlike The Red Strings Club, Telling Lies isn’t stingy with achievements. One achievement in particular made me smile. Achievement spoiler not a story spoiler:
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No one else playing this? I got it on release and I’m fucking loving it. The track design is really inventive and a step above what they’ve done before. I’ve not played enough to say how they stand to multiple plays and bettering times but they’re very promising so far. Feels as good as ever and there seems to be loads of content, I’ve been playing a few hours and unlocked loads of tracks and only just got to the medium tier, this is where it really picks up for me personally. The medium and hard tracks are where the best ones are in the previous instalments IMO. The tracks have some good challenges to encourage repeat plays apart from times as well. Like fusion where they ask to not brake or no leaning, this has similar objectives that pop up but they seem more manageable and more logically set out. Couple of small complaints. The progress for unlocking bikes seems incredibly glacial after the first one. Convenient that’s theres now a way to buy them with real money now... loot boxes, while easily ignored, still annoy. The map layout can ruin the flow sometimes, just adding a bit too much time and too many button presses between plays compared to previous instalments. By far my biggest complaint though, Ubisoft Club! It forces you to link to it to be able to access the leaderboards and have the classic ghost times show (real people not the medal ones). I think that’s really really fucking shitty hiding one of the best features - which was always front and centre and a highly regarded part of the game - behind making you sign up to their shitty club thing. Arseholes. Overall though, the game is brill. If you like Trials get it immediately. Preferably on Xbox and give me some more times to race against!
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I think a few people on here have already played this. It’s a cyberpunk bartending conversation ‘em up similar to Valhalla. Looks like this. You serve drinks, talk to people, fish for information. You have an android assistant who quizzes you after every conversation. I’ve played nearly three hours and I like it. It starts off slow but gets its hooks into you. And it has good music, a requirement for a cyberpunk game I guess. If you like games like Valhalla or Subsurface Circular then this is in a similar vein.
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So this doesn't even try not to be Castlevania. It's got the same intro screen and everything. Even the C in "Curse" is the C from Castlevania. This is proper old school retroness - 8 bit music, 8 bit graphics and 8 bit gameplay. If you've played any old Castlevania game you'll know exactly what you're in for and if you haven't you're a cunt and you should fuck off. You only get to pick Normal difficulty from the off but you get to pick between two gameplay variants. Casual in which lives are unlimited and enemy hits don't knock you back and Veteran which plays like the old Castlevania games and offers more of a challenge. You set off on your side scrolling adventure from left to right in control of (i forget his name). He has a sword and that sword has limited range and can only be poked in front of you. You destroy lamps (instead of candles) which drops mostly ammo for sub weapons but also yields hearts for health regen and cash for good old fashioned points! Although they are worth bagging as got an extra life at 20,000. I've only played the first two levels so far but each level has predictably ended in a boss fight. Upon defeat of said boss you unlock a new ally of whom you can control. You can switch between allies with the shoulder buttons and each has their own health bar for tactical switching. The first ally I got was a chick with a whip, a higher jump and a ground slide. This new ground slide technique is handy to go under things that the main guy couldn't (cos for some reason he cant slide). I noticed plenty of opportunities to use this slide on the first level so I guess at some point you can go through it with her, maybe after completion, i dont fucking know. She also has a different set of sub weapons also. I've just beat the second level boss and unlocked a third character so i'm gonna go try him out. The game hasn't been too tough so far, i'm yet to lose a life but I'm expecting that to change. I've enjoyed the music so far as well. Do with that info what you will.
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Well. This isn’t very good at all. I’m old enough to have played the original Doom back in the day, and loved Duke Nukem 3D. Both of which are still really fun today. This? Not so much. It’s a prequel to 3D Realms’ Bombshell, which as it was PC only, I never played that. It’s based on the Build engine, and I’ve seen one review that claimed this is “one of the best Build games ever” and “one of the best first person shooters in recent memory”. I would present a counter argument: “It’s neither of those, and is boring as fuck”. The plot? Pretty much non existent. Apparently someone spilled the main characters drink, which pissed her off to the extent that she seeks revenge. Is there a cutscene that explains that? No. I only found out later that there’s a single screen of expositional text, buried in the options screen. The weapons? Your typical bog-standard pistol/shotgun/SMG. Maybe you unlock more creative weapons later on. I wouldn’t know, as I couldn’t be arsed to play past Level 3. The enemies? Generic trench coat dudes, mixed with annoying spiders that rip through your health bar like it’s not even there. I’ve seen some claims that “it’s funny”. Three levels in, and I’ve seen no attempts at humour whatsoever. Sure, there’s plenty of secrets. But actual humour, such as the type seen in Duke 3D, and Shadow Warrior? Non existent. I reached level 3, repeatedly died to some cheap sections, and found myself thinking the immortal question, “Why am I bothering with this?”. So I fucked it off. Modern audiences will find it dated and boring. People with experience in the genre will find it boring in comparison to much better titles. It’s just not very good.
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So this looks like a top down rpg with snes style graphics, bit like a 2D zelda game but with twin stick shooter combat, and also with punching and blocking. and it's also a fake mmo game. it's sort of great, i really like the puzzles in the dungeons, and environmental puzzles in the towns and other areas, although they can be a bit convoluted sometimes. the puzzles are a lot of firing stuff that bounces off walls, moving blocks, switches, elemental powers, jumping, lots of jumping, stuff like that, they're very well done, although the dungeons go on a bit too long. the puzzles sometimes require really tight timings too which can be frustrating but there's a slider to make it easier and give yourself more time. it looks and sounds good too. there are problems though, the layout of some of the areas/towns are super complicated, which makes for interesting puzzles for how to get some pickups etc, but for example last night i just wanted to get to somewhere to start the next part of the main quest and i'd been there before and was told where to go but it still took maybe 20 mins of randomly wandering around to find, and handing in quests in certain towns, even though you usually get a description of the area, can take ages to find whoever gave you the quest. the map is not great. you can fast travel mind but only to certain places. and the combat is a bit of a mixed bag for me, it can be fun sometimes but can be pretty hard and annoying too, there are assists to make it easier - which i maxed out and still found the second level boss really hard. so not sure i'll be able to finish it if it keeps getting much harder. also you don't have to grind much to level up enough if you fight pretty much every enemy you see (although maybe i should to make the combat easier) - i didn't do this at the start and kept being asked are you sure you want to do this, you need to prepare more. i think it's been out for a few years on pc, and been on pc gamepass for a while, but it's recent console release, and that it's supposed to be good, got me to give it a go - i'm playing on pc gamepass. thought it would be reasonably short and i'd be able to finish it before origami mario but i was wrong, apparently it's 40 to 80 hours if you do optional stuff. i'm about 18 hours in. still enjoying it so i'll try and stick at it and finish it if it doesn't get too difficult. there's a news thread with some videos here: https://www.mfgamers.net/index.php?/topic/42274-crosscode/ edit - forgot another problem - the graphics make working out what level you're on and if you can jump to somewhere or not quite difficult which can lead to a lot of trial and error.
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I played the first couple of hours of this and I’m glad to be back in this weird world. The game opens at the glacial pace of something like Stein’s Gate, with a very long conversation in the present day, before transitioning to the past (and another long conversation) and then you can finally control York. And that’s as far as I’ve played. The game’s cut scenes have a kind of cel-shaded style which I don’t remember being in the first game, but I could be wrong. Anyway I’m glad to be playing another Deadly Premonition game, eight years after I played the first.
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Chose this as my free game for NHS staff. Already happy I went for this. It looks absolutely glorious, and the story is definitely interesting. A space station on the Moon was providing a rapidly deteriorating Earth with power. Until the station went unexpectedly silent, and all contact was lost. 5 years later, you’re assigned to head to the station, and find out what happened. Looking forward to seeing how the story develops.
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Mine turned up today I immediately turned the sleeve and it's lovely. Only two hours in (obviously barely anything) but I have to say it's better than I was expecting. The world is large but not bare. There is plenty to find and monsters to grind with. The voice acting is.. It's ok.. It's kinda nice to hear different british dialects at least. I imagine americans usually notice differences in most games with american actors too but as a brit you all sound the same There's an overwhelming amount of things to see, do and collect. I can imagine the side missions alone will take me to the Wii U launch. For someone not used to playing or liking this kind of rpg it can be dizzying but the ease of the fighting system keeps me happy to stroll along at my own amateurs pace.
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Bug Fables: The Everlasting Sapling is an absolutely delightful RPG inspired by Paper Mario. It's an indie title developed by Moonsprout Games (who I have never heard of) and has been on Steam since November last year, and has just come to Switch, PS4, and Xbone. I've put around 5 and a half hours into and am really enjoying myself. I'll write more later, but I'm struggling to type right now.
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I remember this being announced for switch then forgot about it and now it’s out! So that was a nice surprise. Cheaper than I was expecting at £16. It’s mr driller, so you drill stuff, collect air, and try not to get crushed. But there’s loads of different modes, well 5/6. one is just standard mr driller, one is pretty similar but in space with pickups that do random mostly useful stuff. The others change quite a bit more: theres Indiana Jones driller which has no time limit and is a bit more thoughtful, trying to avoid rolling boulders which are a pain in the ass, when you’re frantically trying to escape them it can become less thoughtful. vampire bat driller or something, where you have to inject holy water into the boulders with bats in them, then drill them and collect the stuff. Can’t remember if there was a time limit on this one. rpg driller where you drill through different rooms, find a key, fight slimes, kill boss with spells etc. Again no time limit. Each game has a few difficulty modes (4) but you can only do level 1 on all of them, then fight a boss level, which is a bit like a time attack mode. then it opens up level 2 on all of them. I’ve been really enjoying it as I like mr driller but struggled a lot on level 2 on the different modes, but you can buy stuff to help like more lives and stuff so I’ve eventually done a few of them, well did standard driller without help, or even using the robot. Been playing most of the day. theres also an easy mode you can select from the main menu which seems to use a different save and make everything a bit easier. Might try this when I inevitably get stuck on the normal difficulty. I really like mr driller so have been really enjoying it, wasn’t sure about some of the odd modes but they’ve mostly grown on me so far. It’s a shame you can’t select the other difficulty modes without beating everything on the previous level, and it is missing some cool modes from other mr driller games, like the time attack, but the boss is a bit like a time attack I guess. I have played this before on the GameCube but not much as it has a save bug (via freeloader or something?) and is not English so I didn’t understand what to do in some of the modes, so it’s great to get to play it properly oh and the music is flipping brilliant. anyone else getting it?
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Picked this up last week after reading lots of glowing impressions and very positive reviews. It definitely hasn’t disappointed that’s for sure, I’ve had an absolute blast with it for sure and it’s definitely one of the best platformers I’ve played in recent years. The game takes on two dimensions. The 2D side-scrolling platforming takes up the majority of your time with it and I think the easiest way to describe how it looks, feels and plays is heavily inspired by Retro’s DKC series and Rare’s original DKC series, seeing the game at a glance in motion you’d be mistaken for thinking it’s one of Retro’s games. From the roll Yooka-Laylee do to the hidden coins dotted around the map, the similar way Laylee takes a hit through a level, the hidden doors into puzzle rooms, even the iconic barrels that rocket you around certain platforms. There is an awful lot of crossover here. Some may worry it’s a poor imitation or an uninspired clone but I assure you, to play, it’s every bit as good as it’s DKC counterparts. Worth noting there’s no rocket or mine-cart levels yet though. The second dimension to it and the biggest difference is the world map. With this the World Map is incredibly interactive and inviting, almost a game unto itself. It features a rather large Zelda-esque map filled with charmingly different locales, Pagie challenges, little puzzles to find tonics and new areas, little caves and mysterious little nooks and crannies. By changing the landscape in some way by doing the Pagie challenges you often reshape the landscape to unlock new areas to explore and alter the makeup of a previously unlocked level. A level variation is then created whereby a level can become frozen, overgrown, invaded by new enemies etc. Essentially creating an almost entirely new level to explore based on the outside environment of the world map and where the level marker is placed. The way it feels to play is incredibly reminiscent of the DKC games during the 2D levels, it just feels so incredibly tight to play and definitely has that same difficulty curve. But I think the Interactive World Map is almost just as compelling, you can completely lose yourself in the map just wandering around trying to figure where things fit together and where certain paths will take you. These two dimensions create an incredibly cohesive whole. If you’re getting bored of doing the levels then you can just wander off and explore to your hearts content, if you’re bored of exploring you can enter a level of platforming bliss in seconds. My only real criticism with it would be the level design really. The actual platforming is sublime but some of the level designs themselves are a little generic and nowhere near as joyful, varied, distinct and charming as the likes of DKC. I highly recommend it though, to anyone that’s into tough 2D platformer’s this is nirvana.
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To celebrate the home release of The Mummy starring Tom Cruise, Wayforward have made a "demastered" game based on the events of the film. What this actually means is using this license got them money to make whatever they wanted within budget. They just went ahead and made a 2D "Metroidvania". And boy is it loosely based on the film. It harks back to a time, in the 90s, where video game adaptations took a lot of liberties. I remember one from personal experience. I rented the Megadrive Universal Soldier game a few times as a kid, I liked it quite a bit. I actually played it before I saw the film and was kinda disappointed Jean Claude Van Damme never turns into a Morph Ball, dropping bombs, shooting monsters and Dolph Lundgren wasn't 30 feet tall at the end. And is Universal Soldier a good action film? I feel like its never talked about when either actor's work is brought up (the game looks bad from looking it up again to check it wasn't some fever dream). Sorry, going off topic. The Mummy Demastered! It's kinda cool, I guess. It wears its influences clearly on its sleeve. It's laid out like Super Metroid, or maybe more like the more recent GBA games. Something about enemy layouts and patterns are more Castlevania and movement and controls lean towards Contra. It really can be broken down like that in a worryingly accurate way and also that it is based on a property like The Mummy means it does lack an identity of its own. The only sort of unique thing it does is you control a characterless grunt, and if he dies he actually does die and becomes undead, and you have to deal with them to get your stuff back (Like ZombiU I suppose). And they even did something similar in their own Alien game they made for the DS (so not that unique then...) I don't even think the pixel art is up to their usual high standard, but the music is surprisingly great. It's also just not that fun to play. Well, it can be, but I find its a little too much of a chore to get around with back tracking and respawning enemies, which is staple of the genre, but like I said, the conflicts maybe take a little too long so become a chore. I think I'll stick it out. I'm a little lost at the moment, which is surprising as it does hold your hand a bit in terms of telling you where to go but it just hasn't told me I need an ability I don't have yet to progress.
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Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
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Also known as the follow up to one of the best games on the DS, 42 All-Time Classics, or Clubhouse Games if you had the American version. 47 out of the 51 are playable online. Not sure yet which, if any, require touch controls, but I’ve played a bunch so far docked and using the Pro controller and had no problem. Plenty of card games like a couple versions of Solitaire, Texas Hold ‘em and Speed which I used to love playing with my nan when I was a wee lad. Some good sports games like a decent version of golf, a stripped down version of Baseball, fishing, etc. Some quality board games like Ludo, UNO (without the UNO name), Checkers, chess and all that. The presentation is great, really polished. Same kind of feel as the Wii Sports and Wii Fit games. Very helpful in teaching you the rules of each game, and seems to be some good stuff to unlock, like different skins for the cards. I’m looking forward to taking it online. As I understand it, you can select which games you want to play and then play solo games while you wait in the lobby, which is good. Sadly, no pictochat which made the DS game king of online games, but it does use the phone app for voice chat. Though I guess most will just use Discord.
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I couldn't find a thread for this so decided to make one, a mod can merge or delete if it's an issue I'm in hospital recovering from spine surgery and my parents picked this up for me, it's the perfect game for post-op convalescence I think as the games take ages and it's all careful menu based stuff. Also I can't play that goddamn Pikachu game cause of the motion throwing ?? Had a go last night but found myself quickly getting myself into a housing crisis and a frustrated populace annoyed at lack of amenities. Then the fucking Aussies came and invaded my stagnant civilization and that was that. Started again now as Japan, trying to invest a bit more in culture and keep growth within bounds that can be supported. But now barbarians are taking advantage of my lack of military investment So it's still Civ and it's still very compulsive and addictive. The switch interface is very confusing at first but I think I've got it now. It seems to take a while to calculate turns so it will be interesting to see how it holds up in larger games with loads of civs It doesn't have online multiplayer it seems like.
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Abe's Oddysee and Exodus were two of my favourite games on the PSOne. Then they announced the next game in the series of five (technically the second game canonically, but I digress). Excitement ?... Which they [Oddworld Inhabitants] would be releasing on the then fledgling Xbox, not the upcoming PS 2? Being 16/17 in 2001. I wasn't going to buy a new console, one I didn't even like the look of, for a single game I like. So Munch's Oddysee and later Strangers Wrath, passed me by. Ironically, they and Rare later realised, the grass isn't always greener... So now I randomly found it in on Switch in 2020. With my recent Dark Souls run now complete, I got stuck in. The first thing that hits you is that in the leap to 3D, a few fundamentals have been changed. There is a collect-a-thon element to it now. Whereas before that element was your fellow slaves, through completing various puzzles and death traps. That is still in this, but now we have green sponge things too. The fact they shrink down to little circles upon being collected, brings Pac-Man's pills to mind. The other thing of note is the mechanics and level design are very early 2000's 3D. The camera is horrid. Although you can manually adjust it via the right stick, it is slow as molasses and cumbersome. The levels themselves are also mostly barren. The opening area with Abe, for example, has a few places you can reach. Little out of the way nooks, you wouldn't necessarily see. These contain... nothing. No secrets, just empty terrain. Only about 3-5 levels in, and the game is very linear. The original two games were bursting with secrets. Mostly hidden away areas containing more Mudokins to free. These puzzles also often being a significant hike in the difficulty. So far there is none of that. The other fundamental that has changed is the controls. There are a lot of controls within the Oddworld series. Some for standard platforming, others are the command options, unique to this series. Now on the PSOne, they were attributed to the four face buttons and changed by holding down a shoulder button. Here and I'm not sure if this has been altered for the re-release, the shoulder buttons serve very little use. There are instead multiple commands given to the same button. By pressing or holding the button. It has taken a bit of getting used to. It doesn't help when the jumping is a bit floaty and that is the same for both characters. There is also a life bar now. Previous games had the trial and error approach of one hit, one kill. So in that respect I suppose it makes the game more forgiving? The only problem is that bar is both invisible and very hard to even gauge. At the moment, I'm glad I didn't go out of my way to get this back in the day and apprehensive about the rest of it. On the plus side, the aesthetic is still classic Oddworld and the heavily letterboxed cutscenes are still full of the original charm. I'm just surprised to get such a middle of the road impression right out of the gate. Haven't had that since Ultimate Alliance 3. I really hope this picks up though. I can forgive a lot of the shortcomings from the era it was made if the end product is still solid.?
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seemingly the gaming press' favourite game ever, and it's actually not bad so far. As a highlight from the first 3 levels I've done, I jumped out of a plane and caught a girl, then as we were parachuting the plane tried to ram us, so I told her I was going to shoot the window, kill the pilot, kick the bad dude in the face, grab another parachute then jump back out of the plane and catch her again. Sure enough that's what happened and it was fucking awesome Beyond the set up things I'm less convinced. The gun play is fine, though it could do with more aim assist I think, and a melee attack button would be nice rather than having to switch out (which is admittedly just a button press). I've yet to do any real GTA stuff, a few minutes driving but that's about it, but I should be at that point now. One problem I have encountered, and I think this is down to A. Playing via OnLive and B. playing via OnLive wirelessly. The driving wasn't great. You aren't punished for killing people, or at least I haven't been, nor for accidents, but I found myself correcting a lot and having crashes caused by the AI drivers. But yeah, compared to the rest of the game it was very jerky (though it might also explain the feel of the shooting) I can see why people love it and I'll definitely be putting in a bit more time over the weekend
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I'm only a couple of missions in so far. Very much what it said it was - a Diablo clone in a Minecraft skin. Very simple, at least so far. The reviews have been all over the place, from slagging it off, meh, to highly recommended. Early on, seems fine to me. It's on GamePass so worth a download regardless.
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I've only played the first couple of bounties, but so far I'm really liking this. As per the trailer, it captures that 80's violent action film vibe really well. The 16-bit style graphics look really good, and the the synth soundtrack is great too. It has tons of character. Gameplay wise, it's a run and gun platformer. You fire forwards in the direction you're facing, you have a jump, a dash and a thrown weapon, and can duck or take cover from enemy fire in doorways. You have a pistol weapon with infinite ammo, and can pick up more powerful sub weapons with limited ammo, or a melee weapon. Each bounty (level) is a short action platforming section that leads up to your target, which is a mini boss fight. It's fairly straightforward, but is smooth and plays very well. I've only tried one player character so far, so don't know if they have gameplay differences. It's Epic exclusive on PC at the moment. With the £10 coupon thing in their sale going on right now it only cost me £7.99.
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This is this month's PS+ game. Its been on my Switch list but I'll have it here for now. It's been a good, chill game to play at during these times and I reckon I can do better than those that run things now. Its kinda cathartic. Yeah, my first attempt I fucked up the water lines and poisoned everyone but it's a learning process... I've built a fairly well functioning city. Its a modest little place but everyone's happy and healthy. It's bustling and pretty green; it's nice. I've bought up some more land to expand but I need more money to build. I could really do with a university as occasionally a place goes out of business due to my undereducated population. But industry keeps complaining when I tax the dirty, polluting fucks. Maybe they're just mad because there was a point their building kept burning down and fire engines couldn't get to them because of my incremental and patchy expansion. It is a bit of a mess. But my next section will be city planning perfection.
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I'm glad this is (reportedly) a short RPG. Not that I'm not enjoying it, but it's incredibly simplistic. Everything is telegraphed to keep u on the right path; every time u get to a new town there's one, just one, upgraded weapon waiting for u in the shop, same with armour. The enemies are perfectly scaled for, and u never take a wrong turn and find some beast far out of your compass (who u can get your revenge on later). And I'm going to have to read up on the upgrade wheel, where u spend experience points. It seems simple enough. You have many things to upgrade in the usual strength, intelligence etc paths, but then you seem to have to assign these various upgrades to your character, and u only get a couple of slots, rendering most of your upgrades meaningless. I'm pretty sure I'm not quite understanding it tho. It can't be as I've described. There must be something I'm missing.