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Found 135 results

  1. Firstly, I cannot believe that there isn't a thread for this game. I know people bang on an on about this game, so I thought there would be one already. I think it is kind of weird that one of the FF haters is starting this topics as well, but there you go. Right, lets get some things laid out on the table. I hate JRPG's unless they are Pokémon, as that's the only one I have been able to understand the mechanics of how everything works because it is nice and simple to learn, and hard to master. I really hate how everyone goes on about how awesome this series is, all I see is turn based fantasy shite populated by people who have hair the size of a fridge freezer. I had very low expectations of this game, I was expecting to play ten minutes worth and call it a day. However, I was wrong. After persevering with the frankly crippled controls outside of battle, I find myself enjoying this a lot more than I thought I would. The backgrounds still look nice after all this time, and the music is really good so far. The FMV has also held up well for such an old game. the "in the field" graphics and animations are bloody horrible though, it is hard to tell what is happening sometimes as the polygons creating the characters wildly move around the screen. I'm also hating on the save locations, I really hate games like this that make you use save locations instead of letting you go into the menu and save. For all it's short comings, I am liking this game. It has impressed me more than I though was possible and I look forward to spending more time with it, if only to find out first hand what happens with the story. What are your thoughts on this game? Another thing as well please, can we keep this spoiler free? I know certain people die and that, but I don't know when or why, and I would like to find out for myself. Thanks.
  2. Started this tonight. It seems good, cleared the first world. The presentation is excellent, seems to have a good range of exercises and makes very clever use of the various ways the joy cons read data (like the ir sensor to measure pulse for example). The story is fluff, but clever in how it moves you through a full body workout. Basically, starts with a running section moving on to a monster fight where you do sets of exercises to lower the enemy's hp. I did fuck up a level which meant repeating a monster fight so ended up doing 4 sets of squats and by set four I didn't think I was going to finish. It gives you a warm up and cool down and enough stats to see what you've done without being overwhelmed. I don't know if it's cause I'm wearing pyjama trousers, but I kept needing to adjust the leg strap, apart from that everything else seemed smooth.
  3. DANGERMAN

    Goblin Sword

    I suspect this is on everything but I saw it on Switch in the recently released section at a reduced price. It stands out for how it looks, which is that better than 16-bit pixel art, really vibrant and colourful, the trailer makes it look great. It's... ok. There's not enough, early on at least, going on to make it particularly interesting. It's fine, it's an action platformer, but a basic one, it feels like a good Master System game, or an early Mega Drive game, Kid Chameleon or something like that. You've got limited hearts, you take damage if you get hit or touch enemies, you jump over spokes, jump gaps, and hit enemies with your sword. An awful lot of the enemies don't do a lot, they'll stand still, walk towards you, or just float up and down, some are more challenging and it isn't hard to lose hearts as the game goes on. The trailer shows you with a huge sword, that looks fun, I don't have that yet. You can buy weapons when you finish the first world, but what I've bought still has a range problem. It makes the game feel very deliberate and basic, and like there's a better game waiting a few hours in. It's not terrible, and for a couple of quid it's actually a reasonably good game, it just feels a bit dated in a way I'm not sure is intended
  4. Maf

    Pokemon Sword & Shield

    I finally started this today and oooooohhhh I love this game you guys. I’ve played maybe 2-3 hours or so and have just reached route 4. I went in to the Wild Area which is their open space for catching and battling Pokemon. I, hmm, I don’t hate it. But it’s also kind of dull. It’s literally just a big open area with nothing to do in it except watch Pokemon spawn out of the grass. You can catch some of them, although some are level 30 and 50 so your options are faint or run. It’s a bit annoying because to escape battles you need to use a Poketoy item which are consumable, but you don’t always know you’re about to encounter a Pokemon too strong for you so I burnt all of my items really quickly and then got knocked out a couple times. It doesn’t cost anything but some money when you get knocked out, but feels a bit unfair. Also just for the first area there were no new Pokemon, only old ones. But they did have some cool ones like Tyrogue and Xatu. But I only use new Pokemon on my first play throughs of new games. Speaking of which, of the ones I’ve seen I quite like so far. I’ve barely caught any because I only want 3 for now so I can’t tell how good they are, but design wise I like, if not love, the small handful that I’ve seen. Some screens below. My guy. I named him Armer, because, y’know, Shield version My current team Where I’m at right now. I still feel like this game is behind in terms of graphics and whatnot but if you zoom out it looks quite nice, and very different to other Pokemon games
  5. So I started this, played like a 2 hours or so. It's very anime. It's also way more action RPG than you might expect. Combat is fast but grounded and overall your options seem pretty limited early on anyway. Kind of like Nier Automata. Attack, dodge, attack, dodge etc. So far. I've not fully worked it out yet. It's hard to learn so far cause theres a lot going on the screen at once and the frame rate is pretty bad. It's got a cool style though. It makes me roll my eyes when people say "X is like Bladerunner" , but this is like that. But anime and not as dark. Your "legion" does it's own thing usually, but you can leash it around and have it counters attacks while your cop guy or girl does his own thing too. Like if you see a red beam on the ground then it's a tell for a charge attack. You send your legion over and you can catch them before it hits. Stuff like that seems like it could be cool. But honestly so far it's pretty mashy and hard to follow. The frame rate is a killer. I am getting D ranks tho so my rubbishness is definitely a factor Mission 2 boss is cool though.
  6. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  7. Hendo

    Overcooked!

    If ever a game needed online play, then this is the one. You play as 1 to 4 people all doing jobs in a kitchen making meals for people to order. If you had a full crew then you could designate jobs like, "you wash the dishes, I'll slice the veggies", etc but I played it with 2 of us and it's tough going. The idea of playing it solo just baffles me. Strictly offline co-op though so I may never see a 4 player game happen. It gets pretty ridiculous as well when the stages start shifting and suddenly all your plans go out the window when you can no longer get to each other because the two trucks that you're cooking on top of have moved lanes and there's no way to get to each other. It's only 2 button and stick game, so if you're on the Switch you can use a Joycon each. Good fun but fucking stressful.
  8. Hendo

    Dead Cells

    Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
  9. Having played the opening scene of this game I'm going to cautiously give it a "highest recommendation". In fact the opening scene was pretty much perfect so I'm looking forward to getting stuck in. Two of the games planned five acts have been released so far. The official website gives a pretty good description: So far the game has a Cormac McCarthy feel to it which I really like.
  10. HandsomeDead

    Guacamelee! 2

    Guess it's time to make a thread, maybe? I don't actually have a lot to say because I started it ages ago but put it to the side for some reason. I think I was having a hard time as it's a little more difficult than the first one from what I remember. But I'd played it a lot more than I thought. I had six hours clocked and I thought I was half that in, at the most. After a little flapping around like an idiot while I got used to it again I started having a really good time with it like the first one. Dunno why I put it down. But I got towards the end and it looks like it has that same thing as the first one where you have to get a bunch of collectables hidden behind some hardcore challenges so I guess I'm gonna have to go and see all talented and big dicked enough to get the proper ending.
  11. The reviews aren't lying. This is without a doubt fast becoming my favourite Zelda game of all time. The very first mission you complete for the old man is in itself a sprawling adventure despite never leaving the starting area. I don't want to say much because spoilers but I'll lay down some control impressions. At first I could see why people felt they would need a pro controller. The joy cons feel small and it's jarring after having a dualshock in your hands. However the controls were never problematic and after an hour of learning the buttons I was able to do everything I needed without a second thought. You do not need a pro to play botw any better than you can with the joy cons. The system itself works as has been shown for almost 2 months now. Everything is clean and crisp. It's lacking Nintendo charm to the ui that both charmed and put people off the system but there's still no doubting this is a Nintendo product with the little touches it has. Screen shot works great. Much much faster than ps4 as is going from the home menu to back to your suspended game. It's immediate. Images below are from my gameplay. Finally I was worried Zelda might look a bit jaggie on my large screen much like the WiiU did but I'm happy to report it's actually more gorgeous than any stream I'd seen. Now if you'll excuse me I have a plateau to leave.
  12. spatular

    My Friend Pedro

    This is a 2D platformer, run and gun type thing, where you can do all kinds of fancy things, such as shoot at two things at the same time, bounce bullets off things, skateboard, kick things/skateboards at people, slowdown time, and dodge bullets. when you're doing the cool things it's a lot of fun. i often forget to do the cool things and just run through a level shooting everything, which is still pretty fun. especially i find the controls for dodging bullets to be tricky so forget to do it, and slowdown time i keep forgetting to do but the controls for it aren't tricky. but the controls for shooting 2 things at once work well imo - you aim one direction and lock on by holding down the left trigger then aim elsewhere and fire with the right trigger. there's some gimmicky levels that are a bit different, they probably arent really any good but i really enjoyed the 2 i've done so far because of how over the top they are and they don't last long. the levels are very short but there's a lot of them, apparently it's quite a short game, think i'm about 2 hours in. you get graded for each level, i think that's where the game will come into it's own if you get into trying to get a better score/grade - so i think it's good that the levels are short for this. i'm not sure if i'll bother replaying it like this though, don't really know how the scoring works, i'll have to look into it. paid ~£13 which seems like a fair price for it. apparently was playing it in 4k, switched to 1080p and upped the graphics settings, couldn't really tell the difference. so yeah i like it so far and at times it's brilliant, but maybe doesn't live up to how great the trailers for it are (possibly it does but i'm not good at it). also a banana tells you what to do.
  13. It’s as glorious as ever. The mechanics of vacuuming everything in sight is as much as a favourite of mine as cutting grass in Zelda games. It’s more beautiful than you could ask for and the details are astonishing.
  14. HandsomeDead

    Xenon Racer

    I've played a little of this so here's some impressions. It's another indie racing game inspired by the arcade titles of the 90s. Visually and audibly it's very Ridge Racer but the handling is something else. Maybe more like Motorstorm but a bit driftier? Not sure but it's not expected and it's maybe more unforgiving than is satisfying. But I guess that's what this is; a hardcore racer for real gamers, like back in the day. There is a difficulty spike really early on that is a narrow course through the woods and I felt like giving up. But I found that conventional wisdom doesn't work here. I was using a car that was statistically slow but with good handling which in games like this is usually the beginner car but when I was failing a lot I tried another and I found maintaining speed and drifting is so much easier to do so once I learned the track I managed second place. The slower car just snapped out of drifting so easily and I couldn't figure out how to be fast in it. The AI is pretty brutal. Its like when I used to play Gran Turismo 2 and sometimes use the other cars to get round corners since there was little to no punishment for it. Well, get used to being on the other end of it. You cannot corner a little too slowly if anyone is behind you. But it seems okay so far despite that. Once I got a little hang of it I was having fun. But the handling seems like it might click... but might not.
  15. mfnick

    Blasphemous

    Only put about 1.5 hours into it but happy so far. Think Metroidvania X Dark Souls with some extra gruesome and stunning imagery and you’re about there. Feels a bit slower and more deliberate than what I was expecting - was thinking it was going to be more Dead Cells than Dark Souls in this respect - but most importantly it feels and controls really well which is essential because it’s bastard hard!!! Don’t know if I picked a particularly difficult route to take first (top left of the map) but I’m getting battered. Its got a upgrade system too and feel like I could do with a couple of the extra abilities. Got a fair amount of upgrade points but I’m miles away from the area where you buy skills. Hoping another opens up soon. Good game so far, recommend it if the Metroid x a 2D Dark Souls sounds appealing.
  16. Yep, it’s definitely a Smash game. Played a little bit last night and a couple of hours today. Unlocked Sonic, Inkling and a couple of others I think. Inkling seems really fun, and plays like you’d want a Splatoon character to play. You have an ink meter that will run out as you chuck ink about and you have to turn into an octo to get more back (down and B I think shield and B). Also made a Mii fighter and obviously I’m going for the most ridiculous I can make it so far. So a bear head and maid’s outfit is the current look. The amount of stuff in this game already, how it got made and how expensive it was, I’ll never know.
  17. This is a Sad Indie (TM) adventure game, with a lovely art style and pretty good story, told entirely without dialogue. I got it a while ago as a freebie on the Epic store. The game starts with your character after a car accident which killed his wife and left him in a wheelchair. He finds he has the ability to go back to the day of the accident via portraits of people that his wife painted, and tries to change things to prevent the accident. This is the main gameplay element, each portrait gives you control of the person in the painting, and you attempt to change their actions to prevent their part in the accident. Changing that course of events inevitably has knock on events, ending in something else being responsible for your accident, you have to go between the three characters and manipulate things to effect the others. It's fairly straightforward, and takes about 4 hours or so. It's very well made, and I liked it a lot.
  18. Put a few hours into this today and it’s fantastic. It’s the spiritual successor to Wonder Boy and was developed in collaboration with Wonder Boy series creator Ryuichi Nishizawa. You play as a kid called Jin who goes on a quest to collect 5 magic orbs in order to free his homeland from a curse that’s changed everyone into animals. He’s turned into a pig at first, and each orb he collects gives him the ability to turn into a different animal (so far I have snake and frog warrior). It’s a 2D Metroidvania style adventure with beautiful hand drawn graphics similar to the Wonder Boy III remake, with lots of back tracking and exploring to do whenever you get a new animal power. There are RPG elements too such as health containers to give you more hit points, and weapons, armour, and magic spells to find out in the world or buy from various shops. It’s just the right side of challenging, although so far the bosses I’ve come across have been an absolute breeze.
  19. Blakey

    Super Mario Maker 2

    This has probably been the biggest surprise of the year so far for me, this game is incredible. I’ve never much been one for making levels or anything like that and the most I’ve dabbled before was way back when I was a kid in Rollercoaster Tycoon and more recently with some of the LBP and Trials series tutorials and such. So going into this the making aspect is probably what got me most excited about the game but also apprehensive as I really didn’t know if I’d bounce off it again like I have done in the past, I just don’t consider myself a very creative person and am always more likely to enjoy levels made by others than actually be any good at creating my own. There’s just so many other layers to it than that though. It feels amazing to just play other people’s levels that they’ve shared on an FB Group or forum, I can’t quite describe it but playing through a level and admiring the work of someone else approachable and ‘real’ not some pro level designer feels so uplifting and joyous. I’ve only played a little of the story mode but from what I’ve played it’s another excellent 2D Mario game. It’s clever how they implement ideas from the Maker template to inspire you and get you thinking about how you can implement little bits and pieces from their Pro courses into yours. Then you can play in co-op with others online and against them which is just fun silly nonsense really. There are frustrating moments when you may lack the coordination to get past a puzzle and eventually have to give up but it’s just such a nice change of pace and another layer of depth the game has. I think the most amazing thing about the game is how creative it’s made me feel, playing through other people’s levels, playing the story mode’s levels or tinkering about in the Maker mode just gives me so many ideas for so many new levels I can create and how I can improve my level design skills and get better. Even when I’m not playing the game I find myself thinking about ways I could do a pipe level, a runner type level, a car level and things like that. To make someone who wasn’t creative in the slightest before think creatively about level design for the very first time is damn incredible, it has been quite the revelation for me this game and awakened a side of me I didn’t really know existed before. My two courses if anyone wants to try them out: Quick video of one here:
  20. radiofloyd

    Darkest Dungeon

    Quoting the kickstarter - "Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!" Anyway, it was funded for over $300,000 in March 2014, spent a year on Early Access and eventually released in January this year. It's due out on PS4 later in the summer. It got good reviews and and has a "very positive" Steam user rating with around 15,000 votes. I've played it for an hour so far, it's cool. The game is structured like Sunless Sea in that you have a base, a safe haven, where you can buy provisions, recruit new members, take on quests etc etc. You can only set out with a party of four each time, but you can have way more than four people hired. One of the things you can do in the base camp or "hamlet" is assign people to certain activities which will reduce stress (like dread in Sunless Sea). If someone is assigned to an activity, you can't take them with you on your next trip. I'm not going to drone on about the mechanics in the game, but it is pretty similar to Sunless Sea really. Combat is turn based. Your party stands in formation and different characters have a preferred position...it's not what it sounds like. Both yours and the enemies position will affect the range of your attacks. That's all I can say about it so far. I did the introductory quest.
  21. I have very mixed feelings about this. I love the feeling of adventure, of not knowing what's down the road and if you'll be able survive. It's brilliant when you do overcome the odds and press on after a tough battle. The combat system is great with loads of customisation on offer, you're even encouraged to change class altogether. The Pawn system works really well, being able to hire and fire helpers and changing the composition of your group entirely as the situation demands. Despite all the good bits, the game so far has felt as though i'm playing the middle portion of an RPG where i'm clearing up fluff quests just to pad out the leveling process. There's been no gravitas or urgency to the quests so it's difficult to differentiate between the story and side quests. Things like not having fast travel I can understand why they left out even though it's annoying to have to walk to the same places over and over. I'm surprised more games don't use the MMO style flight paths to get around. You still get to where you're going quicker but you have to travel to a specific place, rather than just magically teleporting everywhere. It's a happy medium between the two. There's other things which are pretty minor and affect my enjoyment more than they probably should. For instance, why did they overlook mini-map markers for people who have something to say? It's incredibly frustrating having to run around looking for colored speech bubbles above NPCs heads. Likewise with the Pawns. As good as the system is it grates when in combat and you're unable to issue commands for something as simple as a weapon buff - the option just doesn't exist. Most of the time you just have to wait for them to apply the correct buff which is very frustrating against the larger enemies. For all it's issues, there are times when this incredible game shines through, and that's what makes it worth playing. I just wish it was more consistent.
  22. Picked this up last week after reading lots of glowing impressions and very positive reviews. It definitely hasn’t disappointed that’s for sure, I’ve had an absolute blast with it for sure and it’s definitely one of the best platformers I’ve played in recent years. The game takes on two dimensions. The 2D side-scrolling platforming takes up the majority of your time with it and I think the easiest way to describe how it looks, feels and plays is heavily inspired by Retro’s DKC series and Rare’s original DKC series, seeing the game at a glance in motion you’d be mistaken for thinking it’s one of Retro’s games. From the roll Yooka-Laylee do to the hidden coins dotted around the map, the similar way Laylee takes a hit through a level, the hidden doors into puzzle rooms, even the iconic barrels that rocket you around certain platforms. There is an awful lot of crossover here. Some may worry it’s a poor imitation or an uninspired clone but I assure you, to play, it’s every bit as good as it’s DKC counterparts. Worth noting there’s no rocket or mine-cart levels yet though. The second dimension to it and the biggest difference is the world map. With this the World Map is incredibly interactive and inviting, almost a game unto itself. It features a rather large Zelda-esque map filled with charmingly different locales, Pagie challenges, little puzzles to find tonics and new areas, little caves and mysterious little nooks and crannies. By changing the landscape in some way by doing the Pagie challenges you often reshape the landscape to unlock new areas to explore and alter the makeup of a previously unlocked level. A level variation is then created whereby a level can become frozen, overgrown, invaded by new enemies etc. Essentially creating an almost entirely new level to explore based on the outside environment of the world map and where the level marker is placed. The way it feels to play is incredibly reminiscent of the DKC games during the 2D levels, it just feels so incredibly tight to play and definitely has that same difficulty curve. But I think the Interactive World Map is almost just as compelling, you can completely lose yourself in the map just wandering around trying to figure where things fit together and where certain paths will take you. These two dimensions create an incredibly cohesive whole. If you’re getting bored of doing the levels then you can just wander off and explore to your hearts content, if you’re bored of exploring you can enter a level of platforming bliss in seconds. My only real criticism with it would be the level design really. The actual platforming is sublime but some of the level designs themselves are a little generic and nowhere near as joyful, varied, distinct and charming as the likes of DKC. I highly recommend it though, to anyone that’s into tough 2D platformer’s this is nirvana.
  23. Played it for an hour, walked around the monastery talking to the house leaders and each student. I love it so far. The anime cutscenes are beautiful and the music has been very good. A very enjoyable first hour.
  24. This is a little known indie RPG from a couple of years ago that has a 16bit JRPG style. On the surface it pulls a lot of inspiration from Chrono Trigger with regards to its battle system, but instead it has a sci-fi setting where you play as a team of future spies. It has been good so far. Well, the story I'm a bit unsure about. Maybe it just needs some time to pick up but currently it has a dodgy mix of some regular sci-fi and a Saturday Morning Cartoon, but in a way that isn't quite working for me. I just want them to pick one so far. But I've been very impressed with the battle system and that's the star of the show here. You have basic moves, moves that can be used once until you've gone in a turn consuming defensive stance, the moves have a lot of different kinds of properties even early on. Every fight with basic enemies feels meaningful. JRPGs are often more of a marathon than a sprint, where you have to get from one place to the next, doing lots of simple fights and making sure you're prepared enough for it. Here, all of your health and abilities are restored after a fight so they're very self contained, puzzle-y things and don't shy away from making regular encounters feel like boss fights in another game like this. It's cool. It's very cheap on Switch as of now and if you want something to challenge your decision making in a JRPG style I think it's truly worth looking at.
  25. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
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