Jump to content
MFGamers

Search the Community

Showing results for tags 'Switch'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • MFGAMERS
    • News
    • General
    • Games
    • Media
    • Technology
    • Ed's Super Deals

Calendars

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Skype


AIM


Website URL


MSN


PlayStation Network


Steam


Wii


Xbox Live


Interests


Location

  1. illdog

    Yooka-Laylee

    Where to start. What it is. It is definitely an old school Rare esq 3D platformer. From the music to the grunty dialogue, the duo of characters and the cohorts you meet along the way, it's pertty much Banjo Kazooie 3 in all but name. It's good from what I played so far but I know it will annoy people due to being the above. You can scale a height of platforms only to find you can't progress. Certain characters won't talk to you yet untill you do something later to unlock their progression. Everyone talks alot and makes bad jokes. You can see things you can't get to as you need to learn a move that comes later on and I think this kind of thing will piss people off. I love this kind of game, i'm on board, I knew what it was and that's what i want so im cool with all that shit. What i'm not cool with is the shitty camera. It feels like they've brought that with them as part of the nostalgia. It's not game breakingly terrible by any means but, for example, the boss of world one is up a slope. He's chuckingshit down at you and you have to avoid it. For some reason they've loked the camera really low down so it's hard to judge when to jump. Also, the movement when you move up slopes using your slope run move is awful. It's realy fast and even when you press left or right you go up a little bit first. This is super fucking frustrating on his third attack pattern and I felt like I shouldn't be getting this pissed of with the game on the first boss. It can also be hard to judge where platforms or collectibles are a la Banjo or Mario 64. They slightly deeper in to the background or more in to the forefront than you sometimes expect - extra annoying if that is a misplaced jump that sends you falling to your death or back to the beginning of a climb. But but but, it's great platforming for the most part. The controls are slick, it's a beatiful colourful world and it's all very jolly. Littered with collectibles and tons of stuff to do, it seems certainly great value for your money. It's just weird I have the same beef with it that I did with the Nintendo 64's flagship game. I'm only a couple of hours in, watch this space I guess.
  2. OCH

    Final Fantasy V

    I find myself needing to take breaks from FF7 Rebirth. What better then to play the last of the Classic Era I am the least familiar with? I played this originally with the PSOne collection many years ago now. The newest playthrough is via the Pixel Remaster. So let's get this out of the way. The story isn't the main focus of this one. This is a "four chosen heroes gather to protect the elemental crystals that power the world". I'm already two and half hours in and the story has been on the lighter side, so far. As is the tone. This is almost at odds with FF4 and FF6 that start strong on the story front. You play as four characters almost from the very beginning. So there is no real "main one" to focus on. So what is the main focus of this one? Job Classes. This is basically the last game to refine the job system that debuted in FF1. Here's the gimmick though: You level up your job class and past a certain cap. Unlock a skill IE use of White Magic that you can retain when transferring to another job. For example, when the job classes are first unlocked. I set one character as a Monk IE the physical powerhouse. A couple levels in, you unlock "Barehanded". A skill the grants other job classes the physical strength of a Monk, when unarmed. Therefore, that character is now a Black Mage. Who when the skill is set also happens to be one of the strongest attackers in the party. This opens up a lot of variety to each build and character. Magic is also done a bit differently in this. You don't "learn" a single spell. You buy them from a Magic shop. Now levelling up White and Black Mages grants higher levels of proficiency. The initial unlocked skill grants use of Level 1 White/Black Magic EG Cure, Fire etc This goes upto level 6. So it pays to have one of two of your characters set long term as a Mage. Blue Magic also returns. Which is weirdly done. Because you don't influence enemy attacks in anyway. You just have to wait and see if the enemy has something you can learn. You don't even gain the "Learn" ability until Blue Mage lvl 3. This is the kind of grinding that I find really relaxing. Especially with the speed up battle option.
  3. Ok then. So first play session done and this definitely feels like a sequel to Super Paper Mario. With the interactive battle system of TTYD or Mario & Luigi. I thought the battle system was a bit easy... Until one new enemy left me scratching my head long enough to discover there is a timer to your actions. Early impressions and all that, but the music so far isn't doing anything for me. Usually Mario OST are quite catchy and memorable. But the music original to this game... Meh. I'll go for a slightly longer play session tomorrow. But overall, I like it.
  4. Pikman

    Dave the Diver

    There isn't a thread for this already? It's a gem of a game! Simple loop of fishing and then selling your catches in a restaurant, both of which can be gradually upgraded and for some reason, you'll want to get them upgraded! There are side stories, or maybe main stories (not sure yet) that give you loads of new objectives. Plus you'll want to get your restaurant ranking up, which means you need to get better at fishing, so you'll want better gear... It's a fantastic loop that is very very difficult to put down. The swimming physics are nice too, it all feels great!
  5. A bit surprised this doesn't have a topic yet as I think the other games did have a few fans here. But then again I bought this on release and only now felt in the right mood to play it, so maybe it just came out at the wrong time. This immediately feels a lot more like 1 than 2, which is most likely a byproduct of it being made by Deck Nine (Before the Storm) who feel probably more comfortable reproducing what worked in the first place and a desire to, well, get back to what worked in the first place. Alex, the protagonist, is extremely approachable in an almost ironic way as she's a bit of introvert with a loaded background, so not unlike Max from the original. Setting the game in a small, rural area in some fictional part of an American mountain range gives it a very idyllic and soothing feel where standing around and rotating the camera is a joy in itself. A byproduct of this is that it also goes back to a fixed cast of NPCs with their own jobs, motivations, backgrounds and personalities. It is not without its faults – Alex' superpower is 'just there' and I find it baffling how the promo material spoiled this game's Aerith moment – but I felt right at home from the first minute. It's just a wonderfully cleansing experience, though it'll probably throw some existential angst in my direction soon (I'm only on chapter 2). One other thing I want to point out is that it looks phenomenal. The lighting, use of colours, the significantly improved facial animations all result in this not being the best-looking LiS title but a genuinely beautiful game even by other standards. It's also the first game in which I actually noticed Raytracing (which can be activated in Performance mode, too) when looking at the extremely realistic reflections on Alex' glasses. They look so good in fact that they almost clash with the slightly dreamy and soft art style. Playing this amidst the recent Square Enix news feels a bit bittersweet as well because I'm unfortunately not expecting them to finance another one of these anytime soon. So I'm definitely taking my time with it and enjoying the ride. Edit: Glasses
  6. Maryokutai

    Song of Nunu

    Backlog time! This is one of those projects that came out of Riot Forge, the unfortunately now defunct initiative from Riot to establish the LoL universe beyond the base Moba. In this case, we're looking at a relatively classic, linear action-adventure title, made by Tequila Works (Deadlight, Rime, Gylt). On surface level it looks a bit like a companion game à la Last Guardian or Majin and the Forsaken Kingdom, but it works a bit differently in the sense that you control both Nunu (the kid) and Willump (the blue Magic Yeti) in predetermined sections. So there's no manual switching or anything like that, which makes the entire thing relatively streamlined, but also rather simplistic. Nunu can play the flute which allows him to manipulate certain objects to solve puzzles, whereas Willump comes into action for, well, the action when you have to fight. There's also a bit of platforming which both can take part in and a multitude of other little gameplay gimmicks to mix things up, some of which born out of the most unexpected inspirations (Katamari). They can also both throw snowballs, either at each other for fun or to interact with distant objects. Overall its systems, mechanics and difficulty level suggest this is very much a game aimed at kids, with the writing also mimicking your usual tales of family and friendship you'd see in an animated movie. For me I looked at is as a light palette cleanser type game and for that it worked really well. There is a certain amount of ambiguity about the antagonist, resulting in a conflict based around perspective rather than just being black & white, which is a neat touch that goes a bit beyond what you'd expect. It's a cute game overall, 7-8 hours long so doesn't overstay its welcome and even has a few cool surprises up its sleeve. The beginning is a bit bland, both visually and in terms of gameplay, but the latter half really picks up in both of these areas. Not a must play or anything but if you like some simple, well-made classic videogame stuff, this is a nice little project. And also probably a good pick for the intended audience, because it has so many different gameplay elements (platforming, puzzles, combat) that it's a good appetizer for what videogames are about. Forgot to upload some screenshots, I might edit them in later if I don't forget.
  7. I want my mummy... Spent a few hours with this through Game Pass (Xbox obviously)... think I played Innocence toward the tale end of last year and so far this feels nicely familiar. I'm up to Act 3, the first act being more or less a tutorial and the second playing pretty much how you'd expect. Things start harmlessly enough but it doesn't take long for things to fall to shit and the whole world wants Amicia dead for reasons... this time she can fight back a little more, she has a stealth attack and can knife enemies, I haven't got her Crossbow yet but like I say I'm only up to Act 3. You can also break line of sight and hide again if discovered, I can't remember if this was a thing in the first, if it was it was bloody difficult. Some of the views look stunning and so far it's played nicely... there's no performance or graphics mode so I'm not sure if it's locked to 30fps or not... think I saw somewhere that it's 40fps if your display supports 120hz (mine does so who knows) I ended up really liking the first so I'm looking forward to playing more of this.
  8. I wanted to play this from when it first came out, but refused to pay full price for a SpongeBob game in... 2023. Huh, I thought this was more than a year old. Anyway. It's a typical mascot platformer that seemed to breed and multiply in the PS2/Xbox/GameCube days, but brought to life with a glorious new-gen shine. I sound highly cynical, and to be honest, I am on this one. It's linear to a tee (definite positive), but you get a few little side quests that require a touch of exploration - collect a number of golden coins, find a specific character, discover golden spatulas. However, a lot of these extra bits and bobs are locked behind power-based gates. Things like a karate kick, or swinging on a fish hook, or a mega smash. What this means is that if I want to collect everything, it's not a one and done situation, but I essentially need to play the game twice. It's false padding. Anyway, how does it play, I (don't) hear you ask? Meh. It's serviceable. Jumps can be very awkward. Combat can be awkward. Skills can be unresponsive. However, despite all this meh-ness, there's still enough to keep me playing. I think this might be one of the first games I finish this year. Won't be getting 100%, though. Fuck that noise.
  9. This came out to very little fanfare in January and I forgot I pre-ordered it at some point. Was in the right mood to (re)visit it over the weekend, so here goes. First off, the way they bundled this together is rather curious, because you can't simply pick the games on the title screen. Instead it simply throws you into the remake of the DS game and after you beat it it more or less goes straight into its sequel. So if you didn't know any better you'd think these would simply be two chapters of the same game. So far I've only completed the first. The original DS game is a weird one because you could almost call it a tech demo without really offending anyone, but it's also a rather relaxing and charming 'baby's first mystery adventure' kind of game. By remaking this in full 3D without having access to the DS' unique hardware features this would always have been an interesting case study for how to approach remakes and, well, it's not exactly a triumph. Puzzles feel very menial and by-the books, the very first one requires usage of the system's gyro controls and barely works -- after that, they're all solved with classic input methods. Due to the nature of the original it had to spell out a lot of things because it couldn't visually represent them in detail, and unfortunately they didn't adapt the writing to the fact that you can, indeed, now see everything. So you're permanently running into situations where the characters tell you what you see, which adds an unnecessary layer of inactivity to a game that already feels extremely passive. On the plus side, they did make good usage of their apparent low budget by bringing the mansion to life in a rather accomplished fashion. Character models are also very nice and clean, but the camera is placed so close to Ashley I was just waiting for the FBI to knock on the door. On the other hand, the VO is pretty abysmal in terms of audio quality (and, in some cases, the acting itself -- though Ashley herself is thankfully pretty good), camera controls are absolutely awful and the only time it hits its fps target is on the main menu. As a remake I think this is a downgrade in almost every way, but unfortunately I don't have access to the original at the moment to properly compare it to. You could of course make the point that this was mostly made for newcomers, but I wonder if the very simplistic nature of it might turn them off rather than draw them in. That said, I actually did like my second visit to the mansion, to an extent. It's a cool setting and it has a wholesome, if super predictable plot. And if nothing else it's still rather unique, more than two decades later. I think the second game might actually benefit more from the switch to the over-the-shoulder view, because the 2D plane you moved around in always felt oddly restrictive. I've only played the first hour of that one so far, so it's too early to tell, but it already feels like a better fit.
  10. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  11. Its a game where you drive a train. Got this recently on switch, was previously sort of interested in trying the ps4 version, which supports VR so thats cool, but didnt get round to it. And sort of though i might find playing it really boring. Not really sure where my interest in this came from, saw some youtube videos on it and wanted to try it. have been enjoying it, its not the most amazingly exciting thing ever, struggle to explain why im enjoying it but think it helps that its something a bit different and new, to me anyway - thats what i was thinking after the first few missions. Later i got to the 3rd set of missions which are much more involved, with more speed check areas where they try and catch you out like by putting a high speed limit check just before a stop or reduced speed limit, its much more action packed, been really enjoying this set of missions. the main thing to do in the game is stop at the right position at the next station, this is worth the most points etc, and im rubbish at it. But im quite good at doing the extra stuff like arriving on time, dimming lights for other trains, and beeping and pointing at all sorts of stuff. Theres a point button. As in finger pointing. Apparently train drivers are supposed to point at things (and say a catchphrase) to keep them more engaged and stop them from falling asleep or something. i think it helps that this is more arcady than a full on train sim, and the line choice of the tokyo ring road (yamanote line) so has loads of stops and scenery and stuff to do. There never seems to be more than 2 mins between stops. anyone else played one of these? i could find a useful video explaining it better or something but heres this instead
  12. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  13. HandsomeDead

    Splatoon 3

    So I've been playing the game that is, like many aging hair metal bands, is big in Japan (that 40 year old Spinal Tap joke is how I'm starting my impressions to this genuinely cool game). The only game played there now it seems. I'm probably not going to go on about the specifics of the game because you can just check the thread for the previous game but I'll just say what I've been up to. As a Splatoon Professional I've beelined right to the cool stuff and stayed there for now. That is 'Anarchy Mode (previously 'Ranked Matches')' and 'Salmon Run'. Since I have a Splatoon 2 save I was given three golden tickets which allowed me to buy weapons freely that are usually soft locked behind a level cap, the weapons I know I like which I know fit my play style for the Anarchy Matches. You see most will play the Turf War mode (the basic whoever makes the most mess wins mode) but as a Professional that mode holds little interest to me and I like the objective based modes in Anarchy Mode. One of the is Splat Zones which is basically King of the Hill; you have to keep a certain part of the map in the middle covered in your ink for a set amount of time so in this mode the fight is more concentrated and I like to use the GAL 96, a long ranged weapon that fires slowly with an ink sprinkler as a sub-weapon... well, I used to but it hasn't been working for me this time. I've found more success with the gatling gun class so I can just hang back and provide support more efficiently but maybe I'm still fucked if I get jumped by someone with a better short ranged weapon but as long as I'm smart we win. I do find these modes make use of the alternative weapons so much more. Playing Turf War just use the weapon best at coverage and that's it. You also have Tower Control; there is a small tower on the map that moves towards the enemies side of the map when you stand on it and once it gets to the end you won. I like to use a long ranged kind-of-grenade launcher for this, I forget it's name. it just means with good positioning I can easily eliminate those trying to ride the tower, but again, it's slow firing and bad at short range. It means I do have to rely on my team a lot, I gotta hope we have like a "sweeper" who keeps flankers off my back, because man, do some people just like using the brush class and ruining my day. This is a factor if we win or lose. Take up a role if you're playing this mode. There is also Rainmaker; there is a powerful weapon (but again, bad at short range) that has to be captured and taken into various points on the enemies side of the map. I tend to play this one a bit basic and use a slightly longer range version of the Duelies, a weapon I do tend to use for Turf War if I do play that mode. OK coverage and pretty good at killing and I like the quick step you can do: it confuses the idiots, but also sometimes messes me up, but I'm getting better at it again. They were introduced in S2 and they quickly became my old faithful. Finally there is Clam Blitz; it's a mode that was introduced post release in S2 so I hve the least experience with it. I remember being okay at it but this is the mode I'm struggling with. You collect clams spread around the map, get ten and they turn into an American football(🤷‍♂️) and with that you can break a barrier over a goal on your foes side of the map, and while the barrier is gone you can throw in individual clams. I suck at it and just take my Duelies and kill the enemy and hope my teammates know what they're doing. To be honest it still feels kinda unfamiliar because while the primary weapons all feel the same they're altered the sub-weapons and you special abilities you get after covering so much ground, those especially have been completely changed from the previous games so the dynamic and strats in these modes take some adjustment., I've found at least. But there is also Salmon Run; this is the horde mode with a bunch of boss enemies that drop collectables you have to take to a point to score while adds ruin your day. The more you rank up the more intense it gets and I think I've just got to the point it's interesting to play. I think it's harder than before since I remember being maxed out before and having less problems than now but I've still got some ways to go. A little change they've made is you can throw the collectable so you can pass it up to other players and that's useful at times and they've added some scenarios where you have to do it to be optimal. There's also a thing where the more you play the mode you make a giant salmon angry so a big salmon will turn up at the end and you have to throw the collectable at it to do damage, so you're dealing with this big mf'er stomping around while loads of boss enemies come, kill them, get collectibles and throw them at the big salmon. It gets intense. I've tried it twice and not killed it yet (definitely let down by my team the second smh). I've not tried the SP, I'm not super into it from the previous games (the last boss always rules tho) but I'll try it eventually. One of you's will have to say how that is.
  14. I played through the opening of this, so far better than Avengers I think. The tutorial, which is extremely pink and blue, is a fairly lengthy thing which introduces you to characters which of course you already know about because of all the movies and stuff init. It's mostly a slightly adjusted take on those movie characters, I say that as if I know what the other versions of the characters from the comic are like. Anyway it reminds me of the movie is what I mean, except the guy who plays Mario isn't in it which is a bummer. But I think it's good, not incredible cause it's hard to get a read of whether the fighting turns into something more than what you see at first. I'll say being able to run a game that looks good at 4k dlss and runs at 60 presents a much better impression than watching a stream that runs at 640p and runs at 15fps. I dunno about the console experience, but I do know my experience right here is pretty good *discreetly flexes* As filler tutorials go I thought it was pretty well paced and I was pretty engaged by it, which is saying something cause it really does feel like a 360 game. But it gets away with feeling like a 360 games cause they don't make 360 games anymore, and 360 games didn't run at 4k with ray tracing *dabs*. One screenshot I wanted to get is the little bear guy standing on tree man's back cause I thought damn I like that, but it was in a really dark room and I didn't get the chance. Anyway the rabbit stands on the tree man's back, that is good. I tried to take screenshots but unfortunately they are all super dark cause of weird HDR nonsense. So imagine these screenshots not looking shit, this is what the game looks like (good, not shit) I can't say that this is like game X with a bit of game Y or anything like that cause it's too early to say. One thing I'll say is that it has a stagger meter for certain boss type enemies. Drax (who destroys) has an ability that induces heavy stagger damage. Gamora (the deadliest) has an ability which deals heavy raw damage. Groot (therefore he is) does stuff with branches, uh traps enemies I think, I dunno. Racoon (not a racoon) does ranged attacks. But to translate it in terms I do understand, Drax is Focus Strike from FFVII Remake, Gamora and Racoon are the big attacks that you do when stagger is put on them. Peter Quill (middle name Joseph), he flies around and shoots stuff. The melee part of his combat feels like shit, but this is the level 1 experience. Very early on he unlocks an ability to do a timed powerful charge shot while his guns recover from their Mass Effect cooldown. Kind of a reload that's active, or something like that. I think another game did a thing like this before, I forget. I can't easily follow the flow of fights but I would say having this run at a high framerate is a must for that reason. It's so messy, the way you queue up the skills is a bit clunky. But that's the level 1 experience. It's a very air dashy type game, like a B tier Platinum games joint or something like that maybe. Anyway I'm engaged by the sum of the parts rather than the constituent ones so I will stick with it. Better than Avengers anyway, well the opening is. Also trust me the game looks a lot better than these screenshots, thank Windows HDR for fucking these captures up. Or maybe the brightness adjustment in the game itself, I might try and look into seeing if I can fix that.
  15. Firstly, I cannot believe that there isn't a thread for this game. I know people bang on an on about this game, so I thought there would be one already. I think it is kind of weird that one of the FF haters is starting this topics as well, but there you go. Right, lets get some things laid out on the table. I hate JRPG's unless they are Pokémon, as that's the only one I have been able to understand the mechanics of how everything works because it is nice and simple to learn, and hard to master. I really hate how everyone goes on about how awesome this series is, all I see is turn based fantasy shite populated by people who have hair the size of a fridge freezer. I had very low expectations of this game, I was expecting to play ten minutes worth and call it a day. However, I was wrong. After persevering with the frankly crippled controls outside of battle, I find myself enjoying this a lot more than I thought I would. The backgrounds still look nice after all this time, and the music is really good so far. The FMV has also held up well for such an old game. the "in the field" graphics and animations are bloody horrible though, it is hard to tell what is happening sometimes as the polygons creating the characters wildly move around the screen. I'm also hating on the save locations, I really hate games like this that make you use save locations instead of letting you go into the menu and save. For all it's short comings, I am liking this game. It has impressed me more than I though was possible and I look forward to spending more time with it, if only to find out first hand what happens with the story. What are your thoughts on this game? Another thing as well please, can we keep this spoiler free? I know certain people die and that, but I don't know when or why, and I would like to find out for myself. Thanks.
  16. It still feels like early days but I'm enjoying this so far. I tried streaming some but my setup seemed to add a few issues to control and framerate, I did a lot better when I wasn't having to play through my capture screen. That said, it's still a Sonic game so I have been launched to my death rather than whatever the next part of the rollercoaster was supposed to be. For all the Breath of the Wild talk it actually reminds me of Mario Odyssey more than anything else. I've no idea if the area I'm in just expands or if eventually it moves you to a new world, but you're on a land mass that's gated, you're essentially playing until you unlock the next bit. There are traditional levels, they're really short, and they're accessed via totems in the main world. You need gears to open these, you get gears from defeating meaningful enemies, I feel like I've got quite a lot now so other than really early on when the game is teaching you, they aren't hard to find. Beating the levels gets you keys, keys unlock the chaos emeralds, doing that seems to progress the story and open more map. The reason it reminds me of Mario are all the little challenges in the game world. Work out the route to a floating platform, beat a horde of enemies, solve a minor puzzle, these all get you things, usually it's the items you need to level up attributes, sometimes it's experience to unlock more skills. There's probably a few too many currencies really, but it does mean that a trip across the map means a hundred diversions because it's very densely packed
  17. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  18. HandsomeDead

    Hades

    So this is the action rogue-like from makers of Bastion and Transistor. It's a very good one. It has a lot of potential stuff in terms of weapons, buffs and abilities for a run that come together in some surprisingly interesting ways. I don't really want to go into it all, because there is so much and it's a bit of a spoiler, in a way. I do think anyone who likes Dead Cells will have a hard time not getting into this too. It's got the same kind of fast, dash-y combat but I'd argue the upgrades are probably more interesting because they're tied to more than your attacks. I guess Dead Cells has some of that but it's robust with a bigger variety of abilities that can tie to your dash, for example. But Dead Cells is better in some other ways. They're both cool and good; get both! I'm also quite enjoying the story more than I expected. It's set in Greek mythologies' underworld and done in quite traditional way in that it's mostly a family squabble the consequences of which is big, dramatic and violent fights and supernatural displays of power. It's kinda fun that you're trying to escape the underworld in a rogue-like and no-one really cares that you're doing that because they know you'll die and be back. Some give quiet encouragement or Hades himself just rolls his eyes as you leave. It's played pretty straight and it's cool to hang out in that starting area before the intense combat. I'm not sure how many stages there are but the best I've done is get to the third boss, who are a pair of cheaters. I dunno how I'm meant to do it right now. I think since I don't have a brilliant way to do a well synchronised build yet, just out of inexperience, but I'll get it.
  19. Wow, no thread for this? I'm surprised. Been dipping and diving into lots of different PC games and struggling to find something that really grabs me. This is it, I think. I'm only about 90 minutes in, so far it's an adventure set in a dilapidated world that feels marked by communism, or on the verge of some sort of ugly class upheaval. You're a very hungover detective who doesn't really know what's happening but there's a case you got to investigate. But maybe the real thing you got to investigate is who you are and what has happened to you. Sound familiar? I really like it so far. It's basically just a game about reading lots of text so far and passing/failing speech checks. I don't really get all the systems yet, but it's like PS:T through the lens of Jack Kerouac or William S Burroughs. Absolutely fucked up and manky but very beautifully written heaps of text everywhere. The screen where they show you all your perks/specialities is so aggressively wordy. I don't know if there is actually any combat in the game because every perk seems to be based around some personality trait
  20. The best way to describe this is what if Suda51 had a queer Indian cousin who also made games? It's really out there, in every sense of the phrase. The setup is basically Scott Pilgrim through an Indian lens, with the protagonist returning to her hometown after a breakup and then having to confront all her exes. From a gameplay perspective you're either talking, skating around, doing some QTE-based minigames or fight in turn-based battles. I don't want to call the gameplay loop gimmicky because it's a bit derogatory, but it still explains it best. There's not much depth to anything you do, but it's a very enjoyable cocktail presented in a very wacky and charming way. During dialogue sequence you can pick answers which in turn give points for one of three different 'thirstsonas' (their word, not mine). Supposedly this impacts both the narrative and gameplay, but I haven't noticed the former and the latter just boils down to minuscule shifts towards either your HP pool, your offense or your defense. Skating is wonky and clunky, but you can skip every challenge the game asks you to do before progressing. I think it's a nice enough diversion, but it's no Tony Hawk for sure. Combat meanwhile is a solid spin on the Paper Mario/Mario et Luigi formula with timed button inputs influencing damage dealt and received. Debuffs are called taunts and certain skills you have deal bonus damage if a debuff has been applied. That's pretty much it, but it's a solid template and the boss fights, while quite a bit talkative, are the clear highlights, with the exes withdrawing into some sort of mind palace where they take different forms (a bit Persona-like, now that I think about it). There's also a part where you can cook meals for combat use or to make up with your exes, which is technically just a series of QTEs intertwined by a heart-to-heart with either your mum or dad (depending on what menu you choose). I'm definitely enjoying it a lot and it also has a very stylish presentation. 3D modelling can't quite keep up with the art but it's a really 'cool' game to look at with a lot of visual flourishes, nice UI art etc. The OST is really good as well, though in a less eccentric way. Overall a nice little feelgood game that still tackles some deeper subjects from a different perspective than we're used to in games.
  21. radiofloyd

    Cocoon

    Picked this up because I needed something to get my gaming juices flowing again and it has reviewed very well. It’s basically out on everything. I’ve played around 40 minutes and it mostly involves solving environmental puzzles similar to something like Hob, without the combat, which was a game that I quite liked. Nothing taxing so far. My current save file is saying 22% which would mean that the game is probably in the 3-5 hour range. I don’t have any problem with that considering the length of other games I’ve played this year.
  22. i've played persona games before but no smt games, i guess so far it seems pretty similar but without the daily routine/social link stuff, and the demons/personas are in your party rather than being sort of summoned. you have to talk to the demons to try and recruit them, although this is often bollocks as they ask for loads of stuff and then just run away, i still like it though, they say weird things and it can be pretty funny. the demons mostly look familiar too as they're pretty much the same from the persona games. i'm playing the super easy mode (which is free dlc), and it's really easy, i could have coped with some more difficulty, maybe a mode inbetween the normal one and the super easy one. but it's supposed to be quite long so the super easy mode should help with that. it's probably a good job i'm on the easy mode too as my main heal spell changed into something useless, and i've probably given most of my good healing items to demons while trying to recruit them. so i don't have many ways of healing at the moment but it hasn't made much difference. minor spoiler for stuff near the start of the game this is a ps2 game i think, i'm not sure if any graphics have been upgraded, it doesn't really look like it, it just looks like a ps2 game in much higher resolution. so far it's alright, i'm quite enjoying it but it's not been amazing or anything. i'm going to keep playing anyway.
  23. FAR: Lone Sails is a beautiful indie game that definitely has that special something that the best indie games have, at least in the opening 30 minutes that I played. It looks like this: You’re basically piloting this hunk of metal across a barren wasteland. Gameplay has been very simple so far. The ship will move slowly if you open the sails but you can also fuel it to make it move faster. And then occasionally you come to roadblocks like this which require some gentle puzzling (so far). It looks beautiful. And everything is communicated visually. There’s no dialogue or tutorial. Very impressed so far.
  24. This is more of a personal archive than a real topic, as I doubt there's much interest in this game here. Fundamentally it's a relatively straightforward resource-collecting and crafting game. The gameplay loop consists of collecting wood, flowers, stone and other materials to use for some art & craft stuff you can then sell at the weekly eponymous night market, which in turn gives you enough money to buy new gathering tools, which in turn unlock new areas with new resources, which, you guessed it, allow you to craft more stuff. You basically go through this process on repeat until you reach the final area, as every area is part of a larger story that involves a mysterious agency, a legendary guardian animal and a truckload of cats. It does mix up proceedings here and there though. The first time you enter an area you have to free a couple of caged cats and get rid of the agents there, which in gameplay speak is always a little stealth section (albeit a very simplistic one – think OoT's castle garden). Gathering and crafting involves completing short QTEs and every night market ends with a little minigame, like a play, a cat race or something along those lines. It's not really a game that'll draw you in for its gameplay mechanics, but rather its unique charm and presentation, the classic carrot dangling in front of you and a genuinely touching narrative that falls a bit into coming-of-age territory. I've heard people say they find it grindy and repetitive and I technically can't argue against it. Sometimes you need to gather certain materials a couple of (ingame) days in a row to get what you need and if you mess up hoarding season-specific items like, say, certain spring flowers, you'll have to wait for the night market in summer to stock up on them. But I still quite enjoyed it, it's super relaxing and super adorable and its quirky sense of humor and narrative can pull you along when maybe the gameplay alone couldn't. I saw the credits after roughly 20 hours but it's also open-ended, so you can still go about maxing out friendship levels with NPCs (which always involves giving them items you crafted or found) or completing the little museums with resources you found, even after the story has reached its conclusion. Switch version is a bit wonky (though way better than on release) with comparatively long loading times that also result in the music stuttering, making the whole thing feel a bit unpolished. There's also some formatting errors in the text (they have it set up to give plurals always an -s, so you end up with stuff like 'Got 10 sands' or '5 Special Nikko Flowerss'). It also, oddly, doesn't use the B button or the D-pad at all, so you have to navigate menus with the stick and close them with the same button you opened them with. But I can forgive those problems as it's made by a really small team that also had to take a long break in development due to burnout. I suspect at least the loading times being shorter on other platforms, but I also think it's really well suited to handheld play. Disclaimer: it's not a farming game, despite what this image might suggest.
  25. Maraca based rhythm action game. The original on dreamcast was great, with maraca controllers, not played it in years mind. Was a bit sceptical about this, didnt think the joycons would work that well for the motion controls, but it works a lot better than i expected, probably partially because it seems pretty lenient in recognising hits. But at the same time it doesnt work quite as well as as it could, id expect the vr version to be better, think its quest exclusive? the music selection is sort of similar in that its better than i expected, but it could also have been better still. Didnt recognise most of the songs by name but playing through them theres certainly enough songs that ive been enjoying playing through, even though i maybe wouldnt listen to them outside the game. To register normal hits It doesnt work based on the height of the controller, it uses the angle of the controller, so if you hold your hands up the controller will angel up automatically, for middle hits your supposed to hold them straight, and for down you point them down. Its probably easier to explain how it works with a video (ill try and add one later) but theres 6 locations you can shake a maraca/controller at (top middle bottom, and each have left/right) thats how the original worked, with iirc some posing where you hold a pose. The new version has maybe too much posing and other stuff like movements/dancing stuff going on. The ones where you slide the controllers around to match movements on screen are a bit odd too in that they start far too quickly for you to follow them entirely (unless you memorise them i guess), the game doesnt care too much though and will give you a perfect hit as long as you follow the last bit ok, its sometimes a bit vague what youre supposed to be doing though which isnt great for a rhythm action game. Usually the game just gives you the benefit of the doubt and registers a hit even if im not sure i hit the note, sometimes it goes the other way though, although maybe i need to get better at it. Because of the above, if you want to play it seriously for high scores and stuff its maybe not great, although again maybe i need to get better. But i would say it is pretty fun and im enjoying it, no regrets on getting it. not tried playing with a pad yet, which worked well in the original, suspect with all the dancing/sliding going on in this it might not work as well here? the graphics i quite like (after thinking the graphics looked a bit crap in the trailer) its mainly just a load of mad stuff going on in the background, and ive got a cool hat. Its very colourful. for sonic fans the blue guy is in this dancing and stuff. oh yeah theres a roulette thing which seems odd, you can toggle it off, which i have. theres also an ios version, not sure if its quite the same game though. ive mostly been playing the songs in the quickplay mode, but there is a sort of single player thing which seems to be just challenges, most of which are quite easy so far but the one to not miss notes is really annoying but looks like it can be skipped. anyone else giving it a go? The trailer shows how the gameplay works, although in very short bits
×
×
  • Create New...