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  1. I never thought they'd get around to doing this but at the end of 2024 they've finally done a digital version of the Pokémon card game on phones/tablets. I'm not a card game guy (physically, at least) but I did have a Hearthstone moment where I was pretty into it. I also played a bit of the Capcom one, Teppen, but I felt like the game was asking me to pay up and be serious earlier than I was ready for, despite enjoying what little I'd played. In that respect I gotta say Pokémon has been pretty generous. From what I've been able to gather from what are tutorial rewards I've gathered a decent amount of cards to put together a few viable decks. It's simpler than Hearthstone right now, but then I got into that when it had been running for years so a lot of development in the gameplay had happened at this point. Pokémon is back at the beginning. Obviously it's been running since I was in school, and I do remember the art for some of these cards but this isn't a game that includes 25 years of progress, it's a reset which is the right decision, probably. It's a turn based game, attacking each other until they lose but that's all it really has in common with regular Pokémon. The rules are quite different, like there are less elemental types and they push ice into water, bug into grass and rock and ground into fighting... sort of, it's not fully communicated on the cards what weaknesses are from what I can tell. I just know I was fighting a Moltres and it's wasn't weak to water but was to electric during a battle thanks to some UI elements. You also don't just take out someone's squad but you have three "lives" and losing a Pokémon costs a life so it doesn't matter how many you have (there's also very powerful cards that cost 2 lives when you lose it but there are more factors I'm not gonna go into here. There's still lots of moving parts despite how simple it is, comparatively). I've wanted this a pretty long time and I'm happy it's satisfying to play without a lot of investment. It's sad it still feels like an app and not a game in how it's presented, not unlike Pokémon Go, but there are still some nice flourishes. I don't think anyone else here is a TCG guy but this is a thing out there which is kinda cool, for now. It's not unusual for these things to grow in negative ways.
  2. I'm sure this will come to everything at some point, but at the minute I think it's PC only. A couple of months back it seemed to be being played round the clock by various streamers, there was a lot of hype for a simple, cheap (currently less than £2) rogue-like, but it's actually worth all the talk (and definitely worth that price) It's a very simple concept, you control the movement of your character, more or less top down, you're either avoiding swarms of enemies or hunting them down, looking for breakables for money, health, or a couple of the special items. You do not control your attacks Instead your attacks just trigger on a cool down. You start with 1 attack, for the first character this is a whip, others might have fireballs or lightning that strikes in random locations. As you kill enemies they drop experience orbs, pick that up to level up, when you to you then pick a new perk, which can mean new weapons (it can also mean movement speed, cool down on your attack (this is hugely important later in I find), increasing your base attack power or luck), so you could add lightning to your skill set too, or you could increase the level of the whip, so rather than just hitting in front of you, it now whips behind you too, then it does more damage, then it has more range etc As you kill things there's a chance for extra rewards and gold, the gold leaves the level stage with you, so then you can increase your base stats by buying things like improved gold or experience gain, lower cool down, some health recovery, better base damage, and so on; which ultimately means you'll last longer, which means you'll earn more money There's extra weapons to unlock by completing various missions (things like surviving 10 minutes with one of the extra characters), new characters, weapons can be evolved. Basically, there's always something to be working towards which keeps you playing, although of the new characters I've unlocked, I still prefer the 1st character and do tend to just aim for the same build, and on that note, you can only have so many weapons and so many attribute improvements per run, which is a bit of a shame later on, but it means you could have all the random attack spells and leave yourself without anything for if enemies get in close if that's the choices you make It's such a compulsive little game. I bought it at about midday yesterday, and didn't stop playing it until I ordered some food at about 7, then I went back to it. I've got to the "end" of a couple of stages, where I can no longer improve my character and am instead getting money or health recovery as I level up, where I can just stand still and enemies die before they reach me because I'm throwing out so much damage. Eventually though something happens that means you're not going to survive for much longer. That's kind of a shame, but I suppose it's to stop you from completely breaking the game's economy
  3. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
  4. Firstly, I cannot believe that there isn't a thread for this game. I know people bang on an on about this game, so I thought there would be one already. I think it is kind of weird that one of the FF haters is starting this topics as well, but there you go. Right, lets get some things laid out on the table. I hate JRPG's unless they are Pokémon, as that's the only one I have been able to understand the mechanics of how everything works because it is nice and simple to learn, and hard to master. I really hate how everyone goes on about how awesome this series is, all I see is turn based fantasy shite populated by people who have hair the size of a fridge freezer. I had very low expectations of this game, I was expecting to play ten minutes worth and call it a day. However, I was wrong. After persevering with the frankly crippled controls outside of battle, I find myself enjoying this a lot more than I thought I would. The backgrounds still look nice after all this time, and the music is really good so far. The FMV has also held up well for such an old game. the "in the field" graphics and animations are bloody horrible though, it is hard to tell what is happening sometimes as the polygons creating the characters wildly move around the screen. I'm also hating on the save locations, I really hate games like this that make you use save locations instead of letting you go into the menu and save. For all it's short comings, I am liking this game. It has impressed me more than I though was possible and I look forward to spending more time with it, if only to find out first hand what happens with the story. What are your thoughts on this game? Another thing as well please, can we keep this spoiler free? I know certain people die and that, but I don't know when or why, and I would like to find out for myself. Thanks.
  5. Maraca based rhythm action game. The original on dreamcast was great, with maraca controllers, not played it in years mind. Was a bit sceptical about this, didnt think the joycons would work that well for the motion controls, but it works a lot better than i expected, probably partially because it seems pretty lenient in recognising hits. But at the same time it doesnt work quite as well as as it could, id expect the vr version to be better, think its quest exclusive? the music selection is sort of similar in that its better than i expected, but it could also have been better still. Didnt recognise most of the songs by name but playing through them theres certainly enough songs that ive been enjoying playing through, even though i maybe wouldnt listen to them outside the game. To register normal hits It doesnt work based on the height of the controller, it uses the angle of the controller, so if you hold your hands up the controller will angel up automatically, for middle hits your supposed to hold them straight, and for down you point them down. Its probably easier to explain how it works with a video (ill try and add one later) but theres 6 locations you can shake a maraca/controller at (top middle bottom, and each have left/right) thats how the original worked, with iirc some posing where you hold a pose. The new version has maybe too much posing and other stuff like movements/dancing stuff going on. The ones where you slide the controllers around to match movements on screen are a bit odd too in that they start far too quickly for you to follow them entirely (unless you memorise them i guess), the game doesnt care too much though and will give you a perfect hit as long as you follow the last bit ok, its sometimes a bit vague what youre supposed to be doing though which isnt great for a rhythm action game. Usually the game just gives you the benefit of the doubt and registers a hit even if im not sure i hit the note, sometimes it goes the other way though, although maybe i need to get better at it. Because of the above, if you want to play it seriously for high scores and stuff its maybe not great, although again maybe i need to get better. But i would say it is pretty fun and im enjoying it, no regrets on getting it. not tried playing with a pad yet, which worked well in the original, suspect with all the dancing/sliding going on in this it might not work as well here? the graphics i quite like (after thinking the graphics looked a bit crap in the trailer) its mainly just a load of mad stuff going on in the background, and ive got a cool hat. Its very colourful. for sonic fans the blue guy is in this dancing and stuff. oh yeah theres a roulette thing which seems odd, you can toggle it off, which i have. theres also an ios version, not sure if its quite the same game though. ive mostly been playing the songs in the quickplay mode, but there is a sort of single player thing which seems to be just challenges, most of which are quite easy so far but the one to not miss notes is really annoying but looks like it can be skipped. anyone else giving it a go? The trailer shows how the gameplay works, although in very short bits
  6. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  7. I bought the All in one pack for this way back in 2017, played it once, and assumed my free trial would be long expired but no, it’s still active, for however long. I played it for two hours today, basically to the end of the introduction to the game, which felt like it was more or less completely offline. Impressions so far - well the graphics show the game’s age, it was originally released in 2012 on the Wii. But the cut-scenes and close-ups are quite nice. There is no voice acting in the game but the music is nice, and already I think I’ve heard more variety than in the entirety of XI. Battles are initiated by running into enemies in the field, you can move around in battle which seems to be the biggest change, although I’ve no idea if it serves any practical purpose. Four years ago (!) I struggled with the Japanese but I can read it more smoothly now. I have a week off with absolutely nothing to do, so I’m gonna sink some time into this. It will be my first mmorpg experience.
  8. I bought this on Steam today at a discounted price. Now it will sit in my Steam library and mock me till it's June release. Anyone else looking forward to or planning to get the new Shadowrun game next month?
  9. Quoting the kickstarter - "Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!" Anyway, it was funded for over $300,000 in March 2014, spent a year on Early Access and eventually released in January this year. It's due out on PS4 later in the summer. It got good reviews and and has a "very positive" Steam user rating with around 15,000 votes. I've played it for an hour so far, it's cool. The game is structured like Sunless Sea in that you have a base, a safe haven, where you can buy provisions, recruit new members, take on quests etc etc. You can only set out with a party of four each time, but you can have way more than four people hired. One of the things you can do in the base camp or "hamlet" is assign people to certain activities which will reduce stress (like dread in Sunless Sea). If someone is assigned to an activity, you can't take them with you on your next trip. I'm not going to drone on about the mechanics in the game, but it is pretty similar to Sunless Sea really. Combat is turn based. Your party stands in formation and different characters have a preferred position...it's not what it sounds like. Both yours and the enemies position will affect the range of your attacks. That's all I can say about it so far. I did the introductory quest.
  10. Second up in my GamePass games that can be completed in a couple of hours; The Procession to Calvary. A point and click adventure based on Renaissance art that's heavily inspired by Terry Gillingham. Not for the easily offended/religious types - this is the follow up game to Joe Richardson's Four Last Things. It follows a woman who is back from a murder spree in a Holy war and wants to do one final murder as it's now frowned upon. Whilst the humour won't be to everyone's taste, I was laughing out loud from the offset. The game is bonkers. As with my last post, I won't go into it too much as I don't want to spoil it, but a couple of highlights were helping a street magician off a crucifix as he was turning water into wine that killed people, and giving snuff to a midget so he played music faster.
  11. radiofloyd

    Hearthstone

    It doesn't get more retro than a card game...right? Anyway, this is Blizzard's new big thing. It's a free collectible card game, with a Warcraft theme, currently in open beta. I've played the first three battles of the tutorial and I love it so far. It's not a trading card game, the only way you earn them is by winning battles. I'm going to play through the single-player and then head online, I can see this being addictive as hell.
  12. one-armed dwarf

    Among Us

    Anyone play this? I did it today with some ffxiv people. Basically you're a crew on a ship doing maintenance tasks and one/two/three of you are evil fuckers trying to kill the others either directly or through sabotage. The maintenance tasks being things like shooting rubbish out of the ship and taking care of disconnected wires, the sabotage being setting the reactor off or turning off the lights so other players can't easily detect suspicious fuckery. At any point a crew member can call together the crew and chat amongst each other who they suspect is the baddie. Then you shoot them out of the airlock Ripley style I am absolutely terrible at games like this due to having as much social grace as a donkey so trying to convince others I'm not an evil fucker is very difficult so my best strat is to just try to skillfully ninja as many dudes and kite them around the ship with sabotages cause as soon as we get on voice I'm basically already defeated lol. Apparently this is one of the biggest games in the world for some strange reason, think it's only PC and phones right now but you can play it on any old shit laptop. Maybe iPad works too I dunno. For context here is Limmy playing it I'm going to watch this to learn to git gud
  13. radiofloyd

    Telling Lies

    I’m about three hours into this. It’s the second game by Sam Barlow who made Her Story, and it’s the same style as Her Story but with more characters/actors. I’m enjoying it. The story isn’t super fascinating but it’s engaging enough. The music is atmospheric and very well done (I don’t remember music at all in Her Story) and there are some other nice touches that add to the atmosphere of the game. And unlike The Red Strings Club, Telling Lies isn’t stingy with achievements. One achievement in particular made me smile. Achievement spoiler not a story spoiler:
  14. I couldn't find a thread for this so decided to make one, a mod can merge or delete if it's an issue I'm in hospital recovering from spine surgery and my parents picked this up for me, it's the perfect game for post-op convalescence I think as the games take ages and it's all careful menu based stuff. Also I can't play that goddamn Pikachu game cause of the motion throwing ?? Had a go last night but found myself quickly getting myself into a housing crisis and a frustrated populace annoyed at lack of amenities. Then the fucking Aussies came and invaded my stagnant civilization and that was that. Started again now as Japan, trying to invest a bit more in culture and keep growth within bounds that can be supported. But now barbarians are taking advantage of my lack of military investment So it's still Civ and it's still very compulsive and addictive. The switch interface is very confusing at first but I think I've got it now. It seems to take a while to calculate turns so it will be interesting to see how it holds up in larger games with loads of civs It doesn't have online multiplayer it seems like.
  15. Craymen Edge

    Mutazione

    Mutazione is a narrative game following a 15 year old girl who sets off to a distant town to visit her estranged grandfather, having received news he's on death's door. The titular town was once a busy place until several decades ago it was destroyed by a meteor, and which slowly mutated the people animal and plant life left. The game itself mostly involves talking to the townspeople and getting to know this community and their lives, planting musical gardens, and solving the mystery of the giant tree in the middle of the town which sustains the island. It's gentle, slow-paced and relaxing stuff, lasting about 5-6 hours. I had a lovely time with it.
  16. Manicm

    Pokemon Go

    I had a quick go as I walked to work, I really don't see the point, one of the guys at work is going nuts over it, took his 5 year old for walk at 2am to catch more, I did tell him I would call social services if he did it again!!
  17. DANGERMAN

    Witcheye

    Someone in the Discord put me on to this. Devolver put out Witcheye on mobile, I've no idea if it will come to consoles at some point, I wouldn't be surprised but the touch screen is integral to the controls. You're a witch who has had all her stuff stolen, as he flees the stuff gets dropped around levels, so you (as the witch's eye) must go through these fairly short levels, beating enemies and bosses, recovering your lost items. Control wise its all done with swipes, you don't have to be touching the eye, you can swipe directions on the screen, press to stop your movement, avoiding obstacles and attacking enemies. Enemies usually can't be taken head on, so you usually have to get behind or under them to avoid damage. Touch screen controls don't make that sort of precision easy. It kind of reminds me of that era of DS games where you were getting things like Soul Bubbles and Ivy the Kiwi, where you were getting inventive games built around the touch screen. It really made me miss using a stylus though, it's just not easy enough to control for some of the boss fights. Unless I'm just old man gamer, which is entirely possible
  18. HandsomeDead

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  19. or Dragon Quest V as it was. I've only played about an hour, so in rpg terms I'm probably still well into the intro. In fact I'm a little kid at the minute and the box art shows you as a teenager, so I'm guessing there's a split at some point where you grow up. Gameplay is just Dragon Quest, except maybe even more (how to say this without it sounding like a dig at it)... quirky. As you walk along you get into random fights, in these fights you get a first person view with the enemies all lined up, then you select attack/defend/magic/items/flee/etc. Thing is, if you're faced with say, 2 slimes and a rat, you can select to attack the rat or both the slimes i.e. it groups enemies of a similar type so you cant choose to attack a specific enemy. It's not a massive problem, but it does mean that your damage is more spread out over multiple turns. I think it's probably because you're a kid early on, but you dont die when you're defeated, instead you keep everything you've earned and end up back at the town where you're told to go and rest. It's pretty good for easing you in, I doubt I'd have got through the first cave otherwise, but I still circled around near the town to get into fights (before going home and resting) to level up my second character. The scripts really good too, I've come accross a character who talks like the count from Seseme street, and a guy I think is supposed to be spanish, but his accent is italian I'm really enjoying it so far, I guess if you've played loads of DQ it's just more of the same, but I've only ever played 2 of them and never got all that far in either.
  20. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  21. HandsomeDead

    Teppen

    I started playing this today and my day is just gone. Fuck. It's a digital card game in the vein of Hearthstone except the cards are made up of Capcom characters so that was enough to draw me in despite meaning to try one of these out for a while. I guess I just needed my interests tickled more by stuff I think is cool and not fairies and rogues or whatever. Since I'm new to this I dunno how it compares to others but I'm having a lot of fun. I picked Albert Wesker as my character and I'm enjoying being evil. The kinds of cards he has are about powering up defeated cards and turning the last stretch of the game on its head. I guess he might be a necromancer archetype. Sometimes I can't do it, especially against Ryu users who's decks are more about just getting in and doing damage and I can't get set up. But when I do, it feels pretty good. Towards the end of my session I did use what I'd accumulated to buy a load of card packs and I got some good ones but now I'm trying to build my own deck rather than the one you're given. The arts pretty nice. It does have that look that a lot of these games have but still somehow works and all the characters do seem to fit this theme, despite different origins.
  22. Very much impressed with Telltales output these days. Walking Dead is brilliant. As is The Wolf Among Us. So being a massive GOT fan, I was well up for this. And Episode 1 is a very good start indeed. Pretty important to state though that the opening section has a massive spoiler if you're not caught up to the events of the start of Series 4/Book 3. So be aware of that. It's the tried-and-tested Telltale format, which I'm perfectly happy with. You play as the Forrester family, and interact with a few of the series main fore-runners. After his frankly god-awful role as Ghost in Destiny, Peter Dinklige is back on form here as Tyrion. 5 more episodes to go, but this is a promising start.
  23. Sly Reflex

    Minecraft

    Have you played Minecraft before? If it's a yes, you already know what it's about, probably best to click off the thread. If no, pull up a chair. Minecraft isn't for everyone. It's a very directionless game where outside the simple premise of building a house for yourself, you are free to do what you want. In the day time the game plays out as a building sim where you spend time harvesting blocks of various materials. You start off by punching them, but soon enough you are able to knock together a means which will allow you to make tools. Tools allow specific materials to be harvested faster, axes allow wood to be gathered faster, shovels allow dirt or gravels to be smashed u[p faster and so on. On top of that, each tool you make takes a durability hit each time you use it, although as you progress you can make better and better tools for harvesting materials that you couldn't previously. Of course, the more materials you have the more things you can make, and the more things you can make the more materials you can get. It's a vicious circle or harvesting and producing. At night you have one of three choices. You either hole up in the house or shack you managed to find or throw up before the sun went down and sleep the night off in a comfy bed, you curse yourself for over reaching yourself in building a house or you make equip yourself with the armours and weapons you made during the day time to try and endure the night. If you ended up doing the latter two options, you just entered the survival horror part of the game. They might be blocky sprites, but when you hear their howling or attack call it will make you panic. If you survive the night, it's back to the day time cycle. There are a lot of things to do, even outside of building massive houses and castles for you to live in. The beauty of this game is that you can play for one day cycle which is about 20 minutes from what I worked out, or you could play for hours upon hours. If I was to do some game algebra it would be Animal Crossing + Keftlings + Survival Horror + First Person Perspective + LEGO = Minecraft. It's something you should at least try the demo of and see whether you like it if you have not tried it already. You can have a good piss about before the demo ends and get an idea of what you are getting into. I personally didn't try the online part of the game, but I did grab about 40 minutes in splitscreen and it works really nice. The only think I do not like about it is that the menus have not really been optimised properly for a controller. The crafting part is fine, but just moving stuff about your inventory is a bit of a pain in the arse, I'm not sure how they could have handled it better, but I'm sure they could have done it somehow. It's made even more annoying by the fact that the hints and reminders are constantly pushing the inventory box to one side, it could have seriously done without that.
  24. Hendo

    Clash Royale

    This is quickly becoming my favourite game and certainly deserves a thread. Yeah, it's a free to play game with timers and in-game currency to buy. But it's also one of the best designed, most fun and well balanced games you're likely to play. In short, it's a real-time card battler that manifests as a tower defense game. However it's more like tower offense. You throw in cards from your deck to deliver troops and towers that will hopefully get through to the opponent's bases and fuck them up. There's a real stone-scissors-paper balance to how it all works and it is glorious when you devour the other side. When you win you get chests that can be up to 8 hours to unlock (or spend gems) and out of those chests you can get new cards or more of the same you already have which means you can level up your units, which also costs you. I've put a fair bit of time into it so far and haven't spent anything but I'm at the point where if it comes to it, I'll be quite happy throwing them a tenner for currency as I've spent far more on games that I didn't enjoy as much. In that sense, it's free to play done right.
  25. I've seen this game around quite a bit but not paid too much attention to it, but the creator started a thread on Gaf the other day detailing how it had sold. If I remember right the pc/mac version hadn't sold much at all, the ios a bit, Android a decent amount because it had been featured in the Staff Picks section, but the platform it had sold best on was the 3DS. Again it had been featured, still is under Winter Picks (or something like that), but the key thing for me is that it's only £1.99 It plays a bit like a not as hard Megaman, not that it's easy, just that it's not as hard as Megaman. You can jump and you can shoot, you can't shoot up, you can't shoot diagonally, but you can duck. The stages are pretty short, you're scored based on how quick you do them, and at the end of a set of stages there's a boss fight. The boos fights might be my favourite thing about the game, they aren't massively hard, it just takes a bit of old fashioned skill and patience to beat them. It does suffer the way Megaman did in that it's ever so slightly unfair. There's plenty of times where you'll jump, which will make the screen scroll forward, spawning an enemy to fire or fly at you and knock you to your death. You have unlimited lives though, it's just a case of starting from a checkpoint (more often than not the start of the stage). It's not very long, but apparently the 3DS version has extra stuff. It does look pretty nice, the 3D isn't too intrusive, and it is pretty cheap compared to most stuff on the 3DS
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