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  1. I was pretty close to just bumping the old thread because man, is this Persona 3. I'm sure there are plenty that want a remake as faithful as this but I was more on the side of using the opportunity to take a second run at it and tighten it up a bit and improve some of the story of the game. There are quite a few changes to the dungeon crawling element, a lot of additions in presentation and mechanics such as the ability to pass a turn to another party member after hitting a weak spot which makes the game easier. But I was a bit disappointed with the AI party members since there are less tactics than the original and they don't use the new mechanics. Just for nostalgia's sake I tried to play it the old way but it's so not optimal. It just seems to be thoughtlessly added and it's clear they're really expecting people to play it with direct control of the party. I just always thought it was cool to be the leader of an autonomous group and it's just faster too. But oh well! Bosses haven't really been touched very much either, mechanically, despite those getting quite a bit better in later games is a big missed opportunity too. Other difference is it obviously looks better... actually, I dunno, it doesn't have the creepiness of the original to me, something to do with some of the colour grading maybe. Looking too clean isn't hitting quite right. More of the game is voice acted, I think it might be a little rewritten but I'd have to look at side by sides to be sure but it's mostly the same stuff happening and even acted out the same way. I'm not new to this game but I think to someone that is or is coming from Persona 5 it's still gonna feel like an older iteration despite the new coat of paint. It's still one of my favourite games, and I've barely stopped playing it but it's my fault, I did at one point dream of a game that felt like a sequel to P5 but with P3's story and it isn't that. It's P3 with some modern concessions.
  2. Its a game where you drive a train. Got this recently on switch, was previously sort of interested in trying the ps4 version, which supports VR so thats cool, but didnt get round to it. And sort of though i might find playing it really boring. Not really sure where my interest in this came from, saw some youtube videos on it and wanted to try it. have been enjoying it, its not the most amazingly exciting thing ever, struggle to explain why im enjoying it but think it helps that its something a bit different and new, to me anyway - thats what i was thinking after the first few missions. Later i got to the 3rd set of missions which are much more involved, with more speed check areas where they try and catch you out like by putting a high speed limit check just before a stop or reduced speed limit, its much more action packed, been really enjoying this set of missions. the main thing to do in the game is stop at the right position at the next station, this is worth the most points etc, and im rubbish at it. But im quite good at doing the extra stuff like arriving on time, dimming lights for other trains, and beeping and pointing at all sorts of stuff. Theres a point button. As in finger pointing. Apparently train drivers are supposed to point at things (and say a catchphrase) to keep them more engaged and stop them from falling asleep or something. i think it helps that this is more arcady than a full on train sim, and the line choice of the tokyo ring road (yamanote line) so has loads of stops and scenery and stuff to do. There never seems to be more than 2 mins between stops. anyone else played one of these? i could find a useful video explaining it better or something but heres this instead
  3. I don't know how to give impressions on this without getting in the weeds. In terms of features it's an old fashioned 2D fighting game. You have an arcade mode (which is kinda interesting in that the better you do the harder the end boss gets) and there is a story that is literally an anime that you just watch, which is what the last game did too but it's still wild to me. There's also a pretty intense Mission Mode that does it's best to teach you the deeper mechanics of the game which if you're the studious type could work pretty well. I could do with spending more time in it myself but getting wrecked by someone using my character then trying to rip them off in the next match is more fun for me. It's the good netcode that saves it though. Well, the matchmaking is pretty rough at the mo but it plays really well in game. It just means there's always people to play with. This came online at midnight and I was ready to play it so I went to the east coast of USA since it was a more sensible time there and while it was a little choppy visually my inputs were barely delayed, if at all. I really hope they put this in a DBFZ2, in fact it would be shocking if they didn't. I've not saved many fights yet since I think I'm still pretty scrubby but my Gio is coming along a little. And this fight with Zato was fun when I wasn't put in the corner with all his nonsense:
  4. I played through the opening of this, so far better than Avengers I think. The tutorial, which is extremely pink and blue, is a fairly lengthy thing which introduces you to characters which of course you already know about because of all the movies and stuff init. It's mostly a slightly adjusted take on those movie characters, I say that as if I know what the other versions of the characters from the comic are like. Anyway it reminds me of the movie is what I mean, except the guy who plays Mario isn't in it which is a bummer. But I think it's good, not incredible cause it's hard to get a read of whether the fighting turns into something more than what you see at first. I'll say being able to run a game that looks good at 4k dlss and runs at 60 presents a much better impression than watching a stream that runs at 640p and runs at 15fps. I dunno about the console experience, but I do know my experience right here is pretty good *discreetly flexes* As filler tutorials go I thought it was pretty well paced and I was pretty engaged by it, which is saying something cause it really does feel like a 360 game. But it gets away with feeling like a 360 games cause they don't make 360 games anymore, and 360 games didn't run at 4k with ray tracing *dabs*. One screenshot I wanted to get is the little bear guy standing on tree man's back cause I thought damn I like that, but it was in a really dark room and I didn't get the chance. Anyway the rabbit stands on the tree man's back, that is good. I tried to take screenshots but unfortunately they are all super dark cause of weird HDR nonsense. So imagine these screenshots not looking shit, this is what the game looks like (good, not shit) I can't say that this is like game X with a bit of game Y or anything like that cause it's too early to say. One thing I'll say is that it has a stagger meter for certain boss type enemies. Drax (who destroys) has an ability that induces heavy stagger damage. Gamora (the deadliest) has an ability which deals heavy raw damage. Groot (therefore he is) does stuff with branches, uh traps enemies I think, I dunno. Racoon (not a racoon) does ranged attacks. But to translate it in terms I do understand, Drax is Focus Strike from FFVII Remake, Gamora and Racoon are the big attacks that you do when stagger is put on them. Peter Quill (middle name Joseph), he flies around and shoots stuff. The melee part of his combat feels like shit, but this is the level 1 experience. Very early on he unlocks an ability to do a timed powerful charge shot while his guns recover from their Mass Effect cooldown. Kind of a reload that's active, or something like that. I think another game did a thing like this before, I forget. I can't easily follow the flow of fights but I would say having this run at a high framerate is a must for that reason. It's so messy, the way you queue up the skills is a bit clunky. But that's the level 1 experience. It's a very air dashy type game, like a B tier Platinum games joint or something like that maybe. Anyway I'm engaged by the sum of the parts rather than the constituent ones so I will stick with it. Better than Avengers anyway, well the opening is. Also trust me the game looks a lot better than these screenshots, thank Windows HDR for fucking these captures up. Or maybe the brightness adjustment in the game itself, I might try and look into seeing if I can fix that.
  5. Ok, so I’m 2 hours into this. I’m an absolutely massive Yakuza/LAD fan. In over 40 years of gaming, this is by far my favourite franchise. The reviews for this have been universally high. Let’s get the bad stuff out of the way first: charging separately for the New Game+ mode, sucks. There’s an entire dungeon, and trophies/achievements locked away behind that. That’s pissed some people off, and I think understandably so. There’s also multiple Micro transactions, ranging in price from £5 for instant level up boosts, to £12/£15 for other stuff. I won’t be bothering with any of that, and so far, the game hasn’t been obnoxiously highlighting them. Right. I’m 2 hours in, and it’s pretty much just been cut scenes. Which is pretty typical for a LAD game. That being said, I’ve already noticed two improvements that have been made to the combat system. You can manually control the movement of each character before making a move, making it much easier to pick up items to hit enemies with. One of the more annoying elements of the previous game, was that if you bumped into another enemy in the middle of your attack, their was a good chance they’d hit you, and cancel your move. That’s been scrapped entirely, thank god. There’s no difficulty options. When I watched the IGN video review, they specifically mentioned how annoying the difficulty spikes became about halfway through LAD. That was what made me eventually give up on my PS4 playthrough, and I found challenging to get through when I eventually finished it on PS5 last December. The reviewer said that there’s none of that difficultly spike nonsense in IW. Hopefully, he’s right… In terms of story, there’s no “Previously on LAD” to catch up newcomers to the story. Most games in the series have optional “movies” to watch, which explain what’s happened before. There’s none of that here. So if IW is your first time to the series, I’d suggest watching a video of at least what happened in the last LAD game. I won’t spoil what’s happened so far. But, I will say, it’s been an absolute joy seeing Ichiban and his friends again. Kiryu is my favourite character in all of gaming, but Ichiban is quickly becoming a firm favourite too. He’s likeable, charismatic, and amusing. Whereas in LAD: Gaiden, you had to wait a few weeks for the English dub to become available, here it’s available right from the start. I played LAD in English, and had no issue with doing so. So, I’ve chosen the English dub for this. There’s been a lot of hate thrown at Jong Jea, the YouTuber chosen to portray Kiryu. I’ll reserve judgement for his full performance. The footage of Kiryu doing karaoke that leaked a few weeks ago was legitimately awful, autotuned to buggery. But, I’ll give him a fair chance. What I can say though, is I’m very dubious about his ability to pull it off. Kiryu is a legend approaching the end of his “career”. From the lines leaked previously, he sounds far too young. Still, I won’t write him off just yet. Im away on holiday for a week after today, so won’t get to play much more. But once I’m back, this will be getting my full attention.
  6. bellow

    Ghost of Tsushima

    So I have about 5 hours in on this, and my first impressions are very positive. I'm sort of seeing everything that was promised in the reviews - from the incredibly tactile combat, full of balletic paries, dodges and blood soaked counters, to the lukewarm (though still effective) stealth - then to the leaf blown and colourful open world that delights the eye, but is still host to some of those ubi-like tropes, like enemy forts and such that, all of a sudden, seem to belong to videogame's past. Here, though, they seem very unobtrusive, and in the early game serve as necessary training grounds for the rather tricky combat. Or you could be like me - find a field of flowing pampas grass and practice against the winds of Tsushima, like a true Samurai.
  7. spatular

    Persona 5

    This arrived early wooooo! Nice surprise because i thought zavvi would be slow at delivering, had to get up early and wait in for it at my parents, but it was totally worth it. Anyway yeah I'm really enjoying it so far, but even though I'm a fair few hours in I'm still doing tutorials, lots of story/setup, and some mini dungeon stuff, so early days still. There's been some funny stuff in there, mainly the responses you can pick, but not loads so far. The presentation/graphics/music is great as expected really. The guy in the velvet room sounds odd/different. Something this has from other SMT games that I'm not sure the persona ones I've played have properly had, which i always thought sounded cool, is talking to the bad guys. I like it. As expected it's pretty similar in gameplay and structure to persona 3 and 4, there's a map/school to run round talking to people and social links and stuff, and dungeon where bad guys are battled in turn based combat. So there you go. I'm sure some people will be picking this up so hope you guys enjoy it maybe i shouldn't have started this as I'll probably just skim read it till I've finished the game now, which will probably be a while.
  8. It still feels like early days but I'm enjoying this so far. I tried streaming some but my setup seemed to add a few issues to control and framerate, I did a lot better when I wasn't having to play through my capture screen. That said, it's still a Sonic game so I have been launched to my death rather than whatever the next part of the rollercoaster was supposed to be. For all the Breath of the Wild talk it actually reminds me of Mario Odyssey more than anything else. I've no idea if the area I'm in just expands or if eventually it moves you to a new world, but you're on a land mass that's gated, you're essentially playing until you unlock the next bit. There are traditional levels, they're really short, and they're accessed via totems in the main world. You need gears to open these, you get gears from defeating meaningful enemies, I feel like I've got quite a lot now so other than really early on when the game is teaching you, they aren't hard to find. Beating the levels gets you keys, keys unlock the chaos emeralds, doing that seems to progress the story and open more map. The reason it reminds me of Mario are all the little challenges in the game world. Work out the route to a floating platform, beat a horde of enemies, solve a minor puzzle, these all get you things, usually it's the items you need to level up attributes, sometimes it's experience to unlock more skills. There's probably a few too many currencies really, but it does mean that a trip across the map means a hundred diversions because it's very densely packed
  9. Made a start on this last night, got about 2 hours in. Not much has happened so far but I do not want to give anything away at all about this game so will put all of this in Spoilers: Needless to say I’m very impressed. I honestly couldn’t put it down, if I could’ve stayed awake I would’ve happily played it all through the night.
  10. Played the demo of this on Friday and thought I’d give my thoughts on it. Played around 40 minutes to an hour and I definitely would’ve liked longer with it which is a good sign. Graphically it’s very colourful, it reminded me quite a bit of the game Rime mixed with a more cartoony AC Odyssey with a sprinkling of Zelda. To play it’s immediately reminiscent of AC Odyssey. The way the combat system works with all the special abilities is very familiar, but it is definitely more flamboyant and less grounded, it feels like the system has been jazzed up and some of the moves you can pull off are a little closer to DMC than the weight of AC:OD. The way all the landmarks and points of interest are pinned to the top is very similar to AC:OD as well but then a lot of games use that system nowadays. The most interesting aspect to me was the puzzle aspect. I only came across one in my short time with the game but it was a nice surprise, reminded me a bit of some of the puzzles you’d come across in BOTW and was satisfying to complete. The way Fenyx moves is very familiar to BOTW too, there’s a stamina bar that depletes as you run and climb. She sprouts wings when you Glide which looks and feels very similar to Link’s glider in BOTW. It has a playful sense of humour to it as well. The way the demo plays out is that Zeus and Prometheus are narrating a story but keep getting it wrong, so things change on the fly for Fenyx as they adapt their stories in an attempt to get things right. The two have a lot of character and are nowhere near as stoic or uptight as some of their other interpretations in games over the years. Overall I was impressed with it but needed more time real to nail down a recommendation. It’s a lot of fun though and I think it will be a great world to get lost in but I can’t shake the feeling that it might be a little bit unoriginal and not doing a lot of new things per se. Saying that, I’ll definitely keep my pre-order after playing the demo, I love new IP and want to play some more after this brief taste.
  11. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  12. spatular

    Rock Band 4

    So, this is basically rock band with features removed, no online play was the big one i'll miss. i think/hope they are adding stuff like that back in over time, as apparently there isn't going to be an RB5 for now at least and they're just going to add features to this one and sell dlc - not sure what features mind, and id guess if it and/or the dlc sells badly we won't see many new features. no keys - they won't be adding that back in. my wired guitar/drums won't work on xbox, but i had a guitar hero wireless guitar/drums so using those (not actually tried drums yet) with the adapter - would have liked a new guitar but the adapter pack was about £40 cheaper. the adapter seems to work well. ps4 version doesn't need an adapter if you had ps3 instruments. could download a lot of my existing dlc, ~270 songs - i was expecting it to be more limited selection at first but there's loads of stuff there - not everything though. and previous game exports aren't working at the moment. the positioning of the xbox notifications is ridiculous as it covers the bottom of the note highway, but not as bad on gameplay as it looks. i'd not heard of a lot of the on disk songs (not a problem with all the dlc anyway) but most of them (that i've played so far) seem good to average, a few crap ones, and some great songs like the elvis and cake ones. maybe a bit negative, but because it's rock band it's still awesome and i've been really enjoying it. i think coming back to the guitar has helped here - not played the guitar in this sort of game much in the recent versions, mainly played drums and keys. it's hard to recommend if you've got the old versions. anyone else bothering with this? or maybe getting guitar hero instead? (if i had to pick one i'd probably have gone for guitar hero)
  13. AndyKurosaki

    Until Dawn

    Good god,does this look incredible. I'm no graphics whore or anything. But it looks jaw-dropping. Only an hour in. But very much enjoying it so far..
  14. Maryokutai

    Elex II

    Played roughly five hours of this over the weekend. It's very similar to the first game to the point where I was thinking of just hijacking that other topic, but I'll play by the rules. When I say similar, I mean that you play as the same character, in the same world, meeting up with the same NPCs. It's been too long for me to remember if the world is actually 1:1 or rather some sort of "remake", but I think it's the latter. The story is a bit weird (alien invasion, protagonist gets infected, mumbo jumbo) and there's absolutely zero explanation as to why he has to start from scratch again in terms of skills and abilities, which I actually found very charming in an unapologetic 'I'm sequel to videogame!' kind of way. The biggest difference to 1 so far is that you don't start off as a walking paper cutout. Sure, most of the enemies can and will kill you, but against mutated rats and insects you actually stand a chance. I see this as neither a good nor a bad thing. It's obviously designed in a way to be more approachable and short-term rewarding, but I actually enjoyed the feeling of being at the absolute bottom of the food chain in Elex 1 and having to rely on Quest XP to level up or companions to do the dirty work for you. But I realise just as many if not more people will prefer being able to swing a pipe and do actual damage from the first hour onward. There's a couple of cool little details I noticed about NPCs. For one, they use that Uncharted system where, if someone in your party gets interrupted during dialogue because a combat encounter happens, they actually finish their lines later when everything has settled. There was also one cool moment where I saw two NPCs talking to each other and I pressed the button to talk to one of them. She then said I shouldn't interrupt her, finished her discussion, and then went back to me to scold me before the actual dialogue branch started. I've actually never seen that in an RPG, or any game for that matter. It also negatively influenced my standing with her, as there's some invisible relationship thing with major NPCs going on, too. Of course this being a certified eurojankTM game, you have to accept that it's not a looker, that combat is still very wonky, and the unusual unpolished aspects that come with it. But I'm really enjoying it so far, particularly as I've always liked PB's dual progression system with skill points and trainer perks. Makes the whole thing a bit more tangible as it bypasses the illogical construct of the classic RPG fundamentals. Not that this is an issue in other games, but it's a design idea I find very clever. Sidenote, this is also their first game that runs almost flawlessly on console. Performance mode on Series X only ever drops a few frames in very busy village settings, otherwise it's rock solid. Definitely not a game for everyone, but I think shiny and dwarf and some others might enjoy this. I'm not sure if I'd recommend playing both Elex games and I'm not far enough into this to say which one is better. So far this seems a bit more streamlined, but I've also read that the mid- to endgame is inferior to the original -- guess I'll see, but so far, so good.
  15. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  16. this is so far pretty much what i expected, i don't like open world and this sort of game structure usually, but gravity rush and sunset overdrive i really like due to the fun traversal and i think/hope this will be the same. the city is amazing, been having fun swinging about collecting stuff. it can be easy to die, even on easy, guess it'll get easier as i power up.
  17. Wow, no thread for this? I'm surprised. Been dipping and diving into lots of different PC games and struggling to find something that really grabs me. This is it, I think. I'm only about 90 minutes in, so far it's an adventure set in a dilapidated world that feels marked by communism, or on the verge of some sort of ugly class upheaval. You're a very hungover detective who doesn't really know what's happening but there's a case you got to investigate. But maybe the real thing you got to investigate is who you are and what has happened to you. Sound familiar? I really like it so far. It's basically just a game about reading lots of text so far and passing/failing speech checks. I don't really get all the systems yet, but it's like PS:T through the lens of Jack Kerouac or William S Burroughs. Absolutely fucked up and manky but very beautifully written heaps of text everywhere. The screen where they show you all your perks/specialities is so aggressively wordy. I don't know if there is actually any combat in the game because every perk seems to be based around some personality trait
  18. So, this is out in the wild now, played the opening 2 hours or so earlier and, unfortunately, I've got kind of mixed feelings about it. The first 15-20 minutes or so is an incredible introduction to the game, incredibly cinematic, production values through the roof and sets up the start of the game perfectly, but after that everything kind of went down hill a bit for me really... I can't really put my finger on why, really, just not a lot excited me in that opening 2 hours that I played, I was actually pleased when my session on the game came to an end, which very rarely happens to me with games nowadays, it could just be open-world bewilderment to be fair. Quite a lot of open-world games I play, I find them quite hard to get into in the opening hour or two because you're bombarded with information about all sorts of systems in the game, bombarded with side-quests, tutorials etc. and I get a little bewildered by processing all this info and it just takes me a while to get my head around things before I get to grips with the gameplay systems and hopping around the world, so it could just be this to be fair. The biggest addition to the game is obviously the Batmobile, it's cool, and the interactions you can have jumping in and out of it, ejecting into a glide from it etc. are incredible, but the 'Battle mode' or whatever they call it is incredibly dull, I've only used it a few times, but so far I just took down a number of identikit mini-drone tank things in it, and it just felt like a chore already, the handling of the Batmobile is quite loose as well, but it's nice enough to handle, I never know now whether to use the Batmobile to get to my next objective or to glide there I really like that a lot of the gadgets that were unlocked through the story and that you had to upgrade in the previous games are now unlocked from the start, the gel, rope launcher and other bits and pieces are really cool, but the star for me is the upgraded grapnel being included from the start, it annoyed me so much in the previous games when you had to upgrade the grapnel so you can press A twice continue your glide over wherever you've grappeled to, annoyed me intensely, Rocksteady have definitely kitted you out with a lot of the stuff you'd only find half-way or three-quarters of the way through in previous games, it does give you the feeling that you're Batman at his prime. Did a few side-missions too, 1 Riddler race, probably my favourite that I've done so far, really cool, bit of challenge to it and some cool mechanics Rocksteady have put in there, there's a Murder mystery type set of side-missions which were in previous games that are interesting but more of the same really and ones where you have to rescue/find some Firefighters for reasons I'm not sure of. What annoyed me slightly, was that in the Riddler missions, I was under the impression that they'd completely taken away the annoying Riddler trophies of previous games, and replaced them with these races, but no, it seems you still have to collect Riddler trophies, this time to unlock more races, seriously cannot be fucked doing that. The graphics haven't really impressed me as much as I thought they would either, I mean, don't get me wrong they look good but I expected them to be jaw-dropping from what I've seen of the game thus far, and it just wasn't really, there's a moment where you look out on Gotham from a tower right near the very start of the game, and the vista and draw distance is incredible but the textures just aren't quite up the level I thought they'd be, the rain effects and particle effects are cool but the rest is just a really shiny Arkham City, some of the small bugs that affected those games like Texture pop-in also make an awful reappearance in Arkham Knight, I was literally standing on a roof top about 100m away and the big building across from me had awful muddy textures right up until I glided really near it, that's unfortunately the pitfalls of still using the Unreal 3 engine, Rocksteady. Very early days into the main-story, but it just isn't gripping me at all at the moment, being forced to do a load of challenge-tutorials half-way through a main-story mission is no fun either and completely took me out of the zone, I guess Rocksteady thought I need to learn all this shit for the mission ahead but it just felt a bit haphazard to me. These are very early impressions though, I've played every game in the Batman:Arkham series and have a somewhat mixed history with them, loved AA, thought AC was incredibly overrated and preferred AO myself, will give this a fair crack of the whip, but so far, it's more AC than AA which is what I feared, will put some more time into this later today.
  19. AndyKurosaki

    Judgment

    Finally getting round to playing this. Far as I’m concerned, Ryu ga Gotoku can do no wrong. From the outstanding Yakuza series, to the insane but glorious Fist Of The North Star. So I had high hopes for this. Reached Chapter 2, and I’m really enjoying it. Kamurocho is as familiar as ever, and looks just as amazing as it did in Yakuza 6. They’ve added some new mini games, though to be honest they’re pretty weak. Following people in forced stealth trailing missions is never my idea of fun. Here, you can quite often have several one after the other. Which is a ball-ache. They’ve ditched Kareoke, which is a real shame. As blasting out “BREAKING THE WORLD” was always fun. The English dub is actually really well done, they’ve clearly put effort into it. I usually prefer the original Japanese audio, but they’ve done a decent job with the dub. The combat doesn’t feel quite as satisfying as Zero’s, a lot of moves are locked in the skill tree. Still, it’s off to a good start.
  20. OCH

    Soul Calibur VI

    First "new" game of 2024! (Technically, I've had the twin-pack of this and T7 sitting on my shelf for ..a while) NOTE: I did look to see if this had a Thread already. But aside from a News Thread. Only saw pages for the older SC's titles. Anyway, I've started this up with Libra of Soul. Haven't even touched Story/Arcade modes yet. Immediately, I'm hit by how much lower budget this than previous titles. The previously bombastic opening cinematic that this series has been known for since Soul Blade? Not present?? Now regardless of otherwise decent gameplay, SCV was a clusterfuck that nixed the series. But purely from this secondary mode, I'm unsure why we are immediately back at SC1 in terms of the narrative. Hopefully this will be explained in the story mode? Although basically the traditional Edgemaster Mode by another name. It starts with character creation. Which I haven't liked since this series got it in SC3. But modern gamers loves this shite so whatever. A brief look, turned into an hour play session. My character (Zark VI, naturally) adopted the Siegfried weapon style. There was no rust this time. Muscle memory kicked in with the first battle. Admittedly for the specific challenge missions (Critical Edge only etc) I did have to look up the buttons. But the general move set was with me from the offset. When thinking about it, the last SC game I played (SCV) would be 12 years old at the end of this month. So I was surprised by the moves and combo strings I could pull off. It's definitely ticking the familiar boxes for me so far. Eager to get back to the next session.
  21. I put an umlaut in the thread title 🪓 Quick thread post to say like some others I imagine I stayed up a bit last night to check out the intro to this. Very familiar, almost expansion like in how familiar it is. But as someone who's several GOTYs are FFXIV expansions I don't really consider that a huge negative, but it is noticeable coming into this from 2018. It's like changing a disc, if this was an older PSX rpg. It's neat tho, it has that IMAX level presentation to its cinematic fights. Dialogue between characters is maximalist in every degree. Every mythical character is super expressive and drawn like a caricature out of a HBO mob drama, or a scenery-chewing performance from a Tarantino film, which I'm way into. I like the contemporary treatment of it all. I mainly want to ask the question here tho to the 120hz VRR users, what settings are you rolling with? I messed around with quality performance last night and I feel the fps wasn't quite as smooth as I'd liked (I don't know if it is the 40fps or not) and the resolution was very soft looking to me. The visuals aren't quite where I'd expect them to be. If that is the case I might just stick with quality and 30fps. For a game that's as deliberate and slow in its movement as this I think I can get by with that, it worked fine in 2018. But slightly foggy and soft visuals would spoil a lot more of what's going on here, imo.
  22. DisturbedSwan

    God of War

    More detailed thoughts later, but for now what difficulty is everyone playing on? Hard is kicking my arse.
  23. I think I'm going to do a video of this because I don't think a post is going to get over how good this is and how you should play it. Based on an old, presumably renewed, European cartoon called Marsupilami that I barely remember, it's basically a Rayman Legends clone without the touchscreen and co-op stuff It's a 2D platformer, or 2.5D I suppose, but the depth doesn't play a part at all I don't think. Simple stuff, you can jump, land on enemies heads which will kill them and bounce you up. you have a standing attack, a spinning roll attack, and you can slam down to the ground from the air to smash pots and break through floors. Eventually there's enemies you can't kill, boulders you need to avoid and outrun, then also things like toucans and grips that you can grab to either launch you in a specified direction or help you with some in-air platforming It's got a lot of ideas, a couple of different types of bonus stages, and even those get mixed up. The levels can be fairly simple, but eventually can get very, very difficult later on, especially if you're trying to find all the feathers and secret bonus levels. Marsupilami throws lives at you, so you're never likely to run out, and you can revisit easier levels, or even bonus levels, to rack up lives or tickets (to enter a different set of bonus levels that are all about amassing lives). Collect 100 fruit and you'll get a live, smash enough pots you'll probably find an extra life or two. The feathers are used to open up a couple of extra stages to try, nothing really beyond that, but there is an achievement system to keep you going If I were going to add some criticisms, it's a little short. It's a few hours, I'm not sure how many but certainly less than 10, maybe 5? You're basic movement is a little slow, I've found I took to rolling a lot of the time, which isn't a smart idea, but it's quicker. It's also a little jerky on the Switch, I think because it's 30fps, and while mostly it's fine, it's when you need to react suddenly or correct a movement that you really notice it. There's also a slight issue with your ability to slide down walls, a good skill that opens up some really inventive moments for secrets and the like, but it's a very generous snap to, so you'll latch on the wall when you don't expect it, slowing you, messing up your timing, or making you leap off in the wrong direction. Apart from that though, I can't fault it. I'm not saying it's a 10/10 game, but I do think it's a really good platformer, certainly one of the better games I've played this year
  24. I started playing some of this. I'm definitely going to need digital foundry to hold my hand on what settings I should be turning on, the auto detect option on the game itself recommended I max the game out but that isn't happening. I figured I would settle for 30fps but the camera motion in this is really bad, it doesn't feel good. So I'll have to tweak that. Anyway it's very janky and hard to play so far. Everyone makes a big song and dance about DLSS but it dont play well with camera movement. I guess there is a hell of a lot of detail to be reconstructing all the time. Sometimes the game looks spectacular but sometimes I'm sort of finding it to look kind of terrible. Part of it is the game feels sort of weird. People phase into existence in front of you, cars render in front of you. Obviously there's weird shit with people t-posing but that's minor. At one time in a cutscene V was completely naked for no reason, that made me lol and makes me wonder if your model is always like that cause it's a FPS game and you can't see your tits or dick or whatever. Gameplay wise I find it hard to play and the HUD and text is such a bad clash of colours and design that I can't tell what's going on half the time or what the things I'm picking up are. This could just be the awkward teething phase but it feels kind of gross. The driving is also really swimmy. I mean I'm sure it gets good as you go in but yeah it's like kind of clunky in a really strange way. These guys did make The Witcher III I suppose. It feels like someone took Euro jank and gave it all the money but kept the jank. The game throws a million things at you at once and displays a bunch of info on your HUD that's hard to keep track of. It's not a very gentle easing into the world, it sort of just throws you in and you're constantly bewildered, well I am anyway. I'm confused. There's a lot going on here but it's not so much that it's deep just that there's a fucking lot of it and I can't be arsed to read it all. I played 3 hours of it, one of which was a big shootout. The shooting doesn't feel good, but it sounds good. Aiming is bad, there's a lot of control options to figure out so I will definitely be following whatever guide somebody puts up to fix the issues with it. Anyway it's cyberpunk, it does the Bladerunner thing. Pris is in it, sort of. That's what people wanted, a very Bladerunner-ey game. Except this is less chin stroking and more aggressive 90s Rob Zombie in your face all the time. Feels of an era This game is very hard to run, pretty much never see 60fps at the settings the game recommends for me. It's exactly the kind of game people were expecting, an absolute monster for both GPU and CPU. A new Crysis.
  25. Been mucking around with this over the last couple of nights, probably put in 4 or 5 hours (maybe more)... I'm not going to pretend we have GotY on our hands but it's doing exactly what I expected of it, namely leaving your brain behind a blasting the ever living fuck out of anything that moves. It's nailed the look and sounds of the movies, at the start you have a fairly basic create a character menu with male and female options, there's four classes each with their own perks and abilities... so far so normal. I went with the Demolition class as I wanted to be like Drake in the film and repeatedly shout "right on Vas" while I'm mowing down Xenos with the Smartgun. The fodder "runner" enemies don't really offer too much in the way of tactics, they'll head straight at you but some of the other types do use hit and run tactics using vents and stuff to get behind you and cause a little mayhem... I've also just got to a level where it's almost turned in to a Gears game (there's a cover system... which is no use at all with the Aliens) as I'm fighting the Working Joe's from Alien Isolation. I'm only around half way through the game (there's 4 acts with 3 missions in each) and there's been a decent amount of backdrops so far. I can imagine the game is going to get pretty difficult too especially if I play above normal difficulties as when more than a couple of Warrior type enemies appear things generally fall to shit... and that leads to the games biggest failing so far, matchmaking is fucked, so far I've found one game and the game taking the place of real players really doesn't cut it. I hope that they can sort out whatever is going on with that because it is putting a slight downer on the whole experience.
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