HandsomeDead Posted June 12, 2018 Posted June 12, 2018 I think this wins the award for Most Videogame of E3.
radiofloyd Posted June 14, 2018 Posted June 14, 2018 Gameplay demonstration. https://gematsu.com/2018/06/30-minutes-of-daemon-x-machina-e3-2018-gameplay
HandsomeDead Posted August 21, 2018 Posted August 21, 2018 I'm not a robot anime guy but games like that always look awesome but often play a little weird. I still hope it plays a little weird but in a way I like.
HandsomeDead Posted August 23, 2018 Posted August 23, 2018 Gameplay details and interview with the developers at Gamescom.
Whiskey_chaser Posted February 14, 2019 Posted February 14, 2019 This looks ridiculously cool. Can't wait to give the demo a bash!
DANGERMAN Posted February 14, 2019 Posted February 14, 2019 tried a bit of the demo, it controls really badly, so much so the auto-targetting is really, really generous. How much of that is because of the joy cons and how much is just the game I don't know, so I'm going to restart it with a PS4 controller later
mmmark Posted February 14, 2019 Posted February 14, 2019 28 minutes ago, DANGERMAN said: tried a bit of the demo, it controls really badly, so much so the auto-targetting is really, really generous. How much of that is because of the joy cons and how much is just the game I don't know, so I'm going to restart it with a PS4 controller later Impressions seem mixed. I can’t wait to try it out myself later. Remote download link
HandsomeDead Posted February 14, 2019 Posted February 14, 2019 I played a bit of it. Died on the third mission out of four. I think movement controls really well. Aiming is very sensitive and it does have a generous soft lock-on so as long as you're facing the general direction of a foe you'll hit it. But I'll say it again and again: any third or first person shooter using a controller should have gyro assist. I'm so surprised a Switch exclusive shooter doesn't have them, they are so good I can't recommend them enough. Guns could definitely feel punchier because they lack some feedback, as does when you're blocking shots with your shield. But I like the possible customisation options and there could be a satisfying character building part to the game. It has a lot of potential but a bit of me worries it's not gonna hit the mark. E-mail me, Marvellous, I know how to make it better.
Whiskey_chaser Posted February 15, 2019 Posted February 15, 2019 I gave this a bash and spent most of it wrestling with the controls. It's a shame, as I really wanted to like it. Also, having to stop and search for loot (after spending 20 seconds trying to find the sweet spot where it would actually let me) seemed to break the flow. It also seemed really slow. Probably doesn't help that the last third person shooter I played was Anthem, a game where whizzing about in mech suits controlled beautifully.
radiofloyd Posted June 11, 2019 Posted June 11, 2019 https://gematsu.com/2019/06/daemon-x-machina-launches-september-13 Music was unbearable but the trailer was pretty cool. I’m trying to get my head around all these September release dates... Both Ni no Kuni and Link’s Awakening are launching on the 20th, Code Vein on the 27th, not to mention Astral Chain at the end of August... 1
Maf Posted June 12, 2019 Posted June 12, 2019 I’ve been really intrigued by this game ever since release but the frame rate is making this game look almost unplayable. And I’m not typically frame rate sensitive but this honestly looks like it would give me a headache
Maf Posted July 1, 2019 Posted July 1, 2019 So in the most Nintendo-ass Nintendo move of all time they have released a “Demo feedback trailer”. This is where they literally run down some before and after changes made on the game before the game is even out. On the one hand I respect that they made a 2 minute trailer detailing and noting the feedback and things they did to fix it, on the other hand it’s one of those questions of why wasn’t some of this obvious? They also don’t say anything about the frame rate. Which actually in the trailer the game is looking much, much better in that regard. But in the beginning it was highly unoptimised, confirmed by Digital Foundry that the game was in super bad shape when they put out the demo, and this is a trailer so maybe they’re hiding it. There is something inherently interesting to me about this game and has been since announcement, and I’m still a day one buy at this point. But it’s been a real roller coaster getting to release and I hope this ends up better than the repetitive, technically broken mess, 6/10 metacritic game that it looks like it could very well be. Really crazy trailer to put out, I think, but I respect the forthrightness of it even if it makes me question the game further
Whiskey_chaser Posted July 2, 2019 Posted July 2, 2019 I really liked the look of this, but the demo controlled like a PS1 game. Hopefully they can turn it around but i'm sceptical.
Maf Posted September 14, 2021 Posted September 14, 2021 They are making a sequel I'd give a sequel a shot. The first game is not good but it was trying to be and I respect that. I like what this game wants to be so I'd give a sequel a go to see if they can do it.
mmmark Posted September 14, 2021 Posted September 14, 2021 Oh that’s cool. I liked the first but I dropped off of it when it became a bit of a slog. Can’t imagine it sold well even in Japan so it’s nice they’re giving it another shot.
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