Jump to content

Search the Community

Showing results for tags 'iOS'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • The MFGamers Forum
    • News
    • General
    • Online
    • Games
    • Media
    • Technology
    • Ed's Super Deals


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL



PlayStation Network



Xbox Live



Found 58 results

  1. Gearing up my pc to be able to play this, been watching streams of it for ages. My pc is about 6 years old now or more and its got 4gb ram and a gtx570 so I've found 8 gb ram and managed to get a gtx 970 for 100 quid which should put me in a good position.

    Gunman Clive

    I've seen this game around quite a bit but not paid too much attention to it, but the creator started a thread on Gaf the other day detailing how it had sold. If I remember right the pc/mac version hadn't sold much at all, the ios a bit, Android a decent amount because it had been featured in the Staff Picks section, but the platform it had sold best on was the 3DS. Again it had been featured, still is under Winter Picks (or something like that), but the key thing for me is that it's only £1.99 It plays a bit like a not as hard Megaman, not that it's easy, just that it's not as hard as Megaman. You can jump and you can shoot, you can't shoot up, you can't shoot diagonally, but you can duck. The stages are pretty short, you're scored based on how quick you do them, and at the end of a set of stages there's a boss fight. The boos fights might be my favourite thing about the game, they aren't massively hard, it just takes a bit of old fashioned skill and patience to beat them. It does suffer the way Megaman did in that it's ever so slightly unfair. There's plenty of times where you'll jump, which will make the screen scroll forward, spawning an enemy to fire or fly at you and knock you to your death. You have unlimited lives though, it's just a case of starting from a checkpoint (more often than not the start of the stage). It's not very long, but apparently the 3DS version has extra stuff. It does look pretty nice, the 3D isn't too intrusive, and it is pretty cheap compared to most stuff on the 3DS
  3. spatular


    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  4. Hendo

    Phone Games & Apps

    iPod Touch / iPhone Apps AroundMe [Find nearby banks, cafes, etc] Free BeatMaker [drum machine, sequencer] £11.99 Bloom [generative music] £2.39 eBay [shopping] Free Echofon [Twitter] Free | £2.99 Facebook [social Networking] Free Flixster [Movies, what's on, trailers] Free fring [instant Messenger, Skype] Free Google Earth [expanded Maps] Free iNXES [Xbox Live Friends List] Free Last.fm [Music streaming, Social Networking] Free MySpace [social Networking] Free Photo Swap [random pictures] Free Plaringo [instant Messenger] Free Pocket Gamer [app and game reviews] Free Stanza [eBook] Free TweetDeck [Twitter] Free Tweetie 2 [Twitter] £1.79 Prices subject to change.
  5. illdog

    Donut County

    Odd that Blakey just posted a picture in the Latest Purchase thread as I just finished this myself today. Its only a couple of hours long. The immediate comparison in my mind was Katamari Damacy where as you move something around and as you add to the thing you're moving it gets bigger. In this case it's a hole. The more that goes in the bigger the hole gets and the bigger the things you can swallow. It's more set pieces in opposition to Katamari's sprawling playscape and Donut County is much more story driven. Its about a racoon called BK and his pal, a young lady called Mira. Using an app on his phone that controls the moving hole, BK has basically swallowed up the town including himself and Mira. Turns out the Earth is hollow and all the townsfolk have gathered together underground to try to figure a way out. The levels you play are flashbacks leading up to the current event. In the levels themselves you move the whole around, swallowing things up. Each level is split in to little areas and sometimes the hole size resets, depending on the goal. Also there are puzzle elements. Like in the second level you need to launch a hot air balloon by swalling a flaming kiln. The hole then emitts hot air so you can lift the balloon and end the level. It gets more complicated than that obviously but you get the picture. BK the racoon is quite funny, he's a selfish cunt to comedy effect. The games humour continues in the Trashapedia which is basically a log book of all the shit you pick up with amusing(ish) descriptions. So yea, its nice. Looks nice, nice music. You know, nice. It's just quite short. I liked it though, my kind of game. Nice.
  6. I couldn't find a thread for this so decided to make one, a mod can merge or delete if it's an issue I'm in hospital recovering from spine surgery and my parents picked this up for me, it's the perfect game for post-op convalescence I think as the games take ages and it's all careful menu based stuff. Also I can't play that goddamn Pikachu game cause of the motion throwing 😠🤒 Had a go last night but found myself quickly getting myself into a housing crisis and a frustrated populace annoyed at lack of amenities. Then the fucking Aussies came and invaded my stagnant civilization and that was that. Started again now as Japan, trying to invest a bit more in culture and keep growth within bounds that can be supported. But now barbarians are taking advantage of my lack of military investment So it's still Civ and it's still very compulsive and addictive. The switch interface is very confusing at first but I think I've got it now. It seems to take a while to calculate turns so it will be interesting to see how it holds up in larger games with loads of civs It doesn't have online multiplayer it seems like.
  7. Blakey

    Bury Me, My Love

    This is definitely one of the more unusual games I've played. It's a visual novel but set out in the style of a text conversation with some modern day smartphone features like pictures, GPS coordinates, maps etc. too. It plays out in real time (you can adjust this if you want to speed up the story) with you acting as Majd and typing his responses, chatting to his wife/girlfriend Nour. It tells the story of a refugee escaping the Syrian Civil War and attempting to travel into Europe so on the face of it you'd think the story would be pretty grim and dark, but it is often surprising how normal and down-to-earth the conversations between the two are, often making jokes, taking the piss out of one another and things like that but obviously dark subjects come up when Nour is in a dangerous area or is put in a dangerous situation and all you can do is wait until she comes back 'online' to ask if she's ok. The notifications on your phone pop up like regular text messages throughout the day and I have found myself compelled and caring for Nour and her journey, wondering if she's ok in between messages, I know it sounds a bit silly but after it feeling a bit of a throwaway game/conversation the first day or so it has grown on me and I find myself looking forward to the messages from Nour more and more just wondering what the hell is gonna happen next. Definitely not for everyone but for £3 I'd recommend it, definitely think it's worth a go.
  8. I don't really know how to give impressions on this game since it belongs in the MOBA genre and they are usually those Computer Games. You know the kind; billions play them but you never see them out in the street, irl. I guess they're inside, playing their Computer Games all the time. I should tell the press about them. Who knows what other degenerative stuff they get up to *shudders* But this one is on Switch as well so it must be cool and not have people who write things (((like this))) for some reason. Anyway! The game itself. I think I like it. Its made by a large Chinese tech company that bought Riot Games, responsible for League of Legends, and from what I've read it feels like that to play. It's designed for mobile so matches are a lot shorter. Around ten minutes. As I understand it a LoL or DOTA match can approach an hour(?) I could easily be wrong. The general impression I've always had of MOBAs is they are pretty much competitive Diablo from my perspective. You deal with that kind of gameplay, defeating other players and dealing with simple objectives that level you up on a game by game basis. Thankfully you can set it to be pretty automatic. Levelling up skills can be done automatically and buying better equipment can easily be done by setting an upgrade route and things get purchased as the money comes in. I can't put me finger on it at the moment; it's all quite new to me, but I do find the game compelling and I'm certainly into while in a match. I absolutely dominated on my first game, but I suspect it was everyone's first game and they didn't pay as much attention to the UI as me, because they weren't upgrading shit and just got slaughtered by me. In my second game, we won, but I wasn't dominating at all. To be honest, I solo'd the middle lane in that game and I think I held it pretty well. None of our towers got destroyed and they were double teaming me a lot. My stats didn't look good but that middle lane was barely touched. I still think I'm the best MOBA player.
  9. Manicm

    Pokemon Go

    I had a quick go as I walked to work, I really don't see the point, one of the guys at work is going nuts over it, took his 5 year old for walk at 2am to catch more, I did tell him I would call social services if he did it again!!
  10. Hendo

    Clash Royale

    This is quickly becoming my favourite game and certainly deserves a thread. Yeah, it's a free to play game with timers and in-game currency to buy. But it's also one of the best designed, most fun and well balanced games you're likely to play. In short, it's a real-time card battler that manifests as a tower defense game. However it's more like tower offense. You throw in cards from your deck to deliver troops and towers that will hopefully get through to the opponent's bases and fuck them up. There's a real stone-scissors-paper balance to how it all works and it is glorious when you devour the other side. When you win you get chests that can be up to 8 hours to unlock (or spend gems) and out of those chests you can get new cards or more of the same you already have which means you can level up your units, which also costs you. I've put a fair bit of time into it so far and haven't spent anything but I'm at the point where if it comes to it, I'll be quite happy throwing them a tenner for currency as I've spent far more on games that I didn't enjoy as much. In that sense, it's free to play done right.
  11. radiofloyd


    Gorogoa is a hand drown indie puzzle game that has been in development for years and years and was finally released today. It's gotten some very good reviews. Basically the game involves you interacting with pictures and moving them around in order to cause something to happen or open a way forward etc. It starts off easily enough but soon gets devilish. I've played it for an hour but am well stumped on Chapter 3 so I've taken a break, but I won't give up... Lovely game so far.
  12. Hendo

    Fallout Shelter

    Let me tell you the story of Vault 111. In the beginning, there was Vault 489 and it was a happy place. For about 30 minutes. It turned out that the Overseer really didn't know what he was doing and had badly misjudged how much power he needed and sent too many of his people out into the wasteland to forage instead of looking after the vault's meagre power station, canteen and water system. So the people left in Vault 489 were pretty much fucked. The Overseer being a heartless bastard abandoned his people and left for a bigger screened vault to look over (albeit with slower, more sluggish technology) and opened Vault 111 to the world. He was expecting maybe a round of applause or special item for naming it 111, but sadly that didn't happen. Everything was going pretty good. The people were happy, the vault was improving all the time. People went out looking for goodies while others stayed behind and looked after the vault, then everyone was called back to work together and help with booting out (or straight up murdering) raiders who broke in, killing giant roaches who burrowed in or putting out random fires. The Overseer paid special attention to hooking couples up in the private quarters and watching them pair up to make new little survivors. Of course the pregnant vault people were pretty useless in a fire or fight but could do any other job the Overseer told them to do. After a certain amount of time (approximately 3 hours), the pregnant survivors gave birth to little ones who would take the same amount of time to become an adult. The Overseer spent this time shouting at his control screen demanding the rubbish ankle biters "hurry up and drop your balls, for the love of Christ", as children can do absolutely nothing but wander the vault smiling in their stupid smug manner. The water, power, canteen and even the vault door got upgraded and everything was going well until supplies were running low and that stupid child wouldn't grow up quick enough and the other pregnant survivors weren't popping soon enough and people started getting sick. Then the roaches came and the Overseer pretty much gave up. About 6 of the 16 inhabitants died before he gave up, turned his control screen off and refused to go back to the vault. I'm sure later on he'll arrive at a new vault and start the whole process over again. With a new goal of seeing if he can cause incest, seeing as the men and women in there will pretty much fuck anything after a while.
  13. Quoting the kickstarter - "Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!" Anyway, it was funded for over $300,000 in March 2014, spent a year on Early Access and eventually released in January this year. It's due out on PS4 later in the summer. It got good reviews and and has a "very positive" Steam user rating with around 15,000 votes. I've played it for an hour so far, it's cool. The game is structured like Sunless Sea in that you have a base, a safe haven, where you can buy provisions, recruit new members, take on quests etc etc. You can only set out with a party of four each time, but you can have way more than four people hired. One of the things you can do in the base camp or "hamlet" is assign people to certain activities which will reduce stress (like dread in Sunless Sea). If someone is assigned to an activity, you can't take them with you on your next trip. I'm not going to drone on about the mechanics in the game, but it is pretty similar to Sunless Sea really. Combat is turn based. Your party stands in formation and different characters have a preferred position...it's not what it sounds like. Both yours and the enemies position will affect the range of your attacks. That's all I can say about it so far. I did the introductory quest.
  14. illdog

    Secret of Mana

    Cleared some space on my Wii for this most precious of gems. Looks awfull on the 42" but fuck it, i love this game from the bottom of my asshole. Im really interested to hear from someone who has never played it becaue my rosetints ae welded to my face. I love the soundtrack so much, honestly, i ony got to my first oppertunity to save and i had a massive boner. Even when you save it the music is awesome... Im gonna bum this hard like i do my girlfriend when she's asleep.
  15. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  16. Never got into AC before and will see how this one goes. Its basically about collecting and building up a campsite right? Not sure where the satisfaction is yet but will give it a bit more time
  17. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  18. illdog


    I started this on Friday with zero expectations but, as easily pleased boy is, i was pleased with it, easily. Its basically GTA at school - steal bikes instead of cars, shoot slingshots instead of guns, kiss young girls instead of raping/murdering prostitutes. As usual in these sorts of games (with me anyway) the plot soon became a distant memory as i chose instead to see how many steps i could olly up on my skateboard and to see how many people would fight me at the carnival. Its got its own version of Paperboy in there too, im lovin that at the moment, as well as the Go Karts and the Bike Races. Oooh, and the Lawnmowing jobs too, awesome!
  19. Duck

    Fire Emblem Heroes

    Fire Emblem: Heroes is out. I haven't played it yet but I'll give it a bash later.
  20. Jimbo Xiii

    Super Mario Run

    Anyone else played Mario Run yet? It seems pretty excellent.
  21. This is up for free on PS+ right now, and I played it, so here is some impressions. I think I just want to vent. Man, do I hate this game. And for God's sake did I not want to hate it, I didn't want to be that guy. Table Top Racing is made by X-Wipeout folk, and that game rules so, so much. And after Sony Liverpool was dissolved this was what came out. A total mess. I'm heartbroken. It looks like Micro Machines from the 90s. I'm from the 90s, and I liked those Micro Machines games. They should have me in the palm of hair hands, nodding to a game from the 90s with me, as desperate as I am to hold on to my youth (got ID'd last week, I'm still a teen really). But no, this game is really, really confused. It is a lot like Micro Machines in a way. The tracks take place on table tops and its all small and cute, avoiding bread sticks and stuff. But, one of the 'cars' you can buy at the start to race in is the Breaking Bad meth wagon (it has official licencing) so I dunno what they're going for with tone ( Coming from a Mobile origin I guess who cares?). But screw all that: It's about the gameplay. That's what gamers tell me. Even though it is Micro Machines in presentation and has adult content officially licensed in a game that doesn't warrant it... and has a soundtrack that tries to beat Motorstorm: Pacific Rift despite in wubs despite not building up the atmosphere to make it work. The game itself is just shitty. It's a crude mobile port. Knowing it came from a gyroscode design I do respect it in a way. It's a Mario Kart style game that solely requires knowing the tracks for the best racing line, a lot like Wipeout I guess, but it is just executed in such an unsatisfying way; a way that is so unfun, especially compared to Mario Kart which it clearly tries to be as well; a game where it is more fun the faster you go thanks to the drift mechanic. This game punishes going fast in a silly way, despite presenting itself as Micro machines, at least visually. It's like it requires you to drive carefully, be sensible, hitting those apexes right (in a game where you drive through billiard balls like they're paper, with wubs, driving a meth van, with Mario Kart power ups). It's just all wrong. Play it! Tell me it works! I just can't believe these veterans got this so wrong, or they don't care anymore and just want to make something to tick enough boxes for loads of people to work. But this shit doesn't click, and it won't work on a large audience.. I guess they looked a Rocket League and thought they had the game to be this year's version. I expected better from these guys. Fuck this game. It's the fucking worst. Fuck this game. I've not hated a game this much in ages. Thanks for that, I guess.
  22. illdog


    This is a fairly simplistic looking rhythm game that I got of the E Shop for summink like £3.19. You bash bad guys to the beat of the music with your hammer as they run either at the top of the screen or the bottom. At first which part of the screen they are running along was confusing, top and bottom fields seem very close but I soon got used to it. I used the touch screen but you can also use the d-pad or the buttons. Your choice. You also get offered presents which basically adds as a distraction but it's another thing to keep you challenged. Well, the music isnt bad, all original songs so far that remind me a little of Jet Set Radio, I've struggled with a couple of songs that dont have strong beats but then that's a consistant problem with me and rythym games. It looks nice, all cartoony and that, you play the part of a little looking girl called July Ann who is using the pirate radio station you are listening to the songs on as a metronome of justice, taking down perverts and bad guys to the beat. Despite being only top or bottom it picks up the pace quite quick. You can just simply clear the stage but you are given little missions represented by stars, like get a certain amount of great or perfect hits, no miss clear a stage or collect all the white and red presents that are randomly offered to you whilst avoiding the yellow and black presents that are offered as traps. Or tricks. I've only payed the first two chapters that contain five stages each but it's been fun, especially as it was so cheap. It's not the best rhythm game in the world but I like it enough to recommend it for three bleedin quid. Here's some gameplay for your eyes and ears:
  23. radiofloyd

    Her Story

    Apologies if there's already a thread for this, please merge if there is! I think a few of you have played it. I just played an hour and a half of it there, it's brilliant. It's like playing through a novel. I have no idea how long it is, or if the ending is satisfying, but it's a very interesting game to play. Well you don't really play it so much as watch it. You have access to a database of police interviews (brilliantly acted). You find new videos by searching for information or words that came up in the videos you've watched. All of this is completely up to you. The game has a very minimal interface. The sparse music is nice and the occasional flicker of a face on the screen is quite spooky! I've been taking notes with a pen and paper and have covered two envelopers front and back with words to search for, and almost another a4 sheet! So far the story that has developed has been very interesting, and I've unlocked 5/13 of the game's achievements. Great stuff.
  24. After finishing the last Lego game I played (whatever it was) I swore i'd never play another Lego game again. Then I bought this one in the sales (ages ago). I'm glad i'm an idiot that just buys anything for cheap because this is bloody good. Definately for fans of LOTR though, not exclusively but you'll get a lot more enjoyment from the game if you love the world it's set in. The puzzles are genuinely enjoyable, not once have I felt like i'm just playing to get through the levels like I have in previous games. It's full of usual Travellers Tales humour, both in the gameplay and the cut scenes. Oh, the cut scenes. Ones I actually dont mind watching (which is lucky as in Story Mode they are unskippable), a lot of though has gone in to them , they use sound bites from the films that brings them to life. The entire musical score is from the films too which adds to the atmosphere immensly - love that music. So yeah, super impressed especially as my expectations were so low. I think i have two more missions before Story Mode is complete. You can then go through in Free Play and mop up all the collectables, that's possibly where the fun may run out for me but I can't complain at what I've got out of a game that I paid less than £4 for.
  25. illdog

    Guitar Hero Live

    For those that dont know... Guitar Hero is back... and its Live! Most pressing, the fucking buttons have changed, they've changed the fucking buttons. Gone are the five colours in a row. Now they're all the same colour, theres six of them - 3 at the top and three directly underneath. In theory this is easier but my brain doesnt work that way yet. They symbols are obviously different as there are no colours to match them with so you have plectrum shaped icons that are either black or white. Black are the top three, white are the bottom. You can also power chord by hitting top and bottom together. Ive gone from half decent to being a bit shit again but I spent an hour and a half practicing last night and i was getting better, i was able to do two quick notes on the top and a note on the bottom then switch back up to the top (then power chord) relitively pain free. Still, when it gets fast I was fucking up here and there. So it's a long road ahead to re-learn shit to a point where your brain just does it for you but I am enjoying the experience thus far. The two main modes of gameplay are Live and TV. Live is career mode, you play as part of a 'real' band to a 'live' crowd and jolly on through becoming more awesome and visiting bigger venues getting all famous and shit, same old story. TV is a bit different. TV is a constantly broadcasting network of channels that you can hop on to at any time and play track. It's like an interactive MTV channel, but here there are about 10 channels showcasing different types of music that you can flick between. There are always people to play against wether they are online or offline, I guess it just selects people around your skill level and you have to try and beat their score. The higher you finish the more exp and coins you get, the exp is for leveling up and unlocking skills you can upgrade (i've no idea what these are yet, im level 6 and you unlock your first skill at level 9) and coins are for buying 'plays'. The game did explain what this entails but i didnt read it or listen to be honest and it hasen't really affected me so far so fuck it, I'll find out what it is later. Look, amongst all this shit is Guitar Hero. I just wanted to play Guitar Hero again. And I am. And it's good fun.
  • Create New...