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  1. DisturbedSwan

    DOOM VFR

    Started this today, I'm probably just under 2 hours in. Mixed feelings really, mainly down to the control scheme. It has been made for the Move controllers - which is how I started my session - but you jump forwards/back/left/right with the face buttons on the left Move controller and it just isn't intuitive at all, most of the time you feel like you're hugging a wall then have to do a 180 degree turn to get out the wall and teleport ahead. The teleport feels great at least, teleporting into enemies when they're flashing - like the glory kills in the main game - is as satisfying here as it was there. So after a few janky fights with the Move controllers I switched to the PS Aim controller - which has its own set of issues. As it has been made for the Moves it feels like PS Aim support has been half-arsed, you've got a grenade/grenade launcher hanging off one side of your face and your main right-hand gun is mapped with the controller. The way you interact with interfaces and stuff feels janky as hell as well, having to reach into the distance with the gun to press a button to call for a lift is fucking annoying as hell. But...it's fantastic when it comes to fights, you can run about, weaving and shooting like you do in the 2016 game with all the freedom of movement that affords, it's just a shame that it often feels janky as hell and poorly optimised everywhere else. I didn't expect it to be as scary as it is either. There were moments in 2016 that were a bit creepy but here seeing a Pinky charge at you or a Mancubus or Cacodemon show up looking huge as hell is just a bit intimidating in VR, the depth and height of them you just can't process until you're 'in' there with them, some of the smaller enemies can jump scare you when you turn around too if you're not careful. The gunplay is expectedly excellent, I struggled with the Move controllers as mentioned above, but once I switched to the PS Aim I was having an absolute whale of a time with it like in 2016. That hard rock sound track revving up as soon as you enter an arena and getting you instantly fired up to kill some demons. As this is a side-story/prequel to 2016 it doesn't follow the same path. Instead you're a scientist of some kind who is tasked with shutting a hell portal, you're largely stationed in this one section which is your 'base' then you teleport off into other regions using portals to fix and collect certain bits and pieces, there's a few tie ins to 2016 like the naughty lady from 2016 talking someone from hell about opening the portal or something but everything else has been quite bare bones and separate really. There's a few repeated environs too, but I guess that's to be expected, finding collectibles and secret passages is just as compelling here as in 2016 too. So yeah, in its stride this is even better than 2016 as you're actually right in there in those adrenaline-filled fights but the control scheme lets it down significantly, none of them are perfect so whatever you choose will be a compromise.
  2. regemond

    The Turing Test

    Set in orbit of one of Jupiter's moons, Europa, you play the part of Eva Turing, a character who has been sent by an AI named T.O.M. to save your critically endangered crewmates down on the surface. I honestly started this because I loved Portal 1/2 and I'd heard this was a sci-fi first person puzzler. It's pretty great, even if it doesn't reach the lofty heights of Valve's incredible series. It's split into 7 chapters of 10 sectors, levels becoming increasingly difficult as you get further into the game, as you'd expect. Through voiceovers, conversations between Eva and Tom, and a series of secret rooms (with ridiculous puzzles to beat), you learn exactly what's going on, and obviously everything isn't as straightforward as it seems. Anyway, graphics are perfunctory (in a complementary way, it doesn't need to wow you), and sound is nothing to write home about, but the devs have still nailed the atmosphere, even if it's not exactly obvious you're on a distant moon in space. Gameplay is simple enough, you get a gun that can hold up to three energy beams, and you have to play around with the power in each room to allow progress. L2/LT brings the beans into your gun, R2/RT fires them. Along the way you're introduced to several different colours of beam, along with a couple of other tools to play with. It's a lot of fun, and I'd definitely recommend it, especially to those who also enjoyed The Talos Principle (even if this isn't anywhere near as difficult). It's the third game total since I started on Xbox Live in 2006 that I've got all achievements on too (the others being Fight Night Round 3 and Dino Dash - or something equally bad, some Doritos game), so it's a good one for trophy whores too. Not bad for a free Games With Gold title, and it's made me want to play Pneuma from the same guys now.
  3. DANGERMAN

    Fight N Rage

    I'm not entirely sure if Fight N Rage is an ongoing thing, there's not a lot about it on the net, but hopefully it comes to something else so other people play it Fight N Rage is a scrolling brawler, most modern brawlers that ape old school brawlers tend to be a bit one note, the most recent Double Dragon was an example of that. It borrows from Streets of Rage 2 pretty heavily, there's forward forward attack, a special move that uses your health if you don't have enough special meter, a beach level with kick boxers, a lift. What makes it stand out is probably the combo system. It feels a bit mashy, but it's more because there's big windows and it's responsive. It's juggle heavy, so I found myself launching my character at the enemies then starting the standard attack combo before using the launcher move to get them in the air, combo, then finish with the air super. You can parry attacks, I never quite mastered it, but the problem is more that there's attacks coming in from everywhere. It's cool when you pull it off, but it's not the most valid tactic for a lot of the game It is stupidly hard at points though. I had to give up on normal in the boss room and start again on easy (you have to use earned currency to buy the easy mode). You don't continue from where you died, you get sent back to a checkpoint, the enemies before the boss messed me up more than I think the boss would. Anyway, it's cool, I like the Neo Geo Colour look to it, not sure about the TV screen presentation, but I never got around to turning that off so I can't say there's a better alternative but I'd be surprised if there wasn't
  4. Hendo

    Vostok Inc.

    I saw Ed playing this earlier, I think a few might like it. The easy description is twin-stick shooter meets clicker. Here’s a video as it explains it much better than I can. It’s out on all the usual suspects but I bought the Switch version as I was looking for something addictive to replace my Stardew addiction. It’s pretty good so far though hasn’t quite got its claws into me. Comparing my current play to that video, my guns are underpowered and I’m not constantly getting money from the planets like he is so I suspect that’s an upgrade somewhere along the way. There’s a knowing-ness about the guy that pops up and gives you tool tips. One of his lines was, “to all the people that find my voice annoying, you should’ve heard the ones we discarded”. You can also turn his voice off in the menu.
  5. radiofloyd

    LISA

    I've almost put five hours into this weird and wonderful indie game, so it's about time I made a thread. LISA was kickstarted way back in December 2013, and released on Steam in December 2014. I've just seen that there is a conclusion DLC to the story called LISA The Joyful which was released in August 2015. LISA is a very dark game, full of blood, corpses and depravity. Essentially, you are travelling through a post-apocalyptic wasteland in search of your daughter. The game is a side-scrolling 2D rpg, with some light platforming elements. The game has a Mario type colour palette and presentation, although the similarities end there! Progress is mostly linear but there are times where there is more than one area that you can explore at once, it's definitely a game that rewards exploration. And it would appear to be a very big game. It costs €10 at full price, I paid €3 and like I said I've already played for five hours and I suspect the full length is at least three times that. The strength of the game is that it's just so interesting and engaging. Exploration, combat, everything is snappy and smooth so you are always moving forward and there's always something interesting around the corner. Combat follows the Dragon Quest/Mother style of you pick your party members' moves first and then watch the turn play out. There are a lot of characters in the game world that you can recruit to join your party. The graphical style may be simple but it looks lovely, and yet again it's another indie game with a wonderful soundtrack.
  6. I'm surprised there isn't a thread for this. It was on sale for the Switch recently and I've wanted to play it for a while. I'm a good chunk into this now and I'm quietly enjoying it. It's a relatively straight forward JRPG with a general plot about escorting a young woman who is going to willfully sacrifice herself for the greater good of the land. I think it has a similar general premise in that regard to Final Fantasy X. It's a meloncholic game what with it always kinda dark and snowing all the time with a very stripped back, piano based soundtrack with an art style similar to earlier Final Fantasy games. It's actually very Chrono Trigger in the combat system, it almost feels like its taken right out of it but they added a system linked to the Active Time Battle system where if you wait while your bar is full and able to make a move you can charge up stronger versions of your moves. It's a neat, subtle little risk reward system which I like quite a bit. It gives the battles a wee bit more tension. It hasn't wowed me with an amazing plot or character driven scenes but it's just a bitter sweet little 90s Final Fantasy game. It's cool, I'm glad I did end up liking it.
  7. They put loot boxes in Toy Soldiers. I’m a big fan of the previous 2 games so even though this has had middling reviews and general feedback, I’ve kept an eye on it but only bought it now the full DLC pack version is on sale for 7 quid. I’m too early to know if this is a BF2 situation and how bad the grind is but at least you can specify what’s in the boxes you buy. I only did the tutorial and got 700 coins where you need 1000 to buy one, so i’m hoping this is just one of those “for truly lazy people” kind of things. Other than that the big hook is how they’ve expanded the play set. The first was all WW1 toys, then the second went Cold War complete with a Rambo knock off. This one has unofficial Care Bears, My Little Pony, etc, but then also has officially licensed stuff like G.I. Joe and He-Man (which I was all about when I was a kid), along with Ezio from Assassin’s Creed because of reasons.
  8. This is Neverwinter but with Marvel Super Heroes instead. Free to play MMO stylee. Its pretty simple shit on the surface, the campaign is set in 9 chapters and you run around the level looking for the exit to the next part and spanking enemies while you go so as to level up and become more powerful. Enemies drop equipment which comes in different types, head, chest, boots, weapons - all that jive. You just gotta decide whats right for you as they offer a fuck ton of different ways to change your characters powers. As you level up you unlock fighting abilities that you can assign to the four buttons, then when they are all assigned and you level up further you can assign another four that are activated by pressing the L trigger and one of the four buttons. It has a massive character roster. Here's the catch though - you can play every one for free but only up to Level 10. After you hit level 10 you can continue to play but they wont level up anymore, you have to purchase them. Now, you can pay real money but, I SAID BUT, there is a way to do it for free if you have the time by collecting Eternity Splinters. These are dropped during combat like equipment but they are only dropped once every five or six minutes and your gonna need around 500 to unlock a character so you can understand they won't unlock quickly. And so the incentive to spend some real money - If you make any actual in game purchases you are awarded VIP staus, Daredevil becomes fully unlocked past level 10 and you get 5 Eternity Splinters as a daily log in reward. Characters currently cap out at Level 60. Content wise aside from the campaign is a patrol section, kinda like Destiny where you are in a free play zone populated by other players with events popping up for you to partake in (or so I read, havent tried it yet). Also, there are 14 "Operations" which are similar to the campaign chapters but give you a chance to get good loot (cos that's what gaming is all about) and fight naughty people from the Marvel universe. I played enough to know I'm going to play it for a while, I find these games oddly addictive so I dropped a purchase, bought the War Machine pack and that's it, i'll be around for the next 80 to 100 hours.
  9. Played and finished this in one sitting earlier today. It's definitely an interesting game and attempts to be an Interactive Film in lots of ways really, got that art style from Firewatch and The Witness about it and its told in a very filmic way with lots of fast cuts between scenes never staying in one place too long, the price (£6.99 on Steam) is very much the kind of price of a film ticket/DVD too and its only 2 hours long. The game has no spoken dialogue and you're left to your observations and readings in first person to put together the plot. You start as a young FBI Agent tasked with locating a missing person in a small Virginia town who's partnered with an older more experienced Agent to show you the ropes and things go on from there. Music is a huge part of the game and helps tell the story in lots of ways, making up for the lack of spoken dialogue, the score is spellbinding, fantastic, incredibly powerful and moving at times and fits the game perfectly. I loved it up to the final third and was following the plot intently, but the last third of the game gets a bit too clever for its own good and becomes too bizarre to make sense of really unfortunately. Would still recommend it though if you're in the mood for a short game or fancy a slightly different film experience. Added a few pics:
  10. DANGERMAN

    Papers, Please

    I've tried explaining this to a couple of gamers and they don't seem to get why it's such a good idea for a game. You are passport control for an 80s Soviet country that has only just opened its borders after years of being closed. You have to check their passports, and eventually work permits, ID cards, travel passes for any discrepancies before letting them through or turning them away. Letting someone through who should fail gives you a penalty, too many of these and your wages get docks, but not letting someone through who should be allowed also results in a penalty. At the end of the day your wages are totalled against rent, food, heat, and medicine, your family will suffer if you don't pay for the heat, food and medicine, but if you don't pay the rent, as I've found out, you are an enemy of the state and are imprisoned. Then there's all the sub stuff. I won't go in to too much detail because I don't know if any of it changes, but there's stories from the people you see or in the papers where you can play some part. So for example, if someone warns you that there's a terrorist in line you could believe them and reject that person when it comes to their turn, but if they have the right credentials then you'll be punished. Time is the real killer. The problem I ran in to within 3 days was not earning enough, I wasn't making many mistakes but once my rent went up I also wasn't letting enough people through Glory to Arstoska
  11. Before I start, I've got to say I didn't buy this collection. Instead, as I had the three games in my Steam account, they kindly upgraded them to the remastered versions. Well, BioShock 1 and 2, that is. It seems the PC version of BioShock Infinite was the best version already, so the consoles got that version, and I kept what I had. Anyway, for those who don't know, The BioShock Collection is all three BioShock games and their associated DLC in one package. BioShock 1 looks great. I'm running it on my new upgraded PC at 1080p 60hz, and all the sliders turned up to 11. Yes, it's not as good looking as a brand new game could be, but there's a noticeable difference between this new one, and the original. There's also an unlockable video diary of the making of BioShock, and apparently a museum you can walk around with prototypes and old ideas. All three games have challenge rooms now. I've not played BioShock 2 yet, but I've read that the upgrade is more subtle, and the multiplayer has been taken out. Anyway, my main thing with this free upgrade is I forgot how good a game BioShock 1 was. I booted it up last night, just to see what it looked like. Two and a half hours later, I'm still wandering around Rapture, and I'd freed my second Little Sister.
  12. Been playing this a bit since I got back from holiday. I had a lot of trouble deciding on Fight-Stick or DS4. I did the tutorial once for each and both have their pros and cons really, the biggest downside to the joystick is I'd have to use the crappy L1 and R1 for Infinity storm, but the stick is so much more attuned to performing moves and combos feel much easier to pull off on the Fight Stick. It was an easy decision for IJ2 but with this it's not quite so easy to decide, I've stuck with the stick for now but pulling off the Infinity Storms and switching stones in some Story-Mode battles is a bit of a pain in the arse. Then I started the Story Mode today. Wow, what a steaming pile of garbage this is, it's hilarious how bad it is really, the voice-acting is absolutely horrendous, the close-ups of the faces just look goddamn awful and the story just doesn't really go anywhere, there's a few twists and turns you won't see coming and there's some great 'wow' moments where you see Hulk and Ryu team up to Hadouken/Hulk Smash a giant desert worm in Valkanda but it's just all so cliche and poorly put together. It says a lot when the SFV cinematic story mode and the characters stories are actually a whole lot better than this, they aren't great by any means but you can have a laugh with some of the characters and there's some great personalities that shine in there like Rashid but with this it just feels like every bloke is Gruff man 1, every woman is anime VA actress 1 and you just don't give a fuck about any of them or the cataclysmic events that they're going through. There's a lot of jokes and banter between the cast members but they largely fall flat and I think I've only once tittered with laughter throughout the 3 hours I've spent with it thus far. Thankfully though, the fighting itself is excellent. It feels much more automatic than Injustice 2 and SFV, but then that was to be expected, it also feels a little more automated than my vague memories of MvC3 which I was surprised about, I do think it's great that newbies can pull off all this cool shit at the drop of the hat. Just by button mashing you can do some insane air combo into switch into another air combo into an easy hyper combo and your face just lights up with joy and excitement, it's just such a great sight to behold. I may be wrong (I've only tried about a 1/3 of the total characters probably) but it seems almost all major combo's and important actions are the same across characters, which means that even if you pick up a new character in the heat of battle you don't necessarily have to worry about not knowing any moves and getting pummelled, you can usually get by with button mashing and basic DR1/DR2/DUDU1 combos and the homogenisation is great for folks like me. I love fighting games to make me feel like I'm an absolute badass and this makes you feel like that within such a short space of time, sure it feels a little artificial at times and that the game is playing for you but when you're doing some mad hyper combos on screen I don't think you'll worry. As I get better and spend more time with the game I'm sure some of the harder combo's/techniques will present themselves
  13. illdog

    Yooka-Laylee

    Where to start. What it is. It is definitely an old school Rare esq 3D platformer. From the music to the grunty dialogue, the duo of characters and the cohorts you meet along the way, it's pertty much Banjo Kazooie 3 in all but name. It's good from what I played so far but I know it will annoy people due to being the above. You can scale a height of platforms only to find you can't progress. Certain characters won't talk to you yet untill you do something later to unlock their progression. Everyone talks alot and makes bad jokes. You can see things you can't get to as you need to learn a move that comes later on and I think this kind of thing will piss people off. I love this kind of game, i'm on board, I knew what it was and that's what i want so im cool with all that shit. What i'm not cool with is the shitty camera. It feels like they've brought that with them as part of the nostalgia. It's not game breakingly terrible by any means but, for example, the boss of world one is up a slope. He's chuckingshit down at you and you have to avoid it. For some reason they've loked the camera really low down so it's hard to judge when to jump. Also, the movement when you move up slopes using your slope run move is awful. It's realy fast and even when you press left or right you go up a little bit first. This is super fucking frustrating on his third attack pattern and I felt like I shouldn't be getting this pissed of with the game on the first boss. It can also be hard to judge where platforms or collectibles are a la Banjo or Mario 64. They slightly deeper in to the background or more in to the forefront than you sometimes expect - extra annoying if that is a misplaced jump that sends you falling to your death or back to the beginning of a climb. But but but, it's great platforming for the most part. The controls are slick, it's a beatiful colourful world and it's all very jolly. Littered with collectibles and tons of stuff to do, it seems certainly great value for your money. It's just weird I have the same beef with it that I did with the Nintendo 64's flagship game. I'm only a couple of hours in, watch this space I guess.
  14. radiofloyd

    STEINS;GATE

    STEINS;GATE is a visual novel from 2009, I'm not actually sure what consoles it's available on in Europe (probably PS Vita?) but anyway it was released on Steam last year. So far I've played 2.5 hours. It's literally a visual novel, there's no gameplay (Danganronpa feels like an action-adventure compared to this). The game starts off like some kind of some-serious science fiction story (which it may turn into) but then quickly becomes hilarious as other characters are introduced and you learn more about the personality of the main character. Well, the game has a strong sense of humour, but there's also a very melancholic feel to it. This is the main music:
  15. Hendo

    Steamworld Dig 2

    I've seen a couple of people on my Switch friends list playing this. I completed the first one on the PC and then got it for free on PS4 so played through it again but I'm having difficulty remembering what is new in this and what isn't. It seems more focussed on exploring as a platformer - I don't feel like I've done anywhere near as much digging down as I remember doing in the last one. One ability I have unlocked which may or may not be new is the hook shot, which is pretty cool and I've gone back to old areas to find secret places. So far I give it the thumbs up. I was itching for a Metroidvania to play and this is more or less that.
  16. I never did get round to playing the first one on the Wii but that can be said for a lot of my Wii collection. A rainy (and jobless) Thursday last week however prompted me to unwrap the second one (part of my 360 backlog). So its Mickey and Oswald the Lucky Rabbit, Mickey with a paintbrush that can use paint to fill things out or thinner to erase stuff. Oswald has a remote control that shoots electricity so as to open gates via control panels and he can also shock enemies with it. You traverse between hub worlds, each laden with NPC's that give you seemingly no end of stuff to do via sidequests. The hubworlds are connected by projectors that are basically 2.5D A to B platformers full of tickets (the in game currency) and little secret routes hiding more goodies. It's littered with little problems, depth perception being one, inconsistent jumping being another and camera angles to drop on top. I often felt that each jump was too high for Mickey, he can double jump but even then it felt like I was clipping through the top of platforms as opposed to landing on them. Oswald is also a complete cunt, one of the dopiest NPC's i've ever had the misfortune of having no control over. He has knocked me of platforms to my death, gotten stuck about 8 miles away leading me to back track so he can navingate the simplist of obstacles and he sometimes outright refuses to stand where I need him to 50% of the time. Mickey can throw Oswald in the air and jump up and catch his legs so they can glide to far away platforms, problem here is Oswald always goes far too high up in the air to start with therefore you have to wait five or so seconds for him to slowly float down so you can grab him. And that's fucking annoying! Yet... despite these irritants, it's a good game which is not at all what I expected. I really enjoyed it. The platforming was fun and the bosses were fairly inventive. I found loads of secrets and it turns out I didn't find even half of them. I felt like I ploughed through it a bit too quick but I do find myself wanting to go back and explore a bit more. Your actions have consequences as well, depending on how nice you are (by using paint to befriend enemies instead of thinner to destroy enemies) so it does warrent another playthrough if you feel so inclined. There are costumes and badges to collect, photo's to take, gremlins and spirits to find. I just didn't expect the game to be such a package. Reckon i might check out the first one.
  17. Well so far, I'm doing rubbish. I've died maybe 10 times so the captains keep getting stronger. I am upgrading my abilities slowly but so far it's more frustrating than fun. My one true criticism so far is that the text is really tiny and when moves have come up I've had to guess whether the button is R1 or R2.
  18. Just wrote a long post for this and lost it through my own stupidity. Oh well It's out on the vita at the end of the week, I thought a few people might be interested as it's kind of Persona's social link stuff mixed with Phoenix Wright's gameplay, set in a 999 style story. I'll try to keep the story short as it's what took the most writing before. There's a school that only takes the 'ultimate' kids, but not necessarily those with the best grades, more like the best baseball player, pop star, gambler, fan-fic writer, biker gang leader etc. It's a school so revered that graduating from there is a guarantee of success. Your character however isn't an ultimate anything, he got in because he won a lottery that allows a nobody to join. Unfortunately for him someone has taken over the school, who knows who but they've left a mixed-race demonic robot teddy bear in charge and he has some rules. There's no leaving the school, ever, you're all to stay for the rest of your lives, unless you do something terrible like murder someone and get away with it, in which case you graduate for the good of the school. Unfortunately the way things are rigged if you don't work out who the killer is the rest of the class is killed, solve the case and just the killer gets their punishment. Let me say straight off the bat that Danganronpa Trigger Happy Havoc takes an age to get to any actual gameplay, or the trial aspect which is what you're really here for, there's a lot of story and exploration before then (over 4 hours worth). The exploration is largely without purpose, just to advance the story and introduce you to the mechanics. you'll also get free time to spend with other people, potentially leading to bonuses to take in to a trial. Eventually though there's a murder, which means talking to people, searching for clues, piecing things together, and then a trial. In the story you have to convince the majority to vote the right way otherwise you're all going to die, but in the one trial I've done so far that just meant getting things right, there was no individual voting. The trials are really action packed, there's statements you have to shoot down with truth bullets (or something like that), evidence to present at the right time, a comic to pice together, then a rhythm action game. All this is against a clock, with lives, so if you take too long you die, rush and guess you die. despite how long it takes to get to a murder I've been really enjoying it. There's also clearly a bigger story going on than just what I posted above, it's definitely got that 999 thing going on. Even with the characters, things aren't always as they seem but in quite a believable way (so far). The script is... ok. There's been a few funny bits, but some of the jokes barely make sense, I'm not sure if that's a translation issue or what. Either way the whole thing is mental, likeably so
  19. I thought it was odd there was no thread for this game seen as it's been out a while, then when checking the platforms for the tag options above I saw it was Microsoft platforms only, then it made sense. So this is a 2.5D platformer with puzzle elements. Storywise, Max doesnt like his brother so he says a spell that summons a monster to take him away. I would have left the cunt but Max is instanlty tinged with regeret so he goes after him. The hook it you can manipulate the scenery with your magic pen by pressing the R trigger, this draws muddy colomns from the ground and also destroys them. Max uses these to reach heights, cross voids or fill sections of empty floor to allow objects or creatures to pass to his advantage. I've only done the first word which was comprised of 5 levels. The first couple make the game out to be a fast paced platformer which I was super down for. The introduction of the puzzle element came as a disappointment at first but the puzzles (so far) are well made so now i'm on board. I can imagine the puzzles will become more devious as time goes on, I also forsee more uses for your magic pen. The levels have 4 or 5 collectables each time which have been fun to look for so far so this game is alright. World 2 awaits.
  20. So this is a comilation of 6 games from the NES. The name comes from the fact that (in America?) there was a 2 hour block showing the cartoons these games come from called The Disney Afternoon. The games in question are: Duck Tales Chip 'n Dale Rescue Rangers Talespin Darkwing Duck Duck Tales 2 Chip 'n Dale Rescue Rangers 2 So I'm working my way through them and quite enjoying the experience. If you just play the regular game option you can pick your difficulty from the regular three options AND have the ability to rewind mistakes using the LB/L2 button. There's Boss Rush mode which just chucks the games bosses at you one after the other. There is no rewind feature and the difficulty is set to Normal (i think). I think you have unlimited tries to beat each boss but you are going for the quickest time possible so time is of the essence. Then there's Time Attack mode. This is the cunt of the bunch but also where I find I'm having the most fun. So in this mode you have to beat the game like you would have had to back in the day. No rewinds, no save states, just you with the lives you're given or find, limited continues and the potty words that come out of your mouth when you fuck it all up. Just a quick summary of what I've done so far: Duck Tales I have more of an appreciation for this game than I did back in the day. It's quite a solid platformer and I cant think of another game that's that much like it. Normal mode is easy with rewinds etc. Boss Rush Mode was fairly easy, clocked in about 8 minutes. Time Attack I actually managed first go, got the final boss with my last life and last heart remaining. Chip 'n Dale Rescue Rangers At first this game kind of sucks a bollock but I've played it enough now to appreciate it. The platforming is tight and the controls are responsive but it's fairly hard. I think there are 7 initial level and three levels unlocked after it teases you in to thinking you've beat the game. You only have to do four of the levels as you can pick a path through on the map screen but you have to do the final three levels every time. Normal Mode is easy with rewind. Boss Attack was no worries as I had already figured out all the patterns during Normal mode and fucking aced Boss Attack in about 4 minutes. Time Attack was a big step up from Duck Tales in difficulty. The first level was giving me problems, I died alot but I was progressing a little each time (well, not every time). I ended up playing that first level enough times to kmow it like the back of my ass. Once I got past that I cracked on through, there's a tricky vertical jumping section on the sewer like level which I practised a few times in Normal Mode using rewind and this paid off as I nailed it first time in this mode (it's a fall and you die type scenario). The asshole of this game is the last three levels (named H, I and J). H wasnt so bad but I is a bastard. It has fans which blow in to you and make you walk at a snails pace. Jumping on top of them doesnt stop this slow 'blowing' effect, that stops a few pixels in. This becomes super tricky when a Pelican (or Crane) is stood on the fan which needs a near pixel perfect jump to clear. Knowing when the fan effect will stop and when you can jump is so fucking hard and the game was just mullering me untill I realised you can kill these cunting birds by throwing objects at their feet (normally boxes that are scattered throughout all the levels). Once I knew I could kill them this level became a piece of piss. I made it here without using a continue (after I mastered the first level) but the last level, J, is the toughest in the game. Some of the platforming is tough, some of the enemy placements make progress difficult and I ended up using all my continues on it. Last continue, second to last life I made it to the final boss and died when he was one hit away from death. Last continue, last life I killed him with one hear of energy left. Job done, Talespin I knew from the off that this game on Time Attack was going to be a world of fucking pain. This game has you as Baloo from the Jungle Book flying a plane through side scrolling levels whilst being pounded by seemingly extremely unpredictable enemies and finishing off each level with some super tough bosses with crazy attack patterns. You collect money which is scattered around the levels as you go and at the end of the levels themselves you can upgrade your plane- increase defence, increase shooting speed, speed up movement OR spend your money on continues or extra lives. I used rewind sooo much during Normal Play. So fucking much. I hit up Boss Mode as soon as I beat Normal Mode whilst it was all fresh in my mind. Luckily this mode gives you all possible power ups which made it pretty easy. But fuck my arse, Time Attack is killing me. I've played it about 15 times now and I can get to the end of the third level using all my continues. The third boss is tough with my pissy, slighly increased gun speed and without any extra movement speed but I still cant get to the third level consistenly. There is a tough part on the second level when you go underground and have to fly through a tight maze like section. It's easy to get stuck on a wall here and there are mines to shoot that block progress, these two situations combined make it real tricky and I pass it 50% of the time. I'm determined to beat this game old school so I'm just going to have to persevere I guess. So that's where I'm at. I forgot to say, It's on sale on the Xbox at the moment, it's normally £15.99 but its currently £11.99 which is why I bought it.
  21. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  22. spatular

    Dirt 4

    i like this rally stuff so here we are. the game is good imo. seems a bit low budget compared to previous dirt games, but low budget in a good way, the menus are much less fancy, lack of crazy cool people calling you dude (i like being called dude :() and more basic like dirt rally - much quicker to navigate, i like it. the rally tracks are initially a bit boring and short, but soon get much longer and better, but still (so far) no match for the great tracks in dirt rally. i was expecting much wider tracks than dirt rally, as the narrow tracks make that game really difficult, but they aren't much wider at all, maybe a little wider depending on the stage, so it's still really hard...but i'm playing on simulation handling with a wheel, this has another handling mode which makes it easier, but i haven't tried it yet (a friend says it's good). the handling on simulation mode is a bit different and maybe even better and more difficult than dirt rally, well it's too early to say really. certainly i enjoyed the handling on tarmac, and on dirt/tarmac the cars seem to have less grip, and if you're sliding you can't change direction as easily, which always seemed a bit unrealistic in dirt rally, and even more so in previous dirt games. i don't think there are as many different types of cars as the previous dirt games (but more than rally), but it seems like there's a lot of content/stuff to do still. land rush is great, the handling is ace, although very hard to cope with being hit, or hitting someone else, it makes your car very unstable. and there's a rally school area where you can do lessons or timetrials/bilboard smashing stuff - there seems to be loads of these, and the two i tried were pretty fun. haven't tried the other modes. it also has the daily/weekly/monthly events that dirt rally has. i like these. and it has some other online modes i haven't tried. oh, it also can randomly generate tracks, which sounds cool but i'm dubious, not tried it yet mind. oh oh and the pace notes are sometimes pretty bad. anyone else picked this up?
  23. illdog

    Dead Island

    I tend not to read or watch too much about a game after its peaked my interest so i had no real expectations of this. I picked the big black dude who's speaciality is cracking heads like a mufucker with blunt weapons. Ive changed the fighting system from digital where you press R trigger to swing your weapon to analogue where you have to hold the L Trigger to initiate 'fight' and the flick the right stick from one direction to the opposite. This way you can target limbs, specifically heads, and im getting a few one or two hit kills now, as opposed to a flurry of four or five strikes before. The instruction booklet does a piss poor job of explaining analogue controls, i had to look it up online. You level up by gaining exp. Exp is gained by competing quests and killing zombies. Each time you level up you get skill points to spend. You can improve your characters Fury (like a beserk mode), weapon ability and health management. Im going to concentrate on Fury as the dominant stat, its super handy when your backs against the wall. Its like Doom, you go all hazy and basically rip through enemies with one hit. It feels like Farcry, whereas you move from place to place, talking to people, sneaking around, driving cars, just on an island full of zombies instead of Africa. Fights like Oblivion/Fallout, you can move in all directions whilst swinging your weapon so you can start the swing, move in to an enemy for it to strike and then move out for defence. You can also mod weapons at workbenches (seen that somewhere before) but they weapon construction so far feels more like Dead Rising, like mixing a baseball bat and nails. And last game comparison, but the collectibles are like Bioshock. They flash in the dark so you an see them and your collecting drinks, food and handy bits to make weapon mods. Also you collect audio diarys. You have your main quest line but im only a couple of hours in and i have about 10 sidequests on the go. I have had one problem so far, i picked up a necklace somebody wanted with the intention of returning it to them later when i finished some other quests in the area. Didnt really think about it again, but i naturally came across the hut where i picked the necklace up in the first place and the mini map indicated there was something for me to collect inside. Sure enough, the necklace was back on the shelf i first collected it from. Thinking back, the woman who requested the necklace was back at base where i had been ten minutes before and an icon would have appeared on the woman reminding me to hand in her lost goods. Hope that sort of shit doesn't happen too many times. Anyways, so far so good. Its suitably tense in places, scared the shit out of me a couple of times when zombies have come from seemingly nowhere and screamed in my ear before grabbing me. I also still approach fights with nervous caution. On i play.
  24. radiofloyd

    Owlboy

    I picked up Owlboy when it came out before Christmas and even started it, but I never went back to it a second time. Today I booted it up again and started over from the beginning. I've played the opening 40 minutes or so. In many ways Owlboy reminds me of Child of Light - the music and colourful graphics create a similar kind of atmosphere and in this game you also fly around the map. The opening portion of the game is a mixture of flying around the beautiful home village and then playing through a more confined cave area which involves a small amount of combat (the owl himself is not very combat adept but he can pick up and carry his companion who can shoot a gun). I played as far as leaving the home village.
  25. illdog

    Forza Horizon 3

    I dont normally crap on about graphics but fuck my ass this game looks beautiful. It's all set in Australia you see so the natural surrounding are plush and vibrant and everywhere just looks so lovely. I was racing a second a go and it started raining in game, then the sun came out whilst it was still raining and then a rainbow appeared and then I was gushing lady froth out of my willy lips. Otherwise it more Forza Horizon which is a fantastic thing indeed. This time the hook is you are creating your own festivals in the land of Oz, organinsing events and pulling in the crowds with your madcap antics which is much less work than it sounds. You just say yes or no (mostly yes) to options you are given. All the people on my firends list are the other drivers (drivatars) which is cool, you get to recruit them as part of your team. And fire them. The AI dialog is as horrendous as always, cheesier than a dead pornstars foreskin but that to me is the only thing Forza Horizon has ever done wrong. But when the racing is this fun who cares. More later.
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