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  1. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  2. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  3. Put a fair bit of time into this over the past couple days, think I'm around 5-6 hours in, about halfway through Episode 3. First thing I noticed was the step up in visuals over Rev 1, you can definitely tell this is a newer cross-gen title built for consoles with the lighting, particle effects, enemy designs and a lot of the texture quality being a huge step up from the first game, facial animations are markedly improved as well. The whole game though is vastly different. Rev 1 felt very contained to this one ship, very stuffy and claustrophobic - in a good way, it gave the ship an identity of its own - you do explore other locales sure, but the meat of the game is what happens on that ship with Jill and Chris. This though, feels totally different. You wake up with Claire in this Prison area, find Moira, you've both got these bracelets attached and there's someone listening/watching your every move. It's all very Saw and the look of it is very industrial, there's no other way to put it, it's very grey and rather bland. You do make it out of the Prison after the first Episode and the game picks up after this, but the environs still don't really wow me, everything has a generic kind of look about it that will feel familiar to those that have played RE4/RE5. I definitely appreciate the variation though, but wish the variation wasn't Prison to factory, one grey area after another. You seem to be stuck on this island in the middle of the Ocean, got serious Code Veronica flashbacks playing as Claire and all, but the island just doesn't have as much character as the ship from Rev 1 as of yet. I do like how they've tightened and mixed up the combat though. Being able to switch characters on the fly is great and leads to some cool puzzles along the way, I reckon playing with another human would be fantastic but the AI has done a competent enough job so far. The shooting feels less floaty and the bullet impact on enemies feels far more visceral and satisfying. The inventory management feels much sleeker and easier to pull off too, combining items into various bits and pieces and passing items between the two characters is much improved. So overall, I'm enjoying it, but can't help but feel it lacks a bit of character compared to Rev 1, it's just not that memorable so far, but hopefully it improves. I will say I'm liking the dual plot-lines and time periods, definitely keeps things feeling fresh, just wish you didn't have to repeat a locale with Barry after already going through it with Claire. A few pics:
  4. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  5. regemond

    WWE 2k18

    So, this is one of the 5 games the wife got me for Xmas. Previous years have been... Tolerable... But this year THQ seem to have gone all in on the need for microtransactions. Unlike earlier instalments, this one has no old school story mode. So no Attitude Era, no Wrestlemania mode, nothing. Just create a character and go have a career. A 60 rated character who regularly fights opponents rated 70 or above. You can upgrade, but the attribute points, and the currency is so rare you're pretty much forced into paying real money to play through the career. I'm currently stuck on a 2-on-1 handicap match, getting hammered every time I attempt it. Gameplay is absolutely brainless. If it was tuned a little better it'd be great fun, and it'd make losing so much easier to swallow too. Graphics... Erm... Sometimes they're fantastic (see John Cena and HHH's entrances), and other times they're awful - see Big E. Sound is a mixed bag too. As you're playing through career you have a background soundtrack, but it's the same 10 songs over and over. There's a Kid Rock song on there I used to quite like. Not anymore. If you're obsessed with the series give it a go, but as far as I'm concerned, fuck WWE 2k18.
  6. Hendo

    Puyo Puyo Tetris

    I just realised we don't have a thread for this. It came out in Japan in 2014 but only came out over here last year. As you can see by the tags, it's out on pretty much everything bar PC. For anyone that doesn't know, Puyo Puyo is Mean Bean Machine and it mixes that with Tetris. The game modes are insane. You can play against people playing one style while you play the other one (or the same if you like), you can play a weird hybrid mode where the two styles are combined and you will get Puyos and Tetris pieces in the same zone, you can play an alternating mode where you play one style for say 30 seconds and then it switches to the other style, or you can play a puzzle mode where you have to fill in certain puzzle shapes. I played quite a bit in multiplayer over the Christmas break and it gets really fierce and fun. I wouldn't recommend playing online against randoms because fucking hell. You can view replays of other people playing and they are like machines.
  7. Started this earlier. Put in about 2 hours and I think I'm 2/3 of the way through it It is definitely not the longest of games that's for sure. But you know what, it's actually quite fun. The story is hilariously po-faced. It's deadly serious, you have all Sonic friends in there (no Big the Cat though...) and they're all talking to one another like a bunch of cool animal pals, but also forming a deadly serious resistance against Eggman's forces who've taken over the World. It's nonsense and I can't take it seriously at all, at least they tried, I guess? But yeah, the levels themselves are pretty cool. You have the avatar levels, classic sonic levels, modern sonic levels, modern sonic + avatar duet levels and bonus stages. Avatar levels you can use a weapon - by pressing ZR - which allows you to plough through hordes of enemies, you also have a grappling hook which allows you to swing from hanging sphere to hanging sphere to get through a level. Classic Sonic levels is basically old school Sonic stuff like from Generations etc. no lock on, no boost and a bit more platforming. Modern Sonic has all that boosting, lock on, grind rails and more of an emphasis on speed. Lastly the Sonic + Avatar duet levels are like a mix of the Modern Sonic and Avatar elements mentioned above, you both work in tandem boosting through enemies, using the grappling hook and weapon, there's even this cool double boost thing which sends you into a batshit crazy-fast run but that's been pretty rare. The environs are classic sonic fayre, there's a chemical hill zone, a green hill zone, a casino zone and a zone that looks like that one from Sonic: Lost World - Mystic Jungle or some shit? They get repeated way too often, there's been some stages where I've had a double take - wait, I've been here before? - but you just kind of go with it and it'll always have some new spin to it or slightly different course. This may sound like sacrilege, but I always liked Sonic for the speed and not really for the platforming. This succeeds at that in spades, whenever you're boosting down a level, grinding on rails or generally going incredibly fast then it's an absolute ton of fun, it can't help but put a smile on my face. So yeah, very much in the Sonic Adventure mould, but less ambitious than that I'd say and at least you don't have to do fishing with Big the fucking Cat, so there's that. But yeah, it's not fantastic by any means, but if you can get it cheaply enough it'll give you an afternoon of fun at least.
  8. radiofloyd

    Gorogoa

    Gorogoa is a hand drown indie puzzle game that has been in development for years and years and was finally released today. It's gotten some very good reviews. Basically the game involves you interacting with pictures and moving them around in order to cause something to happen or open a way forward etc. It starts off easily enough but soon gets devilish. I've played it for an hour but am well stumped on Chapter 3 so I've taken a break, but I won't give up... Lovely game so far.
  9. Hendo

    Vostok Inc.

    I saw Ed playing this earlier, I think a few might like it. The easy description is twin-stick shooter meets clicker. Here’s a video as it explains it much better than I can. It’s out on all the usual suspects but I bought the Switch version as I was looking for something addictive to replace my Stardew addiction. It’s pretty good so far though hasn’t quite got its claws into me. Comparing my current play to that video, my guns are underpowered and I’m not constantly getting money from the planets like he is so I suspect that’s an upgrade somewhere along the way. There’s a knowing-ness about the guy that pops up and gives you tool tips. One of his lines was, “to all the people that find my voice annoying, you should’ve heard the ones we discarded”. You can also turn his voice off in the menu.
  10. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  11. Made a start on this yesterday, but managed to put about 3 hours into it today. It really eases you into things, the game starts out really slow and for the first couple of hours I was just exploring the Trading Guild. You can't do anything else but chat to folks whilst you're here, you can't even shop at the many stalls until you progress the main story enough. Every few steps the game will pause and explain something to you. There's a brief Battle guide right at the very beginning then all through the Trading Guild segment it is explaining how quests work, what certain markers mean, how you can look up the controls, how to dive for salvage, stay at Inns and find treasure chests and shit. I do like how they've done this but I still couldn't help but be bewildered by it all, there is just SO much information to take in, it feels like you're reading a 10 page instruction guide at times. The tutorial stuff and information overload continues with the Battle system explanation. It explains the basics at the beginning, sure, but it gets ridiculously complicated the further you get into the game, drip feeding new mechanics to you as you reach certain story sections. It does this to avoid bamboozling you, but doesn't quite achieve it as I'm still confused about what certain combo's do and how to get various meters up - and keep them up - at the right times. It's a long-ass game though, I'm still in the tutorial almost 4 hours in, and I'm sure it will all become second nature, but at the moment it feels incredibly bewildering. The first thing I noticed about the game is the music - it is phenomenal. Just running around the trade guild there's a certain section on the track where some wind instruments come in that almost made me tear up a bit, and I was just running around the damn trade guild! The combat feels very simple at first, but gets more complex the further I got into the game, by the end the strategies needed will be pretty damn complicated I'd imagine. It auto-attacks enemies with you pressing some of the face buttons to do 'arts' which are like special attacks, once you get a 'blade' you can do blade arts, blade combos and stuff and there's a party meter up the top left which if you fill up you can do some gangster chain attack or something? But yeah, I still can't quite get my head around all that yet and just push buttons at random when I think I can affect a fight, all the enemies are very easy so far so I haven't had any issues doing just that. A lot had been made of the voice acting - I did download the JP voice pack, but have stuck to English for now - but I think it's all rather excellent really. The lead character - Rex - speaks with a midland-ish accent sounding a bit Yorkie at times, there's other characters which sound typically American anime but there's one other girl that's Welsh which I just absolutely adore the accent of and quite a few different Scottish accents. Most of the NPCs seem to have some variety of UK accents too. The writing has been pretty good so far, very Japanese/anime, but pretty decent all the same. The story purposefully starts off really slowly, but the end of Chapter 1 went fucking batshit crazy, it was like the finale of some other games I've played in the past, some truly crazy shit goes on there. I can't believe I ended up weeping just in Chapter 2 Don't want to ruin anything, but yeah, it sets things up perfectly, and ramps the drama up to 11 right out the blue, there's a mystery to the world and story already that I want to poke and prod at more. So yeah, I do like what I've played so far but it still feels like there's so much information I need to digest before I can feel fully comfortable with everything. It's damn beautiful too! I think this is the first game on Switch that I feel a bit reticent to play in tabletop mode. I still think it'd be great but to be able to appreciate the size of these worlds, see all the text and HUD info I kind of think you need to see it on a TV. Pics:
  12. I'm surprised there isn't a thread for this. It was on sale for the Switch recently and I've wanted to play it for a while. I'm a good chunk into this now and I'm quietly enjoying it. It's a relatively straight forward JRPG with a general plot about escorting a young woman who is going to willfully sacrifice herself for the greater good of the land. I think it has a similar general premise in that regard to Final Fantasy X. It's a meloncholic game what with it always kinda dark and snowing all the time with a very stripped back, piano based soundtrack with an art style similar to earlier Final Fantasy games. It's actually very Chrono Trigger in the combat system, it almost feels like its taken right out of it but they added a system linked to the Active Time Battle system where if you wait while your bar is full and able to make a move you can charge up stronger versions of your moves. It's a neat, subtle little risk reward system which I like quite a bit. It gives the battles a wee bit more tension. It hasn't wowed me with an amazing plot or character driven scenes but it's just a bitter sweet little 90s Final Fantasy game. It's cool, I'm glad I did end up liking it.
  13. To celebrate the home release of The Mummy starring Tom Cruise, Wayforward have made a "demastered" game based on the events of the film. What this actually means is using this license got them money to make whatever they wanted within budget. They just went ahead and made a 2D "Metroidvania". And boy is it loosely based on the film. It harks back to a time, in the 90s, where video game adaptations took a lot of liberties. I remember one from personal experience. I rented the Megadrive Universal Soldier game a few times as a kid, I liked it quite a bit. I actually played it before I saw the film and was kinda disappointed Jean Claude Van Damme never turns into a Morph Ball, dropping bombs, shooting monsters and Dolph Lundgren wasn't 30 feet tall at the end. And is Universal Soldier a good action film? I feel like its never talked about when either actor's work is brought up (the game looks bad from looking it up again to check it wasn't some fever dream). Sorry, going off topic. The Mummy Demastered! It's kinda cool, I guess. It wears its influences clearly on its sleeve. It's laid out like Super Metroid, or maybe more like the more recent GBA games. Something about enemy layouts and patterns are more Castlevania and movement and controls lean towards Contra. It really can be broken down like that in a worryingly accurate way and also that it is based on a property like The Mummy means it does lack an identity of its own. The only sort of unique thing it does is you control a characterless grunt, and if he dies he actually does die and becomes undead, and you have to deal with them to get your stuff back (Like ZombiU I suppose). And they even did something similar in their own Alien game they made for the DS (so not that unique then...) I don't even think the pixel art is up to their usual high standard, but the music is surprisingly great. It's also just not that fun to play. Well, it can be, but I find its a little too much of a chore to get around with back tracking and respawning enemies, which is staple of the genre, but like I said, the conflicts maybe take a little too long so become a chore. I think I'll stick it out. I'm a little lost at the moment, which is surprising as it does hold your hand a bit in terms of telling you where to go but it just hasn't told me I need an ability I don't have yet to progress.
  14. This might have passed people by, but this charming indie game came out today. Played up to get the ship going so I’ve inhabited a couple of cool enemies so far. Not really spoilers considering how early it is and what has been shown. The frog is a bit of a mental jumper, the chain chomp is a cool mechanic but the dinosaur is just pure mayhem, wrecking the place at will. Controls work well, the motion stuff is a bit annoying. It remains to be seen how important that will be.
  15. ThreeFour

    Golf Story

    Picked this up last night. Ended up playing till 1am I like it so far. Still to get my head fully around it - appears to be deeper than I first thought.
  16. Pikman

    Stardew Valley

    Is there really no thread for this?! I started it last week. Still milling around and exploring and I am a few in-game days in. Usually running out of energy by 9am and left with little to do for the day. So far I found a couple of ways to avoid this and so spend a lot of time fishing and wondering if I should really just turn it off and do something else with my life It seems like a cute enough game, not like what I remember of Harvest Moon A Wonderful Life, man I loved that game. I can't decide if I like it and am also looking back to playing more. Time will tell.
  17. Managed to put a little bit of time into this this morning. I am absolutely staggered at how good it is for now. Bearing in mind I've not played a mainline FIFA since '14 or '15 this just feels exactly like a mainline FIFA game, doesn't seem to be any compromises at all, feels like the real full-fat FIFA experience to me. I was playing in Docked mode in 1080p and it just felt exactly like I remember FIFA feeling like when I played the last on XBOne/PS4 in the past. I only thing I really noticed as 'missing' is the PL-partnered presentation over the matches, instead they use that older more blocky style that was in place before 2016 or so, I only knew this having watched some FIFA 16/17/18 preview videos but as I haven't played one for a while, again, it felt just the same as I remembered and lets be honest, it matters very little. Only had time to mess around in the menu's, do a bit of team management and controller setup and do one online game. Looked through all the menus and everything looked like it was in there to me apart from the single-player story thing that they came up with last year, didn't touch FUT yet so don't know how many packs you get to start with or anything but yeah that's definitely a huge inclusion right there, will have to have a word with myself to make sure I don't buy too many packs The game itself felt just like FIFA really, more fluid than I remembered maybe? Some of the technical little touches you could do, being able to lean in and shoulder-charge players off the ball and things like that felt new and the ball/player physics felt way easier to zip the ball around in, less glued to the feet than when I last played for sure. It will definitely take me a while to get used to the controls again, I'm so used to playing FIFA on xbox/PS controllers that learning to play on Cradled JoyCons will take a bit of time to get used to, it feels great to play though, just got to retrain my brain to the new face buttons. I'm quite pleased I didn't lose my first game online though despite a hell of a lot of wrong button presses! I'm sure it'll come back to me.
  18. DisturbedSwan

    Cuphead

    My stream from earlier: Started this earlier, put in 2.5ish hours or so and reached World 2. Wow. This has really surprised me, I mean I expected it to be good don't get wrong but it genuinely fucking brilliant. The 30s animation and the music are just absolutely spectacular, this'll sound like a cliche but it really is a feast for the eyes and ears. It feels like you're playing through a slightly more sinister Tom and Jerry cartoon or something, nothing feels out of place at all and everything fits with the animation and music. The way the enemies move and the boss fights flow in time with the music, every boss fight almost feels like a story really that you gradually get further and further into before reaching the end. The run-n-gun levels feel surprisingly good too, seeing them before launch I thought they looked a bit simplistic and thrown in there just to pad out the length of the game and give players a break from all the bosses. The latter is true but they feel so different to the boss fights and provide just as much fun and attention to detail, they're a little easier and a little more fun and relaxing but still provide a decent challenge I'd say and give a welcome break to the more intense boss fights. I guess it plays quite similarly to a lot of run-n-gun side-scrollers really. There's no double jump but a dash, you can fire a variety of projectiles (providing you purchase them at the shop) in 8 different directions at all times using either the left or right analog stick whilst pressing X, you can parry pink enemies/enemy projectiles by tapping the jump button (A) again whilst in the air, there's also a crouched shot to avoid enemy/boss punches too, you put all these together to defeat bosses. Some require more dashing (blue blob for example) whereas others require more precise jumping and crouching to defeat. The boss fights are the star of the show though really, they're just absolutely spectacular. Each one is pretty challenging in their own right with a variety of different phases to learn if you want to defeat it, the way the phases play out feels so organic as well, as mentioned previously it almost feels like a story at times. You fight a blue blob and it'll start out as this relatively innocent annoying-but-not-threatening cheerful creature and then morph into this bigger angrier looking blob and once you've defeated that phase he turns into a tombstone and attempts to flatten you. They're just a joy to fight, you just have to make sure you stay patient as some of them are quite a challenge. I didn't expect the level of depth on offer in terms of weapons, load-out and skills. I thought you'd just have your bog-standard Cuphead with the clicky finger projectiles and away you go but there's a TON of upgrades you can buy at the shop, supers you can get from completing ghost parrying mini-games dotted around the world. I imagine the further you get into the game the more strategy will come into play, I've done well so far with my standard super, +1HP and greater spread projectiles but I know there'll be some bosses later on which'll almost require you to have a certain load-out in order to finish. I guess I'm a little surprised with myself I haven't had a harder time of things though. I wouldn't say I'm good at platformers, I certainly like them on the verge of frustration (DKCR3D is one of my favourites for example) but this hasn't caused me to tear my hair out at all. Every boss seems very fair and easy to learn as long as you're patient and I really like that about it, I'm just a little surprised how quickly I managed to adapt and defeat some of them, the dual frog bosses for example I managed to defeat on what felt like only my 2nd or 3rd attempt whereas others like the Sunflower and Blue Blob gave me more problems. But still, I managed to put them down relatively quickly and before frustration set in, which I think is a good thing, I was worried before I played this that I'd get fucked off with it like Sonic Mania and not go back to it, but it seems much better than that so far, much fairer and less cheap so I reckon I should be able to finish it as long as the difficulty curve doesn't go vertical in this next World.
  19. Hendo

    Steamworld Dig 2

    I've seen a couple of people on my Switch friends list playing this. I completed the first one on the PC and then got it for free on PS4 so played through it again but I'm having difficulty remembering what is new in this and what isn't. It seems more focussed on exploring as a platformer - I don't feel like I've done anywhere near as much digging down as I remember doing in the last one. One ability I have unlocked which may or may not be new is the hook shot, which is pretty cool and I've gone back to old areas to find secret places. So far I give it the thumbs up. I was itching for a Metroidvania to play and this is more or less that.
  20. Hendo

    Overcooked!

    If ever a game needed online play, then this is the one. You play as 1 to 4 people all doing jobs in a kitchen making meals for people to order. If you had a full crew then you could designate jobs like, "you wash the dishes, I'll slice the veggies", etc but I played it with 2 of us and it's tough going. The idea of playing it solo just baffles me. Strictly offline co-op though so I may never see a 4 player game happen. It gets pretty ridiculous as well when the stages start shifting and suddenly all your plans go out the window when you can no longer get to each other because the two trucks that you're cooking on top of have moved lanes and there's no way to get to each other. It's only 2 button and stick game, so if you're on the Switch you can use a Joycon each. Good fun but fucking stressful.
  21. radiofloyd

    RiME

    Capital R, small i, captial M and capital E. You can't change it, so just accept it. Anyway, RiME is nothing like the last game I played. I'm not sure it qualifies as indie, I guess it does since Tequila Works re-acquired the rights from Sony. The Switch version is out in November. I've played 1.4 hours. There are some pretty obvious comparison points - Ico, The Witness - however from what I've played RiME would have to improve dramatically to match either of those games (even though I only played 6 hours of The Witness). The game takes played on a large island but you are guided along by a fox, and so far I've been following a very linear path. I'm not sure yet if there's a point where the games says "ok, now go explore", or it's simply up to you to do that if you want. The game tells you nothing. Essentially, you move along solving quite simple puzzles to open doors, and everywhere you go there's always a red-caped character in the distance ahead of you (not always, but e.g. in the doorways of towers like in the photo above). The puzzles in the opening hour are simple and don't remotely give any sense of achievement like in Ico or The Witness. The controls are ganky but serviceable, it would be nice if sprinting was a bit faster than it is. Everything else just works I guess. The camera is mostly ok although the few times I dived underwater it was really annoying (didn't Spyro have perfect swimming over 20 years ago?) The game looks and sounds very nice, although again, it isn't remotely on the same artistic level as the two games I mentioned. The game has a day/night cycle and I remember reviews complaining about how daytime was too short and you spent half your time playing in the dark, and I agree. On the whole, based on the first hour, it's a pretty decent 3D adventure game/puzzle-platformer. But the gameplay has been the weakest element.
  22. Who'd have thought this would be any good? Also, it's pretty much the game that swayed me to finally get a Switch, bizarrely. I've gone through the tutorial stages and the first 3 levels in the first world, I think. Unlocked some new abilities and picked up everything I can find in the over world, so far. Haven't bought any weapons yet. It is pretty much My First XCom, complete with the option to do "easy mode" before you start each battle so you can have more health to play with. I've not bothered with that just yet. It looks gorgeous and the opening cinematic is very Pixar. I'm sure it won't happen, but I'd love a competitive multiplayer to be added in, that could work really well.
  23. illdog

    The Sexy Brutale

    I'd head this game was good and i've had it on my sale watch list for a while. This week it was on sale so I bought it, started it and wish I'd bought it sooner. Did anybody else play Gregory Horror Show on PS2? I know @DANGERMAN and I were fans, can't remember if anybody else got on board. Anyways, The Sexy Brutale follows a similar design. In this game you, a preacher named Boone, awake in a huge casino/hotel during the yearly social bash called "The Sexy Brutale" where mysterious and murderous things are afoot. The guests of the party are stuck in a 12 hour loop, yet you have control over time via your stopwatch. This allows you to sneak around, following guests and listening to their conversations, assemble knowledge and use it to try to save them from their grizzly fate. There are grandfather type clocks scattered around the hotel and you can use these clocks as a starting point when you reset the time loop so you can start closer to an incident you want to investigate further as time is always of the essence. You have to find the key so as to wind these grandfather clocks up before you can use them though, it makes you work for any conveniences. The only other thing I'll add is that each time you save a guest you gain their mask and the ability therein, I shant give any examples as the discovery of this game is all part of the joy. You off start off not having a fucking clue whats going on, then you stumble across somebody's path, you follow, you listen, you pick up clues and you put them all together, you figure out where to be and at what time and it all comes together, you've saved the guest and it's back to not having a clue again. But the sense of achievement gained from the starting point to the conclusion is immense. It's actually exciting to see your plan come together and actually work. There only seems to be one key guest to save at a time, at least so far, so it's not too overwhelming. I've only saved three (well. four but two are in one questline) so i've no idea how things will evolve but i really wanted to put up an impression because somebody else really needs to play this game. Well, from what i've played so far you all do.
  24. Hendo

    Sonic Mania

    Oh my word, it's glorious! The smile on my face in the first world was pretty wide. Then the remix came into effect and it gets even better. Finally a Sonic game made by people who understand what a Sonic game should be. Also, I'd heard that the second zone's boss was something special for long time fans and it really didn't disappoint. I won't even put it in spoiler tags at this point but you'll know.
  25. Played about an hour of this earlier. Dived straight into the casual matches right after the tutorial and having a quick look at the new city hub (which is incredibly well realised and fleshed out compared to Splat 1). Started out with the standard weapon, did OK but not brilliant, so far so Splatoon really, I don't like that they've only got the two maps per 24 hours etc. that they had for Splat 1, I would like them to mix up the maps much more frequently as it gets boring going back to the same maps time after time, I thought the same about 1. But yeah, so far, so Splatoon really, if you played 1 and the testfire of this then you'll probably know what to expect, I've just hit Level 4 so haven't been able to try out any of the new weapons etc. yet, like in the testfire the 'Ultimates' are pretty cool.
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