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  1. Sank a fair bit of time into this now. From what I understand, it began as an early-access expansion to the awesome Superhot, until it’s reached the stage it’s at now. If you haven’t played Superhot (and you really should, because it’s bloody amazing), for the most part I’d recommend this. Enemies move when you do, so each level plays out like a puzzle, with you figuring out the best way to clear a room of enemies. Melee enemies aren’t too much of a problem, but enemies with guns can quickly ruin your day. Luckily you can chuck something at an enemy, which will make them throw their gun in the air. Enabling you to steal it, and kill them with it. Fun times So, what does MCD add to the mix? Quite a bit really. You gradually unlock extra abilities, such as having more health, more ammo, being able to bounce bullets off walls, or sending another bullet flying out of an enemy if you kill them with a headshot. Catch is, you have to choose what ability you want to start with. Prior to each run (generally about 6 arenas), you can choose from one of the perks you’ve managed to unlock. Then after every couple of arenas, you get to choose another perk. Get to the end of that run, and you’ll unlock another ability. Die, and you have to start the run all over again. The difficulty can be a bit all over the place. The arenas in each run are randomly generated, and where you start in that arena is also random. You might end up in a tough situation right from the start. And as you unlock more perks, there’s an increased chance the one you want may not show up, as that’s also randomly chosen for each run. About halfway through the game, new enemy types get added. Some can only be killed by hitting a specific part of their body. Some carry weapons that you can’t steal. Some explode when killed and send lethal shrapnel out, meaning melee kills are to be avoided at all costs. Unfortunately towards the end, some Boss type characters are added, and they are total bastards. For one thing, they’re indestructible. All you can do is dodge them, and try to finish the arena by killing all the other enemies as fast as possible. Might sound simple. But when you’re getting shot at from multiple enemies, these bosses are a real pain. Usually, rushing around is a good way to lose health. With a boss in the mix, rushing is your only option. The bosses also appear totally at random for each run, and may not show up at all. The later runs can consist of 7/8 arenas, increasing in difficulty. So it’s a massive ballache to be doing well on a run, only for a boss to randomly show up and send the run flying out the window. Its tough at times. But it’s definitely got that “one more go” factor. Oh, and apparently one of the trophies required for the Platinum, is to get to the end of the game, perform an update, and leave that running for 7 actual hours. Haha haha fuck off.
  2. Chose this as my free game for NHS staff. Already happy I went for this. It looks absolutely glorious, and the story is definitely interesting. A space station on the Moon was providing a rapidly deteriorating Earth with power. Until the station went unexpectedly silent, and all contact was lost. 5 years later, you’re assigned to head to the station, and find out what happened. Looking forward to seeing how the story develops.
  3. I'm not very far in, I just thought there should be a thread for it. It's a Crpg, not sure what that stands for, but it's the kind of rpg where the game pauses when combat starts so you can select who to attack and what with, or just let it play out in real time. A bit like Dragon Age, only more fun As a pc game, unless I'm missing something, it seems to be missing a few things. There's no graphics options that I can tell, and I have an issue with the mouse cursor not moving the screen around when I go towards my 2nd screen, but you can use the cursor keys for that seems alright, recent events suggest that potential party members don't have a long lifespan around me, not my fault. On that note, there's text options in the game, choices and the like, one very early on got someone killed, I think it was unavoidable that someone was going to die, but on well The plan id to play the vast majority of Easter, should be fun
  4. Hendo

    Ashen

    Played an hour of this so far and agree with the above. It's very Souls in combat, but if those games disagree with you due to the lack of direction, this is more like a proper action RPG with main quests, side quests and a compass type thing in the UI that shows where you need to head to do your thing. I have no idea what's going on in the story as I wasn't really paying attention, but it also seems a bit intentionally vague as well. Art style seems cool, but not sure how I feel about the lack of faces.
  5. Bug Fables: The Everlasting Sapling is an absolutely delightful RPG inspired by Paper Mario. It's an indie title developed by Moonsprout Games (who I have never heard of) and has been on Steam since November last year, and has just come to Switch, PS4, and Xbone. I've put around 5 and a half hours into and am really enjoying myself. I'll write more later, but I'm struggling to type right now.
  6. Hyper Light Drifter was one of those games funded way back in the hey day of Kickstarter in 2013 (and eventually released this year). They had a goal of $27,000 and raised $645,000. It's not hard to see why when the game looks like this: I've played 90 minutes so far. The game is clearly inspired by games like Zelda, Metroid and Dark Souls. Characters don't speak and there is no text in the game so basically you learn about the world from your interactions with it. The difficulty of the game is certainly pitched at challenging. It's not one hit kill like Titan Souls (a game HLD resembles a lot) but at the same time I've already died a few times. Especially in the dungeon like areas you warp down to in elevators. Exploration is very Zelda like and there are lots of places to find off the main path. The audio is quite minimal in the game.
  7. I remember this being announced for switch then forgot about it and now it’s out! So that was a nice surprise. Cheaper than I was expecting at £16. It’s mr driller, so you drill stuff, collect air, and try not to get crushed. But there’s loads of different modes, well 5/6. one is just standard mr driller, one is pretty similar but in space with pickups that do random mostly useful stuff. The others change quite a bit more: theres Indiana Jones driller which has no time limit and is a bit more thoughtful, trying to avoid rolling boulders which are a pain in the ass, when you’re frantically trying to escape them it can become less thoughtful. vampire bat driller or something, where you have to inject holy water into the boulders with bats in them, then drill them and collect the stuff. Can’t remember if there was a time limit on this one. rpg driller where you drill through different rooms, find a key, fight slimes, kill boss with spells etc. Again no time limit. Each game has a few difficulty modes (4) but you can only do level 1 on all of them, then fight a boss level, which is a bit like a time attack mode. then it opens up level 2 on all of them. I’ve been really enjoying it as I like mr driller but struggled a lot on level 2 on the different modes, but you can buy stuff to help like more lives and stuff so I’ve eventually done a few of them, well did standard driller without help, or even using the robot. Been playing most of the day. theres also an easy mode you can select from the main menu which seems to use a different save and make everything a bit easier. Might try this when I inevitably get stuck on the normal difficulty. I really like mr driller so have been really enjoying it, wasn’t sure about some of the odd modes but they’ve mostly grown on me so far. It’s a shame you can’t select the other difficulty modes without beating everything on the previous level, and it is missing some cool modes from other mr driller games, like the time attack, but the boss is a bit like a time attack I guess. I have played this before on the GameCube but not much as it has a save bug (via freeloader or something?) and is not English so I didn’t understand what to do in some of the modes, so it’s great to get to play it properly oh and the music is flipping brilliant. anyone else getting it?
  8. Picked this up last week after reading lots of glowing impressions and very positive reviews. It definitely hasn’t disappointed that’s for sure, I’ve had an absolute blast with it for sure and it’s definitely one of the best platformers I’ve played in recent years. The game takes on two dimensions. The 2D side-scrolling platforming takes up the majority of your time with it and I think the easiest way to describe how it looks, feels and plays is heavily inspired by Retro’s DKC series and Rare’s original DKC series, seeing the game at a glance in motion you’d be mistaken for thinking it’s one of Retro’s games. From the roll Yooka-Laylee do to the hidden coins dotted around the map, the similar way Laylee takes a hit through a level, the hidden doors into puzzle rooms, even the iconic barrels that rocket you around certain platforms. There is an awful lot of crossover here. Some may worry it’s a poor imitation or an uninspired clone but I assure you, to play, it’s every bit as good as it’s DKC counterparts. Worth noting there’s no rocket or mine-cart levels yet though. The second dimension to it and the biggest difference is the world map. With this the World Map is incredibly interactive and inviting, almost a game unto itself. It features a rather large Zelda-esque map filled with charmingly different locales, Pagie challenges, little puzzles to find tonics and new areas, little caves and mysterious little nooks and crannies. By changing the landscape in some way by doing the Pagie challenges you often reshape the landscape to unlock new areas to explore and alter the makeup of a previously unlocked level. A level variation is then created whereby a level can become frozen, overgrown, invaded by new enemies etc. Essentially creating an almost entirely new level to explore based on the outside environment of the world map and where the level marker is placed. The way it feels to play is incredibly reminiscent of the DKC games during the 2D levels, it just feels so incredibly tight to play and definitely has that same difficulty curve. But I think the Interactive World Map is almost just as compelling, you can completely lose yourself in the map just wandering around trying to figure where things fit together and where certain paths will take you. These two dimensions create an incredibly cohesive whole. If you’re getting bored of doing the levels then you can just wander off and explore to your hearts content, if you’re bored of exploring you can enter a level of platforming bliss in seconds. My only real criticism with it would be the level design really. The actual platforming is sublime but some of the level designs themselves are a little generic and nowhere near as joyful, varied, distinct and charming as the likes of DKC. I highly recommend it though, to anyone that’s into tough 2D platformer’s this is nirvana.
  9. Craymen Edge

    Supraland

    Supraland is a charming first-person metroidvania set in a child's sandbox, almost entirely the work of a single developer. You play as a red toy person who's village water supply appears to have been sabotaged by the blues on the other side of the sandbox. Your job is to find out what happened and get the water back. The game looks really nice, with lots of oversized human items making up the landscape. It's funny and fun to play, the powers you gain are interesting and have multiple uses, the more you gain, the easier and more enjoyable backtracking through the area and looking for secrets becomes. The puzzles are quite inventive and it's usually clear what you need to do, I only found a couple of them a little obtuse. The combat feels a little tacked on and repetitive, only really serving as a way of gaining coins for upgrades. I think it's currently PC only, both this and a sequel are apparently console-bound soon.
  10. radiofloyd

    The Messenger

    I’ve played through the first three levels so I’m still on the linear portion of the game (according to reviews the game transforms into a full-on metroidvania after a few hours). So far it’s been an enjoyable platformer/hack and slash game, with the standout being the visuals and music The first two levels I played through in handheld mode but tonight I played using the pro controller and it’s much more enjoyable. The game has a mechanic where if you attack something mid air, it allows you to jump again, it’s a little bit uncomfortable in handheld mode but as I suspected it works like a charm using a proper controller. Not to mention the game looks beautiful on a big screen.
  11. To celebrate the home release of The Mummy starring Tom Cruise, Wayforward have made a "demastered" game based on the events of the film. What this actually means is using this license got them money to make whatever they wanted within budget. They just went ahead and made a 2D "Metroidvania". And boy is it loosely based on the film. It harks back to a time, in the 90s, where video game adaptations took a lot of liberties. I remember one from personal experience. I rented the Megadrive Universal Soldier game a few times as a kid, I liked it quite a bit. I actually played it before I saw the film and was kinda disappointed Jean Claude Van Damme never turns into a Morph Ball, dropping bombs, shooting monsters and Dolph Lundgren wasn't 30 feet tall at the end. And is Universal Soldier a good action film? I feel like its never talked about when either actor's work is brought up (the game looks bad from looking it up again to check it wasn't some fever dream). Sorry, going off topic. The Mummy Demastered! It's kinda cool, I guess. It wears its influences clearly on its sleeve. It's laid out like Super Metroid, or maybe more like the more recent GBA games. Something about enemy layouts and patterns are more Castlevania and movement and controls lean towards Contra. It really can be broken down like that in a worryingly accurate way and also that it is based on a property like The Mummy means it does lack an identity of its own. The only sort of unique thing it does is you control a characterless grunt, and if he dies he actually does die and becomes undead, and you have to deal with them to get your stuff back (Like ZombiU I suppose). And they even did something similar in their own Alien game they made for the DS (so not that unique then...) I don't even think the pixel art is up to their usual high standard, but the music is surprisingly great. It's also just not that fun to play. Well, it can be, but I find its a little too much of a chore to get around with back tracking and respawning enemies, which is staple of the genre, but like I said, the conflicts maybe take a little too long so become a chore. I think I'll stick it out. I'm a little lost at the moment, which is surprising as it does hold your hand a bit in terms of telling you where to go but it just hasn't told me I need an ability I don't have yet to progress.
  12. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  13. I couldn't find a thread for this so decided to make one, a mod can merge or delete if it's an issue I'm in hospital recovering from spine surgery and my parents picked this up for me, it's the perfect game for post-op convalescence I think as the games take ages and it's all careful menu based stuff. Also I can't play that goddamn Pikachu game cause of the motion throwing ?? Had a go last night but found myself quickly getting myself into a housing crisis and a frustrated populace annoyed at lack of amenities. Then the fucking Aussies came and invaded my stagnant civilization and that was that. Started again now as Japan, trying to invest a bit more in culture and keep growth within bounds that can be supported. But now barbarians are taking advantage of my lack of military investment So it's still Civ and it's still very compulsive and addictive. The switch interface is very confusing at first but I think I've got it now. It seems to take a while to calculate turns so it will be interesting to see how it holds up in larger games with loads of civs It doesn't have online multiplayer it seems like.
  14. illdog

    Little Nightmares

    This is a Limbo/Inside kind of deal, more Inside but there would be no Inside without Limbo, you know? You play a young girl (so I read, it's in no way apparent) that awakens in the dark with a lighter as a solitary possesion and a raincoat on her back. Then it's all on you. It's dark and ominous, mostly slow paced. You make your way throughout the game, slowly discovering the place where you are seemingly trapped and avoiding/running from it's inhabitants. There are stealth sections that arent too long but there are a few of them, I actually enjoyed them. There are also running sections which can be a little frustrating if you fail as you have to do the whole thing again but they job, they're a little scary and come at the right times. Music is pretty cool as well. The only downside for me was the camera angle. It's set in the foreground and as usual it makes depth perception a bit of a pain sometimes, I had a few avoidable deaths because of it. I don't know if it's just because it's the more recent title I've played but I felt like I enjoyed it more than Inside. It's just as mysterious but it just felt like it was a tighter game. I beat it in two sittings so it's not long, maybe four hours although there's an achievement for beating it in less than one hour so that's obviously possible when you know what to do well enough. Recommended.
  15. seemingly the gaming press' favourite game ever, and it's actually not bad so far. As a highlight from the first 3 levels I've done, I jumped out of a plane and caught a girl, then as we were parachuting the plane tried to ram us, so I told her I was going to shoot the window, kill the pilot, kick the bad dude in the face, grab another parachute then jump back out of the plane and catch her again. Sure enough that's what happened and it was fucking awesome Beyond the set up things I'm less convinced. The gun play is fine, though it could do with more aim assist I think, and a melee attack button would be nice rather than having to switch out (which is admittedly just a button press). I've yet to do any real GTA stuff, a few minutes driving but that's about it, but I should be at that point now. One problem I have encountered, and I think this is down to A. Playing via OnLive and B. playing via OnLive wirelessly. The driving wasn't great. You aren't punished for killing people, or at least I haven't been, nor for accidents, but I found myself correcting a lot and having crashes caused by the AI drivers. But yeah, compared to the rest of the game it was very jerky (though it might also explain the feel of the shooting) I can see why people love it and I'll definitely be putting in a bit more time over the weekend
  16. Hendo

    Minecraft Dungeons

    I'm only a couple of missions in so far. Very much what it said it was - a Diablo clone in a Minecraft skin. Very simple, at least so far. The reviews have been all over the place, from slagging it off, meh, to highly recommended. Early on, seems fine to me. It's on GamePass so worth a download regardless.
  17. I very briefly tried some of this yesterday on PC. I will say you can tell that this is a 8 year old game, especially by how its graphics menu operates. You can't set rendering resolutions in game, you do it via the launcher in 'environment settings'. Which actually doesn't set the rendering resolution at all, you have to edit a configuration JSON in the documents folder. Which doesn't always work. It also doesn't run super well in the lobby. I have a 9700k and it constantly hitches when there are players getting loaded in, it runs on DX9 or something. Also when I loaded a main mission the game crashed immediately. However when it worked it seemed semi interesting. It's more of a hack and slash MMO than what I usually play. The first boss is an 'attack the weak spot' affair and you time button presses to do extra damage or whatever. You eat healing items, so I think everyone is a DPS in this game basically. I've yet to do a group mission (I need to be level 5). I want to at least do a few of those. I've a lot of time off due to COVID cost saving measures so I hope to actually put a decent dent into this at some point. Someone on ResetEra tells me you really need to stick with it until level 40 to see what it's about, so lets see about that I guess. I think this is on Xbox now as well. If you want to try it on PC you have to chance your Windows region first to US to find it on the windows store. (I could not find an existing topic for this)
  18. Craymen Edge

    Huntdown

    I've only played the first couple of bounties, but so far I'm really liking this. As per the trailer, it captures that 80's violent action film vibe really well. The 16-bit style graphics look really good, and the the synth soundtrack is great too. It has tons of character. Gameplay wise, it's a run and gun platformer. You fire forwards in the direction you're facing, you have a jump, a dash and a thrown weapon, and can duck or take cover from enemy fire in doorways. You have a pistol weapon with infinite ammo, and can pick up more powerful sub weapons with limited ammo, or a melee weapon. Each bounty (level) is a short action platforming section that leads up to your target, which is a mini boss fight. It's fairly straightforward, but is smooth and plays very well. I've only tried one player character so far, so don't know if they have gameplay differences. It's Epic exclusive on PC at the moment. With the £10 coupon thing in their sale going on right now it only cost me £7.99.
  19. DisturbedSwan

    Valorant

    After what must’ve been 20+ hours of watching streams I finally got a Closed Beta code for this yesterday. You play a 5 v 5 best of 24 round match in a round based format, attacking and defending the ‘spike’ which is Valorant’s equivalent of a Bomb. On attack it is your aim to set and detonate a Spike at either A or B objective points, on defence it is your aim to defend those points, you can also win a round by taking out all the opposing team. Each round goes very quickly and seems to last no longer than 2 minutes or so. You play with an array of 6 characters with various special abilities, this will (presumably) be added to as time goes on. Every round there’s a buy screen which enables you to buy a variety of weapons, armour and abilities for your character. To look at the game is a mix between Overwatch and CS GO, watching streams of it I was incredibly daunted by it as it seemed the skill level required may be above my remit, but it looked fun and satisfying enough to satiate me so I definitely wanted to try it and see what it feels like with my own hands eyes. Only played a couple of games so far but it’s safe to say first impressions are incredibly positive. Unfortunately I’ve rarely played any CS GO so I can’t give too much of a comparison with that but I will say that from the little I’ve played of both, Valorant seems a little more fun, is a bit less intense and overwhelming. The closest comparison I can give for how it feels to play is like everyone is a Widowmaker (from Overwatch) alt of some kind - but not just equipped with sniper rifles - on one of the smaller Overwatch maps. As soon as you jump into a much everything immediately feels very colourful and vibrant which help the different maps remain distinct and full of character. You’re greeted by the buy screen, once this ends you’re put straight into the action. Almost immediately things feels quite intense, all the maps are quite small but are just about the right size I’d say and with a reasonably degree of verticality to them, there’s a lot of corridors to necessitate the angles necessary to get good shots off onto your enemies. It’s just incredibly fun though, I‘ve played a lot of Siege so there’s some similarities there trying to get headshots off at tight angles and the intensity between rounds is familiar but there’s not the same level of destructive or defensive abilities/characters here and most of the abilities are focused on offence or cutting off sight lines I’d say. What I struggled with the most is getting used to your characters abilities. In the thick of the action it’s very difficult for me to even think about them really, I just hunker down and try to get the shots in rather than sussing out what ability might be effective in a certain situation. There are some abilities like an ice wall, icey floor, an arrow that shows enemy positions etc. That are quite similar to Overwatch and are handy at the beginning of rounds before the action begins but as soon as you’re sneaking around corners looking for an enemy to appear in your crosshairs I struggle to think about that stuff so far. On top of all the abilities and characters you’ve got to get used to you also have to get used to the various weapons on offer and how the operate. It’s a lot to take in and will take time until everything comes together completely but just in my second match I saw a marked improvement in my KDA, it does feel a bit easier to get in an Siege surprisingly as you don’t have to have such a photographic knowledge of the maps in this as you do in Siege. Will play some more at some point and hopefully add some further impressions here, it’s safe to say my initial thoughts are wholly positive though. If you’ve got a PC it’ll come out for free in the Summer at some point, I’m not sure how much longer the Beta is running. Definitely well worth a go though with such a low entry fee, I definitely think for someone who isn’t into CS:GO (like me) there’s lots to like about this.
  20. This is this month's PS+ game. Its been on my Switch list but I'll have it here for now. It's been a good, chill game to play at during these times and I reckon I can do better than those that run things now. Its kinda cathartic. Yeah, my first attempt I fucked up the water lines and poisoned everyone but it's a learning process... I've built a fairly well functioning city. Its a modest little place but everyone's happy and healthy. It's bustling and pretty green; it's nice. I've bought up some more land to expand but I need more money to build. I could really do with a university as occasionally a place goes out of business due to my undereducated population. But industry keeps complaining when I tax the dirty, polluting fucks. Maybe they're just mad because there was a point their building kept burning down and fire engines couldn't get to them because of my incremental and patchy expansion. It is a bit of a mess. But my next section will be city planning perfection.
  21. Jimboxy

    Just Cause 3

    Started playing this this evening. @Nag will be pleased to know the servers are still a bag of shit. Once it finally installed I completed the first... Mission? Then it logged me out and proceeded to get itself stuck. The game play seems like a lot of fun though.
  22. bellow

    Trials of Mana

    I'm glad this is (reportedly) a short RPG. Not that I'm not enjoying it, but it's incredibly simplistic. Everything is telegraphed to keep u on the right path; every time u get to a new town there's one, just one, upgraded weapon waiting for u in the shop, same with armour. The enemies are perfectly scaled for, and u never take a wrong turn and find some beast far out of your compass (who u can get your revenge on later). And I'm going to have to read up on the upgrade wheel, where u spend experience points. It seems simple enough. You have many things to upgrade in the usual strength, intelligence etc paths, but then you seem to have to assign these various upgrades to your character, and u only get a couple of slots, rendering most of your upgrades meaningless. I'm pretty sure I'm not quite understanding it tho. It can't be as I've described. There must be something I'm missing.
  23. Ok, so I wasn’t sure about this one. Sure, the Predator license is ideal for a quality gaming experience. But I was a bit weary, as the team’s previous game, Friday The 13th was a mixed bag. A fun concept, let down by a toxic community, general jankiness, and lack of consistent support (though that was due to the court battle relating to the franchise). So, I downloaded the demo for this last night. And it’s definitely made a good first impression. There’s no team-killing for a start, something that constantly ruined the experience for Friday. You have a choice of either Fireteam (4 humans), or Predator. The fireteam has to complete various objectives (hack computers, take over control points). Multiple enemy AI will try to stop you, so it’s most effective to team up, and defend objectives when you’re capturing them. It plays like pretty much any FPS, with your typical selection of weapons (Assault Rifle, Shotgun, Pistol). Firefights can feel pretty tense, especially if an alarm gets triggered and you start getting swarmed with enemies. Then....you hear THAT sound. The tell-tale clicking of the Predator. Or it’s cloaking device activating. Or worst of all, see the red beam of its laser cannon pointing directly at you. At that point, all hell breaks loose. The Predator takes quite a lot of damage to take down, spraying recognisable green blood all over the place. Taking it on, one on one, is an extremely bad idea. If you get downed, there’s a chance your team can get you back up. Unless the Predator rips your spine/head off. Though that’s a gamble, as in doing that, you’re locked in place for several seconds, giving the rest of the team time to pump the Predator full of lead. Once the Predator finally dies, two things can seem to happen. If you’re quick enough to shoot it in the head after pulling it’s mask off, you can capture its body. Though you’ll get attacked by a ton of mercenaries for a few minutes, who can shoot up the body and decrease its value. Or, the Predator activates it’s self-destruct mechanism. A large red circle appears on the map. Anyone left in it after it detonates, is going home in a matchbox. If a member of the fireteam is killed, it’s possible to respawn them by “calling for reinforcements”. Which involves legging it to the specific radio point on the map, and defending it for a short time before your team-mate respawns. Though again that’s a gamble, because if the Predator is attacking you, you’ll have your hands full as it is. I spent last night purely as Fireteam, and had a bloody great time with it. I played as Predator for the tutorial, obviously it’s more complicated to play in comparison to Fireteam. Practice will certainly help, no doubt. There’s also a decent ammount of customisation options for both sides. Some are locked behind level progression, others in lootboxes. Lootboxes are earned in game, or bought with in-game cash. The game seems quite generous with money, and duplicate items give a decent bit of cash. Overall, I really enjoyed my time with this. More than I thought I would to be honest. I’ll certainly sink some more time into it over the weekend. And I had that much fun playing it with Gary, that I’ve preordered the full game. Well, I’m hardly spending money on petrol travelling to work for the next few weeks.
  24. I don't usually sit down and play a game for two hours when I'm trying it for the first time but I've just done that with this game, the kickstarted "classic point and click adventure" from Ron Gilbert and co. This game is great. It's funny. Of course it has references to previous adventure games. It looks lovely and everything works really smoothly. There are two difficulty modes, hard and casual, but they read more like normal and "simplified". You're not allowed post in this thread if you chose casual. Anyway, I don't want to spoil anything that's happened in the opening couple of hours but I'm strapped in for the ride.
  25. Ok, so this is pretty cheap on PSN right now (under £4). I remember enjoying the first T&E back in the day, so I figured I’d give this a go. If you ever played the first one, you know what you’re in for, as this is kind of a remake. If you didn’t? Well, how to explain it.... So, you accidentally blew up your spaceship into 10 different parts, and sucked the Earth into a black hole. Now you have to traverse multiple levels, slowly rebuilding your ship. There’s various types of humans that want to kill you, which you can dodge by either jumping in a river, or hiding in sunflowers. There’s tons of presents throughout the levels, which do either good things (jet powered skates, spring shoes) or bad (damage you, set off an alarm so enemies home in on you). You can gain XP from finding items, or taking part in a rhythm-action music game. Its weird, definitely. But then the rest of the series was too, so I’d expect no less. And at £4 (on PSN, other formats will vary) you can’t go wrong really.
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