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one-armed dwarf

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Everything posted by one-armed dwarf

  1. I don't know the best way to go about it, but my profile in the game is 'stir fry' and my user code is in this screenshot So I assume if we add ourselves in SF6 we can have cross platform friend requests and stuff like that, and see if we are on I'm still very bad at anti airing. Timing the crouching heavy punch is getting me, as well as recognising the spacing.
  2. Yeah I saw that parry on leffen's twitter I was pretty happy to randomly confirm that parry into level 3 Critical Art. I didn't lab it or anything, just threw it out there to see if it would land. I'm winning more often in iron now, and some of the keepaway gameplay is getting more intuitive and I'm knocking down more regularly. It's mainly silly knowledge checks right now, I'm more patient in general with this game than I was learning strive though so I learn more quickly now. I'm glad I learned a DP punish because ppl be doing stupid nonsense in iron. They love DP-ing
  3. Imran Kahn says that pre orders for this aren't lighting the charts up as much as Square would like https://www.patreon.com/posts/everything-once-83982355 Wonder if the demo will change sentiment a bit here. Feels like the least hyped FF release ever, so maybe the final game will be a big surprise. Hopefully
  4. Yeah there's some UI stuff in this that's weird. The auto selecting of 'modern', the obfuscating of things that should be more easy to discover like the matchmaking option. On the other hand, I like the psuedo MMO element of it. Apparently Fortnite is like that as well, sort of a virtual hangout. Past that slight bit of UI muckery the game is pretty well thought out. Reminds me of Playstation Home a bit as well
  5. I took a long weekend, so I'm going to take JP as a sort of project and see how I go. He's the zoner Santa* character, and puts spikes on the screen to setup pressure, extend combos and control neutral, and teleports. Sort of like GG testament. His neutral game is pretty hard to get a grasp of, his buttons are very slow and it's a struggle. There's a parry he has which puts a delayed time bomb which I've not really figured out how to leverage. Bouncing between training and online matches, I have one or two conversions from a normal into fireball which gives something like 50 frames advantage on knockdown, which seems to be around what you want to put a spike on the screen. As an aside the visual aids for frame data in this game are excellent and do a lot to really demystify that stuff. Strongly recommend spending time with the training settings menu if you've got the appetite to learn some fundamentals with the presets they have. I've also got a punish counter with back medium punch x2 into OD fireball which works well with DPs, or drive impact if you are just trying to throw away all your meter. Trying to get an anti air now to control and throw away these jumping in fuckers and that's all I'll use until the neutral approach becomes more clear. If I don't feel like I'm seeing light at the end of the tunnel with him on Monday then I might go with Juri. Not that I'm expecting competency that quickly, but just seeing how I feel about him by that point The game is very cool. I felt this way with the beta but you can tell it's going to be a big hit more in the SF4 sense. Numbers on steam are ridiculous, and crossplay out the gate means it's off to a great start. (also can someone fix this thread title pls 😭) *If you want to see him in action lookup Diaphone on twitch, or Sonic Fox.
  6. Nice. I asked for all the resident evils to be VR exclusive from now on
  7. I'm trying to be more financially responsible, but I am such a mark for things like this. Look at how thin they are. The glowing is a bit much though
  8. Iterative upgrade, sounds mostly like I/O improvements (faster streaming allowing more distinguishable/uniqueness in asset differences) and character swapping
  9. It's equally applicable to these showcases and Fable.
  10. It sounds like everyone watches episodes and votes on the outcome. Like Until Dawn meets Love Island. Honestly sounds almost like a fake game Found a quote from a dev here explaining it better https://www.resetera.com/threads/silent-hill-ascension-official-trailer-interactive-series-2023.724482/post-106460091
  11. It will be interesting to see if high end gen 4 NVME is even needed to perform those level transitions. I bet a gen 3 would do it just fine. Hell, maybe even SATA.
  12. Can't remember where I heard it, but I think a pod I was listening to recently made a lot of likenings between RE4 remake and EW2, structurally similar tho with different budgets. Which I guess makes sense with the Mikami connect Never heard super positive praise for the original tho. At least on PC all that performance stuff could be brute forced. I'd be more interested to learn if the story between them connects in any kind of interesting or satisfying way or if 1 can just be dodged
  13. One of the first what? Coming to gamepass, so a low risk one to check out in any event
  14. There was a thread I was reading the other day which was 'nominate a game thats <80 on metacritic that you think is a masterpiece'. P2 is always my answer to that kinda question, but I would also like to know what other weird culty things that the press got 'wrong'. I find personally that words like 'overrated' are basically rendered dead by their overuse at this point. With 'The End' in MGS3 there's so much intentionality behind the way they layout that fight, Metal Gear games have always had so many esoteric tricks to them but players will usually just brute force their way through. But for that fight they forced you to marinate in a spot for a long time and play it on the game's own terms (which IMO is also what underpins a lot of Death Strandings design). It's kinda where that game really came alive, I thought. The fact the fight goes on so long that you also need to hunt for food, or your aim will shake. Things like how when the sniper scopes meet and the sun glints, revealing your positions to each other and it's basically a stand off situation to get off the first shot, those are very clever gameplay decisions that really immerse you in the situation. The craziest one of all is if you actually manage to sneak up on the guy, and he's like 'how the fuck did you even do that? (it takes a really long time to sneak up on him). The changing the clock trick is pretty cool, but more in an easter egg sense. It's ok to not jive with a design but IMO these aren't things which speak to the quality or lack of it, more just a personal reaction. man, they should not be remaking that game. Apparently it's just a refurbishment of the original PS2 environments with the exact same audio recordings, like Crisis Core remake. So pointless
  15. Given that, and that you never beat Death Stranding, I don't know why you go on these Kojima hype trains so often then 👀
  16. Reviews are out Jeff G https://www.patreon.com/posts/street-fighter-6-83735303 Rooflemonger
  17. one-armed dwarf

    TV Shows

    Barry's over and man, I can't quite recall a more disappointing final season for me personally. Perhaps Lost, or Dexter season 8 (which was far worse, unwatchable, while Barry at least always remains stylistically interesting) Such a bummer. Everything teed up so brilliantly by the past seasons, then blah Succession's ending is good tho a bit low key. Which works for the show it is. It's not a Six Feet Under megaton of an ending though, then again what is.
  18. This game has cross play. People can set up rooms where xbox, PS and PC people play altogether. It's something you specifically have to opt into, but it's there. Or it was in the beta anyway btw, to get ahead of the curve on this, you should register a capcom ID https://cid.capcom.com/en/ It will be hard to do this on launch day. Even for beta registration it was slow and crashed a lot
  19. I enjoy the friction of moving around without that stuff, and generally am not in a rush to remove any of it. The thinking through things is the part that makes the game interesting. I did use the wind temple power to get to some sky islands, but they are such a small part of the game really. Weather is such a non issue in TOTK anyway. So many ways to mitigate slipping, and climbing is not anywhere near as important. Ascend through a rock, build a wacky flying machine, recall into the sky etc. Thunder storms are just tons of fun in combat.
  20. PC benchmark tool, it's a hefty download https://streetfighter.com/6/benchmark/en/ Putting TOTK on ice, I'm ready to punch ppl now 👊
  21. They figured out how to make a game that plays well with TLOU2 Its still a game I dont know I like that much, but is close to MGSV when it comes to stealth TPS excellence and not to be dismissed cause of earlier efforts
  22. I'd go as far to say you're better off not getting that much of them. The whole left->right inventory management system is the worst part of this game, so having a lean/limited loadout isn't really a bad thing tbh Basically, people need to learn when to break their weapons on purpose. Open your minds to the joy of it
  23. I don't know which player you are, but is Rose sort of a mid screen zoner or something? I want to try a zoner in SF6
  24. We were talking about them, so those Insomniac Spiderman games. I liked the first one, but it rated to me as a decent 7/10 with really good mocap and an entertaining take on a very familiar story. But it was also basically just a Ubisoft game at the end of the day, but with better traversal I can't get into its sequel cause it's the exact same setting, even on PC with all bells and whistles I've literally been here before. In the opposite direction, Pathologic 2 (70 MC). Edge gave that one a 9 though which is what I'd give it as well
  25. I don't know man, I think as a consumer it's easy to spot the turds and just move on from things like this. We have reviews This isn't trickery, they just made a shit game and had no choice but to bring it to market anyway. Delays might have made this worse
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