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Stellar Blade


DisturbedSwan
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Decided to play the demo. It’s everything I’d hoped it would be. Can’t fucking wait!!!

 

@Nag just to confirm I didn’t get any reward for the full game or anything for beating it. Just unlocked another boss fight & basically gives you 90% of the starting abilities unlocked to play about with which is a cool idea but a bit overwhelming so ended up leaving it. I can only assume that was the surprise the creator meant. 

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On 29/03/2024 at 18:57, DANGERMAN said:

controls feel really laggy

Saw online it has something like 220ms input latency before resolving an input. It feels pretty bad, also the lack of animation cancels is noticeable.

 

Feels like Sekiro with an identity crisis or something

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23 minutes ago, one-armed dwarf said:

Saw online it has something like 220ms input latency before resolving an input. It feels pretty bad, also the lack of animation cancels is noticeable.

 

Feels like Sekiro with an identity crisis or something

Well, I'm glad it's not me imagining things, but I'm also glad that people are getting what they want from it. Whoever decided to tell me it was like Neir owes me some apology chocolates. Oh well, there's other stuff to play, and it's good they put a demo up for it

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Saw an article yesterday where the director of the game had urged people to turn on Game Mode with their tv's...🤣

 

It's not like Game Mode is some kind've miracle worker and most modern tv's aren't even that bad without it in regards to input lag nowadays.

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Tbh the latest trailer definitely had some Nier vibes - maybe it has more of that in the full game. But really from the demo it’s more like a God of War, lite DMC crossed with an easy Sekiro. & I’m all up for that.

 

I did notice something felt a little “off” about the controls initially but I very quickly got used to it. Didn’t have a problem after the first few minutes and didn’t hinder parrying in any way. Still felt amazing to parry a bosses attack string or using that phase shift ability on unblockables. Well up for this. 

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I'm not seeing the God of war or Devil May Cry comparisons at all tbh, beyond them being 3rd person action games I mean. There was a flow to God of War, and while it could be animation heavy, those animations weren't long, so blocking etc happened quickly. DMC is like the opposite of this game, enemies react, you can launch them, perform huge combos, and cancel to block instantly. This, I don't know, I suppose I might be being harsher on it because it's completely not what I wanted it to be, these Souls style games are so boring to me, but it seems like a poor one of those too, people wouldn't put up with the lag in those

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But parry, block and dodge are quick in this?

 

Definitely feels like one of those type of games to me. Only thing Dark Souls about it IMO is the health system. Has a new take on the posture system too whereby they have a number of yellow pips which go down with each parry then it lets you do an ultimate attack on them. Really like that system too.

 

Shame it’s not for you but it’s 100% working for me. Finally a game that seems to be living up to my excitement. Been a long time… 

 

Edit - that’s a lie. Infinite Wealth was as good as I’d hoped but that felt more like a sure fire thing being a LAD game.  

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4 hours ago, mfnick said:

But parry, block and dodge are quick in this?

 

Iirc dodge can't be cancelled in to. Block definitely isn't quick, it's where I really noticed the lag, and again doesn't end an attack. The combat is a ton slower than those games imo

 

I do agree that it's not quite a Souls though. It feels like a Japanese take on the Jedi games. A half way house between old character action games and the ones from the last couple of generations. Credit to them for that, based on what I played it is kind of it's own thing 

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I played the demo a good bit now and understand its systems a bit better. It's a very resource gated game. You have this energy resource that you use for your attacks and is replenished by attacking and perfect parrying. You have a shield which is diminished by damage and blocking. You have these magic skills mapped to l1 which use your energy and can interrupt and do other things. You have your dial a combos, a system I hate cause it requires you to tediously memorise shit but whatever. You also have this thing called 'beta chain', which is where you hold down the last attack button of a combo string and it will replenish some of your energy on hit (but it costs energy to use, so you shouldn't miss) and it can stun enemies. Though this seems inconsistent to me, I've noticed it not replenishing sometimes but perhaps there's a rule here I miss. 

 

It is 50 percent Sekiro 50 percent Metal Gear Rising. Like dangerman says it's not a game about producing enemy reactions with your skills and building combos out of that, attacks don't have unique and interesting attack properties, so it's not really like DMC. It's Sekiro cause it's about trying to thread the needle between aggression and defense, but more complicated cause of the energy resource you have to manage. I actually think the way energy works in this is one of the things about the game that's super interesting. It's almost like meter in a fighting game. You can use it to make your stinger move (on a cooldown, which is weird) 'stun' enemies, which is super valuable in this game cause stun is how you create openings to attack and regen energy. It controls your L1 moves, the ranged attack beams and shield breaking attacks and stuff, your 'specials'. And the beta chain mentioned above, where you spend it but can get some of it back and get that extremely valuable stun

 

The thing is though, while it has great ideas it can feel like total shit. You don't need to be super studious of this game to notice it's not clear when you can cancel stuff. I've cancelled stuff that seems like it should not be cancelled, like beta chain enders, but not other stuff. Feedback is a problem, knowing when an enemy is likely to react. When an enemy has armour, it almost feels turn based at times, which games in this genre don't tend to (except Sekiro, which does). This might just be an experience thing. Block is itself a massive commitment in this, you can't spam l1 to get out of trouble. This actually isn't a bad thing in fact, and like I said it has cool ideas. But it's how it feels. How as you try to flex its systems the more you notice things like Eve stopping still after certain animations, the way lengthy attack strings overlap inputs with single attacks and you have to pause your offense to allow the input to be clean. The fact that the stinger button is 'hold triangle', which overlaps with your beta chain input, which overlaps with your QTE attacks. The decisions made can tend to stack on each other in ways that get in the way of what you're trying to do. It can increase the feeling of funk that's not really a player skill issue but more of how it's all integrated on top of each other

 

It's just a demo though, nobody who plays a demo can really say how the game feels when you get good at it. I do think there's some cool things but they let themselves down a good bit with the pandering character designs. But w/e, not everyone can be as cool as Bayonetta.

 

This is me killing the demo boss. No no damage runs here, I just find it too inconsistent to know where to begin taking the game on like that. Maybe when someone makes a guide on how you actually cancel things

 

 

This is a very negative post but I have to be honest that I find the game much more interesting now having spent a few hours noodling around with it

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Gave it a quick try this morning... it's dampened my enthusiasm a little bit to be honest, doesn't look as polished as I'd hoped it would and certainly doesn't play how I'd hoped. Think I managed one perfect dodge, I was slightly more successful with the parry so I guess that's the way I'll be going.

 

I can already tell this'll be a game of attrition for me though.

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Metal Gear Rising was bloody amazing. It’s criminal it never got a sequel, and hasn’t been remastered yet.

 

I tried Sekiro, I genuinely didn’t like it. I’m just not into Souls games at all. I finished DS2, but everything since has just left me cold.

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I also don't like Sekiro. I've tried it twice and got good enough at it but found it such a dull game cause it's combat options are so linear. There's nothing to really explore in its systems. It's like super elegant and well designed but the most boring action game I've ever played

 

MGR is great though. Not super deep either, but more flexible and much quicker paced. 

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Man, I know we’ve been through this before but Sekiro is such a masterpiece IMO. Partly due to the limitations. I much prefer a limited set of tools to perfect rather than a bunch of options I’ll never use or just gives me the constant feeling I’m levelling up wrong and putting my points in the wrong areas. One of the reasons I never got in with the Souls games. Always felt I was partly struggling just because of that. Even if it’s not I still think it. 
 

Anyway going to play this again I think. Didn’t know about the beta stun thing. 

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