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DANGERMAN

Far Cry New Dawn

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Of all the people on here you'd probably be one of the last I'd expect to start a Far Cry thread...🤣

 

I've gone the complete opposite on this game, I enjoyed my time with 5 but I'm not in any rush to return to that setting at the minute... and that more than likely means I never actually will.

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I’ve got this on my rental list. I’ve seen a few reviews say they’re burned out on the franchise,and with it being out so soon after FC5, that doesn’t surprise me. I haven’t committed to an FC game for ages,so this would be quite fresh to me. And I like the concept of it.

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I’m burned out on FC myself, played 5 and the DLC last year and whilst I enjoyed the main game I didn’t love it and the mostly shitty DLC left a bad taste in my mouth.

 

I’ll be back for 6.

 

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I was under the impression this was a short Far Cry, and it may well be given how Ubisoft's games can be enormous, but it is not the short truncated thing I was expecting.

 

The story missions are places way across the map, I thought this was a mix of a cynical attempt at making a handful of missions last longer, but also a way to get you in to the map, engaging with the side quests. Both might be true, but some of the quests are fairly drawn out in and of themselves, some of them make you trek back and forth too. There's one I've done that has a bit of a Heart of darkness/Apocalypse Now boat ride down river, that whole section takes an hour I'd say (not just the boat ride)

 

The thing that's a bit grating, and why it's not the short punchy game I was hoping, is the home base. You have a home base, you can upgrade it, this needs to be done as one of the first story missions, again to show you the mechanics. Upgrading the home base means recruiting specialists through side quests, and upgrading facilities. Upgrading the facilities means things like another health bar, another health bar for your teammates, access to better guns, cars, health packs being more effective, access to more detailed maps etc. Some are really useful, some not so much. Upgrading this stuff requires ethanol, you get ethanol from liberating outposts, from supply drops, from hijacking the not that common ethanol deliveries

 

The issue is, if you're getting 75 ethanol from an outpost, that's enough to improve one facility, some of them anyway. The second tier jumps from 75/100 to 500, the 3rd tier 700. Ethanol is fairly rare and to progress the next story mission I need a lot of it. Fortunately I've done most of the  side stuff, and with a bit of grinding yesterday I was only one upgrade away from being able to do the mission, and that upgrade will likely be one I don't really want just because it's cheapest, unless I want to piss around for another hour or so, scrapping and re-liberating outposts just to earn enough

 

So yeah, this could have been a punchy 15 hour experience if you mainlined it, maybe less. Because of you're forced to do stuff that seemed optional it's really starting to drag. I'm still enjoying it, but I can only imagine how bored I'd be if I'd played through 4 and 5

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That’s mostly true of all ubi games. Play each one and you’ll fall asleep. Leave a good 2 or 3 game gap and you’ll be fine. 

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