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Fallout 76


AndyKurosaki

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18 hours ago, OrangeRKN said:

If you're not bothered about the lore/reading notes/listening to holotapes, then it's great in multiplayer. I prefer singleplayer because it let me thoroughly explore and find those things at my own pace.

 

I've been doing a bit of both. The lore/notes have been pretty great so far, with some pretty dark side quests (did one last night about a kidnapped child that got pretty creepy). But yeah, it's a lot of fun. I've even got stuck into the building aspect and now have a nice three story house with turret defences.

It's got it's share of bugs, but it's no worse than any of the previous ES/Fallout games and so far they've just made us laugh. It's just a fantastic world to get lost in with loads of environmental story telling on the go. I'm now really looking forward to the expansion.

 

I'd say that if anyone enjoyed any of the last few Fallout games and you can get two or three people together to play this with, it's well worth picking up cheap.

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More Fallout shenanigans with my online buddies. We've absolutely fallen in love with this game. It's just such a good playground to dick around in as a group, with so many cool things to discover. A lot of people have bemoaned the lack of NPCs but it hasn't affected my enjoyment of it at all. For me, the recent Fallout games have all been about the visual story telling in the world itself. The lone skeleton sitting in a bath in a burnt out hut with a bottle of whisky. The recently dead survivor with their head in a gas oven. And this game has it in droves. The pic below with me posing next to the bed, there was an angry letter on the bedside table next to it about a concerns over a man's obsession with a store mannequin he'd started to call 'Suzie'. There's also some a narrative being played out in pieces found throughout the world about a corruption charge against a person who's name is exactly the same as one of the people i'm playing with.

So yeah, roll on the Wastelanders expansion. Can't wait to find me a bow to start shooting scorched with.

 

 

Edited: Pictures 

 

 

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2 hours ago, Whiskey_chaser said:

For me, the recent Fallout games have all been about the visual story telling in the world itself. The lone skeleton sitting in a bath in a burnt out hut with a bottle of whisky. The recently dead survivor with their head in a gas oven. And this game has it in droves.

 

Exactly! Bethesda aren't very good at writing branching quests with player agency, that was a problem in Skyrim and Fallout 4 especially. Fallout 76 avoids that and instead provides more of what they are good at - environmental storytelling of people and events from the past. As you mention, a lot of them are very interconnected in 76, which makes the world as a whole more interesting to explore and discover the history of.

 

It's why I'm actually a little worried about wastelanders.

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  • 4 weeks later...

Still having a right laugh with this. It's my favourite Fallout game. There - I said it. Easily the best Fallout world to explore, still stumbling over so many cool places, like the town that got lifted out of the ground by a massive rad tree that we found last night.

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  • 1 month later...

Boom - the Wastelanders update is now out, and best of all it's free. Now people can stop moaning about the lack of NPCs! Seriously though, I've played a fuck ton of this game with friends and its nice how the update shakes things up a bit. I'm not sure how the factions are going to warm to my 'stab everything in the face without prejudice' approach to wasteland living, but it's fun. We've already discovered a load of new enemy types (not that it was lacking before that) and i'm now the proud owner of a flaming chainsaw.

The best 1st person Fallout now got better.

 

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  • 1 year later...

I’m about 6 hours in, hit level 11, and think I’m finally starting to find some fun with this game.

 

I was having fun with it before as I was learning the basics. But then I learned them and the game just dried up for a while. Fallout 76 doesn’t give away anything for free. Unlike Fallout 3 and 4 those games are good at getting the player rolling via quests and heavily suggested direction. Also through quick progression. The level ups are fast, meaningful and advantageous in the early portions of those games. 

 

76 doesn’t have any of that. 6 hours in I’m still using the same weapons I was using 4 hours ago. It won’t let me make any new ones. I don’t know where I’m going or what I should do. Just push myself from one searched area to the next. The level up system is just stacking largely unhelpful perks on top each other so I don’t feel empowered or like I’m getting stronger at all. 
 

The game just won’t let me ‘progress’. It’s as boring and as much as a slog as it sounds. 
 

Then I interacted with people and it became fun. Firstly I joined an open team, and even though I wasn’t playing with them directly, I started to level up faster because of bonus Xp.

 

Then I accidentally cracked another players safe and stole something and was hunted down by two people. They were both over level 200. I was level 8. They started jumping around me and taunting me because they knew I couldn’t do anything. So I dropped a grenade on the floor for all of us and they, well, they killed me as it went off so I don’t know what I did to them. I like to think I at least burned them a little bit.
 

Then I accidentally started an event by clicking on buttons without reading what it does. And as the area I was trying to defend solo was going under 4 other people turned up with laser Gatling canons and wiped out all the pests. It was great. And gave me something to aim for. I want a laser Gatling canon. 
 

Basically I’m torn on the game. I like it, and think there could be fun here, I also get why it locks so many things you want behind systems. Because it’s trying to force interactions both with other players and mechanics you might avoid otherwise. But I just think for the beginning some of it is so slow. 6 hours in and only now just as I turned it off did I get the ability to craft level 1 guns, and still I need to find schematics for those guns first. 

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  • 1 month later...

I ended up over 20 hours in to F76 and will play more at some point (It's a good podcast game). I can't speak to the endgame of it, I assume there are missions/raids/events that you need other people for. But I've been playing it solo essentially. I see other people here and there. Almost have no contact with them. I join teams for the bonus' but don't actually go to where they are. 

 

The few times I've interacted with people I think it makes the game better. I would rather play this game in a group than solo. Fallout makes more sense when there are other people in it. 

 

But if you want to play it solo you can. There are a lot of differences from regular Fallout, I think overall the quality is lower in everyway (Technical, writing, missions, world design, etc), it's a much slower start and it doesn't hold your hand at all, but if you miss Fallout and want to get in and do some B-rate quality Fallout stuff then this is good for it. 

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Yeah, there's pretty much a single player campaign in there now. It's a lot more fun with a group of players though.

Also, if playing on XBox, it now supports FPS boost which changes the game considerably.

Can't remember if I posted this on here, but a friend I was playing with made a book of all our online exploits in this game...

 

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  • 1 year later...

Glad you're enjoying it @Sly Reflex, I had a blast with this at the start of lockdown (though I was gifted the premium bundle for free). You just have to embrace the jankiness. Playing with friends, I can't remember any game that's made me laugh so hard, both intentionally and unintentionally. 

 

This game will always have a special place in my heart due to the fact that it kept me and some friends relatively sane during a period where drinking red wine at 10:00am on a Saturday morning was deemed socially acceptable.

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It is oddly good in a way I can't really describe. There's just something about it that's really hard placing my finger on, it's not like all the issues that's dead easy to pinpoint. There's a certain veneer of magic on there, it's just spunked over with a litany of small things that gum up the overall experience.

 

I really like the card system as well. I think now I've spent some time with it I'd like to see it come back in some shape or form in future Fallout games.

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  • 2 weeks later...

The more I play this, the more I like it.

 

Throw it on the pile with Sea of Thieves and No Mans Sky (which I've not played, but will one day), the pile of maligned games that don't really deserve the release hate stench they have. It still has issues, sure, but yeah. It's not anywhere near as bad as people put out. UI is fucking messy, it feels like several teams all smashed their ideas of how something should work and decided they were all right. That's my main criticism. Everything else can be overlooked.

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  • 1 year later...

God dammit. I was attacked by a level 40 legendary irradiated mutant thing which I couldn't even get close to because it was sending my rads through the roof. So I doubled back and ran back to a place called White Orchard Hotel or something like that. It's essentially a village which was protected by a bunch of robots. So as planned everything there was attacking the legendary mutant, and I dunno what happened, but I guess in the cross fire I hit one of the NPC's or robots and now I can't go near the place because all the robots attack and kill me. 

 

I had a mission inside the hotel...I guess I just leave it until I find some way to fix my relationship with the place? If that's possible? 

 

My bad. I WAS JUST TRYING TO SURVIVE BUT FUCK ME FOR WANTING TO LIVE I GUESS

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