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OrangeRKN

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Everything posted by OrangeRKN

  1. I think the map in Hollow Knight is really good and exploring it was a huge part of the appeal. Most of the time there are clues to secret areas, and a lot of them are subtle enough to make noticing them and subsequently finding the area rewarding. The path of pain really is the exception, and it screams "look me up on a wiki". It's also where the game mistakenly veers into being a twitch precision platformer, which the health and death system is really not well set up for. It's the biggest flaw in what I otherwise consider an all-time great. I don't think that specific example has much to do with modern tastes, it's just obtuse in a way the game otherwise mostly isn't!
  2. I absolutely adore Hollow Knight but this is for sure it's greatest failing. There is a secret area hidden behind a breakable wall that otherwise looks like an ordinary wall that you have to jump to hit - no one is finding that organically.
  3. I don't recall U3 being difficult, certainly no more-so than the previous games. I liked the melee too, it was more involved than the previous games and things like counters and contextual actions made it a lot more satisfying, One of my main criticisms of U4 would probably be it's melee being a step back from U3, if I remember it right.
  4. U3 has the most variety in combat - completely revised melee, shooting while climbing up a vertical wall, and my personal favourite a shootout in a horse and car chase.
  5. Uncharted 2 is a real step up from the first game - that's when the series goes from good to great. Uncharted 3 steps up the individual set-pieces and iterates on the gameplay, but lacks coherence with its obviously designed-by-set-piece story, which leads to it being an overall worse experience even if better in miniature. Uncharted 4 evolves the series into something much more calmly paced (for Uncharted) and character driven and is excellent for it, and a particular highlight is its foray into wide-linear pseudo open world design for one particular chapter. Basically, don't judge the series by the first game - it has its positives that make it worth playing, but it's the worst of the lot.
  6. OrangeRKN

    Worms Rumble

    Looking at wikipedia this has been the longest gap there has ever been in Worms releases. WMD was the best since Armageddon so those facts combined hopefully mean this will be good!
  7. Absolutely agree on it being the most interesting map/world they've done. It's huge, with impressive verticality (that tree being one great example), and it has genuinely different biomes/areas.
  8. My first finished playthrough I sided with the NCR, and subsequently I've played to completion as an independent. Two things I really like about the ending - 1) being able to negotiate your way out of the "final boss" with high enough speech/barter, and 2) finding out the fates of all the minor factions, making it a lot more granular than just "here are the three endings". Not sure what you must have done to lock yourself out of siding with the NCR though. For Wild Wasteland, there aren't that many encounters and some of them are quite subtle if you don't know what to look out for - finding the corpse of Indiana Jones in a fridge as a reference to Kingdom of the Crystal Skull is only going to get more obscure as a reference!
  9. You should absolutely rotate through a few different save slots just in case one does break horribly
  10. I think my (unordered) top 10 on PS2 is: Metal Gear Solid 3 Jak and Daxter: The Precursor Legacy Jak II Jak 3 Jak X TimeSplitters 2 SSX 3 Tony Hawk's Pro Skater 3 Ico Beyond Good and Evil Yes I love Jak and Daxter
  11. Looked it up, it's from the weapon shop? I barely spoke to him tbh, I mostly just found good equipment and didn't change it up much (there didn't actually seem to be that many tiers of weapons in the game).
  12. What other game has you confiscating your follower's weapon like a naughty child? Truly GOTG
  13. What's the last one? The others though... yes ?
  14. To be fair, when you approach their base Boone does straight up turn to you and say "look, we go in there, I'm shooting everyone I see - you okay with that?" And I was B)
  15. Boone is bae
  16. OrangeRKN

    Goblin Sword

    Have this on my watch list, good to read some impressions. I'm in no rush to pick it up at the moment then!
  17. Haha nice My first Griffin encounter was the scripted one when you leave Gran Soren - did him some damage but he flew off, which I think is intended. My second encounter was a random one and we ground-locked him with fire until he died . When I eventually came to the actual quest about hunting a Griffin I'd already killed like 3, so it was a little anti-climatic I got to the top of blue-moon tower and pretty much killed it in 30 seconds... I like the open world btw! It's just lacking in other settlements and random quests.
  18. This has been my first time playing it (I finished it a couple of nights ago but without completing Bitterblack Isle or killing the Ur-dragon) and it's been brilliant - can't believe I've never played it before, as it's completely my jam as both a monster hunter fan and a WRPG fan!
  19. This is how you do platforming!
  20. I don't think Fallout 4's construction is to blame for their stripping back of mechanics - it's just the general Bethesda trend. Skyrim did the same and that didn't have building in it. The faction system in New Vegas is excellent and works super well - probably my favourite single feature of the game.
  21. Exactly! Bethesda aren't very good at writing branching quests with player agency, that was a problem in Skyrim and Fallout 4 especially. Fallout 76 avoids that and instead provides more of what they are good at - environmental storytelling of people and events from the past. As you mention, a lot of them are very interconnected in 76, which makes the world as a whole more interesting to explore and discover the history of. It's why I'm actually a little worried about wastelanders.
  22. What? It was great on Vita, that's where I played the first game! Has a really good d-pad and the art pops on the OLED screen
  23. It's a really good game, better than the first in pretty much all aspects. There is definitely more tough platforming - almost twitch platformer standard - than the first, and I think that better balances the game with an extra dimension on top of the combat. As a metroidvania it's still linear and not overly focused on exploration, so the combat/platforming focus works well. Also the way they bring back the meme humour almost makes up for its inclusion in the first!
  24. I like shmups and bullet hell, but being good at them is like arcane magic. That's very impressive!
  25. The explosion animations are very satisfying
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