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Sly Reflex

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Everything posted by Sly Reflex

  1. The MTX could be extra heads. They sold a lot of heads and skins in the base version of BL2. They were pretty pointless as you only tended to see them when you were in menus. Small would get good value out of them, then.
  2. Competition is good. It stops those at the top becoming complacent. I don't like the idea of exclusives, nobody does, but at some point Valve are going to have to react because the more ground they allow Epic to gain the more it's going to snowball and the harder it's going to be to squash. As much as I don't like it I can hardly blame Epic. They've seen a way to leverage the market and they're going to capitalise on it.
  3. Handsome Collection was Borderlands 2 and The Presequel bundled into one package. There was no remastering really, it was just a case of them putting all the DLC an bits and bobs onto one disc. Borderlands 1 has never been release outside the vanilla release and the GOTY release on the previous gen. Since it features no Handsome Jack it wasn't part of the collection. Makes me wonder if they've done a proper job of it on PC this time? The PC version of Borderlands 1 is notoriously bad.
  4. http://www.esrb.org/ratings/Synopsis.aspx?Certificate=35603&Title=Borderlands Game of the Year That'll be the Borderlands 1 remaster that was oft rumoured. Looks like they managed to put in game purchases in it. Because why not? Just accept that shit. Gaming is ruined by it.
  5. Apart from the fact it was fucked and needed to go through Operation Health to sort out all the issues.
  6. What are the odds Borderlands 3 ends up being Epic exclusive? PItchford doesn't really like Valve going off what was said in the noclip doc about Half Life and it looks like Gearbox's new game is all based around Unreal Engine, which of course would see licensing for use of the engine wavered if it was on Epics storefront only. I guess it all depends on what the parent company wants, but I think I'd be more surprised to see it on steam if I'm being honest. I wonder what the fallout will be like if that's the case? I suspect a lot more people care about Borderlands than Metro. It's always floating about the top 100 most played on steam.
  7. Sly Reflex

    Fallout 4

    I wish it'd happen more. Apparently the trade routes reward XP if they kill anything on their travels. One of my friends was telling me that if you set up trade routes that happen to be in the harder areas they clear them out as they're going back and forth, even to the point of showing up and joining a fight if you're on the same path. He told me a story about how he was having this massive fight and there was a fight going on at the other side of the base, he just assumed they were dealing with another faction so he was lobbing grenades about. Turns out the fighting on the other side of the base was his settler that had them pinched that they ended up dying as collateral.
  8. Sly Reflex

    Fallout 4

    Fucking Rodger that! It was dead easy up until the boss fight, it was at that point the game spread my arse like I Can't Believe It's Not Butter. Played close to 5 hours tonight. Made a concerted effort to go between my settlements and make sure they're alright. Got the Strong companion and then went and help Preston sort the castle out. That area is a bit much for me right now. I had to spend ages sorting out my carrying capacity. It was at 250 but then I dropped a pocketed bit of armour that lowered me to 245. This was a major pain in the arse.and I had to go through all my guns and drop the ones I wasn't really using.For some reason my carry weight shot up to 270. I don't know if I had a Radstag steak or what. I really need to get my carry weight up though, it's got to go up permanently at some point, the body armour I'm wearing I think has added more and more weight as the game has passed. Same with the weapons, they've snuck up on the limit and I've been unaware how much it really is. Usually when I play these games put enough points in strength so I can grab strong back, but I've not done that this time. I did a work out long before I noticed this problem that the level ups between now and 27 when I get the next perk that I need for damage would see me to the charisma level and purchase of the leadership so I could set up trade routes without wasting anything. Now I'm seriously considering putting points into strength so I can grab the strong back perk and not have to fuck about as much. I think now the Minutemen's radio is up this is where I'll be getting the "Another settlement need help" stuff. I ended the night going to Hangman's to kill a few guys because I was sent there. The NPC's chased the threat right out the gate though, since they're all armed to the teeth and have fire bombs. They're going to need to try harder if they want to rob that safehouse. Also randomly I sometimes get XP. Not complaining, I'd just like to know why.
  9. Play Anthem It's fun but boy has this some way to go before it can be classed as good. Sea of Thieves One year in and it's semi decent now. I still couldn't recommend it, but by Jove RARE might actually pull this one out of the bag if they keep at it. Rainbow 6 Siege Another game that started off shit but eventually found its feet. The new map, operators and theme are spot on. Earth Defense Force 5 Nearing the end of normal with Regemond. Looking forwards to pushing through hard and beyond. Fallout 4 Nowhere near as bad as some would have you believe. I do feel like they've robbed Peter to pay Paul. They've spent a lot of time on making the action more actiony and put a weird focus on building while scraping off the characterisation and story telling. I'd have liked to have seen what Obsidian could have done with the base game in Fallout 5 or Fallout Florida or whatever they would have done with it. Pinball FX3 New tables are out. Most of it is good. Some of it is disappointing. All of it is pinball. Want Just looked over the future release dates. Yeah, nothing from that. I guess it just gives me time to work on my backlog Bin I'm good, thanks.
  10. I wish you could turn the bits off where the camera pans up and down the table to show you animations. Theatre is obsessed with showing you the woman next to the trunk. If you get the midnight madness and complete it the camera pans to show you the animations when the magnet in the chest has the ball, but it lets it go without zooming you back to the playing field so you have no idea if you caught the ball on the left flipper until it pans back out or you get a bollocking for draining. Really good table though, I underestimated the quality. It's a joy to play. I wish I could say the same for Champions Pub. The bit where I complained about the cinematic where it zooms in on part of the table in Theatre? Well there's a skipping minigame in this where you have to make the ball jump rope. Problem is unless you are playing on the arcade version of the table it doesn't zoom in and it's impossible to play when you're looking at it from distance. Seems like an oversight to me, but they really should have picked that up in testing. The whole table feels off as well, I'm still not sure if it's me or what, but I'm just not enjoying it the way I thought I would have. Really digging Safecracker. A lot of people will be put off by the dinky flippers with a wide gap in them and the obscene difficulty, but I'm into it. It sounds amazing and it looks really clean. It's got a lot of things where it shoots the ball back at you and you're tricked into hitting back instead of letting a dead flip happen and then get everything under control. The time between the pinball ending and the board game starting could do with being shortened though, the bit where it tells you to look up seems to drag on for ages.
  11. Ranger you already know how to play. It's not complicated. Shoot and try not to get hit. Wing Diver you've to walk the line of balancing energy between flying and dealing damage. The damage is really close and personal for the most. If you're feeling confident in your skills you want to be on top of the enemies all the time.If you don't feel that confident you're going to want to sit back and pelt enemies with plasma use use her sniper weapons. Getting hit is not an option with the Wing Diver, her health pool is tiny and if you over commit or blow yourself up you're going to more than likely die. In short, get in, do damage, get out. Wing Diver has a hard time against anything that flies. Air Raider feels similar to the Ranger to play, except he can't roll through obstructions. Instead of using guns like the Ranger he has air raids.The most common ones are shot from a beacon that calls in a strike or a hail of gunfire. Mortars are called in with a smoke grenade. Satellite Blasters are called in with a laser designation. Air Support is called in by radioing coordinates in, the camera pulls out to show a bigger area and you rotate and place the direction and position of the strike. Air Raider has 3 types of reloads. One is a manual reload, like how the Ranger has. The second is an automatic reload, which means the weapon reloads without it having to be held after it has been discharged. The automatic reloads tend to be 30 seconds or where abouts. Finally you have credit reloads. Credits are earned when anything on the battlefield dies. If you place strikes that use credits right, you can usually earn quite a bit back towards your next hit. Credits are also used to call in vehicles. Vehicles effectively doubly your armour and up your mobility, which is very poor compared to the other classes. Vehicle quality varies from unusable to invaluable. To be a good Air Raider you need to sit just behind where the front line troops are and support as much as you can, thinning out swarms and fucking up big targets so the rest of the lobby has an easier time dealing with them. He's like an aggressive support. It's important to know which strikes you can call down on your team and which ones you cannot. All of them hurt when they hit, but the explosive ordinance ones act like AoE so anyone inside the red danger zone will get blown to fuck. The others that are more like shotgun blasts from the sky rarely hit because the players are too small a target to land a pellet on. Air Raider also has targeting beacons and lasers. I'll talk about this more further on. Fencer. Slow as fuck unless you use the equipment to hop. Can take a hit. Accumulates armour the quickest. First lot of weapons includes hammers and axes. While in the motion of swinging these you get a damage reduction.Hammer can only attack ground units and do the most damage. Axes can attack air units as well, but offer less damage overall. There's other weapons in this but they all riff on the same idea. Dangerous but satisfying. You'll often not be able to see what you're doing since you'll be getting dog piled but if you do it right you should come out more often than not. Next weapons are the piercers. You've seen me use these the most so you should have some idea of how to use them. Get in the face of the bad guy and stab it. Some attacks of these can be woven into dashes and hops so you travel while they're firing. I tend to pair them up with a shotgun or a cannon and use them to poke anything that gets a bit too close for comfort, or weave in attacks to cover reloads of my other weapons. Shields. Varying from tower shields that slow you right down but have the best angle and durability for reducing incoming damage right up to shields that are solely for reflecting damage. Notice how I said reduce and reflect? One is for tanking damage and the other is for skillfully pushing it back at the enemy. All shields can block and reflect, but the durability of the reflection shields is bad and the reflect window on a riposte on a tower shield is tiny. The rest of the line up is guns, cannons and shotguns and you already know what they do. The biggest difference is the missiles. Out of all the lock on stuff the Wing Diver has the quickest, then the Ranger and then the Fencer. They go from smallest damage to heaviest damage. However unlike the other classes, Fencer has missiles that need a targeting beacon to get a lock on, but they do monstrous damage. We're talking 1 hit kills on queens. Targeting beacons pull all missiles towards them so it's worth noting that you can do that if the whole party is missiled up and want to smash on a tough enemy. Really the biggest thing with the Fencer is learning to move with him. It all comes from dashes and hops with a sprinkling of hits and fire to reset your mobility stuff back. He's not great at things far away, a lot of his weapons will root him to the spot and it's learning what will cancel what where you'll find. A lot of his weapons have drop as well. Some of them have insanely long reload times. He's a lot of fun to use once you get him, but a lot of people can't get their head around the finger gymnastics you need to pull off to make him work at close range.
  12. Opernecia is from Zen studios, is it not? I know a few guys were annoyed since it went exclusive.
  13. Tables are out. Initial thoughts. Magic is quite nice. I was never a fan of it but Zen has done a good job of it. It feels dead smooth and is super fast on the loops. Same risky shots from hitting the chest as on the real table. Champions Pub feels a little bit worse than the TPA version. It's super detailed with the artwork as well which makes playing hard because you can be distracted a lot. It might take a bit of getting used to, it feels a bit fast. I don't know if this is an accurate representation or whether TPA version runs slower than it should. Safecracker is hard as fuck. The space between the flippers is huge. It's the filler table out of the pack, but I think it's a good filler table rather than having something like Party Zone. It'll have its fans, but most will be over it after a few goes. Back glass game feels a bit harsh compared to the more random nature of the TPA version. On a sidenote I wish Zen would stop with the headline tables being the "Hit here!" types of tables. Medieval Madness, Attack from Mars and now Theatre of Magic. To some extent the B tables like Junkyard and Black Rose revolve around this as well.They need to mix it up. Nearly all the tables I put an asterisk next to avoid having this mechanic as the main way to score, they need to space them out or alternate them because it feels a bit stale. If anything, we're one step closer to having Monster Bash and Arabian Nights. Maybe even in the same pack? That would be nice.
  14. Sly Reflex

    The Division 2

    I think it says it all that it's taken a thread split to start a topic on this. A whole 4 sentences of information on what the game is like.
  15. Sly Reflex

    Fallout 4

    I waltzed through ADA's quest tonight, looking in every nook and cranny and picking the place clean of all the stuff I needed. Got right up to the culmination and I just cannot beat him, It's insane. I don't even think I'd have a chance in power armour, but going in there with normal armour is just suicide. I can survive until the turrets roll up and then I get actually fucked so hard. Doesn't even matter if I try to drug addle my way through it, nothing really works. It's going to be a case of coming back with power armour in a few levels. and just missile and mine the fuck out of everything. I don't know if I can sub ADA out for Danse but if I can that might make it doable too. Coasting about the over world is relatively easy now. I have lots of ammo for killing trash, I think I'm going to piss about doing missions until I'm levelled up more and then go have another stab at that mission. There's plenty to be going at. I'll just keep plugging at the missions that show up and keep reinforcing bases the best I can so they won't get attacked. Carry on arming my crews to the teeth and using whatever is left over to build safe havens for them
  16. I wonder how hard Todd Howard will lean into the meme's about how fucked their games are this time around?
  17. For sure. GT2 was the game that ended my childhood. Summer of 2000 was the last time I played as I did when I was a kid. Later that summer I started my apprenticeship and life moved on. It was a good few years before I played a game other than casual dabbling.
  18. You look at it now and it looks bad, but at the time it blew everyone who saw its socks off. GT1 was a humongous step forward as far as graphics go. With just 2mb of ram as well. I think my DVR has more power than that!
  19. Sly Reflex

    Fallout 4

    I went on on a big collectathon because this surplus robot I need for the last radar ain't gonna build itself. It's kind of funny strolling around the starting areas now, when you get jumped the fights are over in 1 or 2 shots. Feel the power! Set up a base in Red Rocket, I couldn't get the steps to go on the roof but once I've collected enough shit I'm going to try and level that area out so it's more or less flat. After that I'll put stairs up to the roof and then fill the fucker with turrets. On my jaunt I ended up walking through the railway station where the train is nearly derailed. I could hear shooting in the distance so went to go see what it was and Super Mutants were attacking my settlement at the drive in. My settlers had it though, I've not really looked after that area that much but there's 10 people there now. Tried to set them up the best I can with what I had. Hopefully it's enough. I was thinking, that area would make a good market and hub for trading between settlements. Can food grown at other settlements be traded across because there's not really a lot of space to grow stuff there from what I can see. Maybe I just need to organise a bit better but I can't see a big settlement springing from that unless food can be brought in because it's 90% concrete. I had my first real game breaker in the last session as well. There was an area where I had to dive into water to turn off valves that were emitting air. The area surrounding the water was kind of fucked and the 3rd valve wasn't bubbling on the surface so I had to swim around in the RADS for ages looking at it. Shocking that something like that got through testing. Not only was it a massive eyesore it was a right old fuck about racing against time before I succumbed to being irradiated to death. Hopefully it never gets like this again.
  20. Sly Reflex

    The Division 2

    People are probably wary. There's a lot of games or games as a service that have basically pissed in the pool and people aren't even wanting to dip a toe in until people reassure them that the water's lovely and piss free.
  21. Sly Reflex

    Fallout 4

    Hilariously that settlement you're talking about is called Red Rocket and you find your first companion there. A dog.
  22. Sly Reflex

    Fallout 4

    You play 76? You must really be into Fallout. 😋
  23. Sly Reflex

    The Division 2

    I'm actually surprised at how few people are playing this on my friends list. There's more than Anthem but that isn't really saying much. I never thought it'd be as dominant as the first game but only seeing 5 or 6 people playing it is a lot lower player count than I was expecting.
  24. Sly Reflex

    Fallout 4

    I think I'm going to have to start picking up all the desk fans, telephones and hotplates up whenever I see them. I didn't realise at the time but you get 3 crafting ingredients in those things. There's still other things I need to check out to make sure I'm not leaving junk that could help me out in the long run. I could do with working out which items yield the most from the carry weight. It's too easy to get over encumbered as it is so figuring out what can be picked up and what needs leaving would be helpful.
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