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The Elder Scrolls V : Skyrim


illdog
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Its existence is confirmed and it will be a direct sequel to Oblivion (Kotaku)

According to a report on Eurogamer Denmark, Elder Scrolls developers Bethesda are already hard at work on a fifth episode in the storied role-playing series.

"[Our] source not only confirmed that the game is in current production, but also spoke briefly about the content — with fantasy-sounding phrases like Dragon Lord, something with The Blades — and that voice acting for the characters in the game is currently happening in the weeks to follow", Eurogamer Denmark's boss Kristian West says.

"The same source confirmed, with official game documents in hand, that this will be the chronological sequel to what happened in The Elder Scrolls IV: Oblivion, which is the latest game in the now 16-years-old Elder Scrolls saga and by itself one of the better RPGs for PC and consoles."

Interesting. Having been teased in novels and yearned for in rap songs, it would be good news indeed if Bethesda — whose last outing was Fallout 3 — was returning to Oblivion's more inviting landscapes.

The atomic wastelands have a charm of their own, sure, but there's something about rolling fields and a blue sky that just makes you want to really live in a game world.

I could get excited about this...

:toss:

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A lot of new info has been released!

Story

* Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.

* You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.

* Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)

* Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World

* There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.

* There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.

* There are 10 races in Skyrim.

* There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.

* You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.

* Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.

* The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.

* The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.

* Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions

* Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”

* That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.

* If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.

* The ability to duel in the streets is mentioned.

* Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs

* Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.

* Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.

* Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.

Combat

* Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.

* You can setup loadouts and change them in combat with only a momentary pause.

* There are finishing moves now that are weapon and opponent specific.

* Bows take longer to draw back this time, but are much more powerful.

* There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.

* Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.

* Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.

* Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Levelling Up

* There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.

* Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.

* There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.

* It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.

* You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.

* Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.

* On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General

* You can play Skyrim HUD free.

* The third person perspective is said to be improved.

* Characters can now sprint, using up stamina from their stamina supply.

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I hope they have sorted the stealth out. You could fire an arrow from fucking miles away while being invisible and the whole entourage would instantly know where you were and punish you for it. I'd also like to see peasant wearing shit armour instead of stuff that costs 10,000 gold this time round. Rare powerful armour and weapons are not rare when every cunt is carrying them.

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Nerdfacts (courtesy of C+VG):

New Elder Scrolls V: Skyrim details have emerged, covering everything from wielding options to the 13 different types of ore in the game (yes, 13).

The info comes via OPM in the US, which offers some tactical info on fighting dragons; if you injure it, it won't be able to fly meaning you can fight the beast on the ground (where man is much more comfortable). :toss:

We've seen Skyrim in the flesh, so have a look at our detailed account before you read the rest, which is summarised on NeoGAF:

Three new Dragon Shouts are also described:

- "Yol Toor": Fire Breath

- "Iiz Slen": Ice Crystals

- "Strun Bah Qo": Lightning Storm

- Slow Time

- Whirlwind Spirit (quickly move in one direction)

In combat, torches are now also able to be used as a weapon. The possible dual-wielding combinations are:

- Weapon and weapon

- Weapon and shield

- Weaon and torch

- Spell and weapon

- Spell and shield*

- Spell and torch*

- Torch and shield*

- Spell and Spell

- Two-handed weapon

*These aren't mentioned, but it makes sense they'll be in, too.

The random quests generated by the game's Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn't like how 'fake' some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more 'real'.

There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also an unfortunate casualty: Hand to Hand has been removed.

There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood):

- The Thieves Guild

- The College of Winter Hold (for Mages)

- The Companions (for Warriors)

The stories told in these faction questlines will be interwoven with one another, and with the main questline.

Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they're no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.

As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered.

There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a Warhammer.

:wub:

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I'm insanely excited about this, played a bit of Oblivion the other day to remind myself of the sheer awesomeness of it all. The only bad thing is that it doesn't come out during half term so I won't be able to spend a week playing it :(

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Bethesda recently held a poll to find out which race fans would like to see returning to The Elder Scrolls universe, for Elder Scrolls V: Skyrim, and apparently one race came out on top by a landslide against some stiff competition including the reptilian Argonian race.

The vote also took the player type into account as well as race, and the winner was the Dunmer thief, who appears in his very own new screenshot below. Look at him. He's angry, screaming and brandishing a nasty serrated blade. In short, he's pretty awesome

med_287837_10150256300736404_131368351403_7609431_1192925_o.jpg

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In combat, torches are now also able to be used as a weapon. The possible dual-wielding combinations are:

- Weapon and weapon

- Weapon and shield

- Weaon and torch

- Spell and weapon

- Spell and shield*

- Spell and torch*

- Torch and shield*

- Spell and Spell

- Two-handed weapon

*These aren't mentioned, but it makes sense they'll be in, too.

What?! No dual shields :(

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