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  1. Its a game where you drive a train. Got this recently on switch, was previously sort of interested in trying the ps4 version, which supports VR so thats cool, but didnt get round to it. And sort of though i might find playing it really boring. Not really sure where my interest in this came from, saw some youtube videos on it and wanted to try it. have been enjoying it, its not the most amazingly exciting thing ever, struggle to explain why im enjoying it but think it helps that its something a bit different and new, to me anyway - thats what i was thinking after the first few missions. Later i got to the 3rd set of missions which are much more involved, with more speed check areas where they try and catch you out like by putting a high speed limit check just before a stop or reduced speed limit, its much more action packed, been really enjoying this set of missions. the main thing to do in the game is stop at the right position at the next station, this is worth the most points etc, and im rubbish at it. But im quite good at doing the extra stuff like arriving on time, dimming lights for other trains, and beeping and pointing at all sorts of stuff. Theres a point button. As in finger pointing. Apparently train drivers are supposed to point at things (and say a catchphrase) to keep them more engaged and stop them from falling asleep or something. i think it helps that this is more arcady than a full on train sim, and the line choice of the tokyo ring road (yamanote line) so has loads of stops and scenery and stuff to do. There never seems to be more than 2 mins between stops. anyone else played one of these? i could find a useful video explaining it better or something but heres this instead
  2. So, this is out in the wild now, played the opening 2 hours or so earlier and, unfortunately, I've got kind of mixed feelings about it. The first 15-20 minutes or so is an incredible introduction to the game, incredibly cinematic, production values through the roof and sets up the start of the game perfectly, but after that everything kind of went down hill a bit for me really... I can't really put my finger on why, really, just not a lot excited me in that opening 2 hours that I played, I was actually pleased when my session on the game came to an end, which very rarely happens to me with games nowadays, it could just be open-world bewilderment to be fair. Quite a lot of open-world games I play, I find them quite hard to get into in the opening hour or two because you're bombarded with information about all sorts of systems in the game, bombarded with side-quests, tutorials etc. and I get a little bewildered by processing all this info and it just takes me a while to get my head around things before I get to grips with the gameplay systems and hopping around the world, so it could just be this to be fair. The biggest addition to the game is obviously the Batmobile, it's cool, and the interactions you can have jumping in and out of it, ejecting into a glide from it etc. are incredible, but the 'Battle mode' or whatever they call it is incredibly dull, I've only used it a few times, but so far I just took down a number of identikit mini-drone tank things in it, and it just felt like a chore already, the handling of the Batmobile is quite loose as well, but it's nice enough to handle, I never know now whether to use the Batmobile to get to my next objective or to glide there I really like that a lot of the gadgets that were unlocked through the story and that you had to upgrade in the previous games are now unlocked from the start, the gel, rope launcher and other bits and pieces are really cool, but the star for me is the upgraded grapnel being included from the start, it annoyed me so much in the previous games when you had to upgrade the grapnel so you can press A twice continue your glide over wherever you've grappeled to, annoyed me intensely, Rocksteady have definitely kitted you out with a lot of the stuff you'd only find half-way or three-quarters of the way through in previous games, it does give you the feeling that you're Batman at his prime. Did a few side-missions too, 1 Riddler race, probably my favourite that I've done so far, really cool, bit of challenge to it and some cool mechanics Rocksteady have put in there, there's a Murder mystery type set of side-missions which were in previous games that are interesting but more of the same really and ones where you have to rescue/find some Firefighters for reasons I'm not sure of. What annoyed me slightly, was that in the Riddler missions, I was under the impression that they'd completely taken away the annoying Riddler trophies of previous games, and replaced them with these races, but no, it seems you still have to collect Riddler trophies, this time to unlock more races, seriously cannot be fucked doing that. The graphics haven't really impressed me as much as I thought they would either, I mean, don't get me wrong they look good but I expected them to be jaw-dropping from what I've seen of the game thus far, and it just wasn't really, there's a moment where you look out on Gotham from a tower right near the very start of the game, and the vista and draw distance is incredible but the textures just aren't quite up the level I thought they'd be, the rain effects and particle effects are cool but the rest is just a really shiny Arkham City, some of the small bugs that affected those games like Texture pop-in also make an awful reappearance in Arkham Knight, I was literally standing on a roof top about 100m away and the big building across from me had awful muddy textures right up until I glided really near it, that's unfortunately the pitfalls of still using the Unreal 3 engine, Rocksteady. Very early days into the main-story, but it just isn't gripping me at all at the moment, being forced to do a load of challenge-tutorials half-way through a main-story mission is no fun either and completely took me out of the zone, I guess Rocksteady thought I need to learn all this shit for the mission ahead but it just felt a bit haphazard to me. These are very early impressions though, I've played every game in the Batman:Arkham series and have a somewhat mixed history with them, loved AA, thought AC was incredibly overrated and preferred AO myself, will give this a fair crack of the whip, but so far, it's more AC than AA which is what I feared, will put some more time into this later today.
  3. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  4. I played through the opening of this, so far better than Avengers I think. The tutorial, which is extremely pink and blue, is a fairly lengthy thing which introduces you to characters which of course you already know about because of all the movies and stuff init. It's mostly a slightly adjusted take on those movie characters, I say that as if I know what the other versions of the characters from the comic are like. Anyway it reminds me of the movie is what I mean, except the guy who plays Mario isn't in it which is a bummer. But I think it's good, not incredible cause it's hard to get a read of whether the fighting turns into something more than what you see at first. I'll say being able to run a game that looks good at 4k dlss and runs at 60 presents a much better impression than watching a stream that runs at 640p and runs at 15fps. I dunno about the console experience, but I do know my experience right here is pretty good *discreetly flexes* As filler tutorials go I thought it was pretty well paced and I was pretty engaged by it, which is saying something cause it really does feel like a 360 game. But it gets away with feeling like a 360 games cause they don't make 360 games anymore, and 360 games didn't run at 4k with ray tracing *dabs*. One screenshot I wanted to get is the little bear guy standing on tree man's back cause I thought damn I like that, but it was in a really dark room and I didn't get the chance. Anyway the rabbit stands on the tree man's back, that is good. I tried to take screenshots but unfortunately they are all super dark cause of weird HDR nonsense. So imagine these screenshots not looking shit, this is what the game looks like (good, not shit) I can't say that this is like game X with a bit of game Y or anything like that cause it's too early to say. One thing I'll say is that it has a stagger meter for certain boss type enemies. Drax (who destroys) has an ability that induces heavy stagger damage. Gamora (the deadliest) has an ability which deals heavy raw damage. Groot (therefore he is) does stuff with branches, uh traps enemies I think, I dunno. Racoon (not a racoon) does ranged attacks. But to translate it in terms I do understand, Drax is Focus Strike from FFVII Remake, Gamora and Racoon are the big attacks that you do when stagger is put on them. Peter Quill (middle name Joseph), he flies around and shoots stuff. The melee part of his combat feels like shit, but this is the level 1 experience. Very early on he unlocks an ability to do a timed powerful charge shot while his guns recover from their Mass Effect cooldown. Kind of a reload that's active, or something like that. I think another game did a thing like this before, I forget. I can't easily follow the flow of fights but I would say having this run at a high framerate is a must for that reason. It's so messy, the way you queue up the skills is a bit clunky. But that's the level 1 experience. It's a very air dashy type game, like a B tier Platinum games joint or something like that maybe. Anyway I'm engaged by the sum of the parts rather than the constituent ones so I will stick with it. Better than Avengers anyway, well the opening is. Also trust me the game looks a lot better than these screenshots, thank Windows HDR for fucking these captures up. Or maybe the brightness adjustment in the game itself, I might try and look into seeing if I can fix that.
  5. It still feels like early days but I'm enjoying this so far. I tried streaming some but my setup seemed to add a few issues to control and framerate, I did a lot better when I wasn't having to play through my capture screen. That said, it's still a Sonic game so I have been launched to my death rather than whatever the next part of the rollercoaster was supposed to be. For all the Breath of the Wild talk it actually reminds me of Mario Odyssey more than anything else. I've no idea if the area I'm in just expands or if eventually it moves you to a new world, but you're on a land mass that's gated, you're essentially playing until you unlock the next bit. There are traditional levels, they're really short, and they're accessed via totems in the main world. You need gears to open these, you get gears from defeating meaningful enemies, I feel like I've got quite a lot now so other than really early on when the game is teaching you, they aren't hard to find. Beating the levels gets you keys, keys unlock the chaos emeralds, doing that seems to progress the story and open more map. The reason it reminds me of Mario are all the little challenges in the game world. Work out the route to a floating platform, beat a horde of enemies, solve a minor puzzle, these all get you things, usually it's the items you need to level up attributes, sometimes it's experience to unlock more skills. There's probably a few too many currencies really, but it does mean that a trip across the map means a hundred diversions because it's very densely packed
  6. Made a start on this last night, got about 2 hours in. Not much has happened so far but I do not want to give anything away at all about this game so will put all of this in Spoilers: Needless to say I’m very impressed. I honestly couldn’t put it down, if I could’ve stayed awake I would’ve happily played it all through the night.
  7. Played the demo of this on Friday and thought I’d give my thoughts on it. Played around 40 minutes to an hour and I definitely would’ve liked longer with it which is a good sign. Graphically it’s very colourful, it reminded me quite a bit of the game Rime mixed with a more cartoony AC Odyssey with a sprinkling of Zelda. To play it’s immediately reminiscent of AC Odyssey. The way the combat system works with all the special abilities is very familiar, but it is definitely more flamboyant and less grounded, it feels like the system has been jazzed up and some of the moves you can pull off are a little closer to DMC than the weight of AC:OD. The way all the landmarks and points of interest are pinned to the top is very similar to AC:OD as well but then a lot of games use that system nowadays. The most interesting aspect to me was the puzzle aspect. I only came across one in my short time with the game but it was a nice surprise, reminded me a bit of some of the puzzles you’d come across in BOTW and was satisfying to complete. The way Fenyx moves is very familiar to BOTW too, there’s a stamina bar that depletes as you run and climb. She sprouts wings when you Glide which looks and feels very similar to Link’s glider in BOTW. It has a playful sense of humour to it as well. The way the demo plays out is that Zeus and Prometheus are narrating a story but keep getting it wrong, so things change on the fly for Fenyx as they adapt their stories in an attempt to get things right. The two have a lot of character and are nowhere near as stoic or uptight as some of their other interpretations in games over the years. Overall I was impressed with it but needed more time real to nail down a recommendation. It’s a lot of fun though and I think it will be a great world to get lost in but I can’t shake the feeling that it might be a little bit unoriginal and not doing a lot of new things per se. Saying that, I’ll definitely keep my pre-order after playing the demo, I love new IP and want to play some more after this brief taste.
  8. AndyKurosaki

    Until Dawn

    Good god,does this look incredible. I'm no graphics whore or anything. But it looks jaw-dropping. Only an hour in. But very much enjoying it so far..
  9. Hendo

    Celeste

    Super hard indie platformer? Count me in and watch as I never complete it. This is made by the people who made Towerfall and although it is 2D and retro styled, it’s a completely different thing as it’s a single player game, more like Super Meat Boy. There’s optional collectibles (strawberries) but the thing I find concerning is part of it is gated by other collectibles. Featured in this video by Dunkey: I’m on the third chapter and it hasn’t been too difficult so far but I can see where it’s headed.
  10. this is so far pretty much what i expected, i don't like open world and this sort of game structure usually, but gravity rush and sunset overdrive i really like due to the fun traversal and i think/hope this will be the same. the city is amazing, been having fun swinging about collecting stuff. it can be easy to die, even on easy, guess it'll get easier as i power up.
  11. Wow, no thread for this? I'm surprised. Been dipping and diving into lots of different PC games and struggling to find something that really grabs me. This is it, I think. I'm only about 90 minutes in, so far it's an adventure set in a dilapidated world that feels marked by communism, or on the verge of some sort of ugly class upheaval. You're a very hungover detective who doesn't really know what's happening but there's a case you got to investigate. But maybe the real thing you got to investigate is who you are and what has happened to you. Sound familiar? I really like it so far. It's basically just a game about reading lots of text so far and passing/failing speech checks. I don't really get all the systems yet, but it's like PS:T through the lens of Jack Kerouac or William S Burroughs. Absolutely fucked up and manky but very beautifully written heaps of text everywhere. The screen where they show you all your perks/specialities is so aggressively wordy. I don't know if there is actually any combat in the game because every perk seems to be based around some personality trait
  12. AndyKurosaki

    Judgment

    Finally getting round to playing this. Far as I’m concerned, Ryu ga Gotoku can do no wrong. From the outstanding Yakuza series, to the insane but glorious Fist Of The North Star. So I had high hopes for this. Reached Chapter 2, and I’m really enjoying it. Kamurocho is as familiar as ever, and looks just as amazing as it did in Yakuza 6. They’ve added some new mini games, though to be honest they’re pretty weak. Following people in forced stealth trailing missions is never my idea of fun. Here, you can quite often have several one after the other. Which is a ball-ache. They’ve ditched Kareoke, which is a real shame. As blasting out “BREAKING THE WORLD” was always fun. The English dub is actually really well done, they’ve clearly put effort into it. I usually prefer the original Japanese audio, but they’ve done a decent job with the dub. The combat doesn’t feel quite as satisfying as Zero’s, a lot of moves are locked in the skill tree. Still, it’s off to a good start.
  13. OCH

    Soul Calibur VI

    First "new" game of 2024! (Technically, I've had the twin-pack of this and T7 sitting on my shelf for ..a while) NOTE: I did look to see if this had a Thread already. But aside from a News Thread. Only saw pages for the older SC's titles. Anyway, I've started this up with Libra of Soul. Haven't even touched Story/Arcade modes yet. Immediately, I'm hit by how much lower budget this than previous titles. The previously bombastic opening cinematic that this series has been known for since Soul Blade? Not present?? Now regardless of otherwise decent gameplay, SCV was a clusterfuck that nixed the series. But purely from this secondary mode, I'm unsure why we are immediately back at SC1 in terms of the narrative. Hopefully this will be explained in the story mode? Although basically the traditional Edgemaster Mode by another name. It starts with character creation. Which I haven't liked since this series got it in SC3. But modern gamers loves this shite so whatever. A brief look, turned into an hour play session. My character (Zark VI, naturally) adopted the Siegfried weapon style. There was no rust this time. Muscle memory kicked in with the first battle. Admittedly for the specific challenge missions (Critical Edge only etc) I did have to look up the buttons. But the general move set was with me from the offset. When thinking about it, the last SC game I played (SCV) would be 12 years old at the end of this month. So I was surprised by the moves and combo strings I could pull off. It's definitely ticking the familiar boxes for me so far. Eager to get back to the next session.
  14. I put an umlaut in the thread title 🪓 Quick thread post to say like some others I imagine I stayed up a bit last night to check out the intro to this. Very familiar, almost expansion like in how familiar it is. But as someone who's several GOTYs are FFXIV expansions I don't really consider that a huge negative, but it is noticeable coming into this from 2018. It's like changing a disc, if this was an older PSX rpg. It's neat tho, it has that IMAX level presentation to its cinematic fights. Dialogue between characters is maximalist in every degree. Every mythical character is super expressive and drawn like a caricature out of a HBO mob drama, or a scenery-chewing performance from a Tarantino film, which I'm way into. I like the contemporary treatment of it all. I mainly want to ask the question here tho to the 120hz VRR users, what settings are you rolling with? I messed around with quality performance last night and I feel the fps wasn't quite as smooth as I'd liked (I don't know if it is the 40fps or not) and the resolution was very soft looking to me. The visuals aren't quite where I'd expect them to be. If that is the case I might just stick with quality and 30fps. For a game that's as deliberate and slow in its movement as this I think I can get by with that, it worked fine in 2018. But slightly foggy and soft visuals would spoil a lot more of what's going on here, imo.
  15. DisturbedSwan

    God of War

    More detailed thoughts later, but for now what difficulty is everyone playing on? Hard is kicking my arse.
  16. I think I'm going to do a video of this because I don't think a post is going to get over how good this is and how you should play it. Based on an old, presumably renewed, European cartoon called Marsupilami that I barely remember, it's basically a Rayman Legends clone without the touchscreen and co-op stuff It's a 2D platformer, or 2.5D I suppose, but the depth doesn't play a part at all I don't think. Simple stuff, you can jump, land on enemies heads which will kill them and bounce you up. you have a standing attack, a spinning roll attack, and you can slam down to the ground from the air to smash pots and break through floors. Eventually there's enemies you can't kill, boulders you need to avoid and outrun, then also things like toucans and grips that you can grab to either launch you in a specified direction or help you with some in-air platforming It's got a lot of ideas, a couple of different types of bonus stages, and even those get mixed up. The levels can be fairly simple, but eventually can get very, very difficult later on, especially if you're trying to find all the feathers and secret bonus levels. Marsupilami throws lives at you, so you're never likely to run out, and you can revisit easier levels, or even bonus levels, to rack up lives or tickets (to enter a different set of bonus levels that are all about amassing lives). Collect 100 fruit and you'll get a live, smash enough pots you'll probably find an extra life or two. The feathers are used to open up a couple of extra stages to try, nothing really beyond that, but there is an achievement system to keep you going If I were going to add some criticisms, it's a little short. It's a few hours, I'm not sure how many but certainly less than 10, maybe 5? You're basic movement is a little slow, I've found I took to rolling a lot of the time, which isn't a smart idea, but it's quicker. It's also a little jerky on the Switch, I think because it's 30fps, and while mostly it's fine, it's when you need to react suddenly or correct a movement that you really notice it. There's also a slight issue with your ability to slide down walls, a good skill that opens up some really inventive moments for secrets and the like, but it's a very generous snap to, so you'll latch on the wall when you don't expect it, slowing you, messing up your timing, or making you leap off in the wrong direction. Apart from that though, I can't fault it. I'm not saying it's a 10/10 game, but I do think it's a really good platformer, certainly one of the better games I've played this year
  17. Been mucking around with this over the last couple of nights, probably put in 4 or 5 hours (maybe more)... I'm not going to pretend we have GotY on our hands but it's doing exactly what I expected of it, namely leaving your brain behind a blasting the ever living fuck out of anything that moves. It's nailed the look and sounds of the movies, at the start you have a fairly basic create a character menu with male and female options, there's four classes each with their own perks and abilities... so far so normal. I went with the Demolition class as I wanted to be like Drake in the film and repeatedly shout "right on Vas" while I'm mowing down Xenos with the Smartgun. The fodder "runner" enemies don't really offer too much in the way of tactics, they'll head straight at you but some of the other types do use hit and run tactics using vents and stuff to get behind you and cause a little mayhem... I've also just got to a level where it's almost turned in to a Gears game (there's a cover system... which is no use at all with the Aliens) as I'm fighting the Working Joe's from Alien Isolation. I'm only around half way through the game (there's 4 acts with 3 missions in each) and there's been a decent amount of backdrops so far. I can imagine the game is going to get pretty difficult too especially if I play above normal difficulties as when more than a couple of Warrior type enemies appear things generally fall to shit... and that leads to the games biggest failing so far, matchmaking is fucked, so far I've found one game and the game taking the place of real players really doesn't cut it. I hope that they can sort out whatever is going on with that because it is putting a slight downer on the whole experience.
  18. i've played persona games before but no smt games, i guess so far it seems pretty similar but without the daily routine/social link stuff, and the demons/personas are in your party rather than being sort of summoned. you have to talk to the demons to try and recruit them, although this is often bollocks as they ask for loads of stuff and then just run away, i still like it though, they say weird things and it can be pretty funny. the demons mostly look familiar too as they're pretty much the same from the persona games. i'm playing the super easy mode (which is free dlc), and it's really easy, i could have coped with some more difficulty, maybe a mode inbetween the normal one and the super easy one. but it's supposed to be quite long so the super easy mode should help with that. it's probably a good job i'm on the easy mode too as my main heal spell changed into something useless, and i've probably given most of my good healing items to demons while trying to recruit them. so i don't have many ways of healing at the moment but it hasn't made much difference. minor spoiler for stuff near the start of the game this is a ps2 game i think, i'm not sure if any graphics have been upgraded, it doesn't really look like it, it just looks like a ps2 game in much higher resolution. so far it's alright, i'm quite enjoying it but it's not been amazing or anything. i'm going to keep playing anyway.
  19. one-armed dwarf

    Stray

    Played about an hour of this, which is not a lot but you're looking at apparently 6-10 hour runtime. Walking sim-esque, echoes of Miyazaki about it (Ico, Last Guardian), seems like a companion based puzzler with lots of pretty environment puzzles, but what I played was pretty linear. What might make it more interesting is it seems to have a strong environmental narrative focus on it, why are things the way they are. What is this city, what is going on with its inhabitants. I'll leave it at that, seems interesting but nothing mind-blowing really in the opening. I would have played more but I got about 2 hours sleep last night so I'm running on fumes. Will update with thoughts when I actually complete it I reckon It's a very pretty game, lots of screenshots and wallpaper material. At the same time I think the game is pretty enough that spoiling lots of views will rob people of the better parts of the game. So check out this screenshot of a cat hanging out in what is considered to be a pretty upmarket apartment in the cyberpunk dystopia FWIW, no HDR or ray tracing or anything like that. Lack of HDR is strange but I like the muted look tbh, don't really need the eyeballs seared right now. The game is so linear that the lighting they use is good enough as is. Runs at 60, these are PC impressions btw but I imagine it's identical to PS5
  20. FAR: Lone Sails is a beautiful indie game that definitely has that special something that the best indie games have, at least in the opening 30 minutes that I played. It looks like this: You’re basically piloting this hunk of metal across a barren wasteland. Gameplay has been very simple so far. The ship will move slowly if you open the sails but you can also fuel it to make it move faster. And then occasionally you come to roadblocks like this which require some gentle puzzling (so far). It looks beautiful. And everything is communicated visually. There’s no dialogue or tutorial. Very impressed so far.
  21. mmmark

    Battlefield 2042

    I’m very bad at it but 2042 seems alright. There was a 10gb update so I missed out on all the bugs I think. The only jank I’ve noticed is slow texture loading at the beginning of a match (ps4 pro) and sometimes your body might go a bit mad when you die. The levels I’ve played on have been ok but I’ve not played enough to have memorised any of them. The one with the skyscrapers and has a huge tornado rip through the middle of the map was a stand out moment. I got killed because I was stood staring at it. It looked awesome was giving me anxiety. They seem to have stopped giving you anything if you have played any previous BF games which I don’t mind I guess but some recognition would have been nice. Just some gamer card art. I don’t understand the load outs just yet. You seem to be able to give anyone anything? Like give an assault guy a medic pack instead of ammo? I didn’t play around with it much so idk. It all sounds very nice and the pro version looks a lot better than the base ps4. God knows what the og xb1 version must look like. The menu and UI and a lot cleaner and user friendly than what I remember of 1 and 5. It’s Battlefield.
  22. FromSoft isn't messing around! Giant Mech✔️ Missile launcher✔️ Big gun✔️ Laser sword✔️ Jet propelled agility✔️ ..And go! This isn't Metroid however, this is your standard tool kit. Master it quickly. You get about the first couple minutes to introduce you to the controls. Then, you're on your own. Free to roam and battle as you wish. Your first objective has four markers, to be approached in any order. Naturally there is a lot of distance between each and From is quick to demonstrate that the enemies have the advantage. This is their base, you are the intruder. Be prepared to fight waves around any given corner. Some nice little Codec-like voices are your only warning the enemy has spotted you. The controls have come a long way since early AC's. After only an hour or so, I get what they were saying about taking what they've learned from Souls (more from Sekiro, really) and applying it to AC. Combat is fluid, reactionary and fast-paced. It all feels really intuitive, however. I imagine the first boss will be a rude awakening to any new to AC. I died a handful of times. But, this isn't Souls. This ain't no Vanguard either. I didn't defeat the boss by learning it's patterns, tells and counteracting them. No, I beat the boss by making the most of my own abilities. Your handler gives you one hint to dodge a specific attack. But it's more important than it seems. I mentioned Sekiro before, because you have the same meter system to the boss fights. Get the bar into the red with sustained damage and not only does this put the boss in a stunned state. But they take more damage too. Be careful that it does work both ways. Not to mention the cooldown to all your weapons and dodge/agility capabilities. This is all demonstrated in the first boss fight. When I "got it", I smashed the boss quite easily. I didn't get long to play today and likely even less time tomorrow. But just from the opening mission, I'm very impressed.
  23. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  24. A Space for the Unbound is an adventure game set in Indonesia in the 1980s. It’s about a couple of high school students but there are magical elements to it too, which gives it the atmosphere of something like a Studio Ghibli or Makoto Shinkai film. I’m impressed with it so far. If nothing else, l would love to see a Final Fantasy game made in this style.
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