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  1. Manicm

    Alien - Isolation

    Playing this tonight, met the alien died twice, thought I had done it got to the lift then the cutscene came on doh! Will give it another go tomorrow, if the background in this is the future its pretty good. I do miss my surround sound but that might be too much in this game!
  2. spatular

    Grid 2

    So you drive around and stuff. Its like the first grid, but with better handling. The handling isn't the best still, still feels a bit odd, but from what I remember of the first one, I like the handling better in this new one, was getting quite into it last night using the pad. Its a bit floaty and twitchy, but decent fun IMO. There's a number of different events, like time trials, races, elimination, overtake challenges, so that's good to keep things interesting. the overtake challenges I was stuck on for a while, seem like a difficulty spike, although they are optional I think.. There's 3 types of car, drift, balanced, and grip - they all handle pretty similar though, just as described really, you can still drift the grip cars but it's just easier to drift in the drift ones....the game keeps telling you to drift, so I expect it's not a terrible idea like it would be in a more realistic game, well for going fast anyway. Its difficult to tell which cars are best from looking at the car select screen so I'm just randomly picking stuff at the mo. are the cars better as you go to the right maybe? there's a mix of pgr style city tracks and racing circuits. The graphics are really nice on Xbox, runs smooth enough too. The story is really stupid but that's expected. Yo I seen your vids on YouTube, let's form a worldwide racing league innit. Tried with the wheel today and I think it works better on the pad maybe, wheel would usually help with twitchy ness but here it's still really twitchy, and the force feedback isn't great, still does give some feedback info though. And I did get into it a bit more with the wheel too, so it's not bad on the wheel. Due to preorder bonus tracks, I canceled my order and just rented, enjoying it so sort of wish I hadn't canceled it now, plus it has online pass so I can't play online now- except for a 48 hour trial. The version of brands hatch in the game is the short version - the one I like anyway. (long version is a preorder bonus) So anyone else get this? Like it?
  3. Yea, it does look fantastic huh? I worry about how long it will stay fun though. Ive also played up to the second Devastator fight and it's very samey. My only other gripe so far was when I was chasing Megatron as a vehicle, I could really have used a fixed camera point instead of having to do the camera as well as steer, dodge and attack. Took a bit of the fun away. Fuck me there are some stats as well, weapons and equipment and synthesis and investing in tech, it always takes a while for this shit to sink in to my stupid brain. But so far it's pretty god damn fun. Onwards!
  4. After finishing the last Lego game I played (whatever it was) I swore i'd never play another Lego game again. Then I bought this one in the sales (ages ago). I'm glad i'm an idiot that just buys anything for cheap because this is bloody good. Definately for fans of LOTR though, not exclusively but you'll get a lot more enjoyment from the game if you love the world it's set in. The puzzles are genuinely enjoyable, not once have I felt like i'm just playing to get through the levels like I have in previous games. It's full of usual Travellers Tales humour, both in the gameplay and the cut scenes. Oh, the cut scenes. Ones I actually dont mind watching (which is lucky as in Story Mode they are unskippable), a lot of though has gone in to them , they use sound bites from the films that brings them to life. The entire musical score is from the films too which adds to the atmosphere immensly - love that music. So yeah, super impressed especially as my expectations were so low. I think i have two more missions before Story Mode is complete. You can then go through in Free Play and mop up all the collectables, that's possibly where the fun may run out for me but I can't complain at what I've got out of a game that I paid less than £4 for.
  5. illdog

    Guitar Hero Live

    For those that dont know... Guitar Hero is back... and its Live! Most pressing, the fucking buttons have changed, they've changed the fucking buttons. Gone are the five colours in a row. Now they're all the same colour, theres six of them - 3 at the top and three directly underneath. In theory this is easier but my brain doesnt work that way yet. They symbols are obviously different as there are no colours to match them with so you have plectrum shaped icons that are either black or white. Black are the top three, white are the bottom. You can also power chord by hitting top and bottom together. Ive gone from half decent to being a bit shit again but I spent an hour and a half practicing last night and i was getting better, i was able to do two quick notes on the top and a note on the bottom then switch back up to the top (then power chord) relitively pain free. Still, when it gets fast I was fucking up here and there. So it's a long road ahead to re-learn shit to a point where your brain just does it for you but I am enjoying the experience thus far. The two main modes of gameplay are Live and TV. Live is career mode, you play as part of a 'real' band to a 'live' crowd and jolly on through becoming more awesome and visiting bigger venues getting all famous and shit, same old story. TV is a bit different. TV is a constantly broadcasting network of channels that you can hop on to at any time and play track. It's like an interactive MTV channel, but here there are about 10 channels showcasing different types of music that you can flick between. There are always people to play against wether they are online or offline, I guess it just selects people around your skill level and you have to try and beat their score. The higher you finish the more exp and coins you get, the exp is for leveling up and unlocking skills you can upgrade (i've no idea what these are yet, im level 6 and you unlock your first skill at level 9) and coins are for buying 'plays'. The game did explain what this entails but i didnt read it or listen to be honest and it hasen't really affected me so far so fuck it, I'll find out what it is later. Look, amongst all this shit is Guitar Hero. I just wanted to play Guitar Hero again. And I am. And it's good fun.
  6. Surprised there was no thread for this already. A few people told me how good this was, so I was at a lose end tonight and decided to download it. It was a good decision. The Walking Dead is based on The Walking Dead comics and is a point and click adventure. However, it rips off a few things from other games and adds some new stuff on top. The stuff that's ripped off comes right out of Mass Effect and games of that ilk in where you have an either/or situation or conversation tree which effects what will happen further down the line. It's basically a branching story of which will evolve to your particular choices as you play. Replies to characters in game are mapped to a face button, and while some are timed in others where you are not in control of the situation, there are others that allow you to take your time and pick wisely what you want to say. The new thing that has been brought to the table is context sensitive combat. Now this sounds horrible, but they actually made it like an interactive qte, as in you actually have more control over what happens, but the effects of the qte are always the same, or at least I think they are. Outside of combat qtes, the left stick controls your character and the right stick controls the 4 points cursor, with each point signifying an action on the d-pad. These actions range from observing items, talking to people and interacting with stuff. It's a simple yet elegant set up. The whole shebang is wrapped up in some very nice celshaded graphics that harp back to the comic origins of the series. The way the story is acted out ranges from excellent to a bit choppy, but it's more of the excellent side than the crappy. The sound effects are quite good too, it looks as the whole package has had a lot of thought put into it. I particularly liked the attention to detail on one of the neon lights trying to hawk cola onto people, it's stuff like that that is prevalent here in the south of the USA. It's full of little design touches like this. Either they researched that sort of stuff or some people on the team have lived in the areas they have portrayed here in the game. Other than that, I can't really say much without spoiling the game or soiling the experience, as it's something you played maybe once or twice and then be done with. It's 400 points and is the first of five episodes that will be released. I have no idea when the new episodes will drop, but I'm looking forward to them The episode is quite short, I think I finished it in about 2 1/2 hours, although I think I missed a puzzle. I'm not sure though, it could have just been a dead end, I did look about to see if I could complete it but the game sort of pushed me right towards the end once I past a certain point. A nice touch is that right at the end it tells you what decisions other people made and how you aligned yourself within these decision. Maybe when/if the thread takes off we can talk about it all in spoilers, there's not much point me talking about it until a few other people have played and completed the game. Anyone else played it or interested in it? Click to get the demo Click to buy the game
  7. Hendo

    Spelunky

    <iframe width="640" height="360" src="http://www.youtube.com/embed/gJlPun8LQss?wmode=opaque" frameborder="0" allowfullscreen></iframe><!-- <embed id="mymovie" width="640" height="360" flashvars='mapp=giant_bomb&autoPlay=true&config={"progressive_low":"http://media.giantbomb.com/video/tr_ridgeracer_031312_700.mp4","progressive_high":"http://media.giantbomb.com/video/tr_ridgeracer_031312_1500.mp4","progressive_hd":"http://media.giantbomb.com/video/tr_ridgeracer_031312_3500.mp4","playlist":[{"provider":"http","url":"http://media.giantbomb.com/video/tr_ridgeracer_031312_3500.mp4"}],"netConnectionUrl":"rtmp://video.giantbomb.com/cfx/st/","streaming_low":"mp4:video/tr_ridgeracer_031312_700","streaming_high":"mp4:video/tr_ridgeracer_031312_1500","streaming_hd":"mp4:video/tr_ridgeracer_031312_3500","adcall":"http://ocp.cbs.com/pacific/Request.jsp?/gan/giantbomb;xml=vast2;partner=giantbomb;brand=4;site=1018;format=MPEG4;ord=999999?","playerId":"fp_57022526","clip":{}}' wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowFullScreen="true" quality="high" name="mymovie" style="" src="http://jason.dev.gamespot.com/giant/pharos.swf?ver=009_4" type="application/x-shockwave-flash"/></embed>It's not really like SMB in that it's more about exploring than jump puzzles but it controls the same. The Dark Souls comparisons are pretty valid though - it's a Rougelike so when you die, you're dead. You can unlock shortcuts but mostly you will get a couple of levels in and then die, back to the beginning.It's unforgiving but also fair, like Dark Souls. You have to take your time, don't rush, don't do stupid things and you will be fine.It feels pretty old school but them you can do modern things like steal from the shopkeeper rather than just buy his wares, but risk him coming after you.Also, don't hang around too long because if you do, a giant ghost will come chasing after you and is a one-hit kill. Those moments feel a lot like Dark Souls where you just shit yourself.It came out a few years ago for free on PC, so if you don't have an online 360 you can try out the original here - http://www.spelunkyworld.com/original.html
  8. Been playing this alot recently. Made me a custom character then set off to becomes the world numero uno, training hard to get my stats to a respectable level and winning tournaments here and there to boost my world ranking. The higher your ranking, the more lucrative the tournaments become. You know your getting somewhere when the Grand Slams start to open up, place well in these and you are invited to the King of Players tournament where you get a shot at the top seed, filthy Federer with his cheating tennis style. Training comes in the form of The Academy where your asked to do ridiculous things to boost your stats. You can also take part in a series of mini games that appear dotted around the world map, like knocking down skittles a la bowling to improve your serve, hitting down walls of oil drums to strengthen your groundstrokes. Its addictive stuff, a feint interest in tennis helps. Not one for the angry gamer tho, im currently nursing a nasty gash on one of my knuckles after punching my pad following an super fucking irritating loss to Fed-arse-rer, the cunt. He can return anything from anywhere whenever he wants and he does it perfectly. I nearly shit myself when i finally beat the bastard. Decent online aswell, played some random chimp and kicked his ass, looking forward to playing someone on here? Hendo?
  9. So, I know this probably won't be a popular thread, but I started playing this on Saturday and thought I'd create this to jot my thoughts down. As a general rule with the LEGO games I try not to play too many too quickly, as I feel the repetitious copy n' paste nature of the games and the way they're designed would condemn me to tedium if I played some back to back, its been quite a while since I last played one actually, the last I played was the excellent LEGO Marvel Superheroes on my PS4 back in the Winter of 2013 when it had just come out, really enjoyed that, and the only previous LEGO game I'd played before that was the equally excellent LEGO City Undercover on the Wii U. I dabbled in LEGO Indiana Jones and LEGO Star Wars back in the day but never really enjoyed them until I played City Undercover on the Wii U, the humour, the city and the gameplay really clicked with me in that game and I ended up enjoying it FAR more than I ever imagined I would. Anyway, I've gone off on a tangent here, needless to say, LEGO Jurassic World is the first LEGO game I've played in quite a while, as a massive fan of the Jurassic Park franchise it always seemed like a no brainer to pick it up, I think the LEGO games resonate the most with you if you're a fan of the subject matter in the game so I thought it would probably be a reasonable assumption that I'd like this if I bought it, and....4 hours in, that assumption seems to be correct. In LJW you get the chance to play through all 4 films in the series, however, only JP and JW are unlocked from the start. Being the JP fan that I am, I wanted to start back with the original JW, after I was done with this I moved onto the slightly maligned 'The Lost World:Jurassic Park' which struggles to live upto the heights of its predecessor, but is still a pretty good film in its own right. I think for anyone that's a fan of the films, you'll love this game. From John Williams' spellbinding score to some of the original actors' voices being included in the game, everything feels like an authentic JP experience, just in LEGO. Whilst I've a relatively short history with the LEGO games I've noticed in the 4 hours I've spent with this that there doesn't seem to be too many puzzles anymore, in Indiana Jones, SW, LCU and LMS I would find myself getting stuck on the odd occasion, not knowing which gadget/ability I needed to use a specific point in a level, and where to use it, but everything seems really straightforward in this, they seem to have taken out any difficulty the puzzle-elements of the game had, the other new addition is playable Dinosaurs, and yes they're as cool as they sound! The playable characters definitely aren't as memorable as the ones in LMS though, that's for sure, I was struggling to remember who some of the peripheral characters you can play as in the game were, obviously the main characters through all 4 films are recognisable, but beyond this I had no recollection who some of them were, a far cry from the spades of recognisable characters in LMS. So, yeah, just wanted to give a few thoughts on my opening 4 hours with the game, don't expect anyone else picked this up, but its been pretty cool so far, a nice relaxed easy going game that should keep me occupied for a few days, but nothing more.
  10. Hendo

    Far Cry 3

    Well no-one else will so I'll start a topic. I'm very early on, done the mission for the doctor which turns a little "odd". I'm always running out of space in my wallet and my crafting pouch so I'm gonna have to take some time out of the main quest to make some bigger pouches. Having seen what the PC version looks like, the 360 version is definitely poorer visually but it's still passable.
  11. Uncle Dokuro

    Strider

    I have been playing this for the last few days and it excellent. The levels are semi-open with different paths you can take and hidden areas with collectables. Strider also has multiple difficulty settings that adds replay value to the game. The visuals are great and Double Heilx also included scanlines which was a nice touch. The gameplay is flawless and just makes you feel like a badass. You can unlock new moves by defeating bosses. Double Helix did not stray too far for the original source material and the bosses from the original game are back and tweaked for the modern era of gaming. Out of all the games I own on Xbox One Strider will most likely be a permanent fixture on my HDD. This is how remakes should be done in my opinion. Too bad Double Heilx is now apart of Amazon, they would have been a great fit as an internal Capcom or Microsoft studio.
  12. illdog

    Under Defeat

    Old/New Dreamcast game anyone? Its a helicoptor shooter. Its not bullet hell. It only has five stages, then repeats the stages by mirroring. Its oddly addictive. Unlike most shooters these days it doesnt start out with infinite credits, these are earned by playtime. Every hour another continue is rewarded untill you go past 9 credits, then it unlocks free play. Umm... score wise it seems best to use your 'option', of which there are 3 types, Vulcan (machine gun), Cannon (slow but powerful) and Rocket (not always accurate but pretty much fucks up everything it touches). Enemies killed by the option are worth alot more points. The option can be released by pressing the fire button after a small period of bullet inactivity (measured by a gauge on screen). Obviously whilst charging your option you are left pretty exposed, having to dodge enemy bullets and risking letting the screen fill up with more bad guys. Ive finished it now but i cant say i ever fell in love with it. The bullets can be a little hard to see and the chopper can be a little clunky but i think it boils down to the fact that ive been spoiled by Futari, ESP and Deathsmiles with their vivid colour schemes and screen after screen of bullets. This is bland in comparison. Not unenjoayable, just ditincly average. Decent soundtrack though.
  13. Hendo

    Bioshock Infinite

    Looks amazing! I started off with my laptop plugged into the TV but it looks noticeably better on the laptop so am playing with that on a chair in front of me, using the pad. I did a benchmark test beforehand and medium is the best option for me. Still looks great although there have been a bit of screen-tearing and stuff. Anyway! I've arrived at Columbia and am really taking my time basking in everything around me. The main benefit of playing on a PC is that I'm taking screenshots like a motherfucker. Anyone who has me on Facebook, I've made an album with some of my favourite shots there. It's early days, but it has set up the reason for you being there and the mindset of the people of Columbia. Very reminiscent of the original Bioshock with your arrival, picking up cash, etc. Glorious.
  14. DANGERMAN

    Ride

    Yep, that big new release everyone is talking about It's a motorbike game, which will probably be news to some of you, and it's by the people that do the MotoGP games. I can't tell a huge amount of difference between the 2 but then I'm not really an expert. It's kind of focused on buying bikes. You earn credits for winning, and you can upgrade your bike, but you'll be locked out of certain classes until you buy more. Other than that it's fairly open, if you can afford a superbike then there's nothing stopping you buying one and playing those events. The one bit of structure is the world ranking, a ladder to climb by finishing races. The ultimate aim is to get to rank 1, but along the way you'll hit certain milestones that will open up Elite races. These will reward you with a new bike, although usually you have to buy a bike to enter them, which you then spend money improving, meaning you never touch the new bike you won Here's a video I done. The mic is a bit blown out because it was recorded by the capture kit directly when it shouldn't have been
  15. Grizzly

    Defiance

    So picked this up yesterday and have played about 10 hours so far and it is somewhat enjoyable so far. To give people a quick overview, this is an mmo which is available for Xbox, ps3 and PC. It plays like a third person shooter and the best part is you don't have to pay a subscription! So my initial thoughts are; it a bit rough around the edges, being less than a week old it has a lot of the faults most new mmo's have. Slow frame rates during highly populated moments (such as the ark falls) and graphics quality is generally dictated by Internet speed (at least it appears to be, it's generally ok but gears of war it ain't) The parts I am really enjoying so far is the loose nature of it all, there are lots of missions to do and the fact that they link up with the coming tv show adds that little extra to the whole thing. As events occur in the tv show they also take place in the game as episodic quests. I can foresee a compulsive need to keep up with the content changes as they happen. So I am wondering, does anyone else have this? Or is anyone considering picking it up? Because this is the type of game that really needs a party up to enjoy to the fullest. Would be cool to get a clan going.
  16. So, I genuinely wasn't expecting much from this game, what with it's troubled history. 17 hours later, and it's one of the best games of 2012. A lot of reviews claim "it's nearly as good as GTA!", which to be honest isn't far off the mark. The combat's a bit like Batman AA (one button to punch, another to counter), you can hit people with a fish or shove them face first into a fan blade. There's Collectables to find, though for once (a) they improve your stats instead of doing nothing, and ( once you complete specific side missions, they all appear on your map so you can collect them at your lesuire. Every open world game could do with "borrowing" that idea. So yeah, it's a brilliant game. And it's high sales are a big middle finger to Activision. Which is always a good thing.
  17. spatular

    Trials Fusion

    Not sure what to say about this, it's trials so it's awesome, it looks nice on next gen. don't really like the tricks so far but you don't have to do trick events much so it's no big thing (and maybe they'll grow on me), and the skill events are incorporated into the career which is cool as it forces me to play them, and some are pretty good, whereas previously i never really played them. looks like the community track editor is back so that's cool, but currently afaik multiplayer is local only and they're patching in online later hopefully. i just rushed through the single player, loads of medals still to get, and each track has 3 optional challenges, which i haven't really looked at yet but it seems like a cool idea. the credits show after the last hard track, then there's some extreme tracks as you'd expect - i did the first but then got really frustrated and failed miserably on the next 2 - *1* i should really go back for some more medals to get back into it before trying these again. there's also some quad bike levels which are alright - it just handles slightly differently. i was slightly worried about using a ps4 controller with trials just because being in control is so important in trials and i'm used to playing it with the 360 pad, and as it's really frustrating at times anyway you really need to feel like it's your fault rather than the equipment - at this point i'm partially blaming the equipment - but hopefully it's just a case of getting used to it and i'll be doing *1* before any more final judgement. i was worried about the triggers but they've been alright, it's the left stick position that's causing me problems, to do a quick hop before some jumps with a quick flick back and forth on the stick, i'm just not able to do it very accurately or often enough when i need to at the moment - it's only really needed on some of the hard/expert tracks. i don't know if this sounds petty but i hate going backwards at something, even if it's better in the long run - see me refusing to use kb+m for most pc games. and who knows if i'd find the x1 version any better because of the looser sticks. i should have probably got the 360 version. edit - i should state again that i really like the ps4 pad, i'm just not used to playing trials with it so currently finding it annoying, if the first 2 games were only on ps3 it'd probably be a different story, don't want to start any pad wars or anything. still, trials is awesome. anyone else get it?
  18. DANGERMAN

    Titanfall

    I tried capturing some footage but it came out all framey. It's not bad, not something I'd stick with because I don't play multi, but it is fun. The verticality is slightly less than you'd expect, one of the maps is a dense city, you can use it a lot there, but the other map is flatter, more open, so there it's more about using the interiors than the tops of buildings. I've only played Attrition so far (team deathmatch) and what it's taught me is I am shite with the Titan. I have problems picking people out, especially as you need to focus on people a little to see if they're enemy or friendly, so I don't score enough kills. Titan v Titan is tough too, I think I need to start picking a different weapon, I'm leaving myself defenceless as I reload too often (you have a secondary weapon but it needs time to charge) I'm getting caught on scenery a little too, largely my own fault, and probably something that disappears with practice
  19. Hendo

    Fez

    I love everything about this but I am stuck like a bastard, fairly early on too. I got as far as where they introduce black holes and I can't get any further.
  20. It's How awesome is the start to this game? After the small let-down of the Costume Quest add-on not feeling as snowy as I was hoping for, this really starts out like a winter game. I think they've improved it in every way - the perks you get from the witch, the colour coded workshops with the colours matching the tiles in the blueprints to make it easier to see where you need to build your parts, drop in drop out online play (not tried that yet though), having builders bring you the completed tiles and helping you build the houses, different themed worlds to visit, more of a story to what's going on, it's much funnier than the first game also. Me and Sly disagree about what happens when the Keflings level up though - he says you bitch-slap them but I'm convinced you high-five them.
  21. spatular

    Monaco

    What's yours is mine. this is a top down coop (can be played single player too) heist game - a modern comparison would be a stealthy hotline miami. you collect coins that are lying around, or in vaults, or being carried by people. get to an objective, via multiple floors, then escape. you can only see stuff line of sight - but there is a period where a guard sees you his question mark above his head fills in, you're only spotted when its full, so the line of sight thing doesn't make it too easy to get spotted - also one of the guys ability lets you see guards positions. you can pick between a number of guys to play as - each has a special ability, like the really useful one mentioned above. one can knock out guards, one can break walls, one can hack plug sockets to take out security, etc. playing in coop its interesting to see what abilities work well. i always go the guy that lets you see guard positions, but some of the others look really good too. there's a variety of weapons you can pickup - shotgun, crossbow, emp, smoke grenade, health - these are refilled by picking up coins - 1 gunshot/item per 10 coins, so its hard to go on a killing spree. i like the crossbow for silently taking out annoyingly positioned guards. at first it starts off pretty easy and you can play it a bit like pacman, collecting the coins as the guards chase you around - early guards can only punch - soon there are guards with guns, security cameras, lasers, etc to avoid so you have to play more propper like i've played quite a bit in coop and on my own, i like it. the coop definitely needs some good coordination (which i don't really have) to do well, but its also good fun when it all goes wrong and all hell breaks loose as you're trying to hide/escape but blundering into more baddies and stuff in the process. and in single player, if you die you can respawn as another guy, so you get a few lives. in coop if everyone dies its game over, but you can revive allies. so anyone else try it? tbh i probably would have waited for a sale if i didn't have loads of xbox points already, and P4A didn't arrive at the weekend.
  22. So this is free on the PS+ at the moment so I'm giving some impressions for you all. It's Dead or Alive again to be honest. That's it. The combat system remains pretty much unchanged. I took my old main, Ayane, into a few fights and I was instantly in a place where I knew exactly what i was doing so little has changed. If you want a crash course in Dead or Alive then all you need to know is the rock, paper, scissors type mechanics. If someone is spamming you with hits then use the counters, if someone is countering use those throws while they are in the counter animation, and if someone is throwing a lot then use strikes on them which are quicker to hit. That's the basics, and understanding the nuances of each combo and character fleshes that out more and there is a great variety in the characters fighting styles. It's a fun fighting game, and one that's pretty easy to get into as well as having depth to master. It's not really tournament level but for regular Joes it's fun. But the problem is that it is still Dead or Alive. You still have the weird fetish-y baby faced female characters with massive sentient tits and an overall rubbishy art direction. And this time you have a proper story mode for the first time and it's really, really weird. It's like a Erotic Saturday Morning Cartoon... the plot is stupid, the characters interact weirdly... I don't know what to make of it... It really has stumped me.... I mean it was always stupid but totally throwaway, but this is some finely tuned trash. But yeah, that's Dead or Alive 5. Buy it.
  23. Jimboxy

    State Of Decay

    The opening is terrible and I wondered what i'd done with my points but a couple of hours in and it's the most tense and amazing gaming experience i've had from this genre in years. The easiest and perhaps best way of describing it is an obvious one: Walking Dead. Not either of the gameplay styles of the 2 WD games but the comic and tv series atmosphere and objectives of survive and strive.
  24. Uncle Dokuro

    NHL 15

    The demo is out now. My thoughts are Vancouver did a good job. Not an excellent job, but just good job. Granted this is the first NHL on new-gen consoles. The pre-game show is scare photo realistic. I thought I was watching a game on NBC Sports. But during the game while the visuals are all glossy the character models look last-gen. At start-up you can select Easy (face buttons with Arcade style gameplay), Standard (Skill stick instead of face buttons and simulation gameplay), or custom. Enjoyed the demo, disappointed the EASHL mode will not be in the new-gen version. It would have been nice if EA knocked $10 off the price, but whatever. Will pick this up when I find it on cheaper sale.
  25. wholehole

    Dead Space 3

    The opening to this game is incredible, they went full blown Uncharted this time around and it works brilliantly. Very glad to see the game proper starts with interleaved vid screen static, I was getting worried as it's kind of a tradition for the series. First things first, make sure you pop into the options menu before you start and switch on classic aiming. This will turn on the classic Dead Space laser sights rather just a reticle. Not sure why this isn't on by default tbh. The change to universal ammo seems to work okay if a little wonky. The two initial weapons you have, a plasma cutter and a submachine gun, don't add up. Reloading the Plasma Cutter from empty uses up 5 clips and gives 10 shots, whereas the Submachine gun uses up 4 clips and give 20 shots. There doesn't appear to be any stats up front for the guns so this is a bit puzzling. I just assumed that universal ammo clips would reload all guns on a one-to-one ratio i.e. one clip per refill. Probably should worry too much, but I like to know how far my resources will go at all times. I really need to get out of the habit of constantly reloading as I usually would in the previous games. Doing this will use up your clips fast as even refilling one shot will use up one clip at a minimum. The new Waster enemies you meet early on are very cool, like a thinking mans Slasher. Because of the way they evolve as you dismember them, going for the easy shots may not be the best way to tackle them depending on the other enemies you're facing. Not liking that they've kept the stamp enemies for loot thing from Dead Space 2, it's kind of annoying to have to stamp everything and see if items jump out. I always imagine Isaac catching these in mid air like the Fonz or something. I'm wondering how the difficulty will pan out as I quickly filled my inventory up with med-packs and ammo during the early part of the first chapter. I started on Hard, but I think this is more like Normal from the previous games. May have to ramp it up another notch if this carries on. I don't want to have plentiful ammo and health constantly as it really lowers the tension.
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