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Showing most liked content on 12/06/21 in all areas

  1. I don't know how to give impressions on this without getting in the weeds. In terms of features it's an old fashioned 2D fighting game. You have an arcade mode (which is kinda interesting in that the better you do the harder the end boss gets) and there is a story that is literally an anime that you just watch, which is what the last game did too but it's still wild to me. There's also a pretty intense Mission Mode that does it's best to teach you the deeper mechanics of the game which if you're the studious type could work pretty well. I could do with spending more time in it myself but getting wrecked by someone using my character then trying to rip them off in the next match is more fun for me. It's the good netcode that saves it though. Well, the matchmaking is pretty rough at the mo but it plays really well in game. It just means there's always people to play with. This came online at midnight and I was ready to play it so I went to the east coast of USA since it was a more sensible time there and while it was a little choppy visually my inputs were barely delayed, if at all. I really hope they put this in a DBFZ2, in fact it would be shocking if they didn't. I've not saved many fights yet since I think I'm still pretty scrubby but my Gio is coming along a little. And this fight with Zato was fun when I wasn't put in the corner with all his nonsense:
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  2. I’m up to world 3 now and really enjoying it. In terms of gameplay, yeah it’s very Ratchet-Y. Lots of strafe jumping left and right and holding down the fire button while aiming in an enemy’s general direction. Returnal this is not lol. But I like these games enough to keep playing them and this one is pretty cool so far. The only thing I don’t like is there doesn’t appear to be a Mr Zurkon anymore. Instead they’ve replaced him with a Mr Fungai who works exactly the same way but who is not as cool or funny. Immediate step back for the series. As with all big PS5 games this uses the adaptive triggers where if you half pull it you get one type of fire and pull all the way you get a different type of fire. I withhold from calling it ‘alt fire’ because it isn’t like the guns do dramatically different things. Only slightly. For example the main pistol fires slowly at half pull and very fast at full pull. I’ve gotten used to it. But like all these PS5 games I find myself having to get used to it instead of naturally taking to it. It’s cool that it works but there’s still to be a game that genuinely does something actually cool with it. It’s fine and novel but not really sure what it adds outside of making R2 feel like 2 buttons in 1. Graphically this is next level shit. Like I’ve really not seen anything quite like it. I’m playing on RT Performance because why not have it all? The Digital Foundry videos don’t do it justice. The richness, the depth, I’m not sure how to explain it but the ‘solidness’ of the world. Man, oh, man. The colours are fucking crazy in this game. I don’t want to say the graphics are what carries this game. Because it is fun in it’s own right. I like it. But the way this game looks makes it sure easy not to think about how basic it is and just be like wow holy hell. The beginning especially has some amazing looking set pieces. They’re extremely on rails but for pure visual roller coaster fun this game is pretty unmatched. I thought Demon’s Souls was the best looking game I’ve seen in terms of fidelity but this blows it out the water. Granted Demon’s Souls has some pretty miserable art that makes the PS5 feel like it’s wasting grunt (The mine level for example) but even still at it’s best it doesn’t look as good as this. This game kicks. This is very minor I guess but one thing I like is when you rail grind in this game it’s actually fast now. I never understood why they made the rails so slow in old games. I guessed it was because it’s for kids? I dunno. There’s very little of it so far but grinding is fun now instead of weirdly dull. Really hoping there’s more. And Rivet is better than Ratchet easy. I’ve seen people say the PS5 has been pretty lacklustre so far. And eh. Maybe. As much as there is no ‘You have to play this game right now’ title. The system continues to have a lot of ‘You really need to see this game right now’ title. Not to toss it aside like it isn’t important part of the conversation, but putting a pin in gameplay for a minute, it’s really hard not to be impressed by how these games look. In these terms Ratchet is incredible. Really something else. PS5 is continuing to delight for me and this might be the highlight so far. There are better playing games but the game just running normally is a spectacle in and of itself.
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  3. He's the show runner so I he's more on the writing side of things I suppose.
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  4. Hidden Folks (PC) Wide Ocean Big Jacket (PC) Aviary Attorney (PC) Night In The Woods (PC) A Mortician's Tale (PC) Shakedown Hawaii (PC) The Darkside Detective (PC) Donut County (PC) A Hat In Time (PC) Life Is Strange 2 - Episode 1 (PC) Californium (PC) Loco Motive (PC) Life Is Strange 2: Episode 2 - Rules (PC) Fights In Tight Spaces (Prologue) (PC) The Blackwell Legacy (PC) The Norwood Suite (PC) Beneath A Steel Sky (PC) Hob (PC) Life Is Strange 2: Episode 3 - Wastelands (PC) Yakuza 3 (PC) Tales Of The Neon Sea (PC) Blackwell Unbound (PC) Life Is Strange 2: Episode 4 - Faith (PC) Neo Cab (PC) The Blackwell Convergence (PC) Life Is Strange 2: Episode 5: Wolves (PC) There Is No Game: Wrong Dimension (PC) The Blackwell Deception (PC) Backbone: Prologue (PC) Dishonored 2 (PC) Persona 4 Golden (PC) I loved it. Having now played 3, 4 and 5, I like this one best.
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  5. It's not going to fundamentally change, and personally speaking while I didn't dislike the second half, I preferred the first one due to the overall tension. Two teens going on a revenge mission against an organised group where every misstep could kill them and end their journey abruptly – yeah, it didn't quite translate that well over to the gameplay but I just found the entire experience to be extremely intense. I don't remember what difficulty level I played on, but it was probably just standard normal difficulty or something. Overly difficult sequences in games like this usually have the opposite effect an me as they frustrate me and therefore take me out of the game by reminding me that it is, in fact, a game. I feel like the sweet spot between punishing and cake walk is ideal for a cinematic experience like this, but if you're not feeling that side of it, maybe making it harder and tackling it as a classic videogame challenge will work better for your personally.
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  6. Finished. Wow that got really tedious in the end. Beautiful looking game (I don’t know how the original compares to the remaster) but way too many samey sections, way too many shootouts. I’d say most of the back half of the game was a slog really. If I was making Uncharted 2, I would expand on the non combat sections, reduce the amount of combat a little and add more variety to the game in general. A decent 7/10. Finished the game on normal after just under 9 hours. 27/50 treasures.
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  7. Damn, man, you’re all making me want to play Guilty Gear. @HandsomeDead you still getting it? I went sci-fi instead this week FF7 not new but the download to PS5 is. Is the DLC paid only? I thought it was free with the PS5 version but it does not seem like it now
    1 like
  8. 1 like
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