Jump to content

Search the Community

Showing results for tags 'pc'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The MFGamers Forum
    • News
    • General
    • Online
    • Games
    • Media
    • Technology
    • Ed's Super Deals

Calendars

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


Skype


Twitter


PlayStation Network


Steam


Wii


Xbox Live


Location


Interests

Found 439 results

  1. Blakey

    Sea of Thieves

    So I can finally share my thoughts on this as the Closed Beta isn't under NDA. First I'll go through the mechanics. There's 3 game modes, solo, duo and 4-man ships you can choose at the start, all have matchmaking and put you into a group of randoms - assuming you have no friends available to invite. At first it was quite overwhelming getting used to the controls at what everything does. You've got a Wheel on the Left Bumper which brings up all the equipment and consumables - Wooden Planks, Bananas, Cannonballs, Bucket, Jug of Ale, Musical instruments, Spade etc. They pretty much do what you expect, planks are used to patch up holes on the ship when you get attacked or run aground, bananas heal you if you get attacked by a shark or skeleton, cannonballs load into the cannons on the top desk, buckets are used to get rid of excess water should you get holes in your ship, the Jug of Ale can be drunk and then refilled numerous times until the screen goes mental and you start being sick over everyone, the Musical Instruments are used to play sea shanty's and the Spade is used for digging up treasure chests. You also have a load of weapons mapped to Y, a Musket, a Sniper Rifle - only available in beta - and a sword. And a map/riddle wheel mapped to RB. The weapons all have a good heft to them, the Musket is slow to reload but you really feel it when it fires, likewise with the sniper rifle - which has a cracked scope, and the sword is just a general sword really, similar to Skyrim in its swing speed/weight if I had to compare it. Whenever you select a mission you get either a map or a number of maps/riddles that you have to solve to tick off all the objectives in that particular mission. Maps are all in-game, they never put a marker on your map or anything, what you do is look at the shape of the islands on the map and then make your way down to the huge world map on the ship and identify it like this. With Riddles they'll usually say the exact name of the island you have to go to, you find this on the map, go there and when you explore the island you'll get more specific clues as to the exact location of the treasure like 'when the sky is at its darkest, look south south-east and walk 7 paces to find what you're after'. It's all really well done and puts an emphasis on you having to do stuff yourself and work things out with your shipmates, no hand holding at all. Aboard the boat you've got different elements you can interact with. You can set the sail length and adjust them with the wind so that you get your destination that much quicker, helm the ship, walk up to the bird's nest and keep a lookout for obstacles ahead, drop/raise anchor, look at the huge world map down below, pick up items, store loot, vote on new missions in the captain's quarters and throw someone in the brig or make them walk the plank if you so choose. The gameplay loop - which has been adjusted for the better in the Beta - is essentially this: You spawn on the ship, identify a nearby outpost using the ship map, travel to the outpost and pick up a mission from a dude that's in a tent. Once you've got this you'll get a paper map or riddle in your inventory which'll let you know the shape/structure of the island or give you the name and you'll have to identify this island from the ship map and sail there. Once you get to the island you'll usually have to deal with a few skeletons or sharks. You'll then find the chest you're after - the darker they are in colour the more Gold you'll get for them - along with a few bonus chests that can be scattered about. You all have to lug these chests back to the ship, then sail back to the outpost and sell the chests to the merchant to get gold. As you cash in more and more chests more lucrative missions with higher gold/chests available open up, there is some kind of ranking system in there too as I had the option to buy a badge that would enable me to take on a next tier of missions I wouldn't of otherwise been able to. So you select another mission at the merchant and back on your way you go travelling the seas. The game has a lot of charm to it. The shanty's are all really cool and it really sets the scene when you're travelling the seas and someone breaks out the hurdy-gurdy, accordion or banjo thing. Being able to get absolutely rat-arse drunk onboard and all the shenanigans that revolve around it, like being sick all over everyone is really cool as well. The way that it doesn't hold your hand at all really immerses you in the world, you can put markers down on the big ship map but that's about it, obviously that means folks will get lost much easier but I think it'll be more rewarding and you'll learn more about the game and what you need to do by the way you have to figure out how things work for yourself, I assume there will be a tutorial mission in the main game that'll teach you the basics before you set off, but I didn't see this personally. Another element that I encountered in the Beta but not the Alpha was being able to hunt down other players. We actually only did this once - sunk this guys ship and then killed him - but he had no loot and respawned right afterwards so there doesn't seem to be a big penalty if you do get killed. As for my own thoughts on the game. I was really quite disappointed with it during the Alpha, I had so many matches where randoms with no mic would just pull up to a random outpost then run around getting drunk for 30 minutes like a headless chicken that I just gave up on it after awhile, I did have some really nice missions where we managed to solve 3/4 riddles and get a whole ton of loot but my overwhelming impression of the Alpha was that of frustration. But the Beta has been much better, after finding that frustration come back initially I found a really good group who all had Mic's after half an hour. We pretty much stuck together the whole rest of the session and were coordinating on missions, finding islands, setting sail lengths, digging up loot, knowing when to drop anchor and getting a shit ton of gold at the merchant that it was quite an addictive loop and I could definitely feel myself wanting to play more. I only discovered the Xbox App's LFG feature when I logged off as well, which will be incredibly handy for folks like me in the full game. It is just such a jolly, charming ton of fun. I've done a complete 180 on it, I now really think Rare could be onto something here. The thrill of seeing other real players in their ships on the horizon was exhilarating too. Any questions anyone has feel free to ask and I'll try to answer.
  2. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  3. Nag

    Rage 2

    Played for around an hour and a half last night so these are very early impressions... This isn't me... I'd not really paid much attention to this game up until release so it was a surprise you can pick the sex of your character (I went female, like always), obviously your first task amounts to a tutorial mission to get you accustomed to the controls, which are exactly the same as any other FPS. The game looks nice, you can tell it's just 1080p and it has no HDR but it does the job, I'm on an X and it feels silky smooth... To be honest I was pretty shocked just how quick everything feels, it's been a few years since I played Doom 2016 but you can so tell that team had a hand in this. After the relatively brief tutorial you're give access to this bad boy... Driving feels nice and heavy, pretty similar to Mad Max which should come as no surprise really as it's by the same team. I've been given three missions to meet different factions and then left to my own devices, I didn't manage to play much more so I can't comment on if the open world is gated off in some way or if you can just go where you'd like. The biggest stand out for me so far is just how good the actual shooting feels, the guns feel chunky with some nice feedback... Oh and it's pretty funny too, it's already made me chuckle a few times. So far, so good then.
  4. I seem to remember @illdog posting about playing this, but I can't find the thread where it is. I'm a big fan of the original Megadrive game and this is basically that game but looking a bit better with added enemies and friends, online multiplayer and stuff. I don't think it's a sequel, seems more of a reboot of the first game. Anyway, it's a rouge-like if you haven't played it before and it is '90's as fuck. The music has always been great with extra funky basslines, and this one is no different. I was a bit concerned when they announced it that it would end up being shit, but a few hours of play on it so far and it's been fantastic. I'm not sure what people new to it would make of it, but for fans of the original, it's great. Level 0 is still there, so they didn't fuck that up.
  5. radiofloyd

    Shenmue 1 & 2

    Couldn’t find a thread for these so I made a new one. I played a little over an hour of the first game, just as far as exploring Dobuita a little. Of course this is Japan in the 80s, so thirty years before the Japan I’ve experienced, but still so little has changed. Visually from the streets, the houses, the parks...this is what Japan is like. And the young children in the game that meet Ryo speak exactly like Japanese children do now. The scene with the girl and the kitten next to the shrine was very touching. So far so good! Playing the game on PC by the way, connected to my tv and using a wired controller. Resolution is 1920x1080 or something along those lines.
  6. AndyKurosaki

    Fallout 76

    I got this as a rental yesterday,took about 8 hours to update the damn thing. And there’s more updates on the way already. I’ve only played a couple of hours,so can’t really judge it yet. But the lack of NPCs really is an absolutely stupid decision. Elder Scrolls Online managed it fine,so I don’t get why they went that way with this. I only saw one actual player, who tried to kill me,but as I didn’t shoot back he couldn’t do F all. I was busy getting past the tutorial that I didn’t interact with him,so he got bored and left me to it. Oh,and Bethesda’s reaction to people pissed off about the poor quality bag in the Power Armour Edition is gobsmacking. “We made it out of cheap material,as we couldn’t afford what we advertised. Here,have 500 atoms. That gets you pretty much sod all”. They’re really trying to piss all their goodwill up the wall.
  7. Finally, after years of watching videos of other people play this, bought the Switch version and had my first go of this with a couple of mates. Initially, we had the bomb defuser holding the Switch out of the dock but as there are two couches in my mate’s living room, eventually just settled on sitting on the couch not facing the TV and either using a laptop or phone for the manual. If you don’t know what it is, one person can see the bomb and has to cut wires and press buttons. The other person (or people) either download and print out the bomb manual or view it on a screen and have to guide the bomb defuser by communicating what the bomb holder is looking at. Colours of wires, how many, etc. It’s a manic affair and best if you swap over a few times, as then the bomb defuser will know what information the manual guy is really after and which information is superfluous. On the PC and PS4, it’s playable in VR which is probably the best way to play it. But we figured out we could actually play it together on Skype with only one copy. It really starts ramping up in difficulty, throwing memory puzzles at you, morse code, etc and we got as far as extra modules you had to keep an eye on that couldn’t be solved from the manual. There’s these things called “needy modules” where they’ll be like a short timer on it and before it gets to 0 and blows up the bomb, you have to hammer a button to reset it. That’s along with the modules that will actually disarm the bomb. Plus the lights will occasionally go out for a few seconds. Or the alarm clock next to the bomb will go off really loudly so you have to put the bomb down and hit snooze on the alarm. It’s fantastic but I’m glad I played with people I have good friendships with!
  8. Firstly, I cannot believe that there isn't a thread for this game. I know people bang on an on about this game, so I thought there would be one already. I think it is kind of weird that one of the FF haters is starting this topics as well, but there you go. Right, lets get some things laid out on the table. I hate JRPG's unless they are Pokémon, as that's the only one I have been able to understand the mechanics of how everything works because it is nice and simple to learn, and hard to master. I really hate how everyone goes on about how awesome this series is, all I see is turn based fantasy shite populated by people who have hair the size of a fridge freezer. I had very low expectations of this game, I was expecting to play ten minutes worth and call it a day. However, I was wrong. After persevering with the frankly crippled controls outside of battle, I find myself enjoying this a lot more than I thought I would. The backgrounds still look nice after all this time, and the music is really good so far. The FMV has also held up well for such an old game. the "in the field" graphics and animations are bloody horrible though, it is hard to tell what is happening sometimes as the polygons creating the characters wildly move around the screen. I'm also hating on the save locations, I really hate games like this that make you use save locations instead of letting you go into the menu and save. For all it's short comings, I am liking this game. It has impressed me more than I though was possible and I look forward to spending more time with it, if only to find out first hand what happens with the story. What are your thoughts on this game? Another thing as well please, can we keep this spoiler free? I know certain people die and that, but I don't know when or why, and I would like to find out for myself. Thanks.
  9. Sambob

    Final Fantasy 15

    This arrived yesterday and I've played 11 hours so far...it's really good, it's a bold statement but I think it's the happiest I've been with a game in terms of expectations and how it's been to play it. It's very skyrim in the exploration. It really isn't linear at all, I'm on chapter three now and it's unbelievably open world. This might be the one in the series that brings people in, it's hardly a final fantasy at all.
  10. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  11. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  12. So, I just started this up. I’m actually surprised Konami got off their arse to put this together. They’ve been absolute morons for years, and done literally nothing with their numerous IPs. All they did last year was Metal Gear Survive, which I don’t even need to comment on. So I genuinely wasn’t expecting them to bother with a collection like this. Contra is getting one later in the year, and I bloody love Contra, so will naturally check that out. Anyways. How does this hold up? Pretty good, really. The first game in the series i ever played was 4, due to never owning a NES back in the day. It remains one of my favourite games of all time, from the gameplay to the gorgeous soundtrack. I didn’t think we’d see this anywhere other than a Nintendo console. But I’m very glad to be replaying it. As it’s just as brilliant now, as it was then. I never played the Megadrive version, again due to not owning one at the time. So I’m looking forward to giving that a shot, as it’s generally held in high regard. As for the rest? You’ve got all 3 of the NES games, which I will get though after 4 and Bloodlines. Two gameboy games, which don’t look especially great, but I’ll play them for completions sake. And Kid Dracula, which I have no idea if it’s any good or not. As is par for the course in these kind of collections, you can quick save your game at any time. Though on the PS4 version, you access the save menu by pressing the Share button. Which of course either takes a screenshot, or video, depending on your setting. And there’s no way of changing that to say, the Options button, or touchpad. It’s weird. Maybe they’ll sort it out in a future update perhaps. There’s no way to change button configuration either. You also get access to various promotional material/ concept art of all the games, which is a nice touch.
  13. DANGERMAN

    Borderlands 2

    I've put about an hour or so in to it so far, so far the opening is much better than the first game. In the first game once Claptrap had led you to the first town the first few quests all involved going to the same couple of places, this might yet be the same but it feels a bit more tunnelled so you see new areas. They seem to have done a bit more with the incidental characters too, the quest givers have got more than 3 lines now. The enemies bounce around more than they used to. The bandits roll to avoid bullets, and the bullymongs (a bit like skags only bigger and faster) jump around. It's quite hard hitting them regardless of the accuracy of your gun, and letting them get in close with a slow reloading shotgun is a bit risky. It runs well on the pc, but the unreal engine load in is still there, more often when you open a box and the bullet/money textures need to load. And on that note, things like changing what the boxes look like was a good way of making it feel fresher than the first game, and you start in a snowy area rather than another desert area
  14. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  15. Hendo

    Ashen

    Played an hour of this so far and agree with the above. It's very Souls in combat, but if those games disagree with you due to the lack of direction, this is more like a proper action RPG with main quests, side quests and a compass type thing in the UI that shows where you need to head to do your thing. I have no idea what's going on in the story as I wasn't really paying attention, but it also seems a bit intentionally vague as well. Art style seems cool, but not sure how I feel about the lack of faces.
  16. retroed

    Forza Horizon 4

    This is glorious. I'm playing at 60fps for the first time in a Horizon game and it is spectacular. It still looks wonderful in performance mode, and the boost in framerate has made this series feel even better. I've done a couple of the showcase events which have been awesome, a barn find and some of each event. I'm currently playing in Spring and I am loving the differences between seasons. I joined the Giant Bomb club and am seeing other people from the club in my game which is cool. This is game of the year material for me, and could well end up being my favourite driving game of all time. It has everything.
  17. spatular

    Nex Machina

    So this is a twin stick shooter by the resogun people, there are 6 worlds/levels with maybe 15 or so stages each, and a boss stage. there a humans to save, and combo, by collecting/saving the next one before a countdown expires -for better score. there's loads of hidden humans/levels/scoring things to find - too many for me - but my memory is crap so i never remember where all that stuff is. you can roll out of the way/through stuff, and special weapons to choose from, my favorite is the rocket launcher, but it seems like the smart bomb is supposed to be the best (they have a small delay before you can use them again), they are all pretty good apart from the sword. there are powerups too, most important is the shield, so you can take a hit, then you need to get more points to gain another powerup/shield - if you've already got all the other powerups then the next one you get will be shield - otherwise they're random i think. you get a powerup each time this bar fills in - i guess by scoring/killing stuff. it's brilliant, but annoying at the same time. for me it's much better than some of their other twin stick games that have upgrading/loot/ammo/reloading - none of that stupid stuff here, this is more a proper arcade game. the annoying stuff comes from lack of visibility, of all sorts of stuff - where is the edge of the playing area? - can't see stuff because of explosions - hit boxes seems quite big, or there's a delay from pressing roll/dodge to becoming invincible. basically that stuff leads to deaths where it doesn't seem fair which leads to annoyance, also when you die after a respawn you get back into the action really quick and can die again instantly before you've worked out where you are, so sometimes one annoying death can turn into 4 and yeah annoying. but it's also great fun and i keep going back to it to get a better score so it's obviously doing something right. also when you continue you lose all powerups, so depending on what stage you're on it can be extremely hard to make any progress - other shmups do this a lot better, you've already lost your score so what does it matter - have a max-power power up. oh they are possibly working on a mode with better visibility. there's a few different modes - arcade mode where you play all the levels in order - with different difficulty modes. there's some challenges on a smaller set of stages where enemies are faster etc. with gold/silver/bronze medals. and there's a mode where you can do one world at a time. i've sort of 1cc'd the middle difficulty arcade mode (see spoiler) and am trying to do the difficulty level up, but the 3rd and 4th bosses take up loads of lives, not got past the 4th boss yet. scoring i'm not too sure about, seems to be just, collect everything, get all secret stages and combo all humans - which is more than i can cope with at the moment. to combo the humans i think you need to know some stages where stuff spawns so you can kill it quick enough so your combo doesn't run out before the stage ends, but some stages it doesn't seem as tight on timing. anyone else playing this?
  18. DANGERMAN

    Far Cry New Dawn

    This hasn't reviewed amazingly, and while I loved Far Cry 3 and Blood Dragon, I couldn't muster to energy to do the same stuff again in far Cry 4 and 5. In fact I booted up Far Cry 4 towards the end of last year because I wanted a nonsense fps to play, and I still couldn't. I ended up doing the pacifist ending, then booted it back up and ran about it bit, then realised I just couldn't be arsed For whatever reason the more I've seen of Far Cry New Dawn the more I've been interested in it. I think knowing that it's shorter is a big part of it, like I said I loved 3 but the amount of time I spent with it, doing the same routine over and over did start to drag by the final island, although at the time I put that down to me doing everything before moving the story on. New Dawn looks amazing, maybe a bit too amazing. I'm playing it on high settings (it can go to ultra) on a GTX 1080 at 1080p, and I still get framerate drops to 50 every now and then. It's less when there's lots of combat, more when I'm in dense woodland with lots of mist and fog. Which I mention because it is ridiculously dense, so dense I've been bitten by snakes I couldn't see, and have to rely on watching when and where my A.I. teammate starts screaming and where she's shooting at. I'm impressed with how it looks though, I had this pegged as a bit half-arsed, and granted it could be I didn't play 5, but the colour and the environments look great Gameplay wise it's kind of just Far Cry. It's not as reliant on taking back encampments as the old games, although there are still some, and there's no radio towers. You're still randomly getting attacked by animals, and there's still a skill tree, you're still playing good guys vs bad guys. Enemies take more damage before they go down than I remember, with some enemies having a 2nd health bar, possibly a 3rd but I've not seen that yet. You're kind of dumped out in to the open world pretty early, you have a story mission but it's far enough across the map that you can't help but do other things along the way. A lot of the side stuff involves you stopping trucks, be it for all important ethanol or less important humans, chasing them down isn't fun, being in the right place to stand in the road and shotgun the driver in the face is fun, that said I've not managed to get an ethanol truck yet. Beyond that, I've just been rescuing people by killing bad guys I'm really enjoying it though, played for hours tonight and I've still not got halfway to the first proper story mission. Before I go there I've got some treasure to find, an ally to recruit, then a bunch of buildings to kill everyone in, then I'll do the thing I've been asked to do
  19. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  20. Sly Reflex

    Torchlight 2

    Had a bit of a play on Torchlight II. It's really nice, although playing with a mouse feels well oldskool. Reminds me of the Diablo days where I'd wear mice out by clicking them over and over picking up the lewts. I went with the punchy guy, although I might just start toons with all the characters and play the game through. It depends how long the legs are on the game, I got fed up after about 100 floors down in the random generated floors of the original on 360.
  21. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  22. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  23. DANGERMAN

    Refunct

    Refunct is cool as fuck, really chilled It's a first person platformer, which ordinarily is immediately bad game design, but it's very generous with ledge grabs and how likely you are to just fall off something. The game is jumping up pillars to activate switches, which will cause more pillars to rise. What's cool is that you pretty quickly start to learn how to play without being told how to (although it is worth mentioning there is a duck button). You go from carefully lining up jumps to rebounding off. It's really short, like 20 minutes or so, but it is also only 65p on Steam at the minute
  24. Hendo

    Outer Wilds

    So this is an odd one. Because the game tells you nothing at all going in, I think it's important to know what the set-up is, but some people might feel it's a spoiler, so I'll hide the conceit behind a spoiler tag. I'm enjoying what I've played so far although the controls are a bit fiddly. It's a fantastic idea that you rarely see in games (and the medium is well suited to it) so I hope it does well for them. Epic Store exclusive for now, I believe. Also on Game Pass on Xbox.
  25. ThreeFour

    Resident Evil 2

    Yay! Mine came. Dope delivered it to wrong address. Neighborhour just dropped it off. Let the survival begin 😃
×
×
  • Create New...