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Found 417 results

  1. AndyKurosaki

    World War Z

    Ok, so I wasn’t expecting a lot from this. The movie was a pale imitation of the excellent book. I’d seen almost nothing about this til it was nearly out. Having not heard of the developer,I googled them to see their track record. The absolutely awful Shaq Fu: A Legend Reborn was on the list,so I didn’t have a lot of faith in this game. But I’ve just played through the first 3 missions (or Episode 1), and it’s actually fun. The “Left 4 Dead But 3rd person” call is bang on the money,as that’s exactly what this is. From the weapons,to the “here’s a supply drop point”, to the Medkits (hold down on the dpad to heal,either yourself or a mate”. Even down to the “special” zombies (puker,leaper,tank). It literally is a L4D clone. That’s no bad thing, of course. As L4D was bloody awesome, and thanks to Valve not being arsed about making games anymore (Artifact doesn’t count, as that’s practically done for), it’s the closest we will ever get. Still, it’s not just a mere clone. It adds the pyramid swarms that appeared in the film. Throws in automated defences (turrets/mines/barb wire) for tense horde moments. And it also adds perks/customisations to your weapons. You level up your class through gameplay, i’ve gone for medic,as support is how I roll. By ranking up, you gain access to better perks (heal faster, heal everyone with 1 med kit etc). By killing enemies with specific weapons, you rank that type up, gaining access to better weapons which you buy with money acquired from finishing missions. There’s 4 player co-op,obviously. And a VS online mode, which I haven’t tried yet. It has issues. Apparently some people are having their save file wiped on PS4. The game completely crashed on mission 2,to the point I had to switch my PS4 off at the plug due to it hard-locking,which sucks. And it’s allegedly a bit of a pain to party up with friends online,but I haven’t done that yet, and a private server patch is coming soon allegedly. Still,for what it is,it’s fun. If you enjoyed L4D at all, it’s fair to say you’ll like this.
  2. Put just over an hour into this. First things first, it’s way more traditional narrative focused than the last From action RPGs. Loads of cut scenes and it defaults to Japanese voices but I switched it to English because evidently I’m some kind of monster. If I can switch it back, I’ll give it a try. Combat feels superficially similar to Souls but really very different. It’s all about parrying and timing, whereas a lot of Souls you can cheese quite easily. I can’t imagine anyone’s ultra sensitive about spoilers from an hour in, but just to be sure: So far it feels great to play, very smooth and satisfying when you pull the combat off properly.
  3. Started this last night, I went in almost completely blind only knowing that it was set on a ship and was a puzzle game made by Papers Please creator, Lucas Pope. The first thing you notice is the visuals, it has an old school Macintosh look about it, you can change it to LCD, Commodore and other old school looking visual designs in the settings but I stuck with the original and it is incredibly cool. Quite migraine inducing though and a bit weird, definitely takes some getting used to but it gives the game such a unique vibe and style to it that I've never really experienced before. I am absolutely useless at Puzzle games so I knew I was going to get stuck a lot. I didn't know I was so useless at them that I'd spend the first twenty minutes aimlessly walking around the ship not knowing I'd had some equipment to pick up on the lifeboat before I could do anything though Once I got a book from the lifeboat things clicked into place. You have to study the whole book (the game pops up with a notification telling you so) to find out various bits of information like a sketch of the entire crew, a glossary of nautical terms, a crew manifest, a map of the ship and a load of blank chapters that have yet to be filled. Your job is to find out what happened to everyone aboard. After getting the book you get a compass with a skull symbol on the top. The book itself has a very dense, slow, real feel to it much like the various papers/passports/stamps you handle in Papers Please. Things are explained to you in a brief tutorial and information section in the book but it doesn't hold your hand at all and just lets you get on with it once you know that you're trying to find out the fate of everyone aboard the Obra Dinn and roughly know the ways that you go about that task. So essentially it's a murder mystery game. You walk up to a skeleton on the floor of the ship, hold your compass over it and a 'memory' will play out where you'll go back in time and see how that person died, with time completely frozen in the memory. Once in the memory you study details like weapons certain people are holding and faces to try to determine who they are and who they've killed, eventually marking in the book their fate once you've come to a conclusion. One scenario leads to another so you may find a skeleton which leads inside to another skeleton which unlocks another memory and so on until you've navigated through a stream of consciousness to fly through a whole scene and hopefully come up with a solution. One scene leads straight into another too so it's got a fantastic flow about it. It's a little bit obtuse though, similar to Papers Please. It can feel frustrating to not really know at all whether you got a guess right or not and just have to assume your deductions are correct despite it possibly affecting the next scene and the suspects/victims that may come out of that. All you know is whether you got a person's fate correct (at the moment I just have one person ticked off I believe) but don't know if you've got their identity, murder weapon etc. correct so it can interfere with others in a particular scene. The game starts from the end as well and goes back in time, so the first chapter is literally 'The End' and then you go back and find out how the fuck that all ended up happening. Early days but so far it's intriguing, obtuse, mysterious and incredibly compelling all at the same time. I do wish I wasn't so confused by everything as it does feel like I'm just being swept along without fully understanding everything but fingers crossed everything clicks into place after awhile. Definitely one of the most unique and innovative games I've played in a long time.
  4. Way back in January 2013 this game raised £1.5 million on kickstarter, was released in 2015, followed by a Horizons "season pass" which looks like it is receiving its final major update this year. I bought the base game at some stage during the last two years and have finally gotten around to playing it. I've played it for over four hours so far. The game has a number of tutorial missions (and videos) which explain some of the fundamentals of the game, piloting and landing your ship, combat, travelling between planets. There's certainly a learning curve but I think I have the basic piloting, landing and navigation parts down now. I can't really speak for combat, I completed the basic combat tutorial but I haven't yet encountered any combat in the main "open" game, which I've played around 90 minutes of. You start off with a ship, 1000 credits and a mission to deliver data to another port. I completed that mission and you are then told which places to visit if you wish to learn about various aspects of the game. Each port has a mission board where you can take on a variety of missions, but you can't take on missions of a higher rank than your current rank. I'm still at the starting rank "Penniless". So far I've completed one extra mission, to supply copper. I haven't even scratched the surface of the surface of the game but just playing this most basic part of the game has been fun so far. I've been playing on PC, with a controller. Aesthetically, the game looks and sounds beautiful. The hyper space jumps or whatever they are called are amazingly eerie.
  5. Hendo

    Burnout Paradise

    This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
  6. Hendo

    The Surge

    Looks like there's no thread for this, then? Continuing my random bite-size gaming journey, I started this earlier. I love a lot about it. I love the style and world they've built - instead of dragons, knights and demons, this is a Souls clone with mechs, basically. There's some cool twists on the Souls formula, like you can target specific body parts. This has some element of strategy to it - you could go for an un-armoured head or leg for a quicker death, but if you target an armoured part and do a finishing move, there's a chance of cutting that body part off and putting it on you. That guy has a cool headpiece? Target it and swipe it off. I played a couple of hours before it crashed and nearly beat the first boss, but he did have some fucked up attack patterns. I made some good progress before that but nearly got stuck on a mini-boss that killed me in one hit, with a drone by him an an extra tough enemy hiding behind him. My Souls experience has taught me that I shouldn't be there yet, so I eventually found the proper way forward. Apparently it loses its appeal after a few hours but I've enjoyed the time I've put into it and it cost me nowt.
  7. Hendo

    Dangerous Driving

    So, the downsides are there. It’s locked to 30fps on base machines (though I can’t actually tell the difference), there’s one music track on the menu when you boot it up and then you need a premium Spotify account to play and control music through the menus. There’s no online or offline multiplayer at the moment. There isn’t even a tutorial of any kind, you’re just thrown straight in expecting you to be a Burnout fan. But it’s fast, fun and completely mind blowing that this was made by just 7 people. I’ve hooked up my Spotify and am currently hurtling round the tracks listening to a Prodigy playlist. I can tell you that bouncing round to No Good, Voodoo People and Break & Enter is fantastic. It’s a shame that there’s no specific music and if you’re using another premium music service you’re out of luck. Also the music doesn’t get filtered like it did on Burnout when you boost. But if no-one else will make it, Burnout fans should embrace this as the good outways the bad. Also, I’m gonna make a collaborative playlist if anyone wants in.
  8. illdog

    DOOM

    Doom! Doom is back! ROAR etc. And after a 5.02 gig update I got to play it too. After a pleasingly short intro you're straight in to the action because stories are for girls. The movement is super slick, old school Doom style, you really ping about like you are wearing buttery shoes or cum-laden socks. Certain enemies dont hang about either. You start off with a pistol but soon pick up a Shotgun. You can shoot enemies to death or.. shoot them till they stager, then they glow orange and blue and this is your prompt to melee them to death in what's called a 'Glory Kill'. The benefit of this is that it makes health pop out of the dying bad guys body. If in real life you stabbed someone in the head and cake popped out would you do it? I've added an Assault Rifle, Plasma Gun and a Chainsaw to my arsenal since. The actual weapons can be upgraded from these little floating robots you see here and there, for example my shotgun can be charged by holding the L trigger, then upon firing with R it spits out powerful explosive rounds (that then need a small cooling off period before re-use). Each weapon actually seems to have two upgrades each, Ive so far also upgraded my Assault Rifle to spit out a volley of missiles which is cool and a second shotgun one that lets you fire rounds in quick succession. You can swich between uprgades with Up on the D-Pad. The chainsaw is a little different. So far it has three fuel cells. The bigger the enemy, the more fuel cells it will take to kill. The plus of using your chainsaw is that it will cause enemies it kills to spill ammo, super handy if your running low so using it it becomes tacticle. Also, the fuel cells have to be refilled by little gas containers that seem to be scarce so far, this obviously stops you using it all the time as it's a one hit kill machine so they had to nerf it or the game would be a piece of piss. It's a really good idea and well used. The levels are fairly decent in size, i have only done the first three but the third level was pretty big. The story is there, it's just introduced slowly and in bits instead of a big lump at the beginning. You bump in to a couple of people along the way, i wont spoil the story incase your interested in discovering it yourself but there's hsit going on, giving you purpose I suppose, if it's needed. I had to use the map to find my way a couple of times as the in-game pointers send you in a specific direction but there are two or three levels of depth sometimes and there is no up or down indicator. This isn't a problem, just saying. The doors make the same sounds as in the original too, i liked that. You need red, blue and yellow keys too which is a nice touch and you pick up green armour in both bits and in whole, like a floating chestplate, just like back in the day. What else. You upgrade your armour, like you can make yourself less vunerable to environmental hazards like exploding barrels and you can give yourself a spidey sense to detect secret areas (of which there are apparently tons but I think i've only found one). There are also in game missions that reward you with upgrade tokens, like kill two enemies with one shotgun blast or melee kill x number of enemies in a certain way. You also get rewards for killing a certain amount of enemies which I just narrowly missed on the third level. It's kinda tough. I'm playing on Hurt Me Plenty (normal) and I've died a few times. The enemies are furious and when they are in number it can be a battle to survive. This is a good thing, makes you play cautiously, backing off where you can, going for glory kills to top up your health, hopping you've saved a chainsaw use to earn some extra ammo. Finally, not far in to the game, scenery wise it reminded me of Metroid. Sandy scenery as far as the eye could see and a desolate lonely feeling. And later, when I was battling hordes of enemies with a similar backdrop I got to thinging how cool a Metroid game with these controls could be. But that's just a deam. Anyways, I wont get to play this again untill Saturday but then I was gonna have a go on the multiplayer and report back. Enjoying this so far.
  9. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  10. spatular

    Prey (2017)

    It's a bit like deus ex/dishonoured but less stealth and more scary. i really like those games so i really like this game. it's also less level based as you can explore the whole space station. you can get powers to turn into a cup, although i didn't really use them. and i say it's scary but its maybe more that the music is scary, it put the fear of god into me and i had to keep taking short breaks to calm down, had some less intense music been playing i think i could have halved my completion time of around 33 hours. oh and you can do stealth but i didn't so not sure how viable it is, but it didn't seem as viable as in deus ex/dishonoured. you get upgrade points that you can spend on special powers/more health and stuff. some of the powers seem cool but i didn't really use them, i went for hacking/repair/heavy lifting stuff to open up more areas. some of the enemies can turn into in-game objects, like a book or projector, which can be quite freaky. the crafting/materials system is nicely implemented, didn't spend much time messing about in the inventory. the gloo gun is pretty cool, freezes enemies and can be used to aid platforming, although the platforming controls are a bit hit and miss. my basic tactic was to gloo gun stuff then shotgun it in the face - i was playing on easy mind so that might not be as effective on higher difficulties. the story is really good and intriguing, although the end was a little disapointing. lots of interesting side missions too. and the game makes you think about your choices, some side missions i didn't do because i was concerned about the consequenses. i played it on pc, my pc is old (2500k) but with a modern-ish graphics card (970) and the performance was great, looks really nice and ran really smooth, except for 1 room, where even on medium it was a little choppy. so yeah i liked it
  11. ThreeFour

    Resident Evil 2

    Yay! Mine came. Dope delivered it to wrong address. Neighborhour just dropped it off. Let the survival begin 😃
  12. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  13. I wanted to start this thread mainly so "run" could be in the sub-title bit, and maybe a video, but that bit has gone so i'll have to type something about the game i guess. i'm quite far in, about 3/4, wasn't enjoying it at first, there's lots of story/unnecessary stuff at the start, and i was just hammering the same button to win (playing on easy), but as the games gone on it introduces new stuff at a nice (in this case slow) pace and forces you to use different attacks/mix it up a bit, so i started to have some more fun with it, to the point i'm enjoying it now, it's fun. Even on easy it's not so easy you don't have to think about it, you don't have to think much mind - just enough to make it fun. the controls could get confusing though, there are a lot of button combos you need to know, but the slow introduction of new stuff helps here and i haven't struggled too much with the controls. there's lots of platformey type bits which mix it up a bit, they aren't bad but aren't particularly good either. so yeah good stuff, after a slow start imo anyway.
  14. Blakey

    Sea of Thieves

    So I can finally share my thoughts on this as the Closed Beta isn't under NDA. First I'll go through the mechanics. There's 3 game modes, solo, duo and 4-man ships you can choose at the start, all have matchmaking and put you into a group of randoms - assuming you have no friends available to invite. At first it was quite overwhelming getting used to the controls at what everything does. You've got a Wheel on the Left Bumper which brings up all the equipment and consumables - Wooden Planks, Bananas, Cannonballs, Bucket, Jug of Ale, Musical instruments, Spade etc. They pretty much do what you expect, planks are used to patch up holes on the ship when you get attacked or run aground, bananas heal you if you get attacked by a shark or skeleton, cannonballs load into the cannons on the top desk, buckets are used to get rid of excess water should you get holes in your ship, the Jug of Ale can be drunk and then refilled numerous times until the screen goes mental and you start being sick over everyone, the Musical Instruments are used to play sea shanty's and the Spade is used for digging up treasure chests. You also have a load of weapons mapped to Y, a Musket, a Sniper Rifle - only available in beta - and a sword. And a map/riddle wheel mapped to RB. The weapons all have a good heft to them, the Musket is slow to reload but you really feel it when it fires, likewise with the sniper rifle - which has a cracked scope, and the sword is just a general sword really, similar to Skyrim in its swing speed/weight if I had to compare it. Whenever you select a mission you get either a map or a number of maps/riddles that you have to solve to tick off all the objectives in that particular mission. Maps are all in-game, they never put a marker on your map or anything, what you do is look at the shape of the islands on the map and then make your way down to the huge world map on the ship and identify it like this. With Riddles they'll usually say the exact name of the island you have to go to, you find this on the map, go there and when you explore the island you'll get more specific clues as to the exact location of the treasure like 'when the sky is at its darkest, look south south-east and walk 7 paces to find what you're after'. It's all really well done and puts an emphasis on you having to do stuff yourself and work things out with your shipmates, no hand holding at all. Aboard the boat you've got different elements you can interact with. You can set the sail length and adjust them with the wind so that you get your destination that much quicker, helm the ship, walk up to the bird's nest and keep a lookout for obstacles ahead, drop/raise anchor, look at the huge world map down below, pick up items, store loot, vote on new missions in the captain's quarters and throw someone in the brig or make them walk the plank if you so choose. The gameplay loop - which has been adjusted for the better in the Beta - is essentially this: You spawn on the ship, identify a nearby outpost using the ship map, travel to the outpost and pick up a mission from a dude that's in a tent. Once you've got this you'll get a paper map or riddle in your inventory which'll let you know the shape/structure of the island or give you the name and you'll have to identify this island from the ship map and sail there. Once you get to the island you'll usually have to deal with a few skeletons or sharks. You'll then find the chest you're after - the darker they are in colour the more Gold you'll get for them - along with a few bonus chests that can be scattered about. You all have to lug these chests back to the ship, then sail back to the outpost and sell the chests to the merchant to get gold. As you cash in more and more chests more lucrative missions with higher gold/chests available open up, there is some kind of ranking system in there too as I had the option to buy a badge that would enable me to take on a next tier of missions I wouldn't of otherwise been able to. So you select another mission at the merchant and back on your way you go travelling the seas. The game has a lot of charm to it. The shanty's are all really cool and it really sets the scene when you're travelling the seas and someone breaks out the hurdy-gurdy, accordion or banjo thing. Being able to get absolutely rat-arse drunk onboard and all the shenanigans that revolve around it, like being sick all over everyone is really cool as well. The way that it doesn't hold your hand at all really immerses you in the world, you can put markers down on the big ship map but that's about it, obviously that means folks will get lost much easier but I think it'll be more rewarding and you'll learn more about the game and what you need to do by the way you have to figure out how things work for yourself, I assume there will be a tutorial mission in the main game that'll teach you the basics before you set off, but I didn't see this personally. Another element that I encountered in the Beta but not the Alpha was being able to hunt down other players. We actually only did this once - sunk this guys ship and then killed him - but he had no loot and respawned right afterwards so there doesn't seem to be a big penalty if you do get killed. As for my own thoughts on the game. I was really quite disappointed with it during the Alpha, I had so many matches where randoms with no mic would just pull up to a random outpost then run around getting drunk for 30 minutes like a headless chicken that I just gave up on it after awhile, I did have some really nice missions where we managed to solve 3/4 riddles and get a whole ton of loot but my overwhelming impression of the Alpha was that of frustration. But the Beta has been much better, after finding that frustration come back initially I found a really good group who all had Mic's after half an hour. We pretty much stuck together the whole rest of the session and were coordinating on missions, finding islands, setting sail lengths, digging up loot, knowing when to drop anchor and getting a shit ton of gold at the merchant that it was quite an addictive loop and I could definitely feel myself wanting to play more. I only discovered the Xbox App's LFG feature when I logged off as well, which will be incredibly handy for folks like me in the full game. It is just such a jolly, charming ton of fun. I've done a complete 180 on it, I now really think Rare could be onto something here. The thrill of seeing other real players in their ships on the horizon was exhilarating too. Any questions anyone has feel free to ask and I'll try to answer.
  15. DifferentClass

    Fallout 4

    Sam wants meaningful feedback so I'll try and give some here. It certainly is a follow up to Fallout 3 in that it is still that at it's core. You have a big, dilapidated open world for you to rummage through, explore and have your own little story. It's that stuff again. But the introduction to this game makes it difficult to like. Your character and equipment just aren't up to snuff when you start off. I died a ridiculous amount on my first proper task, and even when I found a craftier way of completing the mission unforeseen things would happen and I'd have to go again. I just felt like the game was slapping my hand every time I tried something which didn't happen nearly as much in Fallout 3. I also got attacked by a high level glowing Ghoul when I was minding my own business just after I'd talked to a merchant and was killed instantly... while on the main road just outside the starting area. They have improved the shooting but it seems at the moment that V.A.T.S isn't as good so I'm unsure how to play it now. In F3 since the shooting was so shit I only ever used it as cover fire while V.A.T.S charged up then I'd go for a full attack but that doesn't seem to work as well here. During the mission mentioned previously I feel like it wanted me to go full CoD since enemies were lobbing grenades and molotovs like confetti and I just couldn't do anything about it. I just ran off. Maybe it gets better as more unlocks become available but I don't remember being this frustrated during the intro of the previous Fallout games. They had their issues but not like this. It feels really slap dash and unconsidered. But I think the game looks fine. It's the least of my worries.
  16. DANGERMAN

    NieR: Automata

    Nier Automata isn't quite what I was expecting. The demo, which is the prologue of the game, makes it seem like a fairly standard Platinum Games game. A tight linear action game with Witch Time when you dodge. Instead its that combat dumped in to an rpg And I don't just mean it's got a levelling up system, I mean it feels like a modern Final Fantasy game (or what I imagine they feel like because I I've only ever watched them being played). It's got big desolate spaces, using real world locations, all destroyed beyond recognition, in place of standard jrpg locations. Levelling up is a bit odd. Generally it just means a touch more health and damage, you don't get new skills. The way to do that is to increase the amount of 'chips' you can power. Chips are either dropped or bought and can do minor had things like show how close you are to levelling up, or increase your health, let you fire projectiles from your attacks, and auto heal, these have various levels themselves, meaning if you get a good one it might have a bonus health boost when triggered etc I really like the desolate look, I really like the robots, some bits can look a little simplistic but it's a cool aesthetic The only thing I'm not keen on is the amount of trudging around the map you have to do for side quests. The world isn't massive but it's big enough that returning to the desert is a bit tedious. Aside from that I'm liking its oddness
  17. Sambob

    Metro Exodus

    Couldnt see a post for this, feel free to delete if there is one. So, this is my first Metro game and the first thing I will say is that the story/setting is so immersive that its made me want to go through the other ones. As a game its not the most polished although its really good, solid 7 out of 10, theres just a few little things here and there and it sort of reminds me of Elder scrolls Oblivion at points which is a weird comparison but its what it reminds me of, its just got a bit of a clunkyness to it. The load times are absolutely ridiculous at times, 2 minutes to load up the game. The first time it happened I genuinely thought my PS4 had just given up but apparently its standard. It would be interesting to see what people who have played the series think of this one, mainly @DANGERMAN because I seem to remember him being a long time fan. I get the impression that its a massive departure from the series traditional feel, and I dont know if they decided to just do something different because they wanted to make a kind of open world game. The reason I say that is because it definitely feels like an early PS4/late PS3 game in terms of its open world approach, it gives me some slight Half Life 3 vibes.
  18. I fancied some retro stuff today, and maybe even putting proper time in to something. I was toying with playing something on the Saturn or Dreamcast but instead I booted up the Mega Drive collection on Steam. The nice thing about the PC version, which has had a bit of an odd history, is that it has mod support. Sometimes that means things like playing as Knuckles in Sonic 1, sometimes it means whenever anyone dies in Streets of Rage 2 it makes the Tim Allen noise, and other times people have just added other games to the collection through the rom option. I played som Hyperstone Heist, some Maximum Carnage (a Spiderman game), Batman & Robin. What I learnt was that this is cool, people have added all sorts of stuff, but also I'm not as good at these games anymore, nor do I have the patience for them Instead I played some Landstalker. I really liked Landstalker when I was younger, I was probably a bit too young and inexperienced to make the most of it though. It's kind of Sega's Zelda (it's actually made by Climax Entertainment, who made the excellent Dark Saviour for the Saturn), but with some isometric platforming and a bizarre take on how to move in isometric games (there's a mod to change it to more traditional controls, as default it's all about diagonals) I'm not far enough in to say definitively if it still holds up, but certainly it's not terrible. The biggest problem is when you encounter enemies, if you're by a wall your attack wont come out as the sword will hit the wall. Lining up to enemies is a bit fiddly thanks to the odd controls, I almost wish it was slightly more grid like movement, so you moved a set distance with each step, it'd make lining up against enemies and things to interact with a lot easier. Aside from that it had the adventure game thing of never quite being A-B, you aren't just moving in a straight line, even in dungeons you'll have to work to find keys or to activate something. I'm hoping it doesn't get too obtuse, but I'm hoping I keep chipping away at it, I don't go back to properly old games and finish them as often as I'd like
  19. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  20. Jimbo Xiii

    Fallout 3

    Because I've completed all my games I thought I'd pick this up while it's £29 at Jamie Oliver land. It's immediatly more enjoyable than oblivion and has a nice feel to it. The menu's seem a little overly complicated but that'll be because I'm not used to this kind of game. Stepping outside for the first time was a bit of an anti climax for me as it was pitch black so the scale of the wasteland couldn't be worked out! Duh! So I stumbled around in the dark and eventually came across a house with a really angry woman inside. Stole some food, asked her if she still worked as a prostitute, made my excuses and left with her HD ready tv under my arm. Only bone to pick so far is about the 3rd person cam, it sits around 1/2 a mile away and can't be controlled in any way. The screen shots show over the shoulder GOW syle view point. So say I cange clothes I can't get a good look at my new threads or to see how cool my female charector looks. I'm building her up to look like Tank Girl. Definatly recommend Fallout 3, but best to approach it open minded.
  21. DifferentClass

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  22. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  23. DANGERMAN

    Saints Row 4

    I don't think there's a thread for this, either everyone who bought it posted in the SR3 thread or no one played it. Either way it's free on steam this weekend (added to your library) and so far it's pretty good. There's loads of systems in it now, I'm not entirely sure how they're all earned. You still level up to some extent but it doesn't really affect anything, you need to buy the stuff you unlock so you need money, by the time you've got enough for anything you've levelled up any way. You've also got super powers, powering these up uses some other currency that I always seem to have loads of, not sure how I'm getting it unless it's collecting the orbs dotted around the city, but while you might have 50 of them, a new move will cost 15 or 25. It always surprises me how linear the Saints Row games are at the start, it's a fair amount of time before you get to just wander the city doing what you want, and it's worth staying on that path a bit so you get the super powers, which makes everything else easier. The game feels a bit tighter too, the gunplay is better than I remember it being, the platforming works ok considering, it's a well made game so far
  24. Hendo

    Sonic Mania

    Oh my word, it's glorious! The smile on my face in the first world was pretty wide. Then the remix came into effect and it gets even better. Finally a Sonic game made by people who understand what a Sonic game should be. Also, I'd heard that the second zone's boss was something special for long time fans and it really didn't disappoint. I won't even put it in spoiler tags at this point but you'll know.
  25. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
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