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Found 450 results

  1. Played 2 hours of this so far and have got through the Prologue/tutorial section pretty much - the section which Journo's played through during the tutorial. So far I'm incredibly impressed with it I have to say, way more than I was with RotTR and probably around the same as TR 2013 - although admittedly my memory of that is a little hazy by now. The first thing I noticed was how goddamn gorgeous this game looks, this is the first game in the series that I've not played in 720p/900p at 30 on consoles and goddamn what a different experience playing on PC - granted it will still look pretty great in almost 4K 30 on Xbox X but at 1440p/60 with everything set to Ultra boy does it shine 😮. I thought RotTR had a distinctly last-gen look to it and here whilst there's still a few rough looking textures here and there the whole engine and graphics as a whole looks much improved. I think the lighting is the most impressive though, going through caves, water and a small Mexican town, the way everything was lit was just astonishingly beautiful. It's a shame that so much of the early story has already been revealed by previews and trailers, but the beginning is pretty spectacular. You start out after the shit has hit the fan then go back before it hit the fan to find out what the hell went on (although I knew this already thanks to previews). And it's pretty damn fantastic, lots of slow exposition through a beautiful Mexican town where you can just take in the scenery, music and vibe of the place as you slowly make your way through and investigate followed by some light tutorial stuff and a tomb (yes an actual tomb this early!) which was great fun followed by a nice light puzzle room. After this things go bananas in a typically TR kind of way and lots of mad shit happens which involves you gunning down lots of dudes and running away from collapsing buildings/mountains. I just like the somewhat slow build up this time around, it feels a bit more organic in some ways than having you thrown in at the deep end for the 3rd time in 3 games and let's you appreciate the bombast when it does come all the more. The things they do with the characters already has me way more intrigued than I was for the entirety of RotTR which helps an awful lot too I just hope it continues to bring home the drama. I guess in terms of mechanics, controls and gunplay you know what to expect if you played the previous two games, although I will say I think the new rappel manoeuvre and the way you can now stalk enemies from shrubbery-covered walls is really cool and feels such a good fit for the Jungle environs. I have had some technical issues though. The photo mode is borked for me, everytime I access it the camera does a weird juddery motion and then as soon as I quit the mode everything is ok again, I have also had some huge framerate dips when hanging from ledges which is odd as its been a solid 60 everywhere else so I've had to turn off a few of the superfluous graphical effects and that seems to of remedied it. But yeah, so far I'm way more impressed than I expected to be with it and I can't wait to dig into it again tomorrow night. Some pics:
  2. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  3. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  4. Blakey

    XCOM 2

    Preloaded this yesterday evening on Steam and it unlocked last night but only got round to playing it this evening for 3 hours. Before I get into some impressions I just want to note how poorly optimised it is, there's hundreds of reports on GAF, Reddit etc. of people with Titan X's and 980 Ti's struggling to run the game. Now, considering this is only slightly better looking than XCOM:EU, and is no Star Citizen in looks, it's a huge surprise that these Monster rigs can't achieve 1080/60 on it with Ultra settings. I couldn't achieve 1080/60 either on my rig (970, i7) at Ultra, and had to drop it down to the High preset. This still wasn't enough and I had to put the AA on FXAA, DOF to Simple, Medium Shadow Quality, Tile AO, static Decals to get it to the 1080/60 sweetspot, and even then in Cut scenes it drops to 30FPS. Technical details out the way, the game is bloody impressive so far I must say, I've already had a far better time with it that XCOM:EU and many other Strategy games I've tried to get into in the past. It felt to me like you were thrown in at the deep end with EU and you were just expected to work out the systems for yourself and the way the game works after the brief tutorial, but this is far FAR better at getting new players introduced to the game. Won't spoil it, but the opening mission is central and key to setting up the story, it has a really cool Guerilla, backs-against-the-wall, Resistance/terrorist cell angle to it and gets you right into the thick of the action and the story right away. Just from that first mission you feel under pressure to succeed and in a desperate situation and the game builds off this and expands on this theme from what I've experienced thus far. Once you've got acclimatised to the mission mechanics the game methodically introduces you to all the bits and pieces you can do at your base by highlighting certain things you should be doing and locking off other things that are best left til latter, it means you're not bamboozled by all the choice on offer as a Newbie and aren't afraid you've made the wrong decision already somewhere down the line. Its much more cinematic than I thought it would be as well, I've encountered a lot of cinematic cut scenes already and I'm only 3 hours in. The missions have been great so far, barely out of the tutorial stuff really but the first 'proper' mission I did I managed to successfully set up an ambush on the Aliens using the new Concealment mechanic and Overwatch, it felt fucking awesome. The next Mission I did pretty well as well, but lost 1 soldier, then came the arse-kicking mission... Had to escort a VIP to the EVAC point and extract them nbuut right at the start of the mission a Sectoid appeared, mind controlled my most advanced Soldier and I just couldn't really deal with it at all, they proceeded to wipe out the entirety of the rest of my team, reloaded and tried again to no avail so I reloaded back to before the mission begun and it loaded up a different mission. I was much more wary and careful of this new mission as I'd been owned the previous one. Made good progress on this one though, got the VIP from his cell, escorted him through the level to the evac point, just staying alive by the skin of many teeth. Then I realised I'd left one guy behind, and the evac point was surrounded by Aliens. Took a huge risk and just moved him along into the open, then on the second move I moved him to the evac point, it moved to the cinematic camera, one of the Aliens shot him using Overwatch which took his health down to 3, then another one too and I thought he was going to die, but the Alien missed and I managed to Evac everybody, when the mission ended it was so fucking satisfying, just absolute elation, and this is just on Easy! Thank fuck I didn't try it on a higher difficulty! So yeah, extremely positive first 3 hour impressions, hopefully get round to playing some more tomorrow.
  5. DifferentClass

    Borderlands

    Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
  6. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  7. DANGERMAN

    NieR: Automata

    Nier Automata isn't quite what I was expecting. The demo, which is the prologue of the game, makes it seem like a fairly standard Platinum Games game. A tight linear action game with Witch Time when you dodge. Instead its that combat dumped in to an rpg And I don't just mean it's got a levelling up system, I mean it feels like a modern Final Fantasy game (or what I imagine they feel like because I I've only ever watched them being played). It's got big desolate spaces, using real world locations, all destroyed beyond recognition, in place of standard jrpg locations. Levelling up is a bit odd. Generally it just means a touch more health and damage, you don't get new skills. The way to do that is to increase the amount of 'chips' you can power. Chips are either dropped or bought and can do minor had things like show how close you are to levelling up, or increase your health, let you fire projectiles from your attacks, and auto heal, these have various levels themselves, meaning if you get a good one it might have a bonus health boost when triggered etc I really like the desolate look, I really like the robots, some bits can look a little simplistic but it's a cool aesthetic The only thing I'm not keen on is the amount of trudging around the map you have to do for side quests. The world isn't massive but it's big enough that returning to the desert is a bit tedious. Aside from that I'm liking its oddness
  8. So, this has been out a while on PC and is soon coming to consoles and now i've finally got around to giving it a go. Like the first game, It's an insanely open CRPG where you can pretty much tackle most situations anyway you like and has an excellent elemental based combat system (cast a rain spell and electrocute it to shock everyone, poison clouds are combustible - that sort of thing). The customisation is nuts - you can spec out your starting character any way you like, even specifying the main instrument used for dramatic musical moments (I went for the cello). You can even choose which specialty you want any other characters who join to have. Once your past the first 'tutorial' area your left to your own devices exploring an area around a fort. There's very little hand holding here and every NPC is worth talking to - the writing is fantastic. The detail level in the areas is bonkers. I'm only a few hours in, and the fights have kicked my arse a few times (still working out a solid character load out) but it's awesome. Oh - and it has full co-op as well which i'm hoping to start up this weekend with three others.
  9. radiofloyd

    Gato Roboto

    Gato Roboto is a kind of miniature monochrome Metroidvania where you play as a cat who can hop in and out of a robot (and other machines). The cat itself is powerless and defenseless but can get to places where the robot can’t. Movement is very fast and compared to other games of the genre you’ll explore large areas of the map very quickly. I’m at 15% completion after one hour. So far it’s exactly what it looks like, plays very well and seems like excellent value for money.
  10. Hendo

    Outer Wilds

    So this is an odd one. Because the game tells you nothing at all going in, I think it's important to know what the set-up is, but some people might feel it's a spoiler, so I'll hide the conceit behind a spoiler tag. I'm enjoying what I've played so far although the controls are a bit fiddly. It's a fantastic idea that you rarely see in games (and the medium is well suited to it) so I hope it does well for them. Epic Store exclusive for now, I believe. Also on Game Pass on Xbox.
  11. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  12. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  13. Bit of a strange one, it seems a little like Wolfenstein's gameplay in a service game. It's not quite as punchy, the guns, particularly the shotgun, feel weaker. Enemies have levels, so far they've been low enough that the fodder have been easy to kill, but there's also some that have armour, and the boss took ages I really like the two girls, they're funny, we'll see where it goes but I'd be up for giving them another game.
  14. I’ve played through the first three levels so I’m still on the linear portion of the game (according to reviews the game transforms into a full-on metroidvania after a few hours). So far it’s been an enjoyable platformer/hack and slash game, with the standout being the visuals and music The first two levels I played through in handheld mode but tonight I played using the pro controller and it’s much more enjoyable. The game has a mechanic where if you attack something mid air, it allows you to jump again, it’s a little bit uncomfortable in handheld mode but as I suspected it works like a charm using a proper controller. Not to mention the game looks beautiful on a big screen.
  15. Sambob

    Destiny 2

    Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
  16. Got my copy through the post today from Simply Games, after I finished installing it I dived straight into the Multiplayer, pretty good, incredibly addictive as always, and extremely similar to the beta a few months back, I'm nowhere near as good as I was in AW unfortunately, and have only had a handful of games where I've got a positive K/D ratio but I'm still enjoying it, was mostly playing Ground War (alternating between Safeguard, TDM and Domination). As I've got limited time for this before F4 on Tuesday I don't really know what to do in it, I was hoping to Prestige it by Tuesday but there's seemingly no 2XP so that'll be quite a difficult task, I've only levelled up to Level 10 in 3 hours so it'll take me another 20 hours at least to get anywhere near Level 55, so I may just pack it in and make a start on the campaign or try out a bit of Zombies. I briefly tried to start the campaign today, just as an experiment to see what happens on the matchmaking side, pleasingly it does have matchmaking in co-op which means I can play with randoms if needs be if/when I eventually get round to playing it.
  17. Started this off on Thursday, put around 10 hours into it so far. I don’t want to spoil any of the story so I’ll keep details as vague as possible. But it’s safe to say that the game really doesn’t pull any punches at the beginning. You're put into Protagonist Amicia’s comfortable shoes almost straight away and after a brief tour around her parents Estate things start to slowly unravel. After the events at her homestead she ends up on the run with her estranged Brother Hugo. From here you travel around differing Medieval French environs trying to keep your brother safe and find a sanctuary to escape to horrors of the outside world along with meeting others who’re in just as desperate a situation as you are. In in terms of gameplay, it’s very much a stealth game mixed with light puzzle elements and a little bit of ‘the floor is lava’ thrown in for good measure. The first few chapters were quite basic really with serviceable stealth you’ve seen in countless other games - hiding in bushes, throwing objects to distract the guards and all that jazz. Things do get a little more difficult with a variety of potions thrown in that you can use against Guards along with lots of fire puzzles with the rats which then intersect with then Guards at some points to make things a little more complicated. It’s still all stuff you’ve seen before though, there’s nothing new in it at all in gameplay terms aside from the rats. The rats are incredibly cool and are easily the most distinctive part of the game but with fire sources abundant they’re never all that threatening to get through. The setting is incredible distinctive too. The grounded Medieval setting doesn’t get done an awful lot and there really aren’t too many comparisons to make, the only other games I can come up with is Vermintide and parts of The Witcher too. It it is a game that thrives on melancholy. Chapter after Chapter features tons of horrific scenes like a battlefield filled with dead soldiers or a hillside of dead pigs, it’s difficult to explain but it does well to create a constant feeling of misery, death and decay and it never really lets up, it is relentlessly miserable with only slight moments of brevity here and there. I do like it so far and I am incredibly Intrigued to see where the story goes next but I don’t love it. The stealth gameplay is often frustrating, not knowing when you’ve been spotted by enemies or not and the check pointing is poor, often putting you back at the start of an area. The voice acting is a bit wooden and I haven’t exactly wholly warmed to the characters. For a AA game from a somewhat unknown studio though it is pretty incredible what they’ve achieved with this. The Rats are a fantastic enemy that hasn’t really been done before, the graphics and lighting in particular is phenomenal and the setting feels incredibly fresh. It’s surprisingly long too, I thought it’d be finished at this far into the game but I’m not sure I’m even half way through. Lots of pics:
  18. Firstly, I cannot believe that there isn't a thread for this game. I know people bang on an on about this game, so I thought there would be one already. I think it is kind of weird that one of the FF haters is starting this topics as well, but there you go. Right, lets get some things laid out on the table. I hate JRPG's unless they are Pokémon, as that's the only one I have been able to understand the mechanics of how everything works because it is nice and simple to learn, and hard to master. I really hate how everyone goes on about how awesome this series is, all I see is turn based fantasy shite populated by people who have hair the size of a fridge freezer. I had very low expectations of this game, I was expecting to play ten minutes worth and call it a day. However, I was wrong. After persevering with the frankly crippled controls outside of battle, I find myself enjoying this a lot more than I thought I would. The backgrounds still look nice after all this time, and the music is really good so far. The FMV has also held up well for such an old game. the "in the field" graphics and animations are bloody horrible though, it is hard to tell what is happening sometimes as the polygons creating the characters wildly move around the screen. I'm also hating on the save locations, I really hate games like this that make you use save locations instead of letting you go into the menu and save. For all it's short comings, I am liking this game. It has impressed me more than I though was possible and I look forward to spending more time with it, if only to find out first hand what happens with the story. What are your thoughts on this game? Another thing as well please, can we keep this spoiler free? I know certain people die and that, but I don't know when or why, and I would like to find out for myself. Thanks.
  19. Blakey

    The Witness

    Played 90 minutes or so myself and I've enjoyed it so far, already I can tell this is a really well made game that has had a lot of love and attention gone into it. The puzzles are pretty basic in nature, essentially a 2016 Snake-Light puzzle but with different elements that make them harder and harder such as having to pick up little squares on your way to the goal and having to control two snakes at the same time. They have grown quite challenging already and I've got stuck a couple of times already but persevered and eventually found a solution. The island itself, the atmosphere and the art style is where the game really shines, there's absolutely no tutorials, no hand-holding whatsoever and you're left to explore wherever you like and solve whatever puzzles you like. The game looks truly beautiful, like a 3D painting come to life. The Island feels purposefully bewildering, haunting, eery and mysterious and just ripe to explore, it definitely has that Skyrim sense of wonder to it, seeing something in the distance and thinking to yourself 'Ooh, I wonder what's up there' and then sauntering up to see what you find. Found a couple of the voice recordings too and they were both high brow philosophical quotes from famous scholars, scientists, philosophers from a bygone age. My only worry so far is the repetitious nature of the puzzles, but I've read they go more in depth the further you get into it so its not a major worry. Going to put another 90 minutes into it later tonight.
  20. DANGERMAN

    Diablo 3

    Diablo 3 had an open beta last weekend, a stress test for the servers, but there's was a decent amount of game to play through It's Diablo, point where you want to walk to, click on enemies to attack them, hit your hot keys when your specials are charged, pick up loot. I'm not sure why these games work, and I'm not sure why Diablo and Torchlight work better than Dungeon Siege. I only played as the barbarian, with these kind of games I tend to find I get swamped, so playing as the character best suited to close combat suits me, but he does seem a lot less interesting than some of the other characters. I will say, and I know it's very early in the game to make any sort of judgement (you play the first act), that it hasn't grabbed me as much as Torchlight did, but it's still enjoyable and hugely compulsive. It's quite easy too, apparently that's just how Diablo plays, and I certainly wouldn't want it to be too hard, but it was only on the boss fight that I had to use a health potion. The problems though, the game has to be connected to the net at all times. It doesn't matter if you're playing single player with no intention of ever taking it online, it needs to be connected to the net. And not just connected in a casual way, checking in every now and then, it seems to be virtually running the game from a server. What this means is that if the server is busy you get lag. Click on an enemy to attack and either you wont perform the action or you will and the enemy wont react for a second or so. You also get put back a few steps from time to time, like you've unsynched with the server and lose the last couple of seconds of play. There's also the obvious issue of this meaning you cant play the game if your net, or Blizzard's servers, go down. I think this is due to the auction house for loot that allows real world money purchases. I get that being offline runs the risk of people hacking the game and selling created weapons when they get online, but I'd happily take the option of never being allowed to sell stuff in exchange for being able to play offline. All this could change as it was a beta, and the lag might never be a problem again. Although I suspect the launch weekend could be a nightmare. Shame because the game itself is very good
  21. DANGERMAN

    Far Cry New Dawn

    This hasn't reviewed amazingly, and while I loved Far Cry 3 and Blood Dragon, I couldn't muster to energy to do the same stuff again in far Cry 4 and 5. In fact I booted up Far Cry 4 towards the end of last year because I wanted a nonsense fps to play, and I still couldn't. I ended up doing the pacifist ending, then booted it back up and ran about it bit, then realised I just couldn't be arsed For whatever reason the more I've seen of Far Cry New Dawn the more I've been interested in it. I think knowing that it's shorter is a big part of it, like I said I loved 3 but the amount of time I spent with it, doing the same routine over and over did start to drag by the final island, although at the time I put that down to me doing everything before moving the story on. New Dawn looks amazing, maybe a bit too amazing. I'm playing it on high settings (it can go to ultra) on a GTX 1080 at 1080p, and I still get framerate drops to 50 every now and then. It's less when there's lots of combat, more when I'm in dense woodland with lots of mist and fog. Which I mention because it is ridiculously dense, so dense I've been bitten by snakes I couldn't see, and have to rely on watching when and where my A.I. teammate starts screaming and where she's shooting at. I'm impressed with how it looks though, I had this pegged as a bit half-arsed, and granted it could be I didn't play 5, but the colour and the environments look great Gameplay wise it's kind of just Far Cry. It's not as reliant on taking back encampments as the old games, although there are still some, and there's no radio towers. You're still randomly getting attacked by animals, and there's still a skill tree, you're still playing good guys vs bad guys. Enemies take more damage before they go down than I remember, with some enemies having a 2nd health bar, possibly a 3rd but I've not seen that yet. You're kind of dumped out in to the open world pretty early, you have a story mission but it's far enough across the map that you can't help but do other things along the way. A lot of the side stuff involves you stopping trucks, be it for all important ethanol or less important humans, chasing them down isn't fun, being in the right place to stand in the road and shotgun the driver in the face is fun, that said I've not managed to get an ethanol truck yet. Beyond that, I've just been rescuing people by killing bad guys I'm really enjoying it though, played for hours tonight and I've still not got halfway to the first proper story mission. Before I go there I've got some treasure to find, an ally to recruit, then a bunch of buildings to kill everyone in, then I'll do the thing I've been asked to do
  22. Hendo

    Dead Cells

    Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
  23. I'm not very far in, I just thought there should be a thread for it. It's a Crpg, not sure what that stands for, but it's the kind of rpg where the game pauses when combat starts so you can select who to attack and what with, or just let it play out in real time. A bit like Dragon Age, only more fun As a pc game, unless I'm missing something, it seems to be missing a few things. There's no graphics options that I can tell, and I have an issue with the mouse cursor not moving the screen around when I go towards my 2nd screen, but you can use the cursor keys for that seems alright, recent events suggest that potential party members don't have a long lifespan around me, not my fault. On that note, there's text options in the game, choices and the like, one very early on got someone killed, I think it was unavoidable that someone was going to die, but on well The plan id to play the vast majority of Easter, should be fun
  24. Surprised I couldn't find a thread for this... It's been out a while and i'd eyed it up on other platforms but ever pulled the trigger, but finally bought it on the Switch and it's superb. It's a rogue-like where you keep pushing further through a dungeon, unlocking new equipment that makes your life easier for the next run with the big twist being that all movement has to be timed to music and monsters also have their own movement pattern to the beat. The soundtrack's superb as well. It has that 'one more go' factor, and it never feels unfair. I'm still pretty shit at it, and have only made it to the third area so far but it's still throwing numerous surprises at me even in the first few stages, and I can feel myself improving the more I play. It seems the perfect fit for the Switch - a game you can pick up and play for five minutes or a good long session.
  25. So. Fairy Fencer F: Advent Dark Force. Brought to you by the geniuses behind the Mega/HyperDimension Neptunia series, it's a medieval JRPG for the ages. Ok. It's not. It's a bit of a pervy game wrapped in a lovely little Dark Ages anime art style. @Sly Reflex was asking me about it last night, and the only answer I really had was that it's inoffensive. Which I then immediately clarified by saying the GAMEPLAY is inoffensive. The story itself just seems to be an excuse to get questionably aged female characters into questionable states of undress. One character in particular, Harley (who thankfully, looks of age), has a particular comfort with herself, so gets herself into situations like this... Anyway, I've just discovered this game is a remake of a 2013 PS3 game. It uses a modified version of the Neptunia battle system, so it's a turn-based JRPG. You have a circular battle arena and your characters make their moves, then the enemy makes theirs (obviously depending on speed levels). When it's your turn, each character gets an area they can cover, where they have to get close enough to an enemy to make an attack. Or far enough away if you're defending/healing. It's easy enough to get to grips with, and as you progress they introduce more and more twists on the formula. You level up as per RPG rules, then also gain a kind of ability points that allows you to increase your attack, defence, movement and attack range, as well as the amount of physical attacks you can do in a combo. It's a nice idea and lets you personalise each fighter to your play style. The story involves finding swords - known as Furies - and using them to release the Goddess. Well, in my story that's what's happening. You can also release this other dude - he's a bad guy - or there's a third option. I'm not sure if you can release both or what. I assume so. A few other systems are in place, but that's the main gist of the important stuff. After about 10 hours of gameplay I'm around level 10-12 and have 4 characters in my party - Fang (the main character), Tiara, Harley and Galdo. All 4 have three hits in their combo, I've unlocked a few extra moves for all of them, and they all have a Fairy giving them benefits/bonuses. It's good. Not great. But there's enough there - besides the perviness - that's keeping me playing, so i'll carry on at some point this weekend.
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