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Found 411 results

  1. Put just over an hour into this. First things first, it’s way more traditional narrative focused than the last From action RPGs. Loads of cut scenes and it defaults to Japanese voices but I switched it to English because evidently I’m some kind of monster. If I can switch it back, I’ll give it a try. Combat feels superficially similar to Souls but really very different. It’s all about parrying and timing, whereas a lot of Souls you can cheese quite easily. I can’t imagine anyone’s ultra sensitive about spoilers from an hour in, but just to be sure: So far it feels great to play, very smooth and satisfying when you pull the combat off properly.
  2. This is by SWERY so you know it's bonkers as shit. I had no idea what type of game this was and i was not expecting a horror puzzle platformer. You play as Jackie (J.J Macfield) in search of her girlfriend Emily after she vanishes during your camping weekend in the mountains. Immediately noticable is the slow pace at which you move, closely followed by doughnuts and use of your mobile phone. The game also explains nothing so you have to guess what to do in all instances. So it turns out you use J.J's body to your advantage. She can dismember herself on various types of scenery, from losing an arm (which can be picked up and thrown), then a leg, then you are just a torso, finally just a head (which moves quickly and has a boss jump). You can also set yourself on fire and you can use all this pain to progress through the levels in search of your beloved. I don't wasnt to give anything else away, i just recommend you play this knowing as little about it as possible, it's truly bat shit crazy but I'm really enjoying it (apart from the crawl speed of the character movement). I will say the story/message is getting good, text messages between J.J and her friends are drip fed to you as you progress.
  3. Nag

    Generation Zero

    So, started this today... played for around five hours. Started with my customary female character (she's a bit of a munter)... I wanted a cheerleader but I guess they aren't too popular in 80s Sweden. Gameplay reminds me a lot of Dead Island (minus the melee combat)... the game seems to run well, it's X enhanced although I'm not sure how and doesn't feature HDR, the outside views are pretty nice. Unfortunately once you enter the buildings things are a lot more boring with lots of identical houses and such and that's after just a few hours. I read somewhere online that it was almost like Avalanche had made a Battle Royal map then changed there minds about the style of game, I can actually see that. So far the shooting and weaponry has been fine, nothing outstanding but I'm very early on and the game has the often used colour coded loot system going on so everything I found was pretty shit so far. Combat against anything more than about two enemies is almost guaranteed suicide, I think the game wants me to avoid combat but I'm rubbish at that kind of gameplay. The game has drop in drop out co-op, someone joined my game and it seems you're free to go and do what you like... I was never tethered to them in anyway. Towards the end of my session I hit a place where I repeatedly got owned and wasted a fuck load of resources so I've decided to restart the game again at some point. I've bought way too many games over the last few months and need to really focus on finishing up some... this will go in to a queue unfortunately.
  4. DifferentClass

    Axiom Verge

    I might as well say something about this since I'm stuck. So on the surface this is basically a classic Metroid game under another name, and I'd even say it's classic Metroid a little under the surface, too. It's hard to get away from the comparisons. But it does have it's own stuff. Gameplay-wise it is less predictable than it initially looks. You can see that there are ares you can't traverse but it doesn't quite use the same kind of abilities as you'd expect from a game so inspired by Metroid and Axiom Verge certainly does a pretty good job of surprising you. I kind of don't want to talk about them, but I will say the drone is pretty inspired. It plays a pretty good shooter. The enemies are really fiendish which really do cause a problem not long into the game and the weapons you get are weird and unexpected, too. They maybe a bit too situational so you will use the default a lot but there is some satisfaction in figuring out the best way of using the weirder ones. It feels quite Turbo-Grafix-y more than Metroid-y in terms of action, actually. I don't think I quite understand the story, though. There is a bit too much jargon that comes across really stupid, sometimes, but the atmosphere is spot on. The environments do pull off the surreal, dreamy, alien sci-fi thing really well. The soundtrack helps a lot; it's mostly really good. I know this has past a lot of people by, it hasn't had much attention for some reason but I would say it stands alongside Shovel Knight as a good modern take on an older style of game. I kinda hate it now because being stuck really blows chunks, especially on games like this.
  5. DifferentClass

    Fallout 4

    Sam wants meaningful feedback so I'll try and give some here. It certainly is a follow up to Fallout 3 in that it is still that at it's core. You have a big, dilapidated open world for you to rummage through, explore and have your own little story. It's that stuff again. But the introduction to this game makes it difficult to like. Your character and equipment just aren't up to snuff when you start off. I died a ridiculous amount on my first proper task, and even when I found a craftier way of completing the mission unforeseen things would happen and I'd have to go again. I just felt like the game was slapping my hand every time I tried something which didn't happen nearly as much in Fallout 3. I also got attacked by a high level glowing Ghoul when I was minding my own business just after I'd talked to a merchant and was killed instantly... while on the main road just outside the starting area. They have improved the shooting but it seems at the moment that V.A.T.S isn't as good so I'm unsure how to play it now. In F3 since the shooting was so shit I only ever used it as cover fire while V.A.T.S charged up then I'd go for a full attack but that doesn't seem to work as well here. During the mission mentioned previously I feel like it wanted me to go full CoD since enemies were lobbing grenades and molotovs like confetti and I just couldn't do anything about it. I just ran off. Maybe it gets better as more unlocks become available but I don't remember being this frustrated during the intro of the previous Fallout games. They had their issues but not like this. It feels really slap dash and unconsidered. But I think the game looks fine. It's the least of my worries.
  6. Blakey

    Battlefield V

    Put 16 hours into this over the weekend. I will preface these impressions with the fact that I'm nowhere near a Battlefield expert and won't be able to go into the nitty gritty detail about what has been improved, balanced, implemented differently etc. over BF1 and other past titles (I've only properly played a tiny bit of BF3, BF4 and quite a decent amount of time into BF1). So let's dive in shall we? To play, it very much feels like a sequel to BF1 rather than anything else, with some Battlefront 2 elements sprinkled in there. The maps are all pretty good but personally I haven't been as impressed with them as the BF1 launch maps, I guess part of it is when you get a WWII game you expect to have all the infamous locales like Berlin under siege from the Red Army, the D-Day landings and so on but none of that is in here. They've focused on the 'untold' battlefields of WWII like Norway, Northern Africa along with including some Western European locales like Rotterdam, Appas and Twisted Steel in France but everything just kind of feels incredibly familiar if you've played BF1, I actually think the variety isn't as good too, there's one that I jokingly refer to as 'Hoth' as it feels so much like a Battlefront map as well. The only real things I've noticed that's different from BF1 is the customisation options and the ability to repair fortifications at command points around the map and build/destroy bridges. The customisation is roughly what you'd expect of most multiplayer shooters nowadays really but there seems to be less variety of weaponry (for the Medic class anyway - the only one I've played as) than BF1. In the previous game I had the choice of rifles or SMGs etc. but here if you're a Medic you've only got one choice which is the SMG, if you want other weapons you need to be another one of the classes, so as you progress with your particular class you unlock more weapons, outfits for your character and skins for your guns. There are also specialisations (which work a bit like perks) for your gun but I haven't really figured out how to get this to work without resetting the points already assigned to it so I've left it for now. Being able to repair fortifications at the command posts is a bit more of a bigger deal though. As the scenery gets more and more deformed as a match goes on having a decent set of sand bags and other fortifications around a command post when you're defending it can be make or break for some matches, you seem to be able to peform these repairs as any class as well which is cool. Similarly with the destruction of bridges or building makeshift bridges, they can make a huge difference in not allowing vehicles to easily access a certain area of a map and be a huge help to a defence or thorn in your side to an attack of a certain area or command point. I've only played the Grand Operations and Conquest game modes, both are fun enough but incredibly familiar to BF1 players. Not got round to any of the single player 'War Stories' aside from the astoundingly good - but brief - introduction. I want to briefly touch on the technical side of things. I believe this is a pre-launch build of the game that doesn't have the Day 1 patch but I have had a number of bugs, all of them are of the silly variety that break the immersion a little at times but nothing else. There's currently a bug when you're reviving someone that you lean through scenery when reviving them, I've had a few issues where a hand is seen at all times when operating a turret of an APV/Tank, I also struggle on occasion to activate the supply/vehicle drops using LB + RB and the left analog stick and also once it wouldn't let me deploy into the game from the map screen and I had to quit the match. Networking issues and graphical/framerate issues seem to be nonexistant as far as I can tell, I've had a very solid 60fps at all times and the networking has been fast and smooth, there's no micro-transactions in here at all either as far as I can tell. So yeah I quite like it, it is addicting and compelling as ever and I've not really been able to stop playing it all weekend. It does feel like a direct sequel to BF1 with more of that games personality than any from WWII or the previous BF games but yeah it does everything it sets out to do really and at this point if you're a BF fan you know what to expect and this will deliver in spades. Some pics:
  7. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  8. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  9. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  10. Well,it’s finally out. I’m three missions in,and thus far,it’s off to a very good start indeed. It looks glorious,thanks to the RE engine. You start off as Nero,the only character that was in the demo. And he’s a riot to play as. I’ve never been a master of this series. I can throw down a few SS/SSS combos here and there,get the odd A rank from time to time. But I’ve long since accepted that I’ll never be a top tier DMC player. But that doesn’t matter to me. All that mattters is, “am I having fun?”. And thus far,DMC 5 is absolutely fun. There’s a ton of skills to play around with,the Devil Breakers add a new level of tactics to combat. I went for the Digital Deluxe edition,so have access to the Mega Buster from Mega Man. Which is definitely a favourite thus far. Now,on to the issue of micro transactions. A lot of people kicked off when it was announced this game has them. Jim Sterling has already said in his review that due to his standpoint,this excludes the game from “Game Of The Year” consideration,despite the huge amount of praise has for it. So,are they actually that bad in DMC? Honestly,no. They’re hidden away in the Menu screen,at no point are you obnoxiously told “Hey Kids,want to buy some stuff?”. And the prices of the items themselves,aren’t that much at all. £1.70 gets you either 3 Blue Orbs,or 100,000 Red Orbs. All of the reviews I’ve read have said you get more than enough without resorting to them. And I feel that seems about right. So yeah,it’s not the end of the world that they’re in this. There’s a catch up video that sums up important events in the previous games,which is pretty decent. It made me laugh that DMC2,the worst entry in the series,gets less than 10 seconds mention,whereas the rest get several minutes at least. So yeah. I’m excited to finally have this. Should be fun.
  11. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  12. I’ve been keeping an eye on this as I’ve loved the look of it. Anything with an anthropomorphic duck is already a winner. It’s basically a free-flowing X-Com. You move about the land finding loot and you can either sneak past enemies or engage in them using the X-Com battle system. It’s based off a table top game but this is the first I’ve heard of it. The setting is post apocalypse but all the humans are long since dead and referred to as “the ancients” and you play as mutants. I’m only early in so there’s two in my squad but I know you get at least 3 of you roaming around the battlefield at some point. It’s good so far but meant to be very hard so I went for the easiest setting as I’ll probably never finish it regardless. The GB quick look sold it to me, but I got it via GamePass either way.
  13. Blakey

    Sea of Thieves

    So I can finally share my thoughts on this as the Closed Beta isn't under NDA. First I'll go through the mechanics. There's 3 game modes, solo, duo and 4-man ships you can choose at the start, all have matchmaking and put you into a group of randoms - assuming you have no friends available to invite. At first it was quite overwhelming getting used to the controls at what everything does. You've got a Wheel on the Left Bumper which brings up all the equipment and consumables - Wooden Planks, Bananas, Cannonballs, Bucket, Jug of Ale, Musical instruments, Spade etc. They pretty much do what you expect, planks are used to patch up holes on the ship when you get attacked or run aground, bananas heal you if you get attacked by a shark or skeleton, cannonballs load into the cannons on the top desk, buckets are used to get rid of excess water should you get holes in your ship, the Jug of Ale can be drunk and then refilled numerous times until the screen goes mental and you start being sick over everyone, the Musical Instruments are used to play sea shanty's and the Spade is used for digging up treasure chests. You also have a load of weapons mapped to Y, a Musket, a Sniper Rifle - only available in beta - and a sword. And a map/riddle wheel mapped to RB. The weapons all have a good heft to them, the Musket is slow to reload but you really feel it when it fires, likewise with the sniper rifle - which has a cracked scope, and the sword is just a general sword really, similar to Skyrim in its swing speed/weight if I had to compare it. Whenever you select a mission you get either a map or a number of maps/riddles that you have to solve to tick off all the objectives in that particular mission. Maps are all in-game, they never put a marker on your map or anything, what you do is look at the shape of the islands on the map and then make your way down to the huge world map on the ship and identify it like this. With Riddles they'll usually say the exact name of the island you have to go to, you find this on the map, go there and when you explore the island you'll get more specific clues as to the exact location of the treasure like 'when the sky is at its darkest, look south south-east and walk 7 paces to find what you're after'. It's all really well done and puts an emphasis on you having to do stuff yourself and work things out with your shipmates, no hand holding at all. Aboard the boat you've got different elements you can interact with. You can set the sail length and adjust them with the wind so that you get your destination that much quicker, helm the ship, walk up to the bird's nest and keep a lookout for obstacles ahead, drop/raise anchor, look at the huge world map down below, pick up items, store loot, vote on new missions in the captain's quarters and throw someone in the brig or make them walk the plank if you so choose. The gameplay loop - which has been adjusted for the better in the Beta - is essentially this: You spawn on the ship, identify a nearby outpost using the ship map, travel to the outpost and pick up a mission from a dude that's in a tent. Once you've got this you'll get a paper map or riddle in your inventory which'll let you know the shape/structure of the island or give you the name and you'll have to identify this island from the ship map and sail there. Once you get to the island you'll usually have to deal with a few skeletons or sharks. You'll then find the chest you're after - the darker they are in colour the more Gold you'll get for them - along with a few bonus chests that can be scattered about. You all have to lug these chests back to the ship, then sail back to the outpost and sell the chests to the merchant to get gold. As you cash in more and more chests more lucrative missions with higher gold/chests available open up, there is some kind of ranking system in there too as I had the option to buy a badge that would enable me to take on a next tier of missions I wouldn't of otherwise been able to. So you select another mission at the merchant and back on your way you go travelling the seas. The game has a lot of charm to it. The shanty's are all really cool and it really sets the scene when you're travelling the seas and someone breaks out the hurdy-gurdy, accordion or banjo thing. Being able to get absolutely rat-arse drunk onboard and all the shenanigans that revolve around it, like being sick all over everyone is really cool as well. The way that it doesn't hold your hand at all really immerses you in the world, you can put markers down on the big ship map but that's about it, obviously that means folks will get lost much easier but I think it'll be more rewarding and you'll learn more about the game and what you need to do by the way you have to figure out how things work for yourself, I assume there will be a tutorial mission in the main game that'll teach you the basics before you set off, but I didn't see this personally. Another element that I encountered in the Beta but not the Alpha was being able to hunt down other players. We actually only did this once - sunk this guys ship and then killed him - but he had no loot and respawned right afterwards so there doesn't seem to be a big penalty if you do get killed. As for my own thoughts on the game. I was really quite disappointed with it during the Alpha, I had so many matches where randoms with no mic would just pull up to a random outpost then run around getting drunk for 30 minutes like a headless chicken that I just gave up on it after awhile, I did have some really nice missions where we managed to solve 3/4 riddles and get a whole ton of loot but my overwhelming impression of the Alpha was that of frustration. But the Beta has been much better, after finding that frustration come back initially I found a really good group who all had Mic's after half an hour. We pretty much stuck together the whole rest of the session and were coordinating on missions, finding islands, setting sail lengths, digging up loot, knowing when to drop anchor and getting a shit ton of gold at the merchant that it was quite an addictive loop and I could definitely feel myself wanting to play more. I only discovered the Xbox App's LFG feature when I logged off as well, which will be incredibly handy for folks like me in the full game. It is just such a jolly, charming ton of fun. I've done a complete 180 on it, I now really think Rare could be onto something here. The thrill of seeing other real players in their ships on the horizon was exhilarating too. Any questions anyone has feel free to ask and I'll try to answer.
  14. retroed

    Forza Horizon 4

    This is glorious. I'm playing at 60fps for the first time in a Horizon game and it is spectacular. It still looks wonderful in performance mode, and the boost in framerate has made this series feel even better. I've done a couple of the showcase events which have been awesome, a barn find and some of each event. I'm currently playing in Spring and I am loving the differences between seasons. I joined the Giant Bomb club and am seeing other people from the club in my game which is cool. This is game of the year material for me, and could well end up being my favourite driving game of all time. It has everything.
  15. spatular

    Overwatch

    cheers for the games Duck! it's early days, and a bit all over the place, but i quite like what i've played of this so far. i worry i'll get annoyed with the aiming in the long run. needs more auto aim imo.
  16. Blakey

    The Witness

    Played 90 minutes or so myself and I've enjoyed it so far, already I can tell this is a really well made game that has had a lot of love and attention gone into it. The puzzles are pretty basic in nature, essentially a 2016 Snake-Light puzzle but with different elements that make them harder and harder such as having to pick up little squares on your way to the goal and having to control two snakes at the same time. They have grown quite challenging already and I've got stuck a couple of times already but persevered and eventually found a solution. The island itself, the atmosphere and the art style is where the game really shines, there's absolutely no tutorials, no hand-holding whatsoever and you're left to explore wherever you like and solve whatever puzzles you like. The game looks truly beautiful, like a 3D painting come to life. The Island feels purposefully bewildering, haunting, eery and mysterious and just ripe to explore, it definitely has that Skyrim sense of wonder to it, seeing something in the distance and thinking to yourself 'Ooh, I wonder what's up there' and then sauntering up to see what you find. Found a couple of the voice recordings too and they were both high brow philosophical quotes from famous scholars, scientists, philosophers from a bygone age. My only worry so far is the repetitious nature of the puzzles, but I've read they go more in depth the further you get into it so its not a major worry. Going to put another 90 minutes into it later tonight.
  17. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  18. So I got on the beta. For all the fucking good that did,haven't even got it to work yet. I'll give it another try after work tonight. But my initial impressions so far are, if it doesn't work for a beta,the full release is hardly promising.
  19. I've put around 12 hours into this since starting it Tuesday morning. I'm mainly going to focus on the additions and changes to the formula since Origins as I feel like there's many posts of mine already extolling the virtues of that game. Exploration mode is one of the major new additions. It lets you strip away a lot of quest markers and gives you clues as to a place/person etc. you have to find, so instead of just pointing you towards your target and placing a marker down for you it'll say 'South of Mount Apollo', 'West of Athens', 'near Fort Marmaris' or something like that and you'll have to use your own deductions to find your way there, sometimes having to speak to someone who will then point you in the direction of your destination or having to investigate an area to find where a certain person of interest went next. As soon as you get close to your destination it'll pop up with 'you're close, use Icarus - fucking eagle - to find target' which takes away a bit of the mystery but it still remains more satisfying and engaging to play this way, I was sceptical and didn't think I'd bother with it but it's the intended way to play the game and I can't recommend it enough, just helps immerse you in the world that little bit more. They've also added a dialogue tree to almost every conversation you can engage in. Almost straight away the game starts you off engaged in conversation and you have to choose your responses for the first time ever in an AC game - which as a long time fan I was genuinely exhilarated about. On the surface of it it's a small detail but having that ability to pick your own choices deeply enhances your engagement to certain quest-lines and conversations, instead of sitting passively by and waiting for a conversation to be over so you can get on with the quest at hand you feel more proactive and engaged every step of the way so when you finish the conversation. It also means you've got more agency to make your own choices, I've had one mission where I saved some villagers from some enemy soldiers and they thanked me by giving me their life savings in Gold - you can either take it or tell them to keep their money and go on your way. There was another mission where some villagers stole some supplies from a Spartan caravan, I found them in a cave and could've slaughtered the lot of them but I decided to let them live and went back to my Spartan soldier quest giver only to end up empty handed, save for a 'Sparta thanks you' as a reward. Certain quests that have you finding select treasure you can lie about and say you found nothing, pocketing the trinket yourself and things like this. Granted, none of this is new in the RPG-sphere but it feels very new and fresh when implemented so superbly in an AC game. The new romance options are sure to delight too, so far I've only managed to sleep with one lady but I had to work to get her to that point! Complimenting the new dialogue tree is a brand new quest structure which I've not really seen before in an AC game. It kind of makes everything meld into one, even the main story quests aren't given particular gravitas at all, they're just on your quest menu and have you doing small tasks which will eventually add up to something bigger later on, they can also run into a variety of side quests and overlap. Again, other RPGs have done this before so it isn't anything special per se but to see them overlap to such an expert degree that it feels incredibly organic is a real triumph. Origins had a similar idea but everything still felt a little disjointed at times but here everything feels seamless. Full fat Naval Combat returns from AC4. In Origins there were brief sections of Naval combat but most of your time on the seas was spent in rafts and basic sail boats. Within the first 5 hours of this you're given your own boat and free reign to go wherever you'd like on the high seas complete with Naval missions like sinking x number of ships and being able to board enemy ships and slaughter their crew - just like you could in AC4. Another return from AC4 are the sea shanty's, which just are a delight and help add to the tranquillity when you're sailing around on the open seas. I don't yet know whether other AC4 naval options like hunting down legendary ships, taking over Naval forts etc. are going to be in the game but I hope they are. You can also fully upgrade your ship by picking up supplies floating in the sea and sinking ships. Making it stronger and stronger by upgrading the Hull, archer capacity, adding new weapons like a flaming pot and things like that. Along your travels you can recruit lieutenants who work on the ship and give various perks to you and your crew along the way. The Phylakes system in Origins - where certain actions would make a strong enemy hunt you down throughout the world - has been expanded into the new 'mercenary' system which acts quite similarly to the Nemesis system in the Middle-Earth games. You start off on the bottom tier and work your way up hunting down - and being hunted - by stronger mercenaries eventually working your way up to the top. I really liked the Phylakes in Origins and I like the system again in this, it definitely feels more fleshed out this time around and the incentives for working your way up the leaderboard to be a legendary mercenary make the whole system more compelling. Without giving anything away about the story, it is already quite a bit better than Origins’ so far. Whilst I did like Origins’ freeform mission structure (and the way you could pick and choose which targets you want to take down and when) the story feels much more focused in this - at the moment anyway - with a lot of cutscenes, flashbacks and interesting, intriguing characters who you can’t quite tell their motivations. The dialogue tree plays its hand in the story missions too with you being able to make key decisions about whether you want to let a certain person live or die and the narrative shifting based on your decision, I’m sure there will be many more like this as the game goes on as well. This helps keep you invested in Alexios/Kassandra’s story quite a bit more, and it took me a good minute or two to make my first key decision and was an unusually emotional for an AC game. The combat and upgrade system is largely the same as Origins but you seem to be a bit more limited in the abilities you can equip at any one time which means you can’t just spam special attacks over and over until an enemy is defeated. If you liked the combat system in Origins you’ll like it here, it is still very satisfying to take down a difficult enemy and the new abilities help you feel like more of a badass, especially the Spartan Kick which feels amazing to kick some high level fort boss off a cliff. The ability tree itself seems to be much more toned down compared to Origins as well with far less clutter and superfluity, you can only equip 4 melee and 4 ranged abilities at one time as well which helps you not get overpowered too quickly in the game. The Greek setting itself I haven’t found quite as fascinating to explore as Egypt so far. Egypt felt so distinct and different in its art styles and environment whereas this can feel at times like a lot of other RPGs with European settings. Nevertheless, it is still incredibly beautiful and walking through a town and watching the inhabitants go about their daily routines or seeing the sun go down over the Mediterranean is spellbinding, it is still such an incredibly easy game to get utterly lost in. I’m sure once I experience more of the Aegean Islands and Athens things will begin to feel more distinctly Greek. Safe to say I’m besotted with it so far, it's maybe got a little less of the evocative magic that made Egypt feel so vivid and memorable in Origins but it makes up for it in pretty much every other way. I’d put it on the same level as Witcher 3 so far and it’s probably one of the best RPGs I’ve ever played.
  20. wholehole

    Tomb Raider

    Played a few hours and it's been very, very good. It's very much another game that's taken more than a few pages from Uncharted's playbook, except it switches a wise-cracking protagonist for someone much more vulnerable and insecure. Well, at least to start with anyway. I've always loved the Tomb Raider series, the original TR was the first ever game I bought for the PS1 and I played it to death, but the series was massively in need of a complete reboot. They've done a fantastic job with this game and the character. Lara is almost unrecognisable from her hotpants wearing, confident predecessor. I say almost as they decided to stick with her two most distinguishing features for some reason. Cans . The sections where you squeeze through a gap or are only able to progress forwards are probably the most elegant way of disguising a load screen I can think of. It's totally seamless and in some case even adds to the experience by allowing Lara time to express how she's feeling.The same goes for the logs she records at some of the base camps, only a few lines of dialogue, but it adds so much. Each area seems to have a discreet sub-objective like smash 10 lanterns or burn 5 banners, and they only activate once you hit the first thing, you're not notified about it otherwise. I can see myself spending a chunk of time completing these as well as picking up all the collectables dotted around. I tried turning on the new TressFX hair technology but it looks a bit weird tbh. It also hits the framerate pretty hard in certain situations. It's a cool idea as game hair usually looks pretty rubbish, but it definitely needs tweaking a bit before making it standard.
  21. This is a cool, but not overly long, VR game. It's one of those games where the full price is probably a bit much to ask for it, but so much work has gone in to it and it's available to such a small audience they aren't ripping people off. I got it in the sale that's on PSN at the minute, and I'd say a tenner is pretty good for a couple of hours Pixel Ripped 1989 is a game within a game. You play as a young girl with a Game Boy style handheld, the game you play is a fairly simple, but pretty decent, action platformer, more Turrican than Metroid. You're sat in class while you play, so the 'game' is to finish the level without being spotted by the teacher. There's a spitball pen that you can use to activate distractions, buying you some time to concentrate on the level. Eventually the game starts bleeding in to reality, so you have to use the not-Game Boy to affect the world. The headmaster level is probably the best example of this, it's a great level, but if you die you have to retry the whole thing, 1989 I guess. On the nostalgia front, despite it mimicking the green screen of the Game Boy most of the games referenced and the sounds and images cribbed aren't Nintendo focused. There's a few Sonic homages, some Ghouls & Ghosts, Battletoads (fittingly, the worst section of the game). It makes sense, the developers are Brazilian, what doesn't make as much sense is how UK centric it is, I would have bet my house this was developed over here. It's cool, I enjoyed it quite a bit despite some frustrations during the boss fights. Some of them ask you to do quite a bit at once, and I found just darting about shooting while taking damage was as effective a strategy as any other
  22. illdog

    Dark Souls

    Its pretty tough. Same sort of progress as Demon Souls, so see that thread for the gist of this game. In case anybody plays this and is really stuck, i'll share what i know so far:
  23. Won't be giving any lengthy impressions here as I pretty much covered the game in my R6:Siege Beta thread a few months back (can be found here: http://www.mfgamers.com/index.php?showtopic=40972&hl=%2Brainbow+%2Bsiege) and doesn't differ too much from the beta, largely I'm just going to address the improvement Ubi have made since the beta and comment on the other maps and modes that weren't in that. So yeah, everything is largely the same as the beta, the graphics are much better, the maps are more detailed (for the most part), they've changed the operator logo's (for some reason) to slightly more colourful ones and added a couple of Russian ones I don't remember from the Beta. In addition to this there's of course a lot more game modes in Terrorist Hunt and Multiplayer sections to play, and the addition of 'Situations'. Situations is basically a slightly lengthy, non-mandatory single-player tutorial, it's 10 missions that put you in various different situations, can be played on Medium, Hard or Realistic, you get a star each for getting 4 headshots, completing the mission with more than 50% health and killing 2 enemies whilst aiming, for each star you get 200 renown (R6:Siege XP) which you can use to buy new operators to use or upgrade/customise weapons. Terrorist Hunt, which was in the Beta, but only had the 'classic' game-type where you go in and have to clear a map of enemies on whichever difficulty you choose, there's quite a few more game modes in this such as attacking or defending a bomb or area, rescuing a hostage from a group of Terrorists etc. Incredibly similar to what was in the Beta, but the different game modes add a bit more variation this time around, it's good fun, and a decent distraction every now and again, but not as good as the PvP, the difficulties seem a bit strange as well, Realistic is almost impossible and I've failed every time I've tried, but Hard is too easy and I've succeeded every-time I've tried, so there needs to be a better balance there in my opinion. Multiplayer, now categorised as 'Casual' and 'Ranked' play-types, with Casual being the only option open until you reach Level 20, it also seems to me that the only game mode you can play is variations on TDM (defending/attacking a bomb, defending/securing an area) as in the Beta, there's not been any hostage rescue or anything for me so far, and you have to reach Level 20 to unlock these additional game modes it seems, which is slightly annoying, but the game is so good you probably won't care. A huge amount of maps now in MP, 11 in total and I've probably encountered 8 or 9, 3 of which were in the Beta (House, Embassy and Hereford), all of the maps I've played are absolutely phenomenal, a lot tell a story without actually telling a story (if you get what I mean), some of which make me think there was meant to be a story-mode at one point or another but it got pulled, because of the stories the maps tell by themselves alone. Thankfully, Ubi have managed to address the server issues that dogged my time in the Beta a few months back, haven't had any disconnections, and haven't had to wait a long time for the matchmaking to get me into a game thankfully, have had a bit of lag and a few glitches though but only in a couple of games. Just as tense, just as tactical, thoughtful and filled with suspense as the Beta, and probably the best Multiplayer game of the last 5 years, the moments in it when you outsmart an opponent through quick-thinking and planning are incredible and fill you with a sense of fulfilment and satisfaction that barely any other MP game can give, it's a shame that no one will play it. Highly recommended, if you are even in the slightest bit interested in squad-based tactical shooters, then get it.
  24. Blakey

    Hollow Knight

    Continuing my Indie binge with Hollow Knight. Heard lots of good things about this game earlier this year and saw a Let's Play from Easy Allies of the first two-ish hours of it, has been on my Steam wishlist ever since. For those that don't know, it's an Indie Metroidvania game set in an eerie melancholic bug-world. I've enjoyed it quite a lot, being new to the Metroidvania genre I didn't really know what to expect, I've seen an awful lot of great indie Metroidvania games and kind of got turned off them in the past as there's just so many, I'm glad I gave this a go though because it's now a genre I'd like to explore more. For starters it doesn't hold your hand at all, you get a very brief control tutorial and are then left to explore the world. It doesn't explain anything at all, and if I hadn't of watched the EZA Let's Play I would've been a bit lost on where to go and what to do, luckily that gave me a brief idea. It was still a bit disconcerting exploring areas and not knowing where the fuck you are in the slightest, no map, no idea where the next Rest point is, no idea where the entrance to the next area is or anything though. Luckily you realise how the map system works pretty early on and then discover a vendor to add new areas to it, mark your location on the map etc. All incredibly useful. The gameplay loop is pretty similar to Souls I guess, if you die you loose all your 'Geo', you get Geo by killing enemies. The most innovative mechanic is that when you kill enemies you get souls that you then use to replenish your health, which adds to the whole risk/reward system of the game as it makes you want to attack more in combat in order to get more Souls to heal in the heat of a battle, it is a balance at times as your Soul supply can be used for other things too. You use a small sword for the combat (called a 'nail') which enabled you to hit enemies in any 360 degree direction, there's a lot of enemy variety on offer, when you go into a new area you have to learn their mannerisms all over again, there's a few areas with traps for you to fall into (similar to Souls) too, it always feels fresh and involving. It has that Souls feeling about it to about worrying where the next save point is, knowing you've got 1000+ Geo on you and whether to venture into the next area where a boss may be waiting or head back to a previous area and save. I won't give too much away but new mechanics are introduced as you go along that unlock new locales, one changes the platforming significantly and one changes the combat to a significant degree as well, the game never points you to these so presumably you could go the entire game without discovering them. There's also a system similar to the rings in Souls where you can get slightly more Souls when you defeat an enemy, a bit more health etc. but the slots are incredibly limited at this time meaning you have to choose very wisely which you want to equip. The game looks absolutely stunning, it has a really unique art-design about it, it's cartoonish but the backgrounds and levels managed to look realistic and give a very lived-in, ancient kind of vibe. By far and away the best thing about the game is the music though, it is just absolutely incredible and makes the each area feel special and meaningful, when you go to your first town and a certain song plays it's just so melancholic and haunting at the same time, it really is very special. The noises the characters you meet along the way make are fantastic too, they put so much personality in them just from gibberish and grunts. A few pics:
  25. So I've spent a few hours playing this and it's still introducing me to mechanics but without hesitation the two year break has definitely done this series good. Where the last few instalments felt a bit like they were just slapping a new setting onto a familiar engine , this one feels like they've put work in to freshen it up. The climbing mechanics have been refined (so no more diving onto the nearest wall when you're running through a street), the fighting has been given a complete overhaul (no more hammering Square/X until everything is lying down), and it just all feels a lot more cohesive. I've finished the first sequence... Before doing that though, I'd been wandering around, revealing locations, enemy 'bases' and treasure chests, killing animals and generally making a nuisance of myself. The area you start the game in is a fantastic little starting area, it has a little bit of everything, including a few Synchronisation points - climbing them was fun. The stealth bits are a lot tougher too - you still whistle to get people's attention, but you have to close the last little bit of distance to takedown someone. And when you do they don't seem to die, just roll around clutching their gut most of the time. I'm not sure if this is timed or if it's a permanent thing though. I haven't stuck around long enough to see! And when stealth inevitable goes tits up, the fighting is pretty fun too - R1/R2 for light/heavy attacks, L1 to block and L2 for the bow and arrow. If an enemy has a skull above his head, run, he's too strong for you, otherwise good luck! It's a gorgeous looking game though. The colours are beautiful, the lighting effects are great, and it finally feels like they've put effort into the presentation. Definitely looking forward to spending the 40-odd hours it supposedly takes to finish it in this world. Let's get Sphinxing! OOOO! And I climbed the pyramids in Sequence 2 too! Not sure I should have yet, seeing as all the enemies were annihilating me in that area, but still!
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