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Showing results for tags 'pc'.
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so it's like the last one, arcade racer with loads of sega characters. it's good - nice handling, varied and mostly fun single player events - time trials, boost events, drift events, dodging traffic and flying through loops are my favorites. the tracks are mostly ace, really bright and exciting, there's a few boring bits mind, they've got ones based on samba de amigo, jet set radio, golden axe, skies of arcadia. did some time trialling on the billy hatcher track, didn't beat the expert ghost but it was really good fun, i'm still crap at the last corner, and i managed to fall through the floor a few times. didn't like all the event types, the elimination ones are a bit boring because of lack of weapons, but that's good for the races so i won't complain too much. don't like the online but that's probably just me, i don't like most racing games with weapons, and prefer the non-racing events in single player. each race has 3 difficulty levels (giving you 1/2/3 stars) that also determine the speed like 50/100/150cc in mario kart. playing on normal it's pretty hard starting out, but as i've played more i'm finding it easier, maybe something to do with leveling your car up - although i'm not sure that has a big effect - just lets you tune it to your preferred style a bit (better speed/boost/handling etc). in campaign mode you need the stars to unlock new events and characters - seems you can unlock a good amount just playing on easy, but you'll need to play on medium or above to unlock have it on rental and was going to pick it up when it gets cheaper but it's only ~£25 from asda so i might just buy it... see from the chart thread other people have been playing - what think you?
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I've done a video for this because it's a nightmare to explain It's a strategy rpg, a German one (which for some reason seems to be important), and it's quite complicated. It's based on dice rolls, for just about everything, so your fire spell might do 7 damage or it might do 11, it might miss completely too. Your heal spell can miss, which is a massive pisser, as can your attempts to repair a wound. If you fall down a hole it's because the dice roll on the skill that avoids falling down holes didn't land in your favour. All of this is done in the backend, it's not something you see, so it can be a bit of a mystery why these things are or aren't happening for a while. My biggest problem with Blackguards, although it's something I'm getting to grips with, is the levelling up system. There's XP at the end of a battle, no idea what it does, I've never been my characters level up, I presume they must but it just isn't shown. Instead you are rewarded AP at the end of a battle. You use this AP to level up everything. Everything on the stats page, everything on the weapon page, everything on the traits page, magic if you have that, and to buy skills. It all comes from the same pool and it's never especially clear what you need at any one time. So if I'm taking too much damage do I need to improve my vitality, buy the dodge skill, improve my dexterity, or improve my weapon ability in the hope I'll block more attacks That's something I've grown to quite like though, I think anyway, that when you level up your ability with a weapon type you choose whether to make yourself better at attacking with it or defending. Oh yeah, and there's no grinding, there's just a limited amount of fights so if you're struggling it's just something you're going to have to deal with watch the video, it explains it better. I need to play more of it (got sent it to review), but when things are going well I quite like it, there's been a couple of fights where I've wanted to just walk away, but I suspect it's just a good, obtuse, difficult game
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i rented this to play some coop, not really an aliens fan, it's not great. anyway, had some bugs - first of all i had no main gun, the guy has his hands out like hes holding a gun but there's nothing there, so i had to use the shotgun and pistol only, rebooting the xbox didn't even fix that. another point my friend fell through the scenery in the game. we had trouble on a few sections with the difficulty despite being on the easiest mode, but it does look like the coop is supposed to be for 4 people.
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Been itching to get into a military/paramilitary FPS lately and after talking to Sly I decided to pick up CS:GO. Played it for an hour tonight and I found myself enjoying it a lot more than I thought I would. I died about seven times due to running and gunning. Still get use to everything and playing a FPS with M/K is quite a weird feeling. I could have used a gamepad, but I would have mapped all the buttons myself and that way too much work for my lazy self. I love to get a bunch of people from MFG and have a match or two.
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<iframe width="420" height="315" src="//www.youtube.com/embed/alP48Tx7R2w" frameborder="0" allowfullscreen></iframe> I’ve been keeping an eye on this early access title for since it got listed on Steam and finally bought it today. Full Mojo Rampage is a twin stick shooter with a lite dash of Zelda and the MOBA genre for good measure - It’s also a rouge-lite. The game is based in a voodoo world and you play as a voodoo keeper. The game features a procedural level creation algorithm which give the game its rouge-lite flavor. Throughout each level you can loot coins, medals, voodoo dolls and mojos. Also you will make a pact with a Loa before going into an arena. You start off with Baron Samedi, but others can be unlocked with medals earned in battle. You can also use medals to unlock new voodoo mask – each with their own unique power. Game modes include Single Player, Multiplayer and Co-Op. Over all I’m having fun with this game. The animations and visuals are fluid and crisp. Movement could use some tightening up – it feels like you’re ice skating. Definitely looking forward to seeing where the early access goes. It lite on content at the moment, but it looks as if the developer is rolling out updates on a regular basis Right now its Windows only, but the developer has said on their website if it makes sense they will bring it to Wii U, PS3 and PS4 when the game is done.
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felt sure there'd be a thread for this, Radio Floyd is slipping It's a badger simulator. I know what you're thinking, "why aren't there any badger simulators?", well now there are, this one. You play a mother badger and have to look after your cubs. Initially this is hunting down food, so digging up carrots, ramming trees to make apples fall, but later you're hunting animals, small things like frogs and rodents, before stalking foxes which are more of a meal (and I struggled with). It's very simplistic stuff, so maybe it's more that Badger arcade game you were after. Eventually there ends up being threats in the environment to your cubs. There's eagles that will carry them off, unseen creatures in the dark, and strong currents that can wash them away while you're crossing streams. Shelter isn't very long, and I probably didn't form the connection with the cubs I was supposed to, but I was pissed off when I lost a couple of them, but more because I'd fucked up as a gamer than a mother. Anyway, it's cool, I like it, and it's worth picking up in the Steam sale
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I've been playing this a lot the last couple of days so I'm talking about it. It's another endless runner for your phone (or PC, if you want) but this one is actually pretty interesting and a lot of fun. You are a scientist who decided to fire himself down the Hadron Collider and use himself to find the Boson Particle. It's a really cool and dumb premise but it makes for a high speed runner with an abstract style which mostly looks pretty good. I think the only thing I don't like is the running animation which continues the dorky running tradition also used by Temple Run, which I believe was started by that guy in Syphon Filter. But he (or she, you can pick a she in the options) is a scientist so a dorky run is more understandable. But a part from the premise which appealed to me, there is another thing: Boson X must of been paying attention to Super Hexagon because there are some similarities in the design which make it more fun that your average 3D runner. Like Super Hexagon it is random but there is also a pattern to the parts of the run so it's a case of learning and knowing how to react to these random 'phases', for lack of a better word. It's also similar in how it sets out its goals. In Boson X you have to try and run on blue paths that increase a percentage, and also your speed, and getting to 100% makes the level change colour and your speed dramatically increases; then it's just a case of surviving... it's essentially the same as what happens in SH after you cross 60 seconds. When you hit 100% you unlock the next level but there is that leaderboard making you want to keep going on earlier levels. It's a cool game... not as cool as Super Hexagon, but it's a fine effort. It's not quite as tight as that or as inventive with its challenge but not many games of that ilk are. It's free on PC so it's certainly worth a look for a few minutes to see what you think. I also think it's easily worth the £1.50 on iOS/Android. And it has none of that grinding, coin collecting, perk management and microtransaction bollocks of most runners. It's a nice game.
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I've been playing this little game that someone might care about. It's from the people who are making that Owlboy game. They made this during a break as a kind of holiday. The Savant guy is some dub-step dude (well, apparently he goes under a few aliases, but when he makes dub-step it's Savant, from what I've stumbled across). It's a simple game but with some fun things in it. It's sort of shooter but you're stuck to the ground, you can move but only between two points, and you can switch between them or jump between them giving some variety in the way you dodge enemies, you know, sometimes a bit of air might help you dodge an attack or visa versa. It does mean you really have to keep an eye on the screen for things coming at you as well as what you're firing at. Shooting is done with the mouse in a way you'd expect, but your magic does need a sec to wind up, though your first shot is a burst that does more damage before turning into a rapid fire shot. That's the game, basically and you can tell from the video, I guess. I think it's a pretty cool game. The little subtleties in the movement and firing do make for some exciting moments as you somersault around and the game looks and sounds great. It's got some real nice pixelart, though judging from what they've shown of Owlboy that's no surprise, and the dub-step fits the fast pace of the game and the sort of mechanical Gothic look. It definitely suits being a phone/tablet game. You do get access to an Android version, too, when you buy it but it won't run on my phone so I don't know how it handles on a touch device. It slipped under the radar a bit but I thought I'd show yous as I think it's worth knowing about. You buy it here.
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I had to google the title, I've been playing this quite a bit, honest. Not single player mind. Bought for spies vs mercs mode. On some of the previous games this mode has been brilliant, really different take on multiplayer. This version I'm not convinced by, not that it's bad. The setup is a bit different to previous games, there's 5v5 teams for a start, well it's definitely more than in the past. And when you start a hack you have to stay within a zone till the hack ends, the zones are quite big, the other spies have to then help protect the hacker for the duration, if the person who started the hack dies you have to hack it again quick or all progress is lost. And only one point out of 3 can be hacked at the same time. There's a lot less places to hide as a spy, but spies now have guns and are capable of cloaking and punching/killing mercs from the front, which seems to turn it into a more of a deathmach than previous games. But really I haven't played it enough to fully comment, you really need to know the maps inside out to play this mode and I haven't learnt any of them yet. There is also a classic 2v2 mode too, so maybe that's better. Also played some coop which is good fun. And amazingly buggy for me, a missing clif face that I was climbing along, people walking in mid air, staying stood up when dead, objectives/actions not registering etc. and the person I was playing with could see none of this.
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I don't think there's ever been a game that doesn't need explaining beyond its title as much as typing of the Dead Overkill. It's House of the Dead Overkill, the PS3 HD port of the Wii game, except rather than shoot zombies you type words. Each letter damages them a bit, so you could stagger them complete the word, phrase, or sentence and they die. Simple. Stupid And it is stupid, it was stupider in the original when the characters actually had keyboards and Dreamcasts strapped to them, but good god damn it was fun. Overkill was never the game House of the Dead 2 was but it was pretty good, probably better than House of the Dead 3. The typing gameplay skill works really well though, so well in fact I wonder if pretty much every game would work as a typing game. I'm not sure I like the humour of Overkill so much, maybe I never did, but there's very few jokes in it, it's mainly just swearing, which you know, we've put up with Sly for this long so that's not all bad, but I thought I remembered it being funny. What is nice is that the PS3 version had a couple of extra levels and they're in this, as is the ps4 version of the game, which might be a bit easy with a mouse. I've played through the first couple of levels and it's fun so far, in fact I've gone done a video innit
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I’ve been spending some time with the early access version of Tribute’s Mercenary Kings. The game is a lot different from what I thought it would be – Which is not a bad thing. I thought it would be a straight-up Metal Slug clone, but while it shares a similar visual style the rest of the game is a little different. You start off by picking your sex (male/female) and clothing color (ethnicity). Once that is done you’re dropped into your home base. From here you can craft guns, knives and bionics, set-up co-op, pick missions, talk to people and other things. Items are crafted via materials looted on missions or on the hunting grounds. You can carry unlimited materials, but your backpack has only four slots for items (Guns, Grenades, Health pack, Riot Shield). The hunting grounds are like a 2D Cabala’s hunting game, but where dead animals drop loot. The wildlife are spooked easily, so it hard to get the drop on them. Over all I’m really impressed with Mercenary Kings so far. PlayStation 4 gamers will have a blast with the finished products once it is finished and comes out of early access on Steam. IMO I feel Xbox One gamers should not feel left out. Mercenary Kings on Steam is designed with Microsoft’s pad in mind. It’s even displayed in loading screen showing button layout before being dropped into your home base for the first time. So while it’s not announced yet, I have a feeling it will find its way to that console too. Maybe after the PC and PS4 release. I made a let’s play video tonight of Merc Kings with PlayClaw 5. I’m hoping to get up somewhere for you all to see.
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So we know about this yah? .So its basically a hardcore old school platformer that fucks you the better you get at it. I'm currently on level 121. This is a video of level 329 (penultimate level). You can spend the cyrstals you pick up in game on stuff, one such stuff is a video of the AI doing the level. On the websites I look at, only one person has beaten that. That dude bought the video for the last level: Fucksticks.
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Another indie game that is a bit old now, if nearly a year is a bit old. I don't know what to think of this game, really. Those clever kids in cool jeans seem to like it so of course I felt I had to buy it (after I saw it on sale for just over £3). I think I was initially put off by it because looking at it shows it to be ones of those psychedelic tube games like Tempest and Space Giraffe or whatever else Jeff Minter makes, and I don't really like those games, especially Space Giraffe. I tried and tried with that game and it just remained a foreign entity the entire time. It's a game that made me feel dumb and was a complete jerk about it, too. But thankfully, Dyad isn't like that. It does teach... in a way. No, it does, but don't be surprised to still be staring blankly at the screen after you've been taught. So, you're an abstract thing like in Rez and you fly down a Minter Tube. You have to 'hook' onto 'glowy things' that makes you 'boost' when you hook a pair and you have to dodge stuff or 'lance' them after building up power from 'grazing' the 'glowy things'. I think that's the game, basically. But it's a lot harder than that paragraph makes it sound. The kind of dexterity it requires from you is beyond what a lot of people will be willing to offer (mainly me), and since the game is so abstract it's not always easy to see how you're meant to improve. You think it's going well then colour swirl, bbbvvvff vvffbbb, you lose. But it is an interesting game if you want to remember what it's like when you first played video games again it's good for that. If you really want to go through that confusion again before you knew how to play all the video games then buy it. Go on.
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I'm not saying a great deal at the moment 'cos I did a review that was over 2000 words and I'm sick of thinking about it. It's here anyway. Shameful plug over. Since it's a bit TL;DR basically the campaign = 4/10, co-op (kind of interesting but tacked on and not enough of it) = 6/10, and multiplayer (great, just maybe not as well crafted as Bad Company 2) = 9/10. It had a really rocky first week. Servers where an absolute mess but the last two days they've certainly stabilised. No more getting kicked out randomly and the lag that crippled particular maps looks to have completely disappeared. Still some trouble with the HUD not displaying flag captures correctly but other than that it seems okay. What you's think?
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The most important thing about Dota 2 is that playing it will unlock trading cards. Although I just played it for half an hour and didn't get any... When you start the game it asks you how familiar you are with moba games. I selected "new" and started the tutorial for the Dragon Knight hero (it was the only option available). So far I have just dealt with basic things like melee fighting, abilities and leveling up. Performance is a bit chuggy on my laptop. The game launched at a 800 x 600 resolution, I bumped it up but might reduce it again. It's not a game about graphics anyway! Of course the game is in beta so changes are being made all the time. Anyway I'm looking forward to digging into it, learning the ropes and then braving the multiplayer. Any of you interested in this new phenomenon or playing it already? Here are some links that might be helpful: Dota 2 Wiki 10 videos to help you learn Dota 2
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I assume nobody's playing the first three... Anyway I'm playing Civ IV. I've played it for around 5 hours since yesterday. To be honest, there's something sexual going on here. This game is amazing. I have the expansions but I'm playing the bare-bones version for now. I've been playing on the default difficulty. So far I've played two games as the Egyptians and the Persians, I played those until around the Classical Age, learning the ropes, and then started over. Now I'm playing as the Arabians. There's a lot of flexibility in the way you can get cities to focus on different things. The music is just sublime too. I can't fault it.
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So i got this in the steam sale and have been actually playing it, not just leaving it running for cards, honest guvnor. i did the rocket building tutorial, then hit launch, and spent half an hour trying to get my creation to do anything - turns out there's another tutorial for flying - i didn't realise you had to fly the thing, just thought you built it and see how it flies. so spent some time building a cool looking space rocket thing, and it massively fails to get anywhere near space, so i just keep adding more and more fuel sections and more boosters till it looks a bit silly - still no where near space..then i try a different type of fuel section - this is more like it, turns out there's 2 types of fuel - i think one is for takeoff and the other is for in-space stuff. but now the rocket is massively uncontrolable, it takes off in a straight line and then flies out of control - my piloting skills are not at all up to it, after about 10 goes i am geting better mind but no where near good enough. quite early on while all the above was going on i was loosing some astronauts to incompetence so decided to equip a parachute and detacher thing for a 3 stage plan - boost - decouple - parachutes - this works quite well at saving the little guys. at one point landing near the takeoff area i got out and planted a flag. then i remember about the stability control from the tutorial - add one of those and it's still no better, then remember you have to activate it! - finally made it into space http://cloud-2.steampowered.com/ugc/920142672133217078/C7E44353CABE7FC6BDCFB66820A040C445FCE957/ unfortunately my projected orbit took me crashing down to kerbal http://cloud-2.steampowered.com/ugc/920142672133280283/FCBB806C66A7D7374F019FF5B84591B8DF9919DD/ so i went to get an rocket lolly, by the time i came back i'd forgotten to detach/deploy parachutes and the little guy exploded on collision with the ground. next step - control in space/proper orbit. then onto the mun landing. so yeah i'm enjoying it so far. anyone else get it? played it? - have any tips/stories of space type conquest? edit - tried to post pics but the forum doesnt seem to like steam pics for some reason, or i'm doing it wrong.
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It's a bit surprising in that I thought it would be an extremely short (like, one hour long) lesson in how far adventure/RPG games have come but there is actually a story in there (as hokey as old game stories usually are) and there is a real game in there too. You start out in black and white and only able to move right, then you can move left, then up and down, then colour, then 256 colours, etc. It gets to the point where you have pre-rendered backgrounds, 3D turn-based random battles, a levelling up system, a map to roam. It really is like watching the evolution of RPG's right as you play. I'm enjoying it and it is currently still cheap on Steam so if you fancy it, give it a bash. The original sketch of the idea is free, this has apparently come a long way since then. If you have controller support problems like I did, find the Evoland folder, right-click the pad.exe file and tell it to run as admin. http://youtu.be/gxBjDGc4YCg
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got this in the steam sale, played about an hour, its like an fps puzzle game like portal, but the puzzles are odd/have funny rules...if that makes any sense. its alright, it's supposed to mess with your head - but maybe i havent got to that bit yet. not really spoilers as i'm not mentioning the solution to any puzzles, and there is no plot as far as i can tell. but spoilered just in case:
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Started playing this last night. Kairo is an adventure/puzzle game that was developed by Richard Perrin. Kairo does have a narrative, but the game leaves it up to the gamer to figure out what that might be by exploing the world and solving the puzzles. It's leaves you confused and I kind of like it that way. I'm starting to get the sense of what I think narrative might be, but I'm still not 100% sure. The world is that Kairo is based in is a kind of heavenly, sterile, peaceful and slighty creepy world. Kairo is not a horror game, but the fact that you are the only living thing in the game along with musical score and sound effects gives it a creepy vibe. Kairo's world reminds me a lot of the world that El Shaddai was set in and Hueco Mundo from the anime Bleach. On a technical level Kairo is far from flawless. While I love the world and the confusion the game leaves me in the game does have issues. While I can't speak for the Windows, iOS, android or Mac version of the game. The Linux version suffers from massive screen tearing. The first person controls are also on the losey-goosey side of things. There is a slider in the option menu that lets you adjust the camera, but it does not seem to make a difference, unless the slider is all the way to the left - then the camera does not move. I have not finished the game yet, but from what I've played so far I would recommend this to adventure and puzzle fans. <iframe width="420" height="315" src="http://www.youtube.com/embed/IBkoyCeKwIU" frameborder="0" allowfullscreen></iframe>
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Now that I have a few games in my backlog complete I have move on to Spicy Horse’s Akaneiro: Demon Hunters, which is their take on the Little Red Riding Hood fable and Japan’s Lost Wolves. Set in Edo period Japan you play as the titular Red Riding Hood. You start out by picking your gender and class. There are three classes to choose from Prowess the tank class of the game, Fortitude the all-a-rounder and Cunning a range/melee class for skilled Action RPG players. For my first play-through I picked the Cunning class. The game plays out in an isometric viewpoint similar to other games of it’s ilk like Sacred and Torchlight. What makes Akaneiro different then those games is that it will be a F2P game like Marvel Heroes after it gets out of it’s Steam Early Access Beta test. I do find Spicy Horse going F2P a bit weird seeing as this is strictly SP affair and there is no MP/Co-Op planned for Akaneiro. If you choose to opt-in for the Steam Early Access Beta you will have to fork out $9.99 for access. In return you get $30 worth of in game items and weapons. Now one can argue that this game was already fully funded via Kickstarter, you have to pay for in games items with real world monies and this $9.99 beta test is just a money grab by Spicy Horse, but that is a moral question you’ll have to answer for yourself if you plan on join in the Early Access. Spicy Horse nailed the core gameplay and ARPG elements of Akaneiro, but what holds it back is it’s F2P nature. First this could have sold extremely well as a full retail download like Torchlight. Second in the right hand corner of the screen is a little box that shows you how many times the game has pinged Spicy Horse’s servers. Which is a stupid idea for a SP game that is tied to a Steam account. Not only is it pointless, but the constant pinging slows the game down and causes screen tearing and stuttering. This issue would not exist if Spicy Horse ditches the F2P always online model and goes for a fully priced model like Torchlight or Sacred. In closing Spicy Horse has a mixed bag on their hands. Akaneiro could have been greatness, but it is held back by always online pinging and a F2P model. Spicy Horse can right the ship, due to the game still being in early access form. I look forward to see if Spicy Horse listens to it early access beta testers or if they just ignore us. Any which way, I look forward to see the end product once it gets out of early access on Steam. Early Access is now available Windows, OS X and Linux
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so i got this to play while watching the GP, it's pretty good, looks like it might play like trials but really doesn't, there's lots more (and occasionally confusing) controls, and it's all about doing tricks and combos and collecting stuff, rather than just keeping your bike from crashing. each track has various objectives to win stars, such as finding hidden stars, collecting all the small stars, landing on all the targets, doing something in a time limit, comboing the whole level (not quite as hard as it sounds as wheeleing is easy and keeps the combo going, but still will require some heavy memorisation later on) etc. there are checkpoints which help for some of the objectives and for learning the tracks but will be usless for others where you'll just need to start again (like keeping the combo), and there's multiple routes on some levels, where you have to press up/down on the stick/dpad at specific lane change points. despite my moaning the controls are reasonably sensible its just you have to do a lot at the same time: L2/R2 - back/forwards L1/R1 - tricks x - boost square - duck/jump up/down - change lanes right/left - lean/spin forwards/backwards one race i was having trouble winning because while doing tricks and wheeleing as much as possible to get boosts to stay ahead and jumping over obstacles i'd keep forgetting which button was accelerate (i'd be pressing right on the dpad or x when i should be pressing r2) it's great fun boosting while wheeleing into a jump then spinning and doing tricks to charge the next boost while collecting stars and landing on a target then boosting off to the next ramp, but the stomp and spike obstacles have been annoying, especially the things that crush you just after a lane change where its hard to adjust your speed, and some targets it doesn't show you too well with the camera angle. so i've been quite enjoying it but i'm not completely sold yet, i need to get better at the controls. this was quite hyped - did anyone else get it?
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<iframe width="560" height="315" src="http://www.youtube.com/embed/LOHQTDPNyf0" frameborder="0" allowfullscreen></iframe> Not sure what to say about this game quite yet as I have only put in an hour so far. It's was developed by an indie studio from Russia .... they have Eastern European accents in there dev videos and their game while fun it is broken, so they must be Russian. The gist of God Mode is simple kill the undead by yourself, Co-Op or PvP for XP and gold which in turn unlocks weapons and cosmetic items. The Good Frenetic arcade run and gun shooting. Addictive just one more round gameplay Fun when played with multiple people Narrator is the voice actor of Mother Brain from Captain N the Game Master The Bad Suffers from the "Call of Duty Effect" - Enemy in crosshairs, pull trigger, WTF how are you not fucken dead!!! Take forever to level up and all upgrades cost to much gold. Your basically forced to grind for gold if you want better weapons. The Ugly They list it as a single player and they say there is a campaign ... there is not. You can play by yourself, but God Mode was designed from the ground up as a multiplayer game. Spawn points are always in the middle of a horde of enemies. Then you die again. Overall Atlus and Old School have a very good game on their hands, but it is held back by bad design choices and a overall rushed product. They can fix it with patches and I hope they do, because I want to see God Mode to do good. Overall an enjoyable, but a flawed game.
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Bought Leviathan Warship today on Steam. <iframe width="560" height="315" src="http://www.youtube.com/embed/Ab9e764D7cI" frameborder="0" allowfullscreen></iframe> The game is a really solid strategy game. Going in the only reference I had was the "jazzy" trailers, so I thought It would be a watered down arcade/casual style strategy game, but Leviathan is a deep game. Surprising for a game that is also on tablets. Leviathan is divided into two phases - Planning and Outcomes. Planning phase is where you give movement and targeting orders to your ships. When you're done with the planning phase you hit the "commit" button and you switch to outcome phase which you sit back and watch the results of your orders. Two types of weapons - Autofire and Manual. Autofire can be used as manual or set to autofire. Manual weapons are more advance weaponry like the Rocket Turret and can only be fired with manual input. Your ships can be damaged. Bridge Damage - Ship will have a reduced field of vision Out of Control - You have no control over that ships heading. It will go where it wants too. Engine Damage - You lose the ability to move your ship. It's basically stuck in the water. High Armor Piercing will do double damage on Low Armor Low Armor Piercing will do less damage on High Armor Low Armor Piercing will do regular damage on Low Armor High Armor Piercing will do regular damage on High Armor That is just barely scratching the surface. Like I said the game is pretty deep, but easy to pick-up. Reminds me a lot of Steel Horizon on the DS in that way. The in-game music is not jazzy like the trailer, but Paradox is releasing free "Jazz Boatman" DLC in the near future. That DLC pack will have in-game commentary by Jazz Boatman with smooth jazz music in-game. On the subject of DLC. Non-mandatory DLC like new ships packs for MP cost cash - around $4 and the MP map pack I think was around $2 and change. All mandatory DLC looks to be free. Highly recommend this game for strategy buffs. If any of you do get this game look me up on Steam for some ship your pants navel combat.