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  1. I've been playing this little game that someone might care about. It's from the people who are making that Owlboy game. They made this during a break as a kind of holiday. The Savant guy is some dub-step dude (well, apparently he goes under a few aliases, but when he makes dub-step it's Savant, from what I've stumbled across). It's a simple game but with some fun things in it. It's sort of shooter but you're stuck to the ground, you can move but only between two points, and you can switch between them or jump between them giving some variety in the way you dodge enemies, you know, sometimes a bit of air might help you dodge an attack or visa versa. It does mean you really have to keep an eye on the screen for things coming at you as well as what you're firing at. Shooting is done with the mouse in a way you'd expect, but your magic does need a sec to wind up, though your first shot is a burst that does more damage before turning into a rapid fire shot. That's the game, basically and you can tell from the video, I guess. I think it's a pretty cool game. The little subtleties in the movement and firing do make for some exciting moments as you somersault around and the game looks and sounds great. It's got some real nice pixelart, though judging from what they've shown of Owlboy that's no surprise, and the dub-step fits the fast pace of the game and the sort of mechanical Gothic look. It definitely suits being a phone/tablet game. You do get access to an Android version, too, when you buy it but it won't run on my phone so I don't know how it handles on a touch device. It slipped under the radar a bit but I thought I'd show yous as I think it's worth knowing about. You buy it here.
  2. I had to google the title, I've been playing this quite a bit, honest. Not single player mind. Bought for spies vs mercs mode. On some of the previous games this mode has been brilliant, really different take on multiplayer. This version I'm not convinced by, not that it's bad. The setup is a bit different to previous games, there's 5v5 teams for a start, well it's definitely more than in the past. And when you start a hack you have to stay within a zone till the hack ends, the zones are quite big, the other spies have to then help protect the hacker for the duration, if the person who started the hack dies you have to hack it again quick or all progress is lost. And only one point out of 3 can be hacked at the same time. There's a lot less places to hide as a spy, but spies now have guns and are capable of cloaking and punching/killing mercs from the front, which seems to turn it into a more of a deathmach than previous games. But really I haven't played it enough to fully comment, you really need to know the maps inside out to play this mode and I haven't learnt any of them yet. There is also a classic 2v2 mode too, so maybe that's better. Also played some coop which is good fun. And amazingly buggy for me, a missing clif face that I was climbing along, people walking in mid air, staying stood up when dead, objectives/actions not registering etc. and the person I was playing with could see none of this.
  3. I don't think there's ever been a game that doesn't need explaining beyond its title as much as typing of the Dead Overkill. It's House of the Dead Overkill, the PS3 HD port of the Wii game, except rather than shoot zombies you type words. Each letter damages them a bit, so you could stagger them complete the word, phrase, or sentence and they die. Simple. Stupid And it is stupid, it was stupider in the original when the characters actually had keyboards and Dreamcasts strapped to them, but good god damn it was fun. Overkill was never the game House of the Dead 2 was but it was pretty good, probably better than House of the Dead 3. The typing gameplay skill works really well though, so well in fact I wonder if pretty much every game would work as a typing game. I'm not sure I like the humour of Overkill so much, maybe I never did, but there's very few jokes in it, it's mainly just swearing, which you know, we've put up with Sly for this long so that's not all bad, but I thought I remembered it being funny. What is nice is that the PS3 version had a couple of extra levels and they're in this, as is the ps4 version of the game, which might be a bit easy with a mouse. I've played through the first couple of levels and it's fun so far, in fact I've gone done a video innit
  4. http://www.mfgamers.com/index.php?showtopic=28972&st=0&p=28972&hl=+burnout%20+paradise&fromsearch=1entry28972
  5. I’ve been spending some time with the early access version of Tribute’s Mercenary Kings. The game is a lot different from what I thought it would be – Which is not a bad thing. I thought it would be a straight-up Metal Slug clone, but while it shares a similar visual style the rest of the game is a little different. You start off by picking your sex (male/female) and clothing color (ethnicity). Once that is done you’re dropped into your home base. From here you can craft guns, knives and bionics, set-up co-op, pick missions, talk to people and other things. Items are crafted via materials looted on missions or on the hunting grounds. You can carry unlimited materials, but your backpack has only four slots for items (Guns, Grenades, Health pack, Riot Shield). The hunting grounds are like a 2D Cabala’s hunting game, but where dead animals drop loot. The wildlife are spooked easily, so it hard to get the drop on them. Over all I’m really impressed with Mercenary Kings so far. PlayStation 4 gamers will have a blast with the finished products once it is finished and comes out of early access on Steam. IMO I feel Xbox One gamers should not feel left out. Mercenary Kings on Steam is designed with Microsoft’s pad in mind. It’s even displayed in loading screen showing button layout before being dropped into your home base for the first time. So while it’s not announced yet, I have a feeling it will find its way to that console too. Maybe after the PC and PS4 release. I made a let’s play video tonight of Merc Kings with PlayClaw 5. I’m hoping to get up somewhere for you all to see.
  6. So we know about this yah? .So its basically a hardcore old school platformer that fucks you the better you get at it. I'm currently on level 121. This is a video of level 329 (penultimate level). You can spend the cyrstals you pick up in game on stuff, one such stuff is a video of the AI doing the level. On the websites I look at, only one person has beaten that. That dude bought the video for the last level: Fucksticks.
  7. HandsomeDead

    Dyad

    Another indie game that is a bit old now, if nearly a year is a bit old. I don't know what to think of this game, really. Those clever kids in cool jeans seem to like it so of course I felt I had to buy it (after I saw it on sale for just over £3). I think I was initially put off by it because looking at it shows it to be ones of those psychedelic tube games like Tempest and Space Giraffe or whatever else Jeff Minter makes, and I don't really like those games, especially Space Giraffe. I tried and tried with that game and it just remained a foreign entity the entire time. It's a game that made me feel dumb and was a complete jerk about it, too. But thankfully, Dyad isn't like that. It does teach... in a way. No, it does, but don't be surprised to still be staring blankly at the screen after you've been taught. So, you're an abstract thing like in Rez and you fly down a Minter Tube. You have to 'hook' onto 'glowy things' that makes you 'boost' when you hook a pair and you have to dodge stuff or 'lance' them after building up power from 'grazing' the 'glowy things'. I think that's the game, basically. But it's a lot harder than that paragraph makes it sound. The kind of dexterity it requires from you is beyond what a lot of people will be willing to offer (mainly me), and since the game is so abstract it's not always easy to see how you're meant to improve. You think it's going well then colour swirl, bbbvvvff vvffbbb, you lose. But it is an interesting game if you want to remember what it's like when you first played video games again it's good for that. If you really want to go through that confusion again before you knew how to play all the video games then buy it. Go on.
  8. I'm not saying a great deal at the moment 'cos I did a review that was over 2000 words and I'm sick of thinking about it. It's here anyway. Shameful plug over. Since it's a bit TL;DR basically the campaign = 4/10, co-op (kind of interesting but tacked on and not enough of it) = 6/10, and multiplayer (great, just maybe not as well crafted as Bad Company 2) = 9/10. It had a really rocky first week. Servers where an absolute mess but the last two days they've certainly stabilised. No more getting kicked out randomly and the lag that crippled particular maps looks to have completely disappeared. Still some trouble with the HUD not displaying flag captures correctly but other than that it seems okay. What you's think?
  9. radiofloyd

    Dota 2

    The most important thing about Dota 2 is that playing it will unlock trading cards. Although I just played it for half an hour and didn't get any... When you start the game it asks you how familiar you are with moba games. I selected "new" and started the tutorial for the Dragon Knight hero (it was the only option available). So far I have just dealt with basic things like melee fighting, abilities and leveling up. Performance is a bit chuggy on my laptop. The game launched at a 800 x 600 resolution, I bumped it up but might reduce it again. It's not a game about graphics anyway! Of course the game is in beta so changes are being made all the time. Anyway I'm looking forward to digging into it, learning the ropes and then braving the multiplayer. Any of you interested in this new phenomenon or playing it already? Here are some links that might be helpful: Dota 2 Wiki 10 videos to help you learn Dota 2
  10. I assume nobody's playing the first three... Anyway I'm playing Civ IV. I've played it for around 5 hours since yesterday. To be honest, there's something sexual going on here. This game is amazing. I have the expansions but I'm playing the bare-bones version for now. I've been playing on the default difficulty. So far I've played two games as the Egyptians and the Persians, I played those until around the Classical Age, learning the ropes, and then started over. Now I'm playing as the Arabians. There's a lot of flexibility in the way you can get cities to focus on different things. The music is just sublime too. I can't fault it.
  11. So i got this in the steam sale and have been actually playing it, not just leaving it running for cards, honest guvnor. i did the rocket building tutorial, then hit launch, and spent half an hour trying to get my creation to do anything - turns out there's another tutorial for flying - i didn't realise you had to fly the thing, just thought you built it and see how it flies. so spent some time building a cool looking space rocket thing, and it massively fails to get anywhere near space, so i just keep adding more and more fuel sections and more boosters till it looks a bit silly - still no where near space..then i try a different type of fuel section - this is more like it, turns out there's 2 types of fuel - i think one is for takeoff and the other is for in-space stuff. but now the rocket is massively uncontrolable, it takes off in a straight line and then flies out of control - my piloting skills are not at all up to it, after about 10 goes i am geting better mind but no where near good enough. quite early on while all the above was going on i was loosing some astronauts to incompetence so decided to equip a parachute and detacher thing for a 3 stage plan - boost - decouple - parachutes - this works quite well at saving the little guys. at one point landing near the takeoff area i got out and planted a flag. then i remember about the stability control from the tutorial - add one of those and it's still no better, then remember you have to activate it! - finally made it into space http://cloud-2.steampowered.com/ugc/920142672133217078/C7E44353CABE7FC6BDCFB66820A040C445FCE957/ unfortunately my projected orbit took me crashing down to kerbal http://cloud-2.steampowered.com/ugc/920142672133280283/FCBB806C66A7D7374F019FF5B84591B8DF9919DD/ so i went to get an rocket lolly, by the time i came back i'd forgotten to detach/deploy parachutes and the little guy exploded on collision with the ground. next step - control in space/proper orbit. then onto the mun landing. so yeah i'm enjoying it so far. anyone else get it? played it? - have any tips/stories of space type conquest? edit - tried to post pics but the forum doesnt seem to like steam pics for some reason, or i'm doing it wrong.
  12. Hendo

    Evoland

    It's a bit surprising in that I thought it would be an extremely short (like, one hour long) lesson in how far adventure/RPG games have come but there is actually a story in there (as hokey as old game stories usually are) and there is a real game in there too. You start out in black and white and only able to move right, then you can move left, then up and down, then colour, then 256 colours, etc. It gets to the point where you have pre-rendered backgrounds, 3D turn-based random battles, a levelling up system, a map to roam. It really is like watching the evolution of RPG's right as you play. I'm enjoying it and it is currently still cheap on Steam so if you fancy it, give it a bash. The original sketch of the idea is free, this has apparently come a long way since then. If you have controller support problems like I did, find the Evoland folder, right-click the pad.exe file and tell it to run as admin. http://youtu.be/gxBjDGc4YCg
  13. spatular

    Antichamber

    got this in the steam sale, played about an hour, its like an fps puzzle game like portal, but the puzzles are odd/have funny rules...if that makes any sense. its alright, it's supposed to mess with your head - but maybe i havent got to that bit yet. not really spoilers as i'm not mentioning the solution to any puzzles, and there is no plot as far as i can tell. but spoilered just in case:
  14. Uncle Dokuro

    Kairo

    Started playing this last night. Kairo is an adventure/puzzle game that was developed by Richard Perrin. Kairo does have a narrative, but the game leaves it up to the gamer to figure out what that might be by exploing the world and solving the puzzles. It's leaves you confused and I kind of like it that way. I'm starting to get the sense of what I think narrative might be, but I'm still not 100% sure. The world is that Kairo is based in is a kind of heavenly, sterile, peaceful and slighty creepy world. Kairo is not a horror game, but the fact that you are the only living thing in the game along with musical score and sound effects gives it a creepy vibe. Kairo's world reminds me a lot of the world that El Shaddai was set in and Hueco Mundo from the anime Bleach. On a technical level Kairo is far from flawless. While I love the world and the confusion the game leaves me in the game does have issues. While I can't speak for the Windows, iOS, android or Mac version of the game. The Linux version suffers from massive screen tearing. The first person controls are also on the losey-goosey side of things. There is a slider in the option menu that lets you adjust the camera, but it does not seem to make a difference, unless the slider is all the way to the left - then the camera does not move. I have not finished the game yet, but from what I've played so far I would recommend this to adventure and puzzle fans. <iframe width="420" height="315" src="http://www.youtube.com/embed/IBkoyCeKwIU" frameborder="0" allowfullscreen></iframe>
  15. Now that I have a few games in my backlog complete I have move on to Spicy Horse’s Akaneiro: Demon Hunters, which is their take on the Little Red Riding Hood fable and Japan’s Lost Wolves. Set in Edo period Japan you play as the titular Red Riding Hood. You start out by picking your gender and class. There are three classes to choose from Prowess the tank class of the game, Fortitude the all-a-rounder and Cunning a range/melee class for skilled Action RPG players. For my first play-through I picked the Cunning class. The game plays out in an isometric viewpoint similar to other games of it’s ilk like Sacred and Torchlight. What makes Akaneiro different then those games is that it will be a F2P game like Marvel Heroes after it gets out of it’s Steam Early Access Beta test. I do find Spicy Horse going F2P a bit weird seeing as this is strictly SP affair and there is no MP/Co-Op planned for Akaneiro. If you choose to opt-in for the Steam Early Access Beta you will have to fork out $9.99 for access. In return you get $30 worth of in game items and weapons. Now one can argue that this game was already fully funded via Kickstarter, you have to pay for in games items with real world monies and this $9.99 beta test is just a money grab by Spicy Horse, but that is a moral question you’ll have to answer for yourself if you plan on join in the Early Access. Spicy Horse nailed the core gameplay and ARPG elements of Akaneiro, but what holds it back is it’s F2P nature. First this could have sold extremely well as a full retail download like Torchlight. Second in the right hand corner of the screen is a little box that shows you how many times the game has pinged Spicy Horse’s servers. Which is a stupid idea for a SP game that is tied to a Steam account. Not only is it pointless, but the constant pinging slows the game down and causes screen tearing and stuttering. This issue would not exist if Spicy Horse ditches the F2P always online model and goes for a fully priced model like Torchlight or Sacred. In closing Spicy Horse has a mixed bag on their hands. Akaneiro could have been greatness, but it is held back by always online pinging and a F2P model. Spicy Horse can right the ship, due to the game still being in early access form. I look forward to see if Spicy Horse listens to it early access beta testers or if they just ignore us. Any which way, I look forward to see the end product once it gets out of early access on Steam. ​Early Access is now available Windows, OS X and Linux
  16. spatular

    Joe Danger

    so i got this to play while watching the GP, it's pretty good, looks like it might play like trials but really doesn't, there's lots more (and occasionally confusing) controls, and it's all about doing tricks and combos and collecting stuff, rather than just keeping your bike from crashing. each track has various objectives to win stars, such as finding hidden stars, collecting all the small stars, landing on all the targets, doing something in a time limit, comboing the whole level (not quite as hard as it sounds as wheeleing is easy and keeps the combo going, but still will require some heavy memorisation later on) etc. there are checkpoints which help for some of the objectives and for learning the tracks but will be usless for others where you'll just need to start again (like keeping the combo), and there's multiple routes on some levels, where you have to press up/down on the stick/dpad at specific lane change points. despite my moaning the controls are reasonably sensible its just you have to do a lot at the same time: L2/R2 - back/forwards L1/R1 - tricks x - boost square - duck/jump up/down - change lanes right/left - lean/spin forwards/backwards one race i was having trouble winning because while doing tricks and wheeleing as much as possible to get boosts to stay ahead and jumping over obstacles i'd keep forgetting which button was accelerate (i'd be pressing right on the dpad or x when i should be pressing r2) it's great fun boosting while wheeleing into a jump then spinning and doing tricks to charge the next boost while collecting stars and landing on a target then boosting off to the next ramp, but the stomp and spike obstacles have been annoying, especially the things that crush you just after a lane change where its hard to adjust your speed, and some targets it doesn't show you too well with the camera angle. so i've been quite enjoying it but i'm not completely sold yet, i need to get better at the controls. this was quite hyped - did anyone else get it?
  17. Uncle Dokuro

    God Mode

    <iframe width="560" height="315" src="http://www.youtube.com/embed/LOHQTDPNyf0" frameborder="0" allowfullscreen></iframe> Not sure what to say about this game quite yet as I have only put in an hour so far. It's was developed by an indie studio from Russia .... they have Eastern European accents in there dev videos and their game while fun it is broken, so they must be Russian. The gist of God Mode is simple kill the undead by yourself, Co-Op or PvP for XP and gold which in turn unlocks weapons and cosmetic items. The Good Frenetic arcade run and gun shooting. Addictive just one more round gameplay Fun when played with multiple people Narrator is the voice actor of Mother Brain from Captain N the Game Master The Bad Suffers from the "Call of Duty Effect" - Enemy in crosshairs, pull trigger, WTF how are you not fucken dead!!! Take forever to level up and all upgrades cost to much gold. Your basically forced to grind for gold if you want better weapons. The Ugly They list it as a single player and they say there is a campaign ... there is not. You can play by yourself, but God Mode was designed from the ground up as a multiplayer game. Spawn points are always in the middle of a horde of enemies. Then you die again. Overall Atlus and Old School have a very good game on their hands, but it is held back by bad design choices and a overall rushed product. They can fix it with patches and I hope they do, because I want to see God Mode to do good. Overall an enjoyable, but a flawed game.
  18. Bought Leviathan Warship today on Steam. <iframe width="560" height="315" src="http://www.youtube.com/embed/Ab9e764D7cI" frameborder="0" allowfullscreen></iframe> The game is a really solid strategy game. Going in the only reference I had was the "jazzy" trailers, so I thought It would be a watered down arcade/casual style strategy game, but Leviathan is a deep game. Surprising for a game that is also on tablets. Leviathan is divided into two phases - Planning and Outcomes. Planning phase is where you give movement and targeting orders to your ships. When you're done with the planning phase you hit the "commit" button and you switch to outcome phase which you sit back and watch the results of your orders. Two types of weapons - Autofire and Manual. Autofire can be used as manual or set to autofire. Manual weapons are more advance weaponry like the Rocket Turret and can only be fired with manual input. Your ships can be damaged. Bridge Damage - Ship will have a reduced field of vision Out of Control - You have no control over that ships heading. It will go where it wants too. Engine Damage - You lose the ability to move your ship. It's basically stuck in the water. High Armor Piercing will do double damage on Low Armor Low Armor Piercing will do less damage on High Armor Low Armor Piercing will do regular damage on Low Armor High Armor Piercing will do regular damage on High Armor That is just barely scratching the surface. Like I said the game is pretty deep, but easy to pick-up. Reminds me a lot of Steel Horizon on the DS in that way. The in-game music is not jazzy like the trailer, but Paradox is releasing free "Jazz Boatman" DLC in the near future. That DLC pack will have in-game commentary by Jazz Boatman with smooth jazz music in-game. On the subject of DLC. Non-mandatory DLC like new ships packs for MP cost cash - around $4 and the MP map pack I think was around $2 and change. All mandatory DLC looks to be free. Highly recommend this game for strategy buffs. If any of you do get this game look me up on Steam for some ship your pants navel combat.
  19. <iframe width="560" height="315" src="http://www.youtube.com/embed/R_XIcN33C9M" frameborder="0" allowfullscreen></iframe> The name brings up fond memories of the late 1980's hit American TV show Airwolf and the Sega arcade game Thunder Blade, but sadly Thunder Wolves does not live up to the standards of those two classics . That's not to say Thunder Wolves is a bad game, well it is a bad game, but not in the sense that it sucks. Confusing I know, but think of Thunder Wolves as a B grade game - cheese, campy and a guilty pleasure. You know you should not like Thunder Wolves, but it just puts a smile on your face. The plot feels like a 1980's buddy action flick. You play as a rookie helicopter pilot for a mercenary organization and your partnered with Max - a smart ass, slightly misogynistic douche bag with a mullet. I'm also pretty sure that he drives a Trans Am and listens to Def Leopard, but the game does not confirm that fact. Both you, your female commander and sometime the baddies takes Max's childish verbal abuse throughout the game. The script is just horribly written and would fit well in a Jason Statham or Stallone flick. The jokes are lame and the dialog between characters seem to take second place to the action. The combat is a weird mix of rails shooting and free roaming. It was like the developer wanted to give players free control over how they complete missions, but decided to force you down a predetermined path. A lot of the gameplay feels a lot like a 3D version of EA's Strike franchise and you even complete very similar task to those in the Strike games. The thing that truly holds Thunder Wolves back is the shitty camera system. Which will zoom in for an Resi style over the shoulder viewpoint, which is great for clearing the battlefield in combat while hovering, a standard pulled back behind the helicopter and a under the helicopter looking up viewpoint ............... which is great for navigating terrain Like many other B-grade games - Earth Defense Force, OneChanbara and Deadly Premonition, Thunder Wolves grows on you and you end up liking it more then it really deserves.
  20. I really loved Sacred and Sacred 2: Fallen Angels, so I’m not sure why I first passed on Citadel. But I finally picked up a digital copy of the game on Steam the other day and I am loving every minute of this campy arcade hack n’slash. The story is very Saturday morning cartoonish. The Seraphim have laid down their weapons and have taken up a peaceful life of piety living in the Citadel. Ashen empire has used an Orc-like race called the Grimmoc to wipe out the Seraphim, so It up to you and your friends (if you play three player co-op) to save the land of Ancaria. Sacred Citadel is a prequel to the upcoming Sacred 3. The event in Citadel will build up to the story of Sacred 3. You pick from one of four classes – Safiri warrior, Ancarian ranger, Khukuri shaman and the Seraphim mage. Sadly The Temple Guardian from Sacred 2: Fallen Angel is not one of the classes in Citadel, but I will live. Mounts also make a return, which mixes up combat a bit. Enemies use them in battle and you knock them off to steal them à la Golden Axe. Loot drops range from potion, gold, armor and weapons. You can only carry three of each potion – Health, Rage and Power. You also have a limit backpack and can only carry one armor set and three weapons – main, secondary and power. If you want to swap out you weapons to something you found earlier in the game just visit the blacksmith in town. There is currently one piece of DLC available called Jungle Hunt it adds some more levels and story. Hopefully Deep Sliver has plans for more DLC. The map look like it can hold an act six, seven and eight. The visuals and audio are very well done. I would highly recommend this to fans of 2D hack n’ slash games and Sacred fans. 9/10
  21. DANGERMAN

    Marvel Heroes

    What is it? Well it's Diablo 3, even down to the 'mmo' aspects, only it's free to play and lets you play as Marvel characters. I'm not a big fan of most of the sentence I've written above, but I've quite enjoyed my afternoon playing Marvel Heroes. You get a few free characters to choose from, off the top of my head there's Storm and The Thing (who I played as), I saw a lot of Hawkeye so I think he might be free, but then I got a drop that let me unlock him, so that's a bit shit if he was already free. As it is I don't really have any particular fondness for any Marvel character, not that I hate them all but there isn't any one character I'd desperately want to play as, so The Thing is fine for me, he's a melee character which is generally how I play anyway I've got to say the online aspect of it is pretty well done. You can pretty much play it solo, and when I've been in 'dungeons' (be it a lab or a subway) I've not seen anyone, on the more overworld parts, the streets leading up to the sewer for example, I've seen a fair few people. On the right side of the HUD there's often messages, usually it's what your mission is, but it'll pop up with events, such as defeat Electro, they're for everyone, so it might get done before you get to him, but it's pretty cool when you stumble on one then all of a sudden loads of other people rush in. I haven't actually seen anything that's been asking for real world money yet, not that it isn't there, there's costumes and characters to buy, but it's not shoving it in your face. A word of warning though, it's a 10 gig download, but so far it's been pretty playable without spending a penny
  22. Been playin' Mini Motor Racing Evo from developer The Binary Mill on my PC. At first look Mini Motor is a clone of Digital Reality's Bang Bang Racing. Give it a closer look and you will see that while a clone, it is superior to BBR in every way. Forty different tracks, day and night cycles, changing weather, better visuals, MP custom track editor with Steamwork support and bonus exclusives like Portal and Team Fortress 2 themed tracks and vehicles put this above and beyond Digital Reality's classic racer. The camera is also closer to the action and not a pulled back as Bang Bang. This gives you better look at the detailed tracks and cartoony vehicles. Sadly, I would not recommend Mini Motors to my casual gaming friends. In fact I would recommend the lesser, but highly enjoyable Bang Bang Racing. This is solely due to the controls and the overly malicious AI. First the controls. They took a while to get use too, but I love them. Gas is set to the right trigger of whatever gamepad you use on your PC. There is no brakes ..... at all. Boost and other goodies are assigned to the A button. You use the left analog stick to steer. Steering is basically flicking the sticks around the corners. This might sound simple to most, but don't be fooled it's takes time to master. Now onto the AI. The AI vehicles will ram you and often. Turn a corner and the AI will use nitro boost to ram your car or truck sideways into the wall like a roided out hockey player. At green flag starts the car behind you will use nitro boost to pit stop your car or truck, spinning you around in circles. With that said I really like this game, but with out some changes Mini Motors will only be playable to the most hardcore of digital race drivers. <iframe width="560" height="315" src="http://www.youtube.com/embed/5BE_cvcO074" frameborder="0" allowfullscreen></iframe>
  23. DANGERMAN

    10000000

    I would just put this in the mobile thread but there's a PC version and I think a few of us might end up playing it. on paper it sounds like Puzzle Quest, it's an rpg based around match-3, where what you match dictates your actions. So if you want to attack you need to match 3 swords or 3 wands, if you need to unlock something you need to match 3 keys (or more). Unlike Puzzle Quest you don't have health, instead you're progressing along the top of the screen, the quicker you beat an enemy or unlock a door the longer you get to play. If you take too long or take damage you get knocked back to the edge of the screen which means ending your run. You need to collect wood and stone to repair rooms back in your home screen, these rooms are where the stat increases are kept, which means you get better, which means you last longer. You need gold to buy stuff, sometimes experience, and eventually you can upgrade the rooms (worth it for the first skills room you open because you'll max that stuff out pretty quick. I've probably explained it pretty badly, but it's Game Dev Story addictive. I think it's about £2 on phones, but there's no in-app purchase bullshit, it's just about doing repeated runs, and harder runs once you've met the bonus requirements
  24. Sambob

    Shadowrun

    Picked this up on the weekend for 12 quid, because i wanted to get it ages ago but had heard bad things about it. Its alright, itd different to a lot of the FPS games out there at the minute. Its a little bit like if Bioshock had a multiplayer mode. It doesnt look anywhere near as good as bioshock, and to be honest, theres not really a single player game in there anywhere. The songle player is literally learning to use the powers and then playing a match against bots.. I can imagine it being quite a lot of fun against other players, although it takes a while to get used to the powers and you will need to have played for a while before you are anywhere near good. The game is played in a series of rounds and if you die, then you are dead until the next round, unless somebody has the 'resurect' power and then you can be brought back to life once per round, provided the person who brought you back doesnt die(it can be quite complicated, and you really do need to play a few games to get to grips with it). Some of the powers are quite good, theres teleport which moves you 8 metres along in the direction you are traveling, allowing you to move through walls and up or down floors. There are powers like strangle which creates a kind of rocky plant thing which grabs and injures anyone attempting to pass through it. There is a gust power, which is effectively a push, you can turn yourself into smoke which means you take no damage from bullets or falls, but you get seriously hurt if someone uses a gust. There are other powers and a fancy system for using magic, and theres guns too. Its not a terrible game but you need to bare with it and its very much a mulitplayer game, that you need to be good at to enjoy, and much as I enjoyed playing it, I cant recommend picking it up unless you find it cheap.
  25. Either I'm blind or at least 3 of you are lazy bastards. So, it's Hitman through and through and I'm happy not to have found the criticisms accurate at all. The amount of content and replayability is thrown into your face immediately and the controls are introduced in a fine way. The levels so far have been varied and each one looks real pretty. Even when there's 100's of people walking around. I was concerned the pedestrians would resemble a Fifa crowd (100 of them blow their nose, then the other 100 all bend down and tie their laces) but they're mostly unique as far as I can tell. The music is great, as Hitman's usually are and the cinematics are nice to look at. So I really like it.. Oh and there's a lot of Easter Eggs.
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