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Apparently this was a Stadia exclusive, but is now on Steam. They've just released a sequel, and but the first Figment was free for a while to promote it. The game takes place in the mind of an adult man, who is driving and gets in to an accident. The game isn't about the accident so much as the state of his mind. You play as the manifestation of his courage, the mind's protector, who has all but retired. You and your companion (a bird or something) travel around the different areas and see the state the brain is in, rather than creativity and energy its all stress and spreadsheets Gameplay is simple puzzles, things like putting batteries in a different socket to make a route through. Taking a platform from one area to another while still leaving yourself a route back. There's combat too, but not loads. The mind has been infested by nightmares, dark thoughts that are themed for each section, there's small ones that take a few hits and bosses at the end which require a gimmick of some kind to beat Figment is good, but it's greater than the sum of its parts. The combat and puzzles are fine, but the game has loads of character. It's full of absurd over the top songs, with some good dialogue. It's worth playing
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So, this has been out a while on PC and is soon coming to consoles and now i've finally got around to giving it a go. Like the first game, It's an insanely open CRPG where you can pretty much tackle most situations anyway you like and has an excellent elemental based combat system (cast a rain spell and electrocute it to shock everyone, poison clouds are combustible - that sort of thing). The customisation is nuts - you can spec out your starting character any way you like, even specifying the main instrument used for dramatic musical moments (I went for the cello). You can even choose which specialty you want any other characters who join to have. Once your past the first 'tutorial' area your left to your own devices exploring an area around a fort. There's very little hand holding here and every NPC is worth talking to - the writing is fantastic. The detail level in the areas is bonkers. I'm only a few hours in, and the fights have kicked my arse a few times (still working out a solid character load out) but it's awesome. Oh - and it has full co-op as well which i'm hoping to start up this weekend with three others.
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Yay! Mine came. Dope delivered it to wrong address. Neighborhour just dropped it off. Let the survival begin ?
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So it's like a top down/isometric sort of rally game, with a nice basic/stylish graphics, it's great, the handling is spot on imo, it's on the realistic side but not as hard as dirt rally because of the wide tracks with lots of run off area (cut pretty much every corner), and there's a lot more scope for some nice power slides and opposite lock. its great fun. a trailer might explain it better: the leaderboards seemed to work at first but then seemed a bit broken, so hope that gets fixed, not that i have any friends on the epic store (think i'm 'spatular-' if anyone wants to add me). it's pc only at the moment but i guess it might come to consoles later. it's on steam for just under £20, well about £17.5 with initial discount, it's the same on the epic store but if you claim rocket league for free you get a £10 voucher so can get it for £7.5. might have been better getting it on steam for the leaderboards but don't regret my first epic purchase after getting control free with a graphics card and claiming 70+ free games on there. it's a bit hard to judge jumps because of the view but jumps are always difficult in rally games anyway. i'd like a normal chase cam and steering wheel support added, i recon it'd make great more-standard/not-top-down rally game too. these guys also did a game called absolute drift which is good fun - but also really hard to drift iirc - by default art of rally has steering assist on 100% i think, i haven't changed the default settings but am guessing turning that down makes it handle more like the old game. Anyone else going to give it a go?
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Well this has turned out to be a very pleasant surprise... So let's get this out there straight the way, although this has strong rhythm elements you could (up till where I've played at least) get by with a bare minimum of rhythm... yeah you'll get damage perks and better scores but you can button mash your way through just as well. It looks lovely, very stylized with a look of Lollipop Chainsaw or Sunset Overdrive and for me pretty humorous too without going too far that way. Special mention must go to the soundtrack which so far has been pretty amazing, especially the original music and the way the whole stage seems in sync with the beat. There's a fairly decent amount of accessibility options too for people, who like me, have no rhythm whatsoever... so far so enjoyable and it's a game I probably never would've given a second thought to if not for my Game Pass sub... Great stuff.
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I’m about seven hours into this and I’ve finished the first act of the game so I thought I’d share some thoughts. Pentiment is a very unique game. It’s not a point and click adventure, it’s a basically a visual novel, or an interactive book. It’s set in the early 1500s and is clearly a labour of love for the team that created the game at Obsidian (I guess they must have several teams now). It was written and directed by Josh Sawyer, who I’m guessing must be a massive history buff, or at least must have done a lot of research for this game. Many reviews made comparisons to The Name of the Rose by Umberto Eco which is a good comparison I guess. It’s a very highly quality game. I don’t know if the music is strictly made by instruments of the time period or not, but it sounds like it, and it’s very impressive. The art and presentation are excellent as well. The game is unapologetically slow. It moves at its own methodical pace. It feels very much like the result of one person’s strong vision (although that’s just my assumption). I’m really enjoying it. I think it’s great. The time period setting and whodunnit mystery nature of the game make it somewhat comparable to The Case of the Golden Idol, but that was much more of a game and requires much more effort and thinking on the player’s part. Time will tell which I prefer.
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The Demo is out now, possibly the first of two if past Resident Evil games are anything to go off. Based on the demo it's pretty faithful to how the original starts, playing up to the village fight before it ends. The opening moments are expanded and they've developed the combat a little. you can stealth a little now, the knife is a button press, there's opportunities to shoot then melee in a more deliberate way than it felt in the original. There's dodging and parrying, and when enemies are downed you can finish them off, which you need to do and I've had a couple change on me even this early in the game (this could be a demo thing) There are a few changes, as said there's a expanded start with some more story telling played out, and some subversion of what you expect, which runs throughout the demo My only issues so far, I don't like the aiming. I think by design it's easy to miss, but I'm not really a fan of how easy it is to miss even when you aren't being rushed. I'm also not a huge fan of how it looks. That might be a common thing with the engine, assuming this is the same as the RE2 remake, because I thought that could look a little rough at points. I've played the performance mode, and it has loads of ghosting when you turn the camera, whenever there's movement, and just at certain points on any fine detail, so I'm not sure what reconstruction they're using but it's not working great (playing on PS5). I might have another run on the graphics mode to see, then I might even download the PC version
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I’ve played this for 4 hours now. And the harsh reviews can honestly fuck right off. They’re way off the mark, in my opinion. Usually, Skill Up does decent reviews, but I don’t agree with his video review of this. He moans that unlocking “Knigthood” for all 4 characters is a massive grind. Is it bollocks. There are two ways to level up. All characters share regular XP, so you can freely switch between them. But each character has a 4th skill tree, Knighthood. This needs to be unlocked for each character, and you do so by killing 3 mini bosses, and solving 10 crimes. In my 4 hours, I’ve got Knighthood unlocked for 2 characters, and almost done it for a 3rd. The way he moans, it’s like it’s a huge chore. He also creams his jeans over Arkham Knight. Personally, I thought that game was boring as fuck. I’ve had more fun with this, than I ever did with that. I’ve also seen some people complain that one fight sequence has the rock remix of Livin’ La Vida Loca. To those people I say “Have you even played Saints Fucking God-awful Row?”. What a stupid complaint. Anyways. Combat-wise, this ain’t Arkham. There’s stealth takedowns, but I’ve not had opportunity to use them much. So far, there’s not the vast array of gadgets that Batman had in Arkham. But, each character has their own play style, and abilities. Robin has been quite fun so far. A lot of people got pissed off when it was revealed this is 30fps on consoles. I’m no graphics expert, and to be quite honest, I’m happy with how this looks on PS5. It looks pretty damn good to me. The story has been interesting so far, and it’s worth swapping characters, as they periodically have their own side missions, which further develop how they’re coping with the loss of Batman. So yeah. I’m having a great time with this so far.
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So far, it's pretty good. Very responsive, means early on you can spin around and attack enemies coming from behind, you can feel good at the game the way I felt I'd mastered SOR2. I like the juggling, I've seen people coming up with stuff I'd never think to do, but again, you can start to put some stuff together that shows you're learning and improving. I do kind of wish, as much as I'd accept that changing too much might be a detriment, that there was a parry in there somewhere. You don't have a lot of options defensively, even the special attack doesn't quite work the same way as it did in past games as an escape, some sort of counter, or even a roll like in (but better than) SOR 3 would help on that front. I've only played as Axel so far, I've just unlocked another character but I'm only 5 levels in. It's relatively tough, Iv'e used a continue, it puts you back to the start of that stage, but it did mean I had to learn the boss battle. A couple of the other levels I've beaten on my last life. Streets of Rage 2 I could beat on hard without losing a life, I don't see that happening here
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It's difficult to talk about this game here since we don't have many Monster Hunters here. There are many nuances that are different to previous games; are they better? at this point I'm undecided. Some ways yes and others no. I dunno how to talk about MH to you guys. Just sack off whatever mediocre shit your playing now and get into this. Fuck your story based games. They're not good: play a few hours of this then watch something from the Criterion Collection. You'll be better for it. The weapon types are made in a way where you need to sink serious time into them and defeat the enemy types optimally. There's true satisfaction in that. The variety of play is so broad and also has so much depth. How ever you prefer to play you're covered, unless you're a stealth pacifist type then either get eaten or disappoint your comrades. But this has been the case this whole time with MH. I can't help you if you're not cool enough to be into it. And I'm sympethetic; I'm also a relative newcomer, but I saw the error of my ways and I hate to see people making the same mistake I did. This is a hard follow up to MH World and not only because of the obvious technical limitations, although a shift in gameplay and level design make up for it since the mobility options make every inch of the map explorable. But I will say that the ground, intuitive routes feel like classic MH so when you start to fuck around with your mobility for a moment it feels like a whole new world is opening up to you. It's so smart. We're here to fight monsters, though. And that's great. Always has been. But what Rise does different is okay. I just say that because the big drama mechanic is mounting monsters and taking control of them, which is really cool to do, but it's rarer, and less immediate than what you can do in Iceborne with the clutch claw. It just feels a bit weird this lesser console having a mechanic (which is literally having control of a monster) more advanced but it just doesn't feel as good as just being able to slam them into a wall from the position you mount them. But there is also a lacking in drama to the gameplay compared to MH World. It's not so lacking it feels like Dauntless, there is definitely more gameplay driven drama here, no doubt. And I can't stress that enough. I guess it just lacks the flourishes I got used to. I always feel like I gotta be more down on something I'm actually hugely enjoying. I'm just countering strawmen in my head. But I'm super enjoying it overall. I would talk more about how the bugs you control give you mobility but I've still not got used to them despite being 15 hours in. I've been doing okay but that new mechanic has a lot of depth I've not been able to figure out yet. Early on you can play like an old idiot and get away with it. But one of the last fights I had was against the new, flagship beast and his fight is clearly designed with high mobility in mind so I guess I gotta work on that.
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Played and finished this over the weekend, absolutely loved it. I don't want to give too much away about it so I'll just say it's a Text Adventure game with some twists and turns along the way, it sometimes feels like one of those educational games too as it gets you to input Morse code and do some algebra at some points. It's Published by the Hotline Miami folks (Devolver Digital) too. It's split up into 4 short-stories, each around 30-45 minutes in length, no tutorials at all, all very much gets you to learn on the job and provides the materials in-game to keep you immersed in the scenario presented. Got a cool Stranger Things/80s vibe going on too. £3.50 on Steam at the moment and I cannot recommend it enough for that price, it really is a fantastic little game. Pics:
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it's like an fps puzzle game, think portal, actually the game structure has a lot in common with portal. but the puzzling is a bit different, you use various items to open doors/activate/disable baddies/stuff, and lasers. lots of lasers. it's good. it's supposed to be really good, and it sort of is, but it outstayed its welcome a bit for me, steam says it took 17 hours, a lot of parts of puzzles are similar to other puzzles so it could have been cut down to a better length imo. i mean it's still really good, just a bit too long, i was really close to using a guide near the end but just managed to work out the last one i was stuck on before resorting to the guide. maybe there's more puzzles because of the extra puzzles to collect the stars which require . i got a few stars but not loads - maybe they unlock a super secret ending or something. the story is pretty cool too, maybe more so if you're into philosophy and stuff like that (which confused me a bit, but i think that's the point), although you sort of know what's happening at the end if you read the computer files. found a few hidden secret bits that were pretty odd/funny too.
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yeah so, i like this, it's a bit different to previous mgs games, in that the map is massive and you do missions in smaller parts - and you get a horse to ride around on - bit like the witcher 3. controls are confusing like normal, but pretty well explained. there seems to be a lot of scope for sneaking and doing things differently which is cool, but i am a bit rubbish at it and often get spotted while trying to be sneaky and end up killing loads of people - which is what i usually do in mgs games. doesn't seem to be an easy mode but it's not been too difficult so far. there is a chicken hat you can equip that stops you getting spotted a few times after you fail once or something - that might be the easy mode - unclear. you can hide while riding your horse by sort of hanging off one side of the horse, i thought that sounded ace so... the into/prologue part is a sort of long interactive cutscene, which has some funny/cool bits, and some rubbish/boring bits imo. after the first bit there hasn't been that much dialogue/cutscenes which is odd. but i'm not too far in so there's still time. extracting stuff is awesome.
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Spent a couple of hours with this over this afternoon... after the reviews I've been counting the hours. First up I'll say spend some time setting the game up, turn off film grain and blur and knock performance off you'll notice a marked improvement in picture clarity. Also the game came set for stereo sound which is odd. The game does look great though, plays really nice too, having played the three Dead Space games repeatedly this feels really quick compared to the clunky original games... took a little while to get used to but feels nice now, especially after changing to the DS2 control option. Noticed quite a few new doors in the environments I've seen so far, also walked to the beginning of chapter 2 instead of using the tram which was really weird... been a couple of instances where you choose what to power up... one where you're forced to kill the lights and this game does proper dark, no bullshit greys in this game... it's dark! The game has already made me jump more in the first two hours what with noises or necromorphs creeping up behind me than The Callisto Protocol managed in its entire run time... it's good to be back.
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Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
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The very quickest of impressions as I've only gone through bootcamp (which I did in the beta) and played less than an hour of the campaign (as fucking work was calling) Obviously the game looks stunning, Gears was always an Xbox showpiece and this is no different and on the X it sings... 60fps in campaign means it feels a little more spritely in movement too. The first act has you controlling JD making your way through a destroyed Azura (from Gears 3) complex searching for a way to bring the Hammer of Dawn back online. It's a by the books start to the game... It's apparently chapter 2 where the differences kick in. Shooting feels tweaked but still has that weight behind it and we still have the best headshot in gaming.? I'm hoping this turns out to be an ode to Gears, I know we're returning to past area's, I know past characters are returning... I want lore from this game and answers. Old man Marcus is such a badass. I have a eight hour night shift that finishes at 7am, the missus will be leaving for work at 8am... You'd better fucking believe I'll be staying up until God knows when playing this tomorrow.?
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Originally a PS3 game with a PS4 version, Ishin has now been remade as a PS4 and PS5 (and Xbox) game, and you do get the sense it's probably the final game we'll get that feels like 'old' Yakuza. It's hard to place what exactly makes it feel like an older take on the game, possibly the movement, it's a bit haphazard, I can't see a lock-on, it's not as refined and flowing as it could be. It's the difference between playing Kiwami 1 and Yakuza 6. It also feels less mental with its missions, but I don't know how many of them are just lifted from the original game. In terms of the story, it's not quite a retelling of the first Yakuza game, but it's pretty close. Not-Kiryu (the cast is made up of renamed characters from past games) comes back to town after time away, ends up having to avenge a paternal figure, after being blamed for a crime he didn't commit. From there it does become its own tale, with enough to it that it doesn't feel like a 2nd-rate spin off Again, I don't know if this was in the original, but it has its own take on 0's switchable different fighting styles. There's the standard Yakuza brawling, plus the swordplay you'd expect playing as a samurai. Less expected is that you are also carrying a gun and can just blast away at people (I suppose this will have followed Dead Souls originally), and a style that combines sword combat with your firearm, which leaves you defensively vulnerable, but it's the most fun to control and the most flowing style (Sword has been my do to). I've been using fewer Heat actions, they seem to have been downplayed this time, and access to them is more part of the skill tree As you use a style you'll level up, unlocking specific and general orbs that unlock the next skill in the various combat styles. There's gear with stat boosts, and some with perks attached. I've got a sword that recovers a very small amount of help every time it causes damage, which is great, but the headband I've got with the most defence points blocks me from earning heat, which means it can go in the bin as far as I'm concerned I'm enjoying it more than I expected, I thought I was a bit Yakuza's out, I never finished Kiwami 2, I never finished Judgement, and haven't touched the games that came after. But this feeling a bit archaic has helped it I think
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I finished it this morning [spioler]I can't believe they brought Marcus back just to have him killed by Dom's ghost. I was enjoying it until that bit [/spoiler]
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I managed to play a few hours last night, managing to get off the starter planet and visit five or six more. My first thoughts are that it's not a game for everybody - but i'm enjoying just pottering around the planets, hunting down points of interest and making a killing by trading on the galactic exchange. The starting ship looks a bit like a bath tub with rockets strapped to it so i'm prioritising a new one that looks better and has more space to haul my loot. Out of the five or so planets i've visited, i've found an ice planet, a planet of toxic rain covered in phallic looking bright green tree's, and a planet covered in mostly water, where I lucked out and found a bunch of monuments clustered together that taught me some new alien lingo, which by understanding the word 'rare' made me give a load of rare minerals to what looked like a third member of Daft Punk and make him happy. My favourite animal so far is what I can only describe as a meat based slinky with an elephant face, although seen plenty of variety - followed a weird bouncing sea anemone type thing around for a while as it was so bizarre. My only disappointment so far is that they seem to have made it impossible to crash your ship. Theres an invisible barrier above all planets that means you can only get as close to 50 or so feet above the ground. Landing is simply holding down square for a few seconds. But so far so good - as said, not a game for everyone - it's a really slow/gentile game to play - in fact probably one of the most relaxing games i've ever played. And i can't stop thinking about it either.
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Played through some of the opening hours of this last night. My understanding watching previews was that this is an open world immersive sim, but you wouldn't really know that from the opening. It's an incredibly rail-roaded section of gameplay which really feels like a throwback to 360 gaming, which I don't entirely mean as a compliment cause it's an era of gaming I don't quite enjoy (overly long set pieces showing off HD tech being one of those things I don't love). There's some interesting stuff here mechanically however, or at least it appears like it will become interesting. It's tribute act includes Bioshock (and maybe Prey). Instead of neuromods or plasmids it's this polymer stuff that is the newest thingy you stick in your hands and eyeballs to do magic. Starting off I got a zap power, and a power which covers stuff in a sort of grey paste looking gel which also conducts electricity by the looks of things (the one power interaction I've discovered so far). There's a big focus on melee combat, sort of like Condemned, with a kind of spacing element to its gameplay which is hard to figure out cause it's hard to know how much distance is safe or not or how much reach you have. It's a very clunky onboarding, with some atrocious voice acting in the English dub that actually had me muting sections until I found out you could change it to russian (the subs are a bit small, unfortunately). To be honest, based on these initial hours I think the whole thing feels a bit shonky and unoriginal, but these games don't come together mechanically until you've unlocked some powers and they take the reins off and let you feel more independent and brainy, which I hope will still happen in this once it finally opens up. This screenshot made me lol, big ass mission text that never disappears saying 'where the fuck am i, find door handle', waypoints everywhere and huge weapon taking up the screen. Yup, a 360 era game lol. You can't holster weapons or customise the huds. These seem like nitpicks but the UI could do with being more customisable cause it gets in the way of immersion in this immersive sim, imo. There's also no FOV adjustment, which can be a bit motion sickness inducing in a FPS with a melee focus, tho I fixed that with flawless widescreen. Highly recommend doing the same if you can, or having a hardy stomach The game is visually decent, however there's no ray tracing at all which is strange as this was I think the first game Nvidia ever demonstrated with RT on their RTX 2000 cards. The poster boy for the tech. Well, at least it runs extremely well, no stuttering and it has a precompile shader cache, something which seems to be catching on now between this and Dead Space (this is just 30 minutes into the game, but I'll spoiler it) it not only rips of Bioshock, it also rips off Harry Potter!
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I’m very bad at it but 2042 seems alright. There was a 10gb update so I missed out on all the bugs I think. The only jank I’ve noticed is slow texture loading at the beginning of a match (ps4 pro) and sometimes your body might go a bit mad when you die. The levels I’ve played on have been ok but I’ve not played enough to have memorised any of them. The one with the skyscrapers and has a huge tornado rip through the middle of the map was a stand out moment. I got killed because I was stood staring at it. It looked awesome was giving me anxiety. They seem to have stopped giving you anything if you have played any previous BF games which I don’t mind I guess but some recognition would have been nice. Just some gamer card art. I don’t understand the load outs just yet. You seem to be able to give anyone anything? Like give an assault guy a medic pack instead of ammo? I didn’t play around with it much so idk. It all sounds very nice and the pro version looks a lot better than the base ps4. God knows what the og xb1 version must look like. The menu and UI and a lot cleaner and user friendly than what I remember of 1 and 5. It’s Battlefield.
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I'm starting to think all the best titles on Game Pass are the little indie darlings. I've smashed Boyfriend Dungeon. Enjoyed Raji's full game a hell of a lot more than the demo. I absolutely adored The Gunk, and Dodgeball Academia. And now I've played this clever little head-scratcher. Meanwhile, I'm constantly ignoring the blockbusters that hit the service, because fuck it. They can get played another time. Anyway, I've started talking about The Pedestrian on a tangent, and I kinda feel like that's how the game has to be played, too. Your goal is to navigate an incredibly linear world as the stick man (or woman) from public toilet signs. You do this by working your way from room to room, solving puzzles, and all that good stuff that makes a simple game loads of fun. It would all be a bit boring if the concept just involved you jumping about in a world with worse graphics than Super Mario Land, though, which is where this game's USP comes into play. Each area you navigate is set on a road sign-style panel, and might have different doors or ladders to get you into the next area. These panels aren't always connected though. Sometimes you'll need to hit Y (or triangle) to zoom out and see all the current panels you have to work with. You'll then be able to make connections from door to door, or ladder to ladder. You might even need to move the panels themselves to create a line of sight between each exit. Moving panels won't break a connection, but adjusting where connections happen will. Basically, if at any point you break said connections, the entire puzzle you're on at the moment resets, and your progress starts all over again. It's not just about creating a route from area to area, although that's a big part of it. You also have to make the environment work for you. Every now and again you'll encounter a hub level which requires different elements before you can escape. These are acquired by hopping into those tangents that I mentioned earlier. Say you need a key. You might need to head through the bottom left-hand door, which will take you to a series of puzzles, eventually letting you bring a key back to the main room. You might then need a wire, or a battery pack, or even something as simple as a box to hop up onto a ledge that's just out of reach. Once you've solved all the tangents for each hub, you can then move on. You know how in some games they use the same idea over and over again, and it can become exceptionally boring? Well The Pedestrian doesn't suffer that fate. Its physics, mechanics, and even the nature of the puzzles themselves have been sanded down and polished to this outstanding finish where nothing feels out of place. Can't solve a puzzle? That's on you. That ledge too high? You need something to help you get there. Go find it. The very fact that I sat down and finished this in three goes says it all for me. I loved everything it did. It's so, so much fun, and something that literally wouldn't work in any other type of medium. Achievements are very generous, too. I got 1000 points without trying.
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Here you go lazy bones @Maryokutai. Not hard is it.
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Well, the reviews have not been kind to this. I’ve certainly played far worse. But in attempting to reboot the franchise, it might end up killing it stone dead. I’ve always enjoyed the Saints series. It found its footing with SR2, then went completely mental in tone, for 3 and 4. Personally, I loved it. It was over the top, ridiculous, and just a sheer joy. When the trailers for this first hit, with a new cast, concerns were raised. The devs tried to pass those off, that we needed to “wait to the final product” before judging it. Part of the hate being thrown it’s way comes down to the story being crap, and the characters being total wankers. Unfortunately, that’s a claim that’s bang on the money. I hate these fuckers already, and I’m only a few hours in. You get zero introduction in to who they are, or how you came to friends with them. It’s just “here’s this dickhead, here’s this arsehole”. Everything that comes out of their mouths is pure cringe. Johnny Gat might have been a bit much, but at least he was a laugh. At one point, Kevin whinges about never having a Happy Meal toy, so off you go on a killing spree to get some. Finishing with him saying “I only want one, let’s drop the rest off at the orphanage some day”. Sure, we can do that, while passing the funerals of the multiple people we killed along the way. Bababababa, they’re lovin’ it. Then later he even talks in hashtags. Prick. It also feels dated already. Nerdy bow tie wearing black guy, enemies wearing neon masks. Watch Dogs was doing that ages ago. Combat wise, it’s fine. Though having your melee attack be on frequent cool-down gets a bit annoying, especially when things get busy. I’ve not had the glitch that stops you from firing your guns. But I have had a couple of hard crashes while customising my character. So that was fun. The driving feels off, in as much as everything you hit just seems to fly off into the air at top speed. I drift around the streets, sideswiping everyone in my path, and nobody seems to give a shit. I’ve not had the police be even remotely bothered about me yet, other than in missions. The reviews claim it’s an open world that feels totally lifeless. They’d be right. There’s no character in the city, nothing worth parking up to take notice of. It doesn’t feel “next gen” at all, and makes you wonder what they’ve been doing since Agents Of Mayhem wrapped up. I’m glad games like Gotham Knights are sacking the PS4 off, because it’s time to properly use the PS5 hardware. Nothing has really stood out in the soundtrack thus far. Maybe it will later. I’ve had the bank holiday weekend off, and I’ve barely bothered to play this. When I do, It’s for an hour or so at best. I’ve been playing the vastly superior Cult Of The Lamb instead. Something different needed to be done by the end of SR4, it’s hard to really top going into outer space. But this doesn’t really feel like a story worth carrying on to a sequel. Fans of the series aren’t too impressed. Newcomers are left thinking “Is this it?”. Its not terrible, but it’s not great either. Just feels like a real missed opportunity. The character creator is brilliant. Just a shame you can’t use it to make a crew of Saints that aren’t colossal wankers.
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Hi guys. I wanted to draw your attention to a little indie game I discovered due to the good old Youtube rabbit hole. I was watching an old Caddicarus video, and he included this game in it. And it's a blast. You play a goose. That's it! Behind the very pretty hand drawn looking graphics is a stealth game, I suppose. You get a check list of things to do, but it's up to you how they get done. Here's an example of the start of the game. You come out of a bush beside a pond. The game shows you the controls. You honk. You flap. You peck. Then you swim across the pond and see a picnic on a park bench. What you do with it is entirely up to you. A little further along you find a farmer minding his own business, tending his crop of carrots. That's when you get your "things to do" list. Things like get the farmer wet, steal his keys, turn on his radio. As you progress through the game, you realise that the main point of being this goose is to annoy the hell out of the villagers as much as possible, while trying to complete you current things to do list. And if you're like me, usually you'll be giggling maniacally while playing. The art style is really nice, the horrible goose struck a chord in me, and the pranks are puzzles to figure out and moves to time and execute. Like stealing the farmers keys is more difficult than it sounds, especially if you've already pranked him, and he's aware of this bloody goose walking around his fields. Though the things to do are not exactly challenging, it certainly brings a sense of satisfaction to complete list after list. In all, it's a sedate laid back game with a horrid sense of humour. If you fancy leaving the things to do list alone for a bit, just have fun pissing off as many people as you can.