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  1. This came out to very little fanfare in January and I forgot I pre-ordered it at some point. Was in the right mood to (re)visit it over the weekend, so here goes. First off, the way they bundled this together is rather curious, because you can't simply pick the games on the title screen. Instead it simply throws you into the remake of the DS game and after you beat it it more or less goes straight into its sequel. So if you didn't know any better you'd think these would simply be two chapters of the same game. So far I've only completed the first. The original DS game is a weird one because you could almost call it a tech demo without really offending anyone, but it's also a rather relaxing and charming 'baby's first mystery adventure' kind of game. By remaking this in full 3D without having access to the DS' unique hardware features this would always have been an interesting case study for how to approach remakes and, well, it's not exactly a triumph. Puzzles feel very menial and by-the books, the very first one requires usage of the system's gyro controls and barely works -- after that, they're all solved with classic input methods. Due to the nature of the original it had to spell out a lot of things because it couldn't visually represent them in detail, and unfortunately they didn't adapt the writing to the fact that you can, indeed, now see everything. So you're permanently running into situations where the characters tell you what you see, which adds an unnecessary layer of inactivity to a game that already feels extremely passive. On the plus side, they did make good usage of their apparent low budget by bringing the mansion to life in a rather accomplished fashion. Character models are also very nice and clean, but the camera is placed so close to Ashley I was just waiting for the FBI to knock on the door. On the other hand, the VO is pretty abysmal in terms of audio quality (and, in some cases, the acting itself -- though Ashley herself is thankfully pretty good), camera controls are absolutely awful and the only time it hits its fps target is on the main menu. As a remake I think this is a downgrade in almost every way, but unfortunately I don't have access to the original at the moment to properly compare it to. You could of course make the point that this was mostly made for newcomers, but I wonder if the very simplistic nature of it might turn them off rather than draw them in. That said, I actually did like my second visit to the mansion, to an extent. It's a cool setting and it has a wholesome, if super predictable plot. And if nothing else it's still rather unique, more than two decades later. I think the second game might actually benefit more from the switch to the over-the-shoulder view, because the 2D plane you moved around in always felt oddly restrictive. I've only played the first hour of that one so far, so it's too early to tell, but it already feels like a better fit.
  2. regemond

    Balatro

    Balatro. What can I say about Balatro that will do it any justice...? For the uninitiated, this presents as roguelike poker. You're dealt a hand of cards and use your card counting skills, or your natural-borne luck, to build a game-winning combination. Everything from high card draws to the fabled royal flush will score points, and it's your job to work through eight rounds of three games. I've managed to get half way through a game up to now - ante 5/8 - before crashing out horribly. Like I said, though, it presents as poker. Realistically, it takes poker to a whole new place, and this is thanks to the store between rounds. You can buy a range of bonuses to increase your chances of reaching the end. Tarot cards apply specific bonuses to individual cards from your deck (this could be anything from giving you an extra $3 if it's not used by the end of a round to a multiplier if it's played and scores). Planet cards provide bonuses to specific hands - I'm a fan of bumping up my two-pair bonus, as it's one of the most common hands I play, and it can become especially prolific for points the more you increase its level. You can get packs that add more cards to your deck, and then there are Joker cards (that's Poker with a J... Coincidence?) that give you overall bonuses. The key to the game right now seems to be the Joker Cards. A two pair hand with two 10s and two 5s can score around 50 points as a base. But add in a Joker card that adds 4 to your multiplier if you play clubs, as well as the joker that adds 30 chips if you play a 10, AND a +4 multiplier for the same numbers, and that two pair hand quickly shoots up to almost 10,000 points. Skipping some rounds is an option, and will present you with a bonus if you do so, but this comes at the cost of making more money to go into the store with. Is that card pack, which is usually $6 worth accepting, rather than playing the round and getting to $10 so you can buy a new bonus card or a couple of new Jokers? In each round of three games, there's also a 'boss' match. This will add further complications to the gameplay. Some of the ones I've encountered include all face cards being dealt face down, specific suits being debuffed (so those awesome bonuses are completely negated) and even ALL dealt cards being handed out face down. These are super tough at times, and if you hit a bad run, you're essentially screwed. I'm under no illusions that I'm not great at this game, but it has a fantastic 'one more go' quality that makes you hop in for another round. I honestly can't express how much I'm enjoying it right now. I'm determined to figure out a way to get through all 8 rounds.
  3. Its a game where you drive a train. Got this recently on switch, was previously sort of interested in trying the ps4 version, which supports VR so thats cool, but didnt get round to it. And sort of though i might find playing it really boring. Not really sure where my interest in this came from, saw some youtube videos on it and wanted to try it. have been enjoying it, its not the most amazingly exciting thing ever, struggle to explain why im enjoying it but think it helps that its something a bit different and new, to me anyway - thats what i was thinking after the first few missions. Later i got to the 3rd set of missions which are much more involved, with more speed check areas where they try and catch you out like by putting a high speed limit check just before a stop or reduced speed limit, its much more action packed, been really enjoying this set of missions. the main thing to do in the game is stop at the right position at the next station, this is worth the most points etc, and im rubbish at it. But im quite good at doing the extra stuff like arriving on time, dimming lights for other trains, and beeping and pointing at all sorts of stuff. Theres a point button. As in finger pointing. Apparently train drivers are supposed to point at things (and say a catchphrase) to keep them more engaged and stop them from falling asleep or something. i think it helps that this is more arcady than a full on train sim, and the line choice of the tokyo ring road (yamanote line) so has loads of stops and scenery and stuff to do. There never seems to be more than 2 mins between stops. anyone else played one of these? i could find a useful video explaining it better or something but heres this instead
  4. The best way to describe this is what if Suda51 had a queer Indian cousin who also made games? It's really out there, in every sense of the phrase. The setup is basically Scott Pilgrim through an Indian lens, with the protagonist returning to her hometown after a breakup and then having to confront all her exes. From a gameplay perspective you're either talking, skating around, doing some QTE-based minigames or fight in turn-based battles. I don't want to call the gameplay loop gimmicky because it's a bit derogatory, but it still explains it best. There's not much depth to anything you do, but it's a very enjoyable cocktail presented in a very wacky and charming way. During dialogue sequence you can pick answers which in turn give points for one of three different 'thirstsonas' (their word, not mine). Supposedly this impacts both the narrative and gameplay, but I haven't noticed the former and the latter just boils down to minuscule shifts towards either your HP pool, your offense or your defense. Skating is wonky and clunky, but you can skip every challenge the game asks you to do before progressing. I think it's a nice enough diversion, but it's no Tony Hawk for sure. Combat meanwhile is a solid spin on the Paper Mario/Mario et Luigi formula with timed button inputs influencing damage dealt and received. Debuffs are called taunts and certain skills you have deal bonus damage if a debuff has been applied. That's pretty much it, but it's a solid template and the boss fights, while quite a bit talkative, are the clear highlights, with the exes withdrawing into some sort of mind palace where they take different forms (a bit Persona-like, now that I think about it). There's also a part where you can cook meals for combat use or to make up with your exes, which is technically just a series of QTEs intertwined by a heart-to-heart with either your mum or dad (depending on what menu you choose). I'm definitely enjoying it a lot and it also has a very stylish presentation. 3D modelling can't quite keep up with the art but it's a really 'cool' game to look at with a lot of visual flourishes, nice UI art etc. The OST is really good as well, though in a less eccentric way. Overall a nice little feelgood game that still tackles some deeper subjects from a different perspective than we're used to in games.
  5. Pikman

    Dave the Diver

    There isn't a thread for this already? It's a gem of a game! Simple loop of fishing and then selling your catches in a restaurant, both of which can be gradually upgraded and for some reason, you'll want to get them upgraded! There are side stories, or maybe main stories (not sure yet) that give you loads of new objectives. Plus you'll want to get your restaurant ranking up, which means you need to get better at fishing, so you'll want better gear... It's a fantastic loop that is very very difficult to put down. The swimming physics are nice too, it all feels great!
  6. This is more of a personal archive than a real topic, as I doubt there's much interest in this game here. Fundamentally it's a relatively straightforward resource-collecting and crafting game. The gameplay loop consists of collecting wood, flowers, stone and other materials to use for some art & craft stuff you can then sell at the weekly eponymous night market, which in turn gives you enough money to buy new gathering tools, which in turn unlock new areas with new resources, which, you guessed it, allow you to craft more stuff. You basically go through this process on repeat until you reach the final area, as every area is part of a larger story that involves a mysterious agency, a legendary guardian animal and a truckload of cats. It does mix up proceedings here and there though. The first time you enter an area you have to free a couple of caged cats and get rid of the agents there, which in gameplay speak is always a little stealth section (albeit a very simplistic one – think OoT's castle garden). Gathering and crafting involves completing short QTEs and every night market ends with a little minigame, like a play, a cat race or something along those lines. It's not really a game that'll draw you in for its gameplay mechanics, but rather its unique charm and presentation, the classic carrot dangling in front of you and a genuinely touching narrative that falls a bit into coming-of-age territory. I've heard people say they find it grindy and repetitive and I technically can't argue against it. Sometimes you need to gather certain materials a couple of (ingame) days in a row to get what you need and if you mess up hoarding season-specific items like, say, certain spring flowers, you'll have to wait for the night market in summer to stock up on them. But I still quite enjoyed it, it's super relaxing and super adorable and its quirky sense of humor and narrative can pull you along when maybe the gameplay alone couldn't. I saw the credits after roughly 20 hours but it's also open-ended, so you can still go about maxing out friendship levels with NPCs (which always involves giving them items you crafted or found) or completing the little museums with resources you found, even after the story has reached its conclusion. Switch version is a bit wonky (though way better than on release) with comparatively long loading times that also result in the music stuttering, making the whole thing feel a bit unpolished. There's also some formatting errors in the text (they have it set up to give plurals always an -s, so you end up with stuff like 'Got 10 sands' or '5 Special Nikko Flowerss'). It also, oddly, doesn't use the B button or the D-pad at all, so you have to navigate menus with the stick and close them with the same button you opened them with. But I can forgive those problems as it's made by a really small team that also had to take a long break in development due to burnout. I suspect at least the loading times being shorter on other platforms, but I also think it's really well suited to handheld play. Disclaimer: it's not a farming game, despite what this image might suggest.
  7. Seems pretty good. initially was a bit disapointed as its more like a traditional mario game than i was expecting, thats on me as i only watched the first trailer and thought it was going to be even more crazy. Anyway, it is a somewhat crazy and pretty cool! Been really enjoying it. i want some flowers like that in real life that give me some encouragement and stuff. the crazy bits are a bit hit and miss, well hit and less of a hit as some are a lot of fun and others are less so, wouldnt say anything has been bad so far. the levels are rated for difficulty, the hardest one ive done was 5 stars, dont know if it goes higher, but that level was really hard but i enjoyed it too. i dont like the old style lives system, although to be fair running out of lives wasnt as annoying as i was expecting. the graphics are nice. So far its probably up there with my favourite 2d mario game - the wii u one - was sort of hoping a bigger 2d mario fan would start the thread but here we are! seen a few people got it in the pics thread, how you guys getting on with it?
  8. A Space for the Unbound is an adventure game set in Indonesia in the 1980s. It’s about a couple of high school students but there are magical elements to it too, which gives it the atmosphere of something like a Studio Ghibli or Makoto Shinkai film. I’m impressed with it so far. If nothing else, l would love to see a Final Fantasy game made in this style.
  9. radiofloyd

    Cocoon

    Picked this up because I needed something to get my gaming juices flowing again and it has reviewed very well. It’s basically out on everything. I’ve played around 40 minutes and it mostly involves solving environmental puzzles similar to something like Hob, without the combat, which was a game that I quite liked. Nothing taxing so far. My current save file is saying 22% which would mean that the game is probably in the 3-5 hour range. I don’t have any problem with that considering the length of other games I’ve played this year.
  10. Maryokutai

    F-Zero 99

    First of all, Nintendo can go screw themselves for coming along with this almost 20 years after the previous game in the series. The last time they were this tonedeaf was when they announced Federation Force. Secondly, it's not so bad. I mean it's basically just classic F-Zero with more direct controls and without a collision detection that makes Newton spin in his grave. It adds the spin attack from GX but puts a cooldown on it and tackled enemies drop coins which fill up a special bar you can use instead of your boost to drive 'on top' of the course and avoid the massacre below. I don't see it having a huge lasting impact or the immediate pull of something like Fall Guys, but it's decent enough for a freebie (if, again, extremely poorly timed). Anyway, I immediately won my first race. I guess the newbies in the lobby thought Death Wind was easy after looking at its map.
  11. Maraca based rhythm action game. The original on dreamcast was great, with maraca controllers, not played it in years mind. Was a bit sceptical about this, didnt think the joycons would work that well for the motion controls, but it works a lot better than i expected, probably partially because it seems pretty lenient in recognising hits. But at the same time it doesnt work quite as well as as it could, id expect the vr version to be better, think its quest exclusive? the music selection is sort of similar in that its better than i expected, but it could also have been better still. Didnt recognise most of the songs by name but playing through them theres certainly enough songs that ive been enjoying playing through, even though i maybe wouldnt listen to them outside the game. To register normal hits It doesnt work based on the height of the controller, it uses the angle of the controller, so if you hold your hands up the controller will angel up automatically, for middle hits your supposed to hold them straight, and for down you point them down. Its probably easier to explain how it works with a video (ill try and add one later) but theres 6 locations you can shake a maraca/controller at (top middle bottom, and each have left/right) thats how the original worked, with iirc some posing where you hold a pose. The new version has maybe too much posing and other stuff like movements/dancing stuff going on. The ones where you slide the controllers around to match movements on screen are a bit odd too in that they start far too quickly for you to follow them entirely (unless you memorise them i guess), the game doesnt care too much though and will give you a perfect hit as long as you follow the last bit ok, its sometimes a bit vague what youre supposed to be doing though which isnt great for a rhythm action game. Usually the game just gives you the benefit of the doubt and registers a hit even if im not sure i hit the note, sometimes it goes the other way though, although maybe i need to get better at it. Because of the above, if you want to play it seriously for high scores and stuff its maybe not great, although again maybe i need to get better. But i would say it is pretty fun and im enjoying it, no regrets on getting it. not tried playing with a pad yet, which worked well in the original, suspect with all the dancing/sliding going on in this it might not work as well here? the graphics i quite like (after thinking the graphics looked a bit crap in the trailer) its mainly just a load of mad stuff going on in the background, and ive got a cool hat. Its very colourful. for sonic fans the blue guy is in this dancing and stuff. oh yeah theres a roulette thing which seems odd, you can toggle it off, which i have. theres also an ios version, not sure if its quite the same game though. ive mostly been playing the songs in the quickplay mode, but there is a sort of single player thing which seems to be just challenges, most of which are quite easy so far but the one to not miss notes is really annoying but looks like it can be skipped. anyone else giving it a go? The trailer shows how the gameplay works, although in very short bits
  12. Charming! I thought I'll give this a quick go as I was mostly free this evening. Cut to 3 hours later and 22% of the game completed. This is a metroidvania, geared towards younger games in terms of difficulty. Checkpoint's abound and death is effectively nothing more than a marker on the map (the same X that TotK used). The writing/humour is surprisingly on point. I did get the occasional chuckle from it. Donald (my selection of the roster) is basically sarcasm incarnate. So the ideal for me. The expression in the image above, sums up his attitude quite well. The gameplay is quite intuitive without being overly handholding. I know there is some variance to the abilities of each character. For example, you get a double jump ability starting off. Mickey gets a jetpack. Donald gets a rocket. Which works on a trajectory arc. Same basic idea with different execution. On the subject of jumping, as this is at base level a platformer. There is a course correcting floatiness to it. If your double jump has you on collision course with an enemy. You do have a little leeway to avoid it if you're fast enough. Aside from bosses. Enemies are also not to be fought. They are obstacles (sometimes minor puzzles) to avoid. Which too is quite refreshing. Some of the mission goals are a little repetitive, but overall strong impressions so far. Oh and please note: This is a 4 player co-op experience also. The camera pans to accommodate this in certain maps. I am however, exclusively playing this solo.
  13. The new game from the Danganronpa people, and it is a little bit of a shift for them. Not hugely, there's still a cast of stylised characters, still surprisingly gruesome murders, and still a bunch of story. This time though its a little more gamey, you're not stuck in one location like a school, people have powers, and you're tied to a shikigami who only you can see and can take you to alternative dimensions. It's not reinventing the wheel, but it's less Danganronpa than it initially looked. I've only done the first chapter, episode, which is chapter 0, and it took me a while. You wake up with amnesia, and rush on to a train you're supposed to be on. It transpires that you're a master Detective, and there's only 5 other people on the train, they are all also master detectives (not just that they're detectives, that's the organisation they work for). They all have powers, such as being able to imprint memories on screens, or a radar that means they can tell how many people are around them. While you're locked on the train there's a murder, meaning one of the detectives is a killer. Gameplay wise, when you start to solve it, it feels a little like they're making it up as they go along. There's fights where you dodge incoming words while attacking others with the correct counter statement. There's a barrel game where you have to guess the word that leans a bit in to the fan service. It's not the games strength So far it seems good, but I have almost fallen asleep twice playing it. That first chapter, which is basically the prologue, took me hours. We'll see though, I'm in the city from the trailers now so I'm at least seeing and meeting new places and characters
  14. I’m not much in due to illness but I thought I’d get the ball rolling. Firstly I thought they couldn’t recreate that wow moment from botw. The one so many have done themselves, before and after. But they absolutely nailed it. The first part and exploration I’m in love with as much as I was before. With some new twists and mechanics that you don’t have your hand held and guided through. Just you have this now. Go experiment, or don’t. Go there now, or don’t. The tutorial guys are so sweet and humble. I want to know more about them. I hope for a quick recovery so I can proper deep dive into Zelda again. It’s back in a big way and I couldn’t need it any more. 2023051118232200-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4
  15. Presentation hiccups? Already played this for ..a while. I've beaten the Olaf missions and I'm onto Blue Moon's next CO. Apart from the forced* tutorial being obnoxiously patronising, something else has been bugging me already: the visuals. I'm not entirely sure the visual style of the CO's is better than the GBA original sprite work. Some of them are vaguely animated. There is some voice work. But their mouths don't move at all, and only the first word or two of any given dialogue/exchange is spoken. It seems really half-hearted. Either animate or don't. Give full speech or none. The middle ground here just makes it seem unfinished/cheap. The gameplay however, is as good as it's ever been. But the overall presentation seems disappointingly lacklustre. Hopefully something improves as the game progresses. But we'll have to wait and see at this point. *As the tutorial begins, they ask you if you've played Advance Wars before? The dialogue seemed to acknowledge my "yes", so I thought I'd get to skip the tutorial. Turns out ..not. So I don't know why they asked in the first place?
  16. Played this over the last few weeks, its only really the 2nd 2d standard kirby game ive played (robobot being the other). Its a sort of basic platformer where you get all different powers copied from enemies, like theres one that turns you into a sort of streetfighter character doing dragon punches and stuff, a superman type character, electric attacks, fireballs, everything. And you can sometimes get super powered up and go nuts with a massive sword or turn into a giant snowball - the different powers are what i think makes it fun. Overall i enjoyed it, its often a lot of fun. There are some boring bits mind and i just sort of beat the bosses by well i dont know but not with skill anyway. I sort of like that its easy though as im not good at these sort of platformers. I dont think its as good as robobot. the challenge levels are really good though, you unlock them as you get tickets which you find in levels and theyre like shorter score/time attack levels based on a specific power up, you can go for gold/silver/bronze medals, i mostly got silver, a few golds too, some of which took many retries. Theres about 10 of them, shame there arent more. exploration to find hidden stuff was fun sometimes theres loads of other stuff you unlock but seems to be mini games, that you can play on your own but seemed more aimed at multiplayer so i only tried a few of those. overall this was pretty good, recommended if youre after playing some more kirby, but probably not the best one. edit - this was originally a wii game, not sure what changes there are in the deluxe switch version.
  17. AndyKurosaki

    Sifu

    I’m a bit late to the party on this one, just got my rental copy. But I notice it’s only recently come out on Xbox, so better late than never I guess. I’ve done the first two missions so far, and it’s quite fun. You play as either a male or female kung-fu student, seeking revenge on an enemy gang. The twist is that every time you die, you get immediately resurrected, but age one year. You start off at age 20. Supposedly as you get older, you get stronger, but age too much and you get weaker. The combat seems straightforward enough so far. I’ve enjoyed smashing bottles on people’s heads, slamming them into walls. It also turns out you can attack people in mid conversation. So while enemies have been giving me exposition, I’ve dashed in and punched them in the face. Good times.
  18. Ok. So this is bloody glorious. I love a good music/rhythm game. From Guitar Hero, to Beat Mania, from Osu Tatake Ouendan, to that Namco one with the blue/red drums that I can’t for the life of me remember the name of. It’s a brilliant genre. I’ve never heard of this series before. Apparently it was on the DS? It passed me by somehow. Anyway, this is the series’s grand finale. And the team has basically gone “Let’s use pretty much all the classic Final Fantasy music we can, and a ton of other stuff for good measure. I’m no FF expert, 10 was the last game in the series I completed. But the music of 6, 7, 8, 9 and Tactics, has been stuck in my mind, for decades. Some of the best music in gaming. My girlfriend Sarah listened to some of their soundtracks, and absolutely loves them, despite never playing any of the games. So, the demo for this came up last month. I played one level, and then preordered the full game. Fair to say a good impression was made. Each game in the series has a selection of tracks (typically at least 10+). In typical rhythm game style, you press buttons to the beat, sometimes multiple buttons at once, sometimes using the directional sticks. Sounds simple enough. But there’s a nice bit of depth going on. Each song has “Quests” to complete, from not failing a beat, to using certain characters. With rewards unlocked for completing them. As you unlock each game, you gain characters specifically to that game to use in your party. You play as 4 characters, and as they level up, you gain new abilities that you can use to boost your score, and attack strength. During the song, your characters react to your performance, and you can also unlock summons, to dish out additional damage. There’s a TON of stuff to unlock, and I’m still getting my head around how it all works. But as far as the song selections go, there’s a good couple of hundred songs here. From every FF, to Crisis Core. FF7 Remake gets its own selection. FF Tactics is included. As is pretty much every FF spin off you can think of, to some extent. And there’s planned additional DLC content, from Secret Of Mana, to Xenogears, Nier, pretty much every RPG Square have ever done, by the looks of it. Give the demo a go. Personally, I’m loving this.
  19. Hi guys. I wanted to draw your attention to a little indie game I discovered due to the good old Youtube rabbit hole. I was watching an old Caddicarus video, and he included this game in it. And it's a blast. You play a goose. That's it! Behind the very pretty hand drawn looking graphics is a stealth game, I suppose. You get a check list of things to do, but it's up to you how they get done. Here's an example of the start of the game. You come out of a bush beside a pond. The game shows you the controls. You honk. You flap. You peck. Then you swim across the pond and see a picnic on a park bench. What you do with it is entirely up to you. A little further along you find a farmer minding his own business, tending his crop of carrots. That's when you get your "things to do" list. Things like get the farmer wet, steal his keys, turn on his radio. As you progress through the game, you realise that the main point of being this goose is to annoy the hell out of the villagers as much as possible, while trying to complete you current things to do list. And if you're like me, usually you'll be giggling maniacally while playing. The art style is really nice, the horrible goose struck a chord in me, and the pranks are puzzles to figure out and moves to time and execute. Like stealing the farmers keys is more difficult than it sounds, especially if you've already pranked him, and he's aware of this bloody goose walking around his fields. Though the things to do are not exactly challenging, it certainly brings a sense of satisfaction to complete list after list. In all, it's a sedate laid back game with a horrid sense of humour. If you fancy leaving the things to do list alone for a bit, just have fun pissing off as many people as you can.
  20. OCH

    Shining Force 2

    The Good old days when (western) box art was largely unconnected to the game itself. But Japan was more on the money... Anyway, at time of writing I'm an hour at most away from the ending. So I should probably give some indication I've been playing anything at all for the past few weeks. Fun fact: I played this upon it's original release (1994) but never played the original game until the 2004 GBA remake. As you can imagine, I have a natural bias to the sequel. I still adore this game. Mostly I find the "jank" is associated to the control scheme. You have to pull up a menu to do just about everything. Every character can only hold four items (one of those is typically a weapon) and it just generally slows the whole process down. Funnily enough I've found the game wide secret largely on my own. Mithril. You find pieces of Mithril on the world map and in hidden treasure chests. There are fifteen in all. But there is an early point of no return in the game that means you can miss three of them. Those ones I always miss. Jump through a few hoops later and you reach the Mithril Blacksmith. Get ready to save scum if you want the best aka Ultimate weapons, though. The RNG is abysmal. The cast is quite expansive in this game. Which is quite standard for an SRPG. By the same token, a fair few aren't worth even using in your team at any point (points to Skreech, Birdman number two). You'll note from above some have alternate portraits. Due to the class promotion system in this game. There are also secret added items that grant some characters a new class promotion. For example, Kazim (sixth portrait on the top row). He can be promoted from Mage to Wizard at level 20. However, if you hold off on that for a town or two. You find a Secret Book which can make him a Sorcerer instead (this games Summoner). This applies to several classes of character. But you don't need to fret over it if you miss these items. The ultimate class promotion of the Centaurs is Pegasus. If you miss the item in the Centaur town. The Pegasus Jaro (the blond, seventh from the end on the bottom row) joins you by default later. Naturally, these characters won't be as strong as your initial characters would be in these classes. As an aside, much like the first game. I really don't get the fixation these games have with the Centaur class. There are five of them in this. Six or seven in the first game. There is very little between any of them. So yeah, on to my last two bosses of the game - Odd Eye and, King of the Devils, Zeon. I remember the latter being a chore. I've set the game to Hard mode. The 'Super' and 'Ouch' Modes beyond that seem really unnecessary to me. Since it isn't like you get anything extra for the added struggle.
  21. i almost posted in radiofloyd's fire emblem thread then realised it's a different game this is the one that's just come out on switch. i've only played one fire emblem game before - awakening. it seems pretty similar so far - you do some turn based combat, you level up, you talk to people a bit inbetween the combat, buy upgrades and stuff. seems alright so far, quite enjoying it
  22. Creating a thread for this as it seems like it might be quite a bit meatier than some other games I’ve played recently. Citizen Sleeper is the latest game from the developers of In Other Waters, which I played recently and was quite good. I guess like In Other Waters, it involves a lot of reading and clicking on various menus. Not quite a visual novel, but an adjacent genre I guess. You’re a “sleeper”, a robot of some sorts that escaped or survived some mysterious past and somehow gained sentience, which is apparently a big no-no, so shady characters are coming to put an end to you. You’ve wound up on some kind of space station called Havenage. Here you meet characters and complete tasks to achieve various goals. I can’t describe it beyond that. It’s too complicated. But it’s quite unique and intriguing so far. Based on what I’ve played of this, and In Other Waters, the developers’ (Fellow Traveller) focus is clearly on telling unique stories in unique settings, with an emphasis on mystery and the unknown.
  23. I’ve been enjoying this game a lot. It’s a flower shop simulator. Not really. On the one hand, it’s a gentle puzzle game where people come to you with requests for certain flowers and you have to identify them from descriptions in a book. You also have a map of the area that you can interact with, and you are given hints about points of interest on the map that you should visit. The game seems to be set in a fictionalised version of rural England and there is a greater story and mystery going on that you learn about as you talk with your customers. So far, it’s been a very chill, well-designed game that is a nice change of pace from anything else I’ve played recently.
  24. With my interest in PokéMon Violet at an end. As I'm in the mood to keep playing it, I decided to turn my attention on the third game on my Switch (following Violet and Metroid Dread). Considering, I have completely forgotten when I bought this. It's a little regrettable it has been sitting unplayed on here for so long. I adored the first game on the PS3. If they had released them on a console, it's likely I would have felt similar to 2 & 3. Now the main reason this game has essentially been in storage is due to it being a download. As this is the Switch, the size of this game forced me to archive all of my other Switch games. I recall being very annoyed by that and I left the console off until Metroid Dread. Fast forward to the present, I'm a little rusty but getting there. The importance of strategy in this series can't be understated. So far I'm roughly two chapters in. Basically the bit that was covered in the 2018 demo (I know this since my save data was retained) With two unlocked skirmishes, both 'A' rank. Although the story missions haven't been as successful (two B ranks), since the first (which was an 'A'). I'm getting as much enjoyment from it at the moment, as I did with the original. Waiting to see which one the cast will be the titular Super-Soldier. Not as clear cut as the first game yet.
  25. I'm starting this thread, eh? Weird... Anyway, PokéMon Violet. There are issues. Even I, someone who doesn't take note of framerates, screen tearing etc can see it plain as day. Draw distance is a thing. Note this is apparent from the second town. Before you reach the main school. The worst part is that every single PokéDex entry causes slowdown and stuttering. This isn't great for flaws in the most basic, yet fundamental game stuff. That's the negatives out of the way for now. Stay tuned for more on that, I imagine. The results of play session one. Not bad going really.
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