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  1. I've played a fair bit of this now, no idea how close to the end I am but it's gone on longer than I expected, I should think it's a longer game/story than Dear Esther. There's more to do than in Dear Esther but only a little, it's still pretty much a Walking Simulator. I'd say it's somewhere between Dear Esther and Gone Home in interactions needed. It looks fantastic, really amazing art and some brilliant effects when things transition. The score is great too, it sounds and looks like an expensive game. The story is pretty intriguing. I don't think it will spoil it to reveal that everyone has vanished and you're going around trying to find out what happened to them in the time before that happened. Largely it's about a number of people and their relationships with each other, more so than whatever caused their disappearance. The only real downside so far is, like Dear Esther, it moves so slowly that I've given up on investigating every nook and cranny and only go where the game indicates I should be, which is a bit of a shame. I'm also gonna go out on a limb and suggest that Nag shouldn't touch this one with a ten foot pole.
  2. This only came to my attention a month ago at the most and I don't know how I missed it. I think I would have remembered it if I'd seen it before. So its another rogue-like, or rogue-light, or rogue-lite... rogue-zero? I dunno. Its one of those games with sort of permadeath and upgrades and randomly generated levels tied to a game that isn't an RPG. In this case its tied to an arcade style shooter, say Asteroids. But its not as simple as that, in fact it has tons of stuff in it to play with. There are different kinds of lasers; like spread shot, ones that bounce of walls, and typical stuff like that but they can be combo'd together for some different results. I'm just on my first run so I've not seen how deep that goes. There is a lot of movement options. You've got that skate-y movement which I always really like in games like this, and you also have this strafe that is quite hard for me to get my head around now. I tend to just strafe into rocks. There is also a 'duke' button. It basically functions as a dodge and gives you some invincibility frames, and that I find very useful. It's a good job that there are these evasive options as you don't get a whole lot of health, health pickups aren't common or cheap. Thankfully it does have a very Halo-like shield system. halo was apparently an inspiration for the game, generally, and it does come through. I can't put my finger on it but there is something in the flow of combat that is similar, at least in the moments when you decide to be brave. It's structured like a TV show in that you have five episodes in a series. A series acts like save point which you can carry on from. I've not died yet so I don't know first hand what happens when you die but from what I hear you do have to start from the beginning of a series if that happens, though there might be some kind of safety net. The structure is fitting since it's going for an anime thing, though it looks more Saturday Morning Cartoon Inspired By Anime. I can't help but think Ben 10 when I see it. I don't think it actually looks that great or has a nice style, but the game is fun to play. It does make me wonder who they're aiming for as it does feel like its shooting for a younger audience at times though it does play a pretty hard game of shoot'n'dodge like those 30-something console gamers like. Anyway, I've got a bit more to see. I've not even got to the bit where your spaceship turns onto a mech, yet. Yes, it has a mech in it.
  3. It shows how much this zoomed past people, I tried looking for a thread on it and none found. Now it's free on PS+, anyone fancy trying to get the co-op working?
  4. Hendo

    The Swindle

    This is out on pretty much everything right now, bar the 360 I think. It's a bit of a Rogue-like (or lite) 2D platformer so a bit like Spelunky. But also stealthy so a bit like Mark of the Ninja. You have 100 days to build up your abilities to pull off the final heist. Each heist makes a day tick down, each time you die another burglar takes their place and also takes a day off. When that burglar does, the abilities and money banked remains but money collected in the run gone wrong will get lost. It's good fun so far (I've got about 20 or 30 days in) but I've had some horrendous runs where I've fucked up badly about 10 times in a row so will probably start from scratch a few times before I see the 100th day. I was struggling at first until I watched this video with the developer: What I learned is that the basic hacking is the first thing you can afford, and you should buy that rather than try and save up for other things first. The money needed for most upgrades is obscene at first but you start off only able to rob from poor people and so the money you get out will be low to begin with. But on the other hand, security in the poor areas is quite basic so it's easier to rinse them out. Until the game recognises you're doing well and starts throwing more stuff your way, like mines, tougher enemies, etc. The best thing I learnt for myself when I was playing yesterday was to shut the doors rather than leave them open, so you can control where the enemies will go better. The art style is pretty great and the procedurally generated Victorian style names are superb.
  5. So I got on the beta. For all the fucking good that did,haven't even got it to work yet. I'll give it another try after work tonight. But my initial impressions so far are, if it doesn't work for a beta,the full release is hardly promising.
  6. Sly Reflex

    Rocket League

    Tonight I'm going to try this now that the server kerfuffle has seemingly passed. Can we get enough to fill a 3v3 game? Nothing serious, rotate teams after every game unless it becomes one sided. It'd be nice to get a bunch of us on and talking to one another, it seems to be ages since that happened last. I'm looking at around 7 or 8 for kick off until whenever people get fed up and leave. Who's interested?
  7. Seems like this is totally awesome to the max. it plays a bit like samba de amigo without the maracas (which sounds like it might be bad but it's not) - notes come out from the centre to 6 points, 3 left (hit by up, left, down) and 3 right (triangle, O, X), there's standard stuff like 2 at a time, and holding notes. but to keep it interesting - a big circle means flick one of the analogue sticks, this is like the clap in donkey konga and the kick pedal in rock band drums - as in it messes with your head at first - i'm still at this stage - but also this is optional, i guess it gives you more score, but missing them doesn't count towards pass/failing the song (i think i read that somewhere), which is nice. i've worked through all the songs on normal, and they're good fun, occasionally difficult with the added stick flick (which i was sort of getting used to on normal) - but moving onto hard i'm having to ignore it to try and just pass the songs - which seems pretty tricky, you can't miss that much stuff. i've had to replay songs quite a bit on hard to pass a few - still early days. but i don't mind replaying them as the gameplay is really good fun, and the music is great (if you like persona 4 music anyway). and the presentation is out of this world, not that that really matters but it's really slick and looks ace. now the bad - i should have waited for an english version as there's a story mode like the fighting game, but i haven't a clue what's going on (beyond dancing to defeat monsters), hold triangle to skip text at super speed anyway. and i sacked that off for the free play mode. there's about 25 songs i've unlocked so far. so yeah if you like rhythm action games and persona music it's a big thumbs up imo.
  8. So, I know this probably won't be a popular thread, but I started playing this on Saturday and thought I'd create this to jot my thoughts down. As a general rule with the LEGO games I try not to play too many too quickly, as I feel the repetitious copy n' paste nature of the games and the way they're designed would condemn me to tedium if I played some back to back, its been quite a while since I last played one actually, the last I played was the excellent LEGO Marvel Superheroes on my PS4 back in the Winter of 2013 when it had just come out, really enjoyed that, and the only previous LEGO game I'd played before that was the equally excellent LEGO City Undercover on the Wii U. I dabbled in LEGO Indiana Jones and LEGO Star Wars back in the day but never really enjoyed them until I played City Undercover on the Wii U, the humour, the city and the gameplay really clicked with me in that game and I ended up enjoying it FAR more than I ever imagined I would. Anyway, I've gone off on a tangent here, needless to say, LEGO Jurassic World is the first LEGO game I've played in quite a while, as a massive fan of the Jurassic Park franchise it always seemed like a no brainer to pick it up, I think the LEGO games resonate the most with you if you're a fan of the subject matter in the game so I thought it would probably be a reasonable assumption that I'd like this if I bought it, and....4 hours in, that assumption seems to be correct. In LJW you get the chance to play through all 4 films in the series, however, only JP and JW are unlocked from the start. Being the JP fan that I am, I wanted to start back with the original JW, after I was done with this I moved onto the slightly maligned 'The Lost World:Jurassic Park' which struggles to live upto the heights of its predecessor, but is still a pretty good film in its own right. I think for anyone that's a fan of the films, you'll love this game. From John Williams' spellbinding score to some of the original actors' voices being included in the game, everything feels like an authentic JP experience, just in LEGO. Whilst I've a relatively short history with the LEGO games I've noticed in the 4 hours I've spent with this that there doesn't seem to be too many puzzles anymore, in Indiana Jones, SW, LCU and LMS I would find myself getting stuck on the odd occasion, not knowing which gadget/ability I needed to use a specific point in a level, and where to use it, but everything seems really straightforward in this, they seem to have taken out any difficulty the puzzle-elements of the game had, the other new addition is playable Dinosaurs, and yes they're as cool as they sound! The playable characters definitely aren't as memorable as the ones in LMS though, that's for sure, I was struggling to remember who some of the peripheral characters you can play as in the game were, obviously the main characters through all 4 films are recognisable, but beyond this I had no recollection who some of them were, a far cry from the spades of recognisable characters in LMS. So, yeah, just wanted to give a few thoughts on my opening 4 hours with the game, don't expect anyone else picked this up, but its been pretty cool so far, a nice relaxed easy going game that should keep me occupied for a few days, but nothing more.
  9. Over the past week or so, I've been playing some planetside 2 on the PS4. It's a free to play shooter, and I have to say, it's been fun playing. When you start out, you limited to playing in a single starter area to give you a chance to learn the ropes. Having said that, the tutorial aspect of the game is somewhat limited, so you're best off going to watch a basic tutorial primer http://www.lifestreamgaming.com/planetside-2-ps4-basic-beginner-guide/ like that one. The game is certainly scratching at my battlefield itch, and while there is a paid subscription you can opt into, I've not really felt any pressure from the game to do this. For the paid membership, you get a xp boost and you get credits to spend on either you equipment upgrades (you can upgrade everything with the free in game currency too), or buy decals and armour colour schemes (you cannot buy these with the free currency). I've been told that the game is a lot more like MAG, although I've never played that, so I can't comment. Either way, for free, it's a really solid shooter and good fun once you've made yourself familiar with the game and controls. check it out
  10. So, this is out in the wild now, played the opening 2 hours or so earlier and, unfortunately, I've got kind of mixed feelings about it. The first 15-20 minutes or so is an incredible introduction to the game, incredibly cinematic, production values through the roof and sets up the start of the game perfectly, but after that everything kind of went down hill a bit for me really... I can't really put my finger on why, really, just not a lot excited me in that opening 2 hours that I played, I was actually pleased when my session on the game came to an end, which very rarely happens to me with games nowadays, it could just be open-world bewilderment to be fair. Quite a lot of open-world games I play, I find them quite hard to get into in the opening hour or two because you're bombarded with information about all sorts of systems in the game, bombarded with side-quests, tutorials etc. and I get a little bewildered by processing all this info and it just takes me a while to get my head around things before I get to grips with the gameplay systems and hopping around the world, so it could just be this to be fair. The biggest addition to the game is obviously the Batmobile, it's cool, and the interactions you can have jumping in and out of it, ejecting into a glide from it etc. are incredible, but the 'Battle mode' or whatever they call it is incredibly dull, I've only used it a few times, but so far I just took down a number of identikit mini-drone tank things in it, and it just felt like a chore already, the handling of the Batmobile is quite loose as well, but it's nice enough to handle, I never know now whether to use the Batmobile to get to my next objective or to glide there I really like that a lot of the gadgets that were unlocked through the story and that you had to upgrade in the previous games are now unlocked from the start, the gel, rope launcher and other bits and pieces are really cool, but the star for me is the upgraded grapnel being included from the start, it annoyed me so much in the previous games when you had to upgrade the grapnel so you can press A twice continue your glide over wherever you've grappeled to, annoyed me intensely, Rocksteady have definitely kitted you out with a lot of the stuff you'd only find half-way or three-quarters of the way through in previous games, it does give you the feeling that you're Batman at his prime. Did a few side-missions too, 1 Riddler race, probably my favourite that I've done so far, really cool, bit of challenge to it and some cool mechanics Rocksteady have put in there, there's a Murder mystery type set of side-missions which were in previous games that are interesting but more of the same really and ones where you have to rescue/find some Firefighters for reasons I'm not sure of. What annoyed me slightly, was that in the Riddler missions, I was under the impression that they'd completely taken away the annoying Riddler trophies of previous games, and replaced them with these races, but no, it seems you still have to collect Riddler trophies, this time to unlock more races, seriously cannot be fucked doing that. The graphics haven't really impressed me as much as I thought they would either, I mean, don't get me wrong they look good but I expected them to be jaw-dropping from what I've seen of the game thus far, and it just wasn't really, there's a moment where you look out on Gotham from a tower right near the very start of the game, and the vista and draw distance is incredible but the textures just aren't quite up the level I thought they'd be, the rain effects and particle effects are cool but the rest is just a really shiny Arkham City, some of the small bugs that affected those games like Texture pop-in also make an awful reappearance in Arkham Knight, I was literally standing on a roof top about 100m away and the big building across from me had awful muddy textures right up until I glided really near it, that's unfortunately the pitfalls of still using the Unreal 3 engine, Rocksteady. Very early days into the main-story, but it just isn't gripping me at all at the moment, being forced to do a load of challenge-tutorials half-way through a main-story mission is no fun either and completely took me out of the zone, I guess Rocksteady thought I need to learn all this shit for the mission ahead but it just felt a bit haphazard to me. These are very early impressions though, I've played every game in the Batman:Arkham series and have a somewhat mixed history with them, loved AA, thought AC was incredibly overrated and preferred AO myself, will give this a fair crack of the whip, but so far, it's more AC than AA which is what I feared, will put some more time into this later today.
  11. Hendo

    Fallout Shelter

    Let me tell you the story of Vault 111. In the beginning, there was Vault 489 and it was a happy place. For about 30 minutes. It turned out that the Overseer really didn't know what he was doing and had badly misjudged how much power he needed and sent too many of his people out into the wasteland to forage instead of looking after the vault's meagre power station, canteen and water system. So the people left in Vault 489 were pretty much fucked. The Overseer being a heartless bastard abandoned his people and left for a bigger screened vault to look over (albeit with slower, more sluggish technology) and opened Vault 111 to the world. He was expecting maybe a round of applause or special item for naming it 111, but sadly that didn't happen. Everything was going pretty good. The people were happy, the vault was improving all the time. People went out looking for goodies while others stayed behind and looked after the vault, then everyone was called back to work together and help with booting out (or straight up murdering) raiders who broke in, killing giant roaches who burrowed in or putting out random fires. The Overseer paid special attention to hooking couples up in the private quarters and watching them pair up to make new little survivors. Of course the pregnant vault people were pretty useless in a fire or fight but could do any other job the Overseer told them to do. After a certain amount of time (approximately 3 hours), the pregnant survivors gave birth to little ones who would take the same amount of time to become an adult. The Overseer spent this time shouting at his control screen demanding the rubbish ankle biters "hurry up and drop your balls, for the love of Christ", as children can do absolutely nothing but wander the vault smiling in their stupid smug manner. The water, power, canteen and even the vault door got upgraded and everything was going well until supplies were running low and that stupid child wouldn't grow up quick enough and the other pregnant survivors weren't popping soon enough and people started getting sick. Then the roaches came and the Overseer pretty much gave up. About 6 of the 16 inhabitants died before he gave up, turned his control screen off and refused to go back to the vault. I'm sure later on he'll arrive at a new vault and start the whole process over again. With a new goal of seeing if he can cause incest, seeing as the men and women in there will pretty much fuck anything after a while.
  12. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  13. I picked this up at the weekend. It's good fun, especially if you have OCD for making things in video games. It's really great in co-op too, 2 player local, and 4 player drop-in drop-out online. here's a link to a video that explains the game. http://www.polygon.com/2014/3/17/5518468/nom-nom-galaxy-overview-video
  14. Developer: Slightly Mad Studios Publisher: Bandai Namco Games Platform: PC, PS4, XB1, Wii U Release Date: 7th May 2015 (Digital PC), 8th May 2015 (Physical all versions). So, Project CARS is a community funded semi-SIM racing game, developed by the guys that made NFS: Shift and NFS: Shift 2 Unleashed, its just been released this past Thursday/Friday, and here are some of my impressions. Initial Impressions: Started at the very beginning of the Career mode in the Karts, ridiculously hard to get used to the handling and everything, restarted the very first race about 10 times as I kept sliding off here, there and everywhere finished the UK Karting Championship and then went onto the main Karting Championship or whatever its called, won these and reached towards the end of my first season and left it there. There is a lot to like about it, but it just felt pretty dull to me, pretty vanilla, just a bog-standard Forza/GT clone. There was no real incentive to keep going other than wanting to win, in Forza you level up, get tons of cash, cars etc. when you finish a championship, there's none of that here, you just get a trophy and then simply move onto the next season and/or championship, not sure how much more time I'm going to put into the career mode to be honest. After this I decided to try my hand at the online side of things, definitely had more fun with this but it was still a bit hit-and-miss really, some of the lobbies I was going into had numerous settings I had no clue about, like manual shifting, I literally had no idea, pushed the accelerator off the start-line, didn't go anywhere and ended up dead last, the cars are also ridiculously difficult to control, you have to seriously feather the throttle everywhere otherwise the torque of the car will just throw you off into a wall, ridiculously hard to get used to, and not fuck things up but if you nail it is is damn satisfying, more fun with real opposition for sure, always the way really in racing games really, just wish there was some standardised control scheme/difficulty level for the online side of things and not a 50/50 chance you're going to get some mad settings when you enter a game. Further Impressions: OK, my thoughts have changed quite a bit on this now. After initially finding it a bit clinical and dull (in the career mode anyway), I decided to put on the Project CARS Drum 'n' Bass playlist from Spotify in the background, made the entire game 100% better, I'm not even joking, I can't play this serious car games without some decent music on, and this made the whole experience of piloting a cart/touring car etc. exhilarating rather than a bit dull like I found it before. I'm about mid-way through Season 2 in the Career mode and I'm loving it so far, it still lacks that XP-progression system from Forza but I still find it addictive, I'm driving A LOT of varied cars now, from Karts, Super-Karts, Touring Cars, Caterhams etc. every car feels incredibly different from one another, and you have to relearn your braking lines, racing lines etc. everytime you pilot a new car in a new event Another special shoutout has to go to the track variation, I'm constantly bemoaning the track selection in the last few Forza's, going around the same tracks I've gone round a million times before in previous games, just with longer, reversed etc. versions just isn't that fun to me, almost every track in this is different, I haven't played that much of the campaign, but already I've experienced racing at Brands Hatch, Snetterton, Oulton Park, Spa, Sonoma Raceway, Dubai Autodrome, Silverstone, Zolder, Barcelona, Donington Park, Monza and numerous Karting tracks, it's quite frankly, a ridiculous number of tracks, and it means that it constantly feels fresh, you will go from Spa one race to Zolder the next, you're never left repeating the same tracks ad nauseam just in different forms like you are in Forza. Also must mention the weather systems, it really is fantastic. You can go from racing in perfect sunshine, to clouds coming in, to it pouring with rain, and then the track drying out afterwards, with different corners remaining wet, and different corners becoming dry, it is incredibly dynamic and is probably the most realistic weather system I've experienced in a racing game, it is incredibly impressive and puts the weather systems in racers like FH2, Driveclub etc. to shame, it is utterly fantastic and just adds to the realism. Played quite a bit online as well, and it is really, REALLY good as well, lots of customisation in there, if you're a lobby host you can pretty much set up a game exactly how you want it, tweak which aids you want on or off, number of laps, rolling or standing start, weather types etc. Unfortunately, it suffers a bit from 'online racer syndrome' in that you get a lot of people who are shite at racing games in there, that'll just barge you off the road left right and centre, which is no fun at all, but, if you've got patience and are prepared to put up with this a bit, let your skill shine through and eventually take you upto a good position in the race then you'll find it enjoyable, it's incredibly satisfying struggling in a Formula A car that can make you spin at any point in time if you're not careful and treat it with care, getting to the front, dodging the numerous terrible drivers, incredibly satisfying and addictive. I've only played 8 hours, but it's already better than Forza 4 and 5.
  15. DisturbedSwan

    DiRT Rally

    Developer: Codemasters Publisher: Codemasters Platform: PC (Consoles TBA) Release Date: Out Now PC, XB1 & PS4 April 5th, 2016. So, a sudden announcement yesterday from Codemasters, where they announced the latest addition to their popular DiRT franchise, DiRT Rally. DiRT Rally brings the series back to its routes, focusing purely on Rallying and Rallying alone, there's no Ken Block or Gymkhana type stuff in there now and neither is the zaney colour scheme or music, think back to the original Colin McRae Rally and it's a bit like that, this may be Codemasters' first ever SIM racer, everything is incredibly in-depth in DiRT Rally and they've done away with the popular Rewind feature. At the moment it's out for Steam Early Access, and will continue to be worked on in the months to come, with Codies gathering feedback from the Steam Community as to what they like, don't like etc. all future DLC/Features/Expansions etc. are free. Here's the new features they are adding to the game in the months ahead: April - Early Access begins May - Pikes Peak Pack June - Tarmac Terrors & Classic Icons July - Rallycross Pack August - PVP Pack & Rallycross Expansion September - Flying Finland October - Modern Masters November - Winter Wonderland This announcement really caught me by surprise, I guessed Codies were working on something all this time, but I really didn't expect this, the announcement totally came out of left field and the game was released the same day! Crazy, anyway, I love the series, I love everything about DiRT, Codies and the work they do in racing/rallying games over there and very pleased the series has gone back to its routes, was going to wait until the Steam Summer Sale to pick this up, but felt like I needed to have it to try it out with my new Wheel when it comes sometime this week. Anyone else excited by this? 1 hour Dev walkthrough: Played an hour of this tonight, haven't got my wheel yet so just played it with my XB1 pad, I'm incredibly impressed. As others have said in the community, it definitely doesn't feel like an Early Access game, everything feels extremely polished from the menus to when you're in game, the graphics surprised me quite a lot, I don't know if it's just my PC or what, but it looked pretty damn nice, not TO1886 nice, but didn't think it looked bad at all. You start off by setting up your profile on there (Name, Nationality and all that jazz), then you select the number of assists you want (to be honest I was surprised they even had any assists on there) the less you have on, the more of a Credit reward you get etc. They also start you off with 50,000Cr to buy a car. It's all pretty basic at the moment, but they've got Online stuff (Daily Event, Weekly Event and Monthly Event) thought the Daily Event was as good a place as any to start off, so gave it a go, it is definitely as difficult and people are saying, although perhaps a tad easier than I expected or maybe it was just me getting used to it a bit by the end of my 1 hour play session I don't know. Most difficult thing I still need to suss out is hairpins, I end up slowing down far too much and can't decide whether to use the Handbrake or the brakes, so end up using a combination of both and slowing down to a snails pace, want to get a drift round to hairpin going but haven't sussed it yet. Did the Daily (posted an atrocious time of 11 minutes-odd ), you can't restart either you can just 'retire' if you fu*k up as it's a Daily Event and you only get one shot, then I tried a Championship (Single-player offline) event, bought my first car (Mini Cooper) and eventually came 5th after doing a 4-stage 'Event' which then led on to the next one, did a couple on this then moved on to try the Monthly Event, a lot of races in this (24) so only did 3 tonight and then saved and quit. But, yeah, I'm impressed by it, it definitely felt so similar to the Colin McRae Rally PlayStation games of yesteryear. Also, this video is incredible:
  16. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  17. Anyone else been playing this? I was a massive fan of the first game, had an absolute ton of fun with it, incredibly addictive, visceral and with a bloody incredible soundtrack. The 2nd game I'm not having quite as much fun with...it seems a bit more stop-start than the first game where you could just get in the groove and be at it for hours, they've also tried to do a lot more story stuff in the 2nd one so there's a load of dialogue this time around, and loads of skippable cutscenes. The music is just as good as the first game, but the level design doesn't feel anywhere near as good to me, the first games levels just felt so tight and well designed around the games controls, but it feels in the HM2 that the levels have been chopped and changed to fit the narrative rather than the other way round, it is still decent though and after the initial hour and a half of frustration and bewilderment I am having a lot of fun with it now. I'm about 5 hours in, so probably not got too much longer to go, definitely feel the difficulty ramping up at the moment.
  18. HandsomeDead

    Axiom Verge

    I might as well say something about this since I'm stuck. So on the surface this is basically a classic Metroid game under another name, and I'd even say it's classic Metroid a little under the surface, too. It's hard to get away from the comparisons. But it does have it's own stuff. Gameplay-wise it is less predictable than it initially looks. You can see that there are ares you can't traverse but it doesn't quite use the same kind of abilities as you'd expect from a game so inspired by Metroid and Axiom Verge certainly does a pretty good job of surprising you. I kind of don't want to talk about them, but I will say the drone is pretty inspired. It plays a pretty good shooter. The enemies are really fiendish which really do cause a problem not long into the game and the weapons you get are weird and unexpected, too. They maybe a bit too situational so you will use the default a lot but there is some satisfaction in figuring out the best way of using the weirder ones. It feels quite Turbo-Grafix-y more than Metroid-y in terms of action, actually. I don't think I quite understand the story, though. There is a bit too much jargon that comes across really stupid, sometimes, but the atmosphere is spot on. The environments do pull off the surreal, dreamy, alien sci-fi thing really well. The soundtrack helps a lot; it's mostly really good. I know this has past a lot of people by, it hasn't had much attention for some reason but I would say it stands alongside Shovel Knight as a good modern take on an older style of game. I kinda hate it now because being stuck really blows chunks, especially on games like this.
  19. I'm not very far in, I just thought there should be a thread for it. It's a Crpg, not sure what that stands for, but it's the kind of rpg where the game pauses when combat starts so you can select who to attack and what with, or just let it play out in real time. A bit like Dragon Age, only more fun As a pc game, unless I'm missing something, it seems to be missing a few things. There's no graphics options that I can tell, and I have an issue with the mouse cursor not moving the screen around when I go towards my 2nd screen, but you can use the cursor keys for that seems alright, recent events suggest that potential party members don't have a long lifespan around me, not my fault. On that note, there's text options in the game, choices and the like, one very early on got someone killed, I think it was unavoidable that someone was going to die, but on well The plan id to play the vast majority of Easter, should be fun
  20. DANGERMAN

    Ride

    Yep, that big new release everyone is talking about It's a motorbike game, which will probably be news to some of you, and it's by the people that do the MotoGP games. I can't tell a huge amount of difference between the 2 but then I'm not really an expert. It's kind of focused on buying bikes. You earn credits for winning, and you can upgrade your bike, but you'll be locked out of certain classes until you buy more. Other than that it's fairly open, if you can afford a superbike then there's nothing stopping you buying one and playing those events. The one bit of structure is the world ranking, a ladder to climb by finishing races. The ultimate aim is to get to rank 1, but along the way you'll hit certain milestones that will open up Elite races. These will reward you with a new bike, although usually you have to buy a bike to enter them, which you then spend money improving, meaning you never touch the new bike you won Here's a video I done. The mic is a bit blown out because it was recorded by the capture kit directly when it shouldn't have been
  21. Sambob

    Bloodborne

    This is a bit hard then. Them load times too. Played half an hour, mainly been the same bit over and over.
  22. Anyone else played this? I finished it about a week ago, here's my review: Another game that has seemingly been panned by the critics, and another I was apprehensive about picking up and playing as a result, but if you like cinematic story-driven games such as those found in the Uncharted series or The Last of Us I think you'll like The Order 1886 and enjoy it immensely. Let's start off with the games strongest part, the Graphics, they are absolutely sublime in every respect. Everything reflects off surfaces beautifully, there's shadows, light beams through windows of all shapes and sizes, puddles react realistically when trodden in, everything glistens in the rain, fog billows out of chimneys and in the air with a natural fluidity to it that hasn't been experienced before, The Order 1886 is the best looking console game of all time, full stop, it is just absolutely incredible and blows every game that had gone before out of the water, there are hardly any bugs in the game, the frame-rate is a solid 30fps throughout and the only technical blemish is the fact that mirrors don't reflect your characters reflection in game, that is it throughout the entire 9 and a half hours I spent with the game. Ready At Dawn have successfully melded cinematics into game-play, cut-scenes end and you're put right into the action, not realising at first that you're actually in control, the graphical fidelity is that strong that it borders on photo-realism at times it really is a sight to behold. The way Ready at Dawn have constructed the game means that cut-scenes, cut-scenes with QTEs, cover-shooting sections, boss sections, Lycan sections and exploration sections are all melded together into one all encompassing cinematic vision or experience, nothing feels out of place from the simple menu to the toned down HUD, everything in the game compliments one another and keeps this cinematic experience fluid and interlaced together for the player to enjoy, always immersing the player and never pulling their concentration out of the game. The story is integral to RAD's alternative version of Britain in the 19th Century and it doesn't disappoint, the start of the game is very clever in starting you off 3/4 of way through the game and then going back in time for you to piece together how Galahad got himself in that particular situation in the first place, it is very cleverly done and when it all comes together and you see what happens to Galahad after the Prologue the story really delights and includes a few twists and turns I wasn't expecting at all, I thoroughly enjoyed it throughout and cannot wait to see where RAD take the franchise in the future. The characters themselves are all very well realised, although a little more back-story to each wouldn't of gone amiss, the character development of Galahad over the course of the game is fantastically well realised by RAD, the other Knights of The Order have their own distinct personalities, backgrounds and motivations that you discover throughout. Another mention has to go to the game's soundtrack which compliments the game perfectly, ramping up the excitement when needed and giving a beautiful melancholic score that blends perfectly with TO1886's story and London location, as well as its graphical style, it is nothing less than sublime as well. The only negative points I had with the game were the Cover shooting sections and the Lycan shooting sections. I didn't mind the cover-shooting sections that much but it just felt very serviceable to me, like they'd just taken the cover shooting mechanic out of Uncharted and put it into TO1886 without any really modifications or differences, the only thing that brightens up the cover-shooting sections at times is some of the weapons available. A lot of them are your standard fair of Shotguns, Machine guns and Rifles but the Thermite Gun, Arc Cannon and Grenade Launcher all stand out from the rest and are an absolute ton of fun. The next negative point is the Lycan shooting sections, these appear periodically throughout the game and are essentially the same thing every time, something will happen in the story and you'll be left in a warehouse environment having to fend off some Lycans, there's no cover in these areas and you're left just with a X button prompt to avoid the Lycans attacks, before firing off your gun into them and eventually having to go and put them down, all the Lycan sections are exactly the same and don't innovate or do anything different from one to the other, they feel very crammed in, like RAD wanted to give you some enemy variety so decided to keep these sections in the game. You'll notice I didn't put the game's length as a negative in the paragraph above, that's because it took me 9 and a half hours to finish the game, not the 5 and a half as widely reported in the media, 9 and a half hours is probably slightly longer than the average length than the average CoD Single Player Campaign so I think no one should be put off by the length of the game. Overrall, The Order 1886, is a tremendously exciting, visually stunning portrayal of an alternative-history 19th Century London with a decent story, characters and impeccable visuals, for a fan of cinematic story-driven experiences I very much enjoyed my time with The Order 1886 and feel it has been harshly treated by the industry at large. 8/10 Also, picked up the Platinum Trophy in my time with the game :
  23. HandsomeDead

    Evolve

    I'm still not sure of my overall thoughts on this game so I apologise in advance if I ramble. I suppose I've not played it a whole lot still as The Hunters. You have four people, each with a role: you have Assault, he's your gun guy who's only job is to shoot the monster and does the most damage and he can lay mines. Most of my time playing as Hunters has been with this class (I did play once as a Trapper but didn't have a clue what I was doing). You also have Support and Medic classes (I've not even tried them yet). You don't really pick your role, it's assigned to you and then you have to be that role. At this point a lot of people don't know what they're doing (I count myself in that group) so sometimes being on the Hunters team can be a really frustrating thing. Until the game has been out for a while and the community figure out how to play all the roles well then it will be more fun to fumble around with people you can communicate with. At least then you won't feel as bad when you do something dopey. But playing as The Monster is the solo experience, and because of that is more fun moment to moment. Like I feel like tracking the Monster as Hunters isn't that fun, especially when you're still not 100% sure what you're looking for, which I think a lot of people are like now. But as The Monster it's simpler: you keep a low profile for a bit and eat wildlife so you can the evolve into a stronger version and that is more engaging during the downtime, rather than wandering around looking for signs to where The Monster is. But I've been enjoying that side of it a lot. There was one game where a trapper must have got a glimpse of me and set down the barrier. The barrier is a large, well, barrier, that comes down and imprisons you with The Hunters which makes escape very hard, but I did manage it once, and it was tense stuff. I was still at the earliest stage of evolution so didn't want to take them on but I realised they didn't know exactly where I was. The barrier is quite big so when it came down the edges were right in front of me so I knew I maybe had a few seconds to hide and by keeping an eye on them (or a nose, the smell mechanic basically puts a yellow or red outline around people so you can see them through walls) I managed to stay out of sight the whole time, just moving a little out of view, and snuck out when the barrier timed out. Sometimes the combat as a Monster isn't always that satisfying. It's a bit unwieldy and I'm sometimes not sure if I'm hitting someone but the range attacks mostly work well unless you get caught on something. You do have to be aware of whats around you and being a big, ugly shit that can be hard to do sometimes. So, bottom line is it's sometimes really fun but relies too much on certain situations for fun to happen, like it's a game that has to be played to certain rules. I'd say the rules are a bit too specific, though. That could change as the classes expand but they made the, frankly, stupid decision to lock other characters and monsters behind a progress system, because that's what all multiplayer games have to have now. Why they didn't just let you experiment with everything from the get go like they did with Left 4 Dead, God only knows.
  24. Sambob

    Life is Strange

    Well, ive installed it, and my poor little surface is sort of struggling to play it. Unless the main character saying every line is part of the story.... Looks good though, going to have a play around with the setting and see what we can do, more details when I get a chance to play it properly. Music in this game is absolutely lovely so far, im really liking the game from the brief 20 minutes. EDIT: Changed Resolution, and everybody is happy now. Was trying to run it at 2160 x 1440, looks lovely now.
  25. illdog

    Resident Evil HD

    I know you do son, I know you do. And you used the wrong write you big bell end. I bought it too, made the crazy mistake of only buying it on one console. I am struggling to enjoy it again at the moment, i thought I would love to play this game again as it's been a few years but I'm finding it incredibly dated. I shall play again on Thursday (when I finally get some time to play games again) with the knowledge of what it is and not what I thought it was and see if we get along then.
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