DANGERMAN Posted February 19, 2019 Share Posted February 19, 2019 based on what we saw I don't see it running well on Switch, the environments are too big Link to comment Share on other sites More sharing options...
Rikzilla Posted February 19, 2019 Share Posted February 19, 2019 8 hours ago, DANGERMAN said: the environments are too big Bigger than Breath of the Wild? Link to comment Share on other sites More sharing options...
DANGERMAN Posted February 19, 2019 Share Posted February 19, 2019 37 minutes ago, RikSP said: Bigger than Breath of the Wild? no, but that was a WiiU game, this was half built for a more powerful console and the Switch, generally speaking, doesn't handle large environments well Link to comment Share on other sites More sharing options...
HandsomeDead Posted February 19, 2019 Share Posted February 19, 2019 If this does happen (which I don't believe as of now) it will be totally retooled and maybe reuse some assets. Link to comment Share on other sites More sharing options...
Rikzilla Posted February 19, 2019 Share Posted February 19, 2019 I basically echo what DC says. If it happens it'll be remade from the ground up on a new engine geared toward the Switch. The Switch can handle huge environments and monsters etc if the engine is right, just look at Breath of the Wild, Mario Odyssey, Xenoblade Chronicles 2, etc. I'll happily take a reduction in visual fidelity if it means they get it playing smooth. Link to comment Share on other sites More sharing options...
DANGERMAN Posted February 19, 2019 Share Posted February 19, 2019 Maybe, I''m also pretty dubious it'll happen, I think it's a massive leap of faith to assume they'll rebuild it specifically for Switch, but if it does we'll see how it runs, it was reportedly not running great on the Xbox. I'm not sure Mario is a great example, it moves so slow they can draw the environment in as they go. Ys runs terribly (that is a port though, same with Assassin's Creed), and that Daemon X Machina, which is pretty comparable based on what we've seen doesn't run or look great based on the demo. It's the same with the Witcher 3 rumour, I think people forget that the Switch is a tablet, there's some stuff it's just not going to be very good at. But hey, I love Platinum's stuff, or their good stuff at least, if it does happen I'd much rather be wrong about it Link to comment Share on other sites More sharing options...
HandsomeDead Posted February 19, 2019 Share Posted February 19, 2019 Yeah, I dunno how scalable Witcher 3's engine is. If CD Projekt are working on it is probably just an experiment. As for Scalebound, Platinum have quite a bit on thier plate so if it is happening it will go into full production after Astral Chains and probably Bayo 3. Maybe a new, more powerful SKU will be considered then. Link to comment Share on other sites More sharing options...
one-armed dwarf Posted February 19, 2019 Share Posted February 19, 2019 You've got to think tho of the kind of action Platinum is known and expected to deliver and the kind of framerate that BotW operates at maybe isn't best suited for it. Of course it's still a lot better than whatever garbo framerate Scalebound ran at at those events. Open world character action seems like such a hard thing to deliver on. Drawing in those far off distance objects comes at a real cost and turning down visual fidelity isn't always the solution. There's a reason this genre is so plagued by combat arenas. I think if this does get made it will be a development reboot. After all that Scalebound dude already looked like Nero when they announced it (listens to his own battle theme on headphones and has a scaley arm) and now the rebooted Nero makes the comparison even more uncomfortable. Link to comment Share on other sites More sharing options...
HandsomeDead Posted February 19, 2019 Share Posted February 19, 2019 I know Platinum is known for fast action but wasn't Scalebound gonna be slower paced and have gameplay based around cooperation with your dragon buddy? I think that would make it a bit more puzzle-y and maybe okay if it ran at a solidish 30. I don't think it would necessarily have to be open world, just some biggish areas. Link to comment Share on other sites More sharing options...
one-armed dwarf Posted February 19, 2019 Share Posted February 19, 2019 Yeah maybe, but honestly I never had a good read on what they hell they were trying to do with the game. It always just looked like it wasn't realising what they intended with it. It always looked like rubbish. I heard there was some creative differences between Kamiya and MS and stuff like that awful multiplayer boss fight at E3 were a result of that. Morphing his original "dream game" vision into something it wasn't to please some arbitrary bullet point on a requirements doc. Maybe instead of Scalebound they should do a new Drakengard or something. I'd like that much more. edit Also coincidentally speaking of development reboots and Platinum, apparently this is the 6 year anniversary of Revengeance's release. Fuck Scalebound, make a sequel to Rising for god sake Link to comment Share on other sites More sharing options...
radiofloyd Posted February 9, 2022 Author Share Posted February 9, 2022 Never say never: https://www.eurogamer.net/articles/2022-02-08-platinumgames-would-love-to-resurrect-scalebound-and-wants-to-discuss-it-with-microsoft-properly Link to comment Share on other sites More sharing options...
radiofloyd Posted March 4 Author Share Posted March 4 Never say never, again? https://www.eurogamer.net/hideki-kamiya-still-wants-to-resurrect-the-cancelled-scalebound Link to comment Share on other sites More sharing options...
Maryokutai Posted March 4 Share Posted March 4 I think they should have a cross-over launch event with Beyond Good & Evil 2 when it comes out, sales would go through the roof! Link to comment Share on other sites More sharing options...
DANGERMAN Posted March 4 Share Posted March 4 I'm glad he cares about it, but my memory is that it didn't look particularly good Link to comment Share on other sites More sharing options...
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