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Scalebound


radiofloyd

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I basically echo what DC says. If it happens it'll be remade from the ground up on a new engine geared toward the Switch. The Switch can handle huge environments and monsters etc if the engine is right, just look at Breath of the Wild, Mario Odyssey, Xenoblade Chronicles 2, etc. I'll happily take a reduction in visual fidelity if it means they get it playing smooth. 

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Maybe, I''m also pretty dubious it'll happen, I think it's a massive leap of faith to assume they'll rebuild it specifically for Switch, but if it does we'll see how it runs, it was reportedly not running great on the Xbox. I'm not sure Mario is a great example, it moves so slow they can draw the environment in as they go. Ys runs terribly (that is a port though, same with Assassin's Creed), and that Daemon X Machina, which is pretty comparable based on what we've seen doesn't run or look great based on the demo. 

 

It's the same with the Witcher 3 rumour, I think people forget that the Switch is a tablet, there's some stuff it's just not going to be very good at. But hey, I love Platinum's stuff, or their good stuff at least, if it does happen I'd much rather be wrong about it

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Yeah, I dunno how scalable Witcher 3's engine is.  If CD Projekt are working on it is probably just an experiment. 

 

As for Scalebound, Platinum have quite a bit on thier plate so if it is happening it will go into full production after Astral Chains and probably Bayo 3.  Maybe a new, more powerful SKU will be considered then. 

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You've got to think tho of the kind of action Platinum is known and expected to deliver and the kind of framerate that BotW operates at maybe isn't best suited for it.

 

Of course it's still a lot better than whatever garbo framerate Scalebound ran at at those events.

 

Open world character action seems like such a hard thing to deliver on. Drawing in those far off distance objects comes at a real cost and turning down visual fidelity isn't always the solution. There's a reason this genre is so plagued by combat arenas.

 

I think if this does get made it will be a development reboot. After all that Scalebound dude already looked like Nero when they announced it (listens to his own battle theme on headphones and has a scaley arm) and now the rebooted Nero makes the comparison even more uncomfortable.

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I know Platinum is known for fast action but wasn't Scalebound gonna be slower paced and have gameplay based around cooperation with your dragon buddy? I think that would make it a bit more puzzle-y and maybe okay if it ran at a solidish 30.

 

I don't think it would necessarily have to be open world, just some biggish areas. 

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Yeah maybe, but honestly I never had a good read on what they hell they were trying to do with the game. It always just looked like it wasn't realising what they intended with it. It always looked like rubbish.

 

I heard there was some creative differences between Kamiya and MS and stuff like that awful multiplayer boss fight at E3 were a result of that. Morphing his original "dream game" vision into something it wasn't to please some arbitrary bullet point on a requirements doc.

 

Maybe instead of Scalebound they should do a new Drakengard or something. I'd like that much more.

 

edit

Also coincidentally speaking of development reboots and Platinum, apparently this is the 6 year anniversary of Revengeance's release.

 

Fuck Scalebound, make a sequel to Rising for god sake :(:(:(

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