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  1. DANGERMAN

    Never Alone

    I'd put the subtitle in but I'm on my phone and I don't know how to spell it. Never Alone is an action puzzle platformer, not entirely dissimilar from something like Limbo or Brothers. You control 2 characters, switching between the two, with one opening the way for the other (you can also play co-op). You play as a young girl who can pull objects and use her sling type weapon to smash things, and an Arctic fox, who can scamper up walls and communicate with spirits What makes Never Alone stand out is that it's made in conjunction with native Alaskans. The story is a traditional folk story and they pull in some art, which I wish they did more of. There's also unlockable videos that are pretty interesting. There's a few knocks against the game though. I really liked it, but there is the sense, especially early on, that this is 'this year's indie game', like it's another Limbo or something. It's a harsh criticism, but it's a shame it didn't find its identity earlier The platforming controls let me down right at the end of the game. Nothing too major but it was a shame to end the game on a down note Probably a bigger issue, although I'm not that arsed, is my game not saving. To their credit the devs have been emailing me trying to find the cause, so it's hard to be too annoyed with them (I got sent the game to review but I'm contacting them from a different email, so I'm just a normal customer to them). It's a bit worrying that they can't work out what's causing it. But I've finished the game now anyway Edited to include a video <iframe width="853" height="480" src="//www.youtube.com/embed/NXC9t9Hmr5g" frameborder="0" allowfullscreen></iframe>
  2. Played 3 hours earlier today and I'm incredibly impressed with it, it's a shame it's only limited to two maps (Hoth and Sollust) and 2 game modes, but what is there is enough to give you a sense of the game for sure. On PC the game runs phenomenally well, a buttery smooth 60fps/native 1080p on Ultra for me, looks just like all the pre-release footage and gameplay suggested, maybe even better than I was expecting, servers have held up extremely well to me so far as well, only got kicked out of a game twice, once through fault of my own (router restarted to update firmware) and once due to the servers themselves, but apart from this, everything was buttery smooth I must say, phenomenal presentation from DICE, the menu's look incredibly chic and smooth (a small thing I know) and coupled with the server performance it couldn't really be better for a beta really, DICE have done a fantastic job. Mostly played Drop Zone and a couple of games of Walker Assault, enjoyed both, but out of the two game modes, I preferred Drop Zone to Walker Assault, DZ seemed much more CoD (which I prefer) and Walker Assault seemed much more Battlefield to me, which meant everything was incredibly chaotic, I didn't really have a clue what I was meant to be doing and I got killed every 3 seconds Was shit at DZ as well, but did manage to get a little better towards the end, and I was scoring points capturing pods anyway, will play some more Walker Assault tomorrow, but I wasn't a huge fan of it, pretty much everything I hate about Battlefield really, the experience was amazing though, seeing those AT-ATs and AT-STs walking around, pwning people, the Rebel base in Hoth, it was a Star Wars fans wet dream come true pretty much, I just have to try to get to grips with the Battlefield-esque gameplay in that mode otherwise I won't be playing it much in the full game.
  3. So I've been playing the closed Beta now since yesterday, put about 5 hours into it and am going to give some brief impressions of my experience so far. This is probably the most impressed I've been in a Multiplayer game in a very long time, it feels very original compared to the likes of CoD and Battlefield and other militaristic shooters on the market today. Obviously some of the weapons you use have similarities with those series, but that's where the similarities end pretty much, everything has a realistic feel to it, like R6's of old, you can feel the weight of your gun/shield, how agile you are and feel the recoil of your weapon, also, once you get killed you're out of that round and that's that, unless somehow you manage to just get downed, then a team mate can revive you and you can continue on, it is extremely unforgiving compared with other shooters with instant respawn, and there's a definite challenge and learning curve there. You can see the Rainbow Six heritage has been kept intact, but what the Devs have done is create a fresher, authentic, modern PvP shooter that's fun, not too difficult to master, but still retains that challenge and depth that the original R6 shooters had, it may sound strange to say, but it feels a lot like the original Gears of War MP (before they ruined it) with the tight maps, one-shot permanent kills and prevalence of shotguns. There's 3 maps in the Beta: Concierge (set in a French embassy), Hereford (set in a disused SAS base in the UK) and House (set in a typical suburban American house) and two modes TDM (5 v 5 Diffuse/defend the Bomb, 5 v 5 capture/defend area) and Terrorist Hunt (5 v a 20 or so skilled AI opponents). What I've played most of is the TDM stuff, the 5 v 5 MP, which is what I think the 'meat' of the game is really, essentially attacking and defending a certain objective on the map, Orange v Blue team, the first to get to 3 wins, the defenders have to barricade the area by putting up reinforcements against plasterboard walls, planting booby traps, planting chicken wire to slow enemies down and to put up an endless supply of barricades. The attacking team have 20 seconds before they enter the match where they can scope out the level, try to find their opponents positions and try to find the bomb which they then have to diffuse. It can be incredibly tense, encounters have a lot of weight to them as neither person wants to die (as you have to sit out the rest of that round) and neither team wants to lose, it is incredibly tense at times. The game employs an almost one-shot kill policy, if you get shot 9 times out of 10 you'll die, it's incredibly brutal and unforgiving, the only ways to avoid this are by having a guy on your team that can supply with you with additional body armour so you can take more shots. You obviously still have certain rounds where you get overwhelmed and you all die in quick succession and the enemy gets the bomb easily, and those aren't as good, but you still feel that weightiness to the combat and weapons and the depth of the encounters, it's all about tactics and planning whether you succeed or fail and you feel that in the game. Next comes Terrorist Hunt, I've only played 2 games of this (more on that later...) but it was fun enough, essentially you enter one of the maps and have to hunt down and kill 20 AI opponents, the only games I managed to find were on the Normal difficulty, and it didn't seem particularly challenging, but it was fun, a kind of inverse Horde mode where you invade the AI I suppose, but I definitely didn't find it anywhere near as fun as the TDM Multiplayer modes mentioned above, that tension and depth just wasn't there, the stakes weren't as high as I felt as if you could just mess about a bit more killing enemies willy nilly. Another mention goes to the operators, there's no classes in R6S as such, instead you get a variety of 'characters' with different skills based on a range of real-life counter-terrorism units around the world, you've got GIGN from France, LA SWAT from the US, SAS from the UK, Spetznaz from Russia etc. and all these different CTU outfits have a range of attacking and defending characters for you to unlock. I've only tried Smoke and Sledge (SAS), Fuze (Spetznaz) and Rook (GIGN) but all of them feel different, have different abilities and different strengths and weaknesses, you unlock them by amassing R6S' equivalent of XP whilst playing through matches, 500 unlocks an Operator in my circumstances, although 1000 unlocks better ones I believe. So far my favourites are Smoke (Defender) and Sledge (attacker) as I love Smokes gas that incapacitates enemies and Sledge's sledgehammer for battering through walls, although Fuze's Riot Shield is incredibly handy. I've only played on 2 out of the 3 available maps (Concierge and Hereford) but they've both impressed me, the design is very strong and due to the random nature of where the objective is going to spawn it always manages to feel fresh (so far anyway). So that's all the positivity out the way, now time for the negatives. Ubisoft employs some kind of Matchmaking in the game, and it's a bit iffy to say the least, sometimes you'll be sat waiting to find a game for ages, and will need to go back to the main menu and search again, and again, and again, until you eventually find a game, this isn't exactly 'game-breaking' for me anyway, but is nevertheless annoying. My second gripe with the game is the over-powered nature of the Shields, they're just ridiculous, if you've got a shield you pretty much can't be hit at all, but can have your gun out at all times to shoot at your opponent, it's just crazy really, feels way to overpowered and I hope they balance this a bit better in the full retail release, because only managing to take out a shield guy by using charges or a grenade sucks. My third gripe is somewhat more serious, every time the game loaded me into a game which was set on the 'House' map, the symbols for the operators and guns wouldn't show for me to choose, the game would count down but still say 'loading...' under my name, whereas everyone else had 'loading complete' this wouldn't of been a big issue if I could've gone back using the start button and then gone back to the main menu to look for another game, but I couldn't do this, I had to Tab+Alt+Del or Alt+Tab my way out of the game, close it, then open it again to start looking for a game, every time I got put into a game on the House map it did this, incredibly odd and I seriously hope they fix this for the final game because this is definitely the most serious bug that's facing the Dev's. So, overall, I'm incredibly impressed by R6:Siege, I think it has the potential to be one of the best multiplayer shooters ever, but I just hope that the Devs are given enough time to iron out the bugs, because problems on launch could ruin its chances to shine.
  4. It shows how much this zoomed past people, I tried looking for a thread on it and none found. Now it's free on PS+, anyone fancy trying to get the co-op working?
  5. So, I know this probably won't be a popular thread, but I started playing this on Saturday and thought I'd create this to jot my thoughts down. As a general rule with the LEGO games I try not to play too many too quickly, as I feel the repetitious copy n' paste nature of the games and the way they're designed would condemn me to tedium if I played some back to back, its been quite a while since I last played one actually, the last I played was the excellent LEGO Marvel Superheroes on my PS4 back in the Winter of 2013 when it had just come out, really enjoyed that, and the only previous LEGO game I'd played before that was the equally excellent LEGO City Undercover on the Wii U. I dabbled in LEGO Indiana Jones and LEGO Star Wars back in the day but never really enjoyed them until I played City Undercover on the Wii U, the humour, the city and the gameplay really clicked with me in that game and I ended up enjoying it FAR more than I ever imagined I would. Anyway, I've gone off on a tangent here, needless to say, LEGO Jurassic World is the first LEGO game I've played in quite a while, as a massive fan of the Jurassic Park franchise it always seemed like a no brainer to pick it up, I think the LEGO games resonate the most with you if you're a fan of the subject matter in the game so I thought it would probably be a reasonable assumption that I'd like this if I bought it, and....4 hours in, that assumption seems to be correct. In LJW you get the chance to play through all 4 films in the series, however, only JP and JW are unlocked from the start. Being the JP fan that I am, I wanted to start back with the original JW, after I was done with this I moved onto the slightly maligned 'The Lost World:Jurassic Park' which struggles to live upto the heights of its predecessor, but is still a pretty good film in its own right. I think for anyone that's a fan of the films, you'll love this game. From John Williams' spellbinding score to some of the original actors' voices being included in the game, everything feels like an authentic JP experience, just in LEGO. Whilst I've a relatively short history with the LEGO games I've noticed in the 4 hours I've spent with this that there doesn't seem to be too many puzzles anymore, in Indiana Jones, SW, LCU and LMS I would find myself getting stuck on the odd occasion, not knowing which gadget/ability I needed to use a specific point in a level, and where to use it, but everything seems really straightforward in this, they seem to have taken out any difficulty the puzzle-elements of the game had, the other new addition is playable Dinosaurs, and yes they're as cool as they sound! The playable characters definitely aren't as memorable as the ones in LMS though, that's for sure, I was struggling to remember who some of the peripheral characters you can play as in the game were, obviously the main characters through all 4 films are recognisable, but beyond this I had no recollection who some of them were, a far cry from the spades of recognisable characters in LMS. So, yeah, just wanted to give a few thoughts on my opening 4 hours with the game, don't expect anyone else picked this up, but its been pretty cool so far, a nice relaxed easy going game that should keep me occupied for a few days, but nothing more.
  6. Uncle Dokuro

    Strider

    I have been playing this for the last few days and it excellent. The levels are semi-open with different paths you can take and hidden areas with collectables. Strider also has multiple difficulty settings that adds replay value to the game. The visuals are great and Double Heilx also included scanlines which was a nice touch. The gameplay is flawless and just makes you feel like a badass. You can unlock new moves by defeating bosses. Double Helix did not stray too far for the original source material and the bosses from the original game are back and tweaked for the modern era of gaming. Out of all the games I own on Xbox One Strider will most likely be a permanent fixture on my HDD. This is how remakes should be done in my opinion. Too bad Double Heilx is now apart of Amazon, they would have been a great fit as an internal Capcom or Microsoft studio.
  7. spatular

    Kalimba

    this is great, it's like a puzzle platformer, with some ikaruga style colour swapping, and you sort of control 2 characters at once, they can combine, swap positions, swap gravity, loads of stuff like that, it's really inventive. not massively long, maybe 4 or 5 hours to finish all the main levels. you get a score at the end of a level based on how many pickups you get minus your deaths, you need to collect everything and not die to get gold totem. i've got this on the first few levels but later ones have some really tricky sections that require a load of retries/deaths for me to get through - bit like trials. the bear that tells you stuff has some funny lines near the start but you don't hear much from him after that. there's some other modes too, including an arcade mode where you have limited lives to do all the levels which would be crazy difficult. it's not all roses - there are some difficult/frustrating bits but nothing too bad, and the hit detection on the enemies makes some bits more annoying than they should be. it was on sale for just under a fiver last week, not sure if it still is, well worth it at that price. seems like the sort of thing that might be free on games for gold at some point. It might be coming out on pc too?
  8. Anyone else been playing this? I was a massive fan of the first game, had an absolute ton of fun with it, incredibly addictive, visceral and with a bloody incredible soundtrack. The 2nd game I'm not having quite as much fun with...it seems a bit more stop-start than the first game where you could just get in the groove and be at it for hours, they've also tried to do a lot more story stuff in the 2nd one so there's a load of dialogue this time around, and loads of skippable cutscenes. The music is just as good as the first game, but the level design doesn't feel anywhere near as good to me, the first games levels just felt so tight and well designed around the games controls, but it feels in the HM2 that the levels have been chopped and changed to fit the narrative rather than the other way round, it is still decent though and after the initial hour and a half of frustration and bewilderment I am having a lot of fun with it now. I'm about 5 hours in, so probably not got too much longer to go, definitely feel the difficulty ramping up at the moment.
  9. DANGERMAN

    Ride

    Yep, that big new release everyone is talking about It's a motorbike game, which will probably be news to some of you, and it's by the people that do the MotoGP games. I can't tell a huge amount of difference between the 2 but then I'm not really an expert. It's kind of focused on buying bikes. You earn credits for winning, and you can upgrade your bike, but you'll be locked out of certain classes until you buy more. Other than that it's fairly open, if you can afford a superbike then there's nothing stopping you buying one and playing those events. The one bit of structure is the world ranking, a ladder to climb by finishing races. The ultimate aim is to get to rank 1, but along the way you'll hit certain milestones that will open up Elite races. These will reward you with a new bike, although usually you have to buy a bike to enter them, which you then spend money improving, meaning you never touch the new bike you won Here's a video I done. The mic is a bit blown out because it was recorded by the capture kit directly when it shouldn't have been
  10. HandsomeDead

    Evolve

    I'm still not sure of my overall thoughts on this game so I apologise in advance if I ramble. I suppose I've not played it a whole lot still as The Hunters. You have four people, each with a role: you have Assault, he's your gun guy who's only job is to shoot the monster and does the most damage and he can lay mines. Most of my time playing as Hunters has been with this class (I did play once as a Trapper but didn't have a clue what I was doing). You also have Support and Medic classes (I've not even tried them yet). You don't really pick your role, it's assigned to you and then you have to be that role. At this point a lot of people don't know what they're doing (I count myself in that group) so sometimes being on the Hunters team can be a really frustrating thing. Until the game has been out for a while and the community figure out how to play all the roles well then it will be more fun to fumble around with people you can communicate with. At least then you won't feel as bad when you do something dopey. But playing as The Monster is the solo experience, and because of that is more fun moment to moment. Like I feel like tracking the Monster as Hunters isn't that fun, especially when you're still not 100% sure what you're looking for, which I think a lot of people are like now. But as The Monster it's simpler: you keep a low profile for a bit and eat wildlife so you can the evolve into a stronger version and that is more engaging during the downtime, rather than wandering around looking for signs to where The Monster is. But I've been enjoying that side of it a lot. There was one game where a trapper must have got a glimpse of me and set down the barrier. The barrier is a large, well, barrier, that comes down and imprisons you with The Hunters which makes escape very hard, but I did manage it once, and it was tense stuff. I was still at the earliest stage of evolution so didn't want to take them on but I realised they didn't know exactly where I was. The barrier is quite big so when it came down the edges were right in front of me so I knew I maybe had a few seconds to hide and by keeping an eye on them (or a nose, the smell mechanic basically puts a yellow or red outline around people so you can see them through walls) I managed to stay out of sight the whole time, just moving a little out of view, and snuck out when the barrier timed out. Sometimes the combat as a Monster isn't always that satisfying. It's a bit unwieldy and I'm sometimes not sure if I'm hitting someone but the range attacks mostly work well unless you get caught on something. You do have to be aware of whats around you and being a big, ugly shit that can be hard to do sometimes. So, bottom line is it's sometimes really fun but relies too much on certain situations for fun to happen, like it's a game that has to be played to certain rules. I'd say the rules are a bit too specific, though. That could change as the classes expand but they made the, frankly, stupid decision to lock other characters and monsters behind a progress system, because that's what all multiplayer games have to have now. Why they didn't just let you experiment with everything from the get go like they did with Left 4 Dead, God only knows.
  11. illdog

    Roundabout

    This is an ID@Xbox title by No Goblin, its about a lady called Gergio Manos who drive a constantly rotating Limousine. That old chestnut. Its set in the 70's and very heavily influenced by Anchorman. You pick up customers at one point in the map and take them to another, obviously made a lot more complicated by the fact that your vehicle is spinning, making other cars, building and street signs more of an obstacle. Think Kuru Kuri Kururin meets Carzy Taxi I guess. It's got a humour some will love and some will hate, the acting is B-Movie tongue in cheek and the situations are so fucking bizarre that I was more 'what the fuck?' than lough out loud but I did do an actual LOL at some stuff. It's super fucking addictive though. It's not the biggest of games but I polished it off in two sittings. You can fly through it if you choose if you just want to progress through the story but you also have the option to revisit each mission and try to complete certain objectives, like not dieing (you explode if you hit stuff five times or more), collecting all the bonus multipliers in a mission, stuff like that. There are also challenges you can take part in, like ball bouncing, demolition darbies, crop cutting, regular stuff like that. Here's a video, it's much easier to understand when you watch it: https://www.youtube.com/watch?v=0xS1VRZ_djs It's not without it's minuses, it can be a bit hard to see where you're going sometimes, trees or rocks can be hidden by the view point and it's a little glitchy, like I've been restarted inside a building before and it keeps happening until the game twigs it's doing a bad thing to you and decides not to do it anymore. These are incidental though, doesn't detract from the games overall awesomeness.
  12. spatular

    Trials Fusion

    Not sure what to say about this, it's trials so it's awesome, it looks nice on next gen. don't really like the tricks so far but you don't have to do trick events much so it's no big thing (and maybe they'll grow on me), and the skill events are incorporated into the career which is cool as it forces me to play them, and some are pretty good, whereas previously i never really played them. looks like the community track editor is back so that's cool, but currently afaik multiplayer is local only and they're patching in online later hopefully. i just rushed through the single player, loads of medals still to get, and each track has 3 optional challenges, which i haven't really looked at yet but it seems like a cool idea. the credits show after the last hard track, then there's some extreme tracks as you'd expect - i did the first but then got really frustrated and failed miserably on the next 2 - *1* i should really go back for some more medals to get back into it before trying these again. there's also some quad bike levels which are alright - it just handles slightly differently. i was slightly worried about using a ps4 controller with trials just because being in control is so important in trials and i'm used to playing it with the 360 pad, and as it's really frustrating at times anyway you really need to feel like it's your fault rather than the equipment - at this point i'm partially blaming the equipment - but hopefully it's just a case of getting used to it and i'll be doing *1* before any more final judgement. i was worried about the triggers but they've been alright, it's the left stick position that's causing me problems, to do a quick hop before some jumps with a quick flick back and forth on the stick, i'm just not able to do it very accurately or often enough when i need to at the moment - it's only really needed on some of the hard/expert tracks. i don't know if this sounds petty but i hate going backwards at something, even if it's better in the long run - see me refusing to use kb+m for most pc games. and who knows if i'd find the x1 version any better because of the looser sticks. i should have probably got the 360 version. edit - i should state again that i really like the ps4 pad, i'm just not used to playing trials with it so currently finding it annoying, if the first 2 games were only on ps3 it'd probably be a different story, don't want to start any pad wars or anything. still, trials is awesome. anyone else get it?
  13. DANGERMAN

    Titanfall

    I tried capturing some footage but it came out all framey. It's not bad, not something I'd stick with because I don't play multi, but it is fun. The verticality is slightly less than you'd expect, one of the maps is a dense city, you can use it a lot there, but the other map is flatter, more open, so there it's more about using the interiors than the tops of buildings. I've only played Attrition so far (team deathmatch) and what it's taught me is I am shite with the Titan. I have problems picking people out, especially as you need to focus on people a little to see if they're enemy or friendly, so I don't score enough kills. Titan v Titan is tough too, I think I need to start picking a different weapon, I'm leaving myself defenceless as I reload too often (you have a secondary weapon but it needs time to charge) I'm getting caught on scenery a little too, largely my own fault, and probably something that disappears with practice
  14. just had a quick go - 3 games. first was on the other map, there's only 2 maps currently, this one and a midship remake, i did pretty badly. second game was better, on midship so i had an idea what the map was like, did ok, and the 3rd game, on midship again, i kicked ass and it was ace (mainly bacause i kicked ass). so yeah the graphics are quite dark so it's hard to see weapons on the ground and stuff, but at least it's still pretty easy to see the other dudes running around. the aiming down the sights is a bit weird. i like the titanfall like boosting, although i kept forgetting to use it when people were running at me with the sword. anyone else giving this a go?
  15. I just got this tonight. Really looking forward to getting into Swery next cult classic. Hopefully D4 ends up being Deadly Premonition/Red Seed Profile good. I don't have a Kinect, so I'll be playing with the gamepad.
  16. Jimboxy

    Pure Pool

    Whats to say? It's pool. I have this on PS4, it costs about £5.50 with a PS+ discount and its pretty kewl. You can play local or online and theres a career mode with unlockables and levelling up as you go along. It's very pretty too.
  17. Just dove into to the start of the game tonight. It’s really good if you like hardcore stealth games like the old Hitman or Thief games. The download is around 6 or 8GB if I remember correctly and the game was developed using Unreal tech and it shows for the most part. The characters are nicely designed, but are slightly on the plastic action figures side of things. Styx animations are very well done. He moves with weight throughout the world and walks like a goblin should. The Humans and elves on the other hand are very stiff and robotic-like when walking. The environments are very well design. I’m not far in the game, but it seems that the humans and the elves have some sort of alliance and Styx has lost most of his memories. The only thing he can remember is that he needs to get to the center of the world tree where amber is made. Styx is pretty puny compare to all the other character’s in the game, so it’s not advised to go into hand to hand combat because you’ll die pretty quickly. In most cases they will kill you in one or two hits. Stealth is mandatory and there are multiple paths to get to your objectives. There is a very well done quick save system in place in case you die. So far it’s a solid old school stealth game.
  18. spatular

    Crimson Dragon

    I got this on launch but only did the training, too many other games to play at the time meant this was forgotten. So today is the first day I've given it a proper go. Initial impressions are mixed. It's an on rails shooter, where you pilot a dragon, bit like panzer dragoon. It's also got RPGs elements, I guess these might have been introduced to combat the criticism of score attack games that they're too short or something. I don't really like this idea because how can you have a proper score attack game where you can level up your character? The answer is you can't. Anyway I guess they don't get in the way too much, as I've mostly ignored them so far. You can level up and evolve your dragon, buy new attacks, choose the attack type that the enemies are weak to in each stage, pay a wingman to help you out. Feed your dragon, and other stuff. You can sort of tell it didn't start out as a next gen game, but still it often looks really nice. The graphics can also be part of the problem sometimes, the reticule can be hidden by the sky in some stages, depending on the weapon being used. The dragon is pretty big and covers too much of the screen for my liking, although that's not a big problem. And some stages are too busy visually making it hard to see baddies. The art style is really nice though IMO, the dragons look cool etc. As for the gameplay, I like it, but then I do like on rails shooters, and have to also point out it's nowhere near as good as recent-ish stuff like child of Eden and the on rails sections of kid Icarus (I wish that one was all on rails personally). I like the mini goals for each section of a stage, like you're ranked for taking less damage, or number of enemies shot down etc. It's quite hard, I was getting destroyed on classic mode so had to change to casual. Got quite far in now I think but stuck on a stage with these massive explosions I can't work out how to dodge. Occasionally, thankfully not very often at all, there's a free flight section, these are a bit rubbish. I would ask what you guys think but Guess there's not much chance anyone else on here has this? Just due to low xbox one ownership.
  19. spatular

    Forza 5

    New forza! same as the old forza? pretty much, so it's still really good. there are a few small changes i've noticed that i really like - being given the option to pick one of the popular (or search through any) community paint jobs, or any colour before buying a car. when you pick a new car for a series, it auto upgardes it and shows the new stats before you buy it. it gives you timetrial/rivals laptimes to aim for in career races. only having to get in the top 3 for gold encourages me to up the difficulty, and so makes the races more fun then pervious versions, so far anyway. i thought id hate the drivatar thing, and it has rammed me off a few times (so the rewind is very helpful there) but it seems to have made the races quite good fun surprisingly. and it's off earning you money all the time too. the pad is really nice - one of the big new things is the rumble triggers, for racing games i can see these being great, think i need to get used to it though. main disappointment is lack of steering wheel/force feedback but i already knew about that and it's not the games fault, i'm sure it'd be better with a wheel. theres been a lot made about the lack of content, the cars doesn't bother me personally, 200 is plenty for me, and from previews it looks like theres loads of cool ones to look forward to. lack of tracks is more worrying, but it's too early to say if it'll get too samey for me. graphics are really nice, it's super smooth and theres lots of cars on track, but i'm not sure its the best thing to show off a new console (well the new prague track maybe) as a lot of the real life circuits are just a bit boring due to lack of scenery and stuff. oh yeah, like DANGERMAN mentioned in the other thread, it's pretty cool that you can start playing when its still downloading, you have to pick from the first 3 cars, and you're locked down to the first championship, and have to keep playing each track till the next one loads, but much better than having to wait till the download finished. there's barely any people on here getting the new xbox as far as im aware so it might be quite quiet in here?
  20. Enjoying what I have played so far of KI. Defo childhood nostalgia in full effect. I'm going to play some more and dwell on my thoughts before I give a write or anything. KI Season 2 DJ Combo and Fulgore trailer <iframe width="853" height="480" src="//www.youtube.com/embed/v7_ZPM9T-p8" frameborder="0" allowfullscreen></iframe>
  21. I gots to tell you, I really don't like this game. It's really humourless and annoying. The controls are all nice and I've had no issues with the platforming but the script is boring and flat. I just want to smack his stupid face.
  22. Uncle Dokuro

    NHL 15

    The demo is out now. My thoughts are Vancouver did a good job. Not an excellent job, but just good job. Granted this is the first NHL on new-gen consoles. The pre-game show is scare photo realistic. I thought I was watching a game on NBC Sports. But during the game while the visuals are all glossy the character models look last-gen. At start-up you can select Easy (face buttons with Arcade style gameplay), Standard (Skill stick instead of face buttons and simulation gameplay), or custom. Enjoyed the demo, disappointed the EASHL mode will not be in the new-gen version. It would have been nice if EA knocked $10 off the price, but whatever. Will pick this up when I find it on cheaper sale.
  23. This came out of the steam tombola and it comes out on the newer consoles soonish. Normally I wouldn't do a thread for something only I'm going to end up playing, but this deserves it. Did you like Colony Wars and X-Wing Vs Tie Fighter? You'll be wanting a slice of this if you did. SSZ is a space combat game where you're given a set of orders and expected to follow them. You're not a super soldier killing every last thing, you are part of a machine. If you fail to fulfil your orders the whole thing falls apart and can make the rest of the mission harder or even fail it outright. You're going to spend a lot of time dogfighting but there's other orders that mix things up a bit. You're scored on missions, doing well sees you unlocking medals, medals equals unlocks which can be used to pimp out your fighter. Different fighters have different attributes and slots to fill with weaponry. I've not actually unlocked much yet, but I can see that some are clearly better in some regards than the others. Controls are a bit hard to get your head around when you start, but you can pitch, roll and do all sorts of fancy shit that will see you skidding and barrelling through the depths of space. It seems hard at first but before long I was able to do trench runs in my ship on big freighters, taking out defences whilst avoiding crashing into debris that seemingly ends up floating about from all the ships you end up scrapping. Getting hit or smashing into something isn't the end of the world, you have a rechargeable shield that can soak up the damage. If you take a hit that isn't absorbed by shields, you have to deal with the hull damage it inflicts until the mission is over. You can use a limited amount of boost and the games warning system to deploy preventative measures from getting hit even more. It's here the game excels in providing you feedback through visual and audio cues that make sure you're protecting yourself when it matters most. Speaking of cues and feedback, there's a part where you're attacking this big space freighter and it's firing flak cannons into the air around you. The closer you get to it the more interference you get trying to pilot around it, it pixelates your screen like a corrupt MP4 and stimies your ability to pilot as you would normally. Usually I wouldn't like that, but it feels really good here, the ship itself is just an obstruction flying through space otherwise, every time you have to deal with one it feels risky as you swoop in trying to take out a defence to make the next pass safer and easier. Other aids are reticles that you can aim for that react to inertia, speed and angle so that you've some idea of where you should be shooting at far off targets. It's a little feature that goes a long way to making the core concept of the game fun Other stuff I should probably mention. Graphically it looks amazing. Although it's very minimalist it really does look the part. The music is great, it reminds me of the Mass Effect games composition. The voice acting is also above what I was expecting, I like how it's not just Americans, the vocalisation is very varied. It's hard as fuck. I'm playing on easy because of the games reputation and I'm yet to feel truly in control of something because of how fast everything is unfurling. I'm hoping when it eventually drops on the newer consoles it comes with a demo so people can try it out. It might surprise a lot of people. In no way is it a top tier million dollar budget game, but the people responsible have crafted an exceptional game, or at least the SSZ part of it is good, I've no idea if SSI is any different.
  24. Powerstar Golf is a free-2-play golf game from Microsoft Studios and Zoe Mode. What you get is a selection of events including a hole from every course as well as stroke and match play. If you want to unlock full course that will cost you money either À la carte for $5.99 or all five courses for $19.99. You earn XP and credits. With credits you can buy card packs that unlock new gear, abilities and buffs. There are five different card packs that come with a set number of cards: Booster Pack 1,000 Credits, Amateur Pack 3,000 Credits, Pro Pack 6,000 Credits, Elite Pack 15,000 Credits and Extreme Pack 60,000 Credits. It is possible to grind for credit via playing the game, but for the impatient among us you can buy credits: 10,000 Credits $1.99, 24,000 Credits $3.99, 65,000 Credits $7.99, 140,000 Credits $14.99. And yes I am guilty of buying some credit packs. The game is fun and very community focused. Throughout play the game will give you challenges to beat for extra XP and credits. Also, community records can be set and broken. You can challenge anyone even if they are offline. If you beat them you get extra XP and credits. Where Microsoft and Zoe Mode dropped the ball is the game feels rushed, unfinished and in need of a season two and three with more courses. Also, while the game is community focused there in really no community organization from Microsoft itself. No community manager, No weekly tournaments It’s kind of a letdown in that regard. For now this is a fun diversion till The Golf Club launches later this year.
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