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  1. Hendo

    Lumo

    I might be the only one who has this? I think it came out a month or two ago and is currently on sale for about a fiver so bought it last night. It's pretty much a love letter to old 8-bit computer games, not like the American kind but the good old British stuff like Head Over Heels, Nebulus, Spin Dizzy, Marble Madness, etc. It's a pretty good puzzler so far and I'm very early on so judging by the trailer, I've got loads more to see.
  2. Started playing this last night. It hasn't come up as a game to play in the monthly thread yet (though has been suggested) but it's a good time to bring it up as is about to be released on PS3 and Vita. It's a platform puzzle game so I'm playing with a pad as I hate playing games like this with keys. There is a story running through it, it's very Valve/Portal-like and has Danny Wallace doing the narration which is quite funny. I'm sure people dislike him but I like him in this and found him ok in Assassin's Creed (2? Brotherhood?). I'm a few chapters in so won't spoil too much but the generic square or rectangle shapes have lots of character (in the narration at least) and it's a lovely looking game with nice shadow effects and a brilliant soundtrack. It was made largely by one guy on his free time while he worked in a big studio. Well worth picking up and giving it a go. http://www.youtube.com/watch?v=hpsZaExywRk
  3. So I got this a bit ago when it was on sale. I wanted a fighting game to see me through to SFV, and I've also wanted to get somewhat adequate at Anime Fighters (a sub-genre, not necessarily fighting games based on animes; just ones that are execution heavy and have air dashing and stuff in them (some say even Marvel Vs Capcom is an Anime Fighter)). And it has been working. Thanks to playing this a little my SFV is a lot more confidently aggressive than my SFIV... but this shouldn't be about that. What is BlazBlue like? It's really fucking complicated; more so than I remember. I did play the very first iteration of BlazBlue and had an okay time but I only played it a little and I wasn't as versed in this shit as I am now. Now I just see fucking madness when I try to understand it. This game is made by Arc Systems Works: they're really cool and insane, and they put air dashing in everything, as well as multiple gauges and systems in games you remember being much simpler. I love this stuff, but put in fast action games I just can't keep up. I try, but it oftentimes doesn't work out. I dunno where to start explaining how this shit works. I guess basically you have an 'Overdrive' gauge that fills up quite rapidly where you can either use it to make your special moves more powerful or use it to break combos if you have the rotten luck of playing against someone who knows how to play this game. You also have a multitude of special moves: a general one, the general one while in 'Overdrive' and a special one you can instakill with only under certain conditions. You have to do so much reading while fighting here; scanning all the bars and meters, knowing what it all means and what you can do while you have some anime folk air dashing around. It's very overwhelming. And on top of that the characters are really different. They're not Guilty Gear different (another Arc Systems Works game for those that think BlazBlue is too easy) but they do have their own unique mechanics. This is something SFV does as well and I imagine they've been copying Arc Systems' homework but doing it in a much more manageable way for the layman. Basically you have some characters that use different kinds of traps to play that way, or people who have complex but very effective mobility if you can 'get' it, there is a girl that homes in like a 3D game Sonic... etc... it's full of character unique mechanics. I've not scratched the surface myself. But overall it is just fun to play. There is a lot to discover in this mess and I will be slowly using it to help me 'git good' at fighting games generally. I'm not sure I'd recommend it to most folk. If you want something like this get Persona Arena. It's this kinda fun but for normal people.
  4. After finishing the last Lego game I played (whatever it was) I swore i'd never play another Lego game again. Then I bought this one in the sales (ages ago). I'm glad i'm an idiot that just buys anything for cheap because this is bloody good. Definately for fans of LOTR though, not exclusively but you'll get a lot more enjoyment from the game if you love the world it's set in. The puzzles are genuinely enjoyable, not once have I felt like i'm just playing to get through the levels like I have in previous games. It's full of usual Travellers Tales humour, both in the gameplay and the cut scenes. Oh, the cut scenes. Ones I actually dont mind watching (which is lucky as in Story Mode they are unskippable), a lot of though has gone in to them , they use sound bites from the films that brings them to life. The entire musical score is from the films too which adds to the atmosphere immensly - love that music. So yeah, super impressed especially as my expectations were so low. I think i have two more missions before Story Mode is complete. You can then go through in Free Play and mop up all the collectables, that's possibly where the fun may run out for me but I can't complain at what I've got out of a game that I paid less than £4 for.
  5. I think some others have been playing this. Any thoughts. I think I quite like it so far but it doesn't feel as sturdy as Ridiculous Fishing or Luftrausers (other Vlambeer games) but I put that down to this being made in Game Maker. It feels like some production values are missing. But that's my only gripe, really. It's some good shooty fun with solid action and loads of Vlambeer screen shake. It's one of those games that has Rogue elements in it except this is a top down dual stick shooter. There are randomly generated levels though the themes are always the same and the same bosses always turn up. You have a bunch of characters to unlock that have different properties. It's a simple enough game. It is hard, though. I've got to the point where I can pretty confidently go through section 3 but I can't get past 4-1. I just get destroyed by the sentient crystals that fire lasers pretty rapidly. I tend to use the purple crystal dude who has more health and can throw up a brief reflective shield. I reckon he is a newb character but this game is pretty hard so I have no shame using him. I've been mostly playing it on the Vita, usually before work for 20 mins as it is pretty pick up and play. It's like Galak-Z in some ways except that is more complicated and does require longer sessions but I think they compliment each other well.
  6. Hendo

    The Swindle

    This is out on pretty much everything right now, bar the 360 I think. It's a bit of a Rogue-like (or lite) 2D platformer so a bit like Spelunky. But also stealthy so a bit like Mark of the Ninja. You have 100 days to build up your abilities to pull off the final heist. Each heist makes a day tick down, each time you die another burglar takes their place and also takes a day off. When that burglar does, the abilities and money banked remains but money collected in the run gone wrong will get lost. It's good fun so far (I've got about 20 or 30 days in) but I've had some horrendous runs where I've fucked up badly about 10 times in a row so will probably start from scratch a few times before I see the 100th day. I was struggling at first until I watched this video with the developer: What I learned is that the basic hacking is the first thing you can afford, and you should buy that rather than try and save up for other things first. The money needed for most upgrades is obscene at first but you start off only able to rob from poor people and so the money you get out will be low to begin with. But on the other hand, security in the poor areas is quite basic so it's easier to rinse them out. Until the game recognises you're doing well and starts throwing more stuff your way, like mines, tougher enemies, etc. The best thing I learnt for myself when I was playing yesterday was to shut the doors rather than leave them open, so you can control where the enemies will go better. The art style is pretty great and the procedurally generated Victorian style names are superb.
  7. Hendo

    Volume

    This is the next game Mike Bithell made after Thomas Was Alone and if you've played that.....well, it's nothing like that. Although it does have Danny Wallace doing one of the voices. It's a more-or-less top-down stealth game that reminds me most of the Metal Gear Solid VR Missions. In fact, Kojima gets a thanks in the credits, along with a personal note to anyone who bought the game as it will help fund the next one, which is a nice touch to put on there. There's some pretty cool gadgets you can use to distract enemies or silently run on floors that will normally make noise but no guns. It's strictly all about the stealth and working out the puzzle of each room. There's a lot of levels but there's also a level editor, which is of no use to me, but the way levels are shared seems pretty intuitive and recommended ones should rise to the top easily so enough to keep me going.
  8. Been playing this alot recently. Made me a custom character then set off to becomes the world numero uno, training hard to get my stats to a respectable level and winning tournaments here and there to boost my world ranking. The higher your ranking, the more lucrative the tournaments become. You know your getting somewhere when the Grand Slams start to open up, place well in these and you are invited to the King of Players tournament where you get a shot at the top seed, filthy Federer with his cheating tennis style. Training comes in the form of The Academy where your asked to do ridiculous things to boost your stats. You can also take part in a series of mini games that appear dotted around the world map, like knocking down skittles a la bowling to improve your serve, hitting down walls of oil drums to strengthen your groundstrokes. Its addictive stuff, a feint interest in tennis helps. Not one for the angry gamer tho, im currently nursing a nasty gash on one of my knuckles after punching my pad following an super fucking irritating loss to Fed-arse-rer, the cunt. He can return anything from anywhere whenever he wants and he does it perfectly. I nearly shit myself when i finally beat the bastard. Decent online aswell, played some random chimp and kicked his ass, looking forward to playing someone on here? Hendo?
  9. So, I know this probably won't be a popular thread, but I started playing this on Saturday and thought I'd create this to jot my thoughts down. As a general rule with the LEGO games I try not to play too many too quickly, as I feel the repetitious copy n' paste nature of the games and the way they're designed would condemn me to tedium if I played some back to back, its been quite a while since I last played one actually, the last I played was the excellent LEGO Marvel Superheroes on my PS4 back in the Winter of 2013 when it had just come out, really enjoyed that, and the only previous LEGO game I'd played before that was the equally excellent LEGO City Undercover on the Wii U. I dabbled in LEGO Indiana Jones and LEGO Star Wars back in the day but never really enjoyed them until I played City Undercover on the Wii U, the humour, the city and the gameplay really clicked with me in that game and I ended up enjoying it FAR more than I ever imagined I would. Anyway, I've gone off on a tangent here, needless to say, LEGO Jurassic World is the first LEGO game I've played in quite a while, as a massive fan of the Jurassic Park franchise it always seemed like a no brainer to pick it up, I think the LEGO games resonate the most with you if you're a fan of the subject matter in the game so I thought it would probably be a reasonable assumption that I'd like this if I bought it, and....4 hours in, that assumption seems to be correct. In LJW you get the chance to play through all 4 films in the series, however, only JP and JW are unlocked from the start. Being the JP fan that I am, I wanted to start back with the original JW, after I was done with this I moved onto the slightly maligned 'The Lost World:Jurassic Park' which struggles to live upto the heights of its predecessor, but is still a pretty good film in its own right. I think for anyone that's a fan of the films, you'll love this game. From John Williams' spellbinding score to some of the original actors' voices being included in the game, everything feels like an authentic JP experience, just in LEGO. Whilst I've a relatively short history with the LEGO games I've noticed in the 4 hours I've spent with this that there doesn't seem to be too many puzzles anymore, in Indiana Jones, SW, LCU and LMS I would find myself getting stuck on the odd occasion, not knowing which gadget/ability I needed to use a specific point in a level, and where to use it, but everything seems really straightforward in this, they seem to have taken out any difficulty the puzzle-elements of the game had, the other new addition is playable Dinosaurs, and yes they're as cool as they sound! The playable characters definitely aren't as memorable as the ones in LMS though, that's for sure, I was struggling to remember who some of the peripheral characters you can play as in the game were, obviously the main characters through all 4 films are recognisable, but beyond this I had no recollection who some of them were, a far cry from the spades of recognisable characters in LMS. So, yeah, just wanted to give a few thoughts on my opening 4 hours with the game, don't expect anyone else picked this up, but its been pretty cool so far, a nice relaxed easy going game that should keep me occupied for a few days, but nothing more.
  10. Do you like those runner games? Would you like to add even more complexity to them? Then step right this way, OlliOlli is for you. OK, I sort of lied about the runner part. In those games you don't have control over how fast you go, in this you sort of do to an extent that you can press X to give yourself a nudge forward if you're going too slow. Once you start gaining momentum, that's it, you're shit out of luck if you want to slow down. You must tackle what the level throws at you at whatever speed you happen to be going. Navigating the levels uses the shoulder buttons, the left control stick and X. In a similar manner to them Skate games EA did, tricks are assigned to the stick. You press X to land them. Grinds are also done on the analogue stick. Simple so far? Yes. The whole story? No. The game scores you similar to how the Tony Hawk games did. Pulling the same trick over and over depreciates the score. However, the main thing you need to do it land the trick, which is where the games risk/reward mechanic comes in. You need to press X as close to the floor as is possible to take home the full bounty of your trick. If you play it safe and press miles above the ground it takes a hefty slice of score from you, whereas if you completely fuck it up you lose almost everything. Grinds work in a similar manner in that you get a better score by pulling the trick as close to the last possible second you can. Quick tricks tend to be directions and quarter circles, whilst the harder longer more elaborate tricks are half or more circles, often with added L and R button presses. If you fail to land a trick your skater comically slips down whatever slope your on and you have to restart again. Landing tricks becomes critical at the latter end of the game due to how quickly you recover, if you botch a landing your skater wobbles, which often means you end up skating into some hazard or skating off a ledge to your doom. From what I can see from what I've played, there's 50+ levels spread over 5 zones. Each zone has 5 ameatuer and 5 pro levels, pro level must be opened up by completing all the goals on the ameatuer levels. The goals are normally 2 score related goals and 3 stage related goals, which can vary between asking you to grind certain areas, collect certain pick ups, not fail any landings or not use any pushes. A lot of the time some of them are contradictory so you have to play the level over and over, which is no bad thing really. The only thing I don't really like is that the game makes you use the touchscreen for almost all of the menu stuff. Considering the game only uses 4 parts of the system, having to manipulate the screen to retry and stuff is jarring and feels unnecessary. Also, I might be being stupid here, but where the fuck are the leaderboards? Seems a bit odd to have such a score attack heavy game be scoreboard-less. Apart from that, I can't really complain. It's a proper nice little time waster.
  11. Anyone else been playing this? I was a massive fan of the first game, had an absolute ton of fun with it, incredibly addictive, visceral and with a bloody incredible soundtrack. The 2nd game I'm not having quite as much fun with...it seems a bit more stop-start than the first game where you could just get in the groove and be at it for hours, they've also tried to do a lot more story stuff in the 2nd one so there's a load of dialogue this time around, and loads of skippable cutscenes. The music is just as good as the first game, but the level design doesn't feel anywhere near as good to me, the first games levels just felt so tight and well designed around the games controls, but it feels in the HM2 that the levels have been chopped and changed to fit the narrative rather than the other way round, it is still decent though and after the initial hour and a half of frustration and bewilderment I am having a lot of fun with it now. I'm about 5 hours in, so probably not got too much longer to go, definitely feel the difficulty ramping up at the moment.
  12. Been playing Arcana Heart 3 all week, It's a 2d fighter, kind of a mix of tone, so there's characters who play very straight, like Terry usually, but then there's someone who fights inside a bubble, someone who rides a wolf, a girl who's imaginary friend comes to life and fights for her, a demon who drags a little girl around The same is true of the gameplay too, there's loads of systems, cancels, clever ways to chain combos, but equally you can bounce people off walls, bounce people off walls, double jump, almost constantly use supers. It's a strange game You don't just pick a character, you also pick an Arcana, a god of sorts. They don't fight alongside you, however they do have their own move set you can tap in to, and when you activate their boost ability your character gets a speed increase, stat boosts and access to more powerful moves. There's little restriction to using their moves in battle, it's a good way to get a projectile move for example, however their boost and supers drain the meter which usually refills pretty quick What makes it stand out I guess is that all the characters (apart from imaginary friends and the like) are women/girls. It's actually, for the most part, handled pretty well, nothing too internet ire raising. I say for the most part, because there's an after story mode that is all about getting the girls to a hot spring, and your reward is a steamy picture of them spashing about that you have to clear. As these things go though I guess it's pretty tame, Anyway, it's pretty good the penultimate boss is cheap as shit, so I've only completed it a couple of times, but oh well. I did a gameplay video to test out the capture kit too
  13. DANGERMAN

    Arcana Heart 3

    THE big fighting game release of this week Arcana Heart is a game name I thought I made up but it's a real thing and has apparently been around since the PS2 era. It's a 2d fighter, and the entire cast is made up of women (or young girls at least). It's not as t&a as you might expect, there's short shorts and the title screen has cheerleaders on it, but it's actually pretty restrained considering it's a fighting game. The characters are pretty eclectic, it sort of falls in the era of fighting games where Darkstalkers and the like appeared, there's a character who's imaginary friend she drew on the pavement comes to life and fights for her, someone who rides a wolf and has a crow helping her. But then there's a Terry clone, lots of dragon punches, 'proper' fighting game characters The way Arcana Heart plays is a bit odd, but refreshingly it's not as overloaded with systems as it initially looks. It's a bit slow, at least to close the space between the fighters, but there's a homing button that launches you towards your opponent, the downside to this is more often than not you're throwing yourself in to a punch in the face. After you pick a character you then pick a god, or something like that, these alter your base attack and defence, but also have moves of their own. There's a 3 gauge meter for your specials and a meter for this god thing. Activating the meter improves your speed and attack but also lets you use another super. I found this my go to super with one of the characters last night, it's powerful and relatively cheap to use as the meter fills up quickly There's a few modes, one of them is a challenge mode, which is the story mode without the story, instead there's goals to achieve during the battle. It's a good way in to learn the game, in theory, but it doesn't tell you how to do stuff only that it can be done. The story mode itself is a piece of piss until you get to the bosses then it's infuriating. The last boss is at least creative, frustrating but creative
  14. This is the new one from Vlambeer, the Super Crate Box and Ridiculous Fishing folks. You're lucky I'm here telling you about it because I have been pounding this game the last 24 hours. It's an arcade shooter in the style of Asteroids but there is so much more going on. The enemies are cunts, there are bullets everywhere and you have loads of types of plane that can massively change how you play. The playing field is leveled by you having regen health when you're not firing, but it's really easy to get caught out when trying to get one guy on your tail; it's one of those risk/reward mechanics done really well which I think Vlambeer have a really good hold on, what with this and Ridiculous Fishing. And then there is the plane building thing. Planes atre made up of three bits and there are about six of each which can be combo'd together in any way: there are laser guns, homing rockets, high impact armour, a body that automatically drops bombs, an engine that lets you go under water with taking damage and stuff like that. I feel like some combos are just plain useless (lol) but there are missions attached to (like kill so many fighters, or sink a ship while maintaining max combo) so it's worth seeing what you can do with the dumb combos even if you're not ever likely to get your high score. And it's probably more about doing these missions than getting the best score, it's the thing that keeps you coming back more (though I have a pretty sweet score ) But that's just all guff. It just feels real nice to play. The speed, the responsiveness, just how it's all balanced in how much punishment you can take, all the acrobatics you can do that aren't hard to pull off; it's just a real nice feeling game and polished to a shine. Get it, it's ace.
  15. Sambob

    PS Vita

    Not had a ton of time on it so far, but pretty positive so far. The initial setup was a bit arse backwards but thats Sony for you. You go through loads of setup information, the standard stuff, region, time etc, before you can even get to the home screen eventually you get to adding your playstation network account and it says you have to update your software then takes you back a step to adding your playstation network account. If you say you dont want to do that it asks you to set up a new playstation network account(Which I didnt follow through with initially because ive just been told i cant associate a PSN account until ive updated the software). You have to basically do the initial setup of a new account, like region etc then you are able to update your software and then eventually associate your account. If you ask me then they should probably just take off the initial option to add your account, because its not possible to do. Nothing minor but it really stumped me, probably because im stupid. Anyway once it all loads up nicey I didnt do much with the built in features just loaded up Fifa and started pressing buttons woot. It does look really great but it being Fifa it doesnt really show off how good things can look, and also with it being Fifa you can guarantee that its been lazily copied over and in about a years time will probably look as stunning as it should do. Gameplay wise it feels exactly like the bigger console version, but with the extra controls its even better. You can use the front touch screen to choose a player to pass to and also to precisely pass into space but the coolest feature is that when you are taking a shot on goal you can press on the back touch panel to choose where on goal you want the shot to go. Power and suchlike are determined by how long you hold the press, but its something that when you get the hang of will really improve the game. I immediately went online to see how it could handle that aspect of it. It was quicker to find a game than it was on the bigger consoles, there wasnt any lag, it was smooth, all the shit you would want. I resorted to default controls most of the time as I didnt want to miss a gilt edged opportunity by trying the new controls from the off, but did get one really pleasing goal by using the fancy touch pad, but I was 2-0 up and it was worth risking it. The best thing about this is that the standard non touch controls work perfectly, the dual analogue sticks are ace, great placement, great feel to them very comfortable to use, and there was no horrible transitional period that I actually find I get when I switch from 360 to PS3 cotroller (im majority a 360 player). The face buttons are ace, they are obviously smaller, but dont feel like they are too small. The one problem I did have is that when I was playing in the dark I couldnt find the Start and Select button that easily, it doesnt stick out, so whether thats to your tastes or not is up to you, but because I didnt really have a clue where it was (under the right analogue stick) I was fumbling around like Jim on a Japanese subway. Ive got to be honest and say that I did get a little bit of Handheld Claw, which came about because I was awkwardly trying to keep my hands out of the way of the back touch pad because id occasionally blast off a shot when I didnt mean to, caused by my finger straying to the very bottom of the touch pad. I think this is because the pad extends further than I thought it did across the back, it goes almost the whole length of the Vita. I dont know if this will be a long term issue, at the moment I think its just because im not used to it, it does disable itself if it senses both hands on the touch pad, and therefore not a precise, intentional touch. It feels lighter than the 3DS but I really dont know if thats just the honeymoon period and me thinking its amazing, but I do remember getting a surprise first time I picked it up that it felt light. I actually thought when I got it out of the box that it didnt have its battery in it, part of the plug looks like it might be a battery so when I was unpacking it I set it aside but when I realised that it was just that light I was surprised. Will add more impressions as I use the other features and when Wipeout turns up, but so far ive been as impressed as I could hope to be, the potential for the Swiss army knife approach to controls to have a genuine improvement on gameplay is still there, but I think its going to take devs a little while to master it. Shooting with the back touch panel really is an improvement when you get it right in Fifa.
  16. HandsomeDead

    Hohokum

    Hohokum is one of those video games that gets caught up in the debate of 'oh, but is it a video game' and I really hate that debate... well, I don't hate it, I just don't think it matters. Is it a virtual thing you interact and have fun/dramatic/entetrtaining times with? well, sir/madam, that is a video game. So with that sorted, let me tell you a bit about Hohokum. In Hohokum you are a one eyed snake (lol) and you whizz around this strange world full of colourful characters living their wee lives and you have to help them out. The reason you gotta help them out is because other one eyed snakes are trapped and you have to rescue them, and they're stuck in unexpected places. You have to decipher the world and try and figure out where they are hidden. It's hard to explain the game without namechecking others so that's what I'm going to do. So think: Fez Nobi Nobi Boy Animal Crossing. Fez comes to me because becuase it's a game with no hand holding. You're left to go and explore and you have to figure out the problems yourslef. I wouldn't even say the problems are that hard to solve, but when you have a game so full of stuff (cool stuff, mind) it can be hard find them. In fact I found them by stumbling into them, and only in hindsight do I see why. That takes me to Nobi Nobi Boy. To me, that game was just fun to interact with; it was a game that was fun to see what would happen if you did such and such. A few games do that but it's usually based around violence, but this was cute stuff. Hohokum has that too. As well as that I like how the game feels to play, in the way you move. It has a real nice feeling inertia to it, and I also discovered how to move really quickly in it by fluttering the L and R buttons to snake at high speeds through the level. There is so much nuance to the movement, I love it. And the reason it makes me think of Animal Crossing is that it just has that simple satisfaction fo doing simple things for people. Get wee man to a certain place and a cool thingy will happen; get wine to the peole and such and such will happen. It's just full of simple rewards for trivial stuff, but it's fun because of just how the game feels to play. Obviously, it's one of those games that are hard to decribe, but I tried my best here. I think I'd recomend it to anyone who like at least two of the games I'd mentioned.
  17. So this is free on the PS+ at the moment so I'm giving some impressions for you all. It's Dead or Alive again to be honest. That's it. The combat system remains pretty much unchanged. I took my old main, Ayane, into a few fights and I was instantly in a place where I knew exactly what i was doing so little has changed. If you want a crash course in Dead or Alive then all you need to know is the rock, paper, scissors type mechanics. If someone is spamming you with hits then use the counters, if someone is countering use those throws while they are in the counter animation, and if someone is throwing a lot then use strikes on them which are quicker to hit. That's the basics, and understanding the nuances of each combo and character fleshes that out more and there is a great variety in the characters fighting styles. It's a fun fighting game, and one that's pretty easy to get into as well as having depth to master. It's not really tournament level but for regular Joes it's fun. But the problem is that it is still Dead or Alive. You still have the weird fetish-y baby faced female characters with massive sentient tits and an overall rubbishy art direction. And this time you have a proper story mode for the first time and it's really, really weird. It's like a Erotic Saturday Morning Cartoon... the plot is stupid, the characters interact weirdly... I don't know what to make of it... It really has stumped me.... I mean it was always stupid but totally throwaway, but this is some finely tuned trash. But yeah, that's Dead or Alive 5. Buy it.
  18. I've done about an hour of Dragon's Crown and I have to say I'm loving it. Hopefully Vanillaware and Atlus bring this to PlayStation 4 in 1080p 60fps, with cross save and unified set of trophies, so you don't have to have the game twice on your profile – that would be quite nice. The animation on the PS Vita is amazing – simple the best I've seen on any console or hand held device. This was something I said about Rayman Origins, but Vanillaware out does that Ubiart power game by miles. Dragon's Crown plays like an updated version of Capcom's Dungeons & Dragons games, which is not surprising seeing that director George Kamitani worked on those games. The combat is similar Capcom's D&D games, buthas been slightly updates to make Dragon's Crown feel more fresh. There are six classes to pick from – Fighter, Archer, Dwarf, Wizard, Amazon and Sorceress. The character design is very stylized, but it's not as offensive as some western games journalists want you to think. I currently playing as the Archer with Japanese voice track. Went you set out on your quests you're accompanied by Rannie the Rouge. He will unlock doors and chest for you. He does not fight in combat and will run in hide when you go into combat. There are two way to give Rannie orders – One which is the best IMO uses the touch screen. Just tap a chest or door and Rannie will pick it for you. The other method is better suited for the Dualshock and uses the right analog stick to move a mouse-like cursor to tap on chest and doors. Due to the size of the PS Vita this second method felt awkward to me. On your quest you will find bone piles, which represents fallen adventurers. You can take those bone piles to the Chapel of Athena to resurrect them. You can then fill three slots and have them as AI partners on quests. Capcom two Dungeon & Dragons games are up there with Sega Bass Fishing as some of my all time favorite games. Dragon's Crown is now up there with them. I think they just updated the game with a new dungeon that has over 1000 floors plus all the content on the game card and a new level cap will keep me busy for months if not years to come. Like I said I love to see this on PS4 in the near future, so more gamers can experience this game.
  19. Ive never played a Sly Cooper game before. And it nearly stayed that way as the tutorial level was so fucking bland and boring, I was thinking if this is how the rest of the game is I'm done already. Luckily once you get the tutorial out the way things start to look up. The hub of the first world was a nice surprise, littered with enemy's to tackle, landscape to climb on and stuff to collect. The individual levels or 'jobs' are accessed through spots around the hub , they again were surprise as they were quite varied in style. Sly as a character is ok but his companions are terrible, Bentley the disabled tortoise and Murry the fat cunt hippo can just fuck right off. The humour is contrived bullshit but I'm willing to look past it which is very big of me. One thing that really annoyed me for no real reason was the intro to each part of the game, it comes up with a sign that says "Sly Cooper and the gang in..." ....it's just so fucking cheesy it makes me want to gag. The story is ok, ive paid mild attention to end but you just travel around in time rescueing Sly's ancestors - that's all you need to know. I watched a big intro before the tutorial level and I get the impression it recapped the other games in the series in a cartoon like style, if so that's quite cool, it takes it's lineage seriously. If not whatever, it was a good intro. Ive finished the first world, the boss was actually a little challenging and quite cool. Just opened up the next world which is set in the Wild West, I'll start that tomorrow.
  20. (taken with my Vita) Uncharted: Golden Abyss is really rather spectacular. It's by no means the straight-to-DVD game that some reviewers would have you believe. It's proper Uncharted, but with more exploring and a lot of quirky use of the touch screen and back pad, that I don't think is tacky at all. Sliding your finger up on the back pad to zoom in on your sniper or camera lens feels intuitive, you can even tilt the Vita slightly to help fine tune your aim should you need to. There's tons of collectibles, you also have a camera with you throughout the game where you take pictures of certain areas that match up with photos in your journal. Sony Bend have done a superb job bringing one of my favourite franchises to the handheld, I'm on chapter 15 right now and if it carries on as good as it has been, it'll easily sit happily under Uncharted 2 and above 1 and 3. And I haven't even got to Sully yet. I just can't believe that this is a launch title. I can only imagine what developers will be pulling off on this machine in a year or two, given the chance.
  21. DANGERMAN

    Tearaway

    This is great. It's a fairly simple adventure platformer type of game, there's no lives as far as I can tell, you just get put back to a very recent checkpoint if you fall, get crushed or die. It's basically just Media Molecule building a game around the features of the Vita, but unlike Uncharted embracing it fully rather than just shoving stuff in because. So far this has meant my face appearing in the sun, my fingers ripping through the world when I use the backtouch to move objects or kill enemies, and tapping on the back to bang drums that fire Iota (the little guy you control) up in to the air. It uses the gyroscope to control a camera in game, so far this has been replacing the colour of objects that have had their colour stolen, it's not an amazing use but it more engaging than rubbing the dirt off trowels. So far it's just been good idea after good idea, largely undemanding but there's enough hidden things to keep it interesting. I've had a few issues, the worst of which was the gyroscope having a fit because I was playing laid down and spinning the camera around, I had to restart the vita to recalibrate it. There's also been a couple of times where I've wandered off ledges and platforms because the movement is a bit weird, I can't tell if it's the character movement or the camera perspective oh, and I took this
  22. Uncle Dokuro

    Alien Breed

    I have had so many opportunities to play Team 17's Alien Breed throughout my twenty seven years of gaming, but always passed or got busy with other games. Last night I started playing the PlayStation Vita port of Alien Breed and wow it is fantastic. Alien Breed is up there with Dyson vacuums, The Business and Liverpool FC as one of the greatest thing given to mankind by the English. The Vita port includes the original 1991 Amiga game, the 1992 enhanced special edition and what looks like expansions packs (Convergence, Valiance and Synergy). Wi-Fi and Ad-Hoc co-op is included. Team Bloober did the VIta port and it looks fantastic on the Vita's screen. Not sure how the controls where set up on the Amiga, but the twin sticks and touch screen on the Vita work wonderfully. Great game. Highly enjoying it. Easy Trophies if that is your thing.
  23. Deception IV: Blood Tie is a sadistic action/puzzle game from Tecmo Koei for the Vita. You play as the devils daughter Laegrinna who was sent into the human realm to find the twelve pieces of the Holy Versus to free her father. Joining you are three helper demons Caelea, Veruza and Lilia. The plot is razor thin and serves as a reason to fuck with others via traps and other devices. Before a round you can use Devil Eye to check out your targets weakness, immunities and backstory - They’re always assholes, which makes fucking with them a tad bit more fun. After the round you’re given a result card, which scores you on Combos, Single Combo Arc, Clear Time and how elaborate, sadistic and humiliating the traps you designed were. You are then given a final Battle Arc score. The audio and visuals are nothing to write home about, but that should not put you off Deception IV if it’s your thing. Besides a story mode you get a tutorial mode and a free battle mode. You can also upload your user made quest and download others quests to play. Like Earth Defense Force 2017, Deception IV will be a cult classic with a few vocal fans speaking of its glory. I don’t expect this to sell well, but I liked what I have played so far. I’ve had a few traps not work the way I thought they would work and a few time my target would not cross the trap I was luring them too, which resulted in frustration. But those moments are very limited. Overall Deception IV is a very is an enjoyable b-game experience on the PlayStation Vita.
  24. Uncle Dokuro

    Dokuro

    Dokuro is a puzzle platform game from Game Arts and GungHo Online. The basic plot is the Dark Lord kidnaps a princess for him to marry (by force). You play as Dokuro who is one of the Dark Lords skeleton minions. Dokuro sees the princess crying and seeing as he is tired of being ignored by the Dark Lord decides to help her escape the Dark Lords castle. The gameplay revolves around flipping switches to guide the princess out of the level unharmed. The game play gets more complex adding chalk, which can be used to connect platforms with chain and rope. Dokuro can also drink potion which turns him into a knight giving him stronger attacks. After five levels you have a boss fight before moving onto the next section of the castle. I would put Dokuro up there with Limbo as one of the more beautiful games on Vita. In fact if you liked Limbo I would strongly recommend Dokuro. The graphical style has a chalk or pastel look to it. Dokuro is also one of the better made games on the device with the gameplay being as solid as a brick. It was only $2.99 on the PlayStation store and it should be in every Vita owners digital library. For non-Vita owners Dokuro has been ported by GungHo to iOS and Android, but without physical face buttons and d-pad I’m not sure how it will play.
  25. It has been a bit of a breakout hit lately on the PC, or it has seemed like that to me. Games like this are sometimes teased for years but this one just turned up and is getting a lot of attention. This can go in the PC thread but I felt it deserved its own. It's deserved as it's a great return to the classic survival horror of old, mostly inspired by Silent Hill. Actually, it's better at being Silent Hill the recent Silent Hill games. Of course the game is in 2D and uses a very chunky pixel art style. Personally, I don't think it works that well. It's still atmospheric as it still uses quite an advanced lighting technique and the sound is top notch (in fact, the sound is amazing) but I think the chunky pixels do make everything look weirdly cute. But like I said before, the sound, lighting and subject matter does give a constant sense of uneasy-ness; it's just different art style would have added more, I think. I don't want to go into the the story and stuff because it's the mystery of it that is what's great. Apparently, Jasper Byrne, who made it, really went to town in researching mental illnesses and it's through trying to piece together why the game's nameless protagonist experiences these things. Is what's happening actually happening? if not, what's driving these apparitions? Or is it both? It's really rich in weirdness so it could go either or all ways. And it's definitely a survival horror, with emphasis on survival. Ammo for your handgun is rare, batteries need to be stocked up for your torch and you need to keep yourself nourished with food and sleep. I've only failed in keeping on top of a few of these things and it ends up with your man having a breakdown so keep things topped up. I'll give one bit of advice: for ammo, take a blue pill before you sleep. It's been pretty hard, too. You really don't have enough ammo to kill all the enemies so choose wisely if you are going to put one out of its misery. With it being in 2D it's also reminded me how much in common the classic survival horror has with adventure games. If it wasn't for all the scary stuff that's what it would be. Anyway, Lone Survivor is very good and you all should get it; it runs on anything. Go!
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