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one-armed dwarf

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Everything posted by one-armed dwarf

  1. Yeah it's not a good trailer tbh, at a glance you would think it's an asset swap of the original I am excited, but I think DMC5 sort of sets my expectations that when it comes to next gen sequels from Itsuno, expect a similar game design framework as what came before, but more shiny. I did like the bit where the cyclops stamped on a bridge and the arisen fell down. Anything like that which hints at dynamic physics or hazards in the game world could be lots of fun
  2. My question is are they redubbing the game? David Hayter's twitter doesn't mention anything about working on new Snake Eater, he is on a VR game though (with the Snake voice funnily enough)
  3. There are screenshots Based on these, looks like a largely cosmetic update rather than a radically redesigned remake. I remember these layouts very well, sure looks like Virtuous Mission
  4. In all honesty the biggest thing for me was probably them just confirming that RE4 is getting a complete port into VR and not just a target practice mode or whatever Still no release date though, so I will still continue to not buy one of those things until then. There was a weird looking action B game that looked a bit like Tenchu, which seemed like it would be fun trash. more fun for me than Setpiece-Man 2 anyway lol
  5. Kojima trailers had so much style, not so much this. Guess we'll see
  6. Snake Eater had a bad trailer. Will see how the game turns out I guess.
  7. I've only one dungeon done but I have 85 hours in the game. I don't know if that makes me the biggest noob in the world or not to be playing so slow. re: water shrine, this is what I did
  8. Didn't see a thread. A demo came out yesterday and I played some of it. It's a horror game set in the First World War, you're a french soldier. Kinda has a Jacob's Ladder vibe (not a spoiler, just my impression of it) The gun is very loud. You shoot it and it makes so much noise that whatever you're hiding from will hear it. Also gives you tinnitus in game. Seems like a very interestingly detailed horror, with some very light-weight immersive sim type stuff integrated into the mix. Lots of very manual interactions for reloading, restarting your motor-driven flashlight. Pouring oil into a generator to power some meager lights and such. Has a storage box like Resident Evil, seems to be going more in that direction a little bit. Could be very immersive or very annoying and finnicky. I'll be playing it anyway. PS4, Xbox One/Series S|X and PC. No PS5 for some strange reason
  9. The talky stuff is a big thing in the mainline games as well, SMT3, 4 and 5 have it anyway SMT3 is cool, it's my favorite one. You've got to be into the clinical asthetic of it all tho
  10. The thing about battery health as I understand with the apple devices is the performance also degrades with the health. The CPU starts to throttle, 80 percent is probably actually a bad figure taken in context. So you've got old hardware that's also running slower than it did earlier, my phone is going through this currently. I'm loathe to replace it though. Tho I don't think that is relevant to the controllers really. Joycons battery is irrelevant really cause the things will just break before that happens anyway
  11. It surprises me when people say they hated BOTW but really like TOTK. I can see why someone would prefer it, but they are pretty similar games in my view, with TOTK building off the other. The big thing is just that TOTK has maybe the best onboarding mechanics I've seen for a game this size and density, with this much openness edit to be clear, I'm not just talking about the tutorial island but the whole game in general.
  12. AA batteries feeling like fisher price is such a weird take to wrap my head around but consider this. The controller loses charge, well fuck it I can't play anymore. OR, the controller loses charge, lets put in my 2nd spare AA rechargeables I have lying around (cause that's the way to use them). Nice one
  13. The part I'll agree with mfnick on is all the friction, these games are all about that friction in every interaction. But that's why they're good imo, rather than bad. So much OW games are frictionless and consequence free, with little consideration to how to get around or deal with puzzles and obstacles I think with these games tbh you have to block out the hype and the temptation of the zeitgeist and go with what you know. if you don't like the fussiness and fiddling around you're probably not going to be on the same wavelength as those that do like the tinkering. You don't need to buy the latest shiny cause other people have it as well. It's like me with roguelikes, fuck Returnal. I think it looks like hell, fuck your metacritic averages I know what I like and it ain't that
  14. The reason you want removable batteries is the internal ones eventually die, and bloat. Though we're talking about years down the line here, and the build quality would probably give out first. Play and charge should be cheaper though
  15. Both games are fine, P4 is slightly better here if we are talking about the PS2 versions. The AI controlled party members in FES were really fucking annoying. The portable version fixed that, but extracted all the charm by removing all the animations and character interactions and replacing it with a visual novel style. It's always been frustrating for this, there's no ideal version of the game to play. Not to mention it's an earlier, creakier framework for the 'modern' Persona games (which again imo, P4 is actually better at. I can't judge P5, I was done with the series at that point). One of those situations in remake-mania where I kind of see the point in remaking it. As long as it's still a turn based grindy game at the end of the day, a visual uplift which keeps all the cool charm of the original with the gameplay enhancements of later entries is a way to go with it. Also be cross platform please, PC for steam deck. Or even Switch, the OLED screen is so nice that I can forgive the lack of power Also Mary's right we already know what it looks like https://www.resetera.com/threads/possible-first-footage-of-the-rumoured-persona-3-remake-the-new-jet-set-radio-teamreal-vs-teamfake.706616/ No evoker present in this footage, btw
  16. I think blakey you seem to sort of prefer more curated open world stuff like RDRII and Ubisoft. With this one you kinda got to get in the playful and experimental mindset a bit, each camp fight can have very different outcomes. Even though the camp layout is the same, the weather might be different (rain and/or thunder, is it overcast, maybe a breeze), and nearby equipment/items/resources also influence your approach. It's dynamic in this sense, if each camp is the same layout its parameters are always changing. Then it's up to the player to come up with a fun approach that's challenging and fun based on those parameters and understanding of how it works together, or the curiosity to see and experiment if you don't already know. There's a hidden versatility to a lot of the tools in this game, particularly WRT physics and how they interact with one another and your new powers. Both in combat and exploration, but it requires the player to look for it a bit. I'm still discovering things in these identikit caves and camps That's the real reason behind the way weapons break in this, is to get players thinking about using other tools (to avoid breaking all the ones they have, or if they break them to find something else). Not necessarily speaking only about weapons, but environment and items as well
  17. one-armed dwarf

    TV Shows

    Next week is the finale of the entire show. No S5 It's 8 all together I think. Episode 7 is the one today.
  18. Yeah it is. I dunno though. I guess what I mean is I don't feel like I have much control over the speed, and in RE4 it overshoots the aim reticle a lot. I just find analog sticks slow and clunky for lining shots up in anything. The thing I mentioned about having to walk the character around to line up shots has been my experience a lot of the time. Again it works really well in TOTK, so I hope that gyro stuff becomes more common cause it more or less fixes things
  19. one-armed dwarf

    TV Shows

    I'm caught up on Barry season 4, I don't think I like it much tbh. The first 2 had such a good balance of comedy and dark shit, and they went in a really surprising direction in 3. But I think it's just run out of runway with 4, I dunno maybe it's just me. Online reviews are great. But I'm disappointed. edit there's another episode out today, I've not seen that one yet.
  20. I spent a ton of time in the depths yesterday also. I don't know how I feel about the area. I like how the exploring is integrated with your progress elsewhere, you need to go to the depths for improvements to zonai. But you need to go caving in Hyrule to get bloom seeds, and you need to do shrines to be strong enough to fight the very difficult enemies down there. When you do the depths then you have better transport options for the overworld. It's interesting the impact it can have for your character's power levels, if they have more hearts/stamina or more battery, and how that informs your approach (eg, fighting tough enemies while you have low health but high tech, or vice versa) But the depths themselves haven't had the surprises for me really that the overworld has. Actually neither have the sky islands, which sort of feel like they were over-represented in marketing for this game given their actual in-game presence. It's really about the interaction between Hyrule and the depths I think.I do like that there's a sense of danger tho, if you go too far and end up relying on small light sources I think this game is so good. Even tho there's little things about it that can be complained about, it deserves the 10/10 scores I think. It's the most significant game release of the past couple years I think, or at least up there with Elden Ring.
  21. I have a g502 also. It is good, and the dpi 'sniper button' is nice in RE4 for micro-adjustments with the red laser dot weapons. I generally don't like using M&K if I can though, it's just a lot of the stuff I've been playing lately feels awful on controller. Both Prey and RE4 have (imo, for me) unplayably awful deadzones and aim acceleration. What happens with it is I end up having to strafe the character to aim the gun, rather than actually aim the gun. Which feels wrong, and shit. I know there's options to change them, but I find that stuff confusing so I just end up sidelining it with M&K I've never used it until now, but I actually really like the gyro aiming that the switch does with ToTK. It comes the closest to narrowing this gap I think. A quick swing of the controller and you can get close to that 'mouse speed and accuracy', and you can make little adjustments for aiming arrows that you just can't ever do with slow, clunky and single-speed analog sticks. I understand now why people rave about that feature, I wonder what other console games have it that I've ignored it on.
  22. My understanding with the cooking is different foods have different 'tiers' of effects. So an endurance carrot might be tier 1 for endurance (for instance), lets say then there's also a tier 2 endurance spinach, combining more than one carrot might get you to tier 2. Then the rest of the ingredients increase the effect of the original effect, or add hearts. I think seasoning strengthens the added effect, salt, acorns, cooking oils etc. Stuff like apples, meat, that adds hearts. I'm not sure though, this is largely just me guessing at how it works. So this might be extremely wrong I think the enemy design is really underrated in this. They are dumb, but in a fun way. They have lots of cool unique reactions to shit. You kind of have to take a 'play with your food' approach to the combat to see these unique things though. Rather than just mash buttons at stuff with the highest damaging weapon. A lot of people say the combat in these games is bad but I disagree, it's just a lot of it is hidden behind broad use of all the different tools and environment stuff.
  23. It was amazing with the quest 2 controllers though Right now my preferred controller is the 8bitdo sn pro 2. Works on PC and switch, and has a toggle for different controller modes (which is handy for getting the right buttons to show up on certain games on steam). Most importantly it has symmetrical analog sticks, which I need if I want to quickly access the dpad while using the left stick. I can't do that with the xbox and swich pro layout Has an issue with rubber wearing away though. In general I've been really displeased with the reliability of main console controllers and stick drift, it happens so often now. Joycons are even worse, absolute shite controller.
  24. Yeah that really annoys me with ps5, it's a genre where you really want lots of controller support. The closed beta I played months back was really good, and even being bad at the game is lots of fun. From what I heard the latest demo was focused on the single player campaign and was a bit shit. I recommend trying the open beta out this weekend if you're unsure, just run up and mash some buttons at people. I'm too addicted to Zelda rn to bother though
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