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DANGERMAN
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Build a fort, stuff happens at nite (night), Fortnite. Hard to speculate more than that, looks like you destroy stuff to salvage the goods

<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:724808" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Get More: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/vga-2011-fortnite/724808">Fortnite - VGA 2011: Exclusive Debut Trailer HD</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>

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It looks like Minecraft to me, but with a different graphics template and humour style.

EDIT: I've had a bit of a think about it and I think it'll be like Horde 2.0 expanded. We need more info to see if that turns true, but I think that's what they are aiming for.

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Tiny bit of new info.

In Fortnite players team up to destroy structures and gather materials used to create a fortress. At night, the zombies arrive, and players must defend themselves from a third-person shooter perspective.

The stylised, cartooney visuals show a very different side to the developer, which is known for its gritty, realistic Unreal Engine-powered graphics.

Fortnite lead designer Lee Perry said on Twitter: "Minecraft was an inspiration for sure."

But there is a key difference: "Minecraft lets you build ANYTHING, we are focusing on constructing 'buildings' specifically," Perry explained.

"I see lots of questions asking if #fortnite is freeform construction. It is. It's not scripted or just boarding up existing structures."

"It stands to reason if you can build a world, anything can be destroyed," he continued. "It's not scripted or just boarding up existing structures."

And: "chance of weapon crafting/traps, lvl system, underground exploration, Boss fights, team survival mode, rare loot? #Fortnite" Chances? High."

Fortnite is one of five games in development at Epic. Perry said the game is the result of "a CRAZY organic old school war-room of passionate devs".

The VGA reveal was in part a bid to generate interest in the project. Once a publisher signs the game, its scope, launch window and release platforms will be decided.

Gears of War design director Cliffy B said during a press conference Fortnite was a project pitched internally several months ago that came together "lightning fast".

The voice actors are yet to be cast.

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  • 7 months later...

They just put this out.

EDIT: That's wrong, I was expecting a different video to the one Ben posted. It has been announced that it is the first game to use the new Unreal Engine 4.

EDIT 2: And apparently it's PC exclusive.

EDIT 3:

To be clear - Fortnite is PC primary and first, but we wouldn't rule out the possibility of other platforms later.

Probably next gen for us console folks then.

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http://spong.com/article/27538/Epic-Considering-Always-Online-Requirement-for-Fortnite

Epic Games is considering a constant internet connection requirement for upcoming PC-exclusive, Fortnite. The implementation of such a system would follow in the footsteps of Blizzard with Diablo III and Ubisoft with... well, pretty much everything it's released on a PC.

Producer Tanya Jessen said in an interview with Rock Paper Shotgun that the always-online requirement is still very much a possibility - but would only be included if deemed necessary to improve the game, not as a piracy deterrent.

"That’s something we don’t know yet," Jessen said. “It’s gonna be really dependent on gameplay, and it’s also dependent on platform – the method of getting updates and stuff like that. So I can’t say for sure today one way or another [whether or not we're going to use it]."

Fortnite, announced last week, is the first game to take advantage of Epic's Unreal 4 Engine, and focuses on co-operative tower-building play. During the day, players work together to build structures. When night time occurs, you need to defend your work against an army of zombies and other cartoony-looking undead foes. It's a little bit of Minecraft mixed with Left 4 Dead, in an art style that reminds us of Plants vs Zombies and Team Fortress.

"Fortnite is a game that’s being developed as a co-op experience primarily. That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today."

If we were to collectively chime in at SPOnG here, we'd say that an always-online requirement in a PC game is pretty much one of the worst, self-defeating things a developer could do. If Epic decides to go down this route, let's hope it's not expecting us all to pay top dollar for the game itself.

It's a shame, because the game looks good.

I'm surprise all PC games don't require you to be online now.

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  • 1 month later...

http://www.eurogamer.net/articles/2012-09-01-fortnite-detailed-at-pax-prime-minecraft-meets-dayz

Epic Games detailed its upcoming PC Unreal Engine 4 open-world zombie game earlier today in a panel at PAX Prime in Seattle, Washington.

Described as a "cooperative sandbox survival game," by producer Tanya Jessen, it resembles a cross between Minecraft and DayZ.

"Built from the ground up as a co-op game," Fortnite tasks friends to work together to scavenge for supplies and build fortifications against the undead.

There's a day/night cycle, semi-procedural environments - though they won't be completely random, design director Clifford "CliffyB" Bleszinski assured us - and it even begins with melee attacking a tree until it disappears in a poof of smoke leaving valuable resources to harvest. So far, so Minecraft.

Yet there are several feature that make Fortnite stand apart from Notch's best-selling indie-phenomenon.

First off, the combat will be far more robust than that game's first-person melee system. We didn't see a whole lot of it, but a demo of a prototype build hinted at how the weapon upgrade system will work.

A crossbow begins only able to shoot one arrow, but it can be enhanced to shoot three arrows in a spread shot, fire an electric dart that shocks all foes in a certain radius, or launch a grappling hook that can be used to create makeshift tightropes for traversing above the zombie horde for the urban explorer/gatherer type.

Enemies will be varied too. Trolls can burrow under, climb over, or in some cases go through walls and then open your doors to grant access to the enemy. They can also steal your supplies and work together to infiltrate your base.

One of the biggest departures from both Epic's Gears of War series as well as Minecraft is the cartoony aesthetic which art lead Pete Ellis said was inspired by Pixar films, Tim Burton movies and Loony Toons animation from the 50s.

It didn't start out this way, however. Originally it was this dark gritty thing, but the team decided this would grate after awhile. "The Road is a fun book to read or a fun movie to see for two hours, but we're hoping that people spend dozens if not hundreds of hours in this world and we want people walking away thinking, 'that was bright and colourful and fun' as opposed to 'I'm going to go slit my wrists now,'" explained Bleszinski who then added, "We don't want to be in the same space as the awesome DayZ."

As far as construction goes, the detailed environments aren't as malleable as Minecraft's, but the structures you build are extremely customisable. As you progress you'll gain new schematics to create increasingly durable structures, then punch windows or doors out of them in a tile-based system. The demo we saw portrayed a character very quickly laying down a few walls and a staircase to construct the first floor of a flimsy shelter.

Fortifications may start out small, but more ambitious players can make ridonkulous skyscraper castles that look like something out of a medieval Professor Layton game.

Based on the presentation, Fortnite looks to be a promising blend of successful components with next-gen technology to back it. Yet despite Unreal Engine 4 being disarmingly advanced, Epic insisted that the art will be scaleable enough that most gamers will be able to run it.

"We're being very careful with the art in Fortnite to make sure it's really scaleable," said Ellis. "We want anybody to be able to play this game."

Jessen added, "We want to make sure that PCs you own today will be able to run Fornite."

Bleszinski added that it may come to consoles too, but that's not a top priority at the moment. "It's going to be a PC game first and foremost," he said, but "that's not to rule out [other] platforms maybe down the line."

I'm really liking the sounds of this. Hopefully it makes the jump to consoles.

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  • 1 year later...
  • 2 years later...
Quote

Fortnite, Epic Games’ 2011-announced action building game, will launch for PlayStation 4, Xbox One, PC, and Mac via paid early access on July 25, the developer announced. A physical version of the game will also be available on consoles via Gearbox Publishing.

 

Users who pre-order the “Founder’s Pack” will receive four-day advance access to the game beginning on July 21, along with the “Storm Master Weapon Pack.”

 

In Fortnite, players team up to build “massive forts” and battle against hordes of monsters while crafting and looting within “giant worlds.” For more information, visit the game’s official website.

 

 

 

http://gematsu.com/2017/06/fortnite-ps4-xbox-one-pc-launches-july-25-e3-2017-trailer

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  • 1 month later...

Yeah, I should feel the same way too but it looks like a bunch of fun. Anyway, I've bought a code for £20 for the base version from someone on rllmuk who has upgraded to the deluxe (different versions grant extra copies of the game to give to others). It's cross buy PC to PS4 (but not Xbox One), not that I'll ever play it on PC but that's how I redeem the code I was given after linking my newly created Epic account to PS4 user ID. 

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Doesn't look like anyone will be interested, but in case anyone is, if you'd like to get the standard edition digital let me know as if I upgrade to the Super Deluxe version it comes with another copy. I'll sell it for £26 (meant to be £32.99 on PS4). 

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It's kind of out this week, although still 'early access'. There's a physical version out tomorrow for fifty quid, and I've been earning trophies. It's going F2P some time next year.  I put in a couple hours last night and enjoyed it. 

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