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  1. Much recommended this. It's a stealth game, 2D side-view, made by the people who did Shank and the N+ XBLA port. It's got great reviews and I've only done the tutorial bit so far but it's looking pretty good. The feedback on your surroundings is excellent so you can see the waves of sound of how far away people can hear your footsteps or enemies' field of vision using the MGS light cone. You get bonus points for not being detected or not killing people which will be quite the challenge. Give the trial a go. Oh, also if this had been in the Summer of Arcade, it wouldn't have been seen as such a damp squib.
  2. spatular

    Persona 4 Arena

    so this is a fighting game based on the characters from persona 3/4, i don't play too many fighting games, although i enjoy the odd fight in the street, but i really like persona 4, so that's why i got it really. i know very little about the technical aspects of fighting games..i did all the tutorial, there are only 4 buttons but you can press them in a massive variety of different ways, along with guages and other stuff, which has me a bit bewildered, and on normal mode i was doing pretty badly. the story mode i was looking forward to for more persona based story action...there's massive amounts of text to read, which was half expected, a lot of it is probably to explain to people who haven't played a persona game before what the hell is going on, but its maybe a bit too much, and there's barely any fights - although i havent played much of it yet and i will stick at it. anyway, ditched story mode for a bit to actually do some fighting in arcade mode and (after changing the difficulty to beginner and finding out that you can do streetfighter style moves) am enjoying it. it's fitting in reasonably well with my button mashing style. the graphics are really good, the characters are very nicely animated sprites, and there's lots of crazy moves/effects which look cool, and as you'd expect the sound/music is great too. it really fits in well with the persona games too, with attacks/ailments/all out attacks/one more go/personas from the games all worked into the fighting. anyone else playing this - what think you? it'd be interesting to hear from people who know things about fighting games. i mean i probably couldn't tell a rubbish fighting game from a great one tbh.
  3. spatular

    Rocksmith

    So it's like rock band pro guitar, except you can use any guitar, and the notes are displayed differently. There's a 2d representation of the guitar neck, with notes coming towards it from behind, so it's like a 3d note chart, so yeah it can be pretty confusing. Probably a bit less confusing than the rockband version for me though. You can flip the guitar neck upside down so it looks more like guitar tab. It starts off pretty easy with barely any notes to play, I have played guitar a bit before but not much in the last 10 years and even back then I was a noob. It has some dynamic difficulty thing going on so as I'm not a complete beginner it upped the difficulty, then when I started missing a load of stuff it drops it back down - this seeme to work pretty well at keeping it not too easy and not too hard, for me anyway. I've just been playing through the main career type mode where it gives you some songs to play one at a time, then when you've played them each to a reasonable standard it suggests you play the 3 or so songs in a set list all together and if you do wel enough you get to play an encore song. I think you can just ignore this and play whatever songs you want though as I played high and dry from a list of songs. There's a practice mode and arcade games that are supposed to help teach guitar technique, not tried those yet. The recognition works well for single notes but chords it seems to struggle sometimes, although I'm probably not playing it that cleanly. and it can be a bit slow giving you credit for hitting the chords as it has to work it out. It's very lax on hit windows, I don't really see that as a bad thing though. So yeah I've been enjoying it, and unsurprisingly my fingers hurt a bit now. Anyone else giving this a go?
  4. Seems so far to be an adventure of two brother getting from A to B (to get daddy some medicine I think). Big Brother is controlled by the left stick (movement) and the left trigger (interaction) and Little Brother is the right stick and trigger. The focus of the game play is traversing the land in which the game, controlling both brothers at once and solving puzzles that require co-operation between the two. I just did one such puzzle that wasn't particularly difficult to solve but it made me smile: It look nice, i don't particularly like the style of graphics, has this basic look to it which I'm not too keen on but the lighting is lovely, has this nice sunset-y look to it. And the music is nice too although I don't particularly remember any of it which is normally the sign of a well worked score if you know what I mean. Oh, and I could do without the babbling french sounding language they speak, I mean they do a good job of conveying their points with hand gesture and the likes but either speak English or just use hand gestures innit. I haven't got far in to it yet so I cant tell you if the 1200 moon dollar price tag is justifiable but about 45 minutes in and it hasn't done a great deal wrong.
  5. I'm starting this thread because I've been playing this game. Some of you will know that I have bought an arcade stick recently, even though I only had the HD version of Darkstalkers to use a stick on. So since this game was only released about a month ago I decided to get it, just so I had a fighting game that was kinda in vogue. But this meant earning a new fighting game. Now I'm not that familiar with this kinda game so it's weird for me. It's a game where pretty much any move combos into another. I hear the Vs. Capcom games are often like this but I don't know, I' only quasi-familiar with them. I dunno what to say about it. You can pretty much make a combo of anything as long as you start with light attacks and work your way up with standard, crouching and jumping variants. Linking in some special and Blockbuster attacks will also do damage and impress. BUt that's all fighting game bullshit. What I do like is you only have eight characters (well nine now thanks to some free DLC) but they are all very different. And even the bread and butter character, Filia, is pretty damn fun to use so there are no filler characters. I don't really know what else to say about a game like this. I think it's a fighting game fan's fighting game and the stories are really cool but I can't go any deeper than that. Even though this version of the game hasn't been out long there is no-one playing it online so that is annoying. I got it hoping there would be a community. So sorry for the shite impressions but if any PS3 Skullgirls owners are lurking lets hook up. I wanna try my button mashing against people.
  6. Tomahawk Rob

    Rage

    Couldn't see an existing first impressions thread for this, so thought I may as well copy across my post from NowLoading... I got the 360 version of this from LoveFilm yesterday, despite knowing pretty much zero about it, other than it's an id software FPS set in a post apocalyptic world and (going by the odd comment I'd picked up here & there) it supposedly looks fucking amazing... So after installing all three discs to the harddrive, I spent 2 or 3 hours with it, just to see what it is actually like. Yep, it does indeed look nice! Well the scenery / landscapey stuff does anyway (I'm not sure the same can be said about the NPC models. So far they haven't exactly been the most varied or imaginative NPCs.)... In glorious 1080p I swear you can pick out the individual grains of sand in some areas! However, despite installing the game there is still a bit of obvious delay with the textures, and really, there are only so many shades of post-apocalyptical brown that you can call pleasing to look at. The first hour or so of gameplay was not what I'd call "fun". Gifted with just a pistol and a bunch of "wingsticks" (bladed boomerangs), I was tasked with completing more than just a couple of annoying "fetch" quests before the game decided I was worthy of playing and spread its metaphorical legs wider. Since then, it's got a bit more interesting, but I'm still having trouble shaking that nagging feeling that this has all been done better elsewhere... I'm planning on giving it some more time before the weekend, so we'll see if things improve...
  7. Any one else been playing this? I know a lot of people know all about it here because I heard about it from them. It looks like a NES game, it sounds like a NES game (super turtles like theme tune) but it doesnt really play like any NES game i ever played. Its like a spoof version of GTA in 8 bit. Its all about missions, going from A to B, then back to A. The humour is a million miles a minute, every time you do something its a piss take of something else and most of the time its pretty funny. You have your main story mission as well as lots of little side missions which are mostly about killing sprees. I have two problems with it, put simply: its hard to see sometimes just what the fucks going on due to the graphical style and colour and it can get a little samey. BUT, its only 800 points and its well worth the money for the amount of game on offer.
  8. so it's like the last one, arcade racer with loads of sega characters. it's good - nice handling, varied and mostly fun single player events - time trials, boost events, drift events, dodging traffic and flying through loops are my favorites. the tracks are mostly ace, really bright and exciting, there's a few boring bits mind, they've got ones based on samba de amigo, jet set radio, golden axe, skies of arcadia. did some time trialling on the billy hatcher track, didn't beat the expert ghost but it was really good fun, i'm still crap at the last corner, and i managed to fall through the floor a few times. didn't like all the event types, the elimination ones are a bit boring because of lack of weapons, but that's good for the races so i won't complain too much. don't like the online but that's probably just me, i don't like most racing games with weapons, and prefer the non-racing events in single player. each race has 3 difficulty levels (giving you 1/2/3 stars) that also determine the speed like 50/100/150cc in mario kart. playing on normal it's pretty hard starting out, but as i've played more i'm finding it easier, maybe something to do with leveling your car up - although i'm not sure that has a big effect - just lets you tune it to your preferred style a bit (better speed/boost/handling etc). in campaign mode you need the stars to unlock new events and characters - seems you can unlock a good amount just playing on easy, but you'll need to play on medium or above to unlock have it on rental and was going to pick it up when it gets cheaper but it's only ~£25 from asda so i might just buy it... see from the chart thread other people have been playing - what think you?
  9. i rented this to play some coop, not really an aliens fan, it's not great. anyway, had some bugs - first of all i had no main gun, the guy has his hands out like hes holding a gun but there's nothing there, so i had to use the shotgun and pistol only, rebooting the xbox didn't even fix that. another point my friend fell through the scenery in the game. we had trouble on a few sections with the difficulty despite being on the easiest mode, but it does look like the coop is supposed to be for 4 people.
  10. Been itching to get into a military/paramilitary FPS lately and after talking to Sly I decided to pick up CS:GO. Played it for an hour tonight and I found myself enjoying it a lot more than I thought I would. I died about seven times due to running and gunning. Still get use to everything and playing a FPS with M/K is quite a weird feeling. I could have used a gamepad, but I would have mapped all the buttons myself and that way too much work for my lazy self. I love to get a bunch of people from MFG and have a match or two.
  11. I thought since I've done a run of it I'll give some impressions. It's just one crazy action game. Mostly its about combos, weaken the guy then cut him into tiny bits. It's actually fairly easy as an accurate strike cuts the guts out of your enemies and squeezing its juice all over yourself fills your health up so while it can get hectic you're never far away from health, and getting used to the manual slicing isn't that much of a problem. You don't even need to use combos, you can just mash your way through the rest of it. There are Ninja Gaiden style combos to learn but it's not necessary on Normal at least. I did most of the game with the sword though can apply secondary weapons to the triangle/Y button and all I did was keep the staff from the first boss as it is good at area attacks. I've started a hard run and I'm probably gonna dive into the combat system more to see what it's really made of. The only issues with it are the camera (just as bad as NG2's but with the addition of some of the environments being very narrow) and the story (yes, you can skip it but there is no attempt at telling it outside of long cutscenes and longer codec conversations).
  12. I had to google the title, I've been playing this quite a bit, honest. Not single player mind. Bought for spies vs mercs mode. On some of the previous games this mode has been brilliant, really different take on multiplayer. This version I'm not convinced by, not that it's bad. The setup is a bit different to previous games, there's 5v5 teams for a start, well it's definitely more than in the past. And when you start a hack you have to stay within a zone till the hack ends, the zones are quite big, the other spies have to then help protect the hacker for the duration, if the person who started the hack dies you have to hack it again quick or all progress is lost. And only one point out of 3 can be hacked at the same time. There's a lot less places to hide as a spy, but spies now have guns and are capable of cloaking and punching/killing mercs from the front, which seems to turn it into a more of a deathmach than previous games. But really I haven't played it enough to fully comment, you really need to know the maps inside out to play this mode and I haven't learnt any of them yet. There is also a classic 2v2 mode too, so maybe that's better. Also played some coop which is good fun. And amazingly buggy for me, a missing clif face that I was climbing along, people walking in mid air, staying stood up when dead, objectives/actions not registering etc. and the person I was playing with could see none of this.
  13. http://www.mfgamers.com/index.php?showtopic=28972&st=0&p=28972&hl=+burnout%20+paradise&fromsearch=1entry28972
  14. Jimboxy

    Halo 4

    Almost completed it. It's super short and rather dull. Go to point A, receive info that you need to go to point B and when you get there it blows up and that annoying woman shouts wake up chief etc. Multi is best it's been since 2 but only one of the large maps (which is from an older halo) seems grand in scale. Pretty good fun tho. Single (played in co-op) 5/10 Multi 8/10 And you know I'm not halos biggest fan so there's that. I'd hoped they'd shaken things up a bit but don't expect to enjoy this if you didn't before. Little child like aliens and all return. Awful level design and big empty errors and no rewards for exploration. It is incredibly beautiful though at times though.
  15. So we know about this yah? .So its basically a hardcore old school platformer that fucks you the better you get at it. I'm currently on level 121. This is a video of level 329 (penultimate level). You can spend the cyrstals you pick up in game on stuff, one such stuff is a video of the AI doing the level. On the websites I look at, only one person has beaten that. That dude bought the video for the last level: Fucksticks.
  16. I'm not saying a great deal at the moment 'cos I did a review that was over 2000 words and I'm sick of thinking about it. It's here anyway. Shameful plug over. Since it's a bit TL;DR basically the campaign = 4/10, co-op (kind of interesting but tacked on and not enough of it) = 6/10, and multiplayer (great, just maybe not as well crafted as Bad Company 2) = 9/10. It had a really rocky first week. Servers where an absolute mess but the last two days they've certainly stabilised. No more getting kicked out randomly and the lag that crippled particular maps looks to have completely disappeared. Still some trouble with the HUD not displaying flag captures correctly but other than that it seems okay. What you's think?
  17. Jimboxy

    Halo Reach

    My house mate bought it from playtime multimedia. Campaign is boring as fuck. Multi is good fun though. Halo 2 fun. Better than 3 I think. But I still prefer my battlefield.
  18. Recommended Indie Games: 8 Ball Pool Champion Abaddon : Retribution Along Came A Spider Arkedo Series 01 JUMP! Arkedo Series 02 SWAP! Arkedo Series 03 PIXEL! Apple Jack Asteroids Do Concern Me AvaGlide Baby Maker Extreme Bad Golf Beat Hazard BlindGiRl Blocks That Matter Blow Breath of Death VII : The Beginning Breeze Chus Dynasty Clover : A Curious Tale Crate Expectations Decimation X Decimation X3 Epic Dungeon Explosionade Flotilla FortressCraft - Chapter 1 Gerbil Physics Gravitron360 Groov HomeSlice & the Zombie Bunnies Hypership Out Of Control I MAED A GAM3 W1TH Z0MB1ES!!!1 Johnny Platform's Biscuit Romp Johnny Platform Saves Christmas! LaserCat Leave Home Miner : Dig Deep Mithra : Episode 1 Monsters (Probably) Stole My Princess Ninja Bros Pixelpix Platypus Prismatic Solid radiangames Crossfire radiangames Crossfire 2 radiangames Fireball radiangames Fluid radiangames JoyJoy radiangames Inferno Run Away! Sequence Score Rush Shoot 1UP Solar 2 Soul Soulcaster Soulcaster 2 Square Off Star Crisis Tank Battles T.E.C. 3001 The TEMPURA of the DEAD Toy Stunt Bike Treasure Treasure: FFEE Vampire Rage Veks & Silence Weapon of Choice Yet Another Zombie Defense Zoomaroom ZP2KX
  19. spatular

    Joe Danger

    so i got this to play while watching the GP, it's pretty good, looks like it might play like trials but really doesn't, there's lots more (and occasionally confusing) controls, and it's all about doing tricks and combos and collecting stuff, rather than just keeping your bike from crashing. each track has various objectives to win stars, such as finding hidden stars, collecting all the small stars, landing on all the targets, doing something in a time limit, comboing the whole level (not quite as hard as it sounds as wheeleing is easy and keeps the combo going, but still will require some heavy memorisation later on) etc. there are checkpoints which help for some of the objectives and for learning the tracks but will be usless for others where you'll just need to start again (like keeping the combo), and there's multiple routes on some levels, where you have to press up/down on the stick/dpad at specific lane change points. despite my moaning the controls are reasonably sensible its just you have to do a lot at the same time: L2/R2 - back/forwards L1/R1 - tricks x - boost square - duck/jump up/down - change lanes right/left - lean/spin forwards/backwards one race i was having trouble winning because while doing tricks and wheeleing as much as possible to get boosts to stay ahead and jumping over obstacles i'd keep forgetting which button was accelerate (i'd be pressing right on the dpad or x when i should be pressing r2) it's great fun boosting while wheeleing into a jump then spinning and doing tricks to charge the next boost while collecting stars and landing on a target then boosting off to the next ramp, but the stomp and spike obstacles have been annoying, especially the things that crush you just after a lane change where its hard to adjust your speed, and some targets it doesn't show you too well with the camera angle. so i've been quite enjoying it but i'm not completely sold yet, i need to get better at the controls. this was quite hyped - did anyone else get it?
  20. Uncle Dokuro

    God Mode

    <iframe width="560" height="315" src="http://www.youtube.com/embed/LOHQTDPNyf0" frameborder="0" allowfullscreen></iframe> Not sure what to say about this game quite yet as I have only put in an hour so far. It's was developed by an indie studio from Russia .... they have Eastern European accents in there dev videos and their game while fun it is broken, so they must be Russian. The gist of God Mode is simple kill the undead by yourself, Co-Op or PvP for XP and gold which in turn unlocks weapons and cosmetic items. The Good Frenetic arcade run and gun shooting. Addictive just one more round gameplay Fun when played with multiple people Narrator is the voice actor of Mother Brain from Captain N the Game Master The Bad Suffers from the "Call of Duty Effect" - Enemy in crosshairs, pull trigger, WTF how are you not fucken dead!!! Take forever to level up and all upgrades cost to much gold. Your basically forced to grind for gold if you want better weapons. The Ugly They list it as a single player and they say there is a campaign ... there is not. You can play by yourself, but God Mode was designed from the ground up as a multiplayer game. Spawn points are always in the middle of a horde of enemies. Then you die again. Overall Atlus and Old School have a very good game on their hands, but it is held back by bad design choices and a overall rushed product. They can fix it with patches and I hope they do, because I want to see God Mode to do good. Overall an enjoyable, but a flawed game.
  21. This is region free so thought i'd make a thread for it... it's the new DoDonPachi game - a bullet hell 2D shooter made by cave - who make great 2D bullet hell shooters. there's been like 7 or so dodonpachi games depending on which ones you count, this one is mad bastard hard - like Dai Ou Jou. and not more beginner friendly like the last one Daifukkatsu. unless you play novice mode anyway. the bullets seem generally faster and there's less slowdown than usual, but also probably less bullets. there's 4 different modes - arcade HD, 360, 1.5, and novice. i'm not yet sure of the differences, but basically arcade is obviously the arcade version. 1.5 is a slightly altered arcade version - fixing a bug i believe and probably some other improvements to gameplay. 360 mode uses different scoring and is like an arrange mode i believe. and novice is again obviously an easier version. also within each version are a number of difficulty modes, you pick your character (wide shot/narrow shot/moving shot) then pick the difficulty level - not sure exactly what the first 2 are - they might be the same difficulty - but pick the expert ship and you get a much harder version of the game - i credit fed through this and used about a billion credits. because of the general difficulty and stuff i've mainly been playing novice so far, on most previous cave games the novice mode has been really easy, but here it's much harder than usual, while still being much easier than the other modes. i'm really enjoying it, trying to get a 1cc then move onto one of the other modes. there's also a challenge mode with 50 mini challenges - like kill a boss without dying, fully chain a stage - it's really hard like the rest of the game and retrying is slow, but it's a good idea and i've been enjoying it. i barely know anything about the scoring yet other than as it's a dodonpachi game it probably involves chaining which i don't like - but it seems like it might be easier in this version as i completed the challenge to fully chain the first level without even knowing that's what the challenge was....or i got really lucky. there's also coins to save up and buy strange options to modify the game a bit. anyway so far it's ace
  22. <iframe width="560" height="315" src="http://www.youtube.com/embed/R_XIcN33C9M" frameborder="0" allowfullscreen></iframe> The name brings up fond memories of the late 1980's hit American TV show Airwolf and the Sega arcade game Thunder Blade, but sadly Thunder Wolves does not live up to the standards of those two classics . That's not to say Thunder Wolves is a bad game, well it is a bad game, but not in the sense that it sucks. Confusing I know, but think of Thunder Wolves as a B grade game - cheese, campy and a guilty pleasure. You know you should not like Thunder Wolves, but it just puts a smile on your face. The plot feels like a 1980's buddy action flick. You play as a rookie helicopter pilot for a mercenary organization and your partnered with Max - a smart ass, slightly misogynistic douche bag with a mullet. I'm also pretty sure that he drives a Trans Am and listens to Def Leopard, but the game does not confirm that fact. Both you, your female commander and sometime the baddies takes Max's childish verbal abuse throughout the game. The script is just horribly written and would fit well in a Jason Statham or Stallone flick. The jokes are lame and the dialog between characters seem to take second place to the action. The combat is a weird mix of rails shooting and free roaming. It was like the developer wanted to give players free control over how they complete missions, but decided to force you down a predetermined path. A lot of the gameplay feels a lot like a 3D version of EA's Strike franchise and you even complete very similar task to those in the Strike games. The thing that truly holds Thunder Wolves back is the shitty camera system. Which will zoom in for an Resi style over the shoulder viewpoint, which is great for clearing the battlefield in combat while hovering, a standard pulled back behind the helicopter and a under the helicopter looking up viewpoint ............... which is great for navigating terrain Like many other B-grade games - Earth Defense Force, OneChanbara and Deadly Premonition, Thunder Wolves grows on you and you end up liking it more then it really deserves.
  23. I really loved Sacred and Sacred 2: Fallen Angels, so I’m not sure why I first passed on Citadel. But I finally picked up a digital copy of the game on Steam the other day and I am loving every minute of this campy arcade hack n’slash. The story is very Saturday morning cartoonish. The Seraphim have laid down their weapons and have taken up a peaceful life of piety living in the Citadel. Ashen empire has used an Orc-like race called the Grimmoc to wipe out the Seraphim, so It up to you and your friends (if you play three player co-op) to save the land of Ancaria. Sacred Citadel is a prequel to the upcoming Sacred 3. The event in Citadel will build up to the story of Sacred 3. You pick from one of four classes – Safiri warrior, Ancarian ranger, Khukuri shaman and the Seraphim mage. Sadly The Temple Guardian from Sacred 2: Fallen Angel is not one of the classes in Citadel, but I will live. Mounts also make a return, which mixes up combat a bit. Enemies use them in battle and you knock them off to steal them à la Golden Axe. Loot drops range from potion, gold, armor and weapons. You can only carry three of each potion – Health, Rage and Power. You also have a limit backpack and can only carry one armor set and three weapons – main, secondary and power. If you want to swap out you weapons to something you found earlier in the game just visit the blacksmith in town. There is currently one piece of DLC available called Jungle Hunt it adds some more levels and story. Hopefully Deep Sliver has plans for more DLC. The map look like it can hold an act six, seven and eight. The visuals and audio are very well done. I would highly recommend this to fans of 2D hack n’ slash games and Sacred fans. 9/10
  24. Sambob

    Shadowrun

    Picked this up on the weekend for 12 quid, because i wanted to get it ages ago but had heard bad things about it. Its alright, itd different to a lot of the FPS games out there at the minute. Its a little bit like if Bioshock had a multiplayer mode. It doesnt look anywhere near as good as bioshock, and to be honest, theres not really a single player game in there anywhere. The songle player is literally learning to use the powers and then playing a match against bots.. I can imagine it being quite a lot of fun against other players, although it takes a while to get used to the powers and you will need to have played for a while before you are anywhere near good. The game is played in a series of rounds and if you die, then you are dead until the next round, unless somebody has the 'resurect' power and then you can be brought back to life once per round, provided the person who brought you back doesnt die(it can be quite complicated, and you really do need to play a few games to get to grips with it). Some of the powers are quite good, theres teleport which moves you 8 metres along in the direction you are traveling, allowing you to move through walls and up or down floors. There are powers like strangle which creates a kind of rocky plant thing which grabs and injures anyone attempting to pass through it. There is a gust power, which is effectively a push, you can turn yourself into smoke which means you take no damage from bullets or falls, but you get seriously hurt if someone uses a gust. There are other powers and a fancy system for using magic, and theres guns too. Its not a terrible game but you need to bare with it and its very much a mulitplayer game, that you need to be good at to enjoy, and much as I enjoyed playing it, I cant recommend picking it up unless you find it cheap.
  25. Either I'm blind or at least 3 of you are lazy bastards. So, it's Hitman through and through and I'm happy not to have found the criticisms accurate at all. The amount of content and replayability is thrown into your face immediately and the controls are introduced in a fine way. The levels so far have been varied and each one looks real pretty. Even when there's 100's of people walking around. I was concerned the pedestrians would resemble a Fifa crowd (100 of them blow their nose, then the other 100 all bend down and tie their laces) but they're mostly unique as far as I can tell. The music is great, as Hitman's usually are and the cinematics are nice to look at. So I really like it.. Oh and there's a lot of Easter Eggs.
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