Jump to content
MFGamers

Search the Community

Showing results for tags 'PS3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • MFGAMERS
    • News
    • General
    • Games
    • Media
    • Technology
    • Ed's Super Deals

Calendars

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Skype


AIM


Website URL


MSN


PlayStation Network


Steam


Wii


Xbox Live


Interests


Location

  1. DANGERMAN

    Saints Row 4

    I don't think there's a thread for this, either everyone who bought it posted in the SR3 thread or no one played it. Either way it's free on steam this weekend (added to your library) and so far it's pretty good. There's loads of systems in it now, I'm not entirely sure how they're all earned. You still level up to some extent but it doesn't really affect anything, you need to buy the stuff you unlock so you need money, by the time you've got enough for anything you've levelled up any way. You've also got super powers, powering these up uses some other currency that I always seem to have loads of, not sure how I'm getting it unless it's collecting the orbs dotted around the city, but while you might have 50 of them, a new move will cost 15 or 25. It always surprises me how linear the Saints Row games are at the start, it's a fair amount of time before you get to just wander the city doing what you want, and it's worth staying on that path a bit so you get the super powers, which makes everything else easier. The game feels a bit tighter too, the gunplay is better than I remember it being, the platforming works ok considering, it's a well made game so far
  2. Been itching to get into a military/paramilitary FPS lately and after talking to Sly I decided to pick up CS:GO. Played it for an hour tonight and I found myself enjoying it a lot more than I thought I would. I died about seven times due to running and gunning. Still get use to everything and playing a FPS with M/K is quite a weird feeling. I could have used a gamepad, but I would have mapped all the buttons myself and that way too much work for my lazy self. I love to get a bunch of people from MFG and have a match or two.
  3. I've done about an hour of Dragon's Crown and I have to say I'm loving it. Hopefully Vanillaware and Atlus bring this to PlayStation 4 in 1080p 60fps, with cross save and unified set of trophies, so you don't have to have the game twice on your profile – that would be quite nice. The animation on the PS Vita is amazing – simple the best I've seen on any console or hand held device. This was something I said about Rayman Origins, but Vanillaware out does that Ubiart power game by miles. Dragon's Crown plays like an updated version of Capcom's Dungeons & Dragons games, which is not surprising seeing that director George Kamitani worked on those games. The combat is similar Capcom's D&D games, buthas been slightly updates to make Dragon's Crown feel more fresh. There are six classes to pick from – Fighter, Archer, Dwarf, Wizard, Amazon and Sorceress. The character design is very stylized, but it's not as offensive as some western games journalists want you to think. I currently playing as the Archer with Japanese voice track. Went you set out on your quests you're accompanied by Rannie the Rouge. He will unlock doors and chest for you. He does not fight in combat and will run in hide when you go into combat. There are two way to give Rannie orders – One which is the best IMO uses the touch screen. Just tap a chest or door and Rannie will pick it for you. The other method is better suited for the Dualshock and uses the right analog stick to move a mouse-like cursor to tap on chest and doors. Due to the size of the PS Vita this second method felt awkward to me. On your quest you will find bone piles, which represents fallen adventurers. You can take those bone piles to the Chapel of Athena to resurrect them. You can then fill three slots and have them as AI partners on quests. Capcom two Dungeon & Dragons games are up there with Sega Bass Fishing as some of my all time favorite games. Dragon's Crown is now up there with them. I think they just updated the game with a new dungeon that has over 1000 floors plus all the content on the game card and a new level cap will keep me busy for months if not years to come. Like I said I love to see this on PS4 in the near future, so more gamers can experience this game.
  4. spatular

    Gran Turismo 6

    So this is just like GT5, but with more cars/tracks, nicer menu's, and most of the cars don't seem to be using psp models, although i obviously haven't seen anywhere near the ~1200 so not sure if theres still some dodgy ones in there. it looks nice, especially the car models. you can't do all the license tests straight away and they seem a bit easy, and there dosen't seem to be that many of them - i like doing all the license tests straight away, but they need unlocking now. disapointing as i really like the license tests - but maybe they'll improve or more will unlock or something. the cart racing is fun. you can drive a moon buggy on the moon, which is pretty cool in theory but a bit boring in reality. there's some microtransaction/grindy stuff in this apparently, but just like for forza i've not really noticed it at all so far, maybe they get worse later on - wouldn't surprise me as they always require a lot of grinding - so not sure it's been done specifically to make money. also to be fair i got a 10 car pack and 1mil credits as preorder bonuses from amazon. the menus are much improved over gt5 which was a big mess, but still really odd in some respects, like you goto a race but don't have the right car, instead of letting you buy a valid one there and then (like in forza) you have to back right out and go to buy it separately, and considering the vast array of cars ist pretty easy to get the wrong one sometimes, even though they're specifically listed on the event info. and getting to the next race/event requires far too many button presses. still it loads pretty quick, well the tracks do, then it takes a while to start the race, which is also a bit odd. the enemy AI just seems the same as before - there barely is any. also noticed some rubber banding. so it's just more of the same, but the main things for me - the handling is great (as always), and there's lots of tracks and cool cars. and i think i'll end up liking it more than forza 5 (even though that might be the better game) because of reasons other than the games themselves - i have a force feedback wheel that works with this - it's just awesome fun anyone else?
  5. No impressions of this? I thought some people had it. If you don't, well you should. This game is pretty damn amazing. I think if you played Origins you'll know what to expect when it comes to the normal platforming levels. You sprint, jump, punch and bounce your way through a bunch of levels that make some pretty creative use of Rayman and the gang's skills. Of course, it looks amazing, again, with those lush hand-drawn graphics and it has some of those funky ditties again. But there is new stuff. You have music levels which are awesome. It's a shame there are only one per world as I'd play the heck out of a game that was just all these; they're just so much fun. I guess they're not unlike the levels in Origins where you chase the sprinting treasure chest but seeing the levels and the enemy placements sync up with the music as you take them out just adds more of a silly playfulness to it, and they are really imaginative with it, too. The other thing they have which I think is only on the Wii U version which I played is having levels where you take control of Murfy, a new wee flying fella with a big underbite. They are controlled solely using the touchscreen of the Gamepad and you basically interact with the environments with it. Like you move platforms around so an AI controlled Goblox will navigate the level. Early on they're not great but they do build into something a lot more interesting, and again, there is some real creative stuff going on with this different way of playing. Though some of the final levels have it fall apart slightly where Goblox will just do dumb things and get himself killed when you do the right things... it's like the levels get a bit too complex for the AI to handle. But over all, it's amazing. Maybe the lows are lower than Rayman Origins but I think the highs are much higher than in that. It still manages to be surprising despite being a strict follow-up and it is just one of those games where you can tell everyone working on it loved working on it; you can tell, it just pours out of the screen.
  6. Uncle Dokuro

    Terraria

    I bought this game on the cheap last week on Steam - like two bucks and some change. I started playing it today and I'm not sure what I'm supposed to do. I created my character Sir Shotgun Jackson and so far he has drown, got mauled by a bunny, and a killed by blob with an umbrella. If fact the only thing I really know how to do in this game is chop down trees and dig holes in the ground, but I can't even do that becuase everything in the Kingdom of Terraria want to kill me - even the fucken bunnies. What the fuck did Sir Shotgun do to have fucken bunnies ploting to kill him!! Birds fly by and then decide to turn around to come back an peck at Sir. Shotgun!!! Like I said I only spent around two buck on it, so I'll give it a bit longer. If I still can't figure Terraria out I'll just uninstall and move on.
  7. Whut no Rocksteady? Burn it. Its ok, its good, honest. And it doesnt feel like there's been much change. Infact, so far it feels exactly like Arkham City, just earlier in time. Its been a while since I played that so forgive me if I havent picked up on some mind bending change but it seems the WB Montreal have done their homework. It feels the same, looks the same (Batman seems beefier though) and you have the same stuff to do. He fights the same, walks the same, has the same move set (so far). Voice sound the same even though its a different voice actor (same guy that did Ezio from Ass Creed and does Sonic's voice). Ive only played an hour but I can pretty much say that if you enjoyed Arkham City I can see no reason why you wont enjoy this. Its the same. So far.
  8. It's good. Not surprisingly. I didn't like IV at all so it's a bit of an upgrade for me because the last GTA I played through was Vice City on a borrowed PS2 10 years ago. I'd liken it to that more than IV. It's all nice and pretty, relaxed and a great sense of fun in both missions and going off radar. It's GTA through and through and it'll never do anything to persuade none fans to pick it up and it's not deserving of hype such as game of this generation, but I can see that it will fit nicely with the rest to become one of the greatest open world games of any gen, and best GTA evaz.
  9. HandsomeDead

    Dyad

    Another indie game that is a bit old now, if nearly a year is a bit old. I don't know what to think of this game, really. Those clever kids in cool jeans seem to like it so of course I felt I had to buy it (after I saw it on sale for just over £3). I think I was initially put off by it because looking at it shows it to be ones of those psychedelic tube games like Tempest and Space Giraffe or whatever else Jeff Minter makes, and I don't really like those games, especially Space Giraffe. I tried and tried with that game and it just remained a foreign entity the entire time. It's a game that made me feel dumb and was a complete jerk about it, too. But thankfully, Dyad isn't like that. It does teach... in a way. No, it does, but don't be surprised to still be staring blankly at the screen after you've been taught. So, you're an abstract thing like in Rez and you fly down a Minter Tube. You have to 'hook' onto 'glowy things' that makes you 'boost' when you hook a pair and you have to dodge stuff or 'lance' them after building up power from 'grazing' the 'glowy things'. I think that's the game, basically. But it's a lot harder than that paragraph makes it sound. The kind of dexterity it requires from you is beyond what a lot of people will be willing to offer (mainly me), and since the game is so abstract it's not always easy to see how you're meant to improve. You think it's going well then colour swirl, bbbvvvff vvffbbb, you lose. But it is an interesting game if you want to remember what it's like when you first played video games again it's good for that. If you really want to go through that confusion again before you knew how to play all the video games then buy it. Go on.
  10. I had to google the title, I've been playing this quite a bit, honest. Not single player mind. Bought for spies vs mercs mode. On some of the previous games this mode has been brilliant, really different take on multiplayer. This version I'm not convinced by, not that it's bad. The setup is a bit different to previous games, there's 5v5 teams for a start, well it's definitely more than in the past. And when you start a hack you have to stay within a zone till the hack ends, the zones are quite big, the other spies have to then help protect the hacker for the duration, if the person who started the hack dies you have to hack it again quick or all progress is lost. And only one point out of 3 can be hacked at the same time. There's a lot less places to hide as a spy, but spies now have guns and are capable of cloaking and punching/killing mercs from the front, which seems to turn it into a more of a deathmach than previous games. But really I haven't played it enough to fully comment, you really need to know the maps inside out to play this mode and I haven't learnt any of them yet. There is also a classic 2v2 mode too, so maybe that's better. Also played some coop which is good fun. And amazingly buggy for me, a missing clif face that I was climbing along, people walking in mid air, staying stood up when dead, objectives/actions not registering etc. and the person I was playing with could see none of this.
  11. illdog

    Killer is Dead

    Its a hack and slash game by SUDA51. Its arty and abstract, its creepy and weird but I'm not enjoying it as much as I wanted to enjoy it. What annoys me the most are the cut scenes. Its not that the story isn't interesting, its just that the cut scenes that portray it are unnecessarily drawn out. Lots of lingering camera shots and silence which I'm sure is all arty and different but... here is a game full of potential arcade action that I'm itching to play and im getting a close up of someones face and get to watch them really slowly turn their head. SKIP. The game play is decent enough I guess but its nothing new. And its doesn't feel extra polished either. Mondo controls well, pretty responsive in both movement and action but the scenery can feel a little clunky. A lock on would have been nice but the combat works pretty well without it. I dunno, its just another hack and slash game wrapped in a really fucking weird package. It has a really odd colour pallet sometimes, at certain time it does just make it look like the contrast is up far too high. The Gigolo mini games are pretty funny, trying to catch a glimpse of your dates tits and nether regions whist she's looking away made me laugh. You have to put on some glasses so you can see through their clothes to their underwear. That alone would have been a good game. I played through on easy because I'm rubbish at this genre, although I did find the first boss (on chapter 3) ridiculously hard, i died three times. Once the level had finish I found that I had upped the difficulty to hard, so I didnt feel quite so shit. Im going through again on Normal now, there are 12 chapters and I'm half way through again. Once I have powered up Mr Zappa enough on my Normal run I was going to up the difficulty to very hard, the combat may take on a new tactical level and make me appreciate the game all over again. We shall see.
  12. DANGERMAN

    The Puppeteer

    I quite liked the look of this at E3 but since then my interest has waned a bit, not through anything in particular but I'd just started to think of it as a standard platformer. It may well turn out to be a standard platformer, the demo only covers the first half hour or so, but fucking hell it's brilliant so far. It's unsurprisingly based around puppets, but the kind of elaborate puppet shows you used to have to go to theatres (or civic halls in my case), where the puppets were big and levers would be pulled to make sets disappear or new backgrounds drop down, it's not just Punch & Judy. The dialogue all sounds kind of echoey as though it's in a theatre, the backgrounds clank and bang as they change, and the unseen audience laugh and gasp at what's happening before them. The game in introduced slowly, you lose your head, but you can use a witches cat (it'll make sense when you play it) to interact with the environment, rattling loose other heads for you to use. These heads, be they skulls, spiders, burgers, all have special powers, so far this has really just meant triggering things that drop the games equivalent of coins, which will eventually reward you with an extra life, or possibly you'll be taken to a bonus area. There's platforming, which feels like a tighter, less floaty LittleBigPlanet, nothing especially challenging early on though. Eventually you unlock some magic scissors that let you cut fabric, initially this is used to cut open doors, but will later be used to climb things. The characters, particularly the evil characters, are brilliant, they sum up everything that's great about the game so far, they just ooze charm. It's only available to ps+ people until next week, and it's a whopping 5gig to download (so it might be the full game waiting to be activated), but it's superb and if the full game lives up to the demo it might end up being the best game on PS3 this year
  13. So we know about this yah? .So its basically a hardcore old school platformer that fucks you the better you get at it. I'm currently on level 121. This is a video of level 329 (penultimate level). You can spend the cyrstals you pick up in game on stuff, one such stuff is a video of the AI doing the level. On the websites I look at, only one person has beaten that. That dude bought the video for the last level: Fucksticks.
  14. Uncle Dokuro

    God Mode

    <iframe width="560" height="315" src="http://www.youtube.com/embed/LOHQTDPNyf0" frameborder="0" allowfullscreen></iframe> Not sure what to say about this game quite yet as I have only put in an hour so far. It's was developed by an indie studio from Russia .... they have Eastern European accents in there dev videos and their game while fun it is broken, so they must be Russian. The gist of God Mode is simple kill the undead by yourself, Co-Op or PvP for XP and gold which in turn unlocks weapons and cosmetic items. The Good Frenetic arcade run and gun shooting. Addictive just one more round gameplay Fun when played with multiple people Narrator is the voice actor of Mother Brain from Captain N the Game Master The Bad Suffers from the "Call of Duty Effect" - Enemy in crosshairs, pull trigger, WTF how are you not fucken dead!!! Take forever to level up and all upgrades cost to much gold. Your basically forced to grind for gold if you want better weapons. The Ugly They list it as a single player and they say there is a campaign ... there is not. You can play by yourself, but God Mode was designed from the ground up as a multiplayer game. Spawn points are always in the middle of a horde of enemies. Then you die again. Overall Atlus and Old School have a very good game on their hands, but it is held back by bad design choices and a overall rushed product. They can fix it with patches and I hope they do, because I want to see God Mode to do good. Overall an enjoyable, but a flawed game.
  15. <iframe width="560" height="315" src="http://www.youtube.com/embed/R_XIcN33C9M" frameborder="0" allowfullscreen></iframe> The name brings up fond memories of the late 1980's hit American TV show Airwolf and the Sega arcade game Thunder Blade, but sadly Thunder Wolves does not live up to the standards of those two classics . That's not to say Thunder Wolves is a bad game, well it is a bad game, but not in the sense that it sucks. Confusing I know, but think of Thunder Wolves as a B grade game - cheese, campy and a guilty pleasure. You know you should not like Thunder Wolves, but it just puts a smile on your face. The plot feels like a 1980's buddy action flick. You play as a rookie helicopter pilot for a mercenary organization and your partnered with Max - a smart ass, slightly misogynistic douche bag with a mullet. I'm also pretty sure that he drives a Trans Am and listens to Def Leopard, but the game does not confirm that fact. Both you, your female commander and sometime the baddies takes Max's childish verbal abuse throughout the game. The script is just horribly written and would fit well in a Jason Statham or Stallone flick. The jokes are lame and the dialog between characters seem to take second place to the action. The combat is a weird mix of rails shooting and free roaming. It was like the developer wanted to give players free control over how they complete missions, but decided to force you down a predetermined path. A lot of the gameplay feels a lot like a 3D version of EA's Strike franchise and you even complete very similar task to those in the Strike games. The thing that truly holds Thunder Wolves back is the shitty camera system. Which will zoom in for an Resi style over the shoulder viewpoint, which is great for clearing the battlefield in combat while hovering, a standard pulled back behind the helicopter and a under the helicopter looking up viewpoint ............... which is great for navigating terrain Like many other B-grade games - Earth Defense Force, OneChanbara and Deadly Premonition, Thunder Wolves grows on you and you end up liking it more then it really deserves.
  16. DANGERMAN

    The Last of Us

    It's not quite the game it looked in previews is it. It's not gritty Uncharted, nor is it STALKER in the Uncharted engine, it's something in between. It's very stealth heavy, you don't get a lot of ammo and health, not can you carry a lot, but it's not as open as it looked, there's a set path with scripted encounters. I assume this is my own fault but the game is dark as fuck, I mean grim yeah, but actually dark. I've fucked up attacks because I couldn't see walls and barriers in the way, couldn't see what type of infected I was dealing with, infact couldn't see them coming towards me at one point. I'd heard some bad stuff about the AI, and for the infected it is very route-set, but the humans are well done I think, they'll try to flank you, and will react if you switch weapons But then that's part of the problem, they don't react quite the way we were led to believe, or at least not yet (I'm about 30% in), I remember this was going to be like a clever Fallout. The tension is removed at times because while you're being stealthy and hiding from clickers, your mates can just run past them having a conversation without alerting them. It's probably for the best that they dont alert them, but it's a shame ND didn't manage to sort their stealth out. It certainly is tense though, there's very little down time, and the intro was superbly done. It's genuinely impressive that Naughty Dog have got the game looking like it does and running so well. I've had a few things pop in and out of view, things like the contents of a bathtub, but mostly the frame rate has stayed locked, there's been no tearing, no slowdown, and all while probably being the best looking game on consoles
  17. As far as I'm aware this is only on PS3, which might be because it's a free to play game, I'm not sure if XBLA has any and is set up to do it. Basically it's Tekken, whatever the last one was probably. It looks really nice, seems to play fairly well (if you like Tekken) and has quite a few characters. The free to play model for it comes from the play modes, to play the arcade mode you need a red 'Arcade' coin, to play online you need a blue 'Battle' coin, you get a set amount to start with but spend one every time you play one of those modes. If you use an Arcade coin it's an hour before it refills (with a maximum of 2 being able to be stored), battle coins (for both player and ranked online matchers) refill one every 30 minutes, and a maximum of 5 can be stored There's also Premium Tickets which used in either mode, I'm not entirely sure how you get these back other than to win when you spend one, perhaps the game rewards you with them or they're gifted at some point. Finally there's Premium Coins, they're essentially the same as Premium Tickets, only they are bought with real money from PSN (£0.79 for 4 coins, £1.59 for 10 and £3.99 for 30) There's 8 characters available from the off but there's at least one hidden in a gift box that needs gift points to unlock, currently I don't have enough to do this but you earn more by fighting. You also level up characters through fighting, this requires skill points (earned when you reach a new level) and gold, which you earn through fighting. If you're focussing on a single character then you probably won't have less cold than skill points, but if you want to level every one up then you're going to need to fight a lot The online matches I had worked fine, there's limits on the player matches though, you can't just have a 1vs1 best of 3, instead you're setting up a lobby with a number of players waiting to fight, with the lowest win rate being best of 5. It's not necessarily how I'd play a fighter online, but then I don't often, and at least the extra rounds mean you're not burning through coins quite so fast
  18. spatular

    Grid 2

    So you drive around and stuff. Its like the first grid, but with better handling. The handling isn't the best still, still feels a bit odd, but from what I remember of the first one, I like the handling better in this new one, was getting quite into it last night using the pad. Its a bit floaty and twitchy, but decent fun IMO. There's a number of different events, like time trials, races, elimination, overtake challenges, so that's good to keep things interesting. the overtake challenges I was stuck on for a while, seem like a difficulty spike, although they are optional I think.. There's 3 types of car, drift, balanced, and grip - they all handle pretty similar though, just as described really, you can still drift the grip cars but it's just easier to drift in the drift ones....the game keeps telling you to drift, so I expect it's not a terrible idea like it would be in a more realistic game, well for going fast anyway. Its difficult to tell which cars are best from looking at the car select screen so I'm just randomly picking stuff at the mo. are the cars better as you go to the right maybe? there's a mix of pgr style city tracks and racing circuits. The graphics are really nice on Xbox, runs smooth enough too. The story is really stupid but that's expected. Yo I seen your vids on YouTube, let's form a worldwide racing league innit. Tried with the wheel today and I think it works better on the pad maybe, wheel would usually help with twitchy ness but here it's still really twitchy, and the force feedback isn't great, still does give some feedback info though. And I did get into it a bit more with the wheel too, so it's not bad on the wheel. Due to preorder bonus tracks, I canceled my order and just rented, enjoying it so sort of wish I hadn't canceled it now, plus it has online pass so I can't play online now- except for a 48 hour trial. The version of brands hatch in the game is the short version - the one I like anyway. (long version is a preorder bonus) So anyone else get this? Like it?
  19. I really loved Sacred and Sacred 2: Fallen Angels, so I’m not sure why I first passed on Citadel. But I finally picked up a digital copy of the game on Steam the other day and I am loving every minute of this campy arcade hack n’slash. The story is very Saturday morning cartoonish. The Seraphim have laid down their weapons and have taken up a peaceful life of piety living in the Citadel. Ashen empire has used an Orc-like race called the Grimmoc to wipe out the Seraphim, so It up to you and your friends (if you play three player co-op) to save the land of Ancaria. Sacred Citadel is a prequel to the upcoming Sacred 3. The event in Citadel will build up to the story of Sacred 3. You pick from one of four classes – Safiri warrior, Ancarian ranger, Khukuri shaman and the Seraphim mage. Sadly The Temple Guardian from Sacred 2: Fallen Angel is not one of the classes in Citadel, but I will live. Mounts also make a return, which mixes up combat a bit. Enemies use them in battle and you knock them off to steal them à la Golden Axe. Loot drops range from potion, gold, armor and weapons. You can only carry three of each potion – Health, Rage and Power. You also have a limit backpack and can only carry one armor set and three weapons – main, secondary and power. If you want to swap out you weapons to something you found earlier in the game just visit the blacksmith in town. There is currently one piece of DLC available called Jungle Hunt it adds some more levels and story. Hopefully Deep Sliver has plans for more DLC. The map look like it can hold an act six, seven and eight. The visuals and audio are very well done. I would highly recommend this to fans of 2D hack n’ slash games and Sacred fans. 9/10
  20. spatular

    Persona 4 Arena

    so this is a fighting game based on the characters from persona 3/4, i don't play too many fighting games, although i enjoy the odd fight in the street, but i really like persona 4, so that's why i got it really. i know very little about the technical aspects of fighting games..i did all the tutorial, there are only 4 buttons but you can press them in a massive variety of different ways, along with guages and other stuff, which has me a bit bewildered, and on normal mode i was doing pretty badly. the story mode i was looking forward to for more persona based story action...there's massive amounts of text to read, which was half expected, a lot of it is probably to explain to people who haven't played a persona game before what the hell is going on, but its maybe a bit too much, and there's barely any fights - although i havent played much of it yet and i will stick at it. anyway, ditched story mode for a bit to actually do some fighting in arcade mode and (after changing the difficulty to beginner and finding out that you can do streetfighter style moves) am enjoying it. it's fitting in reasonably well with my button mashing style. the graphics are really good, the characters are very nicely animated sprites, and there's lots of crazy moves/effects which look cool, and as you'd expect the sound/music is great too. it really fits in well with the persona games too, with attacks/ailments/all out attacks/one more go/personas from the games all worked into the fighting. anyone else playing this - what think you? it'd be interesting to hear from people who know things about fighting games. i mean i probably couldn't tell a rubbish fighting game from a great one tbh.
  21. This was on sale for about a fiver last week, it might still be? Anyway you start off and everything's white, you can't see anything, you splat paint all over the place so you can see stuff and find your way around, it's a nice effect, I expected the rest of the game to be the same and think i would have been ok with that, but it's constantly changing, and it's only short, about 4 hours I'd guess, so nothing has time to get old. At times it looks amazing, it has a sort of clean mirrors edge look to it. It's also more gamey than something like journey, although exploration is part of it, there's also puzzles and stuff. I really enjoyed it, it's something a bit different and really well done IMO. The paint balls are odd, the animation makes it look like they're going really far but they barely go anywhere. And it made me feel a little sick occasionally, but not too bad. They're the only slightly bad things I can think to say about it.
  22. Is this an indie? I think it could be so it gets an 'indie' sticker. But the game! It's pretty good! I say pretty good but what I mean is it's text book good. It doesn't do anything wrong and it uses the 'Metroidvania' template pretty well and has some interesting uses of its mechanics (I'm getting sick of using that word but I don't want to get specific as they get kinda surprising). What I will say is that there is a flip dimensions ability that mixes things up, but only in the same way as Outland does. Remember that game? Guacamelee! is a lot like Outland in some ways so if you liked that you'll like this. But I suppose the combat is better in this. You're a Mexican Wrestler so flinging folks about is important and you do have a big repertoire of combos and moves to do that are fun to pull off and hurt things a lot. You also have a bunch of fun internet jokes to laugh at about cats and stuff in the game, you know, all that referential stuff we enjoy. Like you climb a big mountain and near the top you find the the dead body of the thing from Journey and you go 'hahaha! I know that reference! Choozo Staues! hahaha!' It's so funny, it's like those guys who make the Scary Movie films and stuff made it. In summery: a pretty well made game that is fun but with with shite, incestuous nerd comedy. Play Outland instead.
  23. Started playing this last night. It hasn't come up as a game to play in the monthly thread yet (though has been suggested) but it's a good time to bring it up as is about to be released on PS3 and Vita. It's a platform puzzle game so I'm playing with a pad as I hate playing games like this with keys. There is a story running through it, it's very Valve/Portal-like and has Danny Wallace doing the narration which is quite funny. I'm sure people dislike him but I like him in this and found him ok in Assassin's Creed (2? Brotherhood?). I'm a few chapters in so won't spoil too much but the generic square or rectangle shapes have lots of character (in the narration at least) and it's a lovely looking game with nice shadow effects and a brilliant soundtrack. It was made largely by one guy on his free time while he worked in a big studio. Well worth picking up and giving it a go. http://www.youtube.com/watch?v=hpsZaExywRk
  24. Grizzly

    Defiance

    So picked this up yesterday and have played about 10 hours so far and it is somewhat enjoyable so far. To give people a quick overview, this is an mmo which is available for Xbox, ps3 and PC. It plays like a third person shooter and the best part is you don't have to pay a subscription! So my initial thoughts are; it a bit rough around the edges, being less than a week old it has a lot of the faults most new mmo's have. Slow frame rates during highly populated moments (such as the ark falls) and graphics quality is generally dictated by Internet speed (at least it appears to be, it's generally ok but gears of war it ain't) The parts I am really enjoying so far is the loose nature of it all, there are lots of missions to do and the fact that they link up with the coming tv show adds that little extra to the whole thing. As events occur in the tv show they also take place in the game as episodic quests. I can foresee a compulsive need to keep up with the content changes as they happen. So I am wondering, does anyone else have this? Or is anyone considering picking it up? Because this is the type of game that really needs a party up to enjoy to the fullest. Would be cool to get a clan going.
  25. Hendo

    Bioshock Infinite

    Looks amazing! I started off with my laptop plugged into the TV but it looks noticeably better on the laptop so am playing with that on a chair in front of me, using the pad. I did a benchmark test beforehand and medium is the best option for me. Still looks great although there have been a bit of screen-tearing and stuff. Anyway! I've arrived at Columbia and am really taking my time basking in everything around me. The main benefit of playing on a PC is that I'm taking screenshots like a motherfucker. Anyone who has me on Facebook, I've made an album with some of my favourite shots there. It's early days, but it has set up the reason for you being there and the mindset of the people of Columbia. Very reminiscent of the original Bioshock with your arrival, picking up cash, etc. Glorious.
×
×
  • Create New...