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one-armed dwarf

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Everything posted by one-armed dwarf

  1. The thing you linked isn't a lie. Some people find gating progress behing sidequests a form of grinding. You can't call a thing which can be relativized to our individual preferences a lie.
  2. Well I dunno, you made the claim and I'm not seeing the evidence so ? I'm no Jim fan or anything, just putting that out there. Saying something is full of lies without explaining why is a bit too "fake news" for me to take seriously. For me personally I think Danny is a bit compromised. The access he gets to studios is great but I think that hinders his ability to be a truly independent and/or critical voice. The stuff he does now feels more like a type of PR than something vigorous.
  3. What are these Jim Sterling lies?
  4. I would read your TES nerd rant, Sly I think BSG open world just feels dated. Witcher III characters and story outshone Fallout's. BOTW has its amazing world layout. RDR also has a lot of the hard edges that a game like Morrowind used to have and isn't half bad at putting bits of narrate into its world for you to find. It's a come to Jesus moment for BGS I think. I really think they should go for a throwback style game and do something more dice-rolley personally. Something weird that takes a long time to get into and understand. Morrowind 2.
  5. My finger is on the trigger for that digital deluxe edition. I hate how Capcom do that tho. Basic baiting people with the super expensive editions Playing some REVII right now. I reckon they could put a FP camera into RE2 and do VR if they wanted. I bet the RE2 codebase is full of REVII stuff still.
  6. With the whole black levels thing it seems it can do black just fine outside the station. But when you go into that hallway you can see how it's pitch black at first but then turns to a milky blueish grey hue which kills the atmosphere. If you watch this old build its way darker. Maybe they thought they went too dark or something Edit : I watched some more of that video and some screens are just a black screen with nothing on it ? Darker than DOOM 3
  7. I suddenly find myself reconsidering my all digital ways. I just don't have space for physical media. Can't carry all that shite around when I'm moving house/jobs/country.
  8. There's nothing to work on this, right? All these games are already available on PS4 and xone.
  9. I wrote a bit in the RE2 thread but speaking as someone who's been cynical on this remake I think they've pretty much nailed it here. As a statement of intent for what they're doing it's really solid. I wasn't fully sure I was going to buy this or KHIII but the decision is made for me now. It's got the opression and the feeling of powerlessness and claustrophobia. It's got multiple paths you can take and a general feeling that you aren't just been led along (there are some scripted moments but not like RE6). It's feeling like it's continuing the good work of REVII and correcting the course for this series which is making games like they used to make on PS1 but with a modern twist. It's easy to see why they did the 30 main thing I think. Trying to create that trade show hype but around a downloadable demo. I reckon it paid off. My main issues are that the dark scenes look like grey fog. Not very scary. Leon talks too much, reminds me of Deadly Premonition a little bit. Also no music outside of some ambient stuff. No safe room music. Bummer. Apparently you can get the old soundtrack as part of the digital deluxe edition. Sneaky Capcom. They did the same with DMC ? I also wonder if it's maybe too violent? Maybe I'm just too old or a bit Mary Whitehouse but that scene with the jaw and the sinew got into too real territory a little bit for me ?
  10. You have fewer licenses due to selecting your role. I wouldn't say it ruins it, you just have to work within your limitations (which makes it much better imo as the characters aren't carbon copies) What makes it annoying is it's hard to know what license board/job is good for what cause they have such weird names.
  11. They should do an adaptive difficulty where the game just gets harder the more you die. Call it Itagaki mode.
  12. If you stay awake for 2 hours then maybe you can catch it Can anyone beat my record of 18:33 with 1 death? I reckon not
  13. I played that demo. It starts off in the police station so might be a bit spoilery if you don't want to see that stuff yet. It's kind of a wild demo content wise. I think you can explore almost all the police station or at least as much of it as I remember. The catch is you don't have much time to see it. It seems fine. It assuages one of my main concerns which is would the zombos be easy to deal with but I got overwhelmed a lot here. The knife counterattack from REmake is back but here you use the combat knife to do it and it can break (so no buttering zombies to death over and over like in CVX or RE4) Screenshots One thing I want to add is I had a very tough time making the game look good on my TV. The dark scenes look grey. My TV is fairly mid to budget range so it's not going to have the highest quality picture. But looking online it sounds like complaints about overly high black levels in HDR are common. https://www.resetera.com/threads/resident-evil-2-1-shot-demo-releasing-january-11th-to-31st-for-ps4-xbox-one-pc-up-on-psn-xbl-nz.92076/page-16#post-16738470
  14. It can be very passive on a moment to moment basis but I thought XII's combat system was very cool. Setting up clever little macros and letting them go off on enemies. It's really expressive with what you can make it do even within the limits of what was possible with PS2 memory. It's a really strong idea for a real time RPG combat system that solves all the problems with rubbish party AI that XV has but I've never really seen it used in abother game. Apparently Dragon Age Origins has a similarish system. A lot of the story stuff in XII is very forgettable tho, like they forget to involve you in it.
  15. I will see the end of Shenmue 1 eventually. After all I beat RDR2, it can't be more boring than that ?
  16. That's just the "prove to us you really want a sequel" tax. Like DMC4 special edition.
  17. Grinding out enemies until they despawn isn't a good design solution. Look up blue smelter demon run. Or the run to Sir Alonne. They are harder than the bosses they are guarding.
  18. I guess what I really mean is boss corpse runs. When they put a gauntlet of BS in your way before a boss and make you do it 50 times. DSII is really bad for this. I never beat Blue Smelter Demon cause of it. Not cause the boss was hard, but cause the run up to it was really difficult and annoying.
  19. The penalty for death better be significant. I'm glad corpse runs are gone as they are rubbish and ruined parts of DSII. But I hope this isn't like Bioshock or something Everything else sounds excellent.
  20. Coming to Switch I still need to finish this up. I just burned out on that Blackbitter Isle stuff but I do still want to try the other classes But now the question is do I put that off and do a magic-centric build on Switch?
  21. It sounds like it will just be the Nero demo again with more arms. The one I played in London had more arms than that Xbox store one anyway. I thought this was interesting. Your "cameo" sounds sort of like your drivatar or something and your playstyle determines the playstyle of your "cameo". The way they transfer that stuff across and you can rate them sounds kind of like the pawn system in Dragons Dogma. Or a bit like how you see ghost of other players running around in Dark Souls. You can also play "as" your cameo, ie just do online co-op.
  22. Well they didn't ease people into KHII and that was just after one spin-off on GBA, so I'm betting they wont here either. I just don't recommend taking the story that seriously. The core KH plot is so morose and self-serious. Lots of cutscenes edgy dudes in robes talking to Mickey Mouse in grey rooms about the darkness in their souls. Just enjoy the fun Disney and FF cameos (except I think they've stopped putting FF characters in them now possibly)
  23. The thing about Alien Isolation is that kind of unscripted stalker stuff can get annoying and mess with the game a bit. I was thinking about this remake earlier and how Nemesis is the best chaser enemy they've done. But he's totally scripted (with some small things that vary). But I think that tightly controlling all those encounters worked in its favour. I just wonder if the hardcoded behaviour makes for more interesting enemies than ones that are more dynamic and unpredictable like the Bakers in VII who I just found really annoying and unthreatening Anyway there's a demo probably coming out on Friday, but it's so close to release that it seems a bad idea to play a demo now.
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