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Dead Space 3


wholehole
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The opening to this game is incredible, they went full blown Uncharted this time around and it works brilliantly. Very glad to see the game proper starts with interleaved vid screen static, I was getting worried as it's kind of a tradition for the series.

First things first, make sure you pop into the options menu before you start and switch on classic aiming. This will turn on the classic Dead Space laser sights rather just a reticle. Not sure why this isn't on by default tbh.

The change to universal ammo seems to work okay if a little wonky. The two initial weapons you have, a plasma cutter and a submachine gun, don't add up. Reloading the Plasma Cutter from empty uses up 5 clips and gives 10 shots, whereas the Submachine gun uses up 4 clips and give 20 shots. There doesn't appear to be any stats up front for the guns so this is a bit puzzling. I just assumed that universal ammo clips would reload all guns on a one-to-one ratio i.e. one clip per refill. Probably should worry too much, but I like to know how far my resources will go at all times.

I really need to get out of the habit of constantly reloading as I usually would in the previous games. Doing this will use up your clips fast as even refilling one shot will use up one clip at a minimum.

The new Waster enemies you meet early on are very cool, like a thinking mans Slasher. Because of the way they evolve as you dismember them, going for the easy shots may not be the best way to tackle them depending on the other enemies you're facing.

Not liking that they've kept the stamp enemies for loot thing from Dead Space 2, it's kind of annoying to have to stamp everything and see if items jump out. I always imagine Isaac catching these in mid air like the Fonz or something.

I'm wondering how the difficulty will pan out as I quickly filled my inventory up with med-packs and ammo during the early part of the first chapter. I started on Hard, but I think this is more like Normal from the previous games. May have to ramp it up another notch if this carries on. I don't want to have plentiful ammo and health constantly as it really lowers the tension.

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To raise the tension you could play with your eyes open for thirty seconds and then close your eyes for thirty seconds. From listening the giant bombcast, it sounds like the first part of the game is really good and then it slows from there, so it will be interesting to see what you think of it.

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Erk. May have spoken too soon. Looks like the first chapter is there to get you tooled up a bit before setting off to the far reaches of the galaxy. It's actually quite tough now, very tough in fact. I tried your eyes-open-eyes-closed technique Sam, but my head and arms kept falling off for some reason :huh:

The enemies are fucking relentless. I mentioned picking your shots on the Wasters... shooting their legs and having them evolve into a super fast, triple-tentacled crawler is not good, especially when you end up with a pack of them coming at you. Hitting them with stasis is almost no help at all as doesn't last anywhere near as long as it used to in the previous games. I'm absolutely gasping to upgrade it and get some better weapons.

It's absolutely brilliant though, even better than I expected. I was playing it until 3am last night and still wanted to continue on, I'll just investigate one more room, one more area.

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Go for Normal, you'll be fine. You can always drop it down later if you need to and the only achievement for completion is regardless of difficulty, if that's a concern.

I've noticed the standard Slashers will now charge you at the drop of a hat. No more easy targets sauntering carelessly towards you. With the few parts I've found I've only managed to attach a Line Gun underneath my Submachine gun, may as well be using harsh language for all the good it does though. I'll be happier once I've gotten my hands on a Force Gun and stuck some upgrades on it I think.

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Did the first optional mission aboard the CMS Greely, boy was that an ordeal. Bloody excellent though. It seems like the optional stuff nets you loads of extra resources, parts and upgrades so they're definitely worth doing as soon as possible. Also, Force Gun + broken gravity plating = tons of dead Necros. Why waste the ammo? ;)

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although i am thinking this will be the first Dead Space game i wont max out achievement wise.

Any specific reason to do with the game or just cba? Couldn't see anything on the achievement list that would cause any major problems, except for the Hardcore one as usual, just the time it takes to play the game through multiple times.

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Finished this last night... apart from the slightly weird end it was excellent throughout... just holding on for the Dlc that's due in March, now.

For anyone still going through do yourself a favour and build yourself a Shotgun/Forcegun combo, spec'd with decent circuits and electric/acid effects you'll have an absolute beast of a weapon.

Now, which mode next?. :)

May as well get Hardcore out the way, eh? :D

I've just done the bit from the demo and swapped to disc 2. The people who said this isn't scary aren't doing it right. There's been times where I've been bricking it due to not knowing what's likely to jump out at me next. It's been fucking brilliant.

I'm not finding it as tough as I was now I've upgraded my RIG's health and armor to max, along with loads more weapon upgrades. Plus, I'm absolutely lousy with medpacks and stasis packs, I'm constantly filling my inventory with them and having to offload the overflow into my safe. Last count was like 41 small and 35 medium medpacks. I was thinking about selling the small ones and using the gels to create medium and large packs but I'm not sure it'll be worth it overall.

The one thing I am struggling with is lack of ammo. Constantly scraping the barrel, even had to craft some a few times just to tide me over. It means shooting off the arms and making full use of the blade with Kinesis is absolutely necessary to survival most of the time. I'll never get tired of pinning Necro's to the wall with them though.

Totally agree with the Force Gun, it's a beast, as usual. Doesn't do alot of damage but knocks everything in front of you over and pushes them back. I was using the Shotgun with it but since upgraded to another Force Gun with a compressed tip, which acts more like the Contact Beam. Basically one shot to knock them over, the next shot to make them explode. It's so satisfying to explode a Necro after stasis'ing him them grabbing an armblade out the air and firing at another running toward you.

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Not finding Impossible too tough now I've upgraded my HP and armour to max. The first third or so was a bit hairy though. Got stacks and stacks of small and medium health packs in the bank and tons of scrap metal keeping my ammo supplies topped off.

Also, my new favourite weapon. Anchored Bolas gun with a Force Gun underneath and flame glaze on the ammo. One shot from the Force Gun to set them on fire and knock them down, then chuck a bolas where they fall. It's a beast, just mashes everything up, especially if you can gather a few enemies up and have them fall in the same place. As a bonus the bolas explodes once it's done which means you don't have to stomp everything after the fight is over.

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  • 3 weeks later...

More Dead Space 3 will be coming next week with the Awakened DLC, which promises "some of the most disturbing content ever seen in a Dead Space game," according to Visceral Games boss Steve Papoutsis.

Nothing I saw in that trailer supports this. Although I may just be way more desensitised to this stuff than I realised.

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  • 1 year later...

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