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Lara Croft and the Guardian of Light


Hendo
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It's funny. :lol:

They've mostly done a great job. It starts exactly as Lara ends but I won't spoil exactly what happens, I will say though that there's loads of swearing but using comedy beeps.

There's a weird effect over Lynch though, I'm not sure if it's a bug or a result of pulling one character out and replacing her with another. Also, the tutorial stuff still refers to you as Lara.

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  • 2 weeks later...

Got this today, tbh its good loads better than i expected and played a good few hours today. I have hit a spot where im stuck, to the point where its just frustration taking over so i turned it off!

If anyone can tell me where ive gone wrong, would really help me out!

Its those balls, i got the first 4 and now im just stuck. Ive got to the room where the room to the right has the artifact in and the the ladders to the left, the door behind me has locked down, and the door on the lower level is also locked down and the ball is behind a gate as well. Just confused and stuck, any help would be good!

Normally i give up and don't play games i get stuck on, but this has me intrigued and i want to finish it.

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Its the level after the summoning, you go into the west tomb and the other guy goes east, to try and head off the bad guy. I run along some corridors and get to a room with 8 gaps for balls and a skull style gate, ive got the first 4 balls, then get stuck as i travel up the level to get the others. Ive got the one on the pillar, and the one in the lower pit, and the one just sat in the tilting table area, then i moved on to the rooms where im now stuck.

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Ah I know the bit you mean now!

I would say if you're stuck to quit out and start that level from scratch, use a guide and follow it to the letter. I don't think it's possible to get stuck so you must've just missed an entrance to a room.

Try this level guide:

Run forward and step on one of the circular pressure panels to get a cutscene.

Your task is to find 8 balls and place them on the panels to unlock the gate.

One is provided for you. (Ball #1) Your path to the NW is blocked so take the

stairs and follow the path to the NE until you see a room.

Enter the room to the NE. Deal with any enemies then jump down into the lower

part of the room. Flip the switch then move the ball onto the pillar. Place a

mine just behind the ball to the SE. Flip the switch again and detonate the

mine to knock the ball from the pillar to the upper ledge of the room. Roll the

ball out the room and into the central area with the pressure panels. (Ball #2)

Climb the stairs again, this time going past the last room and follow the path.

After you jump over the gap you'll reach a room with a ball in a cage with a

hole in the center. Stand opposite the ball to roll it to the hole. (Ball#3)

Keep going to the NW to find a pressure plate to activate. Go through the

door to get into a battle. After defeating the enemies, you'll see a Challenge

Tomb to the NW. To get the item above the spiked panels, stand on the little

raised stone table in front of the spikes and make a spear platform on the

wall behind the spiked panels. Run and jump to the platform to get the item

then climb down the ladder to the SW to find a weapon. Keep going.

At the bottom of the ladder you will find a room with spiked panels. To open

the gate holding the stone ball, jump over the first pressure panel and onto

the second (labeled X) then run along the panels until you get out. All the

spiked panels deactivate so you can easily get the item in the middle. Roll the

ball out the door and over a pressure plate to create a new path on the upper

level. (Ball #4)

| * = Permanent Spiked Panels
|  ___ ___ ___ 
| | * | * | * | ^  
| |___|___|___|_|_
| | * |  _|_X | | |<--Jump over this plate 
| |___|_|_|___|_|_|___
| | * | | | * | | | * |
| |___|_|_|___|_|_|___|
| | * | |_|___|_| | * |
| |___|___|___|___|___|
| | * | * | * | * | * |
| |___|___|___|___|___|

When you roll the stone ball into the main room with the others, you will have

to fight a number of enemies. After the battle run up the stairs on the east

side and all the way back to the room with the cage and the hole where you will

fight a few more enemies.

From here, turn SW and use the wooden panels you activated before to jump the

gap. Follow the path avoiding the arrow-shooting barrels and at the top of the

stairs, make a spear platform to climb up the wall.

Follow the path and enter the room to the NE. Ignore the room itself and just

climb the ladders to find a new path and a Challenge Tomb. Follow the path to

a new room with a ball surrounded by spiked panels.

In this room defeat the enemies then pull the gold lever to lower the spikes.

Mine or shove the ball off the spike panels. To complete the mini-objective of

getting the ball onto the pedestal, align the ball roughly with the NE corner

of spikes then place a mine. If you need to, you can jump onto the pedestal

and grab the ball to keep it from rolling off. To continue the level, roll

the ball down the circular tube in the NW part of the room.

Return to the room you ignored before. You'll see the stone ball you just

rolled on the path in front of the room. Roll it into the room and put it on

the plate to activate the pillar. Jump on the pillar as it rises then jump to

the taller pillar and roll that ball on the ground. If you can't jump in time

climb the ball and create a spear platform on the smaller pillar to reach the

top of it first. Deal with the enemy that appears then roll each ball down tube

to the NW of the room and deal with any enemies that appear. (Balls #5, #6)

Keep going past the tube and jump the gap. Follow the path SW for an item. To

continue the level turn NW and follow the path until you reach the spiked

plates and get the items. To climb the wooden wall make a spear platform from

midway up the stairs to get the required height. Follow the path to a new room.

Here climb up the wooden scaffolding and grapple the golden ring to wall run

and jump over to the wooden scaffolding on the other side. Roll the stone ball

onto the pressure plate to release the grate guarding the item. To get the ball

past the spikes, roll it as far to the SE as you can then place a mine right

behind it. Run back to the pressure plate, step on it and detonate the mine to

roll the ball past the last spiked panel. Grapple your way back over to the

other side and roll the ball down the path and into the tube.(Ball #7)

Return the way you came to the platform with the cage and the hole and keep

going to the right. This time take the NE stairs and stand on the symbol on

the ground. Trip the switch and ride the pillar up. Grapple the gold ring then

wall run and jump to the platform to avoid the wall spikes. Defeat the enemies

that spawn here and then place a mine right next to the raised pillar in the

NE part of the room. Stand on the pressure plate and when the pillar goes all

the way down, detonate the mine so the ball rolls of the pillar. Roll the ball

off the platform back the way you came then grapple the gold ring and wall run

and jump onto the raise platform (or just jump onto the level below but make

sure to avoid the spikes). Trip the switch then grab the ball and roll it back

to the room with the cage and the hole in it. Roll the ball down the chute on

the south part of the platform. (Ball #8)

There should be some balls in cage with a hole in it (depending on how many you

rolled into the hole earlier). Roll the balls in the cage into the hole by

standing on the opposite side of the cage from them. This should complete the

mini-objective Get All the Balls to the Main Room. Return to the main room with

all the pressure panels defeating the enemies along the way. Put the balls on

each pressure panel to open the skull gate.

------------------------------------------------------------

Mini-Objective: Navigate the Trap Hall on the first attempt

------------------------------------------------------------

This one is tricky, especially the first part with the closing spiked walls.

Run forward as fast as you can until you reach the falling floor. Jump from

panel to panel until you reach the next section with the spiked walls. In the

second section of spiked walls, you will need to run backwards twice. The

signal is if the wall ahead of you does not open and the walls to the side of

you shake back and forth. The first time you must roll back 1 wall. The second

time, right before the end, you must roll back two walls.

In the last section spiked balls will fall from the ceiling knocking holes in

the floor. The shadows are a bit deceptive as they move a square from where you

first see them. The best bet here is to carefully run and jump. If you keep

moving you should make it through. This is a difficult mini-objective.

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Cheers Hendo, just that one puzzle had me bemused i thought it was just a power up puzzle and i could pass it by, but obv not! didn't need the guide for anything else just the tiled puzzle managed the rest on my own, now on to the toxic swamp

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  • 11 months later...

Well, this is a bit good isn't it? I wasn't too sold on the first few minutes, it's not a very good start to a game and it's a bit glitchy at points, there has been times where either me or Dante have been in bits of the level not intended to be open to players, which is a bit confusing. I think so far we've managed to nail all the puzzles, some of them have been amusing because we've been able to do them without even conversing on how we should tackle them. We've had some laugh out loud moments too, the one where we had to skip over the rotating ball traps 12 times had me in stitches, as did several other bits that we fucked up for some reason or other.

Some of the times you need to do the levels in are a bit much. I'm pretty sure you'd be cutting it fine even if you did everything 100% right. I'm sure it's possible, but fucking hell is that a bit intimidating when you take 30 minutes to do a level and then the game says it can be done in under 4 minutes. :blink:

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If you fancy helping me out clean up my remaining achievements on it, and just finish up the game in general, let me know.

2 of them sound ridiculous as to why I haven't got them yet (deflect enemies fire back onto them from the shield, jump from Totec's shield) but the other one is do everything.

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