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Guilty Gear -Strive-


HandsomeDead
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Took Chipp online after only looking at his command list because I can’t be bothered to practice with another character. Went about as well as you would expect. The blister has come all the way off my thumb now so I can’t even do anything right even if I wanted too. Think that’ll be me for the week. 

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My blister turned into a callus and only made me stronger, fight through the pain or you'll never get that belt.

 

Chipp is rough tho cause he has low HP, that character is a beast in the hands of ppl who know his tech tho and especially if you do that glitchy PRC momentum thing I posted on here

 

edit you want to talk about hard supers to pull off, bullying ppl into the corner and actually getting the grab version of I-No's super has to be one of them. Don't think it can actually be combo-ed into except with RC which is obviously wasteful

 

Spoiler

 

 

 

Anyway I'm pretty confident now I can take this character online and win like one round out of six, or something like that. lol

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Yea, so after that severe buttkicking I think more labbing is in order. I-No is really cool but if you're not comfy and trying to remember what everything does it's like playing as a grandma. A grandma that can shoot things at a distance and vortex spin into stuff but still.

 

What I really need is better command of all her normals but also to figure out more ways to use the dash to close distance. There's lots of stuff that can be cancelled with her so it's obviously one of those characters where most of her impact comes from being much more busy in controlling her I guess. Also my comfort with semi circle forward specials isn't as good as it needs to be to execute her highly close up command grab. I did it once though! and won that round I think

 

At some point I'll have to watch tho what actual I-No players look like because I bet I'm getting half of it wrong with my DIY figure it all out myself style of learning. I did at least win some rounds, and a handful of sets. But the butt kicking was mostly on the receiving end for me ?. And now I forget how to play Giovanna ? ?

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It's not always the best way to learn a character from experts if you're new.  A good basic principle you need to know about I-No is she is a mix-up queen.  Her dash puts you airborne so overheads are easy and her uppercut special travels and hits low.  She also has a special that takes her off the ground as she hits.  You can use simple tech to be a real problem to people.

 

I've never used I-No properly, I messed around with her in Xrd because her movement is like Morrigan from Darkstalkers which is a game I've messed with a little.  I wasn't driven to git gud with her but she certainly has a lot of potential.  But you've still gotta start at the basics and build your strats around her strengths.  Then you learn the real shit, but not before.

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That was my thinking and what I gathered when I tried to do maf's combo yday cause I didn't really understand what was going on with that. At the same time, I always like watching ppl be good at stuff

 

I don't have the terminology down yet but I would guess mixup is referring to how you can quickly go high/mid/low with the character, which is where I'm at so far. And trying to find other skills to weave/cancel into the airborne from ground dash while setting up the projectile to be a nuisance for people when I get in their face. Also her airborne quarter circle forward HS can very easily be cancelled by pressing HS again and I'm addicted to finding out how to exploit this

 

I think where I struggle is the more plain jane mechanics of the character, just which normal does what, cause I want to jump into the really cool looking tech as soon as I figure it out. But without the fundamentals you're like a granny online, so that's where I have to go back to.

 

For me I definitely want to git gud with her cause I like her style and aesthetic, but I'm fairly sure I don't plan on learning any other characters beyond just knowing what their potential is so I can fight them. Cause it's a heck of a lot to learn even just one.

 

edit like I've just thought now I can aim the projectile at people's feet and bait them into jumping and punish that, damn I'm a junkie can't stop

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Sorry, once you're versed it's so easy to fall into jargon but you're right about what mix-up is mostly but it's also taking block stun into account and making sure your opponent can barely move while you make them guess how to block.  It's best if you know the frames... I don't but at our level the opponent doesn't either so go by gut.

 

With combo videos and high level streamers it easy to find yourself wanting to emulate them.  I don't think that is good because it makes you feel like you're failing if you're not doing the same stuff, but I'm sure you've realised already a lot of fun is to be had being relatively mediocre compared to those folks when the people you fight are similar. 

 

I can't stress enough how much it doesn't matter that you don't play super well.  I have a personal example.  In Street Fighter V I got to Gold Rank at some point.  On PlayStation there is a trophy tied to it and only 0.9% of people got to this.  To do that I used Ed, a purposefully crafted idiot character which I learned to use affectively enough.  Using Karen, Nash and Alex I never got beyond Silver.  Ed forced me to think simpler, consider the fundamental mechanics more, and that's what took me to gold.

 

GG characters have so many gimmicks to make them unique but never forget the fundamentals, they are so important.

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Look, I'm the 'hot topic', everyone is talking about my I-No scrublording

 

image.png

 

Don't ask me what the ratio of wins to losses where tho, lol

 

I am getting 'somewhere' with I-No. I'm definitely not at the same confidence yet as I was with Gio cause it seems part of her whole deal is to bait people into mistakes, which is hard to do when you're making mistakes with the fundamentals of the character. 

Spoiler

 

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Where I'm trying to get better at is using the two types of dash, for instance to position the trajectory of her dive bomb air attack I can't recall the name of. eg, knock enemy back, fuck them up with projectile, then pick my spot to nuke their head with the different types of that attack and the air control. I can do it ez in training but against real ppl it's all a clunk fest

 

This Gio was a bit nooby so I used them as a training dummy to practice it a bit but I'm way off where I want to be, again not watching any expert guides on the character or anything just trying to unga my way through my understanding of what I'm supposed to do

 

Spoiler

 

 

 

This is a PC specific moan, but I think there are quite a few people who go online with the graphics settings too high on their machine cause sometimes I see very good ping but constant frame dips everywhere, even tho I've set it down to 1080p now to make absolutely sure it's not on my end. I might be wrong on the cause of it, but given that the devs have specifically told people to not play the game in 4k I think there is some minumum specs type jank causing this issue. I got legit motion sickness playing against a janky Chipp player, the combination of framerate jank and the constant jumping around. I somehow won that match but not proud of it, I wanted to die IRL

 

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16 hours ago, HandsomeDead said:

GG characters have so many gimmicks to make them unique but never forget the fundamentals, they are so important.


Which are?

 

Breakdown what you think are the most important fundamentals to practice/think about. Playing the game yesterday opened my eyes to just how out of my depth I am with GG. 

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Not to interrupt but you have to be bad before you can be good, like I dunno I think the idea with this type of thing is you literally have to sink before you swim. Which is why having one bad day when trying to play a new character isn't exactly unusual, because that was all I did yday with N-Io. Played like trash, today I am a slightly more rosy smelling trash (but still trash, pls don't match me with Ram again I'm done fighting that character and it hurts my eyes)

 

Like I think you can't be told what you need to know so much as you struggle the meaning out yourself (by sucking at the game for a while)

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Agreed to an extent but it never hurts to read some basic tips from someone who knows more than me. Even if it helps 1% that’s another 1%. 
 

This will sound dumb but what I realised yesterday is the thing I’m struggling with the most is pushing forward. There’s so much to think about when I’m attacking that also having to think about getting off the forward button in time is so honestly ridiculous. It’s like I’m just trying to keep up with the fight mind about having to think about pushing forward or not.

 

Maybe I will get used to it but I took a major dislike to the close, far and forward stuff changing the attacks yesterday. I’m not done with this game I don’t think but wow it’s annoying. Can’t my buttons just be my buttons? 
 

EDIT: Not that I think handsomedead can help me with pushing forward or not, that was meant to read separated from the request for advice

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Those command normals are just one of those bazillion things you will get used to in time. As I said before, progress in these games is slow. If you enjoy it you'll get better in time but if you don't there's no reason to force yourself just to see improvement.

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I do like the game, I think it’s very good. But yesterday was a whooping which left me a bit ouch. I didn’t even get anything out of it other than, oh, I’m totally outclassed. 
 

Except for that one guy who couldn’t learn to block low. Even when sliding at him from full screen. 

 

I had a mirror match with another Millia yesterday and damn the difference. It was over so fast I couldn’t even learn anything. No. I couldn’t even see anything. Just like what is happening. 

 

I wish it would kick me down a few floors. I cheap out some matches here and there that’s no reason to keep me on Floor 6 lol. 

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This is easier said than done but it could also be good to look at some of the online fights as being like fighting a particularly fucked up training dummy possessed by a demon and find some space in the fight to relax and try things out, particularly if you're not going to win. The tension meter can be used for the shield also to buy some breathing space to just get a few hits in which is more valuable than saving it for a super sometimes, or even an RC.

 

Not that I want to get in the way of HD saying something to help out, but I think picking up a new character is like starting again and only retaining knowledge of the very basic stuff. It throws you right back in what you thought you understand, or at least that's how it felt to me yday going online. Like you need to understand how bad I was, I was really bad. I'm still really bad, but I'm ++ on how bad I was yday and I'm good enough to have fun, but those initial few matches you got to play the rope a dope and just be content with the slow acquisition of mechanics.

 

I might have a different mindset on this tho cause playing so much healing in xiv sort of innoculates my mind against giving a shit what other people think in an online game, I am protected by a thin layer of healer salt at all times. Yes I'm a scrub and I'm going to eventually scrub the floor with you muthafuckas just let me get one or two hits in first lol

 

If I can add one other thing, the worst thing you can do in a doomed match is give up. Cause yes, you're going to lose no matter what, but there's still some space in that fight to at least turn a round into something you're a bit more proud of. I've seen a few ppl who stop fighting sometimes if they are taking a trashing and I just don't think it's worth taking that seriously. Scraping a round is a victory in itself especially when you figure out some bullshit the other guy has been using on you

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33 minutes ago, Maf said:


Which are?

 

Breakdown what you think are the most important fundamentals to practice/think about. Playing the game yesterday opened my eyes to just how out of my depth I am with GG. 

 

It's just getting an understanding of the first step.  What is your quickest attack so you can punish them between attacks.  Understanding your opponent enough is part of this.  What's the weakness of their attack? is it slow? there is usually a simple answer.

What's your anti-air button? For most characters it's 6P. There's other options but just get used to swatting people out of the sky.  Then you can think more about converting it into damage with a sick combo.

 

It's stuff like that which is pretty universal to all fighting games.

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7 minutes ago, HandsomeDead said:

 

It's just getting an understanding of the first step.  What is your quickest attack so you can punish them between attacks.  Understanding your opponent enough is part of this.  What's the weakness of their attack? is it slow? there is usually a simple answer.


That’s just mashing jab, though right? Isn’t that like 3 or 4 frames in most fighting games or something. 
 

Or a DP which I’ve been trying to do. Gio’s never seemed to work. Chipp’s worked better, but the skin had already come off my thumb at that point so I was just spinning the stick around and mashing S because my thumb was already done for the day. No skill.

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It’s a move that is like a “get off me” move. It’s invincible on start up so while someone is hitting you, you turn invincible for the start of the move, their attack goes through you and then you hit them and get them off you.  
 

You can’t just throw it out though you need to know when to do it. I have no idea when you should do it and what attacks are actual DP’s though. I always have to look it up.

 

@Maryokutai explain to us what a meady is lol 

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I mean mashing jab works, but then you think what could work better? Does jab combo into anything? Is there a better move if jab is too short range?  It's just these are the questions you ask yourself.

 

And 90% of the time you'll fuck up even if you know the answer, I certainly do.  But so will they, and that's how it is, it's fine.  I just try and turn that 90% to 80%.

 

And yes Gio's DP is hard to use as an anti-air and it doesn't have invincible start up frames like most others so it's only really used once you're comfortable.

 

 

DP is Dragon Punch from Street Fighter, usually an invincible reversal that you mostly but not necessarily use a Z motion to perform.  

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Mary first they bamboozle me with their phone number based lingo then they bamboozle me by taking a thing I'm familiar with and giving it the same acronym as a sex act. It's too much

 

Let me see, with the 'DP' it's forward, down and then you want to end up in the corner of the dpad. It's like a quick shimmy, just spam it in training. Then you get Gio's backflip.

 

edit oh, the question is when to use it. I dunno lol

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