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  1. I know many won't of heard of this, but it's essentially a Telltale clone but set in the very real setting of pre (and post) revolution Iran in the late 1970s. The presentation and graphics are very clear and it's well put together but the plot just doesn't come together and all your decisions feel incredibly meaningless, as a history buff such as myself it's still interesting and educational to find out about this tumultuous period of time in a country not many of us know much about. It tries to tell the tale of a rag-tag bunch of rebels who get drawn into the revolution and involved on the front-lines of key protests in the years/months leading upto the day of the revolution itself, you see plenty of scenes from the front-line and some moments hit home more than others as you know this was a very real occurrence, but it just feels a bit like a disjointed mess with no satisfying or meaningful payoff at the end of it. I had pre-conceived notions about pre-Islamic Republic Iran too, that it was very Western, liberal and bohemian with the people being much 'freer' then than post-1979, but I learnt that wasn't really the case and the King 'the Shah' was just as much of a cunt and Dictator as Iranian leaders after really (not really surprising to learn the CIA were involved too). It's still quite crazy to see people adorned in 'Western' dress though, women wearing Jeans and skirts etc. and nowadays they've all got to wear mandatory Hijabs when out in public and stuff.
  2. radiofloyd

    ABZÛ

    http://www.abzugame.com/ Anyway ABZÛ is an underwater adventure from the art director of Journey. I don't normally create threads for games after I've finished them, but ABZÛ is only two hours so it's kind of unavoidable. I haven't played Journey so I have no idea how similar it is to that, but in terms of "how much of a walking/swimming simulator" is it, I would say the game is pretty similar to Firewatch (and similar in terms of value for money, as impressive as both games are I'm still glad I bought them on sale and not full price). Essentially in the game you swim through a series of rooms and corridors. There are collectibles to find and light gameplay elements to the game but really they are a negligible part of the experience. Occasionally the game has on rails sections where you are swept along with the current (or the game simply takes control away from you) and these are very impressive. In general, the entire game is impressive, and enjoyable to play. The music is beautiful, one of the best game soundtracks I've ever heard. Like I said in my Steam review, of the four indie games I've completed this year (ABZÛ, Firewatch, Hyper Light Drifter and Oxenfree), ABZÛ would be my favourite. One of the reasons I like it is that it reminded me of the underwater levels in Spyro (and the ambient music reminded me of Spyro). Another reason is that it is an uplifting game, which is pretty rare. I think this would be a good game for parents to play with their children. I give it 8/10.
  3. Played and finished this in one sitting earlier today. It's definitely an interesting game and attempts to be an Interactive Film in lots of ways really, got that art style from Firewatch and The Witness about it and its told in a very filmic way with lots of fast cuts between scenes never staying in one place too long, the price (£6.99 on Steam) is very much the kind of price of a film ticket/DVD too and its only 2 hours long. The game has no spoken dialogue and you're left to your observations and readings in first person to put together the plot. You start as a young FBI Agent tasked with locating a missing person in a small Virginia town who's partnered with an older more experienced Agent to show you the ropes and things go on from there. Music is a huge part of the game and helps tell the story in lots of ways, making up for the lack of spoken dialogue, the score is spellbinding, fantastic, incredibly powerful and moving at times and fits the game perfectly. I loved it up to the final third and was following the plot intently, but the last third of the game gets a bit too clever for its own good and becomes too bizarre to make sense of really unfortunately. Would still recommend it though if you're in the mood for a short game or fancy a slightly different film experience. Added a few pics:
  4. radiofloyd

    Oxenfree

    Oxenfree was released way back in January which I guess makes it a retro title by today's standards. I don't know about the PS4 or Xbox One but it's currently heavily discounted on Steam so now is as good a time to pick it up as any. As it turns out, I already own it. It looks like this. http://cdn.akamai.steamstatic.com/steam/apps/388880/ss_aae01eea5fc489c7fbb20c2e92440c1cf92f4e83.600x338.jpg?t=1465496144 http://cdn.akamai.steamstatic.com/steam/apps/388880/ss_75af452f6e7f6c5dc1ada4f001abcccac6c57db7.600x338.jpg?t=1465496144 I just played it for sixteen minutes so I can give you sixteen minutes worth of impressions. So far it's been a pleasant side-scrolling walk and talk simulator. Not a million miles from Life is Strange if Life is Strange was side-scrolling. The conversations so far have been kind of typical preppy American teenage stuff. At the beginning of the game the characters are heading to some kind of after dark party on an island. The main point I'd like to make is that the game has a really good electronic soundtrack. The art style has a bit of Kentucky Route Zero.
  5. I can wholeheartedly recommend The Lion's Song because the first episode is free. It's a story game with a small amount of interactivity, similar to To the Moon or A Bird Story, but the graphical style as you can see is totally different to those games. It looks very nice. The first episode is a short story that will take less than an hour to play through. It's not a dramatic story but it's enjoyable to play through.
  6. Despite its ridiculous title this game was one of the indie darlings of 2016 has a pretty rare "overwhelming positive" rating on Steam. Also, it's cheap. So far I've played 0.9 hours and I can safely say it's easily worth playing. It's great. As the pictures might suggest, it's not a pony simulator but instead a kind of inventive adventure game that defies any traditional categorisation. I would recommend it for fans of games like Digital: A Love Story and Undertale.
  7. Quoting the kickstarter - "Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!" Anyway, it was funded for over $300,000 in March 2014, spent a year on Early Access and eventually released in January this year. It's due out on PS4 later in the summer. It got good reviews and and has a "very positive" Steam user rating with around 15,000 votes. I've played it for an hour so far, it's cool. The game is structured like Sunless Sea in that you have a base, a safe haven, where you can buy provisions, recruit new members, take on quests etc etc. You can only set out with a party of four each time, but you can have way more than four people hired. One of the things you can do in the base camp or "hamlet" is assign people to certain activities which will reduce stress (like dread in Sunless Sea). If someone is assigned to an activity, you can't take them with you on your next trip. I'm not going to drone on about the mechanics in the game, but it is pretty similar to Sunless Sea really. Combat is turn based. Your party stands in formation and different characters have a preferred position...it's not what it sounds like. Both yours and the enemies position will affect the range of your attacks. That's all I can say about it so far. I did the introductory quest.
  8. This is up for free on PS+ right now, and I played it, so here is some impressions. I think I just want to vent. Man, do I hate this game. And for God's sake did I not want to hate it, I didn't want to be that guy. Table Top Racing is made by X-Wipeout folk, and that game rules so, so much. And after Sony Liverpool was dissolved this was what came out. A total mess. I'm heartbroken. It looks like Micro Machines from the 90s. I'm from the 90s, and I liked those Micro Machines games. They should have me in the palm of hair hands, nodding to a game from the 90s with me, as desperate as I am to hold on to my youth (got ID'd last week, I'm still a teen really). But no, this game is really, really confused. It is a lot like Micro Machines in a way. The tracks take place on table tops and its all small and cute, avoiding bread sticks and stuff. But, one of the 'cars' you can buy at the start to race in is the Breaking Bad meth wagon (it has official licencing) so I dunno what they're going for with tone ( Coming from a Mobile origin I guess who cares?). But screw all that: It's about the gameplay. That's what gamers tell me. Even though it is Micro Machines in presentation and has adult content officially licensed in a game that doesn't warrant it... and has a soundtrack that tries to beat Motorstorm: Pacific Rift despite in wubs despite not building up the atmosphere to make it work. The game itself is just shitty. It's a crude mobile port. Knowing it came from a gyroscode design I do respect it in a way. It's a Mario Kart style game that solely requires knowing the tracks for the best racing line, a lot like Wipeout I guess, but it is just executed in such an unsatisfying way; a way that is so unfun, especially compared to Mario Kart which it clearly tries to be as well; a game where it is more fun the faster you go thanks to the drift mechanic. This game punishes going fast in a silly way, despite presenting itself as Micro machines, at least visually. It's like it requires you to drive carefully, be sensible, hitting those apexes right (in a game where you drive through billiard balls like they're paper, with wubs, driving a meth van, with Mario Kart power ups). It's just all wrong. Play it! Tell me it works! I just can't believe these veterans got this so wrong, or they don't care anymore and just want to make something to tick enough boxes for loads of people to work. But this shit doesn't click, and it won't work on a large audience.. I guess they looked a Rocket League and thought they had the game to be this year's version. I expected better from these guys. Fuck this game. It's the fucking worst. Fuck this game. I've not hated a game this much in ages. Thanks for that, I guess.
  9. Started playing this today, put in about 3 hours. Not really sure what to make of it at the moment, the game looks bloody gorgeous (You can see where Coldwood spent that EA money!), the soundtrack is great, but at its heart it just feels like an average platformer really. If I had to compare it I'd say it feels most like LittleBigPlanet, that kind of floatiness to the controls (if that makes sense) happens in Unravel too, it definitely isn't a tight platformer like Ori and the Blind Forest or Donkey Kong Country, and I don't think it was ever trying to be like those games in its design, but the controls could've been tighter and snappier in my view, from what I've played anyway. What I didn't realise going in was how incredibly infuriating and frustrating a game it is, it just gets me so fucking riled up it's unreal, I've got stuck twice already and had to look up what I need to do online, was just pottering about for 15 minutes trying to get past a certain section and of course I find what I need to do, feel like an idiot and I'm on my way. Some of the problems can be put down to the timing-based platforming sections I've encountered I guess (where the controls don't help), coupled with the harsh check-pointing employed. You can figure out what you need to do in order to progress, almost complete an entire section, accidently drop into some water and suddenly have to start all the way back at the previous checkpoint, just seems needless really. Despite the issues the game has and its mediocrity (in platforming terms) I am still vaguely enjoying it, it's pleasant enough, the environs are amazing and Yarny is charming enough to keep me playing, but I can already tell its going to be a bit of a slog if it goes on for any longer than the 5-6 hours I'm assuming it lasts.
  10. Played 90 minutes or so myself and I've enjoyed it so far, already I can tell this is a really well made game that has had a lot of love and attention gone into it. The puzzles are pretty basic in nature, essentially a 2016 Snake-Light puzzle but with different elements that make them harder and harder such as having to pick up little squares on your way to the goal and having to control two snakes at the same time. They have grown quite challenging already and I've got stuck a couple of times already but persevered and eventually found a solution. The island itself, the atmosphere and the art style is where the game really shines, there's absolutely no tutorials, no hand-holding whatsoever and you're left to explore wherever you like and solve whatever puzzles you like. The game looks truly beautiful, like a 3D painting come to life. The Island feels purposefully bewildering, haunting, eery and mysterious and just ripe to explore, it definitely has that Skyrim sense of wonder to it, seeing something in the distance and thinking to yourself 'Ooh, I wonder what's up there' and then sauntering up to see what you find. Found a couple of the voice recordings too and they were both high brow philosophical quotes from famous scholars, scientists, philosophers from a bygone age. My only worry so far is the repetitious nature of the puzzles, but I've read they go more in depth the further you get into it so its not a major worry. Going to put another 90 minutes into it later tonight.
  11. radiofloyd

    Her Story

    Apologies if there's already a thread for this, please merge if there is! I think a few of you have played it. I just played an hour and a half of it there, it's brilliant. It's like playing through a novel. I have no idea how long it is, or if the ending is satisfying, but it's a very interesting game to play. Well you don't really play it so much as watch it. You have access to a database of police interviews (brilliantly acted). You find new videos by searching for information or words that came up in the videos you've watched. All of this is completely up to you. The game has a very minimal interface. The sparse music is nice and the occasional flicker of a face on the screen is quite spooky! I've been taking notes with a pen and paper and have covered two envelopers front and back with words to search for, and almost another a4 sheet! So far the story that has developed has been very interesting, and I've unlocked 5/13 of the game's achievements. Great stuff.
  12. From Kickstarter (2013) to Early Access (2014) to official release (2015), Sunless Sea came to be in a manner similar to many indie games in recent years. But even in Early Access it got brilliant reviews and was one of RPS's best games of 2014. Eurogamer gave it 10/10. Those endorsements were enough to pique my interest and I've finally gotten around to putting a couple of hours into it. My early impressions are that it's brilliant. Like I said in the Westerado thread, I love games that are a bit original and this is another game that feels unique. Essentially it is a kind of exploration and survival game. The above screenshots are pretty typical. From the safety of the port of Fallen London (read: some kind of dark fantasy post apocalyptic world) you have to explore the sea, visiting ports to talk to the locals, collect stories, trade all manner of things, pick up quests and generally - discover. The problem is, the extent to which you can explore is limited by your fuel and supplies (food), which are not come by cheaply. Not to mention that it's a dark, dangerous world. In many ways, it's similar to FTL: Faster than Light - but if you read the RPS article you'll see that this is much more of a wordy game, more of an rpg, much more of a developed world than FTL. However, like FTL, death is pretty hard to avoid. When you die in the game you can bequeath certain traits and possessions to your successor, but not everything that you own. So far I've died once, when I wandered too far north and was mauled by some kind of monstrous iceberg that was doing way more damage than I realised and killed me in a couple of hits. I chose to pass on my sea chart to my next character, so the ports I have discovered are still shown on the map. There are actually two ways to play the game - permadeath, and a kind of soft death option (where you can manually save like a normal game), but permadeath is the default setting and the devs say that it is the way the game is intended to be played, so I've gone with that. Last but not least, the game looks and sounds stunning. Close to home the sea is brightly lit but the more you explore the sea is shrouded in complete darkness, so you will welcome the glow of an island you can dock at. And I love the colourful illuminations and designs of the various islands and flora and fauna. As you would expect, the soundtrack is minimal but fitting, and just generally excellent. You can listen at bandcamp.
  13. I first heard of Read Only Memories two years ago when it was being kickstarted by a company called GaymerX. Initially I thought it would be some kind of very in your face LGBT game, but then after I watched a couple of videos I thought it looked really cool. Anyway it was released in October. I picked it up in the Steam winter sale and have played a couple of sessions of it. It's great. (I should say, I don't intend to flood the forum with threads for indie games but if I think a game is good enough to recommend, then I'll create a thread for it, unless other people object). A couple of immediate pluses, this game looks great and sounds great (not all indie games do...). It's an adventure game set in Neo San-Francisco in 2064, the gameplay, looks and music are very much in the vein of Policenauts (and I assume Snatcher, although I haven't played it). You do have an inventory and interact with objects in the environment but the bulk of the game has been dialogue. In terms of the LGBT aspect, I've already encountered a fairly diverse range of characters so I can see how that is going to be incorporated into the game, but it doesn't look to be a game "about" that subject. As you can see, it's very colourful. The characters that are speaking, in this case your AI companion Turing, change their expression while they speak. That seems to be his neutral face. Although it was developed in the US, the game does feel very Japanese.
  14. Wow, this game is fantastic. The opening is brilliant. Essentially it is like Red Dead Redemption meets Earthbound or Zelda. I won't spoil the purpose of the story but you find it out soon enough in the game. Essentially you explore a Zelda-like overworld in a wild west setting. I've played it for an hour and picked up a fair few sidequests. And the game is seriously beautiful too, and the music is great. Yes, I see a lot of potential in this one...
  15. I think some others have been playing this. Any thoughts. I think I quite like it so far but it doesn't feel as sturdy as Ridiculous Fishing or Luftrausers (other Vlambeer games) but I put that down to this being made in Game Maker. It feels like some production values are missing. But that's my only gripe, really. It's some good shooty fun with solid action and loads of Vlambeer screen shake. It's one of those games that has Rogue elements in it except this is a top down dual stick shooter. There are randomly generated levels though the themes are always the same and the same bosses always turn up. You have a bunch of characters to unlock that have different properties. It's a simple enough game. It is hard, though. I've got to the point where I can pretty confidently go through section 3 but I can't get past 4-1. I just get destroyed by the sentient crystals that fire lasers pretty rapidly. I tend to use the purple crystal dude who has more health and can throw up a brief reflective shield. I reckon he is a newb character but this game is pretty hard so I have no shame using him. I've been mostly playing it on the Vita, usually before work for 20 mins as it is pretty pick up and play. It's like Galak-Z in some ways except that is more complicated and does require longer sessions but I think they compliment each other well.
  16. To quote the game's Steam page, "The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay and cardboard." It's an episodic adventure game with 5/6 chapters released so far. I've played around 40 minutes of the first chapter. So far it has been a very gentle, traditional adventure with logical environmental puzzles. The story seems interesting and the graphical style is an obvious highlight. It's obviously one for fans of Machinarium, Broken Age etc. I'll keep you posted with my impressions. Anyone else played it?
  17. Anyone else been playing this? I was a massive fan of the first game, had an absolute ton of fun with it, incredibly addictive, visceral and with a bloody incredible soundtrack. The 2nd game I'm not having quite as much fun with...it seems a bit more stop-start than the first game where you could just get in the groove and be at it for hours, they've also tried to do a lot more story stuff in the 2nd one so there's a load of dialogue this time around, and loads of skippable cutscenes. The music is just as good as the first game, but the level design doesn't feel anywhere near as good to me, the first games levels just felt so tight and well designed around the games controls, but it feels in the HM2 that the levels have been chopped and changed to fit the narrative rather than the other way round, it is still decent though and after the initial hour and a half of frustration and bewilderment I am having a lot of fun with it now. I'm about 5 hours in, so probably not got too much longer to go, definitely feel the difficulty ramping up at the moment.
  18. HandsomeDead

    Axiom Verge

    I might as well say something about this since I'm stuck. So on the surface this is basically a classic Metroid game under another name, and I'd even say it's classic Metroid a little under the surface, too. It's hard to get away from the comparisons. But it does have it's own stuff. Gameplay-wise it is less predictable than it initially looks. You can see that there are ares you can't traverse but it doesn't quite use the same kind of abilities as you'd expect from a game so inspired by Metroid and Axiom Verge certainly does a pretty good job of surprising you. I kind of don't want to talk about them, but I will say the drone is pretty inspired. It plays a pretty good shooter. The enemies are really fiendish which really do cause a problem not long into the game and the weapons you get are weird and unexpected, too. They maybe a bit too situational so you will use the default a lot but there is some satisfaction in figuring out the best way of using the weirder ones. It feels quite Turbo-Grafix-y more than Metroid-y in terms of action, actually. I don't think I quite understand the story, though. There is a bit too much jargon that comes across really stupid, sometimes, but the atmosphere is spot on. The environments do pull off the surreal, dreamy, alien sci-fi thing really well. The soundtrack helps a lot; it's mostly really good. I know this has past a lot of people by, it hasn't had much attention for some reason but I would say it stands alongside Shovel Knight as a good modern take on an older style of game. I kinda hate it now because being stuck really blows chunks, especially on games like this.
  19. So this was one of the earlier successes on Kickstarter before (or around) everyone started doing. It's a 2D platformer in the style of classic NES games and it's made by Yacht Club Games who are a few ex-Wayforward people. They left over a year a go and Wayforward games aren't quite what they were; coincidence? I say probably (definitely). Since NES games are the inspiration for Shovel Knight it does play things basic. You play with two buttons and a D-pad; one jumps and one shovels. But you also press down and shovel while jumping to do a downward attack and you use that to bounce off enemies. That's what you mostly do and this game, and it stays damn fun while doing it. They've clearly explored a lot of possibilities with your basic abilities. Enemies are either really defensive knights who can be hard to hit or simpler enemies just placed in awkward places that make things difficult (or fun) for you. It's design we've seen before but maybe in not quite this way. You can also make life a bit easier for you by using items you get through the game. You use them by pressing up and shovel, like Castlevania, and the properties of these items are like the ones you find in that game. That's what Shovel Knight is. It's NES games you know put into one well made game. Specifically it's Konami and Capcom NES games that are the big inspiration: pre-SotN Castlevania and Megaman are clear inspirations, as is smatterings of Ducktails and Zelda 2. But it plays a nicer game than those NES games. It controls well, and does actually look a lot better than those games. It's more TurboGrafx than NES. It also has some more forgiving design choices, like the checkpoints, which can be destroyed for more money to buy upgrades but then you lose them for good (like, they're still not there when you pass them after you've died). That's a cool risk/reward mechanic but I think you can still get a lot of gold without having to destroy them, from what I can tell now I'm at the end, so I suppose it's a case of how fast you want to upgrade your stuff. And when you die you lose a percentage of your gold but it can be picked up again if you don't die on route to where you last died, 'cos Demon's Souls. But overall it's a really fun game in a genre that the indies have explored a lot at this point, but I'd say it's one of the better examples. It's made by people ball achingly passionate about that era of gaming and they've crafted the ultimate love letter with Shovel Knight. That's really cool, but it does mean the game struggles to find it's own identity. I wish they laid off the references as it didn't need them since the game's mechanics were all reference enough. Bottom line though is two thumbs up. It's got some awesome bosses and nice, thick, treacle-y chiptune music. I should go finish it now... Oh, it's pretty fuckin' hard if that needed to be mentioned.
  20. I had to create a thread for this. It's a bit of a sleeper hit that was released in August, if you look on youtube you'll see let's plays with millions of views. It's a game built around a simple but effective horror concept and I think the developers really understand what it is about certain horror films that captures people's imaginations/makes the hair on the back of their neck stand up. You play a nightwatchman at some kind of restaurant chain who's job is to observe the movement of four robotic animals who wander around at night - if you let them reach the control room where you are, it's game over. There are no fancy 3D graphics in the game, it's mostly just still photos. You observe the animals by clicking on the cameras in different rooms, but to add a twist, there are blind spots right outside your doors, so you also have to flash the door lights regularly to avoid being caught by surprise. If there is someone right outside the control room, you can lock the door. But using the cameras, door locks and light switches all increases your power usage - and if the power goes out, everything fails, and it's almost certain death. You have to survive from midnight to 6am. There is a bit of a story and background to the game which is developed as each night passes (your predecessor calls you at the beginning of each night). Needless to say, it's nerve-wracking. I think it's a game worth experiencing (especially for €2 in the Halloween sale).
  21. Boot Hill Heroes is a game like Earthbound, set in America in the 19th century. It was kickstarted back in 2012. The snes style graphics are really nice. The version released on Steam is apparently the first part of a three part game. The reason I had even heard of it in the first place was because of this review. It was released to little or no attention earlier this month but I've been enjoying it so far.
  22. DANGERMAN

    Freedom Planet

    I got sent a code for this but I'd have bought it myself eventually. It's a retro inspired game, only in a novel twist it's inspired by the Sega side of the fence rather than Nintendo. Thematically it's Sonic 3, the way the scenery smashes apart, the huge sprawling levels, the way everything looks. It's deceptive though as while it really does play like a reimagined 16 bit game, particularly one post Sonic 3, it doesn't play that much like a Sonic game. You dont bounce on people's heads, instead there's uppercuts, low kicks, and special whirlwind jump attacks. It's a hyper action game. Sonic crossed with Knuckles I guess. There's a few problems but I'll do a longer post some other time. It's fucking great though, one of the best 'retro' games I've played, but it is a little rough in parts
  23. Hendo

    Hack 'n' Slash

    I know Mike has been playing this, I've only put 20 minutes in. It would be more as I like the concept of it but I'm constantly stuck, it seems so open that I have no idea where I'm going. I got as far as being asked to clean up a spill in the water (like an oil spill) which I found but have no idea how to clean it. I also found a magic gate that I don't know how to open and a few other paths that there's no way of telling which way I'm meant to go. I might need a guide to get me going as I love the concept and art style (it is Double Fine, after all) but I'm perpetually lost. It's a puzzle action game, kind of like Link to the Past viewpoint but your sword can hack into objects and enemies and you can change their values to make them non-aggressive or let bushes you burn give out tons of hearts. You can pretty much break the game by changing the values in your favour. Like there's a queen sprite in this cave that gives out extra hearts but only once. You use this item in your inventory to change the history of whether she gave you hearts or not and you can just churn out tons of energy for yourself.
  24. I'm just going to keep creating threads for games instead of actually playing them. Nah this will be the last new thread I create in a while, I swear... I have to admit the opening hours of this and Broken Age have been among the most impressive of any games I've played in a long while. The kind of stuff to re-ignite your passion for games. The Banner Saga is a turned based rpg set in a Norse setting, developed by Stoic, an indie company started by ex-Bioware devs. It's the first in a planned series. My first impressions are: holy fuck, this game is beautiful. The opening scene where your band of adventures walks across the bridge to the city is just stunning. And in the dialogue scenes, the art work is even more impressive with a beautiful hand drawn style. I've only played the tutorial fight so far but it seemed cool, an enjoyable spin on the formula anyway. Time will tell how difficult or tactical the fights really get. All in all it seems like The Banner Saga is going to be a great, and very distinctive rpg, unless something goes badly wrong. I'm all for bite-sized indie games but if kickstarter leads to more "AA" games of this quality...
  25. Could have sworn there was a thread for this game. Anyway Broken Age is of course the kickstarted traditional adventure game by Double Fine. You play as two characters, Shay and Vella, and you can switch between their story lines freely. The opening of the game hits all the right notes, the artwork is lovely, the dialogue is funny and engaging and overall the game is nicely reminiscent of those old 90s comedy adventures, without feeling overly retro. The tone is more family friendly than Sam and Max or Grim Fandango, probably due to the absence of a sadistically sarcastic narrator... So far only the first half of the game has been released. The game starts off gently with no maddening pixel hunting, inventory spamming or dialogue exhausting required ...although there's plenty of time for all those I'm sure. Vella's opening section is sweet and funny. Shay's is a bit darker and weirder. I've really enjoyed the first hour, and it runs perfectly which is a nice bonus. (Not surprising for a game that was also released on tablets I guess).
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