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  1. Jimboxy

    Pure Pool

    Whats to say? It's pool. I have this on PS4, it costs about £5.50 with a PS+ discount and its pretty kewl. You can play local or online and theres a career mode with unlockables and levelling up as you go along. It's very pretty too.
  2. Just dove into to the start of the game tonight. It’s really good if you like hardcore stealth games like the old Hitman or Thief games. The download is around 6 or 8GB if I remember correctly and the game was developed using Unreal tech and it shows for the most part. The characters are nicely designed, but are slightly on the plastic action figures side of things. Styx animations are very well done. He moves with weight throughout the world and walks like a goblin should. The Humans and elves on the other hand are very stiff and robotic-like when walking. The environments are very well design. I’m not far in the game, but it seems that the humans and the elves have some sort of alliance and Styx has lost most of his memories. The only thing he can remember is that he needs to get to the center of the world tree where amber is made. Styx is pretty puny compare to all the other character’s in the game, so it’s not advised to go into hand to hand combat because you’ll die pretty quickly. In most cases they will kill you in one or two hits. Stealth is mandatory and there are multiple paths to get to your objectives. There is a very well done quick save system in place in case you die. So far it’s a solid old school stealth game.
  3. DANGERMAN

    P.T.

    Anyone else given this a go, it's free on the ps4 shop? It's obtuse, obtuse to the point that my housemate, and ign from what he told me, didn't realise they hadn't died and that the demo wasn't over. It's obtuse enough that there's currently no definitive answer as to how to beat the game. Basically you're walking the hallway of a murder house, a man killed his family in what appears to be a spate of similar killings, getting from one end to the other and repeating the loop. Sometimes it's as easy as just walking, other times there's a puzzle to solve to trigger the door to unlock. One of which is actually really simple once you do it, but took me about half an hour and the internet to solve It's creepy definitely, really horribly effective. Until you get stuck, and then it falls down like all horror games do, once you've seen the worst of something it stops being all that frightening. Being exposed to the same creepy noises for 30 minutes means they become quite a severe annoyance, but a lot less scary. Nicely I think it saves your progress, so I'm done for tonight, probably about halfway through, I'd like to finish it tomorrow but it depends how tedious solving the last puzzle is
  4. HandsomeDead

    Hohokum

    Hohokum is one of those video games that gets caught up in the debate of 'oh, but is it a video game' and I really hate that debate... well, I don't hate it, I just don't think it matters. Is it a virtual thing you interact and have fun/dramatic/entetrtaining times with? well, sir/madam, that is a video game. So with that sorted, let me tell you a bit about Hohokum. In Hohokum you are a one eyed snake (lol) and you whizz around this strange world full of colourful characters living their wee lives and you have to help them out. The reason you gotta help them out is because other one eyed snakes are trapped and you have to rescue them, and they're stuck in unexpected places. You have to decipher the world and try and figure out where they are hidden. It's hard to explain the game without namechecking others so that's what I'm going to do. So think: Fez Nobi Nobi Boy Animal Crossing. Fez comes to me because becuase it's a game with no hand holding. You're left to go and explore and you have to figure out the problems yourslef. I wouldn't even say the problems are that hard to solve, but when you have a game so full of stuff (cool stuff, mind) it can be hard find them. In fact I found them by stumbling into them, and only in hindsight do I see why. That takes me to Nobi Nobi Boy. To me, that game was just fun to interact with; it was a game that was fun to see what would happen if you did such and such. A few games do that but it's usually based around violence, but this was cute stuff. Hohokum has that too. As well as that I like how the game feels to play, in the way you move. It has a real nice feeling inertia to it, and I also discovered how to move really quickly in it by fluttering the L and R buttons to snake at high speeds through the level. There is so much nuance to the movement, I love it. And the reason it makes me think of Animal Crossing is that it just has that simple satisfaction fo doing simple things for people. Get wee man to a certain place and a cool thingy will happen; get wine to the peole and such and such will happen. It's just full of simple rewards for trivial stuff, but it's fun because of just how the game feels to play. Obviously, it's one of those games that are hard to decribe, but I tried my best here. I think I'd recomend it to anyone who like at least two of the games I'd mentioned.
  5. I gots to tell you, I really don't like this game. It's really humourless and annoying. The controls are all nice and I've had no issues with the platforming but the script is boring and flat. I just want to smack his stupid face.
  6. Uncle Dokuro

    NHL 15

    The demo is out now. My thoughts are Vancouver did a good job. Not an excellent job, but just good job. Granted this is the first NHL on new-gen consoles. The pre-game show is scare photo realistic. I thought I was watching a game on NBC Sports. But during the game while the visuals are all glossy the character models look last-gen. At start-up you can select Easy (face buttons with Arcade style gameplay), Standard (Skill stick instead of face buttons and simulation gameplay), or custom. Enjoyed the demo, disappointed the EASHL mode will not be in the new-gen version. It would have been nice if EA knocked $10 off the price, but whatever. Will pick this up when I find it on cheaper sale.
  7. This came out of the steam tombola and it comes out on the newer consoles soonish. Normally I wouldn't do a thread for something only I'm going to end up playing, but this deserves it. Did you like Colony Wars and X-Wing Vs Tie Fighter? You'll be wanting a slice of this if you did. SSZ is a space combat game where you're given a set of orders and expected to follow them. You're not a super soldier killing every last thing, you are part of a machine. If you fail to fulfil your orders the whole thing falls apart and can make the rest of the mission harder or even fail it outright. You're going to spend a lot of time dogfighting but there's other orders that mix things up a bit. You're scored on missions, doing well sees you unlocking medals, medals equals unlocks which can be used to pimp out your fighter. Different fighters have different attributes and slots to fill with weaponry. I've not actually unlocked much yet, but I can see that some are clearly better in some regards than the others. Controls are a bit hard to get your head around when you start, but you can pitch, roll and do all sorts of fancy shit that will see you skidding and barrelling through the depths of space. It seems hard at first but before long I was able to do trench runs in my ship on big freighters, taking out defences whilst avoiding crashing into debris that seemingly ends up floating about from all the ships you end up scrapping. Getting hit or smashing into something isn't the end of the world, you have a rechargeable shield that can soak up the damage. If you take a hit that isn't absorbed by shields, you have to deal with the hull damage it inflicts until the mission is over. You can use a limited amount of boost and the games warning system to deploy preventative measures from getting hit even more. It's here the game excels in providing you feedback through visual and audio cues that make sure you're protecting yourself when it matters most. Speaking of cues and feedback, there's a part where you're attacking this big space freighter and it's firing flak cannons into the air around you. The closer you get to it the more interference you get trying to pilot around it, it pixelates your screen like a corrupt MP4 and stimies your ability to pilot as you would normally. Usually I wouldn't like that, but it feels really good here, the ship itself is just an obstruction flying through space otherwise, every time you have to deal with one it feels risky as you swoop in trying to take out a defence to make the next pass safer and easier. Other aids are reticles that you can aim for that react to inertia, speed and angle so that you've some idea of where you should be shooting at far off targets. It's a little feature that goes a long way to making the core concept of the game fun Other stuff I should probably mention. Graphically it looks amazing. Although it's very minimalist it really does look the part. The music is great, it reminds me of the Mass Effect games composition. The voice acting is also above what I was expecting, I like how it's not just Americans, the vocalisation is very varied. It's hard as fuck. I'm playing on easy because of the games reputation and I'm yet to feel truly in control of something because of how fast everything is unfurling. I'm hoping when it eventually drops on the newer consoles it comes with a demo so people can try it out. It might surprise a lot of people. In no way is it a top tier million dollar budget game, but the people responsible have crafted an exceptional game, or at least the SSZ part of it is good, I've no idea if SSI is any different.
  8. This hasn't reviewed well and while I can see why it's not awful, in fact I can see it being a bit of a cult game. Gameplay wise it's not dissimilar to the Witcher games, particularly the first one. You have 2 stances, one is using a heavy weapon like a sword, the other is quicker using knives allowing you to dodge. You've got fire magic too, there's area effect stuff, but the most useful ones have been a fireball, a fire shield, and the very necessary spell that lets your weapons do fire damage. You can fire arrows, which I did a lot early but haven't bothered with since learning they were limited, and plant traps. The traps are limited too, but I actually found them more useful than those of The Witcher. A big reason the game has been reviewing badly is the combat. At its core it's pretty good, the need to time blocks to counter is pretty fun. The problem is that the combat is unforgiving, you can go down very quickly, and too often enemies will surround you, ignoring your ally making the fight unwinnable. Add to that the only way to learn how best to beat an enemy means failing the fight over and over again. As a general rule you'll always need your fire attacks, but taking on a large enemy with your heavy weapon usually means reloading your save. I suspect the issues became apparent during development as the game saves before just about every fight. The script is awful, your character is supposed to be cool and dry, but he just comes across as a hateful arsehole. It's telling that the demon that has possessed you is the nicer character. Your dialogue is at odds with the rest of the characters and the world too. The story itself, and the set ups for the side quests are actually pretty good though, they've done a good job building the world even if it is fairly derivative. I've not finished it yet, but I can't see it being worth the price they're asking on pc let alone the higher ps4 price. It's not without its moments though
  9. DANGERMAN

    Daylight

    I played through this over the weekend and it's out today so I thought I should do a thread. There's a ps4 version but I'm not sure when that's out, I think it's this week but I don't know for sure, and it's probably tied to whenever the store updates I'm going to come out and say it, I don't really like Daylight. I streamed my first attempt at it and it was ok, I got stuck on the floor but it was in beta at that point, but it was sort of creepy. I found some stairs, I didn't really want to go down them because it felt ominous, there was a moment where the witch appeared behind a curtain, but as I approached she disappeared. The problem is all the other stuff, the random bangs, screams and wails, the cabinets toppling over and boxes falling, you learn really quickly that stuff is all toothless. Things got bad enough that I was killed by the witch because I didn't realise I could be, prior to that point there was no reason to run from her so I just stood there and eventually dropped down dead. There were a couple of moments where the horror lands. I talked about it in the review and the video I'm going to stick below, but getting chased through a forest, hearing the witch gaining on me through my rear speakers was great, knowing that when I did stop to pick up a note she was going to be right behind me was effective. I jumped a couple of times when she appeared behind me, the first time was that first time I died, but once you've died she largely just becomes a nuisance, more of a problem because she might rob you of your progress which is the problem with it, if you ignore the bits where it doesn't recognise you're trying to pick up items, open cabinets etc. The maze like areas are procedurally generated, so it's possible you will get unlucky and have a really difficult time finding the notes you need (6 notes reveals the key, the key opens the door to the next area). You'll be running around revisiting rooms you've already been in trying to find what you're missing, eventually you'll be killed and you'll do it again, still not finding whatever you missed. That's not fun, if I didn't have to play it I would have stopped at that point and never turned it back on again. If that does happen to you though you can exit the game and reload, you'll get a different map layout which might make more sense. The story isn't great either. It's familiar ground, which is fine I guess, but because of the way it throws you in with no information everything you find is meaningless. It doesn't help that a lot of it really is meaningless, there's stuff there that seems really important but is just dressing, yet the person you need to be focussing on is referred to by a number. It's had mixed reviews, which I'm kind of glad about because it means I'm not on my own, and I can see how it would work for people, it worked for me for about 10 minutes. It's not unthinkably bad though, it's just not fun
  10. I’ve been spending some time with the early access version of Tribute’s Mercenary Kings. The game is a lot different from what I thought it would be – Which is not a bad thing. I thought it would be a straight-up Metal Slug clone, but while it shares a similar visual style the rest of the game is a little different. You start off by picking your sex (male/female) and clothing color (ethnicity). Once that is done you’re dropped into your home base. From here you can craft guns, knives and bionics, set-up co-op, pick missions, talk to people and other things. Items are crafted via materials looted on missions or on the hunting grounds. You can carry unlimited materials, but your backpack has only four slots for items (Guns, Grenades, Health pack, Riot Shield). The hunting grounds are like a 2D Cabala’s hunting game, but where dead animals drop loot. The wildlife are spooked easily, so it hard to get the drop on them. Over all I’m really impressed with Mercenary Kings so far. PlayStation 4 gamers will have a blast with the finished products once it is finished and comes out of early access on Steam. IMO I feel Xbox One gamers should not feel left out. Mercenary Kings on Steam is designed with Microsoft’s pad in mind. It’s even displayed in loading screen showing button layout before being dropped into your home base for the first time. So while it’s not announced yet, I have a feeling it will find its way to that console too. Maybe after the PC and PS4 release. I made a let’s play video tonight of Merc Kings with PlayClaw 5. I’m hoping to get up somewhere for you all to see.
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