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MFGamers

bellow

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Posts posted by bellow

  1. 2 hours ago, DisturbedSwan said:

    Just felt super weird speccing my character and having the option to choose what pubic hair she has

     

    Don't sleep on it tho. There's actually a cybermod in the game called the bush peeper which allows for invisibility in foliage scaled by the generosity of the pubis you endowed your character with.

  2. I'd hate that, though. I'll try and get some official notification from the company that my plan will work. Otherwise I'll probably stick with Xbox. You can get a cheap venom stick for that, and I'd just harvest the sanwa parts out of one of my sticks to get it up to speed.

     

    It just seems a decent excuse to get a Sony machine , not that I'm massively impressed by their exclusive line up (as yet).

  3. 2 hours ago, DisturbedSwan said:

    I don't know too much about fighting sticks but I would say it would be common sense that if they say licensed for PS5 on that they will work on PS5

    Well, licensed by Sony, rather than PS5 specifically. Obviously it was only PS4 when they came out as official sticks. It's venom themselves who are claiming this means they will work on PS5.

  4. Interesting. my sticks are venom which, apparently, are officially licensed by Sony, and so (they say) are guaranteed to work on 5.

     

    They would say that, tho, wouldn't they. I'll look into it further. Cheers. I suppose you're right about the inconsequential differences in platforms, especially for a casual player. It's net instability that worries me most.

  5. Not news. Don't come to me expecting news. I have nought but questions.

     

    All this footage we're seeing at the mo, does anybody know what they're playing on? I ask because I was thinking of getting a PS5 for this. I have 2 excellent sanwa modded sticks for ps 4. To replace them on Xbox would probably be as costly as getting a digital playstation. Obviously there are other games I'm interested, anyway, ff16 for one, so it makes sense.

     

    But I have heard the performance is already a bit off on the Sony console. Not that I'm expecting to be playing at a high level or anything. But I hate shite internet code for online games.

  6. I've been playing the series X almost none stop for most of the time it's been out. Easily the best console I've had in terms of operation. Just the loading times make it worth it.

     

    I did have a bit of catching up to do with Xbox exclusives to begin with, but after playing all the gears, halos and what-have-you on gamepass, I've moved away from that service and just but games in the deals page of the store.

     

    That seems to fit the way I game better.

     

    Downside, I find it difficult to play the switch, which was my main console for the three years preceding. Every thing is so slow and framey. Never noticed until the X came out.

  7. Since open world western RPGs are basically my thing (my high level streetfighter play is not relevant to this thread) I could just list all the usual suspects and leave it there, the fallouts, the scrollers, the creeds, the autos etc. 

     

    One game I thought had a most intense world which completely engrossed me was Hellblade. I'm in danger of getting overhyped by the upcoming sequel given the possibly blank cheque they're now working with.

     

  8. 2 hours ago, Maf said:

    My current main quest has a recommended level of 17 and my party is now level 31.

    You've answered your own question.

     

    For all the strategies available the game is very level focused. I tried a boss 1 level under and died, then went back with the same strategy 1 level over and won.

     

    But hey, if you like it you like it. I liked 2. So there it is. And I recall you couldn't get a grip on FF12, which is by far my favourite JRpg 

  9. And there it is. I'm done. I've traded the game in and moved on.

     

    I think there are people on this very forum who will love this and enjoy every one of its 100 hours. But it's not for me. 

     

    I think it's the combat that really annoyed me. I just can't see what's happening. I resorted to looking at the little positional cursor above the arts 'wheel' just to find out what position I was in to the enemy. Not that I could ever see the enemy, although if my character was performing combat actions I was able to assume he/she was close enough to someone to hit then. Fucking sham if you ask me.

     

    And from that, l was able to formulate a good bunch of reasons why this game deserved to be abandoned - the stereotypical characters, the horendous looped battle dialogue, the Saturday morning cartoon villains, all of which I've been able to forgive in jrpgs before, but not here. Because the actual gameplay was a mess. A big fuzzy, eye bleeding mess of light and shite.

     

    And that I can't forgive.

  10. I feel the problem with the combat in this is that you're never trying to counter what the enemy is doing. The screen is so confused and everyone is piping up with looped inanities it's hard to know what's going on. So really each battle is just you running around trying to perform position relevant arts, or setting up that break topple combo, which I've realized is rather easy to do 

    Spoiler

    If you have break and use it as your second performed art after a battle starts.

    I played the game last night after a few nights off and I wasn't really feeling it. Got a bunch of collectable type side quests (which are good for one thing, ignoring) and then found myself in a colony quest, which played out almost identically to the previous 2. I'm still not sure this is for me. 

  11. I think the class thing is designed so you can have something other than 2 tanks, 2 healers, 2 attackers when a high level enemy requires something other than the normal team set up. I can fight with 6 healers now if I want. Of course it's bullshit. I can't imagine any scenario where you'd want any set up other than the normal one. (Maybe post game).

     

  12. 17 hours ago, spatular said:

    . The extra teammates make the combat a bit more confusing

    A bit?

     

    I tried to play this handheld but it's just too hard to see anything in combat. Might have to just go docked on this one. I've also reached the point where the game really piles on the RPG systems - gems, cooking, fusion arts, chain attacks...

     

    My head is spinning a bit, and after this point the combat screen is filled with so many battle and art options it's almost comical.

     

    Strangely tho, after considering jacking the whole thing in at the weekend I'm more inclined to carry on. I'm trying to play the game as the Devs intended, using the systems, creating gems, cooking up stuff and, most importantly, letting the characters speak. I think in this game, if you don't connect with the characters and story you might as well give it a miss.

     

  13. I've spent hours this weekend watching the central America CPT (go MenaRD)!

     

    I love watching it. In fact I love watching it more than any real sport. I just can't fucking play it.

     

  14. I'm not sure I'm going to be able to play this. It's just too familiar. I'm only a couple of hours in and already I'm peering across these vast blurry fields of bunnits and volffs and feeling my heart sink. 

     

    I just don't think they've done enough here. The world is basically the same as the other games, same vistas, same flora and fauna, right down to the mega level giant gorilla roaming about. And while I'm sure there will be constant additions to the combat even that seems very familiar, and rather ill judged in the early game with just a huge mess of blurry shit on screen as no less than 8 'heroes' fill the combat zones with confusion. 

     

    I don't know. It's early but I'm disappointed. And I speak as one who, relatively recently, played more than half a dozen FF games in quick succession without ever feeling I was being asked to repeat myself within the series. Fucks sake, even X and X-2 felt different to actually play. I sort of wish I were playing those now. So that's not good, is it.

  15. 45 minutes ago, Maryokutai said:

    As for remasters I'll go with FFXII.

     

    I wanted to put that as it's close to being my favourite game of all. I had no real experience of the original tho, so for me the remaster is the original if you know what I mean.

  16. Fired this up yesterday and fought my way to the first map destination, and then into the introductory chapter.

     

    First things first, it looks, as usual, like a bit of a dog's dinner. I don't know what digital foundry were on about. To my eyes it's just as blurry, fuzzy and framey as any other Xenoblade game. Stick this on your big telly and it's rather disappointing, in my opinion. Not unplayable by any means, but a jarring step back from what I've become used to with the Xbox. You sort of have to 'tune in' to it.

     

    Once you've managed that, though, you can just fill your boots with the stuff Xenoblade always does well, gameplay, exploration, and a combat system that starts off basic, but has room (hopefully) to grow into the combo happy monster of the former game. 

     

    Good news is I'm already thinking about the game when I've put the switch down. The characters are well done, but the narrative premise is instantly gripping. They've set up a really interesting plot, with much promise for twists and reveals, and epic heroism. If they deliver it could well be a most memorable adventure.

     

    Just a pity it's on the Switch.

     

  17. Pre ordered. Was going to leave it but the digital foundry vid convinced me. It seems they've made the effort, so so must I.

     

    Just shows what can be done when you switch CPU resources from wobble physics to resolution and frame rate.

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