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one-armed dwarf

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Posts posted by one-armed dwarf

  1. 14 minutes ago, Maf said:

    No way. I  think most people couldn’t tell the difference even with controller in hand. I don’t most of the people today can tell the difference if you just put a controller in hand and said tell me if it’s 30 or 60.

     

    i can’t back it up, but I’m just not a believer 

    You're fixating here on the 'no way they can tell the fact that it's 30 and 60', which isn't what I'm saying. I'm saying they can tell the game plays way smoother, is more responsive, can be seen more easily in motion and that they don't need to understand that it's because of framerate that they can appreciate that.

     

    I'm saying this cause that's literally how me and my friends felt with our PS2s. I'm talking about motion clarity, not whether the frametime is 33ms or 16ms. It's like you don't need to know the theory to appreciate its implementation

     

    (Now tbf, the framerates we are talking about here are probably more like 20fps on ISS and 30fps on PES, but that is a massive uplift all the same. I don't actually know for sure what speeds these games ran at though and can't find out online)

     

    edit chatgpt says PES on PS2 ran at 60, but you never know with these AI, could be talking shite. 

  2. Finally someone is talking about the ending, imma paste what I said somewhere else

     

    Spoiler

     

    Unfortunately this ending feels very MCU-tinged to me. Like it's designed to fuel debate about the next installment rather than have anything interesting to say by itself. It's the part of the game I'm most disappointed by, and while I'm looking forward to part 3 I'm no longer that invested in what they are doing with its story cause it just doesn't feel like a story anymore. It feels like youtuber engagement bait, catnip for the Maximillian Doods of the world but utterly devoid of any kind of emotional catharsis or like, any meaning to any of it. It's just stuff, a bunch of things happen. What does it mean? Who gives a fuck.

     

    If you compartmentalise that stuff, I could imagine almost giving this game a 10. But I find it hard when it's so silly with its ending

     

    This was a great writeup, I thought it made a clever thesis statement out of comparing the original scene. Not to make a purist complaint, but to contrast how in the original game Cloud's speech bubble blots out Sephiroth lording over him with his 'stupid plan'. 'Shut up', Cloud says, cause actually this is a story about the people in it and their position in the cycle of life, death and rebirth. It's about our pain, not your hubris (Sephiroth's and Shinras). Not the gears and cogs of a stupid megalomaniac's plan

     

    https://cohost.org/dreamcastaway/post/5347036-you-ve-done-it-befor

     

    But Rebirth shifts the narrative so that the stupid plan is the big thing that they want everyone talking about, and Aerith, Cloud and the others are sidelined as bits of plot furniture to speculate about the next 70$ release in 4 years time. Make sure to comment, like and subscribe

     

    Total dogwater

     

     

  3. No, I don't agree with this. I don't think you need to know the technical detail and theory of why a game is running smooth to appreciate its smoothness. You could definitely put a dualshock in someone's hand and have them appreciate how much better PES is to play than ISS. 

     

    Is this information and its availability weaponized in weird ways by overly brand loyal twitter dickheads, yeah definitely. But my memory of the early PS2 gen definitely was 'wow, 3D games feel so smooth now'. The motion clarity was mindblowing, much moreso than the static image detail. Even my dad noticed it. 

  4. If you didn't notice it, you didn't notice it, but a big part of the 'next gen-ness' of a game like Jak and Daxter compared with Crash Bandicoot was its framerate. You didn't need to speak the language of refresh rates and stuff to notice this.

     

    The other part was its draw distance, but the fact that it rendered far distance stuff while also running smooth was what made it feel like a future game.

     

    Felt it also comparing games like ISS on PS1 to Pro Evolution Soccer on PS2, the immediate thing you notice is it's much smoother. Everything is more fluid and intricate. In fact iirc a big part of why it could have been popular was I feel like it ran smoother than FIFA at the time, but I'm finding that hard to verify online

  5. Other than it's slight camera pauses on screen change, there's nothing really that choppy about RE2 imo. I think a lot of stuff should be contextualised better here cause that generation of games was a groundbreaking one, pushing the medium forward, and so it's much easier to accept that there were titles that didn't run well. It was all very new. Even now I don't really have an issue with the fact that these old 3D games run the way that they do cause imo it's clearly all justified by what they were doing at the time

     

    PS2-etc gen had tons of games which ran great, however, while you go into the gen after and stuff often ran worse. Like you would play Assassin's Creed on PS3 and it had tons of screen tearing and judder and was just generally a pretty shit feeling experience. It was easy to tell. 360 was a lot better at least.

     

    The PAL NTSC stuff is being mentioned, I became familiar with that first through Capcom games, cause DMC1 was slowed down and had a crushed aspect ratio. But if you left it on the title screen you would see an FMV of the 'real' game, all fast and shit. You'd read later on that it ran at a 16.6% higher speed and framerate on NTSC regions. Fucked up shit. But it was even worse before then, cause at least by PS2 some companies were making more of an effort. 

     

    I think it's selling people short to say that they would not notice the difference without it being told to them. Before I knew what framerate was I definitely noticed that Snake Eater ran like half as smoothly as Sons of Liberty. 

  6. Game of the Year 2024.

     

    1 - Final Fantasy VII: Rebirth

    2 - Tekken 8

    3 - Dragon's Dogma II

    4 -

    5 -

     

    Game not from 2024 discovered in 2024.

     

    1 -

    2 -

    3 -

     

    Most anticipated game of 2025.

     

    1 -

    2 -

    3 -

  7. eh, I feel like the crowbar is more iconic than the Freeman. Maybe even Alyx is more iconic.

     

    I think you've got to have a Street Fighter character, like Ryu. It's also one of those series which has endured through generations (albeit dips in popularity with 3 initially, and V)

     

    2B has become iconic, bigger than the series she comes from. Constant guest appearances in everything.

     

    The Baldurs Gate III crew are excellent but it's definitely too early to call any of them iconic though they are all great designed characters. I don't know if any BG character is iconic, Minsc maybe, but only to old people.

  8. Being overpowered eventually is nice in games like this. But where my issue arises is I think the game depends on having a sense of danger in its world, and it depends a lot on the player getting good at optimising the way around it with a portcrystal network

     

    This second bit is still a thing currently in my playthrough, I enjoy discovering and thinking about ways to make the world easier to get through. But the world needs to also sort of meet me halfway a bit and make moving through it remain interesting, and that's where the plateau and massive dip in difficulty become its problem after a while. I think some level scaling would help things a bit, and maybe some changes in enemy composition. Like fewer encounters, but all of a sudden oh fuck, two drakes and an armoured cyclops and a pack of wolves, deal with this shit fucko or run away. But have it be something which gradually gets introduced to the game depending on the levels of all your vocations, and it would make Trickster even more fun, have them all fight each other.  

     

    When the danger goes away it also means you don't have to think as hard about preparing when you venture forth from civilisation. These are things which mods could eventually provide I suppose. It's just that a lot of the things which I mentioned as being really cool in this game really do depend on these things working with (or is that 'against'?) each other, literally 'friction' between the rugged edges of these systems. The game is too nice to you later on I think

     

    I feel like Dragon's Dogma could take a leaf out of BOTW's book as well and be a bit more freeform in its structure, and relegate quests to like an optional extra. There's an element of freedom in it in the secret ways you can access later areas before they occur in the story, which I really like. They're harder than the path the story would give you too, which makes for an interesting incentive. 

  9. I've honestly put the game on hiatus cause it's gotten too easy, and all the lovely immersive 'friction' (a word that's being so overused the past week or so that I'm going to also put 'it' on hiatus) was kinda going away for me. I'm think I might not complete it until a DLC releases and I've a bit more incentive, cause right now I'm levelling up and wondering why, you know? When I can sneeze at an enemy or look in the other direction, or go for a walk and come back and the pawns will have killed everything like it's FFXII. 

     

    I remember Bitterblack Isle being hard as shit, so that type of content will produce that for me I suppose. But being real, after about 20-30 ish hours of finding it amazing I'm at the other end now feeling a bit disappointed with it, and puzzled at some of its design decisions and priorities

  10. I go back and forth on the bit about 30fps their whole life. Like if you take an old action game and play it at 30, then take something recent like the Stellar Blade demo and set that to its 30fps mode, there's just a ton more detail that has to be interpreted but at a lower refresh. I've found myself more and more trying to play action games like Final Fantasy on their 30 modes and with XVI in particular I actually can't tell what's going on, no matter how long I stay in that mode. The combat is invisible. I know Andy said similar in the thread we have here. Too many pixels, too flickery, constant explosions and things lighting up with huge detail

     

    But if you go back and play FFX on 30fps mode, it would probably feel smoother than many modern 60fps games

  11. Well that's my point, turning the scaling option down to relieve performance didn't actually work. There's something technically fucked up about the game, DLSS is the main thing that gets used to resolve this. The fact that it's not doing this feels like a bug more than anything else, this is the first RE engine title with DLSS I think. RE4 did not have it

     

    There's also other things going on which aren't scalable on any system, the CPU usage in towns. You can't really turn NPCs off, apparently Capcom's solution here was to include even more NPC popin to reduce that load but it's not a setting available to users.

     

    Generally speaking though, this type of release is not typical of PC. I think we had a period there during the pandemic where everything was being released with shader stutter but i've not seen this as much of an issue recently (and when it is an issue, it impacts everyone regardless of hardware). Also the scalability of older games is awesome, automatic remasters. 

     

    But Capcom unfortunately Cyberpunked this release, I was busy making excuses for them ahead of time in the news thread and Imma take that back now. The fucked this one up

     

    On the subject of reviews, I suspect many PC game reviews are done on 4080s/4090s and people aren't inclined to notice it as much

  12. 15-20FPS in a modern game is definitely unplayable, if that's what he was getting. There's too much visual complexity in games now for a framerate like that to be playable

     

    Dogma 2 is definitely the heaviest game I've ever tired to run. The graphics settings don't scale, DLSS doesn't improve performance. Noticed it when it was running at around 44FPS, that changing DLSS to performance kept it at the same level, even when GPU bound. 44fps might sound fine, and it's perfectly playable, but that's on a monster graphics card. So imagine it on something else.

     

    I do think now that Capcom just kinda pushed this one out to fit in a fiscal quarter. 

  13. Yeah, I'm with you on that criticism of its structure. If I had to summarise it myself, I'd say Remake is a somewhat lame attempt at aping a Sony style 'prestige' video game presentation and bolt on some fairly weak progression mechanics to the mix

     

    There's things Remake does really well, with its synthesis of action combat and turn based mechanics that I feel are underrated by lots of people on here. When you play it less like an action game and more turn-based, its systems can open up and show how clever their integration really is. The nail bat move, 'disorder', is actually the best move in the game. I'll put it in a spoiler if you don't want the spoonfeeding as to why, but 

    Spoiler

    It's an offensive stance switch, returns half a bar of ATB on it, goes into a massive combo on hit and interacts with materia like ATB assist and skillmaster if you have them as well, which can build even more ATB.

    It's my most used move with Cloud and I felt naked in Rebirth without it, until I unlocked it again where it's even better. 

     

    But a lot of these other issues are things I think Rebirth is much better with, cause it does take the reigns off and lets you just 'exist' in a world and not feel compelled to just take everything in a narrow, constrained path and move onto the next chapter. The structure is more akin to Ubisoft, not a structure I love either but it's clearly a better fit here. You can put things off and come back to them later, what a novel concept for an RPG. You can master card games, chocobo racing, practice your FFXII knowledge in a minigame implementation of the gambit system, and there's much greater potential for build theorycrafting across the party, which you can finally swap in and out of unlike this Midgar chapter. The key thing being that while the game is a bit bloated in parts, it's also got enough variety and depth in its various activities to allow you to pace yourself better than Remake, which is a series of different flavours that go on too long and are dictated to you by its designers. Rebirth becomes like this later on as well, but that's after like 80 hours of being brilliantly diverse so I can forgive that

     

    But I think the reason Remake is the way it is is purely that it's near impossible to make a modern game with an expansive scope. Rebirth gets to be that game with an expansive scope just cause it was iterated from this game. But you just can't expect games to be like that anymore, unless it's a Switch title maybe. 

  14. This guy's video has some really crunchy audio, maybe he should check out what's going on with his capture card. But it shows some of the interesting frame data around the prebaked combos in this game and what they actually have to differentiate each other. The yellow text is the name of the combo in the skill screen, white text is what it actually does. The cross up is one I used quite often (it's a cross up, so it's use case is fairly obvious, hit them from behind) as well as the gap closing AOE interrupt (hold triangle, then hold triangle circle).

     

    But there's other ones like aerial dodges and stuff. So it requires you to actually look at what the individual combos do, whether it's manipulating Eve's hurtbox (eg, putting her character model in the air or dodging to avoid damage) or hitting an attack with a high stun value, so you can actually interrupt things

     

     

    Still would much prefer a system where you just make your own combos, than this prebaked stuff, but it's there at least. This is how you're supposed to interact with these enemies

  15. My approach to stealth mostly involves crashing vans into people and jumping out shooting them all in slow motion before they realise, pretty sneaky stuff.

     

    As mentioned though, my gig handlers don't seem to see it the same way for some reason

  16. Yeah that's super important with Ryzen, 7800x3d is the top tier one to be getting now

     

    Should be called something like 'EXPO' in the bios, there'll be a profile to load. You might need to update bios as well though, especially with the newer X3ds

  17. It's tough out there, Ky players out there with 'A.B.A. players lose by choice' in their bio full screen taunting me while I give myself another 6 hernias dragging my slow ass key across the screen to get stun dippered.

     

    I will say though, playing a terrible character is great at making you sit down and think about defense and less about gimmicks. How to fuzzy guard and punish the big titted fan guy's rekka when it's an overhead, how to really think hard about spacing when your normals in normal stance are like an inch in front of you.

     

    I also got this mod working again, so I can look at blockstrings and figure out frame data and spacing and make it so when I'm in jealousy mode it feels less like the crippled dog who chased the car and didn't know what to do with it cause a key was stuck in his head

     

    But yeah, easily the most dog shit feeling character I've played in a fighting game. Imagine paying money for this, I got it in a season pass so I can at least pretend the fun I had playing Elphelt for a week was worth the price

  18. I also don't like Sekiro. I've tried it twice and got good enough at it but found it such a dull game cause it's combat options are so linear. There's nothing to really explore in its systems. It's like super elegant and well designed but the most boring action game I've ever played

     

    MGR is great though. Not super deep either, but more flexible and much quicker paced. 

  19. Did you play MGR or Sekiro? 

     

    If you get on with this, you should try those.

     

    Or if you didn't get on with those, well then

     

    morgan-freeman-good-luck.gif

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