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one-armed dwarf

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Posts posted by one-armed dwarf

  1. Well that's my point, turning the scaling option down to relieve performance didn't actually work. There's something technically fucked up about the game, DLSS is the main thing that gets used to resolve this. The fact that it's not doing this feels like a bug more than anything else, this is the first RE engine title with DLSS I think. RE4 did not have it

     

    There's also other things going on which aren't scalable on any system, the CPU usage in towns. You can't really turn NPCs off, apparently Capcom's solution here was to include even more NPC popin to reduce that load but it's not a setting available to users.

     

    Generally speaking though, this type of release is not typical of PC. I think we had a period there during the pandemic where everything was being released with shader stutter but i've not seen this as much of an issue recently (and when it is an issue, it impacts everyone regardless of hardware). Also the scalability of older games is awesome, automatic remasters. 

     

    But Capcom unfortunately Cyberpunked this release, I was busy making excuses for them ahead of time in the news thread and Imma take that back now. The fucked this one up

     

    On the subject of reviews, I suspect many PC game reviews are done on 4080s/4090s and people aren't inclined to notice it as much

  2. 15-20FPS in a modern game is definitely unplayable, if that's what he was getting. There's too much visual complexity in games now for a framerate like that to be playable

     

    Dogma 2 is definitely the heaviest game I've ever tired to run. The graphics settings don't scale, DLSS doesn't improve performance. Noticed it when it was running at around 44FPS, that changing DLSS to performance kept it at the same level, even when GPU bound. 44fps might sound fine, and it's perfectly playable, but that's on a monster graphics card. So imagine it on something else.

     

    I do think now that Capcom just kinda pushed this one out to fit in a fiscal quarter. 

  3. Yeah, I'm with you on that criticism of its structure. If I had to summarise it myself, I'd say Remake is a somewhat lame attempt at aping a Sony style 'prestige' video game presentation and bolt on some fairly weak progression mechanics to the mix

     

    There's things Remake does really well, with its synthesis of action combat and turn based mechanics that I feel are underrated by lots of people on here. When you play it less like an action game and more turn-based, its systems can open up and show how clever their integration really is. The nail bat move, 'disorder', is actually the best move in the game. I'll put it in a spoiler if you don't want the spoonfeeding as to why, but 

    Spoiler

    It's an offensive stance switch, returns half a bar of ATB on it, goes into a massive combo on hit and interacts with materia like ATB assist and skillmaster if you have them as well, which can build even more ATB.

    It's my most used move with Cloud and I felt naked in Rebirth without it, until I unlocked it again where it's even better. 

     

    But a lot of these other issues are things I think Rebirth is much better with, cause it does take the reigns off and lets you just 'exist' in a world and not feel compelled to just take everything in a narrow, constrained path and move onto the next chapter. The structure is more akin to Ubisoft, not a structure I love either but it's clearly a better fit here. You can put things off and come back to them later, what a novel concept for an RPG. You can master card games, chocobo racing, practice your FFXII knowledge in a minigame implementation of the gambit system, and there's much greater potential for build theorycrafting across the party, which you can finally swap in and out of unlike this Midgar chapter. The key thing being that while the game is a bit bloated in parts, it's also got enough variety and depth in its various activities to allow you to pace yourself better than Remake, which is a series of different flavours that go on too long and are dictated to you by its designers. Rebirth becomes like this later on as well, but that's after like 80 hours of being brilliantly diverse so I can forgive that

     

    But I think the reason Remake is the way it is is purely that it's near impossible to make a modern game with an expansive scope. Rebirth gets to be that game with an expansive scope just cause it was iterated from this game. But you just can't expect games to be like that anymore, unless it's a Switch title maybe. 

  4. This guy's video has some really crunchy audio, maybe he should check out what's going on with his capture card. But it shows some of the interesting frame data around the prebaked combos in this game and what they actually have to differentiate each other. The yellow text is the name of the combo in the skill screen, white text is what it actually does. The cross up is one I used quite often (it's a cross up, so it's use case is fairly obvious, hit them from behind) as well as the gap closing AOE interrupt (hold triangle, then hold triangle circle).

     

    But there's other ones like aerial dodges and stuff. So it requires you to actually look at what the individual combos do, whether it's manipulating Eve's hurtbox (eg, putting her character model in the air or dodging to avoid damage) or hitting an attack with a high stun value, so you can actually interrupt things

     

     

    Still would much prefer a system where you just make your own combos, than this prebaked stuff, but it's there at least. This is how you're supposed to interact with these enemies

  5. My approach to stealth mostly involves crashing vans into people and jumping out shooting them all in slow motion before they realise, pretty sneaky stuff.

     

    As mentioned though, my gig handlers don't seem to see it the same way for some reason

  6. Yeah that's super important with Ryzen, 7800x3d is the top tier one to be getting now

     

    Should be called something like 'EXPO' in the bios, there'll be a profile to load. You might need to update bios as well though, especially with the newer X3ds

  7. It's tough out there, Ky players out there with 'A.B.A. players lose by choice' in their bio full screen taunting me while I give myself another 6 hernias dragging my slow ass key across the screen to get stun dippered.

     

    I will say though, playing a terrible character is great at making you sit down and think about defense and less about gimmicks. How to fuzzy guard and punish the big titted fan guy's rekka when it's an overhead, how to really think hard about spacing when your normals in normal stance are like an inch in front of you.

     

    I also got this mod working again, so I can look at blockstrings and figure out frame data and spacing and make it so when I'm in jealousy mode it feels less like the crippled dog who chased the car and didn't know what to do with it cause a key was stuck in his head

     

    But yeah, easily the most dog shit feeling character I've played in a fighting game. Imagine paying money for this, I got it in a season pass so I can at least pretend the fun I had playing Elphelt for a week was worth the price

  8. I also don't like Sekiro. I've tried it twice and got good enough at it but found it such a dull game cause it's combat options are so linear. There's nothing to really explore in its systems. It's like super elegant and well designed but the most boring action game I've ever played

     

    MGR is great though. Not super deep either, but more flexible and much quicker paced. 

  9. Did you play MGR or Sekiro? 

     

    If you get on with this, you should try those.

     

    Or if you didn't get on with those, well then

     

    morgan-freeman-good-luck.gif

  10. People are getting lengthy bans on xbox for asking to join 'Free Companies', which is a guild. But Xbox thinks that means they are soliciting sex

     

    This is funny too

     

     

    Getting XIV on Xbox sure was a big win, huh

  11. I played the demo a good bit now and understand its systems a bit better. It's a very resource gated game. You have this energy resource that you use for your attacks and is replenished by attacking and perfect parrying. You have a shield which is diminished by damage and blocking. You have these magic skills mapped to l1 which use your energy and can interrupt and do other things. You have your dial a combos, a system I hate cause it requires you to tediously memorise shit but whatever. You also have this thing called 'beta chain', which is where you hold down the last attack button of a combo string and it will replenish some of your energy on hit (but it costs energy to use, so you shouldn't miss) and it can stun enemies. Though this seems inconsistent to me, I've noticed it not replenishing sometimes but perhaps there's a rule here I miss. 

     

    It is 50 percent Sekiro 50 percent Metal Gear Rising. Like dangerman says it's not a game about producing enemy reactions with your skills and building combos out of that, attacks don't have unique and interesting attack properties, so it's not really like DMC. It's Sekiro cause it's about trying to thread the needle between aggression and defense, but more complicated cause of the energy resource you have to manage. I actually think the way energy works in this is one of the things about the game that's super interesting. It's almost like meter in a fighting game. You can use it to make your stinger move (on a cooldown, which is weird) 'stun' enemies, which is super valuable in this game cause stun is how you create openings to attack and regen energy. It controls your L1 moves, the ranged attack beams and shield breaking attacks and stuff, your 'specials'. And the beta chain mentioned above, where you spend it but can get some of it back and get that extremely valuable stun

     

    The thing is though, while it has great ideas it can feel like total shit. You don't need to be super studious of this game to notice it's not clear when you can cancel stuff. I've cancelled stuff that seems like it should not be cancelled, like beta chain enders, but not other stuff. Feedback is a problem, knowing when an enemy is likely to react. When an enemy has armour, it almost feels turn based at times, which games in this genre don't tend to (except Sekiro, which does). This might just be an experience thing. Block is itself a massive commitment in this, you can't spam l1 to get out of trouble. This actually isn't a bad thing in fact, and like I said it has cool ideas. But it's how it feels. How as you try to flex its systems the more you notice things like Eve stopping still after certain animations, the way lengthy attack strings overlap inputs with single attacks and you have to pause your offense to allow the input to be clean. The fact that the stinger button is 'hold triangle', which overlaps with your beta chain input, which overlaps with your QTE attacks. The decisions made can tend to stack on each other in ways that get in the way of what you're trying to do. It can increase the feeling of funk that's not really a player skill issue but more of how it's all integrated on top of each other

     

    It's just a demo though, nobody who plays a demo can really say how the game feels when you get good at it. I do think there's some cool things but they let themselves down a good bit with the pandering character designs. But w/e, not everyone can be as cool as Bayonetta.

     

    This is me killing the demo boss. No no damage runs here, I just find it too inconsistent to know where to begin taking the game on like that. Maybe when someone makes a guide on how you actually cancel things

     

     

    This is a very negative post but I have to be honest that I find the game much more interesting now having spent a few hours noodling around with it

  12. Spoiler

    Parent, but largely due to a misunderstanding of the mechanics it wanted me to answer with. I clicked 'answer' thinking it would take me to a thing to provide selections but instead it meant 'answer' with the beloved I brought for the other question. Did not understand the mechanics there

     

    Also I presented her with a rotten apple.

     

    The others were fine. Anyway I don't want to know what the actual answers are here, the parent one is one I'd like to chew on a bit. I guess the one with the rotten apple was supposed to be the vial that was hidden right above the entrance, that I put my beloved in (who I haven't seen recently, maybe some harpies grabbed her. Was getting fed up of her anyway, going on these boring walks for 1500G).

     

  13. On 29/03/2024 at 18:57, DANGERMAN said:

    controls feel really laggy

    Saw online it has something like 220ms input latency before resolving an input. It feels pretty bad, also the lack of animation cancels is noticeable.

     

    Feels like Sekiro with an identity crisis or something

  14. The harpy stuff is a good demonstration of the way things could get systemically interesting I suppose, I wonder if you immediately activate mage's levitate when it lets you go could you access some areas where it would be difficult otherwise. They give you an item which can summon harpies to you, but it seems really rare. 

     

    I've a complaint, I think the difficulty doesn't scale well later on. DD1 had this issue too, you got too powerful and the enemies would not keep up. There's some mods on PC I want to investigate but they seem very buggy. The issue was I was in the woods somewhere and had no ferrystones, and thinking like an immersive sim brainy boy I figured I would scare a griffon into leaving its nest and using it as a taxi. Unfortunately, what actually happened is I set it on fire and it died in 20 seconds, so I was still stuck in the woods looking at a long walk back with a roasted chicken horse that I couldn't even eat. 

     

    But yeah, I dunno, need a bit more adversity from the enemies specifically, cause it sort of has knock on impacts on how interesting the decision making gets venturing out if you aren't threatened anymore. I did all that sphinx stuff, got 2 of the riddles wrong. I'm sort of taking it slow now cause I think I've probably seen the best parts already. Would very much be interested in what the expansion will look like

  15. Watching footage online, I'm actually surprised at it looking a lot cleaner than its terrible trailers would have indicated

     

    That said, these battle cries are annoying

     

     

  16. That sounds like some boring first world whining to me. Trying doing just about anything while dragging a heavy key around which makes you the worst character in the game #keystruggle

  17. I've killed a few drakes. This game has a tendency to do things with its physics where one moment you feel like Stylish McCoolguy, doing Kain Highwind and/or Guts stuff, and then you trip over a rock and look like Dummy McFuckface who can't even walk properly.

     

    The Mystic Spearhand is all about this, like playing DMC with RDRII controls. All part of it though

  18. I actually had the same problem as mfnick with the performance mode in this game (and I do wear glasses, recent prescription), it genuinely does look like the whole game is out of focus. It's very weird and hard to explain even via a youtube video cause youtube reduces detail anyway. But in this game it's like you can tell there's detail there, but you can't quite make it out and bring it into focus, causing constant strain. It's like looking through a sort of filmy mist

     

    I had headaches behind my eyes at some points, gone completely now that I'm playing Dragon's Dogma and Guilty Gear. It's just the way this game looks for some reason. Remake didn't have this issue at all.

  19. I'm kinda bummed ppl aren't in the same boat as me with this game. I really wonder if the litmus test to enjoying Rebirth is how you feel on Queen's Blood.

     

    None of the stuff Och says is inaccurate wrt padding and adaptations (except the chapter 5 boss was amazing, that bit I don't get at all), but there's such an embarrassment of JRPG riches elsewhere that I don't struggle to forgive that stuff. 

     

    I'm watching the skillup video I linked (has spoilers) and it's very much mirroring how I feel about it.

  20. Yeah ok, fair enough. I was trying to wonder how that tweet was getting construed as pissing and moaning lol.

     

    Like, it's a crazy outcome that a sequel to a niche as fuck game 12 years after the fact is outselling Final Fantasy, that's sort of amazing (though perhaps not for square)

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